Template:SMTN Enemy Demon Stats
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Purpose
Stat table template used to document the stats of enemy demons and bosses in Shin Megami Tensei: Nine.
For the stats of ally demons, use Template:SMTN Ally Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Certain columns in the stat table will automatically output certain information depending on the data entered in other columns. For example: The Race entered in race=
will automatically fill in the appropriate data in the "Species" column.
Parameter Explanation
{{SMTN Ally Demon Stats |img=Image subject name; defaults to "SMTN (article name) Icon.png" when omitted |name=Name; defaults to article's name when omitted |level=Level |hp=HP |mp=MP |st=Strength |in=Intelligence |ma=Magic |vi=Vitality |ag=Agility |lu=Luck |location=Encounter location |race=Race |alignment=The demon's alignment; only necessary for bosses |raceredirect=Redirects the Race's link to another page or section |recruit=Can the demon be recruited during battle? Use Y for yes, N for no, NE for non-equal |randomencounter=Can the demon be randomly encountered? Use Y for yes, N for no |speech=The demon's speech pattern |drop1=The first item a demon can drop |drop2=The second item a demon can drop; for bosses, the same as the first |hit=Physical attacks' number of hits (defaults to 1) |resist=Resist Type |skill=A demon's Skill; use {{Skill}} to add Skill |extramagic=Known Extra and Magic abilities; use {{Skill}} to add Extra and Magic }}
Parameter | Notes |
---|---|
Optional; not used when parameter is omitted. By default, the template will automatically add the demon's sprite as
[[File:SMTN {{PAGENAME}} Icon.png]] . The img= parameter can be used to input a different platform abbreviation and subject name to call the sprite from. This should be used if the demon's in-game name differs from the article title, if the title has a discriminator in it, or if a sprite from a specific version of the game is required.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. Can set to none for bosses without icons. | |
Optional; not used when parameter is omitted. By default, the template will automatically render the demon's name the same as the article name. Use the name parameter if the demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; does not display when parameter is omitted. Displays where the demon can be found. See the Gameplay guidelines for full instruction on listing locations.
| |
Displays and automatically links to the demon's Race by name.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
Used to render a checkmark or X for whether the demon can be recruited through Negotiation. Add
y for yes or n for no. For instances where a Demon can only be recruited in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where recruiting is not possible using an Exp tooltip. I.e. {{Exp|Cannot recruit.}} . | |
Used to render the number of hits the demon's physical attacks can inflict. Defaults to 1.
| |
In Shin Megami Tensei: Nine, demons do not have unique resistances but instead a resistance type. The game has 60 types. The
resist= parameter requires only the resistance spread's ID number used by the demon, which will automatically display the associated type. This data is stored in Template:Data/Type/SMTN. See the Gameplay guidelines for full instruction on documenting resistances. | |
Use Template:Skill to add Magic and Extra abilities. To set the ability's level, put
LV # after the skill name; if ability level is left unspecified, it defaults to LV 1. E.g. {{Skill|SMTN|Agi LV 2}} . This stat table will display the ability name, attribute, cost, and description.Skill information is called from Module:Data/Skill/smtn. |
Code
- All parameters
{{SMTN Enemy Demon Stats |img= |name= |level= |hp= |mp= |st= |in= |ma= |vi= |ag= |lu= |location= |race= |raceredirect= |alignment= |recruit= |speech= |randomencounter= |drop1= |drop2= |hit= |resist= |skill= |extramagic= }}