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(Created page with "{{Stub|reason=Missing numbers and SMT5V.}} {{PAGENAME}} is a recurring mechanic in the ''Megami Tensei'' franchise. ==Overview== Skill Affinities are a predisposition to certain skills or Skill Attributes, affecting their effectiveness and cost. They are represented by numbers: zero indicates a neutral disposition, positive numbers indicate a beneficial disposition and negative numbers indicate a detrimental disposition. These numbers are a...") |
(Added SMT4A and most of SMT5) |
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{{Stub|reason=Missing numbers | {{Stub|reason=Missing SMT4 and some SMT5 numbers.}} | ||
{{PAGENAME}} is a recurring mechanic in the [[Megami Tensei (Franchise)|''Megami Tensei'' franchise]]. | '''{{PAGENAME}}''', also called '''Skill Potential''', is a recurring mechanic in the [[Megami Tensei (Franchise)|''Megami Tensei'' franchise]]. | ||
==Overview== | ==Overview== | ||
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==Mechanics by Game== | ==Mechanics by Game== | ||
==={{link|game|SMT4}}=== | ==={{link|game|SMT4}}=== | ||
In ''Shin Megami Tensei IV'', only [[Flynn]] has Skill Affinities, and only to specific skills instead of entire Attributes. During a Whisper event, if the demon can teach a skill that Flynn already knows, that skill will | In ''Shin Megami Tensei IV'', only [[Flynn]] has Skill Affinities, and only to specific skills instead of entire Attributes. During a Whisper event, if the demon can teach a skill that Flynn already knows, that skill will automatically have its Affinity increased by 1. | ||
==={{link|game|SMT4A}}=== | ==={{link|game|SMT4A}}=== | ||
In ''Shin Megami Tensei IV: Apocalypse'', demons have Skill Affinities that vary between -5 and +5 (inclusive) for the [[Healing]] and [[Support]] attributes or -9 and +9 for all other attributes. Similarly to ''Shin Megami Tensei IV'', [[Nanashi]] will gain Affinity towards individual skills via Whisper events if he could receive a duplicate skill. | In ''Shin Megami Tensei IV: Apocalypse'', demons have Skill Affinities that vary between -5 and +5 (inclusive) for the [[Healing]] and [[Support]] attributes or -9 and +9 for all other attributes. Similarly to ''Shin Megami Tensei IV'', [[Nanashi]] will gain Affinity towards individual skills via Whisper events if he could receive a duplicate skill. | ||
{| class="wikitable" | |||
|+ ''SMT4A'' Skill Affinities | |||
! Affinity !! Attack !! Ailment !! Healing !! Support | |||
|- | |||
| -9 || Damage: 10%<br/>Cost: 100% || Rate: 10%<br/>Cost: 100% | |||
|- | |||
| -8 || Damage: 20%<br/>Cost: 100% || Rate: 20%<br/>Cost: 100% | |||
|- | |||
| -7 || Damage: 30%<br/>Cost: 100% || Rate: 30%<br/>Cost: 100% | |||
|- | |||
| -6 || Damage: 40%<br/>Cost: 100% || Rate: 40%<br/>Cost: 100% | |||
|- | |||
| -5 || Damage: 50%<br/>Cost: 100% || Rate: 50%<br/>Cost: 100% || Healing: 100%<br/>Cost: 150% || Cost: 150% | |||
|- | |||
| -4 || Damage: 60%<br/>Cost: 100% || Rate: 60%<br/>Cost: 100% || Healing: 100%<br/>Cost: 140% || Cost: 140% | |||
|- | |||
| -3 || Damage: 70%<br/>Cost: 100% || Rate: 70%<br/>Cost: 100% || Healing: 100%<br/>Cost: 130% || Cost: 130% | |||
|- | |||
| -2 || Damage: 80%<br/>Cost: 100% || Rate: 80%<br/>Cost: 100% || Healing: 100%<br/>Cost: 120% || Cost: 120% | |||
|- | |||
| -1 || Damage: 90%<br/>Cost: 100% || Rate: 90%<br/>Cost: 100% || Healing: 100%<br/>Cost: 110% || Cost: 110% | |||
|- | |||
| 0 || Damage: 100%<br/>Cost: 100% || Rate: 100%<br/>Cost: 100% || Healing: 100%<br/>Cost: 100% || Cost: 100% | |||
|- | |||
| +1 || Damage: 110%<br/>Cost: 100% || Rate: 105%<br/>Cost: 100% || Healing: 115%<br/>Cost: 100% || Cost: 90% | |||
|- | |||
| +2 || Damage: 110%<br/>Cost: 90% || Rate: 105%<br/>Cost: 90% || Healing: 115%<br/>Cost: 90% || Cost: 80% | |||
|- | |||
| +3 || Damage: 120%<br/>Cost: 90% || Rate: 110%<br/>Cost: 90% || Healing: 130%<br/>Cost: 90% || Cost: 70% | |||
|- | |||
| +4 || Damage: 130%<br/>Cost: 90% || Rate: 115%<br/>Cost: 90% || Healing: 145%<br/>Cost: 90% || Cost: 60% | |||
|- | |||
| +5 || Damage: 130%<br/>Cost: 80% || Rate: 115%<br/>Cost: 80% || Healing: 145%<br/>Cost: 80% || Cost: 50% | |||
|- | |||
| +6 || Damage: 140%<br/>Cost: 80% || Rate: 120%<br/>Cost: 80% | |||
|- | |||
| +7 || Damage: 150%<br/>Cost: 80% || Rate: 125%<br/>Cost: 80% | |||
|- | |||
| +8 || Damage: 160%<br/>Cost: 80% || Rate: 130%<br/>Cost: 80% | |||
|- | |||
| +9 || Damage: 170%<br/>Cost: 80% || Rate: 135%<br/>Cost: 80% | |||
|} | |||
==={{link|game|SMT5}}=== | ==={{link|game|SMT5}}=== | ||
In ''Shin Megami Tensei V'', demons have Skill Affinities that vary between -5 and +5 (inclusive) for the [[Healing]] and [[Support]] attributes or -9 and +9 for all other attributes. The [[Nahobino]] can increase his Skill Affinities via [[Miracles]]. | In ''Shin Megami Tensei V'', demons have Skill Affinities that vary between -5 and +5 (inclusive) for the [[Healing]] and [[Support]] attributes or -9 and +9 for all other attributes, though no Demons possess Ailment -8 or any -9. The [[Nahobino]] can increase his Skill Affinities via [[Miracles]]. Additionally, the [[Omagatoki: Potential]] [[Magatsuhi Skills|Magatsuhi Skill]] maximizes the party's Skill Affinities during the turn it is used and several [[Innate Skill]]s interact with Skill Potential. | ||
{| class="wikitable" | |||
|+ ''SMT4A'' Skill Affinities | |||
! Affinity !! Attack !! Ailment !! Healing !! Support | |||
|- | |||
| -9 || Damage: 45%<br/>Cost: ? || Rate: 40%<br/>Cost: ? | |||
|- | |||
| -8 || Damage: 53%<br/>Cost: ? || Rate: 50%<br/>Cost: ? | |||
|- | |||
| -7 || Damage: 57%<br/>Cost: 145% || Rate: 55%<br/>Cost: 145% | |||
|- | |||
| -6 || Damage: 61%<br/>Cost: 140% || Rate: 60%<br/>Cost: 140% | |||
|- | |||
| -5 || Damage: 65%<br/>Cost: 135% || Rate: 65%<br/>Cost: 135% || Healing: 60%<br/>Cost: 160% || Cost: 160% | |||
|- | |||
| -4 || Damage: 75%<br/>Cost: 125% || Rate: 75%<br/>Cost: 125% || Healing: 75%<br/>Cost: 150% || Cost: 150% | |||
|- | |||
| -3 || Damage: 80%<br/>Cost: 120% || Rate: 80%<br/>Cost: 120% || Healing: 80%<br/>Cost: 140% || Cost: 140% | |||
|- | |||
| -2 || Damage: 85%<br/>Cost: 115% || Rate: 85%<br/>Cost: 115% || Healing: 85%<br/>Cost: 130% || Cost: 130% | |||
|- | |||
| -1 || Damage: 90%<br/>Cost: 110% || Rate: 90%<br/>Cost: 110% || Healing: 90%<br/>Cost: 120% || Cost: 120% | |||
|- | |||
| 0 || Damage: 100%<br/>Cost: 100% || Rate: 100%<br/>Cost: 100% || Healing: 100%<br/>Cost: 100% || Cost: 100% | |||
|- | |||
| +1 || Damage: 110%<br/>Cost: 90% || Rate: 110%<br/>Cost: 90% || Healing: 110%<br/>Cost: 85% || Cost: 85% | |||
|- | |||
| +2 || Damage: 115%<br/>Cost: 87% || Rate: 115%<br/>Cost: 87% || Healing: 115%<br/>Cost: 80% || Cost: 80% | |||
|- | |||
| +3 || Damage: 120%<br/>Cost: 84% || Rate: 120%<br/>Cost: 84% || Healing: 120%<br/>Cost: 75% || Cost: 75% | |||
|- | |||
| +4 || Damage: 125%<br/>Cost: 81% || Rate: 125%<br/>Cost: 81% || Healing: 125%<br/>Cost: 70% || Cost: 70% | |||
|- | |||
| +5 || Damage: 135%<br/>Cost: 75% || Rate: 135%<br/>Cost: 75% || Healing: 140%<br/>Cost: 60% || Cost: 60% | |||
|- | |||
| +6 || Damage: 139%<br/>Cost: 72% || Rate: 140%<br/>Cost: 72% | |||
|- | |||
| +7 || Damage: 143%<br/>Cost: 69% || Rate: 145%<br/>Cost: 69% | |||
|- | |||
| +8 || Damage: 147%<br/>Cost: 66% || Rate: 150%<br/>Cost: 66% | |||
|- | |||
| +9 || Damage: 155%<br/>Cost: 60% || Rate: 160%<br/>Cost: 60% | |||
|} | |||
==Nomenclature== | ==Nomenclature== |
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