Template:Skill Page/Documentation: Difference between revisions

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| <center>Gameplay</center> || <div style="padding:1em;">The Gameplay section documents the skill's detailed information within the necessary subsections. If a skill has only appeared in non-game media, omit these sections.
| <center>Gameplay</center> || <div style="padding:1em;">The Gameplay section documents the skill's detailed information within the necessary subsections. If a skill has only appeared in non-game media, omit these sections.
*'''Effect''' — This documents the skill's [[Attribute]], typing, cost, general effect, power, target, hits, and usage scope by game using [[Template:SkillEfct]].
*'''Effect''' — Using [[Template:Skill Effect]], this subsection documents the skill's [[Attribute]], typing, effect, cost, target, range, hits, base power, critical rate, accuracy, skill rank, and usage scope by game. The table will automatically fill in this data if there is a matching skill in the game's [[Guidelines:Gameplay#Skill Data Modules|skill data module]].
:Complex explanations of a skill's effect mechanics should not be explained in the template. If a skill's full effects would require a lengthy explanation, a Mechanics section should be added as the next subsection.
*'''Mechanics''' — This subsection should only be added to a page if deemed necessary, and as such is not included in the boilerplate code. This subsection covers in-depth explanations of a skill's effect mechanics that would otherwise not fit in the Skill Effect table template, such as statistical or other outside influences, mathematical calculations, etc. If more than one game requires a mechanic breakdown, then each game should be given its own subsection.
*'''Mechanics''' — This subsection should only be added to a page if deemed necessary, and as such is not included in the boilerplate code. This subsection covers in-depth explanations of a skill's effect mechanics, such as statistical influences, mathematical calculations, etc. If more than one game requires a mechanic breakdown, then each game should be given its own subsection.
*'''Descriptions''' — This documents the skill's in-game descriptions using [[Template:GameDesc]]. For games that were not officially localized, use the original Japanese descriptions, preferably paired with translations using [[Template:DescTransl]].</div>
*'''Descriptions''' — This documents the skill's in-game descriptions using [[Template:GameDesc]]. For games that were not officially localized, use the original Japanese descriptions, preferably paired with translations using [[Template:DescTransl]].</div>
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Latest revision as of 02:15, 12 November 2024

(Infobox Skill)
(Lede)
==Profile==
==Gameplay==
===Effect===
===Mechanics===
===Descriptions===
==Learnsets==
===Party Members===
===Demons===
==Audio Drama Appearances==
==Novel Appearances==
==Anime Appearances==
==Manga Appearances==
==Other Appearances==
==Trivia==
==Nomenclature==
==Gallery==
==Notes==
==References==

To use this page type's boilerplate, select "Skill" under "Content". This page type also extends to Passive skills and Traits.

Category:Skills is included in the boilerplate as a placeholder category, however this should be replaced by specific Skills in Game Title subcategories where possible, as per the categories guidelines. The Skills category is only intended to list the specific subcategories.

Section Explanation
Profile
The Profile section gives a brief, generalized overview of the skill.
Gameplay
The Gameplay section documents the skill's detailed information within the necessary subsections. If a skill has only appeared in non-game media, omit these sections.
  • Effect — Using Template:Skill Effect, this subsection documents the skill's Attribute, typing, effect, cost, target, range, hits, base power, critical rate, accuracy, skill rank, and usage scope by game. The table will automatically fill in this data if there is a matching skill in the game's skill data module.
  • Mechanics — This subsection should only be added to a page if deemed necessary, and as such is not included in the boilerplate code. This subsection covers in-depth explanations of a skill's effect mechanics that would otherwise not fit in the Skill Effect table template, such as statistical or other outside influences, mathematical calculations, etc. If more than one game requires a mechanic breakdown, then each game should be given its own subsection.
  • Descriptions — This documents the skill's in-game descriptions using Template:GameDesc. For games that were not officially localized, use the original Japanese descriptions, preferably paired with translations using Template:DescTransl.
Learnsets
Learnsets consist of two subsections, divided by game. These use learnset table templates, such as Template:Learnset, to document who can learn the skill and the learning criteria. If the skill is known by default, add "Innate" for the learn criteria.
  • Party Members — If any playable characters or non-Demon party members, such as protagonists or Partners, can learn the skill, this subsection covers that. If no party members can learn the skill in any game, omit this subsection.
  • Demons — This subsection documents ally Demons and Personas that can learn the skill. Template:Learnset Race or Template:Learnset Arcana can be used to also list the entities' Race or Arcana, respectively. If no Demons or Personas can learn the skill in any game, omit this subsection.
Audio Drama Appearances
If the skill was used in any audio dramas, this section covers that. Otherwise, omit this section if none.
Novel Appearances
If the skill was used in any novels or short stories, this section covers that. Otherwise, omit this section if none.
Anime Appearances
If the skill was used in any animated media, including televised anime series, movies, or OVAs, this section covers that. Otherwise, omit this section if none.
Manga Appearances
If the skill was used in any manga, this section covers that. Otherwise, omit this section if none.
Other Appearances
This section is reserved for any crossover or cameo appearances the skill has made outside of Megami Tensei media. This can include media appearances in Atlus's or Sega's other intellectual properties (such as Etrian Odyssey), or in media created by other companies (such as Nintendo's Super Smash Bros.). Otherwise, omit this section if none.