Template:SMT1 Demon Stats/Documentation: Difference between revisions

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(Created page with "==Purpose== Table template used to document the stats of standard enemy encounters from {{Link|Game|SMT1}}. If a demon has This template should use the English localized entries where available. For games that were never localized or individual entries that did not receive an official translation (such as the case with certain Demons in {{Link|Game|smti}}), the original Japanese entry should instead be used. Use Template:DescTransl for displaying both the Japane...")
 
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==Purpose==
==Purpose==
Table template used to document the stats of standard enemy encounters from {{Link|Game|SMT1}}.  
Table template used to document the stats of standard enemy encounters from {{Link|Game|SMT1}}.  
If a demon has
This template should use the English localized entries where available. For games that were never localized or individual entries that did not receive an official translation (such as the case with certain Demons in {{Link|Game|smti}}), the original Japanese entry should instead be used. Use [[Template:DescTransl]] for displaying both the Japanese entry and a translation.


==Usage==
==Usage==
This template is to be used in the <code><nowiki>==Compendium==</nowiki></code> section on Demon pages. By default, the table is spread out. It can be collapsed by adding the parameter <code><nowiki>collapse=</nowiki></code> with any value (such as 1 or y). '''If a page has more than five entries, the table must be made collapsed.'''
This template is to be used in the <code><nowiki>==Gameplay==</nowiki></code> section on Demon and Character pages. It can be used with <code><nowiki><tabber></tabber></nowiki></code> to catalog different versions of the enemy, including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the game are not needed if the demon features identical stats and information in another table. The original version of the game is treated as default.  
 
Game parameters in the template should be omitted if a Demon does not appear in that game or has no entry in that. If a Demon has no entries whatsoever, the Compendium section should be omitted.
 
Remasters and remakes of games are included to cover new Demons introduced in that version, or if the entry differs between both versions. If the entries are identical between versions, do not use both parameters and instead delegate the entry to the original game.
 
 
[[Template:SkillOld]]
 


<pre>{{SMT1 Demon Stats
<pre>{{SMT1 Demon Stats
|img= Image Name (Put Version of Game and Name of Demon)
|img= Image Name  
|name= Name
|name= Name
|level= Level
|level= Level
Line 29: Line 16:
|lu= Luck
|lu= Luck
|loc= Location
|loc= Location
|species= Species
|race= Race
|race= Race
|raceredirect= Race Redirect
|align= Alignment
|hp= HP
|hp= HP
|mp= MP
|mp= MP
|cost= Cost of Summoning (Put Yen or Macca Sign)
|cost= Cost of Summoning  
|cp= CP
|cp= CP
|hit= Number of Hits
|hit= Number of Hits
Line 41: Line 31:
|m-atk= Magical Attack
|m-atk= Magical Attack
|m-efc= Magical Effect
|m-efc= Magical Effect
|resist= Resist Type (01 - 36)
|resist= Resist Type  
|moon= Moon Phase Aggression
|moon= Moon Phase Aggression
|drop= Item Drop
|drop= Item Drop
|resistdes= Resistance Description (Use if different from the default, or if the version you're referencing for the demon has no resistance description)
|dropredirect= Item Drop Redirect
|resistdes= Resistance Description  
|magic= Magic Skills
|magic= Magic Skills
|extra= Extra Skills
|extra= Extra Skills
}}</pre>
}}</pre>
The <code><nowiki>img=</nowiki></code> parameter used to call the enemy's sprite. In the template's code it's set up as <code><nowiki>[[File:SMT1 {{{img|}}} Sprite.png]]</nowiki></code>, so you simply have to write the version of the game and the name of the enemy.
The <code><nowiki>species=</nowiki></code> parameter is for listing what [[Species]] the demon belongs to. In {{Link|Game|SMT1}}, a demon's Species is determined by it's [[Race]]. Almost every race in the game is part of a larger group, this being a species. If you do not know what species a specific race belongs to, refer to the [[Species]] page. This data should not be treated as a link.
The <code><nowiki>race=</nowiki></code> parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon's race was later localized as something else or is on a different page like [[List of Minor Demon Races]], you will need to use the <code><nowiki>raceredirect=</nowiki></code> parameter instead of <code><nowiki>race=</nowiki></code> in order to manually pipe the link to another page.
The <code><nowiki>align=</nowiki></code> parameter is for listing what [[Alignment]] represents the demon. This data should be rendered by putting Light/Neutral/Dark first, then a hyphen, followed by Law/Neutral/Chaos (Example: Neutral-Law). In {{Link|Game|SMT1}}, the vast majority of demons have their alignment determined by their race. If you do not know what alignment a specific race is, refer to the [[Race]] page. Note that there are exceptions, such as the [[Fiend]]s or demons added in later versions of the game. The data entered in this field should not be treated as a link.
The <code><nowiki>cost=</nowiki></code> parameter only requires listing the macca or yen symbol depending on when the enemy is featured during the game. If they appear before the [[Great Cataclysm]], use the yen symbol.
In all of the Super Famicom [[Shin Megami Tensei (Series)|Shin Megami Tensei]] games, demons do not have unique weaknesses. They all pull from a shared pool of preset weakness spreads, here called "Resistance Type". The original {{Link|Game|SMT1}} features 36 types. The <code><nowiki>resist=</nowiki></code> parameter only requires the number identified the weakness spread used by the demon being cataloged. Each type is associated with its own resistance description, but if the description for a given demon does not match the default, or if you're cataloging a demon from a specific version of {{Link|Game|SMT1}} that does not contain resistance descriptions, you can add a unique one using the <code><nowiki>resistdes=</nowiki></code> parameter.
The <code><nowiki>drop=</nowiki></code> parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon can drop no item, multiple items, or you need to manually pipe a link to a separate page use <code><nowiki>dropredirect=</nowiki></code>.
The <code><nowiki>magic=</nowiki></code> and <code><nowiki>extra=</nowiki></code> parameters use [[Template:Skill]] for displaying skill information.


===Code===
===Code===
Line 61: Line 68:
|lu=  
|lu=  
|loc=  
|loc=  
|species=
|race=  
|race=  
|raceredirect=
|align=
|hp=  
|hp=  
|mp=  
|mp=  
Line 77: Line 87:
|resistdes=  
|resistdes=  
|drop=  
|drop=  
|dropredirect=
|magic=  
|magic=  
|extra=  
|extra=  
Line 94: Line 105:
|lu=12
|lu=12
|loc=[[Tokyo Destinyland|T.D.L.]]: Entrance
|loc=[[Tokyo Destinyland|T.D.L.]]: Entrance
|race=[[Beast]]
|species= Beast
|race=Beast
|align= Neutral-Neutral
|hp=420
|hp=420
|mp=56
|mp=56
Line 108: Line 121:
|resist=21
|resist=21
|moon=2
|moon=2
|drop=[[Bead]]
|drop=Bead
|magic=
|magic=
{{SkillOld|SMT1|samarecarm}}
{{Skill|SMT1|samarecarm}}
|extra=
|extra=
{{SkillOld|SMT1|feral bite}}
{{Skill|SMT1|feral bite}}
{{SkillOld|SMT1|fire breath}}
{{Skill|SMT1|fire breath}}
}}
}}
</pre>
</pre><noinclude>[[Category:Template Documentation]]</noinclude>

Latest revision as of 02:05, 24 June 2024

Purpose

Table template used to document the stats of standard enemy encounters from Shin Megami Tensei.

Usage

This template is to be used in the ==Gameplay== section on Demon and Character pages. It can be used with <tabber></tabber> to catalog different versions of the enemy, including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the game are not needed if the demon features identical stats and information in another table. The original version of the game is treated as default.

{{SMT1 Demon Stats
|img= Image Name 
|name= Name
|level= Level
|st= Strength
|in= Intelligence 
|ma= Magic
|vi= Vitality
|ag= Agility
|lu= Luck
|loc= Location
|species= Species
|race= Race
|raceredirect= Race Redirect
|align= Alignment 
|hp= HP
|mp= MP
|cost= Cost of Summoning 
|cp= CP
|hit= Number of Hits
|atk= Attack
|acc= Accuracy
|def= Defense
|eva= Evasion
|m-atk= Magical Attack
|m-efc= Magical Effect
|resist= Resist Type 
|moon= Moon Phase Aggression
|drop= Item Drop
|dropredirect= Item Drop Redirect
|resistdes= Resistance Description 
|magic= Magic Skills
|extra= Extra Skills
}}

The img= parameter used to call the enemy's sprite. In the template's code it's set up as [[File:SMT1 {{{img|}}} Sprite.png]], so you simply have to write the version of the game and the name of the enemy.

The species= parameter is for listing what Species the demon belongs to. In Shin Megami Tensei, a demon's Species is determined by it's Race. Almost every race in the game is part of a larger group, this being a species. If you do not know what species a specific race belongs to, refer to the Species page. This data should not be treated as a link.

The race= parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon's race was later localized as something else or is on a different page like List of Minor Demon Races, you will need to use the raceredirect= parameter instead of race= in order to manually pipe the link to another page.

The align= parameter is for listing what Alignment represents the demon. This data should be rendered by putting Light/Neutral/Dark first, then a hyphen, followed by Law/Neutral/Chaos (Example: Neutral-Law). In Shin Megami Tensei, the vast majority of demons have their alignment determined by their race. If you do not know what alignment a specific race is, refer to the Race page. Note that there are exceptions, such as the Fiends or demons added in later versions of the game. The data entered in this field should not be treated as a link.

The cost= parameter only requires listing the macca or yen symbol depending on when the enemy is featured during the game. If they appear before the Great Cataclysm, use the yen symbol.

In all of the Super Famicom Shin Megami Tensei games, demons do not have unique weaknesses. They all pull from a shared pool of preset weakness spreads, here called "Resistance Type". The original Shin Megami Tensei features 36 types. The resist= parameter only requires the number identified the weakness spread used by the demon being cataloged. Each type is associated with its own resistance description, but if the description for a given demon does not match the default, or if you're cataloging a demon from a specific version of Shin Megami Tensei that does not contain resistance descriptions, you can add a unique one using the resistdes= parameter.

The drop= parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon can drop no item, multiple items, or you need to manually pipe a link to a separate page use dropredirect=.

The magic= and extra= parameters use Template:Skill for displaying skill information.

Code

{{SMT1 Demon Stats
|img= 
|name= 
|level= 
|st= 
|in= 
|ma= 
|vi= 
|ag= 
|lu= 
|loc= 
|species= 
|race= 
|raceredirect= 
|align= 
|hp= 
|mp= 
|cost= 
|cp= 
|hit= 
|atk= 
|acc= 
|def= 
|eva= 
|m-atk= 
|m-efc= 
|resist= 
|moon= 
|resistdes= 
|drop= 
|dropredirect=
|magic= 
|extra= 
}}

Examples

{{SMT1 Demon Stats
|img=PS Cerberus
|name=Cerberus
|level=43
|st=25
|in=7
|ma=10
|vi=14
|ag=18
|lu=12
|loc=[[Tokyo Destinyland|T.D.L.]]: Entrance
|species= Beast
|race=Beast
|align= Neutral-Neutral
|hp=420
|mp=56
|cost={{M}}
|cp=25
|hit=1
|atk=103
|acc=24
|def=46
|eva=19
|m-atk=11
|m-efc=8
|resist=21
|moon=2
|drop=Bead
|magic=
{{Skill|SMT1|samarecarm}}
|extra=
{{Skill|SMT1|feral bite}}
{{Skill|SMT1|fire breath}}
}}