Module:Data/Type/mt2
Jump to navigation
Jump to search
Resistance data table for Digital Devil Story: Megami Tensei II.
local elementList = {
"gun", "sword", "fire", "ice", "electric", "light", "force", "bind", "dark", "nerve", "mind"
}
local elementLinks = {
gun = [[Gun (Attribute)|Gun]],
sword = [[Sword (Attribute)|Sword]],
fire = [[Fire]],
ice = [[Ice]],
electric = [[Electric]],
light = [[Light]],
force = [[Force]],
bind = [[Bind (Attribute)|Bind]],
dark = [[Dark]],
nerve = [[Nerve]],
mind = [[Mind]]
}
local resistanceTypes = {
["1"] = {
gun = "1/4",
sword = "1/2",
fire = "Rp",
ice = "1/4",
electric = "1/2",
light = "3/8",
force = "1/4",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["2"] = {
gun = "1/4",
sword = "1/2",
fire = "Dr",
ice = "5/8",
electric = "1/4",
light = "5/8",
force = "Rp",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["3"] = {
gun = "3/8",
sword = "1",
fire = "1/2",
ice = "1/2",
electric = "1",
light = "1",
force = "1/2",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["4"] = {
gun = "1/2",
sword = "1",
fire = "5/8",
ice = "2",
electric = "1/2",
light = "1/4",
force = "1/2",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["5"] = {
gun = "3/4",
sword = "1",
fire = "Dr",
ice = "2.5",
electric = "3/4",
light = "1/4",
force = "3/4",
bind = "1/4",
dark = "1/2",
nerve = "1/8",
mind = "7/8",
},
["6"] = {
gun = "3/4",
sword = "1",
fire = "3/4",
ice = "5/8",
electric = "3/4",
light = "1",
force = "7/8",
bind = "3/4",
dark = "3/4",
nerve = "3/8",
mind = "1",
},
["7"] = {
gun = "1/4",
sword = "Rp",
fire = "1",
ice = "1",
electric = "1",
light = "1",
force = "1",
bind = "3/4",
dark = "3/4",
nerve = "1/8",
mind = "3/4",
},
["8"] = {
gun = "1/4",
sword = "3/4",
fire = "3/4",
ice = "1/4",
electric = "7/8",
light = "1",
force = "3/4",
bind = "1",
dark = "Rp",
nerve = "Nu",
mind = "7/8",
},
["9"] = {
gun = "1/8",
sword = "3/4",
fire = "3/4",
ice = "3/8",
electric = "Dr",
light = "2",
force = "3/4",
bind = "70",
dark = "Nu",
nerve = "Nu",
mind = "1",
},
["10"] = {
gun = "1/4",
sword = "3/4",
fire = "1",
ice = "1/4",
electric = "Dr",
light = "2.5",
force = "7/8",
bind = "3/4",
dark = "Nu",
nerve = "Nu",
mind = "1",
},
["11"] = {
gun = "1/2",
sword = "1",
fire = "2.5",
ice = "3/8",
electric = "Dr",
light = "3",
force = "1",
bind = "1",
dark = "Nu",
nerve = "Nu",
mind = "1",
},
["12"] = {
gun = "3/4",
sword = "1",
fire = "1.5",
ice = "Dr",
electric = "3/4",
light = "3/8",
force = "7/8",
bind = "7/8",
dark = "5/8",
nerve = "1/2",
mind = "1",
},
["13"] = {
gun = "1",
sword = "3/4",
fire = "Dr",
ice = "2",
electric = "3/4",
light = "3/4",
force = "7/8",
bind = "3/4",
dark = "3/4",
nerve = "7/8",
mind = "1.5",
},
["14"] = {
gun = "1",
sword = "3/4",
fire = "2",
ice = "Dr",
electric = "3/4",
light = "7/8",
force = "7/8",
bind = "3/4",
dark = "3/4",
nerve = "5/8",
mind = "1",
},
["15"] = {
gun = "1/4",
sword = "1",
fire = "1/2",
ice = "Nu",
electric = "5/8",
light = "1.5",
force = "5/8",
bind = "1/2",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["16"] = {
gun = "1",
sword = "3/4",
fire = "1",
ice = "1",
electric = "1",
light = "3/8",
force = "1",
bind = "1",
dark = "3/4",
nerve = "1",
mind = "1",
},
["17"] = {
gun = "1",
sword = "1/4",
fire = "1",
ice = "1",
electric = "2",
light = "Nu",
force = "1",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["18"] = {
gun = "1",
sword = "1/2",
fire = "1",
ice = "1",
electric = "1.5",
light = "1/8",
force = "1",
bind = "7/8",
dark = "1",
nerve = "1",
mind = "2.5",
},
["19"] = {
gun = "1/4",
sword = "1",
fire = "1.5",
ice = "1/2",
electric = "1/2",
light = "3/4",
force = "3/4",
bind = "Nu",
dark = "Nu",
nerve = "1/8",
mind = "7/8",
},
["20"] = {
gun = "Nu",
sword = "3/4",
fire = "3",
ice = "2",
electric = "1/2",
light = "3/4",
force = "1/4",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["21"] = {
gun = "1",
sword = "3/4",
fire = "2",
ice = "1.5",
electric = "1",
light = "1/4",
force = "1",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["22"] = {
gun = "1",
sword = "1/2",
fire = "1",
ice = "1",
electric = "1.5",
light = "1/2",
force = "1",
bind = "1",
dark = "3/4",
nerve = "5/8",
mind = "1",
},
["23"] = {
gun = "3/4",
sword = "1",
fire = "3/4",
ice = "3/4",
electric = "1/2",
light = "7/8",
force = "5/8",
bind = "1",
dark = "Nu",
nerve = "3/4",
mind = "1",
},
["24"] = {
gun = "1/4",
sword = "1",
fire = "Rp",
ice = "2.5",
electric = "3/8",
light = "1/4",
force = "3/8",
bind = "3/8",
dark = "3/8",
nerve = "3/8",
mind = "1",
},
["25"] = {
gun = "1/4",
sword = "1",
fire = "3/8",
ice = "2.5",
electric = "Rp",
light = "1/4",
force = "1/4",
bind = "1/4",
dark = "3/8",
nerve = "1/2",
mind = "1.5",
},
["26"] = {
gun = "1/4",
sword = "1",
fire = "2.5",
ice = "Rp",
electric = "1/4",
light = "1/8",
force = "1",
bind = "1/8",
dark = "1/8",
nerve = "1/8",
mind = "7/8",
},
["27"] = {
gun = "1/4",
sword = "1",
fire = "1/2",
ice = "1/2",
electric = "1/2",
light = "1/2",
force = "1",
bind = "1",
dark = "Rp",
nerve = "1/2",
mind = "1.5",
},
["28"] = {
gun = "3/8",
sword = "1",
fire = "1",
ice = "1",
electric = "1",
light = "Nu",
force = "1",
bind = "3/8",
dark = "Rp",
nerve = "1/4",
mind = "3/4",
},
["29"] = {
gun = "1/2",
sword = "1",
fire = "1",
ice = "1",
electric = "1",
light = "1/4",
force = "1",
bind = "1",
dark = "1",
nerve = "3/8",
mind = "7/8",
},
["30"] = {
gun = "1/2",
sword = "1",
fire = "3/8",
ice = "2",
electric = "Rp",
light = "5/8",
force = "5/8",
bind = "5/8",
dark = "5/8",
nerve = "5/8",
mind = "1",
},
["31"] = {
gun = "1/4",
sword = "1",
fire = "1",
ice = "1",
electric = "1",
light = "3/8",
force = "1",
bind = "5/8",
dark = "1/4",
nerve = "1/4",
mind = "1",
},
["32"] = {
gun = "1/8",
sword = "5/8",
fire = "5/8",
ice = "5/8",
electric = "5/8",
light = "5/8",
force = "1/4",
bind = "1/2",
dark = "1/4",
nerve = "1/8",
mind = "1/4",
},
["33"] = {
gun = "1/8",
sword = "3/8",
fire = "3/8",
ice = "3/8",
electric = "3/8",
light = "Rp",
force = "3/8",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["34"] = {
gun = "1/4",
sword = "5/8",
fire = "Rp",
ice = "Rp",
electric = "Rp",
light = "1/4",
force = "Rp",
bind = "Nu",
dark = "Nu",
nerve = "Nu",
mind = "Nu",
},
["a"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1",
ice = "1",
electric = "1",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["b"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1/4",
ice = "1",
electric = "1",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["c"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1",
ice = "1/4",
electric = "1",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["d"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1",
ice = "1",
electric = "1/4",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["e"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1",
ice = "1",
electric = "1",
light = "1/2",
force = "1",
bind = "3/4",
dark = "3/4",
nerve = "1/4",
mind = "3/4",
},
["f"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1",
ice = "1",
electric = "1",
light = "1/2",
force = "1",
bind = "1/2",
dark = "1/2",
nerve = "1/4",
mind = "1/4",
},
["g"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1/4",
ice = "1",
electric = "1/4",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["h"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "3/4",
ice = "3/4",
electric = "3/4",
light = "1/2",
force = "3/4",
bind = "3/4",
dark = "3/4",
nerve = "3/4",
mind = "3/4",
},
["i"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1",
ice = "1",
electric = "1",
light = "1/2",
force = "1/2",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["j"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1/2",
ice = "1/2",
electric = "1",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["k"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1/2",
ice = "1",
electric = "1",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
["l"] = {
isArmor = true,
gun = "1",
sword = "1",
fire = "1",
ice = "1/2",
electric = "1",
light = "1/2",
force = "1",
bind = "1",
dark = "1",
nerve = "1",
mind = "1",
},
}
return {
elementList = elementList,
elementLinks = elementLinks,
resistanceTypes = resistanceTypes
}