Template:P5X Persona User Stats/Documentation

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Purpose

Stat table template used to document the stats of Persona users in Persona 5: The Phantom X.

For the stats of Personas, use Template:P5X Persona Stats instead.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameter Explanation

{{P5X Persona User Stats
|img= Image Override
|name= Name
|rating= Star Rating
|location= Obtain/Unlock Location
|persona= User's Persona
|element= Element
|role= Combat Role
|weapon= Equip Weapon Type
|gun= Gun Type
|hp= Base HP at Level 1
|sp= Base SP at Level 1
|atk= Base Attack at Level 1
|def= Base Defense at Level 1
|speed= Base Speed at Level 1
|statname= Specialized Stat Name
|stat= Base Specialized Stat Amount at Level 1
|maxhp= Base HP at Maximum Level
|maxsp= Base SP at Maximum Level
|maxatk= Base Attack at Maximum Level
|maxdef= Base Defense at Maximum Level
|maxspeed= Base Speed at Maximum Level
|maxstat= Base Specialized Stat Amount at Maximum Level
|a0name= Awareness Rank 0 Name
|a0des= Awareness Rank 0 Description
|a0gr= Awareness Rank 0 Growth Rate
|a1name= Awareness Rank 1 Name
|a1des= Awareness Rank 1 Description
|a1gr= Awareness Rank 1 Growth Rate
|a2name= Awareness Rank 2 Name
|a2des= Awareness Rank 2 Description
|a2gr= Awareness Rank 2 Growth Rate
|a3name= Awareness Rank 3 Name
|a3des= Awareness Rank 3 Description
|a3gr= Awareness Rank 3 Growth Rate
|a4name= Awareness Rank 4 Name
|a4des= Awareness Rank 4 Description
|a4gr= Awareness Rank 4 Growth Rate
|a5name= Awareness Rank 5 Name
|a5des= Awareness Rank 5 Description
|a5gr= Awareness Rank 5 Growth Rate
|a6name= Awareness Rank 6 Name
|a6des= Awareness Rank 6 Description
|a6gr= Awareness Rank 6 Growth Rate
|talent1= Talent 1 Name
|t1des1= Talent 1 Level 1 Description
|t1des2= Talent 1 Level 2 Description
|t1des3= Talent 1 Level 3 Description
|talent2= Talent 2 Name
|t2des1= Talent 2 Level 1 Description
|t2des2= Talent 2 Level 2 Description
|t2des3= Talent 2 Level 3 Description
|basic= Basic Attack Element
|hit= Amount of Basic Attack Hits
|ranged= Ranged Attack Element
|gunhit= Amount of Ranged Attack Hits
|ammo= Amount of Ammo for Ranged Attack
|gunrps= Amount of Ammo used each Ranged Attack
|guntarget= Target of Ranged Attack
|gunproperties= Special properties of Ranged Attack (such as scattering, inflicting status, etc.)
}}
Parameter Notes
img
Optional; not used when parameter is omitted. By default, the template will automatically add the Persona user's icon as File:P5X P5X Persona User Stats/Documentation Icon.png. The img= parameter can be used to input a different image type and/or subject name to call the sprite from. This should be used if the Persona user's in-game name differs from the article title, if the title has a discriminator in it, or if a different image type is required to display a character portrait.

If the stat table is to be transcluded onto another page, then the img= and name= parameters must be used.
name
Optional; not used when parameter is omitted. By default, the template will automatically render the Persona user's name the same as the article name. Use the name= parameter if the Persona user's name differs in-game or if the article title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the name= parameter must be used.
location
Optional; not used when parameter is omitted. Used for instances when a player must be unlocked through the story or through gacha. Lists where or when the character is made available.
statname
The statname= parameter represents the character's specialized stat, which grows alongside level.
  • Example: Ryuji Sakamoto's specialized stat is "Crit Mult" while Yui's specialized stat is "Crit Rate".
a1gr, a2gr, a3gr, a4gr, a5gr, a6gr
The % boost (expressed as its full value, i.e. 102 as opposed to 2) to HP, Attack, and Defense gained upon raising Awareness. If at any point the growth values are not the same across all three stats, an individual stat can be overridden using aXhp, aXatk, and aXdef, with X representing the Awareness level.
basic, hit
These parameters show the details concerning a character's basic attack. They default to Phys damage and 1 hit automatically, but can be adjusted with user input.

Code

All parameters
{{P5X Persona User Stats
|img=
|name=
|rating=
|location=
|persona=
|element=
|role=
|weapon=
|gun=
|hp=
|sp=
|atk=
|def=
|speed=
|statname=
|stat=
|maxhp=
|maxsp=
|maxatk=
|maxdef=
|maxspeed=
|maxstat=
|a0name=
|a0des=
|a0gr=
|a1name=
|a1des=
|a1gr=
|a2name=
|a2des=
|a2gr=
|a3name=
|a3des=
|a3gr=
|a4name=
|a4des=
|a4gr=
|a5name=
|a5des=
|a5gr=
|a6name=
|a6des=
|a6gr=
|talent1=
|t1des1=
|t1des2=
|t1des3=
|talent2=
|t2des1=
|t2des2=
|t2des3=
|basic=
|hit=
|ranged=
|gunhit=
|ammo=
|gunrps=
|guntarget=
|gunproperties=
}}

Example

{{P5X Persona User Stats
|name=Cattle
|rating={{Star|4}}
|location=Obtained through Story progression / Phantom Idol Contracts
|persona=[[Robroy]]
|element=Fire
|role=Medic
|weapon=Tonfa
|gun=Blowdart
|hp=250
|sp=100
|atk=70
|def=42
|speed=95
|statname=HP %
|maxhp=2812
|maxsp=100
|maxatk=788
|maxdef=475
|maxspeed=95
|maxstat=21.8%
|a0name=Redheaded Hero
|a0gr=100
|a0des=When using healing skills, grant Starfire l to the main target for 1 turn. After Starfire I ends, grant Starfire II for 1 turn.<br/>
Starfire I: Increase Attack by 4% of Lufel's Attack (up to 160).<br/>
Starfire II: Increase Attack by 8% of Lufel's Attack (up to 320).
|a1name=Owl Eyes
|a1des=At the start of battle, inflict Burn on the foe with the highest remaining HP. Also, increase allies' elemental ailment accuracy by 33% when they have Starfire.
|a1gr=101
|a2name=Nocturnal
|a2des=When healing an ally who has Starfire II, increase healing effect by 10%.
|a2gr=103
|a3name=Soaring Bird of Prey
|a3des=Increase the skill levels of Owl Fire and Owl Green by 2.
|a3gr=104
|a4name=Sheltering Wings of Light
|a4des=Highlight Enhanced: Increase party's Fire damage by 32% for 1 turn.
|a4gr=106
|a5name=Preening
|a5des=Increase the skill levels of Healing Satellite and Thief Tactics by 2.
|a5gr=108
|a5def=107
|a6name=Midnight Bonfire
|a6des=After Starfire II ends, gain Starfire III for 1 turn.<br/>
Starfire III: Increase Attack by 8% of Lufel's Attack, increase Fire damage by 20%, and increase healing received by 10%.
|a6gr=109
|talent1=Forest Sage
|t1des1=After attacking with a skill, grant {{Tt|Starfire|[Status] Allies healed using skills gain Starfire, increasing Attack for 1 turn.}} to up to 1 allies.
|t1des2=After attacking with a skill, grant {{Tt|Starfire|[Status] Allies healed using skills gain Starfire, increasing Attack for 1 turn.}} to up to 2 allies.
|t1des3=After attacking with a skill, grant {{Tt|Starfire|[Status] Allies healed using skills gain Starfire, increasing Attack for 1 turn.}} to up to 3 allies.
|talent2=Sparks of Support
|t2des1=Increase healing effect based on Lufel's max HP. The effect is maximized at 4000 HP, and healing effect will increase by 14.0%.
|t2des2=Increase healing effect based on Lufel's max HP. The effect is maximized at 8000 HP, and healing effect will increase by 28.0%.
|t2des3=Increase healing effect based on Lufel's max HP. The effect is maximized at 12000 HP, and healing effect will increase by 42.0%.
|fire=Str
|wind=Wk
|basic=Physical
|hit=1
|ammo=10
}}
Name ★ Rating
Cattle ★★★★
Location Obtained through Story progression / Phantom Idol Contracts
Persona Element Role Weapon Type Gun Type
Robroy Fire Medic Tonfa Blowdart
StatsStats assume Awareness 0.
HP SP Attack Defense Speed HP %Each party member has a specialty stat that is affected by level-ups.
Base 250 100 70 42 95 —
Max 2812 100 788 475 95 21.8%
Awareness
Rank Name Description HP Boost Atk Boost Def Boost
Redheaded Hero When using healing skills, grant Starfire l to the main target for 1 turn. After Starfire I ends, grant Starfire II for 1 turn.

Starfire I: Increase Attack by 4% of Lufel's Attack (up to 160).
Starfire II: Increase Attack by 8% of Lufel's Attack (up to 320).

100% 100% 100%
Owl Eyes At the start of battle, inflict Burn on the foe with the highest remaining HP. Also, increase allies' elemental ailment accuracy by 33% when they have Starfire. 101% 101% 101%
Nocturnal When healing an ally who has Starfire II, increase healing effect by 10%. 103% 103% 103%
Soaring Bird of Prey Increase the skill levels of Owl Fire and Owl Green by 2. 104% 104% 104%
Sheltering Wings of Light Highlight Enhanced: Increase party's Fire damage by 32% for 1 turn. 106% 106% 106%
Preening Increase the skill levels of Healing Satellite and Thief Tactics by 2. 108% 108% 107%
Midnight Bonfire After Starfire II ends, gain Starfire III for 1 turn.

Starfire III: Increase Attack by 8% of Lufel's Attack, increase Fire damage by 20%, and increase healing received by 10%.

109% 109% 109%
Talent
Talent Lv. CapEach Talent level, the Persona-User's level cap will increase to this amount. Skill Skill Description
Level 1 20 Forest Sage After attacking with a skill, grant Starfire[Status] Allies healed using skills gain Starfire, increasing Attack for 1 turn. to up to 1 allies.
Level 2 30 Forest Sage Lv. 2 After attacking with a skill, grant Starfire[Status] Allies healed using skills gain Starfire, increasing Attack for 1 turn. to up to 2 allies.
Level 3 40 Forest Sage Lv. 3 After attacking with a skill, grant Starfire[Status] Allies healed using skills gain Starfire, increasing Attack for 1 turn. to up to 3 allies.
Level 4 50 Sparks of Support Increase healing effect based on Lufel's max HP. The effect is maximized at 4000 HP, and healing effect will increase by 14.0%.
Level 5 60 Sparks of Support Lv. 2 Increase healing effect based on Lufel's max HP. The effect is maximized at 8000 HP, and healing effect will increase by 28.0%.
Level 6 70 Sparks of Support Lv. 3 Increase healing effect based on Lufel's max HP. The effect is maximized at 12000 HP, and healing effect will increase by 42.0%.
Level 7 80 — —
Basic Attack Element Hit(s)
Physical 1
Ranged Attack Element Hit(s) Ammo Rounds per shot Target PropertiesProperty names are unofficial names used for the sake of brevity.
Gun 1 10 1 Single enemy —