Template:DSRK1 Enemy Stats

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This article is about the stat template for enemy demons in Devil Summoner: Raidou Kuzunoha vs. the Soulless Army. For allied demons, see Template:DSRK1 Party Stats.

Purpose

Table template used to document the stats of enemy demons in Devil Summoner: Raidou Kuzunoha vs. the Soulless Army.

Usage

This template is to be used in the ==Gameplay== section on Demon pages. It can be used with <tabber></tabber> to catalog different versions of the demon (either ally or enemy), including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the game are not needed if the demon features identical stats and information in another table. The original version of the game is treated as default.

{{DSRK1 Enemy Stats
|name= Name
|level= Level
|st= Strength
|ma= Magic
|vi= Vitality
|lu= Luck
|loc1= Location (1)
|loc2= Location (2)
|loc3= Location (3)
|loc4= Location (4)
|order= Order
|hp= HP
|mp= MP
|exp= Experience Drop
|yen= Yen Drop
|mag= Magnetite Drop
|item1= Item Drop (1)
|item1rate= Item Drop Rate (1)
|item1= Item Drop (2)
|item1rate= Item Drop Rate (2)
|item1= Item Drop (3)
|item1rate= Item Drop Rate (3)
|item1= Item Drop (4)
|item1rate= Item Drop Rate (4)
|phys= Physical Resistance
|gun= Gun Resistance
|fire= Fire Resistance
|ice= Ice Resistance
|elec= Electric Resistance
|force= Force Resistance
|death= Death Resistance
|mind= Mind Resistance
|almighty= Almighty Resistance
|physfrac= Physical Resistance (Fractional)
|gunfrac= Gun Resistance (Fractional)
|firefrac= Fire Resistance (Fractional)
|icefrac= Ice Resistance (Fractional)
|elecfrac= Electric Resistance (Fractional)
|forcefrac= Force Resistance (Fractional)
|deathfrac= Death Resistance (Fractional)
|mindfrac= Mind Resistance (Fractional)
|almightyfrac= Almighty Resistance (Fractional)
|physrigid= Physical Resistance to Flinching
|gunrigid= Gun Resistance to Flinching
|firerigid= Fire Resistance to Flinching
|icerigid= Ice Resistance to Flinching
|elecrigid= Electric Resistance to Flinching
|forcerigid= Force Resistance to Flinching
|deathrigid= Death Resistance to Flinching
|mindrigid= Mind Resistance to Flinching
|almightyrigid= Almighty Resistance to Flinching
|skills= Skills
}}

The name of the template is set up so that it automatically calls the name of the page the template is being used on. By chance, if the name of the demon is not shared with the page it's on use the parameter name= parameter to choose a specific one.

The loc1= parameter is used to record where (or how) a demon can be found. If the demon appears in a Dark World version of an area, render the name as "AREA (Dark)". If a demon appears in multiple dungeons use the conditional parameters loc2=, loc3=, and loc4=. These parameters only appear in the template when called so only use these parameters if a demon appears in multiple areas. Only use one parameter per area.

The order= parameter is set up so that the name of whatever Order is typed into it will automatically be linked to it's page.

The exp=, yen=, mag=, item1=, and item1rate= parameters are used to track the valuables that the demon drops upon defeat. When inputting a number value for exp=, yen=, and mag= do not add the associated symbol for the subject.

If a demon drops multiple instances of one object at once (i.e. bullets), list the specific amount dropped. When rendering the amount of the object use the template {{x}} instead of the letter x.

  • Normal {{x}}5

If a demon has a chance of dropping multiple different items, use the conditional parameters item2=, item3=, and item4=. These parameters only appear in the template when called so only use these parameters if a demon appears in multiple areas. Only use one parameter per item (except multiple instances of a single item). Each item parameter has an associated drop rate parameter denoted by their number (i.e. item1rate=, item2rate=, etc.) Simply input the number value without the percentage symbol for this parameter.

The frac parameters (i.e. physfrac=, firefrac=, etc.) are used to represent the damage modifier for resistances. They are set to 1 by default.

The rigid parameters (i.e. physrigid=, firerigid=, etc.) are used to represent "Rigid", which determines whether a demon will flinch when hit with a specific element. If a demon is considered Rigid towards a specific element, simply input "Rgd".

The skills= parameter uses Template:Skill for displaying skill information.

Code

{{DSRK1 Enemy Stats
|name= 
|level= 
|st= 
|ma= 
|vi= 
|lu= 
|loc1= 
|loc2= 
|loc3= 
|loc4= 
|order= 
|hp= 
|mp= 
|exp= 
|yen= 
|mag= 
|item1= 
|item1rate= 
|item2= 
|item2rate= 
|item3= 
|item3rate= 
|item4= 
|item4rate= 
|phys= 
|gun=
|fire= 
|ice= 
|elec=
|force= 
|death= 
|mind= 
|almighty= 
|physfrac= 
|gunfrac= 
|firefrac= 
|icefrac= 
|elecfrac= 
|forcefrac= 
|deathfrac= 
|mindfrac= 
|almightyfrac= 
|physrigid= 
|gunrigid=
|firerigid= 
|icerigid= 
|elecrigid=
|forcerigid= 
|deathrigid= 
|mindrigid= 
|almightyrigid= 
|skills= 
}}

Examples

{{DSRK1 Enemy Stats
|name= Pyro Jack
|level= 10
|st= 5
|ma= 11
|vi= 7
|lu= 6
|loc1= [[Daidouji Basement]]
|loc2= [[Ginza-Cho]]
|order= Pyro
|hp= 190
|mp= 168
|exp= 9
|yen= 20
|mag= 12
|item1=Ice {{x}}5
|item1rate= 10
|fire= Drn
|ice= Wk
|icefrac= 11/2
|skills= 
{{Skill|DSRK1|Agi}}
{{Skill|DSRK1|Pulinpa}}
}}