Template:SMT4 Armor/Documentation

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Purpose

Used to create tables for listing armor equipment (head, upper body, lower body) and accessories in Shin Megami Tensei IV and Shin Megami Tensei IV: Apocalypse.

Usage

Omitted stat parameters will show up as an em dash in the table. A parameter should be omitted if an armor does not use it.

For stat increases or decreases, use Template:+ {{+|1}} or Template:- {{-|1}}, respectively.

Parameter Description
img Displays the model of the subject equipment. Do not use this parameter for accessory equipment. Must be input as [game] [subject name] [equipment type]. For the img= parameter, equipment types must be input as follows:
  • Head - HD
  • Upper Body - UB
  • Lower Body - LB

E.g. SMT4 Samurai Uniform HD will display the image File:SMT4 Samurai Uniform HD Model.png, the model for the Head equipment from the Samurai Uniform equipment set.

name The name of the armor or accessory, corresponding to whatever the listed name is in-game.
type The equipment type of the armor. The typing must be input as follows:
  • Head - head or hd
  • Upper Body - upperbody, upper, or ub
  • Lower Body - lowerbody, lower, or lb
  • Accessory - accessory or ac
buy The amount of macca the armor or accessory costs.
sell The amount of macca the armor or accessory sells for.
obtain Where or how the armor or accessory is obtained.
hp Hit Points stat, if changed.
mp Magic Points stat, if changed.
phys The changed Phys affinity, if applicable. Use "Wk", "Rs", "Nu", or "Dr" for the affinities. The parameters for affinities will only appear if type= is Upper Body.
gun The changed Gun affinity, if applicable.
fire The changed Fire affinity, if applicable.
ice The changed Ice affinity, if applicable.
elec The changed Elec affinity, if applicable.
force The changed Force affinity, if applicable.
light The changed Light affinity, if applicable.
dark The changed Dark affinity, if applicable.
physfrac The value of the changed Phys affinity, if applicable. Use only if an associated affinity is "Wk" or "Rs". For armor, the affinity resistance value is always 1.5 for "Wk" and 0.5 for "Rs". The value must remain unchanged in any other circumstance.
gunfrac The value of the changed Gun affinity, if applicable.
firefrac The value of the changed Fire affinity, if applicable.
icefrac The value of the changed Ice affinity, if applicable.
elecfrac The value of the changed Elec affinity, if applicable.
forcefrac The value of the changed Force affinity, if applicable.
lightfrac The value of the changed Light affinity, if applicable.
darkfrac The value of the changed Dark affinity, if applicable.
description The official flavor text and/or description of a weapon's effect(s).
effect An unofficial description of a weapon's effect(s) used only if the official description is not sufficient.

Code

{{SMT4 Armor
|img=
|name=
|type=
|buy=
|sell=
|hp=
|mp=
|obtain=
|phys=
|fire=
|ice=
|elec=
|force=
|light=
|dark=
|physfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|lightfrac=
|darkfrac=
|description=
|effect=
}}