User:RustyVanBurace/Sandbox5: Difference between revisions

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{{Infobox Location
==Purpose==
|image=<gallery>
Stat table template used to document the stats of ally Demons in {{Link|Game|SMT5}}.
</gallery>
|imagemap=<gallery>
</gallery>
|seoimage=
|jpname=
|names=
|location=
|subarea=
}}
'''Shinjuku''' is a recurring location in the [[Megami Tensei (Franchise)|''Megami Tensei'' franchise]] and part of the greater [[Tokyo]] area. The Shinjuku in the ''Megami Tensei'' franchise is directly based on the real-world [[Wikipedia:Shinjuku|Shinjuku City]], one of the 23 [[Wikipedia:Special wards of Tokyo|special wards]] of [[Wikipedia:Tokyo|Tokyo]].


==Game Appearances==
For the stats of enemy encounters, use [[Template:SMT5 Demon Stats]] instead.
===''Megami Tensei II''===
{{Main|[[Shinjuku (Megami Tensei II)]]}}
Small paragraph.


===''Shin Megami Tensei''===
==Usage==
{{Main|[[Shinjuku (Shin Megami Tensei)]]}}
This template is to be used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with <code><nowiki><tabber></tabber></nowiki></code> tags to catalog different versions of the subject, particularly for enemy or boss versions of Demons. Refer to the [[Guidelines:Gameplay#Tabbers|tabber guidelines]] for instruction.  
Small paragraph.


===''Shin Megami Tensei: Nine''===
Parameters that are non-applicable to the subject, such as element/ailment resistances or Skill Affinity, should be omitted from usage. This will automatically add an em dash to their fields.
{{Main|[[Shinjuku (Shin Megami Tensei: Nine)]]}}
<pre>
Small paragraph.
{{SMT5 Party Stats
|img= Image subject name
|name= Name
|level= Base level
|st= Base strength
|vi= Base vitality
|ma= Base magic
|ag= Base agility
|lu= Base luck
|race= Race
|hp= Base HP
|mp= Base MP
|cost= Base compendium summoning cost
|fusioncondition=
|gift= Gift Type
|location= Encounter location or obtain method
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|electric= Resistance to the Elec element
|force= Resistance to the Force element
|light= Resistance to the Light element
|dark= Resistance to the Dark element
|physicalfrac= Fractional resistance to the Phys element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|forcefrac= Fractional resistance to the Force element
|lightfrac= Fractional resistance to the Light element
|darkfrac= Fractional resistance to the Dark element
|mirage= Resistance to the Mirage ailment; use Wk, Rs, Nu, Dr, or Rp
|sleep= Resistance to the Sleep ailment
|confusion= Resistance to the Confusion ailment
|charm= Resistance to the Charm ailment
|seal= Resistance to the Seal ailment
|poison= Resistance to the Poison ailment
|mud= Resistance to the Mud ailment
|shroud= Resistance to the Shroud ailment
|miragefrac= Fractional resistance to the Mirage ailment
|sleepfrac= Fractional resistance to the Sleep ailment
|confusionfrac= Fractional resistance to the Confusion ailment
|charmfrac= Fractional resistance to the Charm ailment
|sealfrac= Fractional resistance to the Seal ailment
|poisonfrac= Fractional resistance to the Poison ailment
|mudfrac= Fractional resistance to the Mud ailment
|shroudfrac= Fractional resistance to the Shroud ailment
|spphysical= Skill Affinity with the Physical element
|spfire= Skill Affinity with the Fire element
|spice= Skill Affinity with the Ice element
|spelectric= Skill Affinity with the Elec element
|spforce= Skill Affinity with the Force element
|splight= Skill Affinity with the Light element
|spdark= Skill Affinity with the Dark element
|almighty= Skill Affinity with the Almighty element
|ailment= Skill Affinity with the Ailment element
|healing= Skill Affinity with the Healing element
|support= Skill Affinity with the Support element
|hit= Basic attack's number of hits
|element= Basic attack's element
|target= Basic attack's target range
|skills= Known and learnable skills; use {{Skill}} to add skills
}}
</pre>


===''Shin Megami Tensei III: Nocturne''===
{| class="wikitable"
{{Main|[[Shinjuku (Shin Megami Tensei III: Nocturne)]]}}
|-
Small paragraph.
! Parameter !! Notes
|-
| <center>img</center> || <div style="padding:1em;">By default, the template will automatically add the Demon's icon as <code><nowiki>[[File:SMT5 {{{PAGENAME}}} Icon.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the icon from. This should be used if the Demon's in-game name differs from the article name.</div>
|-
| <center>name</center>  || <div style="padding:1em;">By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.</div>
|-
| <center>race / raceredirect</center>  || <div style="padding:1em;">The race parameters display the Demon's race, which can be viewed in the status screen or Analyze. The <code>race=</code> parameter will automatically link to the named race's page.<br/><br/>If the race has a different name in-game from the race page, use <code>raceredirect=</code> instead to manually link to the appropriate race page or section. This must be formatted with brackets.</div>
|-
| <center>location</center>  || <div style="padding:1em;">Displays where the Demon can be found or how to obtain. Locations or methods should have their pages be linked to.</div>
|-
| <center>Basic attack</center>  || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, and <code>target=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy ".</div>
|-
| <center>Resistances</center>  || <div style="padding:1em;">Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).</div>
|-
| <center>skills</center>  || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at, if applicable. Skill information is called from [[Module:Data/Skill/smt5]]. This stat table will display the skill name, cost, description (if applicable), and level learned at.</div>
|}


===''Shin Megami Tensei IV''===
===Code===
{{Main|[[Shinjuku (Shin Megami Tensei IV)]]}}
<pre>
Small paragraph.
{{SMT5 Party Stats
 
|img=
===''Shin Megami Tensei IV: Apocalypse''===
|name=
{{Main|[[Shinjuku (Shin Megami Tensei IV)]]}}
|level=
Small paragraph.
|st=
 
|vi=
===''Shin Megami Tensei: Imagine''===
|ma=
{{Main|[[Shinjuku (Shin Megami Tensei: Imagine)]]}}
|ag=
Small paragraph.
|lu=
 
|race=
===''Persona 5''===
|hp=
{{Main|[[Shinjuku (Persona 5)]]}}
|mp=
Small paragraph.
|cost=
 
|fusioncondition=
===''Devil Survivor''===
|gift=
Small paragraph.
|location=
 
|physical=
==Novel Appearances==
|fire=
 
|ice=
==Anime Appearances==
|electric=
 
|force=
==Manga Appearances==
|light=
 
|dark=
==Trivia==
|physicalfrac=
 
|firefrac=
==Nomenclature==
|icefrac=
{{Names
|elecfrac=
|ja=
|forcefrac=
|jaM=
|lightfrac=
|zhS=  
|darkfrac=
|zhSM=
|mirage=
|zhT=  
|sleep=
|zhTM=
|confusion=
|fr=  
|charm=
|frM=
|seal=
|de=  
|poison=
|deM=
|mud=
|it=  
|shroud=
|itM=
|miragefrac=
|ko=  
|sleepfrac=
|koM=
|confusionfrac=
|es=  
|charmfrac=
|esM=
|sealfrac=
|poisonfrac=
|mudfrac=
|shroudfrac=
|spphysical=
|spfire=
|spice=
|spelectric=
|spforce=
|splight=
|spdark=
|almighty=
|ailment=
|healing=
|support=
|hit=
|element=
|target=
|skills=
}}
}}
}}
</pre>

Revision as of 04:13, 13 June 2024

Purpose

Stat table template used to document the stats of ally Demons in Shin Megami Tensei V.

For the stats of enemy encounters, use Template:SMT5 Demon Stats instead.

Usage

This template is to be used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with <tabber></tabber> tags to catalog different versions of the subject, particularly for enemy or boss versions of Demons. Refer to the tabber guidelines for instruction.

Parameters that are non-applicable to the subject, such as element/ailment resistances or Skill Affinity, should be omitted from usage. This will automatically add an em dash to their fields.

{{SMT5 Party Stats
|img= Image subject name
|name= Name
|level= Base level
|st= Base strength
|vi= Base vitality
|ma= Base magic
|ag= Base agility
|lu= Base luck
|race= Race
|hp= Base HP
|mp= Base MP
|cost= Base compendium summoning cost
|fusioncondition=
|gift= Gift Type
|location= Encounter location or obtain method
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|electric= Resistance to the Elec element
|force= Resistance to the Force element
|light= Resistance to the Light element
|dark= Resistance to the Dark element
|physicalfrac= Fractional resistance to the Phys element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|forcefrac= Fractional resistance to the Force element
|lightfrac= Fractional resistance to the Light element
|darkfrac= Fractional resistance to the Dark element
|mirage= Resistance to the Mirage ailment; use Wk, Rs, Nu, Dr, or Rp
|sleep= Resistance to the Sleep ailment
|confusion= Resistance to the Confusion ailment
|charm= Resistance to the Charm ailment
|seal= Resistance to the Seal ailment
|poison= Resistance to the Poison ailment
|mud= Resistance to the Mud ailment
|shroud= Resistance to the Shroud ailment
|miragefrac= Fractional resistance to the Mirage ailment
|sleepfrac= Fractional resistance to the Sleep ailment
|confusionfrac= Fractional resistance to the Confusion ailment
|charmfrac= Fractional resistance to the Charm ailment
|sealfrac= Fractional resistance to the Seal ailment
|poisonfrac= Fractional resistance to the Poison ailment
|mudfrac= Fractional resistance to the Mud ailment
|shroudfrac= Fractional resistance to the Shroud ailment
|spphysical= Skill Affinity with the Physical element
|spfire= Skill Affinity with the Fire element
|spice= Skill Affinity with the Ice element
|spelectric= Skill Affinity with the Elec element
|spforce= Skill Affinity with the Force element
|splight= Skill Affinity with the Light element
|spdark= Skill Affinity with the Dark element
|almighty= Skill Affinity with the Almighty element
|ailment= Skill Affinity with the Ailment element
|healing= Skill Affinity with the Healing element
|support= Skill Affinity with the Support element
|hit= Basic attack's number of hits
|element= Basic attack's element
|target= Basic attack's target range
|skills= Known and learnable skills; use {{Skill}} to add skills
}}
Parameter Notes
img
By default, the template will automatically add the Demon's icon as [[File:SMT5 {{{PAGENAME}}} Icon.png]]. The img= parameter inputs a different subject name to call the icon from. This should be used if the Demon's in-game name differs from the article name.
name
By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.
race / raceredirect
The race parameters display the Demon's race, which can be viewed in the status screen or Analyze. The race= parameter will automatically link to the named race's page.

If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets.
location
Displays where the Demon can be found or how to obtain. Locations or methods should have their pages be linked to.
Basic attack
The hit=, element=, and target= parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy ".
Resistances
Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.

The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).
skills
Use Template:Skill to add skills and the level they are learned at, if applicable. Skill information is called from Module:Data/Skill/smt5. This stat table will display the skill name, cost, description (if applicable), and level learned at.

Code

{{SMT5 Party Stats
|img=
|name=
|level=
|st=
|vi=
|ma=
|ag=
|lu=
|race=
|hp=
|mp=
|cost=
|fusioncondition=
|gift=
|location=
|physical=
|fire=
|ice=
|electric=
|force=
|light=
|dark=
|physicalfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|lightfrac=
|darkfrac=
|mirage=
|sleep=
|confusion=
|charm=
|seal=
|poison=
|mud=
|shroud=
|miragefrac=
|sleepfrac=
|confusionfrac=
|charmfrac=
|sealfrac=
|poisonfrac=
|mudfrac=
|shroudfrac=
|spphysical=
|spfire=
|spice=
|spelectric=
|spforce=
|splight=
|spdark=
|almighty=
|ailment=
|healing=
|support=
|hit=
|element=
|target=
|skills=
}}
}}