Shin Megami Tensei IV: Difference between revisions

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''IV'' breaks away from the labyrinthine dungeon crawling seen in previous entries in favor of semi-open environments whose surroundings can be interacted with, such as climbing ladders, crawling through tunnels, and the like. However, ''IV'' also introduces [[Demon Domain]]s which function as mazes with a boss at the end. During exploration, Flynn can search Relic Spots for [[Relic]]s of varying rarity that can be sold. Some Relics are necessary for Challenge Quests as well. Unlike the random encounters found in previous games, ''IV'' instead introduces visible enemies that appear as moving silhouettes of blue pixels and will attack when Flynn nears close. This can result in surprise attacks if Flynn is ambused by one; however, Flynn can also inflict preemptive damage onto an opposing party if he strikes a demon first with his weapon.
''IV'' breaks away from the labyrinthine dungeon crawling seen in previous entries in favor of semi-open environments whose surroundings can be interacted with, such as climbing ladders, crawling through tunnels, and the like. However, ''IV'' also introduces [[Demon Domain]]s which function as mazes with a boss at the end. During exploration, Flynn can search Relic Spots for [[Relic]]s of varying rarity that can be sold. Some Relics are necessary for Challenge Quests as well. Unlike the random encounters found in previous games, ''IV'' instead introduces visible enemies that appear as moving silhouettes of blue pixels and will attack when Flynn nears close. This can result in surprise attacks if Flynn is ambused by one; however, Flynn can also inflict preemptive damage onto an opposing party if he strikes a demon first with his weapon.


As with previous ''Shin Megami Tensei'' games, ''IV'' features an integrated [[Alignment]] system based on the Law-Neutral-Chaos scale. This system ties with the game's story progression and revolves around Flynn's responses to characters as well as his actions taken during certain quests, which will either increase his Alignment score towards Law or Chaos. These decisions will ultimately determine the game's ending route. Unlike some previous games, ''IV'' does not impose any restrictions to equipment nor affect demon availability based on Flynn's current Alignment.
As with previous ''Shin Megami Tensei'' games, ''IV'' features an integrated [[Alignment]] system based on the Law-Neutral-Chaos scale. This system ties with the game's story progression and revolves around Flynn's responses to characters as well as his actions taken during certain quests, which will increase his Alignment score towards either Law or Chaos. These decisions will ultimately determine the game's ending route. Unlike some previous games, ''IV'' does not impose any restrictions to equipment nor affect demon availability based on Flynn's current Alignment.


==Updates==
==Updates==
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==Nomenclature==
==Nomenclature==
{{Names
{{Names
|ja= 真・女神転生IV
|ja= 真・女神転生IV ''Shin Megami Tensei Fō''
|jaM= True Goddess Reincarnation IV
|jaM= True Goddess Reincarnation IV
|zhS=  
|zhS=  

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