Module:Data/Skill/smtn

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Documentation for this module may be created at Module:Data/Skill/smtn/doc

local skill = {
	--Magic
	["agi"] = { --アギ
		battlename = "AGI",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "3",
		costtype = "MP",
		effect = "Deals Fire damage. Multiplexes into Maragi.",
		inbattle = "y",
		outbattle = "n",
		power = "35",
		hits = "",
		target = "Single enemy",
		description_ja = "火炎ダメージを与える 範囲:敵単体",
		description = "Deals Fire damage. Range: Single enemy",
		name = "Agi"
	},
	["agilao"] = { --アギラオ
		battlename = "AGIRAO",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "7",
		costtype = "MP",
		effect = "Deals Fire damage. Multiplexes into Maragion.",
		inbattle = "y",
		outbattle = "n",
		power = "45",
		hits = "",
		target = "Single enemy",
		description_ja = "アギ(火炎)の強化版 範囲:敵単体",
		description = "Stronger version of Agi (Fire). Range: Single enemy",
		name = "Agilao"
	},
	["agidyne"] = { --アギダイン
		battlename = "AGIDHAIN",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "15",
		costtype = "MP",
		effect = "Deals Fire damage. Multiplexes into Maragidyne.",
		inbattle = "y",
		outbattle = "n",
		power = "60",
		hits = "",
		target = "Single enemy",
		description_ja = "アギラオ(火炎)の強化版 範囲:敵単体",
		description = "Stronger version of Agilao (Fire). Range: Single enemy",
		name = "Agidyne"
	},
	["bufu"] = { --ブフ
		battlename = "BUFU",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "3",
		costtype = "MP",
		effect = "Deals Ice damage. 15% base chance to inflict Freeze. Multiplexes into Mabufu.",
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "Single enemy",
		description_ja = "氷結ダメージを与える 範囲:敵単体",
		description = "Deals Ice damage. Range: Single enemy",
		name = "Bufu"
	},
	["bufula"] = { --ブフーラ
		battlename = "BUFULA",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "Deals Ice damage. 15% base chance to inflict Freeze. Multiplexes into Mabufula.",
		inbattle = "y",
		outbattle = "n",
		power = "35",
		hits = "",
		target = "Single enemy",
		description_ja = "ブフ(氷結)の強化版 範囲:敵単体",
		description = "Stronger version of Bufu (Ice). Range: Single enemy",
		name = "Bufula"
	},
	["bufudyne"] = { --ブフダイン
		battlename = "BUFUDHAIN",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "16",
		costtype = "MP",
		effect = "Deals Ice damage. 15% base chance to inflict Freeze. Multiplexes into Mabufudyne.",
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "Single enemy",
		description_ja = "ブフーラ(氷結)の強化版 範囲:敵単体",
		description = "Stronger version of Bufula (Ice). Range: Single enemy",
		name = "Bufudyne"
	},
	["zio"] = { --ジオ
		battlename = "ZIO",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexes into Mazio.",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "電撃ダメージを与える 範囲:敵単体",
		description = "Deals Electric damage. Range: Single enemy",
		name = "Zio"
	},
	["zionga"] = { --ジオンガ
		battlename = "ZIONGA",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "9",
		costtype = "MP",
		effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexes into Mazionga.",
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Single enemy",
		description_ja = "ジオ(電撃)の強化版 範囲:敵単体",
		description = "Stronger version of Zio (Electric). Range: Single enemy",
		name = "Zionga"
	},
	["ziodyne"] = { --ジオダイン
		battlename = "ZIODHAIN",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "18",
		costtype = "MP",
		effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexes into Maziodyne.",
		inbattle = "y",
		outbattle = "n",
		power = "55",
		hits = "",
		target = "Single enemy",
		description_ja = "ジオンガ(電撃)の強化版 範囲:敵単体",
		description = "Stronger version of Zionga (Electric). Range: Single enemy",
		name = "Ziodyne"
	},
	["zan"] = { --ザン
		battlename = "ZAN",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "2",
		costtype = "MP",
		effect = "Deals Force damage. Multiplexes into Mazan.",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "衝撃ダメージを与える 範囲:敵単体",
		description = "Deals Force damage. Range: Single enemy",
		name = "Zan"
	},
	["zanma"] = { --ザンマ
		battlename = "ZANMA",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "5",
		costtype = "MP",
		effect = "Deals Force damage. Multiplexes into Mazanma.",
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Single enemy",
		description_ja = "ザン(衝撃)の強化版 範囲:敵単体",
		description = "Stronger version of Zan (Force). Range: Single enemy",
		name = "Zanma"
	},
	["zandyne"] = { --ザンダイン
		battlename = "ZANDHAIN",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "12",
		costtype = "MP",
		effect = "Deals Force damage. Multiplexes into Mazandyne.",
		inbattle = "y",
		outbattle = "n",
		power = "55",
		hits = "",
		target = "Single enemy",
		description_ja = "ザンマ(衝撃)の強化版 範囲:敵単体",
		description = "Stronger version of Zanma (Force). Range: Single enemy",
		name = "Zandyne"
	},
	["megido"] = { --メギド
		battlename = "MEGIDO",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "15",
		costtype = "MP",
		effect = "Deals Almighty damage.",
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "All enemies",
		description_ja = "どんな敵にもダメージを与える 範囲:敵全体",
		description = "Deals damage to any enemy. Range: All enemies",
		name = "Megido"
	},
	["megidola"] = { --メギドラ
		battlename = "MEGIDORA",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "30",
		costtype = "MP",
		effect = "Deals Almighty damage.",
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "All enemies",
		description_ja = "メギドの強化版 範囲:敵全体",
		description = "Stronger version of Megido. Range: All enemies",
		name = "Megidola"
	},
	["megidolaon"] = { --メギドラオン
		battlename = "MEGIDORAON",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "45",
		costtype = "MP",
		effect = "Deals Almighty damage.",
		inbattle = "y",
		outbattle = "n",
		power = "60",
		hits = "",
		target = "All enemies",
		description_ja = "メギドラの強化版 範囲:敵全体",
		description = "Stronger version of Megidola. Range: All enemies",
		name = "Megidolaon"
	},
	["hama"] = { --ハマ
		battlename = "HAMA",
		attribute = "Light",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "10% base chance to inflict Dying. Multiplexes into Mahama.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "魔を払う一撃死攻撃 範囲:敵単体",
		description = "Deadly attack which drives away demons with a single hit. Range: Single enemy",
		name = "Hama"
	},
	["mudo"] = { --ムド
		battlename = "MUDO",
		attribute = "Dark",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "6",
		costtype = "MP",
		effect = "10% base chance to inflict Dying. Multiplexes into Mamudo.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "敵を呪い殺す一撃死攻撃 範囲:敵単体",
		description = "Deadly attack which curses and kills the enemy with a single hit. Range: Single enemy.",
		name = "Mudo"
	},
	["dormina"] = { --ドルミナー
		battlename = "DOLUMINER",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "3",
		costtype = "MP",
		effect = "20% base chance to inflict Sleep. Multiplexes into Madormina.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "睡眠状態にする 範囲:敵単体",
		description = "Causes Sleep status. Range: Single enemy",
		name = "Dormina"
	},
	["pulinpa"] = { --プリンパ
		battlename = "PURINPA",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "2",
		costtype = "MP",
		effect = "20% base chance to inflict Panic. Multiplexes into Mapulinpa.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "混乱状態にする 範囲:敵単体",
		description = "Causes Panic status. Range: Single enemy",
		name = "Pulinpa"
	},
	["marin karin"] = { --マリンカリン
		battlename = "MARIN-KARIN",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "5",
		costtype = "MP",
		effect = "10% base chance to inflict Charm. Multiplexes into Mamarin.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "魅了状態にする 範囲:敵単体",
		description = "Causes Charm status. Range: Single enemy",
		name = "Marin Karin"
	},
	["makajama"] = { --マカジャマ
		battlename = "MAKAJAMA",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "20% base chance to inflict Seal. Multiplexes into Mamakajama.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "魔封状態にする 範囲:敵単体",
		description = "Causes Seal status. Range: Single enemy",
		name = "Makajama"
	},
	["petram"] = { --ペトラム
		battlename = "PETRAMU",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "6",
		costtype = "MP",
		effect = "10% base chance to inflict Stone. Multiplexes into Mapetram.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "石化状態にする 範囲:敵単体",
		description = "Causes Stone status. Range: Single enemy",
		name = "Petram"
	},
	["poisma"] = { --ポイズマ
		battlename = "POIZUMA",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "20% base chance to inflict Poison. Multiplexes into Mapoisma.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "毒状態にする 範囲:敵単体",
		description = "Causes Poison status. Range: Single enemy",
		name = "Poisma"
	},
	["tarunda"] = { --タルンダ
		battlename = "TARU-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "1ターン物理攻撃力半分 範囲:敵単体",
		description = "Halves physical attack for 1 turn. Range: Single enemy",
		name = "Tarunda"
	},
	["rakunda"] = { --ラクンダ
		battlename = "RAKU-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "1ターン物理防御力半分 範囲:敵単体",
		description = "Halves physical defense for 1 turn. Range: Single enemy",
		name = "Rakunda"
	},
	["makanda"] = { --マカンダ
		battlename = "MAKA-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "1ターン魔法攻撃力半分 範囲:敵単体",
		description = "Halves magic attack for 1 turn. Range: Single enemy",
		name = "Makanda"
	},
	["samanda"] = { --サマンダ
		battlename = "SAMA-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "1ターン魔法防御力半分 範囲:敵単体",
		description = "Halves magic defense for 1 turn. Range: Single enemy",
		name = "Samanda"
	},
	["dia"] = { --ディア
		battlename = "DIA",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "20",
		hits = "",
		target = "Single ally",
		description_ja = "HP小回復 範囲:味方単体",
		description = "Slightly recovers HP. Range: Single ally",
		name = "Dia"
	},
	["diarama"] = { --ディアラマ
		battlename = "DIA-RAMA",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "40",
		hits = "",
		target = "Single ally",
		description_ja = "HP中回復 範囲:味方単体",
		description = "Moderately recovers HP. Range: Single ally",
		name = "Diarama"
	},
	["diarahan"] = { --ディアラハン
		battlename = "DIA-RAHAN",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "9999",
		hits = "",
		target = "Single ally",
		description_ja = "HP完全回復 範囲:味方単体",
		description = "Fully restores HP. Range: Single ally",
		name = "Diarahan"
	},
	["tarukaja"] = { --タルカジャ
		battlename = "TARU-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "1ターン物理攻撃力2倍 範囲:味方単体",
		description = "Doubles physical attack for 1 turn. Range: Single ally",
		name = "Tarukaja"
	},
	["rakukaja"] = { --ラクカジャ
		battlename = "RAKU-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "1ターン物理防御力2倍 範囲:味方単体",
		description = "Doubles physical defense for 1 turn. Range: Single ally",
		name = "Rakukaja"
	},
	["makakaja"] = { --マカカジャ
		battlename = "MAKA-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "1ターン魔法攻撃力2倍 範囲:味方単体",
		description = "Doubles magic attack for 1 turn. Range: Single ally",
		name = "Makakaja"
	},
	["samakaja"] = { --サマカジャ
		battlename = "SAMA-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "1ターン魔法防御力2倍 範囲:味方単体",
		description = "Doubles magic defense for 1 turn. Range: Single ally",
		name = "Samakaja"
	},
	["patra"] = { --パトラ
		battlename = "PATORA",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "精神系の状態異常の回復 範囲:味方単体",
		description = "Recovers from Mind-type status ailments. Range: Single ally",
		name = "Patra"
	},
	["me patra"] = { --メパトラ
		battlename = "Me-PATORA",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "パトラの広範囲版 範囲:味方全体",
		description = "Wide-range version of Patra. Range: All allies",
		name = "Me Patra"
	},
	["posumudi"] = { --ポズムディ
		battlename = "POSM-Di",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "2",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "毒の回復 範囲:味方単体",
		description = "Recovers from Poison. Range: Single ally",
		name = "Posumudi"
	},
	["petradi"] = { --ペトラディ
		battlename = "PETRA-Di",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "石化の回復 範囲:味方単体",
		description = "Recovers from Stone. Range: Single ally",
		name = "Petradi"
	},
	["recarm"] = { --リカーム
		battlename = "RECARM",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "HP1/2で瀕死の回復 範囲:味方単体",
		description = "Recovers from Dying with 1/2 HP. Range: Single ally",
		name = "Recarm"
	},
	["samarecarm"] = { --サマリカーム
		battlename = "Sama-RECARM",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "40",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "",
		hits = "",
		target = "Single ally",
		description_ja = "HP全快で瀕死の回復 範囲:味方単体",
		description = "Recovers from Dying with fully-restored HP. Range: Single ally",
		name = "Samarecarm"
	},
	["recarmdra"] = { --リカームドラ
		battlename = "RECARM-Dora",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "1",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "9999",
		hits = "",
		target = "All allies",
		description_ja = "全員の瀕死回復 術者瀕死 範囲:味方全体",
		description = "Recovers all from Dying. Causes Dying to Caster. Range: All allies",
		name = "Recarmdra"
	},
	["dekunda"] = { --デクンダ
		battlename = "DE-Kunda",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "5",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "下降系の効果を全て打ち消す 範囲:味方全体",
		description = "Cancels out all decrease-type effects. Range: All allies",
		name = "Dekunda"
	},
	["dekaja"] = { --デカジャ
		battlename = "DE-kaja",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "強化系の効果を全て打ち消す 範囲:敵全体",
		description = "Cancels out all strengthen-type effects. Range: All enemies",
		name = "Dekaja"
	},
	["trafuri"] = { --トラフーリ
		battlename = "TRAFURI",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "2",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "y",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "DRIVEに帰還 範囲:味方全体",
		description = "Returns to the Drive. Range: All allies",
		name = "Trafuri"
	},
	["makarakarn"] = { --マカラカーン
		battlename = "MAKARA-Karn",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Self",
		description_ja = "魔法攻撃を1ターン反射 範囲:自分",
		description = "Reflects magic attacks for 1 turn. Range: Self",
		name = "Makarakarn"
	},
	["tetrakarn"] = { --テトラカーン
		battlename = "TETRA-Karn",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Self",
		description_ja = "物理攻撃を1ターン反射 範囲:自分",
		description = "Reflects physical attacks for 1 turn. Range: Self",
		name = "Tetrakarn"
	},
	["maragi"] = { --マハラギ
		battlename = "Maha-AGI",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "3",
		costtype = "MP",
		effect = "Deals Fire damage.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "21",
		hits = "",
		target = "Enemy row",
		description_ja = "アギの広範囲版 範囲:敵一列",
		description = "Wide-range version of Agi. Range: Enemy row",
		name = "Maragi"
	},
	["maragion"] = { --マハラギオン
		battlename = "Maha-AGION",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "7",
		costtype = "MP",
		effect = "Deals Fire damage.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "36",
		hits = "",
		target = "Enemy row",
		description_ja = "アギラオの広範囲版 範囲:敵一烈", --sic
		description = "Wide-range version of Agilao. Range: Enemy row",
		name = "Maragion"
	},
	["maragidyne"] = { --マハラギダイン
		battlename = "Maha-AGIDHAIN",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "15",
		costtype = "MP",
		effect = "Deals Fire damage.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "60",
		hits = "",
		target = "All enemies",
		description_ja = "アギダインの広範囲版 範囲:敵全体",
		description = "Wide-range version of Agidyne. Range: All enemies",
		name = "Maragidyne"
	},
	["mabufu"] = { --マハブフ
		battlename = "Maha-BUFU",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "3",
		costtype = "MP",
		effect = "Deals Ice damage. 15% base chance to inflict Freeze.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "15",
		hits = "",
		target = "Enemy row",
		description_ja = "ブフの広範囲版 範囲:敵一列",
		description = "Wide-range version of Bufu. Range: Enemy row",
		name = "Mabufu"
	},
	["mabufula"] = { --マハブフーラ
		battlename = "Maha-BUFULA",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "Deals Ice damage. 15% base chance to inflict Freeze.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "28",
		hits = "",
		target = "Enemy row",
		description_ja = "ブフーラの広範囲版 範囲:敵一列",
		description = "Wide-range version of Bufula. Range: Enemy row",
		name = "Mabufula"
	},
	["mabufudyne"] = { --マハブフダイン
		battlename = "Maha-BUFUDHAIN",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "16",
		costtype = "MP",
		effect = "Deals Ice damage. 15% base chance to inflict Freeze.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "All enemies",
		description_ja = "ブフダインの広範囲版 範囲:敵一列",
		description = "Wide-range version of Bufudyne. Range: Enemy row", --Sic
		name = "Mabufudyne"
	},
	["mazio"] = { --マハジオ
		battlename = "Maha-ZIO",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "Deals Electric damage. 20% base chance to inflict Shock.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "18",
		hits = "",
		target = "Enemy row",
		description_ja = "ジオの広範囲版 範囲:敵一列",
		description = "Wide-range version of Zio. Range: Enemy row",
		name = "Mazio"
	},
	["mazionga"] = { --マハジオンガ
		battlename = "Maha-ZIONGA",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "9",
		costtype = "MP",
		effect = "Deals Electric damage. 20% base chance to inflict Shock.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "32",
		hits = "",
		target = "Enemy row",
		description_ja = "ジオンガの広範囲版 範囲:敵一列",
		description = "Wide-range version of Zionga. Range: Enemy row",
		name = "Mazionga"
	},
	["maziodyne"] = { --マハジオダイン
		battlename = "Maha-ZIODHAIN",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "18",
		costtype = "MP",
		effect = "Deals Electric damage. 20% base chance to inflict Shock.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "55",
		hits = "",
		target = "All enemies",
		description_ja = "ジオダインの広範囲版 範囲:敵全体",
		description = "Wide-range version of Ziodyne. Range: All enemies",
		name = "Maziodyne"
	},
	["mazan"] = { --マハザン
		battlename = "Maha-ZAN",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "2",
		costtype = "MP",
		effect = "Deals Force damage.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "18",
		hits = "",
		target = "Enemy row",
		description_ja = "ザンの広範囲版 範囲:敵一列",
		description = "Wide-range version of Zan. Range: Enemy row",
		name = "Mazan"
	},
	["mazanma"] = { --マハザンマ
		battlename = "Maha-ZANMA",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "5",
		costtype = "MP",
		effect = "Deals Force damage.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "32",
		hits = "",
		target = "Enemy row",
		description_ja = "ザンマの広範囲版 範囲:敵一列",
		description = "Wide-range version of Zanma. Range: Enemy row",
		name = "Mazanma"
	},
	["mazandyne"] = { --マハザンダイン
		battlename = "Maha-ZANDHAIN",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "12",
		costtype = "MP",
		effect = "Deals Force damage.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "55",
		hits = "",
		target = "All enemies",
		description_ja = "ザンダインの広範囲版 範囲:敵全体",
		description = "Wide-range version of Zanma. Range: All enemies",
		name = "Mazandyne"
	},
	["mahama"] = { --マハンマ
		battlename = "Maha-HAMA",
		attribute = "Light",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "10% base chance to inflict Dying.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "ハマの広範囲版 範囲:敵全体",
		description = "Wide-range version of Hama. Range: All enemies",
		name = "Mahama"
	},
	["mamudo"] = { --マハムド
		battlename = "Maha-MUDO",
		attribute = "Dark",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "6",
		costtype = "MP",
		effect = "10% base chance to inflict Dying.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "ムドの広範囲版 範囲:敵全体",
		description = "Wide-range version of Mudo. Range: All enemies",
		name = "Mamudo"
	},
	["madormina"] = { --マハドルミナー
		battlename = "Maha-DOLUMINER",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "3",
		costtype = "MP",
		effect = "20% base chance to inflict Sleep.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "ドルミナーの広範囲版 範囲:敵全体",
		description = "Wide-range version of Dormina. Range: All enemies",
		name = "Madormina"
	},
	["mapulinpa"] = { --マハプリンパ
		battlename = "Maha-PURINPA",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "2",
		costtype = "MP",
		effect = "20% base chance to inflict Panic.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "プリンパの広範囲版 範囲:敵全体",
		description = "Wide-range version of Pulinpa. Range: All enemies",
		name = "Mapulinpa"
	},
	["mamarin"] = { --マハマリン
		battlename = "Maha-MARIN",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "5",
		costtype = "MP",
		effect = "10% base chance to inflict Charm.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "マリンカリンの広範囲版 範囲:敵全体",
		description = "Wide-range version of Marin Karin. Range: All enemies",
		name = "Mamarin"
	},
	["mamakajama"] = { --マハマカジャマ
		battlename = "Maha-MAKAJAMA",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "20% base chance to inflict Seal.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "マカジャマの広範囲版 範囲:敵全体",
		description = "Wide-range version of Makajama. Range: All enemies",
		name = "Mamakajama"
	},
	["mapetram"] = { --マハペトラム
		battlename = "Maha-PETRAMU",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "6",
		costtype = "MP",
		effect = "10% base chance to inflict Stone.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "ペトラムの広範囲版 範囲:敵全体",
		description = "Wide-range version of Petram. Range: All enemies",
		name = "Mapetram"
	},
	["mapoisma"] = { --マハポイズマ
		battlename = "Maha-POIZUMA",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "20% base chance to inflict Poison.", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "ポイズマの広範囲版 範囲:敵全体",
		description = "Wide-range version of Poisma. Range: All enemies",
		name = "Mapoisma"
	},
	["matarunda"] = { --マハタルンダ
		battlename = "Maha-TARU-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "1ターン物理攻撃LV下降 範囲:敵全体",
		description = "Decreases physical attack LV for 1 turn. Range: All enemies",
		name = "Matarunda"
	},
	["marakunda"] = { --マハラクンダ
		battlename = "Maha-RAKU-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "1ターン物理耐性LV下降 範囲:敵全体",
		description = "Decreases physical resistance LV for 1 turns. Range: All enemies",
		name = "Marakunda"
	},
	["mamakanda"] = { --マハマカンダ
		battlename = "Maha-MAKA-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "1ターン魔法攻撃LV下降 範囲:敵全体",
		description = "Decreases magic attack LV for 1 turn. Range: All enemies",
		name = "Mamakanda"
	},
	["masamanda"] = { --マハサマンダ
		battlename = "Maha-SAMA-Nda",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "10",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "1ターン魔法耐性LV下降 範囲:敵全体",
		description = "Decreases magic resistance LV for 1 turn. Range: All enemies",
		name = "Masamanda"
	},
	["media"] = { --メディア
		battlename = "Me-DIA",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "4",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "16",
		hits = "",
		target = "All allies",
		description_ja = "HP小回復 範囲:味方全体",
		description = "Slightly recovers HP. Range: All allies",
		name = "Media"
	},
	["mediarama"] = { --メディアラマ
		battlename = "Me-DIARAMA",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "All allies",
		description_ja = "HP中回復 範囲:味方全体",
		description = "Moderately recovers HP. Range: All allies",
		name = "Mediarama"
	},
	["mediarahan"] = { --メディアラハン
		battlename = "Me-DIARAHAN",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "20",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "9999",
		hits = "",
		target = "All allies",
		description_ja = "HP完全回復 範囲:味方全体",
		description = "Fully restores HP. Target: All allies",
		name = "Mediarahan"
	},
	["matarukaja"] = { --マハタルカジャ
		battlename = "Maha-TARU-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "1ターン物理攻撃LV上昇 範囲:味方全体",
		description = "Increases physical attack LV for 1 turn. Range: All allies",
		name = "Matarukaja"
	},
	["marakukaja"] = { --マハラクカジャ
		battlename = "Maha-RAKU-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "1ターン物理耐性LV上昇 範囲:味方全体",
		description = "Increases physical resistance LV for 1 turn. Range: All allies",
		name = "Marakukaja"
	},
	["mamakakaja"] = { --マハマカカジャ
		battlename = "Maha-MAKA-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "1ターン魔法攻撃LV上昇 範囲:味方全体",
		description = "Increases magic attack LV for 1 turn. Range: All allies",
		name = "Mamakakaja"
	},
	["masamakaja"] = { --マハサマカジャ
		battlename = "Maha-SAMA-kaja",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Magic",
		cost = "8",
		costtype = "MP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "1ターン魔法耐性LV上昇 範囲:味方全体",
		description = "Increases magic resistance LV for 1 turn. Range: All allies",
		name = "Masamakaja"
	},
	--Extra
	["fire breath"] = { --ファイアブレス
		battlename = "FIRE-BREATH",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "Deals Fire damage. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "All enemies",
		description_ja = "火炎ダメージを与える 範囲:敵全体",
		description = "Deals Fire damage. Range: All enemies",
		name = "Fire Breath"
	},
	["hellfire"] = { --地獄の業火
		battlename = "HELL-FIRE",
		attribute = "Fire",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "15",
		costtype = "MP",
		effect = "Deals Fire damage. 20% base chance to inflict Poison. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "35",
		hits = "",
		target = "All enemies",
		description_ja = "火炎ダメージ+毒効果 範囲:敵全体",
		description = "Fire damage + Poison effect. Range: All enemies",
		name = "Hellfire"
	},
	["ice breath"] = { --アイスブレス
		battlename = "ICE-BREATH",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "15",
		costtype = "MP",
		effect = "Deals Ice damage. 20% base chance to inflict Freeze. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "氷結ダメージを与える 範囲:敵全体",
		description = "Deals Ice damage. Range: All enemies",
		name = "Ice Breath"
	},
	["glacial blast"] = { --絶対零度
		battlename = "ABSOLUTE-ZERO",
		attribute = "Ice",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "Deals Ice damage. 10% base chance to inflict Dying. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "All enemies",
		description_ja = "氷結ダメージ+呪殺効果 範囲:敵全体",
		description = " Ice damage + Death effect. Range: All enemies",
		name = "Glacial Blast"
	},
	["thunderbolt"] = { --サンダーボルト
		battlename = "THUNDER-BOLT",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "12",
		costtype = "MP",
		effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "電撃ダメージを与える 範囲:敵全体",
		description = "Deals Electric damage. Range: All enemies",
		name = "Thunderbolt"
	},
	["violet flash"] = { --破魔の雷光
		battlename = "HOLINESS-SPARKLE",
		attribute = "Electric",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "Deals Electric damage. 10% base chance to inflict Dying. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "All enemies",
		description_ja = "電撃ダメージ+破魔効果 範囲:敵全体",
		description = "Electric damage + Expel effect. Range: All enemies",
		name = "Violet Flash"
	},
	["wing flap"] = { --羽ばたき
		battlename = "FLAP-WINGS",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "12",
		costtype = "MP",
		effect = "Deals Force damage. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "All enemies",
		description_ja = "衝撃ダメージを与える 範囲:敵全体",
		description = "Deals Force damage. Range: All enemies",
		name = "Wing Flap"
	},
	["sonic boom"] = { --ソニックブーム
		battlename = "SONIC-BOOM",
		attribute = "Force",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "35",
		hits = "",
		target = "All enemies",
		description_ja = "衝撃+物理防御下降 範囲:敵全体",
		description = "Force + decreases physical resistance. Range: All enemies",
		name = "Sonic Boom"
	},
	["holy wrath"] = { --天罰
		battlename = "JUSTICE-HEAVEN",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "60",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "反属性の敵に大ダメージ 範囲:敵全体",
		description = "Great damage to opposite-aligned enemies. Range: All enemies",
		name = "Holy Wrath"
	},
	["evil eye"] = { --イビルアイ
		battlename = "EVIL-EYE",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "1",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "魔封+石化の効果 範囲:敵単体",
		description = "Seal + Stone effect. Range: Single enemy",
		name = "Evil Eye"
	},
	["absorb spirit"] = { --吸精
		battlename = "ENERGY-DRAIN",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "1",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "10",
		hits = "",
		target = "Single enemy",
		description_ja = "ダメージ分 自分のMPを回復 範囲:敵単体",
		description = "Recovers own MP equal to damage. Range: Single enemy",
		name = "Absorb Spirit"
	},
	["testament"] = { --テスタメント
		battlename = "TESTAMENT",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "1",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "物理攻撃 魔法攻撃LVを半分 範囲:敵全体",
		description = "Halves LV of physical attacks and magic attacks. Range: All enemies",
		name = "Testament"
	},
	["immaculate light"] = { --無原罪の光
		battlename = "IMMACULATE-SHINE",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "1",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All",
		description_ja = "カジャ ンダの効果打消し 範囲:全体",
		description = "Cancels out the effects of kaja and nda. Range: All",
		name = "Immaculate Light"
	},
	["qixing jiangtian"] = { --七星降天
		battlename = "SHOOTING-7STARS",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "100",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "万能ダメージ+呪殺効果 範囲:敵単体",
		description = "Almighty damage + Death effect. Range: All enemies",
		name = "Qixing Jiangtian"
	},
	["yakusa-no-ikazuchi-no-kami"] = { --八雷神
		battlename = "",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "120",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "物理攻撃 魔法攻撃LV下降 範囲:敵全体",
		description = "Decreases physical attack and magic attack LV. Range: All enemies",
		name = "Yakusa-no-Ikazuchi-no-Kami"
	},
	["cocytus pain"] = { --コキュートスペイン
		battlename = "COCYTUS-PAIN",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "1",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "魔封+凍結の効果 範囲:敵全体",
		description = "Seal + Freeze effect. Range: All enemies",
		name = "Cocytus Pain"
	},
	["megido fire"] = { --メギドファイア
		battlename = "MEGIDO-FIRE",
		attribute = "Almighty",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "1",
		costtype = "MP",
		effect = "Deals Almighty damage.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "どんな敵にもダメージを与える 範囲:敵全体", --Unverified, but manual has same as Megido and there is otherwise a missing description
		description = "Deals damage to any enemy. Range: All enemies",
		link = "Megido Fire (Skill)",
		name = "Megido Fire"
	},
	["bright judgement"] = { --光の裁き
		battlename = "JUDGEMENT-OF-LIGHT",
		attribute = "Light",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "5% base chance to inflict Dying. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "聖なる光で全ての魔を払う 範囲:敵全体",
		description = "Drives away all demons with holy light. Range: All enemies",
		name = "Bright Judgement"
	},
	["dark verdict"] = { --闇の審判
		battlename = "JUDGEMENT-OF-DARKNESS",
		attribute = "Dark",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "5% base chance to inflict Dying. Multiplexing ",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "闇の力で全てを呪殺する 範囲:敵全体",
		description = "Curses all to death with dark power. Range: All enemies",
		name = "Dark Verdict"
	},
	["lullaby"] = { --子守唄
		battlename = "CRADLE-SONG",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "8",
		costtype = "MP",
		effect = "10% base chance to inflict Sleep. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "睡眠状態にする 範囲:敵全体",
		description = "Causes Sleep status. Range: All enemies",
		name = "Lullaby"
	},
	["panic voice"] = { --パニックボイス
		battlename = "PANIC-VOICE",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "8",
		costtype = "MP",
		effect = "10% base chance to inflict Panic. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "混乱状態にする 範囲:敵全体",
		description = "Causes Panic status. Range: All enemies",
		name = "Panic Voice"
	},
	["sexy dance"] = { --セクシーダンス
		battlename = "SEXY-DANCE",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "12",
		costtype = "MP",
		effect = "10% base chance to inflict Charm. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "魅了状態にする 範囲:敵全体",
		description = "Causes Charm status. Range: All enemies",
		name = "Sexy Dance"
	},
	["mad tea party"] = { --M.ティーパーティ
		battlename = "MAD-TEA-PARTY",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "50% base chance to inflict Sleep, Panic, or Charm.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All",
		description_ja = "全員が睡眠+混乱+魅了の効果 範囲:全体",
		description = "Sleep + Panic + Charm effect to all. Range: All",
		name = "Mad Tea Party"
	},
	["virus"] = { --ウイルス
		battlename = "VIRUS",
		attribute = "Mind",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "10% base chance to inflict Sick. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "基本容量が2倍になる 範囲:敵単体",
		description = "Doubles base capacity. Range: Single enemy",
		name = "Virus"
	},
	["fool's voice"] = { --愚者の声
		battlename = "FOOL-VOICE",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "8",
		costtype = "MP",
		effect = "15% base chance to inflict Seal. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "魔封状態にする 範囲:敵全体",
		description = "Causes Seal status. Range: All enemies",
		name = "Fool's Voice"
	},
	["petra eyes"] = { --ペトラアイズ
		battlename = "PETRA-EYES",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "14",
		costtype = "MP",
		effect = "10% base chance to inflict Stone. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "石化状態にする 範囲:敵全体",
		description = "Causes Stone status. Range: All enemies",
		name = "Petra Eyes"
	},
	["venom breath"] = { --毒ガスブレス
		battlename = "POISON-BREATH",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "12",
		costtype = "MP",
		effect = "20% base chance to inflict Poison. Multiplexing increases attack LV.",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "毒状態にする 範囲:敵全体",
		description = "Causes Poison status. Range: All enemies",
		name = "Venom Breath"
	},
	["great mist"] = { --大霧
		battlename = "",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "30",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All", --All enemies?
		description_ja = "物理攻撃、魔法攻撃LVを半分 範囲:全体",
		description = "Halves physical attack and magic attack LV. Range: All",
		name = "Great Mist"
	},
	["curse of the kuyōmon"] = { --九曜紋の呪力
		battlename = "",
		attribute = "Nerve",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "30",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All", --All enemies?
		description_ja = "物理耐性、魔法耐性LVを半分 範囲:全体",
		description = "Halves physical resistance and magic resistance LV. Range: All",
		name = "Curse of the Kuyōmon"
	},
	["god bless"] = { --ゴッドブレス
		battlename = "GOD-BLESS",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "50",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "9999",
		hits = "",
		target = "All allies",
		description_ja = "状態回復+HP全快 範囲:味方全体",
		description = "Recovers from status + fully restores HP. Range: All allies",
		name = "God Bless"
	},
	["saint's martyrdom"] = { --聖者の殉教
		battlename = "SAINT-MARTYRDOM",
		attribute = "Recovery 1",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "9999", --Not an error
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "HP、MP回復後、術者瀕死 範囲:味方全体",
		description = "Recovers HP and MP, after which causes Dying to caster. Range: All allies",
		name = "Saint's Martyrdom"
	},
	["healing melody"] = { --癒しの調べ
		battlename = "HEALING-SONG",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "5ターン、HP5%回復 範囲:味方全体",
		description = "Recovers HP by 5% for 5 turns. Range: All allies",
		name = "Healing Melody"
	},
	["heartfelt prayer"] = { --慈愛の祈り
		battlename = "LOVE-PRAYER",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "5ターン、HP10%回復 範囲:味方全体",
		description = "Recovers HP by 10% for 5 turns. Range: All allies",
		name = "Heartfelt Prayer"
	},
	["brave dance"] = { --勇奮の舞
		battlename = "BRAVERY-DANCE",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "25",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "3ターン物理攻撃、防御2倍 範囲:味方全体",
		description = "Doubles physical attack and defense for 3 turns. Range: All allies",
		name = "Brave Dance"
	},
	["heavenly dance"] = { --天上の舞
		battlename = "HEAVENLY-DANCE",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "25",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "3ターン魔法攻撃、防御2倍 範囲:味方全体",
		description = "Doubles magic attack and defense for 3 turns. Range: All allies",
		name = "Heavenly Dance"
	},
	["power breath"] = { --パワーブレス
		battlename = "POWER-BLESS",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "25",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "5ターン全攻撃LV上昇 範囲:味方全体",
		description = "Increases all attack LV for 5 turns. Range: All allies",
		name = "Power Breath"
	},
	["dark breath"] = { --ダークブレス
		battlename = "DARK-BLESS",
		attribute = "Support",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "25",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "5ターン全耐性LV上昇 範囲:味方全体",
		description = "Increases all resistance LV for 5 turns. Range: All allies",
		name = "Dark Breath"
	},
	["orlean prayer"] = { --オルレアンの祈り
		battlename = "ORLEANS PRAYER",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "瀕死と死亡を除く状態治療 範囲:味方全体",
		description = "Cures statuses except Dying and Dead. Range: All allies",
		name = "Orlean Prayer"
	},
	["liuxing huihang"] = { --六星輝煌
		battlename = "BRIGHTEN-6STARS",
		attribute = "Recovery 2",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "全ての状態異常の回復 範囲:味方全体",
		description = "Recovers from all status ailments. Range: All allies",
		name = "Liuxing Huihang"
	},
	["flame wall"] = { --炎の壁
		battlename = "FLAME-WALL",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "1ターン氷結耐性+4 範囲:味方全体",
		description = "Increases Ice resistance by 4 for 1 turn. Range: All allies",
		name = "Flame Wall"
	},
	["water wall"] = { --水の壁
		battlename = "AQUA-WALL",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "1ターン火炎耐性+4 範囲:味方全体",
		description = "Increases Fire resistance by 4 for 1 turn. Range: All allies",
		name = "Water Wall"
	},
	["crystal wall"] = { --水晶の壁
		battlename = "CRYSTAL-WALL",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "1ターン電撃耐性+4 範囲:味方全体",
		description = "Increases Electric resistance by 4 for 1 turn. Range: All allies",
		name = "Crystal Wall"
	},
	["steel wall"] = { --鋼鉄の壁
		battlename = "STEEL-WALL",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "3ターン衝撃耐性+4 範囲:味方全体",
		description = "Increases Force resistance by 4 for 3 turns. Range: All allies", --Manual also says physical resistance
		name = "Steel Wall"
	},
	["light wall"] = { --光の壁
		battlename = "LIGHT-WALL",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "3ターン呪殺耐性+4 範囲:味方全体。",
		description = "Increases Dark resistance by 4 for 3 turns. Range: All allies",
		name = "Light Wall"
	},
	["dark wall"] = { --闇の壁
		battlename = "DARKNESS-WALL",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "10",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "3ターン破魔耐性+4 範囲:味方全体",
		description = "Increases Light resistance by 4 for 3 turns. Range: All allies",
		name = "Dark Wall"
	},
	["barrier"] = { --結界
		battlename = "KEKKAI",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "20",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "3ターン確率系耐性+4 範囲:味方全体",
		description = "Increases probability-type resistances by 4 for 3 turns. Range: All allies",
		name = "Barrier"
	},
	["absolute wall"] = { --絶対障壁
		battlename = "ABSOLUTELY-WALL",
		attribute = "Special",
		damagetype = "Magical",
		skilltype = "Extra",
		cost = "50",
		costtype = "MP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All allies",
		description_ja = "3ターン全耐性+4 範囲:味方全体",
		description = "Increases all resistances by 4 for 3 turns. Range: All allies",
		name = "Absolute Wall"
	},
	["tackle"] = { --体当たり
		battlename = "TACKLE",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "15%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "己の体をぶつける打撃技 範囲:敵単体",
		description = "A striking technique which hurls one's body. Range: Single enemy",
		name = "Tackle"
	},
	["mow down"] = { --薙ぎ払い
		battlename = "MOW-DOWN",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "Enemy row",
		description_ja = "横からの一撃 範囲:敵一烈", --sic
		description = "A blow from the side. Range: Enemy row",
		name = "Mow Down"
	},
	["iron tail"] = { --アイアンテイル
		battlename = "IRON-TAIL",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "Enemy front and back",
		description_ja = "真上から叩き落す一撃 範囲:敵前後",
		description = "A blow which strikes from above. Range: Enemy front and back",
		name = "Iron Tail"
	},
	["iron-fist punch"] = { --鉄拳パンチ
		battlename = "IRON-FIST",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "Single enemy",
		description_ja = "敵を打ち砕く拳 範囲:敵単体",
		description = "Smashes the enemy with a fist. Range: Single enemy",
		name = "Iron-Fist Punch"
	},
	["flying kick"] = { --飛び蹴り
		battlename = "JUMPING KICK",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "飛び込んで強烈な蹴りを放つ 範囲:敵単体",
		description = "Lets off a powerful leaping kick. Range: Single enemy",
		name = "Flying Kick"
	},
	["last resort"] = { --自爆
		battlename = "KAMIKAZE",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "100%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "All enemies",
		description_ja = "捨て身の攻撃、使用後瀕死 範囲:敵全体",
		description = "An attack out of desperation. Causes Dying after use. Range: All enemies",
		name = "Last Resort"
	},
	["mist slash"] = { --霞斬り
		battlename = "MISTY BLADE",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "2%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Single enemy",
		description_ja = "目にも止まらない素早い剣技 範囲:敵単体",
		description = "An extremely quick and nimble sword technique. Range: Single enemy",
		name = "Mist Slash"
	},
	["spin slash"] = { --回転斬り
		battlename = "DEADLY-GO-ROUND",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Enemy row",
		description_ja = "回転しながら敵を切り裂く斬撃 範囲:敵一列",
		description = "A slash which tears the enemy into pieces while rotating. Range: Enemy row",
		name = "Spin Slash"
	},
	["double thrust"] = { --二段突き
		battlename = "2HIT-THRUST",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "2%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Enemy front and back",
		description_ja = "素早い連続突き 範囲:敵前後",
		description = "Thrusts in quick succession. Range: Enemy front and back",
		name = "Double Thrust"
	},
	["twin slash"] = { --ツインスラッシュ
		battlename = "TWIN-SLASH",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Single enemy",
		description_ja = "素早い連続斬り 範囲:敵単体",
		description = "Slashes in quick succession. Range: Single enemy",
		name = "Twin Slash"
	},
	["deathbound"] = { --デスバウンド
		battlename = "DEATH-BOUND",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "Enemy row",
		description_ja = "全てが恐怖するという剣技 範囲:敵一列",
		description = "A sword technique feared by all. Range: Enemy row",
		name = "Deathbound"
	},
	["hades blast"] = { --冥界破
		battlename = "NETHER-CRACK",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "Enemy front and back",
		description_ja = "剣技で冥界への入り口を開く。",
		description = "Opens an entrance to the underworld with a sword technique. Range: Enemy front and back",
		name = "Hades Blast"
	},
	["yunyao xingchen jian"] = { --雲耀星辰剣
		battlename = "HIGH-SPEED-FEAT",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "物理攻撃、魔法攻撃LV下降 範囲:敵単体",
		description = "Decreases physical attack and magic attack LV. Range: Single enemy",
		name = "Yunyao Xingchen Jian"
	},
	["feral claw"] = { --引っかき
		battlename = "CLAW",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "切り裂く鋭い爪 範囲:敵単体",
		description = "Claws which tear to shreds. Range: Single enemy",
		name = "Feral Claw"
	},
	["venom claw"] = { --毒引っかき
		battlename = "POISON-CLAW",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "毒を与える爪 範囲:敵単体",
		description = "Poison-inflicting claws. Range: Single enemy",
		name = "Venom Claw"
	},
	["feral bite"] = { --かみつき
		battlename = "BITE",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "かみつく牙 範囲:敵単体",
		description = "Biting fangs. Range: Single enemy",
		name = "Feral Bite"
	},
	["passionate kiss"] = { --熱い口づけ
		battlename = "DEEP-KISS",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "魅了する悪魔の口づけ 範囲:敵単体",
		description = "A charming demon's kiss. Range: Single enemy",
		name = "Passionate Kiss"
	},
	["saliva"] = { --唾液
		battlename = "SALIVA",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "毒を与える液体 範囲:敵単体",
		description = "Poison-inflicting saliva. Range: Single enemy",
		name = "Saliva"
	},
	["rage"] = { --暴れる
		battlename = "RAGE",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "20%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Enemy row",
		description_ja = "突撃し暴れる 範囲:敵一列",
		description = "Charges and rages. Range: Enemy row",
		name = "Rage"
	},
	["squash"] = { --押しつぶし
		battlename = "PRESS",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "Enemy row",
		description_ja = "圧しかかり押しつぶす 範囲:敵一列",
		description = "Presses upon and crushes. Range: Enemy row",
		name = "Squash"
	},
	["deathtouch"] = { --デスタッチ
		battlename = "DEATH-TOUCH",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "ダメージ分HPを回復する 範囲:敵単体",
		description = "Recovers HP equal to damage. Range: Single enemy",
		name = "Deathtouch"
	},
	["hassou tobi"] = { --八双跳び
		battlename = "HASSO BEAT",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "8連続攻撃 範囲:敵単体",
		description = "Eight consecutive attacks. Range: Single enemy",
		name = "Hassou Tobi"
	},
	["single shot"] = { --シングルショット
		battlename = "SINGLE-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "2%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "35",
		hits = "",
		target = "Single enemy",
		description_ja = "通常の銃攻撃 範囲:敵単体",
		description = "Normal gun attack. Range: Single enemy",
		name = "Single Shot"
	},
	["double shot"] = { --ダブルショット
		battlename = "DOUBLE-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Single enemy",
		description_ja = "シングルショットの強化版 範囲:敵単体",
		description = "Stronger version of Single Shot. Range: Single enemy",
		name = "Double Shot"
	},
	["long shot"] = { --ロングショット
		battlename = "LONG-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Enemy front and back",
		description_ja = "ライフル系の銃の攻撃 範囲:敵前後",
		description = "Rifle-type gun attack. Range: Enemy front and back",
		name = "Long Shot"
	},
	["drive shot"] = { --ドライブショット
		battlename = "DRIVE-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Enemy row",
		description_ja = "マシンガン系の銃の攻撃 範囲:敵一列",
		description = "Machine-gun-type gun attack. Range: Enemy row",
		name = "Drive Shot"
	},
	["shell shot"] = { --シェルショット
		battlename = "SHELL-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Enemy row",
		description_ja = "ショットガン系の攻撃 範囲:敵一列",
		description = "Shotgun-type gun attack. Range: Enemy row",
		name = "Shell Shot"
	},
	["break shot"] = { --ブレイクショット
		battlename = "BREAK-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "Single enemy",
		description_ja = "強化系効果を全て打ち消す攻撃 範囲:敵単体",
		description = "An attack which cancels out all strengthen-type effects. Range: Single enemy",
		name = "Break Shot"
	},
	["divine light"] = { --ディバインライト
		battlename = "DIVINE-LIGHT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "",
		description_ja = "神々の光で全てを浄化する 範囲:敵全体",
		description = "Purifies all with the light of the gods. Range: All enemies",
		name = "Divine Light"
	},
	["needle rush"] = { --九十九針
		battlename = "99NEEDLES",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "敵を襲う無数の針 範囲:敵単体",
		description = "Countless needles which assault the enemy. Range: Single enemy",
		name = "Needle Rush"
	},
	["venom needle"] = { --邪毒針
		battlename = "POISON-NEEDLE",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "10",
		hits = "",
		target = "Single enemy",
		description_ja = "毒を含んだ針 範囲:敵単体",
		description = "Poisoned needles. Range: Single enemy",
		name = "Venom Needle"
	},
	["dream needle"] = { --夢見針
		battlename = "DREAM-NEEDLE",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "10",
		hits = "",
		target = "Single enemy",
		description_ja = "敵を眠らせる針 範囲:敵単体",
		description = "Sleep-inducing needles. Range: Single enemy",
		name = "Dream Needle"
	},
	["random fire"] = { --乱れ撃ち
		battlename = "RANDOM-SHOT",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "8%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "敵の頭上に無数の矢を降らせる 範囲:敵全体",
		description = "Sends countless arrows above the enemy. Range: All enemies",
		name = "Random Fire"
	},
	["rapid fire"] = { --連続撃ち
		battlename = "QUICK-SHOT",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "素早い連続弓矢攻撃 範囲:敵単体",
		description = "Rapid-succession bow-and-arrow attack. Range: Single enemy",
		name = "Rapid Fire"
	},
	["magic-sealing skybow"] = { --封魔天弓
		battlename = "MAGIC-SEAL-ARROW",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "魔を封じる弓矢 範囲:敵全体",
		description = "Magic-sealing bow-and-arrow. Range: All enemies",
		name = "Magic-Sealing Skybow"
	},
	["sarvata siddhi"] = { --サルワットシッディ
		battlename = "SARVATATI-ZUDDHI",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "All enemies",
		description_ja = "光の弓から発せられた浄化の矢 範囲:敵全体",
		description = "A purifying arrow fired from a bow of light. Range: All enemies",
		name = "Sarvata Siddhi"
	},
	["bonecrusher"] = { --ボーンクラッシュ
		battlename = "BONE-CRASH",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "15%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "「体当たり」の多重、物理攻撃下降",
		description = "Multiplex of Tackle. Decreases physical attack.",
		name = "Bonecrusher"
	},
	["kishin sweep"] = { --鬼神薙ぎ
		battlename = "DAEMON'S-BLOW",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "Enemy row",
		description_ja = "「薙ぎ払い」の多重、混乱",
		description = "Multiplex of Mow Down. Panic.",
		name = "Kishin Sweep"
	},
	["tail strike"] = { --テイルストライク
		battlename = "TAIL-STRIKE",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "Enemy front and back",
		description_ja = "「アイアンテイル」の多重、物理攻撃、物理耐性LV下降",
		description = "Multiplex of Iron Tail. Decreases physical attack and physical resistance LV.",
		name = "Tail Strike"
	},
	["god's hand"] = { --ゴッドハンド
		battlename = "GOD-HAND",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "25",
		hits = "",
		target = "All enemies",
		description_ja = "「鉄拳パンチ」の多重、物理耐性LV下降",
		description = "Multiplex of Iron-Fist Punch. Decreases physical attack LV.",
		name = "God's Hand"
	},
	["thunder kick"] = { --雷霆蹴り
		battlename = "LIGHTNING-KICK",
		attribute = "Strike",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Enemy front and back",
		description_ja = "「飛び蹴り」の多重、感電",
		description = "Multiplex of Flying Kick. Shock.",
		name = "Thunder Kick"
	},
	["empty wave"] = { --虚空斬波
		battlename = "PHANTOM-EDGE",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "2%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Enemy front and back",
		description_ja = "「霞斬り」多重、物理攻撃下降",
		description = "Multiplex of Mist Slash. Decreases physical attack.",
		name = "Empty Wave"
	},
	["blade of fury"] = { --利剣乱舞
		battlename = "SWORD-DANCE",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "「回転斬り」多重",
		description = "Multiplex of Spin Slash.",
		name = "Blade of Fury"
	},
	["lightning thrust"] = { --稲妻突き
		battlename = "LIGHTNING-THRUST",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "2%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Enemy front and back",
		description_ja = "「二段突き」多重、感電",
		description = "Multiplex of Double Thrust. Shock.",
		name = "Lightning Thrust"
	},
	["heat wave"] = { --ヒートウエイヴ
		battlename = "HEAT-WAVE",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "Enemy row",
		description_ja = "「ツインスラッシュ」多重、物理攻撃LV下降",
		description = "Multiplex of Twin Slash. Decreases physical attack LV.",
		name = "Heat Wave"
	},
	["mega strike"] = { --メガストライク
		battlename = "MEGA-STRIKE",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "All enemies",
		description_ja = "「デスバウンド」多重、物理攻撃、物理防御下降",
		description = "Multiplex of Deathbound. Decreases physical attack and physical defense.",
		name = "Mega Strike"
	},
	["karmic underworld burst"] = { --羯磨冥界陣
		battlename = "PURGATORIAL-SPACE",
		attribute = "Slash",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "All enemies",
		description_ja = "「冥界破」多重、物理攻撃、魔法攻撃LV半分",
		description = "Multiplex of Hades Blast. Halves physical attack and magic attack LV.",
		name = "Karmic Underworld Burst"
	},
	["spike claw"] = { --スパイククロー
		battlename = "SPIKE-CLAW",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Enemy row",
		description_ja = "「引っかき」多重",
		description = "Multiplex of Feral Claw.",
		name = "Spike Claw"
	},
	["stone claw"] = { --石化引っかき
		battlename = "PETRA-CLAW",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "「毒引っかき」多重、石化",
		description = "Multiplex of Venom Claw. Stone.",
		name = "Stone Claw"
	},
	["eat whole"] = { --丸かじり
		battlename = "AMAZING-GNAW",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "「かみつき」多重、呪殺",
		description = "Multiplex of Feral Bite. Death.",
		name = "Eat Whole"
	},
	["evil smile"] = { --デビルスマイル
		battlename = "DEVIL-SMILE",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Enemy row",
		description_ja = "「熱い口づけ」多重、混乱",
		description = "Multiplex of Passionate Kiss. Panic.",
		name = "Evil Smile"
	},
	["acid"] = { --消化液
		battlename = "DIGESTIVE-JUICES",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Single enemy",
		description_ja = "「唾液」多重、物理攻撃下降",
		description = "Multiplex of Saliva. Decreases physical attack.",
		name = "Acid"
	},
	["berserk"] = { --暴れまくり
		battlename = "GREAT-RAGE",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "20%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "40",
		hits = "",
		target = "All enemies",
		description_ja = "「暴れる」多重",
		description = "Multiplex of Rage.",
		name = "Berserk"
	},
	["megaton press"] = { --メガトンプレス
		battlename = "MEGATON-PRESS",
		attribute = "Skill",
		attribute_link = "Skill (Attribute)",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "10%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "50",
		hits = "",
		target = "All enemies",
		description_ja = "「押しつぶし」多重、物理攻撃LV下降",
		description = "Multiplex of Squash. Decreases physical attack LV.",
		name = "Megaton Press"
	},
	["triple down"] = { --トリプルダウン
		battlename = "TRIPLE-DOWN",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "2%", --Internally 0% and the listed percent is from the skills used to multiplex
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "",
		description_ja = "「シングル」多重、魔法攻撃下降",
		description = "Multiplex of Single. Decreases magic attack.",
		name = "Triple Down"
	},
	["justice shot"] = { --ジャスティスショット
		battlename = "JUSTICE-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "",
		description_ja = "「ダブル」多重、魔法攻撃、魔法防御下降",
		description = "Multiplex of Double. Decreases magic attack and magic defense.",
		name = "Justice Shot"
	},
	["sniper shot"] = { --スナイパーショット
		battlename = "SNIPER-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "",
		description_ja = "「ロング」多重、呪殺",
		description = "Multiplex of Long. Death.",
		name = "Sniper Shot"
	},
	["happy trigger"] = { --ハッピートリガー
		battlename = "HAPPY-TRIGGER",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "",
		description_ja = "「ドライブ」多重、混乱",
		description = "Multiplex of Drive. Panic.",
		name = "Happy Trigger"
	},
	["burst shot"] = { --バーストショット
		battlename = "BURST-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "",
		description_ja = "「シェル」多重、物理耐性、魔法耐性LV下降",
		description = "Multiplex of Shell. Decreases physical resistance and magic resistance LV.",
		name = "Burst Shot"
	},
	["darkness shot"] = { --ダークネスショット
		battlename = "DARKNESS-SHOT",
		attribute = "Gun",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "0%",
		costtype = "HP",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		power = "",
		hits = "",
		target = "",
		description_ja = "「ブレイク」多重、魔法攻撃、魔法耐性LV半分",
		description = "Multiplex of Break. Halves magic attack and magic resistance LV.",
		name = "Darkness Shot"
	},
	["pressure needle"] = { --秘孔針
		battlename = "SECRET-HOLE-NEEDLE",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "Single enemy",
		description_ja = "「九十九針」多重、破魔",
		description = "Multiplex of Needle Rush. Expel.",
		name = "Pressure Needle"
	},
	["stone needle"] = { --石化針
		battlename = "PETRA-NEEDLE",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "10",
		hits = "",
		target = "Single enemy",
		description_ja = "「邪毒針」多重、石化",
		description = "Multiplex of Venom Needle. Stone.",
		name = "Stone Needle"
	},
	["puppet needle"] = { --傀儡針
		battlename = "MARIONETTE-NEEDLE",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "10",
		hits = "",
		target = "Single enemy",
		description_ja = "「夢見針」多重、睡眠", --sic; supposed to say Charm instead of Sleep according to manual
		description = "Multiplex of Dream Needle. Sleep.",
		name = "Puppet Needle"
	},
	["sonic bullet"] = { --高天烈風弾
		battlename = "GALE-BULLETS",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "8%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "「乱れ撃ち」多重、魔法防御下降",
		description = "Multiplex of Random Fire. Decreases magic defense.",
		name = "Sonic Bullet"
	},
	["spinning shot"] = { --旋回速弾
		battlename = "HIGH-SPEED-BULLETS",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "30",
		hits = "",
		target = "Enemy front and back",
		description_ja = "「連続撃ち」多重、魔法耐性LV下降",
		description = "Multiplex of Rapid Fire. Decreases magic resistance LV.",
		name = "Spinning Shot"
	},
	["evil-destroying skybow rend"] = { --破邪天弓烈破
		battlename = "HEAVEN'S-ARROW",
		attribute = "Thrown",
		damagetype = "Physical",
		skilltype = "Extra",
		cost = "5%",
		costtype = "HP",
		effect = "", --Multiplex
		inbattle = "y",
		outbattle = "n",
		power = "20",
		hits = "",
		target = "All enemies",
		description_ja = "「封魔天弓」多重、破魔",
		description = "Multiplex of Magic-Sealing Skybow. Expel.",
		name = "Evil-Destroying Skybow Rend"
	},
	--Skills proper
	["fount of recovery"] = { --回復の泉
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎に、エリアに入ったパーティー全キャラのHPが回復。<br/>エリアLVにより回復量アップ。",
		description = "Every 1 count, the HP of all party characters who have entered the Area is recovered.<br/>Recovery amount increases based on Area LV.",
		name = "Fount of Recovery"
	},
	["shrine of production"] = { --生産の社
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎に、マグネタイトを生産。エリアLVにより生産量アップ。",
		description = "Every 1 count, produces magnetite.<br/>Production amount increases based on Area LV.",
		name = "Shrine of Production"
	},
	["fount of rebirth"] = { --再生の泉
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "エリアに入って1カウント後、パーティー全キャラのHP、MP、死亡、全ての状態異常を回復。HP、MPの回復率はエリアLVによりアップ。",
		description = "1 count after entering the Area, recovers HP, MP, Death, and all status ailments. HP and MP recovery ratio is based on Area LV.",
		name = "Fount of Rebirth"
	},
	["fount of knowledge"] = { --知識の泉
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎に、エリアに入ったパーティー全キャラのMP回復。<br/>エリアLVにより回復率アップ。",
		description = "Every 1 count, the HP of all party characters who have entered the Area is recovered.<br/>Recovery rate increases based on Area LV.",
		name = "Fount of Knowledge"
	},
	["fount of purification"] = { --浄化の泉
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎に、エリアに入ったパーティー全キャラが治癒。<br/>エリアLVにより治癒効果追加。<br/>LV1:魔封 LV2:+毒 LV3:+石化 LV4:+瀕死(HP50%で回復)",
		description = "Every 1 count, restores all party characters who have entered the Area.<br/>Cure effects are added based on Area LV.<br/>LV1: Seal LV2: +Poison LV3: +Stone LV4: +Dying (recovers 50% HP)",
		name = "Fount of Purification"
	},
	["shrine of decline"] = { --衰運の社
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎に、マグネタイトを消費させる。<br/>エリアLVにより消費量アップ。",
		description = "Every 1 count, consumes magnetite.<br/>Consumption amount increases based on Area LV.",
		name = "Shrine of Decline"
	},
	["shrine of prosperity"] = { --盛運の社
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎に、マグネタイトを奪う。エリアLVにより奪う量がアップ。",
		description = "Every 1 count, takes magnetite. Taken amount increases based on Area LV.",
		name = "Shrine of Prosperity"
	},
	["pit trap"] = { --ピットトラップ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "エリアに入ったパーティー全キャラのHP減衰。<br/>エリアLVによりダメージ量アップ。",
		description = "Reduces HP of all party characters who have entered the Area.<br/>Damage amount increases based on Area LV.",
		name = "Pit Trap"
	},
	["booby trap"] = { --ブービートラップ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "エリアに入ったパーティー全キャラのMP減衰。<br/>エリアLVによりダメージ量アップ。",
		description = "Reduces MP of all party characters who have entered the Area.<br/>Damage amount increases based on Area LV.",
		name = "Booby Trap"
	},
	["mine trap"] = { --マイントラップ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "エリアに入ったパーティー全キャラのHPとMP減衰。<br/>エリアLVによりダメージ量アップ。",
		description = "Reduces HP and MP of all party characters who have entered the Area.<br/>Damage amount increases based on Area LV.",
		name = "Mine Trap"
	},
	["virus trap"] = { --ウイルストラップ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "エリアに入ったパーティー全キャラに状態異常を誘発。<br/>エリアLVにより効果が追加。<br/>LV1:魔封 LV2:+毒 LV3:+石化 LV4:+瀕死 (それぞれ30%で回避)",
		description = "Causes status ailments to all party characters who have entered the Area.<br/>Effects are added based on Area LV.<br/>LV1: Seal LV2: +Poison LV3: +Stone LV4: +Dying (30% evasion each)",
		name = "Virus Trap"
	},
	["honey trap"] = { --ハニートラップ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "エリアに入ったパーティーの移動速度を一定時間遅くする。<br/>エリアLVにより遅延率アップ。<br/>減衰時間は15カウントで、トラップ起動時よりカウントされる。",
		description = "",
		name = "Honey Trap"
	},
	["bind trap"] = { --バインドトラップ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "エリアに入ったパーティーの移動停止。エリアLVにより停止時間が増える。停止時間はトラップ起動時よりカウントされる。",
		description = "",
		name = "Bind Trap"
	},
	["third eye"] = { --サードアイ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "コマンドエリアとコントロールエリアを除き、行動中の階層でユニットがいない全エリアをプレーンエリアにする。",
		description = "",
		name = "Third Eye"
	},
	["sishen xiangying"] = { --四神相応
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "占領コマンド。6カウントの間、待機しているエリアにつながっている全てのルートを消去。",
		description = "",
		name = "Sishen Xiangying"
	},
	["fairyland of kunlun"] = { --崑崙の仙境
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "—",
		description = "—",
		name = "Fairyland of Kunlun"
	},
	["area guard"] = { --エリアガード
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "—",
		description = "—",
		name = "Area Guard"
	},
	["omiwatari"] = { --御神渡
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "任意にエリア間のルートを作成。作成時間は構築速度の1/16。",
		description = "",
		name = "Omiwatari"
	},
	["gate of the guest god"] = { --客神の門
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "任意にエリア間のルートを作成。作成時間は構築速度の1/8。",
		description = "",
		name = "Gate of the Guest God"
	},
	["gate of heaven"] = { --天界の門
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "上の階層に昇れるエリアを作成。作成時間は構築速度に依存。",
		description = "",
		name = "Gate of Heaven"
	},
	["gate of the underworld"] = { --冥界の門
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "下の階層に降りるエリアを作成。作成時間は構築速度に依存。",
		description = "",
		name = "Gate of the Underworld"
	},
	["leap"] = { --跳躍
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "任意のエリアにルートを無視して移動。移動速度は通常の1/2。",
		description = "",
		name = "Leap"
	},
	["space transition"] = { --空間転移
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "任意のエリアにルートを無視して移動。移動速度は通常のまま。",
		description = "",
		name = "Space Transition"
	},
	["rabbit hole"] = { --ラビットホール
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "下の階層に落ちる。どこに落ちるかはランダムで移動時間なし。",
		description = "",
		name = "Rabbit Hole"
	},
	["ascension"] = { --昇天
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "一つ上の階層に昇る。",
		description = "",
		name = "Ascension"
	},
	["fall"] = { --失墜
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "一つ下の階層に降りる。",
		description = "",
		name = "Fall"
	},
	["underworld crossing"] = { --冥界渡り
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "一つ下の階層に移動時間なしで降りる。ただし、その後3カウントは移動不能に。移動不能時間はスキル発動後よりカウントされる。",
		description = "",
		name = "Underworld Crossing"
	},
	["yomi descent"] = { --黄泉下り
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "—",
		description = "—",
		name = "Yomi Descent"
	},
	["shrink"] = { --矮化
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "相手からの現在のパーティー認識LVを1下げる。",
		description = "",
		name = "Shrink"
	},
	["evanesce"] = { --幻化
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "相手からの現在のパーティー認識LVを2下げる。",
		description = "",
		name = "Evanesce"
	},
	["vanish"] = { --透化
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "相手からの現在のパーティー認識LVを3下げる。",
		description = "",
		name = "Vanish"
	},
	["descending darkness"] = { --下り闇
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "相手からの現在のパーティー認識LVを1下げる。周辺(小)にも影響する。",
		description = "",
		name = "Descending Darkness"
	},
	["ignorant darkness"] = { --無明の闇
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "相手からの現在のパーティー認識LVを2下げる。周辺(中)にも影響する。",
		description = "",
		name = "Ignorant Darkness"
	},
	["chaotic darkness"] = { --混沌の闇
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "相手からの現在のパーティー認識LVを3下げる。周辺(大)にも影響する。",
		description = "",
		name = "Chaotic Darkness"
	},
	["mahakala"] = { --マハーカーラ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "相手からの現在のパーティー認識LVを3下げる。同階層全てに影響する。",
		description = "",
		link = "Mahakala (Skill)",
		name = "Mahakala"
	},
	["falcon vision"] = { --隼の眼界
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "近距離範囲の敵パーティー編成を明確化する。その範囲の相手は認識LV2、近接したら認識LV3に。範囲内のトラップ認識も可能。",
		description = "",
		name = "Falcon Vision"
	},
	["hawk vision"] = { --鷹の眼界
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "中距離範囲の敵パーティー編成を明確化する。その範囲の相手は認識LV2、近接+近距離範囲は認識LV3に。範囲内のトラップ認識も可能。",
		description = "",
		name = "Hawk Vision"
	},
	["sky vision"] = { --天空の眼界
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "遠距離範囲の敵パーティー編成を明確化する。その範囲の相手は認識LV2、近接+中距離範囲は認識LV3に。範囲内のトラップ認識も可能。",
		description = "",
		name = "Sky Vision"
	},
	["empty-space vision"] = { --虚空の眼界
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "同階層の敵パーティー編成を全て明確化する。その範囲の相手は認識LV3に。また、同階層のトラップを全て認識する。",
		description = "",
		name = "Empty-Space Vision"
	},
	["heavenly eye of ra"] = { --ラーの天眼
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "同階層の敵パーティー編成を全て明確化する。その範囲の相手は認識LV3に。また、全ての階層のトラップを認識する。",
		description = "",
		name = "Heavenly Eye of Ra"
	},
	["angel's blessing"] = { --天使の祝福
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎にパーティー全員のHPを1/20ずつ自動的に回復する。",
		description = "Every 1 count, automatically recovers 1/20 of all party members' HP.",
		name = "Angel's Blessing"
	},
	["fairy's blessing"] = { --妖精の祝福
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎にパーティー全員のMPを1/20ずつ自動的に回復する。",
		description = "Every 1 count, automatically recovers 1/20 of all party members' MP.",
		name = "Fairy's Blessing"
	},
	["earth's blessing"] = { --大地の祝福
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎にパーティー全員のHPを1/5ずつ自動的に回復する。",
		description = "Every 1 count, automatically recovers 1/5 of all party members' HP.",
		name = "Earth's Blessing"
	},
	["holy spirit's blessing"] = { --聖霊の祝福
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎にバーティー全員のMPを1/5ずつ自動的に回復する。",
		description = "Every 1 count, automatically recovers 1/5 of all party members' MP.",
		name = "Holy Spirit's Blessing"
	},
	["lokamata"] = { --ローカマーター
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "1カウント毎にパーティー全員のHPを1/2ずつ自動的に回復する。",
		description = "Every 1 count, automatically recovers 1/2 of all party members' HP.",
		name = "Lokamata"
	},
	["sanctus"] = { --サンクトゥス
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "—",
		description = "—",
		name = "Sanctus"
	},
	["sacred river purification"] = { --聖河の浄化
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "以下のカウント数経過で状態異常が自然治癒する。<br/> 魔封:2 毒:4 石化:8 瀕死:16",
		description = "",
		name = "Sacred River Purification"
	},
	["sin purification"] = { --罪障の浄化
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "以下のカウント数経過で状態異常が自然治癒する。<br/> 魔封:1 毒:2 石化:4 瀕死:8",
		description = "",
		name = "Sin Purification"
	},
	["ame-no-mihashira"] = { --天御柱
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "—",
		description = "—",
		name = "Ame-no-Mihashira"
	},
	["canceler"] = { --キャンセラー
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "トラップエリアに入った際、未発見トラップでも100%発動しない。",
		description = "",
		name = "Canceler"
	},
	["disarming"] = { --ディスアーミング
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "トラップエリアに入った際、未発見トラップでも100%解除される。",
		description = "",
		name = "Disarming"
	},
	["guard dog"] = { --ガードドッグ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "敵にどんな状態でエンカウントしても、先制されない。",
		description = "",
		name = "Guard Dog"
	},
	["garutman"] = { --ガルドマーン
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "飛行移動中にエンカウントしても、通常移動中と同じ扱いになる。",
		description = "",
		name = "Garutman"
	},
	["nagaloka"] = { --ナーガローカ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "警戒移動中でも移動速度が通常と同じになる。",
		description = "",
		name = "Nagaloka"
	},
	["swift ride"] = { --疾駆
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "移動速度が通常の1.5倍になる。",
		description = "",
		name = "Swift Ride"
	},
	["swift wind"] = { --疾風
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "移動速度が通常の2倍になる。",
		description = "",
		name = "Swift Wind"
	},
	["stotra"] = { --ストートラ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "コマンドエリア、コントロールエリアを除き、破壊速度が通常の1.5倍になる。",
		description = "",
		name = "Stotra"
	},
	["bharatanatyam"] = { --バラタナティヤム
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "コマンドエリア、コントロールエリアを除き、破壊速度が通常の2倍になる。",
		description = "",
		name = "Bharatanatyam"
	},
	["nataraja"] = { --ナタラージャ
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "コマンドエリア、コントロールエリアを除き、破壊に要する時間が0になる。(破壊速度最大)",
		description = "",
		name = "Nataraja"
	},
	["miko dance"] = { --巫女舞
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "修復、構築速度が通常の1.5倍になる。",
		description = "",
		name = "Miko Dance"
	},
	["kagura dance"] = { --神楽舞
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "修復、構築速度が通常の2倍になる。",
		description = "",
		name = "Kagura Dance"
	},
	["ama-no-iwato"] = { --天の岩戸
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "どんなエリアでも修復、構築に要する時間が0になる。(修復速度最大)",
		description = "",
		name = "Ama-no-Iwato"
	},
	["fortune resurgence"] = { --富運再起
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "待機中の施設エリアの生産、消費、略奪効果を1.5倍にする。",
		description = "",
		name = "Fortune Resurgence"
	},
	["luck assistance"] = { --幸運扶翼
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "待機中の施設エリアの生産、消費、略奪効果を2倍にする。",
		description = "",
		name = "Luck Assistance"
	},
	["barren land"] = { --不毛の地
		skilltype = "Skill",
		effect = "",
		inbattle = "n",
		outbattle = "y",
		description_ja = "敵味方ともに、行動中の階層に存在する施設エリアの生産、消費、略奪効果を1/2にする。",
		description = "",
		name = "Barren Land"
	},
	["time of frenzy"] = { --狂乱の間
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに、物理攻撃によるダメージが1.5倍になる。",
		description = "",
		name = "Time of Frenzy"
	},
	["time of rest"] = { --安息の間
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに、物理攻撃によるダメージが0.5倍になる。",
		description = "",
		name = "Time of Rest"
	},
	["time of pleasure"] = { --享楽の間
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに、魔法攻撃によるダメージが1.5倍になる。",
		description = "",
		name = "Time of Pleasure"
	},
	["time of requiem"] = { --鎮魂の間
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに、魔法攻撃によるダメージが0.5倍になる。",
		description = "",
		name = "Time of Requiem"
	},
	["wargod's protection"] = { --武神の加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハタルカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。",
		description = "",
		name = "Wargod's Protection"
	},
	["warmaiden's protection"] = { --戦乙女の加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハラクカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。",
		description = "",
		name = "Warmaiden's Protection"
	},
	["black moon's protection"] = { --黒い月の加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハマカカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。",
		description = "",
		name = "Black Moon's Protection"
	},
	["silver moon's protection"] = { --銀の月の加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハサマカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。",
		description = "",
		name = "Silver Moon's Protection"
	},
	["element's protection"] = { --精霊の加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、特技「炎の壁」「水の壁」「水晶の壁」「鋼鉄の壁」をLV1で同時に自動的に発動する。",
		description = "",
		name = "Element's Protection"
	},
	["four spirit beasts' protection"] = { --四霊獣の加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、特技「結界」をLV1で自動的に発動する。",
		description = "",
		name = "Four Spirit Beasts' Protection"
	},
	["runes' protection"] = { --ルーンの加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、特技「光の壁」をLV1で自動的に発動する。",
		description = "",
		name = "Runes' Protection"
	},
	["mitama's protection"] = { --御魂の加護
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、特技「闇の壁」をLV1で自動的に発動する。",
		description = "",
		name = "Mitama's Protection"
	},
	["parthenon"] = { --パルテノン
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハラクカジャ」「マハサマカジャ」を自動的に発動する。<br/>魔法LV=味方の主パーティーのLAW属性ユニット数",
		description = "",
		name = "Parthenon"
	},
	["ama-no-iwakura"] = { --天の磐座
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハラクカジャ」「マハサマカジャ」を自動的に発動する。<br/>魔法LV=敵と味方のLAW属性ユニット数(増援を含む)",
		description = "",
		name = "Ama-no-Iwakura"
	},
	["lemegeton"] = { --レメゲトン
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハタルカジャ」「マハマカカジャ」を自動的に発動する。<br/>魔法LV=味方主パーティーの堕天使の数",
		description = "",
		name = "Lemegeton"
	},
	["pandaemonium"] = { --パンデモニウム
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘開始時に1回だけ、魔法「マハタルカジャ」「マハマカカジャ」を自動的に発動する。<br/>魔法LV=敵と味方のCHAOS属性ユニット数(増援を含む)",
		description = "1 time at the start of battle, automatically activates the magic Matarukaja and Mamakakaja.<br/>Magic LV = Number of enemy and ally Chaos-aligned units (including reinforcements)",
		link = "Pandaemonium (Skill)",
		name = "Pandaemonium"
	},
	["heaven-dominating general"] = { --天覇の将
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "味方ユニット(増援を含む)数が多いほど、相手に与える物理攻撃ダメージが大きくなる。",
		description = "",
		name = "Heaven-Dominating General"
	},
	["general of myriad gods"] = { --万神の将
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "味方ユニット(増援を含む)数が多いほど、相手に与える魔法攻撃ダメージが大きくなる。",
		description = "",
		name = "General of Myriad Gods"
	},
	["hero's soul"] = { --勇者の魂
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "味方ユニット(増援を含む)に瀕死または死亡者が多いほど、相手に与える物理攻撃ダメージが大きくなる。",
		description = "",
		name = "Hero's Soul"
	},
	["saint's soul"] = { --聖者の魂
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "味方ユニット(増援を含む)に瀕死または死亡者が多いほど、相手に与える魔法攻撃ダメージが大きくなる。",
		description = "",
		name = "Saint's Soul"
	},
	["warrior's oath"] = { --戦士の誓約
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "ターン数により、味方パーティーの物理攻撃力、魔法攻撃力が変動する。",
		description = "",
		name = "Warrior's Oath"
	},
	["goddess of vengeance"] = { --復讐の女神
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "ターン数により、味方パーティーの物理攻撃力、魔法攻撃力が変動する。",
		description = "",
		name = "Goddess of Vengeance"
	},
	["sacrifice"] = { --サクリファイス
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "最初の3ターンのみ、味方の物理攻撃力、魔法攻撃力が2倍になる。ただし3ターン経過後は、味方のパーティーリーダーが瀕死状態になる。",
		description = "",
		link = "Sacrifice (Shin Megami Tensei: Nine)",
		name = "Sacrifice"
	},
	["seiðr"] = { --セイズ
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "カジャ系魔法の効果ターン数が2倍になる。(カジャのLV×2)",
		description = "",
		name = "Seiðr"
	},
	["gatekeeper"] = { --ゲートキーパー
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに、増援パーティーが行動不能になる。",
		description = "",
		name = "Gatekeeper"
	},
	["royal guard"] = { --ロイヤルガード
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵の増援パーティーが行動不能になる。",
		description = "",
		name = "Royal Guard"
	},
	["chanchala"] = { --チャンチャラー
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "規定ターン数がランダムで3~8の間に設定される。",
		description = "",
		name = "Chanchala"
	},
	["time-spinning"] = { --時紡ぎ
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "規定ターン数が2増える。",
		description = "",
		name = "Time-Spinning"
	},
	["time-cutting"] = { --時刻み
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "規定ターン数が2減る。",
		description = "",
		name = "Time-Cutting"
	},
	["duel"] = { --デュエル
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "ターン制限がなくなり、どちらかのパーティーリーダーが倒れるまで戦闘が行われる。(主人公パーティーと同じ扱いになる)",
		description = "",
		name = "Duel"
	},
	["sun and moon chance meeting"] = { --日月邂逅
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "物理フェイズ、魔法フェイズの流れが逆になる。",
		description = "",
		name = "Sun and Moon Chance Meeting"
	},
	["walpurgis night"] = { --ワルプルギスの夜
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに多重物理攻撃が一切発生しなくなる。",
		description = "",
		name = "Walpurgis Night"
	},
	["ragnarök"] = { --ラグナロク
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに多重魔法攻撃が一切発生しなくなる。",
		description = "",
		name = "Ragnarök"
	},
	["trinity"] = { --トリニティ
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに戦闘用スキルが全て無効になる。",
		description = "Nullifies all combat skills for enemy and ally alike.",
		name = "Trinity"
	},
	["xiuyaojing"] = { --宿曜経
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに、前ページの表「戦闘アビリティスキル1」に掲載したスキルが全て無効になる。",
		description = "",
		name = "Xiuyaojing"
	},
	["greed"] = { --グリード
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵のみ有効な戦闘スキル効果を自分のパーティーにも有効にする。",
		description = "",
		link = "Greed (Skill)",
		name = "Greed"
	},
	["a midsummer night's dream"] = { --真夏の夜の夢
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "敵味方ともに有効な戦闘スキル効果が、味方のパーティーには無効になる。",
		description = "",
		name = "A Midsummer Night's Dream"
	},
	["demon-wolf's shackles"] = { --魔狼の枷
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "最初の3ターンの間、敵味方とも(増援も含む)行動不能になる。",
		description = "",
		name = "Demon-Wolf's Shackles"
	},
	["pojunxing"] = { --破軍星
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "—",
		description = "—",
		name = "Pojunxing"
	},
	["d.b.b."] = { --D.B.B.
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘中、主人公キャラクターが行動不能になる。",
		description = "During battle, the protagonist character becomes unable to act.",
		name = "D.B.B."
	},
	["reincarnation"] = { --転生
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "一回の戦闘で一度だけ、バーティーリーダーが瀕死状態から自動的に完全回復する。その際、味方パーティー内の誰かが瀕死状態になる。",
		description = "",
		name = "Reincarnation"
	},
	["rebirth"] = { --再生
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "一回の戦闘で一度だけ、パーティーリーダーが瀕死状態から自動的に完全回復する。",
		description = "",
		name = "Rebirth"
	},
	["judgment of the dead"] = { --死者の裁き
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "味方パーティー内で誰かが瀕死状態になった場合、50%の確率で自動的に完全回復する。回復しなかった場合は死亡状態となる。",
		description = "",
		name = "Judgment of the Dead"
	},
	["divine revelation"] = { --天啓
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "—",
		description = "—",
		name = "Divine Revelation"
	},
	["avatar"] = { --アヴァターラ
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "1回の戦闘で10回まで「ヴィシュヌ」が瀕死状態から自動的に完全回復する機会を得る。蘇生するたびに回復する確率は低下する。",
		description = "Vishnu has a chance to automatically fully recover from the Dying status up to 10 times per battle. Recovery chance decreases every resurrection.",
		link = "Avatar (Skill)",
		name = "Avatar"
	},
	["boundless canopy"] = { --無限の天蓋
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "パーティーリーダーが受けたダメージを味方パーティーの全員に分散する。",
		description = "",
		name = "Boundless Canopy"
	},
	["substitute"] = { --身代わり
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "パーティーリーダーの受けたダメージを、スキル所持者が身代わりで全て受ける。",
		description = "",
		name = "Substitute"
	},
	["battle command"] = { --戦闘コマンド
		skilltype = "Skill",
		effect = "",
		inbattle = "y",
		outbattle = "n",
		description_ja = "—",
		description = "—",
		name = "Battle Command"
	}
}
return {
	skill = skill
}