Shin Megami Tensei: Nine: Difference between revisions

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'''''Shin Megami Tensei: Nine''''', stylized as '''''Shin Megami Tensei NINE''''', is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002. The name ''Nine'' is in reference to the game's nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other ''Shin Megami Tensei'' games (on the Law-Chaos axis only).
'''''Shin Megami Tensei: Nine''''', stylized as '''''Shin Megami Tensei NINE''''', is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.


To date, ''Nine'' has not seen an official release outside of Japan nor a translation patch.
To date, ''Nine'' has not seen an official release outside of Japan nor a translation patch.
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==Synopsis==
==Synopsis==
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''Shin Megami Tensei: Nine'' starts in the year 2028.<ref>{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}</ref>
''Shin Megami Tensei: Nine'' starts in the year 2028.<ref>{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}</ref> Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s,<ref name=":0">Gaming Intelligence Agency 17/02/2002, "Cozy Okada discusses Shin Megami Tensei Nine", [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived]. </ref> including several districts like Shinjuku, Shibuya and Ikebukuro.
{{SeePlot}}
{{SeePlot}}


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==Development==
==Development==
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Announced on August 27th 2001 at the Xbox Conference Summer 2001 as ''Shin Megami Tensei: Online'',<ref>RPGFan News 27/08/2001, "Shin Megami Tensei Online Announced for the Xbox", [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].</ref> it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.<ref name=":0" /> The project was renamed to ''Shin Megami Tensei: Nine'' in the Famitsu Xbox volume 2 of February 2002.<ref>RPGFan News 16/02/2002, "Shin Megami Tensei Online Renamed Shin Megami Tensei Nine", [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].</ref><ref>Retromags "[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]".</ref> The new name is reference to the game's nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other ''Shin Megami Tensei'' games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could "experience a story with real meaning to them".<ref name=":0" /> The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment.


==Nomenclature==
==Nomenclature==
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==Gallery==
==Gallery==
{{SeeGallery}}
{{SeeGallery}}
== Trivia ==
* ''Nine'' was the first ''Megami Tensei'' game for an Xbox console, and the only one until ''[[Persona 4 Arena]]'' released for the Xbox 360 in 2012. It was the first and the only ''Shin Megami Tensei'' game for an Xbox console until ''[[Shin Megami Tensei V: Vengeance]]'', which released for Xbox One and the Xbox Series X/S in 2024.
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.


==References==
==References==
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