Module:Data/Skill/smtn
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Documentation for this module may be created at Module:Data/Skill/smtn/doc
local skill = { --Magic ["agi"] = { --アギ battlename = "AGI", attribute = "Fire", damagetype = "Magical", skilltype = "Magic", cost = "3", costtype = "MP", effect = "Deals Fire damage. Multiplexes into Maragi.", inbattle = "y", outbattle = "n", power = "35", hits = "", target = "Single enemy", description_ja = "火炎ダメージを与える 範囲:敵単体", description = "Deals Fire damage. Range: Single enemy", name = "Agi" }, ["agilao"] = { --アギラオ battlename = "AGIRAO", attribute = "Fire", damagetype = "Magical", skilltype = "Magic", cost = "7", costtype = "MP", effect = "Deals Fire damage. Multiplexes into Maragion.", inbattle = "y", outbattle = "n", power = "45", hits = "", target = "Single enemy", description_ja = "アギ(火炎)の強化版 範囲:敵単体", description = "Stronger version of Agi (Fire). Range: Single enemy", name = "Agilao" }, ["agidyne"] = { --アギダイン battlename = "AGIDHAIN", attribute = "Fire", damagetype = "Magical", skilltype = "Magic", cost = "15", costtype = "MP", effect = "Deals Fire damage. Multiplexes into Maragidyne.", inbattle = "y", outbattle = "n", power = "60", hits = "", target = "Single enemy", description_ja = "アギラオ(火炎)の強化版 範囲:敵単体", description = "Stronger version of Agilao (Fire). Range: Single enemy", name = "Agidyne" }, ["bufu"] = { --ブフ battlename = "BUFU", attribute = "Ice", damagetype = "Magical", skilltype = "Magic", cost = "3", costtype = "MP", effect = "Deals Ice damage. 15% base chance to inflict Freeze. Multiplexes into Mabufu.", inbattle = "y", outbattle = "n", power = "25", hits = "", target = "Single enemy", description_ja = "氷結ダメージを与える 範囲:敵単体", description = "Deals Ice damage. Range: Single enemy", name = "Bufu" }, ["bufula"] = { --ブフーラ battlename = "BUFULA", attribute = "Ice", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "Deals Ice damage. 15% base chance to inflict Freeze. Multiplexes into Mabufula.", inbattle = "y", outbattle = "n", power = "35", hits = "", target = "Single enemy", description_ja = "ブフ(氷結)の強化版 範囲:敵単体", description = "Stronger version of Bufu (Ice). Range: Single enemy", name = "Bufula" }, ["bufudyne"] = { --ブフダイン battlename = "BUFUDHAIN", attribute = "Ice", damagetype = "Magical", skilltype = "Magic", cost = "16", costtype = "MP", effect = "Deals Ice damage. 15% base chance to inflict Freeze. Multiplexes into Mabufudyne.", inbattle = "y", outbattle = "n", power = "50", hits = "", target = "Single enemy", description_ja = "ブフーラ(氷結)の強化版 範囲:敵単体", description = "Stronger version of Bufula (Ice). Range: Single enemy", name = "Bufudyne" }, ["zio"] = { --ジオ battlename = "ZIO", attribute = "Electric", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexes into Mazio.", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "電撃ダメージを与える 範囲:敵単体", description = "Deals Electric damage. Range: Single enemy", name = "Zio" }, ["zionga"] = { --ジオンガ battlename = "ZIONGA", attribute = "Electric", damagetype = "Magical", skilltype = "Magic", cost = "9", costtype = "MP", effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexes into Mazionga.", inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Single enemy", description_ja = "ジオ(電撃)の強化版 範囲:敵単体", description = "Stronger version of Zio (Electric). Range: Single enemy", name = "Zionga" }, ["ziodyne"] = { --ジオダイン battlename = "ZIODHAIN", attribute = "Electric", damagetype = "Magical", skilltype = "Magic", cost = "18", costtype = "MP", effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexes into Maziodyne.", inbattle = "y", outbattle = "n", power = "55", hits = "", target = "Single enemy", description_ja = "ジオンガ(電撃)の強化版 範囲:敵単体", description = "Stronger version of Zionga (Electric). Range: Single enemy", name = "Ziodyne" }, ["zan"] = { --ザン battlename = "ZAN", attribute = "Force", damagetype = "Magical", skilltype = "Magic", cost = "2", costtype = "MP", effect = "Deals Force damage. Multiplexes into Mazan.", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "衝撃ダメージを与える 範囲:敵単体", description = "Deals Force damage. Range: Single enemy", name = "Zan" }, ["zanma"] = { --ザンマ battlename = "ZANMA", attribute = "Force", damagetype = "Magical", skilltype = "Magic", cost = "5", costtype = "MP", effect = "Deals Force damage. Multiplexes into Mazanma.", inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Single enemy", description_ja = "ザン(衝撃)の強化版 範囲:敵単体", description = "Stronger version of Zan (Force). Range: Single enemy", name = "Zanma" }, ["zandyne"] = { --ザンダイン battlename = "ZANDHAIN", attribute = "Force", damagetype = "Magical", skilltype = "Magic", cost = "12", costtype = "MP", effect = "Deals Force damage. Multiplexes into Mazandyne.", inbattle = "y", outbattle = "n", power = "55", hits = "", target = "Single enemy", description_ja = "ザンマ(衝撃)の強化版 範囲:敵単体", description = "Stronger version of Zanma (Force). Range: Single enemy", name = "Zandyne" }, ["megido"] = { --メギド battlename = "MEGIDO", attribute = "Almighty", damagetype = "Magical", skilltype = "Magic", cost = "15", costtype = "MP", effect = "Deals Almighty damage.", inbattle = "y", outbattle = "n", power = "40", hits = "", target = "All enemies", description_ja = "どんな敵にもダメージを与える 範囲:敵全体", description = "Deals damage to any enemy. Range: All enemies", name = "Megido" }, ["megidola"] = { --メギドラ battlename = "MEGIDORA", attribute = "Almighty", damagetype = "Magical", skilltype = "Magic", cost = "30", costtype = "MP", effect = "Deals Almighty damage.", inbattle = "y", outbattle = "n", power = "50", hits = "", target = "All enemies", description_ja = "メギドの強化版 範囲:敵全体", description = "Stronger version of Megido. Range: All enemies", name = "Megidola" }, ["megidolaon"] = { --メギドラオン battlename = "MEGIDORAON", attribute = "Almighty", damagetype = "Magical", skilltype = "Magic", cost = "45", costtype = "MP", effect = "Deals Almighty damage.", inbattle = "y", outbattle = "n", power = "60", hits = "", target = "All enemies", description_ja = "メギドラの強化版 範囲:敵全体", description = "Stronger version of Megidola. Range: All enemies", name = "Megidolaon" }, ["hama"] = { --ハマ battlename = "HAMA", attribute = "Light", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "10% base chance to inflict Dying. Multiplexes into Mahama.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "魔を払う一撃死攻撃 範囲:敵単体", description = "Deadly attack which drives away demons with a single hit. Range: Single enemy", name = "Hama" }, ["mudo"] = { --ムド battlename = "MUDO", attribute = "Dark", damagetype = "Magical", skilltype = "Magic", cost = "6", costtype = "MP", effect = "10% base chance to inflict Dying. Multiplexes into Mamudo.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "敵を呪い殺す一撃死攻撃 範囲:敵単体", description = "Deadly attack which curses and kills the enemy with a single hit. Range: Single enemy.", name = "Mudo" }, ["dormina"] = { --ドルミナー battlename = "DOLUMINER", attribute = "Mind", damagetype = "Magical", skilltype = "Magic", cost = "3", costtype = "MP", effect = "20% base chance to inflict Sleep. Multiplexes into Madormina.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "睡眠状態にする 範囲:敵単体", description = "Causes Sleep status. Range: Single enemy", name = "Dormina" }, ["pulinpa"] = { --プリンパ battlename = "PURINPA", attribute = "Mind", damagetype = "Magical", skilltype = "Magic", cost = "2", costtype = "MP", effect = "20% base chance to inflict Panic. Multiplexes into Mapulinpa.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "混乱状態にする 範囲:敵単体", description = "Causes Panic status. Range: Single enemy", name = "Pulinpa" }, ["marin karin"] = { --マリンカリン battlename = "MARIN-KARIN", attribute = "Mind", damagetype = "Magical", skilltype = "Magic", cost = "5", costtype = "MP", effect = "10% base chance to inflict Charm. Multiplexes into Mamarin.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "魅了状態にする 範囲:敵単体", description = "Causes Charm status. Range: Single enemy", name = "Marin Karin" }, ["makajama"] = { --マカジャマ battlename = "MAKAJAMA", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "20% base chance to inflict Seal. Multiplexes into Mamakajama.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "魔封状態にする 範囲:敵単体", description = "Causes Seal status. Range: Single enemy", name = "Makajama" }, ["petram"] = { --ペトラム battlename = "PETRAMU", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "6", costtype = "MP", effect = "10% base chance to inflict Stone. Multiplexes into Mapetram.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "石化状態にする 範囲:敵単体", description = "Causes Stone status. Range: Single enemy", name = "Petram" }, ["poisma"] = { --ポイズマ battlename = "POIZUMA", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "20% base chance to inflict Poison. Multiplexes into Mapoisma.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "毒状態にする 範囲:敵単体", description = "Causes Poison status. Range: Single enemy", name = "Poisma" }, ["tarunda"] = { --タルンダ battlename = "TARU-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "1ターン物理攻撃力半分 範囲:敵単体", description = "Halves physical attack for 1 turn. Range: Single enemy", name = "Tarunda" }, ["rakunda"] = { --ラクンダ battlename = "RAKU-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "1ターン物理防御力半分 範囲:敵単体", description = "Halves physical defense for 1 turn. Range: Single enemy", name = "Rakunda" }, ["makanda"] = { --マカンダ battlename = "MAKA-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "1ターン魔法攻撃力半分 範囲:敵単体", description = "Halves magic attack for 1 turn. Range: Single enemy", name = "Makanda" }, ["samanda"] = { --サマンダ battlename = "SAMA-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "1ターン魔法防御力半分 範囲:敵単体", description = "Halves magic defense for 1 turn. Range: Single enemy", name = "Samanda" }, ["dia"] = { --ディア battlename = "DIA", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "20", hits = "", target = "Single ally", description_ja = "HP小回復 範囲:味方単体", description = "Slightly recovers HP. Range: Single ally", name = "Dia" }, ["diarama"] = { --ディアラマ battlename = "DIA-RAMA", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "40", hits = "", target = "Single ally", description_ja = "HP中回復 範囲:味方単体", description = "Moderately recovers HP. Range: Single ally", name = "Diarama" }, ["diarahan"] = { --ディアラハン battlename = "DIA-RAHAN", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Magic", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "9999", hits = "", target = "Single ally", description_ja = "HP完全回復 範囲:味方単体", description = "Fully restores HP. Range: Single ally", name = "Diarahan" }, ["tarukaja"] = { --タルカジャ battlename = "TARU-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single ally", description_ja = "1ターン物理攻撃力2倍 範囲:味方単体", description = "Doubles physical attack for 1 turn. Range: Single ally", name = "Tarukaja" }, ["rakukaja"] = { --ラクカジャ battlename = "RAKU-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single ally", description_ja = "1ターン物理防御力2倍 範囲:味方単体", description = "Doubles physical defense for 1 turn. Range: Single ally", name = "Rakukaja" }, ["makakaja"] = { --マカカジャ battlename = "MAKA-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single ally", description_ja = "1ターン魔法攻撃力2倍 範囲:味方単体", description = "Doubles magic attack for 1 turn. Range: Single ally", name = "Makakaja" }, ["samakaja"] = { --サマカジャ battlename = "SAMA-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single ally", description_ja = "1ターン魔法防御力2倍 範囲:味方単体", description = "Doubles magic defense for 1 turn. Range: Single ally", name = "Samakaja" }, ["patra"] = { --パトラ battlename = "PATORA", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "", hits = "", target = "Single ally", description_ja = "精神系の状態異常の回復 範囲:味方単体", description = "Recovers from Mind-type status ailments. Range: Single ally", name = "Patra" }, ["me patra"] = { --メパトラ battlename = "Me-PATORA", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "", hits = "", target = "All allies", description_ja = "パトラの広範囲版 範囲:味方全体", description = "Wide-range version of Patra. Range: All allies", name = "Me Patra" }, ["posumudi"] = { --ポズムディ battlename = "POSM-Di", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "2", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "", hits = "", target = "Single ally", description_ja = "毒の回復 範囲:味方単体", description = "Recovers from Poison. Range: Single ally", name = "Posumudi" }, ["petradi"] = { --ペトラディ battlename = "PETRA-Di", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "", hits = "", target = "Single ally", description_ja = "石化の回復 範囲:味方単体", description = "Recovers from Stone. Range: Single ally", name = "Petradi" }, ["recarm"] = { --リカーム battlename = "RECARM", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "", hits = "", target = "Single ally", description_ja = "HP1/2で瀕死の回復 範囲:味方単体", description = "Recovers from Dying with 1/2 HP. Range: Single ally", name = "Recarm" }, ["samarecarm"] = { --サマリカーム battlename = "Sama-RECARM", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "40", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "", hits = "", target = "Single ally", description_ja = "HP全快で瀕死の回復 範囲:味方単体", description = "Recovers from Dying with fully-restored HP. Range: Single ally", name = "Samarecarm" }, ["recarmdra"] = { --リカームドラ battlename = "RECARM-Dora", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "1", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "9999", hits = "", target = "All allies", description_ja = "全員の瀕死回復 術者瀕死 範囲:味方全体", description = "Recovers all from Dying. Causes Dying to Caster. Range: All allies", name = "Recarmdra" }, ["dekunda"] = { --デクンダ battlename = "DE-Kunda", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "5", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "下降系の効果を全て打ち消す 範囲:味方全体", description = "Cancels out all decrease-type effects. Range: All allies", name = "Dekunda" }, ["dekaja"] = { --デカジャ battlename = "DE-kaja", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "強化系の効果を全て打ち消す 範囲:敵全体", description = "Cancels out all strengthen-type effects. Range: All enemies", name = "Dekaja" }, ["trafuri"] = { --トラフーリ battlename = "TRAFURI", attribute = "Special", damagetype = "Magical", skilltype = "Magic", cost = "2", costtype = "MP", effect = "", inbattle = "y", outbattle = "y", power = "", hits = "", target = "All allies", description_ja = "DRIVEに帰還 範囲:味方全体", description = "Returns to the Drive. Range: All allies", name = "Trafuri" }, ["makarakarn"] = { --マカラカーン battlename = "MAKARA-Karn", attribute = "Special", damagetype = "Magical", skilltype = "Magic", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Self", description_ja = "魔法攻撃を1ターン反射 範囲:自分", description = "Reflects magic attacks for 1 turn. Range: Self", name = "Makarakarn" }, ["tetrakarn"] = { --テトラカーン battlename = "TETRA-Karn", attribute = "Special", damagetype = "Magical", skilltype = "Magic", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Self", description_ja = "物理攻撃を1ターン反射 範囲:自分", description = "Reflects physical attacks for 1 turn. Range: Self", name = "Tetrakarn" }, ["maragi"] = { --マハラギ battlename = "Maha-AGI", attribute = "Fire", damagetype = "Magical", skilltype = "Magic", cost = "3", costtype = "MP", effect = "Deals Fire damage.", --Multiplex inbattle = "y", outbattle = "n", power = "21", hits = "", target = "Enemy row", description_ja = "アギの広範囲版 範囲:敵一列", description = "Wide-range version of Agi. Range: Enemy row", name = "Maragi" }, ["maragion"] = { --マハラギオン battlename = "Maha-AGION", attribute = "Fire", damagetype = "Magical", skilltype = "Magic", cost = "7", costtype = "MP", effect = "Deals Fire damage.", --Multiplex inbattle = "y", outbattle = "n", power = "36", hits = "", target = "Enemy row", description_ja = "アギラオの広範囲版 範囲:敵一烈", --sic description = "Wide-range version of Agilao. Range: Enemy row", name = "Maragion" }, ["maragidyne"] = { --マハラギダイン battlename = "Maha-AGIDHAIN", attribute = "Fire", damagetype = "Magical", skilltype = "Magic", cost = "15", costtype = "MP", effect = "Deals Fire damage.", --Multiplex inbattle = "y", outbattle = "n", power = "60", hits = "", target = "All enemies", description_ja = "アギダインの広範囲版 範囲:敵全体", description = "Wide-range version of Agidyne. Range: All enemies", name = "Maragidyne" }, ["mabufu"] = { --マハブフ battlename = "Maha-BUFU", attribute = "Ice", damagetype = "Magical", skilltype = "Magic", cost = "3", costtype = "MP", effect = "Deals Ice damage. 15% base chance to inflict Freeze.", --Multiplex inbattle = "y", outbattle = "n", power = "15", hits = "", target = "Enemy row", description_ja = "ブフの広範囲版 範囲:敵一列", description = "Wide-range version of Bufu. Range: Enemy row", name = "Mabufu" }, ["mabufula"] = { --マハブフーラ battlename = "Maha-BUFULA", attribute = "Ice", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "Deals Ice damage. 15% base chance to inflict Freeze.", --Multiplex inbattle = "y", outbattle = "n", power = "28", hits = "", target = "Enemy row", description_ja = "ブフーラの広範囲版 範囲:敵一列", description = "Wide-range version of Bufula. Range: Enemy row", name = "Mabufula" }, ["mabufudyne"] = { --マハブフダイン battlename = "Maha-BUFUDHAIN", attribute = "Ice", damagetype = "Magical", skilltype = "Magic", cost = "16", costtype = "MP", effect = "Deals Ice damage. 15% base chance to inflict Freeze.", --Multiplex inbattle = "y", outbattle = "n", power = "50", hits = "", target = "All enemies", description_ja = "ブフダインの広範囲版 範囲:敵一列", description = "Wide-range version of Bufudyne. Range: Enemy row", --Sic name = "Mabufudyne" }, ["mazio"] = { --マハジオ battlename = "Maha-ZIO", attribute = "Electric", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "Deals Electric damage. 20% base chance to inflict Shock.", --Multiplex inbattle = "y", outbattle = "n", power = "18", hits = "", target = "Enemy row", description_ja = "ジオの広範囲版 範囲:敵一列", description = "Wide-range version of Zio. Range: Enemy row", name = "Mazio" }, ["mazionga"] = { --マハジオンガ battlename = "Maha-ZIONGA", attribute = "Electric", damagetype = "Magical", skilltype = "Magic", cost = "9", costtype = "MP", effect = "Deals Electric damage. 20% base chance to inflict Shock.", --Multiplex inbattle = "y", outbattle = "n", power = "32", hits = "", target = "Enemy row", description_ja = "ジオンガの広範囲版 範囲:敵一列", description = "Wide-range version of Zionga. Range: Enemy row", name = "Mazionga" }, ["maziodyne"] = { --マハジオダイン battlename = "Maha-ZIODHAIN", attribute = "Electric", damagetype = "Magical", skilltype = "Magic", cost = "18", costtype = "MP", effect = "Deals Electric damage. 20% base chance to inflict Shock.", --Multiplex inbattle = "y", outbattle = "n", power = "55", hits = "", target = "All enemies", description_ja = "ジオダインの広範囲版 範囲:敵全体", description = "Wide-range version of Ziodyne. Range: All enemies", name = "Maziodyne" }, ["mazan"] = { --マハザン battlename = "Maha-ZAN", attribute = "Force", damagetype = "Magical", skilltype = "Magic", cost = "2", costtype = "MP", effect = "Deals Force damage.", --Multiplex inbattle = "y", outbattle = "n", power = "18", hits = "", target = "Enemy row", description_ja = "ザンの広範囲版 範囲:敵一列", description = "Wide-range version of Zan. Range: Enemy row", name = "Mazan" }, ["mazanma"] = { --マハザンマ battlename = "Maha-ZANMA", attribute = "Force", damagetype = "Magical", skilltype = "Magic", cost = "5", costtype = "MP", effect = "Deals Force damage.", --Multiplex inbattle = "y", outbattle = "n", power = "32", hits = "", target = "Enemy row", description_ja = "ザンマの広範囲版 範囲:敵一列", description = "Wide-range version of Zanma. Range: Enemy row", name = "Mazanma" }, ["mazandyne"] = { --マハザンダイン battlename = "Maha-ZANDHAIN", attribute = "Force", damagetype = "Magical", skilltype = "Magic", cost = "12", costtype = "MP", effect = "Deals Force damage.", --Multiplex inbattle = "y", outbattle = "n", power = "55", hits = "", target = "All enemies", description_ja = "ザンダインの広範囲版 範囲:敵全体", description = "Wide-range version of Zanma. Range: All enemies", name = "Mazandyne" }, ["mahama"] = { --マハンマ battlename = "Maha-HAMA", attribute = "Light", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "10% base chance to inflict Dying.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "ハマの広範囲版 範囲:敵全体", description = "Wide-range version of Hama. Range: All enemies", name = "Mahama" }, ["mamudo"] = { --マハムド battlename = "Maha-MUDO", attribute = "Dark", damagetype = "Magical", skilltype = "Magic", cost = "6", costtype = "MP", effect = "10% base chance to inflict Dying.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "ムドの広範囲版 範囲:敵全体", description = "Wide-range version of Mudo. Range: All enemies", name = "Mamudo" }, ["madormina"] = { --マハドルミナー battlename = "Maha-DOLUMINER", attribute = "Mind", damagetype = "Magical", skilltype = "Magic", cost = "3", costtype = "MP", effect = "20% base chance to inflict Sleep.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "ドルミナーの広範囲版 範囲:敵全体", description = "Wide-range version of Dormina. Range: All enemies", name = "Madormina" }, ["mapulinpa"] = { --マハプリンパ battlename = "Maha-PURINPA", attribute = "Mind", damagetype = "Magical", skilltype = "Magic", cost = "2", costtype = "MP", effect = "20% base chance to inflict Panic.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "プリンパの広範囲版 範囲:敵全体", description = "Wide-range version of Pulinpa. Range: All enemies", name = "Mapulinpa" }, ["mamarin"] = { --マハマリン battlename = "Maha-MARIN", attribute = "Mind", damagetype = "Magical", skilltype = "Magic", cost = "5", costtype = "MP", effect = "10% base chance to inflict Charm.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "マリンカリンの広範囲版 範囲:敵全体", description = "Wide-range version of Marin Karin. Range: All enemies", name = "Mamarin" }, ["mamakajama"] = { --マハマカジャマ battlename = "Maha-MAKAJAMA", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "20% base chance to inflict Seal.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "マカジャマの広範囲版 範囲:敵全体", description = "Wide-range version of Makajama. Range: All enemies", name = "Mamakajama" }, ["mapetram"] = { --マハペトラム battlename = "Maha-PETRAMU", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "6", costtype = "MP", effect = "10% base chance to inflict Stone.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "ペトラムの広範囲版 範囲:敵全体", description = "Wide-range version of Petram. Range: All enemies", name = "Mapetram" }, ["mapoisma"] = { --マハポイズマ battlename = "Maha-POIZUMA", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "20% base chance to inflict Poison.", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "ポイズマの広範囲版 範囲:敵全体", description = "Wide-range version of Poisma. Range: All enemies", name = "Mapoisma" }, ["matarunda"] = { --マハタルンダ battlename = "Maha-TARU-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "1ターン物理攻撃LV下降 範囲:敵全体", description = "Decreases physical attack LV for 1 turn. Range: All enemies", name = "Matarunda" }, ["marakunda"] = { --マハラクンダ battlename = "Maha-RAKU-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "1ターン物理耐性LV下降 範囲:敵全体", description = "Decreases physical resistance LV for 1 turns. Range: All enemies", name = "Marakunda" }, ["mamakanda"] = { --マハマカンダ battlename = "Maha-MAKA-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "1ターン魔法攻撃LV下降 範囲:敵全体", description = "Decreases magic attack LV for 1 turn. Range: All enemies", name = "Mamakanda" }, ["masamanda"] = { --マハサマンダ battlename = "Maha-SAMA-Nda", attribute = "Nerve", damagetype = "Magical", skilltype = "Magic", cost = "10", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "1ターン魔法耐性LV下降 範囲:敵全体", description = "Decreases magic resistance LV for 1 turn. Range: All enemies", name = "Masamanda" }, ["media"] = { --メディア battlename = "Me-DIA", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Magic", cost = "4", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "16", hits = "", target = "All allies", description_ja = "HP小回復 範囲:味方全体", description = "Slightly recovers HP. Range: All allies", name = "Media" }, ["mediarama"] = { --メディアラマ battlename = "Me-DIARAMA", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "40", hits = "", target = "All allies", description_ja = "HP中回復 範囲:味方全体", description = "Moderately recovers HP. Range: All allies", name = "Mediarama" }, ["mediarahan"] = { --メディアラハン battlename = "Me-DIARAHAN", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Magic", cost = "20", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "9999", hits = "", target = "All allies", description_ja = "HP完全回復 範囲:味方全体", description = "Fully restores HP. Target: All allies", name = "Mediarahan" }, ["matarukaja"] = { --マハタルカジャ battlename = "Maha-TARU-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "1ターン物理攻撃LV上昇 範囲:味方全体", description = "Increases physical attack LV for 1 turn. Range: All allies", name = "Matarukaja" }, ["marakukaja"] = { --マハラクカジャ battlename = "Maha-RAKU-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "1ターン物理耐性LV上昇 範囲:味方全体", description = "Increases physical resistance LV for 1 turn. Range: All allies", name = "Marakukaja" }, ["mamakakaja"] = { --マハマカカジャ battlename = "Maha-MAKA-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "1ターン魔法攻撃LV上昇 範囲:味方全体", description = "Increases magic attack LV for 1 turn. Range: All allies", name = "Mamakakaja" }, ["masamakaja"] = { --マハサマカジャ battlename = "Maha-SAMA-kaja", attribute = "Support", damagetype = "Magical", skilltype = "Magic", cost = "8", costtype = "MP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "1ターン魔法耐性LV上昇 範囲:味方全体", description = "Increases magic resistance LV for 1 turn. Range: All allies", name = "Masamakaja" }, --Extra ["fire breath"] = { --ファイアブレス battlename = "FIRE-BREATH", attribute = "Fire", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "Deals Fire damage. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "25", hits = "", target = "All enemies", description_ja = "火炎ダメージを与える 範囲:敵全体", description = "Deals Fire damage. Range: All enemies", name = "Fire Breath" }, ["hellfire"] = { --地獄の業火 battlename = "HELL-FIRE", attribute = "Fire", damagetype = "Magical", skilltype = "Extra", cost = "15", costtype = "MP", effect = "Deals Fire damage. 20% base chance to inflict Poison. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "35", hits = "", target = "All enemies", description_ja = "火炎ダメージ+毒効果 範囲:敵全体", description = "Fire damage + Poison effect. Range: All enemies", name = "Hellfire" }, ["ice breath"] = { --アイスブレス battlename = "ICE-BREATH", attribute = "Ice", damagetype = "Magical", skilltype = "Extra", cost = "15", costtype = "MP", effect = "Deals Ice damage. 20% base chance to inflict Freeze. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "氷結ダメージを与える 範囲:敵全体", description = "Deals Ice damage. Range: All enemies", name = "Ice Breath" }, ["glacial blast"] = { --絶対零度 battlename = "ABSOLUTE-ZERO", attribute = "Ice", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "Deals Ice damage. 10% base chance to inflict Dying. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "All enemies", description_ja = "氷結ダメージ+呪殺効果 範囲:敵全体", description = " Ice damage + Death effect. Range: All enemies", name = "Glacial Blast" }, ["thunderbolt"] = { --サンダーボルト battlename = "THUNDER-BOLT", attribute = "Electric", damagetype = "Magical", skilltype = "Extra", cost = "12", costtype = "MP", effect = "Deals Electric damage. 20% base chance to inflict Shock. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "電撃ダメージを与える 範囲:敵全体", description = "Deals Electric damage. Range: All enemies", name = "Thunderbolt" }, ["violet flash"] = { --破魔の雷光 battlename = "HOLINESS-SPARKLE", attribute = "Electric", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "Deals Electric damage. 10% base chance to inflict Dying. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "All enemies", description_ja = "電撃ダメージ+破魔効果 範囲:敵全体", description = "Electric damage + Expel effect. Range: All enemies", name = "Violet Flash" }, ["wing flap"] = { --羽ばたき battlename = "FLAP-WINGS", attribute = "Force", damagetype = "Magical", skilltype = "Extra", cost = "12", costtype = "MP", effect = "Deals Force damage. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "25", hits = "", target = "All enemies", description_ja = "衝撃ダメージを与える 範囲:敵全体", description = "Deals Force damage. Range: All enemies", name = "Wing Flap" }, ["sonic boom"] = { --ソニックブーム battlename = "SONIC-BOOM", attribute = "Force", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "35", hits = "", target = "All enemies", description_ja = "衝撃+物理防御下降 範囲:敵全体", description = "Force + decreases physical resistance. Range: All enemies", name = "Sonic Boom" }, ["holy wrath"] = { --天罰 battlename = "JUSTICE-HEAVEN", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "60", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "反属性の敵に大ダメージ 範囲:敵全体", description = "Great damage to opposite-aligned enemies. Range: All enemies", name = "Holy Wrath" }, ["evil eye"] = { --イビルアイ battlename = "EVIL-EYE", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "1", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "魔封+石化の効果 範囲:敵単体", description = "Seal + Stone effect. Range: Single enemy", name = "Evil Eye" }, ["absorb spirit"] = { --吸精 battlename = "ENERGY-DRAIN", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "1", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "10", hits = "", target = "Single enemy", description_ja = "ダメージ分 自分のMPを回復 範囲:敵単体", description = "Recovers own MP equal to damage. Range: Single enemy", name = "Absorb Spirit" }, ["testament"] = { --テスタメント battlename = "TESTAMENT", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "1", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "物理攻撃 魔法攻撃LVを半分 範囲:敵全体", description = "Halves LV of physical attacks and magic attacks. Range: All enemies", name = "Testament" }, ["immaculate light"] = { --無原罪の光 battlename = "IMMACULATE-SHINE", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "1", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All", description_ja = "カジャ ンダの効果打消し 範囲:全体", description = "Cancels out the effects of kaja and nda. Range: All", name = "Immaculate Light" }, ["qixing jiangtian"] = { --七星降天 battlename = "SHOOTING-7STARS", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "100", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "万能ダメージ+呪殺効果 範囲:敵単体", description = "Almighty damage + Death effect. Range: All enemies", name = "Qixing Jiangtian" }, ["yakusa-no-ikazuchi-no-kami"] = { --八雷神 battlename = "", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "120", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "物理攻撃 魔法攻撃LV下降 範囲:敵全体", description = "Decreases physical attack and magic attack LV. Range: All enemies", name = "Yakusa-no-Ikazuchi-no-Kami" }, ["cocytus pain"] = { --コキュートスペイン battlename = "COCYTUS-PAIN", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "1", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "魔封+凍結の効果 範囲:敵全体", description = "Seal + Freeze effect. Range: All enemies", name = "Cocytus Pain" }, ["megido fire"] = { --メギドファイア battlename = "MEGIDO-FIRE", attribute = "Almighty", damagetype = "Magical", skilltype = "Extra", cost = "1", costtype = "MP", effect = "Deals Almighty damage.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "どんな敵にもダメージを与える 範囲:敵全体", --Unverified, but manual has same as Megido and there is otherwise a missing description description = "Deals damage to any enemy. Range: All enemies", link = "Megido Fire (Skill)", name = "Megido Fire" }, ["bright judgement"] = { --光の裁き battlename = "JUDGEMENT-OF-LIGHT", attribute = "Light", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "5% base chance to inflict Dying. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "聖なる光で全ての魔を払う 範囲:敵全体", description = "Drives away all demons with holy light. Range: All enemies", name = "Bright Judgement" }, ["dark verdict"] = { --闇の審判 battlename = "JUDGEMENT-OF-DARKNESS", attribute = "Dark", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "5% base chance to inflict Dying. Multiplexing ", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "闇の力で全てを呪殺する 範囲:敵全体", description = "Curses all to death with dark power. Range: All enemies", name = "Dark Verdict" }, ["lullaby"] = { --子守唄 battlename = "CRADLE-SONG", attribute = "Mind", damagetype = "Magical", skilltype = "Extra", cost = "8", costtype = "MP", effect = "10% base chance to inflict Sleep. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "睡眠状態にする 範囲:敵全体", description = "Causes Sleep status. Range: All enemies", name = "Lullaby" }, ["panic voice"] = { --パニックボイス battlename = "PANIC-VOICE", attribute = "Mind", damagetype = "Magical", skilltype = "Extra", cost = "8", costtype = "MP", effect = "10% base chance to inflict Panic. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "混乱状態にする 範囲:敵全体", description = "Causes Panic status. Range: All enemies", name = "Panic Voice" }, ["sexy dance"] = { --セクシーダンス battlename = "SEXY-DANCE", attribute = "Mind", damagetype = "Magical", skilltype = "Extra", cost = "12", costtype = "MP", effect = "10% base chance to inflict Charm. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "魅了状態にする 範囲:敵全体", description = "Causes Charm status. Range: All enemies", name = "Sexy Dance" }, ["mad tea party"] = { --M.ティーパーティ battlename = "MAD-TEA-PARTY", attribute = "Mind", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "50% base chance to inflict Sleep, Panic, or Charm.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All", description_ja = "全員が睡眠+混乱+魅了の効果 範囲:全体", description = "Sleep + Panic + Charm effect to all. Range: All", name = "Mad Tea Party" }, ["virus"] = { --ウイルス battlename = "VIRUS", attribute = "Mind", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "10% base chance to inflict Sick. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "基本容量が2倍になる 範囲:敵単体", description = "Doubles base capacity. Range: Single enemy", name = "Virus" }, ["fool's voice"] = { --愚者の声 battlename = "FOOL-VOICE", attribute = "Nerve", damagetype = "Magical", skilltype = "Extra", cost = "8", costtype = "MP", effect = "15% base chance to inflict Seal. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "魔封状態にする 範囲:敵全体", description = "Causes Seal status. Range: All enemies", name = "Fool's Voice" }, ["petra eyes"] = { --ペトラアイズ battlename = "PETRA-EYES", attribute = "Nerve", damagetype = "Magical", skilltype = "Extra", cost = "14", costtype = "MP", effect = "10% base chance to inflict Stone. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "石化状態にする 範囲:敵全体", description = "Causes Stone status. Range: All enemies", name = "Petra Eyes" }, ["venom breath"] = { --毒ガスブレス battlename = "POISON-BREATH", attribute = "Nerve", damagetype = "Magical", skilltype = "Extra", cost = "12", costtype = "MP", effect = "20% base chance to inflict Poison. Multiplexing increases attack LV.", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "毒状態にする 範囲:敵全体", description = "Causes Poison status. Range: All enemies", name = "Venom Breath" }, ["great mist"] = { --大霧 battlename = "", attribute = "Nerve", damagetype = "Magical", skilltype = "Extra", cost = "30", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All", --All enemies? description_ja = "物理攻撃、魔法攻撃LVを半分 範囲:全体", description = "Halves physical attack and magic attack LV. Range: All", name = "Great Mist" }, ["curse of the kuyōmon"] = { --九曜紋の呪力 battlename = "", attribute = "Nerve", damagetype = "Magical", skilltype = "Extra", cost = "30", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All", --All enemies? description_ja = "物理耐性、魔法耐性LVを半分 範囲:全体", description = "Halves physical resistance and magic resistance LV. Range: All", name = "Curse of the Kuyōmon" }, ["god bless"] = { --ゴッドブレス battlename = "GOD-BLESS", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Extra", cost = "50", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "9999", hits = "", target = "All allies", description_ja = "状態回復+HP全快 範囲:味方全体", description = "Recovers from status + fully restores HP. Range: All allies", name = "God Bless" }, ["saint's martyrdom"] = { --聖者の殉教 battlename = "SAINT-MARTYRDOM", attribute = "Recovery 1", damagetype = "Magical", skilltype = "Extra", cost = "9999", --Not an error costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "HP、MP回復後、術者瀕死 範囲:味方全体", description = "Recovers HP and MP, after which causes Dying to caster. Range: All allies", name = "Saint's Martyrdom" }, ["healing melody"] = { --癒しの調べ battlename = "HEALING-SONG", attribute = "Support", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "5ターン、HP5%回復 範囲:味方全体", description = "Recovers HP by 5% for 5 turns. Range: All allies", name = "Healing Melody" }, ["heartfelt prayer"] = { --慈愛の祈り battlename = "LOVE-PRAYER", attribute = "Support", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "5ターン、HP10%回復 範囲:味方全体", description = "Recovers HP by 10% for 5 turns. Range: All allies", name = "Heartfelt Prayer" }, ["brave dance"] = { --勇奮の舞 battlename = "BRAVERY-DANCE", attribute = "Support", damagetype = "Magical", skilltype = "Extra", cost = "25", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "3ターン物理攻撃、防御2倍 範囲:味方全体", description = "Doubles physical attack and defense for 3 turns. Range: All allies", name = "Brave Dance" }, ["heavenly dance"] = { --天上の舞 battlename = "HEAVENLY-DANCE", attribute = "Support", damagetype = "Magical", skilltype = "Extra", cost = "25", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "3ターン魔法攻撃、防御2倍 範囲:味方全体", description = "Doubles magic attack and defense for 3 turns. Range: All allies", name = "Heavenly Dance" }, ["power breath"] = { --パワーブレス battlename = "POWER-BLESS", attribute = "Support", damagetype = "Magical", skilltype = "Extra", cost = "25", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "5ターン全攻撃LV上昇 範囲:味方全体", description = "Increases all attack LV for 5 turns. Range: All allies", name = "Power Breath" }, ["dark breath"] = { --ダークブレス battlename = "DARK-BLESS", attribute = "Support", damagetype = "Magical", skilltype = "Extra", cost = "25", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "5ターン全耐性LV上昇 範囲:味方全体", description = "Increases all resistance LV for 5 turns. Range: All allies", name = "Dark Breath" }, ["orlean prayer"] = { --オルレアンの祈り battlename = "ORLEANS PRAYER", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "瀕死と死亡を除く状態治療 範囲:味方全体", description = "Cures statuses except Dying and Dead. Range: All allies", name = "Orlean Prayer" }, ["liuxing huihang"] = { --六星輝煌 battlename = "BRIGHTEN-6STARS", attribute = "Recovery 2", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "全ての状態異常の回復 範囲:味方全体", description = "Recovers from all status ailments. Range: All allies", name = "Liuxing Huihang" }, ["flame wall"] = { --炎の壁 battlename = "FLAME-WALL", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "1ターン氷結耐性+4 範囲:味方全体", description = "Increases Ice resistance by 4 for 1 turn. Range: All allies", name = "Flame Wall" }, ["water wall"] = { --水の壁 battlename = "AQUA-WALL", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "1ターン火炎耐性+4 範囲:味方全体", description = "Increases Fire resistance by 4 for 1 turn. Range: All allies", name = "Water Wall" }, ["crystal wall"] = { --水晶の壁 battlename = "CRYSTAL-WALL", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "1ターン電撃耐性+4 範囲:味方全体", description = "Increases Electric resistance by 4 for 1 turn. Range: All allies", name = "Crystal Wall" }, ["steel wall"] = { --鋼鉄の壁 battlename = "STEEL-WALL", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "3ターン衝撃耐性+4 範囲:味方全体", description = "Increases Force resistance by 4 for 3 turns. Range: All allies", --Manual also says physical resistance name = "Steel Wall" }, ["light wall"] = { --光の壁 battlename = "LIGHT-WALL", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "3ターン呪殺耐性+4 範囲:味方全体。", description = "Increases Dark resistance by 4 for 3 turns. Range: All allies", name = "Light Wall" }, ["dark wall"] = { --闇の壁 battlename = "DARKNESS-WALL", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "10", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "3ターン破魔耐性+4 範囲:味方全体", description = "Increases Light resistance by 4 for 3 turns. Range: All allies", name = "Dark Wall" }, ["barrier"] = { --結界 battlename = "KEKKAI", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "20", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "3ターン確率系耐性+4 範囲:味方全体", description = "Increases probability-type resistances by 4 for 3 turns. Range: All allies", name = "Barrier" }, ["absolute wall"] = { --絶対障壁 battlename = "ABSOLUTELY-WALL", attribute = "Special", damagetype = "Magical", skilltype = "Extra", cost = "50", costtype = "MP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All allies", description_ja = "3ターン全耐性+4 範囲:味方全体", description = "Increases all resistances by 4 for 3 turns. Range: All allies", name = "Absolute Wall" }, ["tackle"] = { --体当たり battlename = "TACKLE", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "15%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "己の体をぶつける打撃技 範囲:敵単体", description = "A striking technique which hurls one's body. Range: Single enemy", name = "Tackle" }, ["mow down"] = { --薙ぎ払い battlename = "MOW-DOWN", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "25", hits = "", target = "Enemy row", description_ja = "横からの一撃 範囲:敵一烈", --sic description = "A blow from the side. Range: Enemy row", name = "Mow Down" }, ["iron tail"] = { --アイアンテイル battlename = "IRON-TAIL", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "25", hits = "", target = "Enemy front and back", description_ja = "真上から叩き落す一撃 範囲:敵前後", description = "A blow which strikes from above. Range: Enemy front and back", name = "Iron Tail" }, ["iron-fist punch"] = { --鉄拳パンチ battlename = "IRON-FIST", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "25", hits = "", target = "Single enemy", description_ja = "敵を打ち砕く拳 範囲:敵単体", description = "Smashes the enemy with a fist. Range: Single enemy", name = "Iron-Fist Punch" }, ["flying kick"] = { --飛び蹴り battlename = "JUMPING KICK", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "飛び込んで強烈な蹴りを放つ 範囲:敵単体", description = "Lets off a powerful leaping kick. Range: Single enemy", name = "Flying Kick" }, ["last resort"] = { --自爆 battlename = "KAMIKAZE", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "100%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "All enemies", description_ja = "捨て身の攻撃、使用後瀕死 範囲:敵全体", description = "An attack out of desperation. Causes Dying after use. Range: All enemies", name = "Last Resort" }, ["mist slash"] = { --霞斬り battlename = "MISTY BLADE", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "2%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Single enemy", description_ja = "目にも止まらない素早い剣技 範囲:敵単体", description = "An extremely quick and nimble sword technique. Range: Single enemy", name = "Mist Slash" }, ["spin slash"] = { --回転斬り battlename = "DEADLY-GO-ROUND", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Enemy row", description_ja = "回転しながら敵を切り裂く斬撃 範囲:敵一列", description = "A slash which tears the enemy into pieces while rotating. Range: Enemy row", name = "Spin Slash" }, ["double thrust"] = { --二段突き battlename = "2HIT-THRUST", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "2%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Enemy front and back", description_ja = "素早い連続突き 範囲:敵前後", description = "Thrusts in quick succession. Range: Enemy front and back", name = "Double Thrust" }, ["twin slash"] = { --ツインスラッシュ battlename = "TWIN-SLASH", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Single enemy", description_ja = "素早い連続斬り 範囲:敵単体", description = "Slashes in quick succession. Range: Single enemy", name = "Twin Slash" }, ["deathbound"] = { --デスバウンド battlename = "DEATH-BOUND", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "50", hits = "", target = "Enemy row", description_ja = "全てが恐怖するという剣技 範囲:敵一列", description = "A sword technique feared by all. Range: Enemy row", name = "Deathbound" }, ["hades blast"] = { --冥界破 battlename = "NETHER-CRACK", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "50", hits = "", target = "Enemy front and back", description_ja = "剣技で冥界への入り口を開く。", description = "Opens an entrance to the underworld with a sword technique. Range: Enemy front and back", name = "Hades Blast" }, ["yunyao xingchen jian"] = { --雲耀星辰剣 battlename = "HIGH-SPEED-FEAT", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "物理攻撃、魔法攻撃LV下降 範囲:敵単体", description = "Decreases physical attack and magic attack LV. Range: Single enemy", name = "Yunyao Xingchen Jian" }, ["feral claw"] = { --引っかき battlename = "CLAW", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "切り裂く鋭い爪 範囲:敵単体", description = "Claws which tear to shreds. Range: Single enemy", name = "Feral Claw" }, ["venom claw"] = { --毒引っかき battlename = "POISON-CLAW", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "毒を与える爪 範囲:敵単体", description = "Poison-inflicting claws. Range: Single enemy", name = "Venom Claw" }, ["feral bite"] = { --かみつき battlename = "BITE", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "かみつく牙 範囲:敵単体", description = "Biting fangs. Range: Single enemy", name = "Feral Bite" }, ["passionate kiss"] = { --熱い口づけ battlename = "DEEP-KISS", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "魅了する悪魔の口づけ 範囲:敵単体", description = "A charming demon's kiss. Range: Single enemy", name = "Passionate Kiss" }, ["saliva"] = { --唾液 battlename = "SALIVA", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "毒を与える液体 範囲:敵単体", description = "Poison-inflicting saliva. Range: Single enemy", name = "Saliva" }, ["rage"] = { --暴れる battlename = "RAGE", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "20%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Enemy row", description_ja = "突撃し暴れる 範囲:敵一列", description = "Charges and rages. Range: Enemy row", name = "Rage" }, ["squash"] = { --押しつぶし battlename = "PRESS", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "50", hits = "", target = "Enemy row", description_ja = "圧しかかり押しつぶす 範囲:敵一列", description = "Presses upon and crushes. Range: Enemy row", name = "Squash" }, ["deathtouch"] = { --デスタッチ battlename = "DEATH-TOUCH", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "ダメージ分HPを回復する 範囲:敵単体", description = "Recovers HP equal to damage. Range: Single enemy", name = "Deathtouch" }, ["hassou tobi"] = { --八双跳び battlename = "HASSO BEAT", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "8連続攻撃 範囲:敵単体", description = "Eight consecutive attacks. Range: Single enemy", name = "Hassou Tobi" }, ["single shot"] = { --シングルショット battlename = "SINGLE-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "2%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "35", hits = "", target = "Single enemy", description_ja = "通常の銃攻撃 範囲:敵単体", description = "Normal gun attack. Range: Single enemy", name = "Single Shot" }, ["double shot"] = { --ダブルショット battlename = "DOUBLE-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Single enemy", description_ja = "シングルショットの強化版 範囲:敵単体", description = "Stronger version of Single Shot. Range: Single enemy", name = "Double Shot" }, ["long shot"] = { --ロングショット battlename = "LONG-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Enemy front and back", description_ja = "ライフル系の銃の攻撃 範囲:敵前後", description = "Rifle-type gun attack. Range: Enemy front and back", name = "Long Shot" }, ["drive shot"] = { --ドライブショット battlename = "DRIVE-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Enemy row", description_ja = "マシンガン系の銃の攻撃 範囲:敵一列", description = "Machine-gun-type gun attack. Range: Enemy row", name = "Drive Shot" }, ["shell shot"] = { --シェルショット battlename = "SHELL-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Enemy row", description_ja = "ショットガン系の攻撃 範囲:敵一列", description = "Shotgun-type gun attack. Range: Enemy row", name = "Shell Shot" }, ["break shot"] = { --ブレイクショット battlename = "BREAK-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "Single enemy", description_ja = "強化系効果を全て打ち消す攻撃 範囲:敵単体", description = "An attack which cancels out all strengthen-type effects. Range: Single enemy", name = "Break Shot" }, ["divine light"] = { --ディバインライト battlename = "DIVINE-LIGHT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "", description_ja = "神々の光で全てを浄化する 範囲:敵全体", description = "Purifies all with the light of the gods. Range: All enemies", name = "Divine Light" }, ["needle rush"] = { --九十九針 battlename = "99NEEDLES", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "敵を襲う無数の針 範囲:敵単体", description = "Countless needles which assault the enemy. Range: Single enemy", name = "Needle Rush" }, ["venom needle"] = { --邪毒針 battlename = "POISON-NEEDLE", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "10", hits = "", target = "Single enemy", description_ja = "毒を含んだ針 範囲:敵単体", description = "Poisoned needles. Range: Single enemy", name = "Venom Needle" }, ["dream needle"] = { --夢見針 battlename = "DREAM-NEEDLE", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "10", hits = "", target = "Single enemy", description_ja = "敵を眠らせる針 範囲:敵単体", description = "Sleep-inducing needles. Range: Single enemy", name = "Dream Needle" }, ["random fire"] = { --乱れ撃ち battlename = "RANDOM-SHOT", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "8%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "敵の頭上に無数の矢を降らせる 範囲:敵全体", description = "Sends countless arrows above the enemy. Range: All enemies", name = "Random Fire" }, ["rapid fire"] = { --連続撃ち battlename = "QUICK-SHOT", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "素早い連続弓矢攻撃 範囲:敵単体", description = "Rapid-succession bow-and-arrow attack. Range: Single enemy", name = "Rapid Fire" }, ["magic-sealing skybow"] = { --封魔天弓 battlename = "MAGIC-SEAL-ARROW", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "魔を封じる弓矢 範囲:敵全体", description = "Magic-sealing bow-and-arrow. Range: All enemies", name = "Magic-Sealing Skybow" }, ["sarvata siddhi"] = { --サルワットシッディ battlename = "SARVATATI-ZUDDHI", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "50", hits = "", target = "All enemies", description_ja = "光の弓から発せられた浄化の矢 範囲:敵全体", description = "A purifying arrow fired from a bow of light. Range: All enemies", name = "Sarvata Siddhi" }, ["bonecrusher"] = { --ボーンクラッシュ battlename = "BONE-CRASH", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "15%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "「体当たり」の多重、物理攻撃下降", description = "Multiplex of Tackle. Decreases physical attack.", name = "Bonecrusher" }, ["kishin sweep"] = { --鬼神薙ぎ battlename = "DAEMON'S-BLOW", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "25", hits = "", target = "Enemy row", description_ja = "「薙ぎ払い」の多重、混乱", description = "Multiplex of Mow Down. Panic.", name = "Kishin Sweep" }, ["tail strike"] = { --テイルストライク battlename = "TAIL-STRIKE", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "25", hits = "", target = "Enemy front and back", description_ja = "「アイアンテイル」の多重、物理攻撃、物理耐性LV下降", description = "Multiplex of Iron Tail. Decreases physical attack and physical resistance LV.", name = "Tail Strike" }, ["god's hand"] = { --ゴッドハンド battlename = "GOD-HAND", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "25", hits = "", target = "All enemies", description_ja = "「鉄拳パンチ」の多重、物理耐性LV下降", description = "Multiplex of Iron-Fist Punch. Decreases physical attack LV.", name = "God's Hand" }, ["thunder kick"] = { --雷霆蹴り battlename = "LIGHTNING-KICK", attribute = "Strike", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Enemy front and back", description_ja = "「飛び蹴り」の多重、感電", description = "Multiplex of Flying Kick. Shock.", name = "Thunder Kick" }, ["empty wave"] = { --虚空斬波 battlename = "PHANTOM-EDGE", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "2%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Enemy front and back", description_ja = "「霞斬り」多重、物理攻撃下降", description = "Multiplex of Mist Slash. Decreases physical attack.", name = "Empty Wave" }, ["blade of fury"] = { --利剣乱舞 battlename = "SWORD-DANCE", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "「回転斬り」多重", description = "Multiplex of Spin Slash.", name = "Blade of Fury" }, ["lightning thrust"] = { --稲妻突き battlename = "LIGHTNING-THRUST", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "2%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Enemy front and back", description_ja = "「二段突き」多重、感電", description = "Multiplex of Double Thrust. Shock.", name = "Lightning Thrust" }, ["heat wave"] = { --ヒートウエイヴ battlename = "HEAT-WAVE", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "40", hits = "", target = "Enemy row", description_ja = "「ツインスラッシュ」多重、物理攻撃LV下降", description = "Multiplex of Twin Slash. Decreases physical attack LV.", name = "Heat Wave" }, ["mega strike"] = { --メガストライク battlename = "MEGA-STRIKE", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "50", hits = "", target = "All enemies", description_ja = "「デスバウンド」多重、物理攻撃、物理防御下降", description = "Multiplex of Deathbound. Decreases physical attack and physical defense.", name = "Mega Strike" }, ["karmic underworld burst"] = { --羯磨冥界陣 battlename = "PURGATORIAL-SPACE", attribute = "Slash", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "50", hits = "", target = "All enemies", description_ja = "「冥界破」多重、物理攻撃、魔法攻撃LV半分", description = "Multiplex of Hades Blast. Halves physical attack and magic attack LV.", name = "Karmic Underworld Burst" }, ["spike claw"] = { --スパイククロー battlename = "SPIKE-CLAW", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Enemy row", description_ja = "「引っかき」多重", description = "Multiplex of Feral Claw.", name = "Spike Claw" }, ["stone claw"] = { --石化引っかき battlename = "PETRA-CLAW", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "「毒引っかき」多重、石化", description = "Multiplex of Venom Claw. Stone.", name = "Stone Claw" }, ["eat whole"] = { --丸かじり battlename = "AMAZING-GNAW", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "「かみつき」多重、呪殺", description = "Multiplex of Feral Bite. Death.", name = "Eat Whole" }, ["evil smile"] = { --デビルスマイル battlename = "DEVIL-SMILE", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Enemy row", description_ja = "「熱い口づけ」多重、混乱", description = "Multiplex of Passionate Kiss. Panic.", name = "Evil Smile" }, ["acid"] = { --消化液 battlename = "DIGESTIVE-JUICES", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Single enemy", description_ja = "「唾液」多重、物理攻撃下降", description = "Multiplex of Saliva. Decreases physical attack.", name = "Acid" }, ["berserk"] = { --暴れまくり battlename = "GREAT-RAGE", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "20%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "40", hits = "", target = "All enemies", description_ja = "「暴れる」多重", description = "Multiplex of Rage.", name = "Berserk" }, ["megaton press"] = { --メガトンプレス battlename = "MEGATON-PRESS", attribute = "Skill", attribute_link = "Skill (Attribute)", damagetype = "Physical", skilltype = "Extra", cost = "10%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "50", hits = "", target = "All enemies", description_ja = "「押しつぶし」多重、物理攻撃LV下降", description = "Multiplex of Squash. Decreases physical attack LV.", name = "Megaton Press" }, ["triple down"] = { --トリプルダウン battlename = "TRIPLE-DOWN", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "2%", --Internally 0% and the listed percent is from the skills used to multiplex costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "", description_ja = "「シングル」多重、魔法攻撃下降", description = "Multiplex of Single. Decreases magic attack.", name = "Triple Down" }, ["justice shot"] = { --ジャスティスショット battlename = "JUSTICE-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "", description_ja = "「ダブル」多重、魔法攻撃、魔法防御下降", description = "Multiplex of Double. Decreases magic attack and magic defense.", name = "Justice Shot" }, ["sniper shot"] = { --スナイパーショット battlename = "SNIPER-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "", description_ja = "「ロング」多重、呪殺", description = "Multiplex of Long. Death.", name = "Sniper Shot" }, ["happy trigger"] = { --ハッピートリガー battlename = "HAPPY-TRIGGER", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "", description_ja = "「ドライブ」多重、混乱", description = "Multiplex of Drive. Panic.", name = "Happy Trigger" }, ["burst shot"] = { --バーストショット battlename = "BURST-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "", description_ja = "「シェル」多重、物理耐性、魔法耐性LV下降", description = "Multiplex of Shell. Decreases physical resistance and magic resistance LV.", name = "Burst Shot" }, ["darkness shot"] = { --ダークネスショット battlename = "DARKNESS-SHOT", attribute = "Gun", damagetype = "Physical", skilltype = "Extra", cost = "0%", costtype = "HP", effect = "", inbattle = "y", outbattle = "n", power = "", hits = "", target = "", description_ja = "「ブレイク」多重、魔法攻撃、魔法耐性LV半分", description = "Multiplex of Break. Halves magic attack and magic resistance LV.", name = "Darkness Shot" }, ["pressure needle"] = { --秘孔針 battlename = "SECRET-HOLE-NEEDLE", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "20", hits = "", target = "Single enemy", description_ja = "「九十九針」多重、破魔", description = "Multiplex of Needle Rush. Expel.", name = "Pressure Needle" }, ["stone needle"] = { --石化針 battlename = "PETRA-NEEDLE", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "10", hits = "", target = "Single enemy", description_ja = "「邪毒針」多重、石化", description = "Multiplex of Venom Needle. Stone.", name = "Stone Needle" }, ["puppet needle"] = { --傀儡針 battlename = "MARIONETTE-NEEDLE", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "10", hits = "", target = "Single enemy", description_ja = "「夢見針」多重、睡眠", --sic; supposed to say Charm instead of Sleep according to manual description = "Multiplex of Dream Needle. Sleep.", name = "Puppet Needle" }, ["sonic bullet"] = { --高天烈風弾 battlename = "GALE-BULLETS", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "8%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "「乱れ撃ち」多重、魔法防御下降", description = "Multiplex of Random Fire. Decreases magic defense.", name = "Sonic Bullet" }, ["spinning shot"] = { --旋回速弾 battlename = "HIGH-SPEED-BULLETS", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "30", hits = "", target = "Enemy front and back", description_ja = "「連続撃ち」多重、魔法耐性LV下降", description = "Multiplex of Rapid Fire. Decreases magic resistance LV.", name = "Spinning Shot" }, ["evil-destroying skybow rend"] = { --破邪天弓烈破 battlename = "HEAVEN'S-ARROW", attribute = "Thrown", damagetype = "Physical", skilltype = "Extra", cost = "5%", costtype = "HP", effect = "", --Multiplex inbattle = "y", outbattle = "n", power = "20", hits = "", target = "All enemies", description_ja = "「封魔天弓」多重、破魔", description = "Multiplex of Magic-Sealing Skybow. Expel.", name = "Evil-Destroying Skybow Rend" }, --Skills proper ["fount of recovery"] = { --回復の泉 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎に、エリアに入ったパーティー全キャラのHPが回復。<br/>エリアLVにより回復量アップ。", description = "Every 1 count, the HP of all party characters who have entered the Area is recovered.<br/>Recovery amount increases based on Area LV.", name = "Fount of Recovery" }, ["shrine of production"] = { --生産の社 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎に、マグネタイトを生産。エリアLVにより生産量アップ。", description = "Every 1 count, produces magnetite.<br/>Production amount increases based on Area LV.", name = "Shrine of Production" }, ["fount of rebirth"] = { --再生の泉 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "エリアに入って1カウント後、パーティー全キャラのHP、MP、死亡、全ての状態異常を回復。HP、MPの回復率はエリアLVによりアップ。", description = "1 count after entering the Area, recovers HP, MP, Death, and all status ailments. HP and MP recovery ratio is based on Area LV.", name = "Fount of Rebirth" }, ["fount of knowledge"] = { --知識の泉 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎に、エリアに入ったパーティー全キャラのMP回復。<br/>エリアLVにより回復率アップ。", description = "Every 1 count, the HP of all party characters who have entered the Area is recovered.<br/>Recovery rate increases based on Area LV.", name = "Fount of Knowledge" }, ["fount of purification"] = { --浄化の泉 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎に、エリアに入ったパーティー全キャラが治癒。<br/>エリアLVにより治癒効果追加。<br/>LV1:魔封 LV2:+毒 LV3:+石化 LV4:+瀕死(HP50%で回復)", description = "Every 1 count, restores all party characters who have entered the Area.<br/>Cure effects are added based on Area LV.<br/>LV1: Seal LV2: +Poison LV3: +Stone LV4: +Dying (recovers 50% HP)", name = "Fount of Purification" }, ["shrine of decline"] = { --衰運の社 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎に、マグネタイトを消費させる。<br/>エリアLVにより消費量アップ。", description = "Every 1 count, consumes magnetite.<br/>Consumption amount increases based on Area LV.", name = "Shrine of Decline" }, ["shrine of prosperity"] = { --盛運の社 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎に、マグネタイトを奪う。エリアLVにより奪う量がアップ。", description = "Every 1 count, takes magnetite. Taken amount increases based on Area LV.", name = "Shrine of Prosperity" }, ["pit trap"] = { --ピットトラップ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "エリアに入ったパーティー全キャラのHP減衰。<br/>エリアLVによりダメージ量アップ。", description = "Reduces HP of all party characters who have entered the Area.<br/>Damage amount increases based on Area LV.", name = "Pit Trap" }, ["booby trap"] = { --ブービートラップ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "エリアに入ったパーティー全キャラのMP減衰。<br/>エリアLVによりダメージ量アップ。", description = "Reduces MP of all party characters who have entered the Area.<br/>Damage amount increases based on Area LV.", name = "Booby Trap" }, ["mine trap"] = { --マイントラップ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "エリアに入ったパーティー全キャラのHPとMP減衰。<br/>エリアLVによりダメージ量アップ。", description = "Reduces HP and MP of all party characters who have entered the Area.<br/>Damage amount increases based on Area LV.", name = "Mine Trap" }, ["virus trap"] = { --ウイルストラップ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "エリアに入ったパーティー全キャラに状態異常を誘発。<br/>エリアLVにより効果が追加。<br/>LV1:魔封 LV2:+毒 LV3:+石化 LV4:+瀕死 (それぞれ30%で回避)", description = "Causes status ailments to all party characters who have entered the Area.<br/>Effects are added based on Area LV.<br/>LV1: Seal LV2: +Poison LV3: +Stone LV4: +Dying (30% evasion each)", name = "Virus Trap" }, ["honey trap"] = { --ハニートラップ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "エリアに入ったパーティーの移動速度を一定時間遅くする。<br/>エリアLVにより遅延率アップ。<br/>減衰時間は15カウントで、トラップ起動時よりカウントされる。", description = "", name = "Honey Trap" }, ["bind trap"] = { --バインドトラップ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "エリアに入ったパーティーの移動停止。エリアLVにより停止時間が増える。停止時間はトラップ起動時よりカウントされる。", description = "", name = "Bind Trap" }, ["third eye"] = { --サードアイ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "コマンドエリアとコントロールエリアを除き、行動中の階層でユニットがいない全エリアをプレーンエリアにする。", description = "", name = "Third Eye" }, ["sishen xiangying"] = { --四神相応 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "占領コマンド。6カウントの間、待機しているエリアにつながっている全てのルートを消去。", description = "", name = "Sishen Xiangying" }, ["fairyland of kunlun"] = { --崑崙の仙境 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "—", description = "—", name = "Fairyland of Kunlun" }, ["area guard"] = { --エリアガード skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "—", description = "—", name = "Area Guard" }, ["omiwatari"] = { --御神渡 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "任意にエリア間のルートを作成。作成時間は構築速度の1/16。", description = "", name = "Omiwatari" }, ["gate of the guest god"] = { --客神の門 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "任意にエリア間のルートを作成。作成時間は構築速度の1/8。", description = "", name = "Gate of the Guest God" }, ["gate of heaven"] = { --天界の門 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "上の階層に昇れるエリアを作成。作成時間は構築速度に依存。", description = "", name = "Gate of Heaven" }, ["gate of the underworld"] = { --冥界の門 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "下の階層に降りるエリアを作成。作成時間は構築速度に依存。", description = "", name = "Gate of the Underworld" }, ["leap"] = { --跳躍 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "任意のエリアにルートを無視して移動。移動速度は通常の1/2。", description = "", name = "Leap" }, ["space transition"] = { --空間転移 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "任意のエリアにルートを無視して移動。移動速度は通常のまま。", description = "", name = "Space Transition" }, ["rabbit hole"] = { --ラビットホール skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "下の階層に落ちる。どこに落ちるかはランダムで移動時間なし。", description = "", name = "Rabbit Hole" }, ["ascension"] = { --昇天 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "一つ上の階層に昇る。", description = "", name = "Ascension" }, ["fall"] = { --失墜 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "一つ下の階層に降りる。", description = "", name = "Fall" }, ["underworld crossing"] = { --冥界渡り skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "一つ下の階層に移動時間なしで降りる。ただし、その後3カウントは移動不能に。移動不能時間はスキル発動後よりカウントされる。", description = "", name = "Underworld Crossing" }, ["yomi descent"] = { --黄泉下り skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "—", description = "—", name = "Yomi Descent" }, ["shrink"] = { --矮化 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "相手からの現在のパーティー認識LVを1下げる。", description = "", name = "Shrink" }, ["evanesce"] = { --幻化 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "相手からの現在のパーティー認識LVを2下げる。", description = "", name = "Evanesce" }, ["vanish"] = { --透化 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "相手からの現在のパーティー認識LVを3下げる。", description = "", name = "Vanish" }, ["descending darkness"] = { --下り闇 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "相手からの現在のパーティー認識LVを1下げる。周辺(小)にも影響する。", description = "", name = "Descending Darkness" }, ["ignorant darkness"] = { --無明の闇 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "相手からの現在のパーティー認識LVを2下げる。周辺(中)にも影響する。", description = "", name = "Ignorant Darkness" }, ["chaotic darkness"] = { --混沌の闇 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "相手からの現在のパーティー認識LVを3下げる。周辺(大)にも影響する。", description = "", name = "Chaotic Darkness" }, ["mahakala"] = { --マハーカーラ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "相手からの現在のパーティー認識LVを3下げる。同階層全てに影響する。", description = "", link = "Mahakala (Skill)", name = "Mahakala" }, ["falcon vision"] = { --隼の眼界 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "近距離範囲の敵パーティー編成を明確化する。その範囲の相手は認識LV2、近接したら認識LV3に。範囲内のトラップ認識も可能。", description = "", name = "Falcon Vision" }, ["hawk vision"] = { --鷹の眼界 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "中距離範囲の敵パーティー編成を明確化する。その範囲の相手は認識LV2、近接+近距離範囲は認識LV3に。範囲内のトラップ認識も可能。", description = "", name = "Hawk Vision" }, ["sky vision"] = { --天空の眼界 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "遠距離範囲の敵パーティー編成を明確化する。その範囲の相手は認識LV2、近接+中距離範囲は認識LV3に。範囲内のトラップ認識も可能。", description = "", name = "Sky Vision" }, ["empty-space vision"] = { --虚空の眼界 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "同階層の敵パーティー編成を全て明確化する。その範囲の相手は認識LV3に。また、同階層のトラップを全て認識する。", description = "", name = "Empty-Space Vision" }, ["heavenly eye of ra"] = { --ラーの天眼 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "同階層の敵パーティー編成を全て明確化する。その範囲の相手は認識LV3に。また、全ての階層のトラップを認識する。", description = "", name = "Heavenly Eye of Ra" }, ["angel's blessing"] = { --天使の祝福 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎にパーティー全員のHPを1/20ずつ自動的に回復する。", description = "Every 1 count, automatically recovers 1/20 of all party members' HP.", name = "Angel's Blessing" }, ["fairy's blessing"] = { --妖精の祝福 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎にパーティー全員のMPを1/20ずつ自動的に回復する。", description = "Every 1 count, automatically recovers 1/20 of all party members' MP.", name = "Fairy's Blessing" }, ["earth's blessing"] = { --大地の祝福 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎にパーティー全員のHPを1/5ずつ自動的に回復する。", description = "Every 1 count, automatically recovers 1/5 of all party members' HP.", name = "Earth's Blessing" }, ["holy spirit's blessing"] = { --聖霊の祝福 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎にバーティー全員のMPを1/5ずつ自動的に回復する。", description = "Every 1 count, automatically recovers 1/5 of all party members' MP.", name = "Holy Spirit's Blessing" }, ["lokamata"] = { --ローカマーター skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "1カウント毎にパーティー全員のHPを1/2ずつ自動的に回復する。", description = "Every 1 count, automatically recovers 1/2 of all party members' HP.", name = "Lokamata" }, ["sanctus"] = { --サンクトゥス skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "—", description = "—", name = "Sanctus" }, ["sacred river purification"] = { --聖河の浄化 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "以下のカウント数経過で状態異常が自然治癒する。<br/> 魔封:2 毒:4 石化:8 瀕死:16", description = "", name = "Sacred River Purification" }, ["sin purification"] = { --罪障の浄化 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "以下のカウント数経過で状態異常が自然治癒する。<br/> 魔封:1 毒:2 石化:4 瀕死:8", description = "", name = "Sin Purification" }, ["ame-no-mihashira"] = { --天御柱 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "—", description = "—", name = "Ame-no-Mihashira" }, ["canceler"] = { --キャンセラー skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "トラップエリアに入った際、未発見トラップでも100%発動しない。", description = "", name = "Canceler" }, ["disarming"] = { --ディスアーミング skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "トラップエリアに入った際、未発見トラップでも100%解除される。", description = "", name = "Disarming" }, ["guard dog"] = { --ガードドッグ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "敵にどんな状態でエンカウントしても、先制されない。", description = "", name = "Guard Dog" }, ["garutman"] = { --ガルドマーン skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "飛行移動中にエンカウントしても、通常移動中と同じ扱いになる。", description = "", name = "Garutman" }, ["nagaloka"] = { --ナーガローカ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "警戒移動中でも移動速度が通常と同じになる。", description = "", name = "Nagaloka" }, ["swift ride"] = { --疾駆 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "移動速度が通常の1.5倍になる。", description = "", name = "Swift Ride" }, ["swift wind"] = { --疾風 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "移動速度が通常の2倍になる。", description = "", name = "Swift Wind" }, ["stotra"] = { --ストートラ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "コマンドエリア、コントロールエリアを除き、破壊速度が通常の1.5倍になる。", description = "", name = "Stotra" }, ["bharatanatyam"] = { --バラタナティヤム skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "コマンドエリア、コントロールエリアを除き、破壊速度が通常の2倍になる。", description = "", name = "Bharatanatyam" }, ["nataraja"] = { --ナタラージャ skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "コマンドエリア、コントロールエリアを除き、破壊に要する時間が0になる。(破壊速度最大)", description = "", name = "Nataraja" }, ["miko dance"] = { --巫女舞 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "修復、構築速度が通常の1.5倍になる。", description = "", name = "Miko Dance" }, ["kagura dance"] = { --神楽舞 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "修復、構築速度が通常の2倍になる。", description = "", name = "Kagura Dance" }, ["ama-no-iwato"] = { --天の岩戸 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "どんなエリアでも修復、構築に要する時間が0になる。(修復速度最大)", description = "", name = "Ama-no-Iwato" }, ["fortune resurgence"] = { --富運再起 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "待機中の施設エリアの生産、消費、略奪効果を1.5倍にする。", description = "", name = "Fortune Resurgence" }, ["luck assistance"] = { --幸運扶翼 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "待機中の施設エリアの生産、消費、略奪効果を2倍にする。", description = "", name = "Luck Assistance" }, ["barren land"] = { --不毛の地 skilltype = "Skill", effect = "", inbattle = "n", outbattle = "y", description_ja = "敵味方ともに、行動中の階層に存在する施設エリアの生産、消費、略奪効果を1/2にする。", description = "", name = "Barren Land" }, ["time of frenzy"] = { --狂乱の間 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに、物理攻撃によるダメージが1.5倍になる。", description = "", name = "Time of Frenzy" }, ["time of rest"] = { --安息の間 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに、物理攻撃によるダメージが0.5倍になる。", description = "", name = "Time of Rest" }, ["time of pleasure"] = { --享楽の間 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに、魔法攻撃によるダメージが1.5倍になる。", description = "", name = "Time of Pleasure" }, ["time of requiem"] = { --鎮魂の間 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに、魔法攻撃によるダメージが0.5倍になる。", description = "", name = "Time of Requiem" }, ["wargod's protection"] = { --武神の加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハタルカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。", description = "", name = "Wargod's Protection" }, ["warmaiden's protection"] = { --戦乙女の加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハラクカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。", description = "", name = "Warmaiden's Protection" }, ["black moon's protection"] = { --黒い月の加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハマカカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。", description = "", name = "Black Moon's Protection" }, ["silver moon's protection"] = { --銀の月の加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハサマカジャ」を自動的に発動する。魔法LVはエリアLVと同じ。", description = "", name = "Silver Moon's Protection" }, ["element's protection"] = { --精霊の加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、特技「炎の壁」「水の壁」「水晶の壁」「鋼鉄の壁」をLV1で同時に自動的に発動する。", description = "", name = "Element's Protection" }, ["four spirit beasts' protection"] = { --四霊獣の加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、特技「結界」をLV1で自動的に発動する。", description = "", name = "Four Spirit Beasts' Protection" }, ["runes' protection"] = { --ルーンの加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、特技「光の壁」をLV1で自動的に発動する。", description = "", name = "Runes' Protection" }, ["mitama's protection"] = { --御魂の加護 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、特技「闇の壁」をLV1で自動的に発動する。", description = "", name = "Mitama's Protection" }, ["parthenon"] = { --パルテノン skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハラクカジャ」「マハサマカジャ」を自動的に発動する。<br/>魔法LV=味方の主パーティーのLAW属性ユニット数", description = "", name = "Parthenon" }, ["ama-no-iwakura"] = { --天の磐座 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハラクカジャ」「マハサマカジャ」を自動的に発動する。<br/>魔法LV=敵と味方のLAW属性ユニット数(増援を含む)", description = "", name = "Ama-no-Iwakura" }, ["lemegeton"] = { --レメゲトン skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハタルカジャ」「マハマカカジャ」を自動的に発動する。<br/>魔法LV=味方主パーティーの堕天使の数", description = "", name = "Lemegeton" }, ["pandaemonium"] = { --パンデモニウム skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘開始時に1回だけ、魔法「マハタルカジャ」「マハマカカジャ」を自動的に発動する。<br/>魔法LV=敵と味方のCHAOS属性ユニット数(増援を含む)", description = "1 time at the start of battle, automatically activates the magic Matarukaja and Mamakakaja.<br/>Magic LV = Number of enemy and ally Chaos-aligned units (including reinforcements)", link = "Pandaemonium (Skill)", name = "Pandaemonium" }, ["heaven-dominating general"] = { --天覇の将 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "味方ユニット(増援を含む)数が多いほど、相手に与える物理攻撃ダメージが大きくなる。", description = "", name = "Heaven-Dominating General" }, ["general of myriad gods"] = { --万神の将 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "味方ユニット(増援を含む)数が多いほど、相手に与える魔法攻撃ダメージが大きくなる。", description = "", name = "General of Myriad Gods" }, ["hero's soul"] = { --勇者の魂 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "味方ユニット(増援を含む)に瀕死または死亡者が多いほど、相手に与える物理攻撃ダメージが大きくなる。", description = "", name = "Hero's Soul" }, ["saint's soul"] = { --聖者の魂 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "味方ユニット(増援を含む)に瀕死または死亡者が多いほど、相手に与える魔法攻撃ダメージが大きくなる。", description = "", name = "Saint's Soul" }, ["warrior's oath"] = { --戦士の誓約 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "ターン数により、味方パーティーの物理攻撃力、魔法攻撃力が変動する。", description = "", name = "Warrior's Oath" }, ["goddess of vengeance"] = { --復讐の女神 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "ターン数により、味方パーティーの物理攻撃力、魔法攻撃力が変動する。", description = "", name = "Goddess of Vengeance" }, ["sacrifice"] = { --サクリファイス skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "最初の3ターンのみ、味方の物理攻撃力、魔法攻撃力が2倍になる。ただし3ターン経過後は、味方のパーティーリーダーが瀕死状態になる。", description = "", link = "Sacrifice (Shin Megami Tensei: Nine)", name = "Sacrifice" }, ["seiðr"] = { --セイズ skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "カジャ系魔法の効果ターン数が2倍になる。(カジャのLV×2)", description = "", name = "Seiðr" }, ["gatekeeper"] = { --ゲートキーパー skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに、増援パーティーが行動不能になる。", description = "", name = "Gatekeeper" }, ["royal guard"] = { --ロイヤルガード skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵の増援パーティーが行動不能になる。", description = "", name = "Royal Guard" }, ["chanchala"] = { --チャンチャラー skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "規定ターン数がランダムで3~8の間に設定される。", description = "", name = "Chanchala" }, ["time-spinning"] = { --時紡ぎ skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "規定ターン数が2増える。", description = "", name = "Time-Spinning" }, ["time-cutting"] = { --時刻み skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "規定ターン数が2減る。", description = "", name = "Time-Cutting" }, ["duel"] = { --デュエル skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "ターン制限がなくなり、どちらかのパーティーリーダーが倒れるまで戦闘が行われる。(主人公パーティーと同じ扱いになる)", description = "", name = "Duel" }, ["sun and moon chance meeting"] = { --日月邂逅 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "物理フェイズ、魔法フェイズの流れが逆になる。", description = "", name = "Sun and Moon Chance Meeting" }, ["walpurgis night"] = { --ワルプルギスの夜 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに多重物理攻撃が一切発生しなくなる。", description = "", name = "Walpurgis Night" }, ["ragnarök"] = { --ラグナロク skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに多重魔法攻撃が一切発生しなくなる。", description = "", name = "Ragnarök" }, ["trinity"] = { --トリニティ skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに戦闘用スキルが全て無効になる。", description = "Nullifies all combat skills for enemy and ally alike.", name = "Trinity" }, ["xiuyaojing"] = { --宿曜経 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに、前ページの表「戦闘アビリティスキル1」に掲載したスキルが全て無効になる。", description = "", name = "Xiuyaojing" }, ["greed"] = { --グリード skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵のみ有効な戦闘スキル効果を自分のパーティーにも有効にする。", description = "", link = "Greed (Skill)", name = "Greed" }, ["a midsummer night's dream"] = { --真夏の夜の夢 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "敵味方ともに有効な戦闘スキル効果が、味方のパーティーには無効になる。", description = "", name = "A Midsummer Night's Dream" }, ["demon-wolf's shackles"] = { --魔狼の枷 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "最初の3ターンの間、敵味方とも(増援も含む)行動不能になる。", description = "", name = "Demon-Wolf's Shackles" }, ["pojunxing"] = { --破軍星 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "—", description = "—", name = "Pojunxing" }, ["d.b.b."] = { --D.B.B. skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "戦闘中、主人公キャラクターが行動不能になる。", description = "During battle, the protagonist character becomes unable to act.", name = "D.B.B." }, ["reincarnation"] = { --転生 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "一回の戦闘で一度だけ、バーティーリーダーが瀕死状態から自動的に完全回復する。その際、味方パーティー内の誰かが瀕死状態になる。", description = "", name = "Reincarnation" }, ["rebirth"] = { --再生 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "一回の戦闘で一度だけ、パーティーリーダーが瀕死状態から自動的に完全回復する。", description = "", name = "Rebirth" }, ["judgment of the dead"] = { --死者の裁き skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "味方パーティー内で誰かが瀕死状態になった場合、50%の確率で自動的に完全回復する。回復しなかった場合は死亡状態となる。", description = "", name = "Judgment of the Dead" }, ["divine revelation"] = { --天啓 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "—", description = "—", name = "Divine Revelation" }, ["avatar"] = { --アヴァターラ skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "1回の戦闘で10回まで「ヴィシュヌ」が瀕死状態から自動的に完全回復する機会を得る。蘇生するたびに回復する確率は低下する。", description = "Vishnu has a chance to automatically fully recover from the Dying status up to 10 times per battle. Recovery chance decreases every resurrection.", link = "Avatar (Skill)", name = "Avatar" }, ["boundless canopy"] = { --無限の天蓋 skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "パーティーリーダーが受けたダメージを味方パーティーの全員に分散する。", description = "", name = "Boundless Canopy" }, ["substitute"] = { --身代わり skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "パーティーリーダーの受けたダメージを、スキル所持者が身代わりで全て受ける。", description = "", name = "Substitute" }, ["battle command"] = { --戦闘コマンド skilltype = "Skill", effect = "", inbattle = "y", outbattle = "n", description_ja = "—", description = "—", name = "Battle Command" } } return { skill = skill }