Naoto Shirogane: Difference between revisions

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Naoto is a playable party member in {{Link|Game|P4}}, joining the party on October 6th, 2011. In combat, Naoto wields a handgun alongside the [[Persona (Concept)|Persona]] [[Sukuna-Hikona]]. Sukuna-Hikona allows Naoto to access Light and Dark instant-kill skills, alongside high-level Physical and Almighty attacks, and the Mind Charge buff. Upon completion of the [[Fortune (Arcana|Fortune]] Social Link, Naoto's Persona will evolve to [[Yamato-Takeru]].
Naoto is a playable party member in {{Link|Game|P4}}, joining the party on October 6th, 2011. In combat, Naoto wields a handgun alongside the [[Persona (Concept)|Persona]] [[Sukuna-Hikona]]. Sukuna-Hikona allows Naoto to access Light and Dark instant-kill skills, alongside high-level Physical and Almighty attacks, and the Mind Charge buff. Upon completion of the [[Fortune (Arcana|Fortune]] Social Link, Naoto's Persona will evolve to [[Yamato-Takeru]].
===''Persona 4 Arena Ultimax''===
===''Persona 4 Arena Ultimax''===
Naoto appears as a playable character alongside the rest of the Investigation Team in {{Link|Game|P4A}} {{Link|Game|P4AU}}. Unique in many ways, Naoto's game plan changes depending on the situation. Guns, traps, and powerful anti-airs help keep the opponent away when Naoto does not want them to be close, while powerful lunges and normal attacks allow Naoto to play offensively. Additionally, when fighting Naoto, a Fate gauge is placed innately on the opponent, which starts at 13 and goes down after certain attacks are used. Reducing the Fate gauge to zero will allow Naoto to utilize [[Hamaon]] and [[Mudoon]], supers that instantly kill the opponent. Generally, Naoto is a strong character with tools to deal with many situations, though these strengths are offset by Naoto's meter dependence and resource management.</br>
Naoto appears as a playable character alongside the rest of the Investigation Team in {{Link|Game|P4A}} and {{Link|Game|P4AU}}. Unique in many ways, Naoto's game plan changes depending on the situation. Guns, traps, and powerful anti-airs help keep the opponent away when Naoto does not want them to be close, while powerful lunges and normal attacks allow Naoto to play offensively. Additionally, when fighting Naoto, a Fate gauge is placed innately on the opponent, which starts at 13 and goes down after certain attacks are used. Reducing the Fate gauge to zero will allow Naoto to utilize [[Hamaon]] and [[Mudoon]], supers that instantly kill the opponent. Generally, Naoto is a strong character with tools to deal with many situations, though these strengths are offset by Naoto's meter dependence and resource management.</br>
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'''Move List'''</br>
'''Move List'''</br>

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