Template:R Enemy Demon Stats
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Purpose
Stat table template used to document the stats of enemy Demons in Ronde.
For the stats of allied Demons, use Template:R Ally Demon Stats instead. For bosses, use Template:R Boss Stats.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as element resistances, should be omitted from usage.
Parameter Explanation
{{R Enemy Demon Stats
|img= Image subject name; defaults to "R (article name) Sprite.png" when omitted
|name= Name; defaults to article's name when omitted
|level= Base level
|hp= Base HP
|mp= Base MP
|st= Base strength
|in = Base intelligence
|vi = Base vitality
|ma= Base magic
|ag= Base agility
|lu= Base luck
|location= Encounter location or obtain method
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|species = The Demon's species
|rank = The Demon's default rank
|size = The Demon's size
|speech= The Demon's Speech Pattern
|recruit = Whether or not the Demon can be recruited in battle, Y for yes and N for no.
|ap = Attack Power
|dp = Defense Power
|md = Magic Defense
|miv = Moon Influence Value
|move = Move value
|movetype = Ground, Hover, or Flying
|equipment= Equipment the Demon carries by default
|exp = Experience multiplier value
|gold = G dropped upon defeat
|mag = Magnetite dropped upon defeat
|drop = Item dropped upon defeat
|droprate = Drop rate of dropped item
|slash= Resistance to the Slash element; use S, A, B, C, D, E, or H
|pierce= Resistance to the Pierce element
|strike= Resistance to the Strike element
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|elec= Resistance to the Elec element
|force= Resistance to the Force element
|mind= Resistance to the Mind element
|nerve= Resistance to the Nerve element
|attackattribute = Basic attack attribute
|hit = Basic attack hit number
|range = Basic attack range
|magic= Known magic skills; use {{Skill}} to add skills
|arcana= Known Arcana skills; use {{Skill}} to add skills
}}
| Parameter | Notes |
|---|---|
| img | Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as
[[File:R {{PAGENAME}} Sprite.png]]. The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. |
| name | Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. |
| location | Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
|
| race, raceredirect | Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. |
| Resistances | Element resistance parameters have two sets of rows, which are filled with the in-game damage control/resist value: S, A, B, C, D, E, or H. The fractional value will automatically fill in based on input. See the Gameplay guidelines for full instruction on documenting resistances.
|
| Basic attack | The
attackattribute=, hit=, and range= parameters display information about the Demon's basic attack. See the Gameplay guidelines for full instruction on formatting basic attack information. |
| magic, arcana | Use Template:Skill to add skills and the level they are learned at. E.g.
{{Skill|R|Agi|-}}. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, cost, description (if available for that skill), and level learned at.Skill information is called from Module:Data/Skill/r. Arcana do not require learned levels. |
Code
- All parameters
{{R Enemy Demon Stats
|img=
|name=
|level=
|hp=
|mp=
|st=
|in =
|vi =
|ma=
|ag=
|lu=
|location=
|race=
|raceredirect=
|species =
|rank =
|size =
|speech=
|recruit =
|ap =
|dp =
|md =
|miv =
|move =
|movetype =
|equipment=
|exp =
|gold =
|mag =
|drop =
|droprate =
|slash=
|pierce=
|strike=
|fire=
|ice=
|elec=
|force=
|mind=
|nerve=
|attackattribute =
|hit =
|range =
|magic=
|arcana=
}}