Template:Data/Skill/SMT4: Difference between revisions
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|gram slice = {{#switch:{{lc:{{{2}}}}} | |gram slice = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 5 MP | |cost= 5 MP | ||
|effect= | |effect=Low Phys damage to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Gram Slice]] | |{{Data/Icon/SMT4|phys}} [[Gram Slice]] | ||
}} | }} | ||
|fatal sword = {{#switch:{{lc:{{{2}}}}} | |fatal sword = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 8 MP | |cost= 8 MP | ||
|effect= | |effect=Moderate Phys damage to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Fatal Sword]] | |{{Data/Icon/SMT4|phys}} [[Fatal Sword]] | ||
}} | }} | ||
|berserker god = {{#switch:{{lc:{{{2}}}}} | |berserker god = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 12 MP | |cost= 12 MP | ||
|effect= | |effect=High Phys damage to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Berserker God]] | |{{Data/Icon/SMT4|phys}} [[Berserker God]] | ||
}} | }} | ||
|lunge = {{#switch:{{lc:{{{2}}}}} | |lunge = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 6 MP | |cost= 6 MP | ||
|effect= | |effect=Low Phys damage to one enemy. High critical rate. | ||
|{{Data/Icon/SMT4|phys}} [[Lunge]] | |{{Data/Icon/SMT4|phys}} [[Lunge]] | ||
}} | }} | ||
|oni-kagura = {{#switch:{{lc:{{{2}}}}} | |oni-kagura = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 9 MP | |cost= 9 MP | ||
|effect= | |effect=Moderate Phys damage to one enemy. High critical rate. | ||
|{{Data/Icon/SMT4|phys}} [[Oni-Kagura]] | |{{Data/Icon/SMT4|phys}} [[Oni-Kagura]] | ||
}} | }} | ||
|mortal jihad = {{#switch:{{lc:{{{2}}}}} | |mortal jihad = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 12 MP | |cost= 12 MP | ||
|effect= | |effect=High Phys damage to one enemy. High critical rate. | ||
|{{Data/Icon/SMT4|phys}} [[Mortal Jihad]] | |{{Data/Icon/SMT4|phys}} [[Mortal Jihad]] | ||
}} | }} | ||
|poison claw = {{#switch:{{lc:{{{2}}}}} | |poison claw = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 9 MP | |cost= 9 MP | ||
|effect= | |effect=Moderate Phys damage with 70% chance of Poison to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Poison Claw]] | |{{Data/Icon/SMT4|phys}} [[Poison Claw]] | ||
}} | }} | ||
|dream fist = {{#switch:{{lc:{{{2}}}}} | |dream fist = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 9 MP | |cost= 9 MP | ||
|effect= | |effect=Low Phys damage with 70% chance of Sleep to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Dream Fist]] | |{{Data/Icon/SMT4|phys}} [[Dream Fist]] | ||
}} | }} | ||
|binding claw = {{#switch:{{lc:{{{2}}}}} | |binding claw = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 11 MP | |cost= 11 MP | ||
|effect= | |effect=Moderate Phys damage with 35% chance of Bind to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Binding Claw]] | |{{Data/Icon/SMT4|phys}} [[Binding Claw]] | ||
}} | }} | ||
|tetanus cut = {{#switch:{{lc:{{{2}}}}} | |tetanus cut = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 11 MP | |cost= 11 MP | ||
|effect= | |effect=Moderate Phys damage with 70% chance of Sick to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Tetanus Cut]] | |{{Data/Icon/SMT4|phys}} [[Tetanus Cut]] | ||
}} | }} | ||
|fang breaker = {{#switch:{{lc:{{{2}}}}} | |fang breaker = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 12 MP | |cost= 12 MP | ||
|effect= | |effect=Low Phys damage to one enemy. Decreases its attack power by 1 rank. | ||
|{{Data/Icon/SMT4|phys}} [[Fang Breaker]] | |{{Data/Icon/SMT4|phys}} [[Fang Breaker]] | ||
}} | }} | ||
|bouncing claw = {{#switch:{{lc:{{{2}}}}} | |bouncing claw = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 4 MP | |cost= 4 MP | ||
|effect=- | |effect=1-3 hits of low Phys damage to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Bouncing Claw]] | |{{Data/Icon/SMT4|phys}} [[Bouncing Claw]] | ||
}} | }} | ||
|damascus claw = {{#switch:{{lc:{{{2}}}}} | |damascus claw = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 7 MP | |cost= 7 MP | ||
|effect=- | |effect=1-3 hits of moderate Phys damage to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Damascus Claw]] | |{{Data/Icon/SMT4|phys}} [[Damascus Claw]] | ||
}} | }} | ||
|nihil claw = {{#switch:{{lc:{{{2}}}}} | |nihil claw = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 11 MP | |cost= 11 MP | ||
|effect=- | |effect=1-3 hits of high Phys damage to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Nihil Claw]] | |{{Data/Icon/SMT4|phys}} [[Nihil Claw]] | ||
}} | }} | ||
|scratch dance = {{#switch:{{lc:{{{2}}}}} | |scratch dance = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 9 MP | |cost= 9 MP | ||
|effect=- | |effect=1-3 hits of low Phys damage to random enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Scratch Dance]] | |{{Data/Icon/SMT4|phys}} [[Scratch Dance]] | ||
}} | }} | ||
|axel claw = {{#switch:{{lc:{{{2}}}}} | |axel claw = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 15 MP | |cost= 15 MP | ||
|effect=- | |effect=1-3 hits of moderate Phys damage to random enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Axel Claw]] | |{{Data/Icon/SMT4|phys}} [[Axel Claw]] | ||
}} | }} | ||
|madness nails = {{#switch:{{lc:{{{2}}}}} | |madness nails = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 26 MP | |cost= 26 MP | ||
|effect=- | |effect=1-3 hits of high Phys damage to random enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Madness Nails]] | |{{Data/Icon/SMT4|phys}} [[Madness Nails]] | ||
}} | }} | ||
|purple smoke = {{#switch:{{lc:{{{2}}}}} | |purple smoke = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 14 MP | |cost= 14 MP | ||
|effect=- | |effect=1-3 hits of moderate Phys damage with 60% chance of Panic to random enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Purple Smoke]] | |{{Data/Icon/SMT4|phys}} [[Purple Smoke]] | ||
}} | }} | ||
|heat wave = {{#switch:{{lc:{{{2}}}}} | |heat wave = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 11 MP | |cost= 11 MP | ||
|effect= | |effect=Low Phys damage to all enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Heat Wave]] | |{{Data/Icon/SMT4|phys}} [[Heat Wave]] | ||
}} | }} | ||
|javelin rain = {{#switch:{{lc:{{{2}}}}} | |javelin rain = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 21 MP | |cost= 21 MP | ||
|effect= | |effect=Moderate Phys damage to all enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Javelin Rain]] | |{{Data/Icon/SMT4|phys}} [[Javelin Rain]] | ||
}} | }} | ||
|hades blast = {{#switch:{{lc:{{{2}}}}} | |hades blast = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 32 MP | |cost= 32 MP | ||
|effect= | |effect=High Phys damage to all enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Hades Blast]] | |{{Data/Icon/SMT4|phys}} [[Hades Blast]] | ||
}} | }} | ||
|critical wave = {{#switch:{{lc:{{{2}}}}} | |critical wave = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 10 MP | |cost= 10 MP | ||
|effect= | |effect=Low Phys damage to all enemies. High critical rate. | ||
|{{Data/Icon/SMT4|phys}} [[Critical Wave]] | |{{Data/Icon/SMT4|phys}} [[Critical Wave]] | ||
}} | }} | ||
|megaton press = {{#switch:{{lc:{{{2}}}}} | |megaton press = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 21 MP | |cost= 21 MP | ||
|effect= | |effect=Moderate Phys damage to all enemies. High critical rate. | ||
|{{Data/Icon/SMT4|phys}} [[Megaton Press]] | |{{Data/Icon/SMT4|phys}} [[Megaton Press]] | ||
}} | }} | ||
|titanomachia = {{#switch:{{lc:{{{2}}}}} | |titanomachia = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 21 MP | |cost= 21 MP | ||
|effect= | |effect=High Phys damage to all enemies. High critical rate. | ||
|{{Data/Icon/SMT4|phys}} [[Titanomachia]] | |{{Data/Icon/SMT4|phys}} [[Titanomachia]] | ||
}} | }} | ||
|blight = {{#switch:{{lc:{{{2}}}}} | |blight = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 14 MP | |cost= 14 MP | ||
|effect= | |effect=Low Phys damage with 60% chance of Poison to all enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Blight]] | |{{Data/Icon/SMT4|phys}} [[Blight]] | ||
}} | }} | ||
|occult flash = {{#switch:{{lc:{{{2}}}}} | |occult flash = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 30 MP | |cost= 30 MP | ||
|effect= | |effect=Moderate Phys damage with 50% chance of instant K.O. (unknown element) to all enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Occult Flash]] | |{{Data/Icon/SMT4|phys}} [[Occult Flash]] | ||
}} | }} | ||
|iron judgement = {{#switch:{{lc:{{{2}}}}} | |iron judgement = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 8 MP | |cost= 8 MP | ||
|effect= | |effect=Moderate Phys damage to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Iron Judgement]] | |{{Data/Icon/SMT4|phys}} [[Iron Judgement]] | ||
}} | }} | ||
|carol hit = {{#switch:{{lc:{{{2}}}}} | |carol hit = {{#switch:{{lc:{{{2}}}}} | ||
|cost= 15 MP | |cost= 15 MP | ||
|effect= | |effect=Low Phys damage with 50% chance of Lost to one enemy. | ||
|{{Data/Icon/SMT4|phys}} [[Carol Hit]] | |{{Data/Icon/SMT4|phys}} [[Carol Hit]] | ||
}} | }} | ||
|conqueror spirit = {{#switch:{{lc:{{{2}}}}} | |conqueror spirit = {{#switch:{{lc:{{{2}}}}} | ||
|cost= - | |cost= - | ||
|effect= | |effect=2 hits of moderate Phys damage to all enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Conqueror Spirit]] | |{{Data/Icon/SMT4|phys}} [[Conqueror Spirit]] | ||
}} | }} | ||
|labrys strike = {{#switch:{{lc:{{{2}}}}} | |labrys strike = {{#switch:{{lc:{{{2}}}}} | ||
|cost= - | |cost= - | ||
|effect=- | |effect=2-3 hits of high Phys damage to random enemies. | ||
|{{Data/Icon/SMT4|phys}} [[Labrys Strike]] | |{{Data/Icon/SMT4|phys}} [[Labrys Strike]] | ||
}} | }} | ||
|impossible slash = {{#switch:{{lc:{{{2}}}}} | |impossible slash = {{#switch:{{lc:{{{2}}}}} | ||
|cost= - | |cost= - | ||
|effect=- | |effect=2-3 hits of low Phys damage to all enemies. Decreases their defense power by 1 rank. | ||
|{{Data/Icon/SMT4|phys}} [[Impossible Slash]] | |{{Data/Icon/SMT4|phys}} [[Impossible Slash]] | ||
}} | }} |
Revision as of 21:34, 6 November 2023
Purpose
Data table for compiling skill data from Shin Megami Tensei IV. These are used in various stat table and skill listing templates on the wiki.
Certain types of skills have certain parameters that must be added. Improperly adding a parameter or omitting one can potentially cause certain templates using the skill data to break. Even if a parameter's information is not known, it should still be kept and left blank for functionality.
Offensive skills
|skill name = {{#switch:{{lc:{{{2}}}}} |cost= |level= |target= |hit= |power= |acc= |rank= |description= |effect= |{{Data/Icon/SMT4|attribute}} [[Skill Name]] }}
Parameter | Description |
---|---|
The name of the skill data, matching the skill's name. This must be in lower-case to work. | |
The cost to use the skill. Format as 5 MP .
| |
The skill's power level. This is the generalized term used to describe the skill's strength. To retain consistency, use "Weak", "Medium", "Heavy", or "Severe". | |
The skill's target range. To retain consistency, use "Single", "All", or "Multi". | |
The skill's number of hits. Format as 2-5 for skills with multiple hits.
| |
The numerical value of the skill's base power. | |
The skill's accuracy rate. | |
The skill's rank. This determines the summoning cost of Demons with this skill at the Cathedral of Shadows. If there is no skill rank (such as with enemy-only skills), add an em dash —. | |
The skill's in-game description in the English localization.
If there is no available description (such as with enemy-only skills), add a concise custom description in italics, | |
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.
This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself. | |
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT4 to draw an element icon, followed by a link to the skill's page.
The icon should match whichever element the skill uses in-game. |