Template:SMT1 Demon Stats/Documentation: Difference between revisions

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(Created page with "==Purpose== Table template used to document the stats of standard enemy encounters from {{Link|Game|SMT1}}. If a demon has This template should use the English localized entries where available. For games that were never localized or individual entries that did not receive an official translation (such as the case with certain Demons in {{Link|Game|smti}}), the original Japanese entry should instead be used. Use Template:DescTransl for displaying both the Japane...")
 
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==Purpose==
==Purpose==
Table template used to document the stats of standard enemy encounters from {{Link|Game|SMT1}}.  
Table template used to document the stats of standard enemy encounters from {{Link|Game|SMT1}}.  
If a demon has
This template should use the English localized entries where available. For games that were never localized or individual entries that did not receive an official translation (such as the case with certain Demons in {{Link|Game|smti}}), the original Japanese entry should instead be used. Use [[Template:DescTransl]] for displaying both the Japanese entry and a translation.


==Usage==
==Usage==
This template is to be used in the <code><nowiki>==Compendium==</nowiki></code> section on Demon pages. By default, the table is spread out. It can be collapsed by adding the parameter <code><nowiki>collapse=</nowiki></code> with any value (such as 1 or y). '''If a page has more than five entries, the table must be made collapsed.'''
This template is to be used in the <code><nowiki>==Gameplay==</nowiki></code> section on Demon and Character pages. It can be used with <code><nowiki><tabber></tabber></nowiki></code> to catalog different versions of the enemy, including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the game are not needed if the demon features identical stats and information in another table. The original version of the game is treated as default.  
 
Game parameters in the template should be omitted if a Demon does not appear in that game or has no entry in that. If a Demon has no entries whatsoever, the Compendium section should be omitted.
 
Remasters and remakes of games are included to cover new Demons introduced in that version, or if the entry differs between both versions. If the entries are identical between versions, do not use both parameters and instead delegate the entry to the original game.
 
 
[[Template:SkillOld]]
 


<pre>{{SMT1 Demon Stats
<pre>{{SMT1 Demon Stats
|img= Image Name (Put Version of Game and Name of Demon)
|img= Image Name  
|name= Name
|name= Name
|level= Level
|level= Level
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|hp= HP
|hp= HP
|mp= MP
|mp= MP
|cost= Cost of Summoning (Put Yen or Macca Sign)
|cost= Cost of Summoning  
|cp= CP
|cp= CP
|hit= Number of Hits
|hit= Number of Hits
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|m-atk= Magical Attack
|m-atk= Magical Attack
|m-efc= Magical Effect
|m-efc= Magical Effect
|resist= Resist Type (01 - 36)
|resist= Resist Type  
|moon= Moon Phase Aggression
|moon= Moon Phase Aggression
|drop= Item Drop
|drop= Item Drop
|resistdes= Resistance Description (Use if different from the default, or if the version you're referencing for the demon has no resistance description)
|resistdes= Resistance Description  
|magic= Magic Skills
|magic= Magic Skills
|extra= Extra Skills
|extra= Extra Skills
}}</pre>
}}</pre>
The <code><nowiki>img=</nowiki></code> parameter used to call the enemy's sprite. In the template's code it's set up as <code><nowiki>[[File:SMT1 {{{img|}}} Sprite.png]]</nowiki></code>, so you simply have to write the version of the game and the name of the enemy.
The <code><nowiki>cost=</nowiki></code> parameter only requires listing the macca or yen symbol depending on when the enemy is featured during the game. If they appear before the [[Great Cataclysm]], use the yen symbol.
In all of the Super Famicom [[Shin Megami Tensei (Series)|Shin Megami Tensei]] games, demons do not have unique weaknesses. They all pull from a shared pool of preset weakness spreads, here called "Resistance Type". The original {{Link|Game|SMT1}} features 36 types. The <code><nowiki>resist=</nowiki></code> parameter only requires the number identified the weakness spread used by the demon being cataloged. Each type is associated with it's own resistance description, but if the description for a given demon does not match the default, or if you're cataloging a demon from a specific version of {{Link|Game|SMT1}} that does not contain resistance descriptions, you can add a unique one using the <code><nowiki>resistdes=</nowiki></code> parameter.
The <code><nowiki>magic=</nowiki></code> and <code><nowiki>extra=</nowiki></code> parameters use [[Template:SkillOld]] for displaying skill information.


===Code===
===Code===

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