Template:SMT3 Ally Demon Stats: Difference between revisions
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Revision as of 03:13, 28 December 2023
Purpose
Stat table template used to document the stats of ally Demons in Shin Megami Tensei III: Nocturne.
For the stats of enemy encounters, use Template:SMT3 Enemy Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as element resistances or evolution, should be omitted from usage.
Parameter Explanation
{{SMT3 Ally Demon Stats |name= Name; defaults to article's name when omitted |level= Base level |hp= Base HP |mp= Base MP |st= Base strength |ma= Base magic |vi= Base vitality |ag= Base agility |lu= Base luck |location= Encounter location or obtain method |race= Race |raceredirect= Redirects the Race's link to another page or section |alignment= Alignment |cost= Base compendium summoning cost |phys= Resistance to the Phys element; use Weak, Str, Null, Drn, or Rpl |fire= Resistance to the Fire element |ice= Resistance to the Ice element |elec= Resistance to the Elec element |force= Resistance to the Force element |almighty= Resistance to the Almighty element |expel= Resistance to the Expel element |death= Resistance to the Death element |curse= Resistance to the Curse element |nerve= Resistance to the Nerve element |mind= Resistance to the Mind element |explode= Resistance to the Explode element |physfrac= Fractional resistance to the Phys element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |elecfrac= Fractional resistance to the Elec element |forcefrac= Fractional resistance to the Force element |almightyfrac= Fractional resistance to the Almighty element |expelfrac= Fractional resistance to the Expel element |deathfrac= Fractional resistance to the Death element |cursefrac= Fractional resistance to the Curse element |nervefrac= Fractional resistance to the Nerve element |mindfrac= Fractional resistance to the Mind element |explodefrac= Fractional resistance to the Explode element |preference= Preferred element in skill inheritance |mouth= Inheritance of Mouth skills; use Y for yes, N for no |wing= Inheritance of Wing skills |eye= Inheritance of Eye skills |lunge= Inheritance of Lunge skills |bite= Inheritance of Bite skills |claw= Inheritance of Claw skills |weapons= Inheritance of Weapons skills |girl= Inheritance of Girl skills |talk= Inheritance of Talk skills |evolvefrom= Previous Demon evolved from |fromlevel= Level the previous Demon evolves at |evolveto= Next Demon evolves into |tolevel= Level the Demon evolves at |skills= Known and learnable skills; use {{Skill}} to add skills }}
Parameter | Notes |
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Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the name parameter must be used. | |
Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
| |
Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
Displays the base cost to summon the Demon from the Compendium. This cost should reflect the Demon's base stats without any alterations.
| |
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Weak, Str, Null, Drn, or Rpl), the second is used for precise fractional values.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances. | |
Inheritance parameters are used to display the possibility of inheriting certain kinds of skills. For these, add
y for yes or n for no. The preference= parameter is used to display the Demon's preferred element in inheritance. | |
The
evolvefrom= , fromlevel= , evolveto= , and tolevel= parameters are used to display evolution information if applicable to the Demon. The evolution row is hidden by default and is only displayed if any of its parameters are used. | |
Use Template:Skill to add skills and the level they are learned at. E.g.
{{Skill|SMT3|Agi|-}} . Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, attribute, cost, description, and level learned at.Skill information is called from Module:Data/Skill/smt3. |
Code
- All parameters
{{SMT3 Ally Demon Stats |name= |level= |hp= |mp= |st= |ma= |vi= |ag= |lu= |location= |race= |raceredirect= |alignment= |cost= |phys= |fire= |ice= |elec= |force= |almighty= |expel= |death= |curse= |nerve= |mind= |explode= |physfrac= |firefrac= |icefrac= |elecfrac= |forcefrac= |almightyfrac= |expelfrac= |deathfrac= |cursefrac= |nervefrac= |mindfrac= |explodefrac= |preference= |mouth= |wing= |eye= |lunge= |bite= |claw= |weapons= |girl= |talk= |evolvefrom= |fromlevel= |evolveto= |tolevel= |skills= }}
Example
{{SMT3 Ally Demon Stats |name=Pixie |level=2 |hp=36 |mp=24 |st=3 |ma=6 |vi=4 |ag=2 |lu=7 |race=Fairy |alignment=Neutral |elec=Res |elecfrac=1/2 |preference= Heal |mouth=n |wing=y |eye=y |lunge=n |bite=n |claw=n |weapons=n |girl=y |talk=y |evolveto=High Pixie |tolevel=6 |skills= {{Skill|SMT3|Dia|-}} {{Skill|SMT3|Zio|-}} {{Skill|SMT3|Seduce|3}} {{Skill|SMT3|Rakunda|4}} {{Skill|SMT3|Posumudi|5}} {{Skill|SMT3|Wing Buffet|6}} }}
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