User:Cabbage/Sandbox8

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Naoto

Move Input Notes
Shield of Justice B+D Counter move with several follow-ups if Naoto is hit while performing it.

Variations:

  • A/B/C/D is a short range burst shot that knocks the opponent away and remove 3 Fate from the counter.
  • 6A/B/C/D is a horizontal projectile that knocks the opponent away. It removes 2 Fate on hit.
  • 4A/B/C/D has Naoto perform a backdash.
Double Fangs 236+A/B Naoto jumps forward and kicks twice. Both hits are head attribute moves, meaning they cannot be blocked while crouching.

Variations:

  • 236+A is the faster and less damaging variant of the move. It is also the version that has Naoto travel the least.
  • 236+B is the slower and more damaging version of the move.
  • 236+A+B requires 25 meter and is identical to 236+B, but is much faster.

Naoto is in Snipe stance after completing all grounded variants of the move.

Snipe 214+A/B Naoto enters a stance in which movement and defensive mechanics are restricted. In exchange, Naoto can press A, B, or C to fire bullets in different directions, D to exit the stance, and 6D to perform a special finisher.

Variations:

  • 214+A enters the stance in place.
  • 214+B has Naoto do a cartwheel backwards before entering the stance.
  • 214+A+B requires 25 meter, and has Naoto roll forwards before entering the stance.
Snipe shots A/B/C after 214+A/B Each button fires the bullet in a different trajectory. A bullets go straight forward, B bullets are shot down but ricochet upwards, and C shots are fired diagonally upwards from Naoto. Naoto has a total of 5 bullets, and must wait for them to recharge before firing them again should they be expended. The fifth shot only will remove 1 Fate on hit. Additionally, Naoto can press A+B, B+C, or A+C respectively to perform SP versions of A bullets, B bullets, and Cbullets respectively. Each bullet costs 25 meter to fire and take away 2 Fate on hit.
Burst shot 6+D after 214+A/B Move similar to the A/B/C/D follow-up to Naoto's Shield of Justice. This removes 1 Fate and can be done with no bullets. 6C+D requires 25 meter, and is similar to the 6A/B/C/D follow up to Shield of Justice. If the projectile hits, it will remove 2 Fate.
Blight 236+C/D Sukuna-Hikona travels upwards diagonally and deals damage.

Variations:

  • The 236+C version has Sukuna-Hikona travel from Naoto's position.
  • The 236+C version has Sukuna-Hikona travel forwards before moving diagonally upwards.
  • 236+C+D requires 25 meter and allows Naoto to act immediately upon Sukuna-Hikona appearing.

All versions apply poison on hit.

Hair-Trigger Megido 214+C/D Naoto's traps. The C version places a red trap that will hover in the air. It removes 3 Fate on hit.

Variations:

  • The D version places a green trap that will fall to and stay on the ground. It removes 4 Fate on hit.
  • Using 214+C+D requires 25 meter, and will place both traps at the same time, and Naoto can act almost immediately after inputting the move.
Anti-S SP Pistol 236236+A/B The first of Naoto's supers; requires 50 meter to use.. 236236+A will Silence the opponent on hit, preventing them from using Persona attacks or bursting for the duration of the ailment.

Variations:

  • 236236+B will remove 6 Fate, as well as inflict Fear onto the opponent, making all of Naoto's non-combo attacks to be Counter Hits and removing the opponent's ability to tech throws for the duration of the ailment.
  • 236236+A+B costs 75 meter to use, but will perform both moves sequentially, starting with 236236+A. It applies Silence and Fear on hit and removes 6 Fate.
Hamaon 236236+C/C+D The first of Naoto's instant-kill supers; requires 50 meter to use. It will do nothing if the Fate counter is not 0. If it is, it will kill instantly.

Variations:

  • 236236+C hits the area in front of Naoto.
  • 236236+C+D can be used if Naoto has 75 meter to make the move track the opponent.
Mudoon 236236+D The second of Naoto's instant-kill supers; requires 50 meter to use. It will do nothing if the Fate counter is not 0. If it is, it will kill instantly. 236236+D is Naoto's anti-air instant-kill super, as the move comes out in a straight line above Naoto and is unblockable while in the air. It will not hit grounded opponents. Additionally, there is no SP version.
Raid 214214+A/B Naoto's Awakened super, meaning that health must be below 30% and requires 50% meter to use. Naoto will begin walking forward after inputting the move, from which there are several follow-ups. There is also 214214+A+B, which costs 75 meter in place of 50 and has different properties.
Shots A/B after 214214+A/B Naoto's main Raid follow-up. Three shots can be fired, though if the 214214+A+B variant of Raid is used, five can be fired. A shots deal more damage but do not affect the Fate counter while B shots deal less damage but remove 2 Fate per shot.
Critical Shot C/D after 214214+A/B Naoto performs a kick. The C version keeps Naoto's original direction while the D version reverses Naoto's direction. Critical Shot can be used any time during Raid.
Judge of Hell 222C+D Naoto's Instant Kill; requires 100 meter. Naoto places unblockable targets onscreen, which last around 9 seconds before disappearing. The position of the targets can be altered should 6, 4, or no direction be held. If the opponent is hit by any of the targets, the move will activate properly, and the opponent will be killed instantly.

Adachi (No Notes)

Move Input Notes
Persona Normal C
Persona Normal Jump C
Evil Smile 236+C/D
Megidola 214+C/D
Heat Riser 236236+A/B
Atom Smasher 236236+C/D
Magatsu Mandala 214214+A/B
Ghastly Wail 214214+C/D
Yomi Drop 222+CD

Adachi (Notes)

Move Input Notes
Persona Normal C Normal Persona attack.
Persona Normal Jump C Air normal Persona attack.
Evil Smile 236+C/D Non-damaging move that inflicts Fear.
Megidola 214+C/D A command grab used as a combo starter.
Heat Riser 236236+A/B Grants a 10% damage and defense buff, indicated by an Adachi icon over his SP meter. The defense buff also stacks with the awakening damage reduction. If Adachi's Persona gets broken, the buff wears off.
Atom Smasher 236236+C/D A multi-hit attack that hits nearly the whole screen.
Magatsu Mandala 214214+A/B Only useable in awakening. Gives him a buff indicated by a Magatsu-Izanagi icon over his SP meter. While buffed, his Persona related moves will inflict status effects such as Fear. If Adachi's Persona gets broken, the buff wears off.
Ghastly Wail 214214+C/D Only useable in awakening. Command grab move that also inflicts Fear. If the opponent is already feared or if Adachi has the ailment buff from Magatsu Mandala, it will do additional damage.
Yomi Drop 222+CD Adachi's instant kill move. Requires his Persona, a match point, and SP meter.

Labrys

Move Input Notes
Persona Normal C Normal Persona attack. Covers a lot of ground space and pulls opponent towards you.
Persona Normal Jump C Air normal Persona attack. Has a vacuum effect on airborne enemies.
Persona Normal 5D Fires two arrows. If followed by an additional D input, it fires even more arrows. Best used for pressure.
Persona Normal 2C Summons a slow set of laser swords from below that sweep upward and hit in a huge arc. VERY slow, but causes a large amount of untechable time.
Chain Knuckle 236 + A/B Labrys extends one of her arms across the screen. A range is 1/2 the screen, B is 3/4. Pressing 6 on hit / block pulls you towards opponent, 4 stops movement cancels Winch dash, and A/B during Winch Dash for varying attacks.
Guillotine Axe 214 + A/B High damage move. Key move in combos as it builds a VERY large amount of Axe Gauge. Can be used in the air.
Weaver's Art: Sword 22 + A/B/C/D Summons a spike from the ground that traps opponents on hit. Comes up at different distances depending on the button pressed.
Weaver's Art: Orb 236 + C/D Creates an orb that travels different distances depending on the button pressed.
Weaver's Art: Beast 236236 + C/D A dashing charge attack, followed by an uppercut. Does more damage proportional to axe gauge.
Weaver's Art: Breaking Wheel 214214 + C/D Only available while Awakened. Summons three gears on the ground in front of Labrys. Fully invincible, and incredibly fast startup. Appears in different locations depending on button pressed.
Brutal Impact 214214 + A/B Unblockable super with guard point against all attacks during startup. Does massive damage on hit. B version completely drains axe gauge.
Weaver's Art: Inquisition 222 + C+D Labrys' instant kill move. Requires her Persona, a match point, and 100 SP meter.

Sho

Move Input Notes
Izayoi B+D
Ura Izayoi B+D in air
Survival Knife Hold back, then press forward and any button A throws high/slow, B throws low/slow, C throws high/fast, D throws low/fast.
Hougetsuzan: Flash Fang 236 A/B
Hougetsuzan: Soaring Fang 214 A/B, or A/B after Flash Fang
Hougetsuzan: Destructive Fang 236 A/B in air, or A/B after Soaring Fang
High-Speed Movement 236 C/D, or C/D after Flash/Soaring Fang
Blazing Moon Barrage 236 236 A/B Requires 50 SP
Moon Smasher 214 214 A/B Requires 50 SP and Awakening state

Minazuki

Move Input Notes
Izayoi B+D
Ura Izayoi B+D in air
Survival Knife 236 A/B A throws high, B throws low.
Flash Fang 214 A/B
Soaring Fang After Flash Fang, hold back and press A/B Can cancel into Survival Knife or Tsukiyomi on hit.
Destructive Fang After Soaring Fang, hold back and press A/B
Tsukiyomi 236 C/D Teleport attack that tracks the opponent. C hits in front of them, D hits behind them. D does not work properly when opponent is fully cornered and will whiff on non-large characters.
Drain 214 C/D C version drains 10 meter and gives it to Minazuki, D version drains 500 HP instead.
Wings of Purgatory 236 236 C/D Requires 50 SP
Moon Smasher 214 214 A/B Requires 50 SP and Awakening state
Dream Fog 214 214 C/D Requires 50 SP and Awakening state
God and Demon Annihilation 222C+D Requires 100 SP and match point. Instantly kills on hit