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It is possible to add a different subject name to the file name by using the <code>img=</code> parameter. This should be used if the Demon's name differs from its article title, or if the article title has a discriminator in it. For instance, adding <code>img=Feng Huang</code> to a stat table will make it so that the table will specifically search for and add an image with this subject name. | It is possible to add a different subject name to the file name by using the <code>img=</code> parameter. This should be used if the Demon's name differs from its article title, or if the article title has a discriminator in it. For instance, adding <code>img=Feng Huang</code> to a stat table will make it so that the table will specifically search for and add an image with this subject name. | ||
====Stats==== | |||
In this context, "stats" refer to the inherent data with each character that are often used for battle. This can include the common array of stat values: Level, HP, MP, Strength, Dexterity, Vitality, Magic, Agility, Luck, etc. This also includes miscellaneous data such as Race, behavioral types such as [[Speech Pattern]] or [[Moon Phase]], associative summoning costs, and so on. | |||
Stat data are added simply by entering them into their appropriate parameters. Stats that have a visual gauge in-game will also have these rendered automatically. Some stat parameters in stat tables are optional; if a particular stat is not applicable to a subject, its parameter should be omitted from usage. This will either hide the parameter or otherwise add an em dash to denote as non-applicable. | |||
Stats that can grow or change should only reflect the base / default value inherent to the subject. | |||
Stats should always preferably be taken straight from the games wherever possible, such as from a status screen for allies or from an Analyze screen for enemies and bosses. Other times, especially for enemies / bosses with hidden values, this may require data-mining. If you are unable to retrieve certain information yourself, you should mark unknown fields with "?" and tag the game's section with [[Template:Research]] to request that the data be found and added by another. Data can also be taken from verified guides as well. | |||
Bear in mind that in many ''Megami Tensei'' games, '''ally and enemy Demons often have different stats, resistances, and/or skill sets''' and should not be assumed to always be identical unless verified. It is for this reason that that the wiki usually splits ally and enemy stat tables. | |||
====Locations==== | |||
A subject's encounter location (or how it is obtained) can be added to the <code>location=</code> parameter. This should merely state the name of the location with a link to its page, immediately followed by any floor numbers. For example: <code><nowiki>location=[[Daedalus Tower]] 1F</nowiki></code>. For allied subjects who can only be obtained through certain means, the location parameter can also be used to briefly describe the method. Examples: <code><nowiki>location=[[Fusion]] only</nowiki></code> (for standard fusions), <code><nowiki>location=[[Fusion Accident]]</nowiki></code>, <code><nowiki>location=Event at [[Old Suidobashi]]</nowiki></code>, <code><nowiki>location=Clear "[[Osiris' Resurrection]]"</nowiki></code> (for sidequests). | |||
Otherwise, the location parameter must be kept concise and be no longer than a short sentence. Any locations that would require a lengthier explanation should be explained outside of and prior to the stat table. | |||
If a subject appears in more than one location, the earliest appearance should be added to the parameter. Subsequent locations can be added to an [[Template:Exp|Exp tooltip]] after the initial appearance. For example: <code><nowiki>{{Exp|Location 2F-3F<br/>Location 5F, 7F}}</nowiki></code>. | |||
====Resistances==== | |||
==Formatting== | ==Formatting== |