| Digital Devil Saga: Avatar Tuner The Master Guide II
|
| デジタル・デビル・サーガ ~アバタール・チューナー~ ザ・マスターガイドII
|
Front Cover
Back Cover
|
| Publisher(s)
|
MediaWorks and Kadokawa
|
| Published
|
August 25, 2004
|
| ISBN
|
4-8402-2800-0
|
Digital Devil Saga: Avatar Tuner The Master Guide II is a guidebook for Digital Devil Saga: Avatar Tuner. It follows the guidebook, Digital Devil Saga: Avatar Tuner The Master Guide I.
Blurb
Contents
CHAPTER 1 Character Building
- Serph
- Heat
- Argilla
- Gale
- Cielo
CHAPTER 2 Techniques
- Secrets of Anti-Demon Combat
- Tactics Against Strong Enemies
- MP & Item Utilization Methods
- Mantra & Skill Explanation
CHAPTER 3 Map Strategy
- Road to Nirvana
- How to Read Map
- Muladhara
- Ground Zero
- Svadhisthana
- Sahasrara 1
- Manipura
- Wilderness Near the Citadel
- After the Manipura Attack
- In front of Coordinate 136
- Anahata
- In front of the Deserted Ship
- New Base
- The Backside of Svadhisthana
- Ajna
- Sahasrara 2
- Field Hunter "S"
- FROM Macca
- Gourmet Master
- Solo Play Notes
- Special Interview
CHAPTER 5 Detailed Data
- Demon Data
- Skill Data
- Linkage Data
- Item Data
- Message File
Summary
- Sample Parties for Battle
Intermission
- Can Serph and the others survive the tribal conflicts?
- Erase the mysterious wall and get items!
- Increase exploration range with Yellow Ice Key!
- Proof of Demon: Atma Symbol Gallery
- Pass through Vanguards Base to the Svadhisthana Area.
Novel
- Main article: That's Catch 22
Nomenclature
Names in Other Languages
| Language |
Name |
Meaning
|
Japanese
|
デジタル・デビル・サーガ ~アバタール・チューナー~ ザ・マスターガイドII
|