Template:MT2 Armor Listing

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Purpose

Used to create tables for listing armor equipment (helmets, body, gloves, boots, masks, and capes) in Digital Devil Story: Megami Tensei II on the Equipment in Digital Devil Story: Megami Tensei II page.

Usage

For stat increases or decreases,

Parameter Description
{{{1}}} The type of equipment (i.e. Helmet, Boots, etc.)
{{{2}}} The name of the armor, corresponding to whatever the listed name is in-game.
{{{3}}} The Defense stat the armor adds.
{{{4}}} The Charm stat the armor adds.
{{{5}}} The Agility Level of the armor.
{{{6}}} The gender restriction of the armor. Use Template:Gender for this parameter.
{{{7}}} The attribute affinity that the armor imparts. See Resistance Types in Digital Devil Story: Megami Tensei II and Template:Data/Type/MT2.
{{{8}}} Vitality stat. If changed, use Template:+ {{+|1}} or Template:- {{-|1}}, respectively. If not, input ±0.
{{{9}}} Intelligence stat. If changed, use Template:+ {{+|1}} or Template:- {{-|1}}, respectively. If not, input ±0.
{{{10}}} Attack stat. If changed, use Template:+ {{+|1}} or Template:- {{-|1}}, respectively. If not, input ±0.
{{{11}}} Agility stat. If changed, use Template:+ {{+|1}} or Template:- {{-|1}}, respectively. If not, input ±0.
{{{12}}} Luck stat. If changed, use Template:+ {{+|1}} or Template:- {{-|1}}, respectively. If not, input ±0.
{{{13}}} The amount of money the equipment can be purchased for.
{{{14}}} The amount of money the equipment can be sold for.
{{{15}}} Where or how the armor is obtained. The method of obtaining must be sorted into one of four types:
  • Shop: Can be purchased
  • Drop: Dropped by a defeated enemy in combat
  • Chest: Obtained from a chest
  • Event: Obtained through a story event or interacting with a character or object (with the exception of a chest)

After determining the method, use Template:Tt to list the specific ways to obtain the item via each method.

{{{16}}} Any additional effects related to the equipment not covered by other parameters. Input an emdash ()

Code

{{MT2 Armor Listing/Header}}
{{MT2 Armor Listing||||||||||||||||}}
|}

Example

{{MT2 Armor Listing/Header}}
{{MT2 Armor Listing|suit|[[Example 1]]|1|1|1|{{Gender|M}}||±0|±0|±0|±0|±0|100|100|{{Tt|Shop|Example}}|—}}
{{MT2 Armor Listing|gloves|[[Example 2]]|1|1|1|{{Gender|F}}||{{+|1}}|{{+|1}}|{{+|1}}|{{+|1}}|{{+|1}}|100|100|{{Tt|Chest|Example}}|—}}
{{MT2 Armor Listing|boots|[[Example 3]]|1|1|1|{{Gender|MF}}||{{-|1}}|{{-|1}}|{{-|1}}|{{-|1}}|{{-|1}}|100|100|{{Tt|Shop|Example}}, {{Tt|Drop|Example}}, {{Tt|Chest|Example}}, {{Tt|Event|Example}}|HP heals by 1 every step.}}
|}
Name DefDefense ChaCharm Agi LvAgility Level Gender Resist ViVitality InIntelligence AtAttack AgAgility LuLuck Buy Sell Obtain Effect
Example 1 1 1 1 ±0 ±0 ±0 ±0 ±0 100 100 ShopExample —
Example 2 1 1 1 +1 +1 +1 +1 +1 100 100 ChestExample —
Example 3 1 1 1 −1 −1 −1 −1 −1 100 100 ShopExample, DropExample, ChestExample, EventExample HP heals by 1 every step.