Template:SkillEfct
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Purpose
Used to create tables for documenting skill mechanics in the Effect section on Skill Pages, using both a header template and multiple row templates. Template:SkillEfct/Header is placed at the top of the table, and the table must be closed by appending |}
on the following line.
Usage
For fields that are not applicable to an iteration of the skill, omit the parameter from the template. This will add an em dash in its place.
Parameter | Description |
---|---|
game | The abbreviation of the game that the item information is from. This will automatically create a link. |
attribute | The elemental Attribute of the skill. This is integrated into the table to account for skills that change Attribute by game. |
type | The typing of the skill. Add "Physical" if a physical skill; "Magical" if a magic skill; "Status" if a skill that inflicts a status ailment, buff, or debuff; "Passive" if a passive skill. |
effect | The effect of the skill when used. This should be kept concise; lengthier explanations of skill mechanics should not go into the template but rather in a dedicated Mechanics subsection. |
cost | The skill's cost to use, where applicable. Format as x MP , x HP , etc.
|
powerlvl | The power level description of the skill, if applicable. This reflects the listed in-game power scaling: Light / Weak, Moderate / Medium, Heavy, Severe, etc. If the skill has no such description, do not use this parameter. |
target | The target range of the skill, if applicable.Enemies: Single enemy, Enemy group, All enemies, Random enemies.Party: Single ally, Self, Party. |
hit | The number of hits the skill inflicts, if applicable. For multiple hits, format as 1-5 .
|
basepower | The skill's base power using hard numbers, if applicable. |
crit | The skill's critical rate. |
acc | The skill's accuracy. |
battle | Can the skill be used in battle? {{Y}} for yes, {{N}} for no.
|
outside | Can the skill be used outside of battle? {{Y}} for yes, {{N}} for no.
|
Code
{{SkillEfct/Header}} {{SkillEfct|game=|attribute=|type=|effect=|cost=|powerlvl=|target=|hit=|basepower=|battle=|outside=}} |}
Examples
Agi's mechanics
{{SkillEfct/Header}} {{SkillEfct|game=SMT1|attribute=[[Fire]]|type=Magical|effect=Inflicts light Fire damage.|cost=3 MP|powerlvl=Light|target=Single enemy|hit=1|basepower=23|battle={{Y}}|outside={{N}}}} |}
Game | Attribute | Type | Effect | Cost | Power Level | Target | Hits | Base Power | Critical Rate | Accuracy | Usage | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
In Battle | Outside | |||||||||||
Shin Megami Tensei | Fire | Magical | Inflicts light Fire damage. | 3 MP | Light | Single enemy | 1 | 23 | — | — | ✔ | ✘ |