Purpose
Template used to display resistance information in stat tables. The output of Rst can be hovered over to clarify the meaning. When using Rst, the guidelines on resistances should be followed.
Usage
| Parameter |
Description
|
| 1 |
Input code to determine Rst's output.
|
Code
{{Rst|1}}
Examples
Caption text
| Code |
Output
|
{{Rst|Drn}} |
DrnDrain
|
{{Rst|1/10}} |
×⅒×0.10
|
{{Rst|1.25}} |
×1¼×1.25
|
{{Rst|Drn 1/4}} |
Drn ×¼Drain (×¼ Damage)
|
{{Rst|x}} |
✕
|
Inputs
Resistance Type
| Input |
Output |
Meaning
|
{{Rst|Dr}} |
DrDrain
|
Absorbs damage as healing
|
{{Rst|Drn}} |
DrnDrain
|
{{Rst|Drntri}} |
DrnDrain ▲Null Secondary Effects
|
{{Rst|Vd}} |
VdVoid
|
Nullifies damage
|
{{Rst|Nu}} |
NuNull
|
{{Rst|Nul}} |
NulNull
|
{{Rst|Null}} |
Null
|
{{Rst|Rs}} |
RsResist
|
Takes reduced damage
|
{{Rst|Res}} |
ResResist
|
{{Rst|St}} |
StStrong
|
{{Rst|Str}} |
StrStrong
|
{{Rst|Strtri}} |
StrStrong ▲Null Secondary Effects
|
{{Rst|Rfl}} |
RflReflect
|
Reflects damage back at attacker
|
{{Rst|Rf}} |
RfReflect
|
{{Rst|Rp}} |
RpRepel
|
{{Rst|Rpl}} |
RplRepel
|
{{Rst|Rpltri}} |
RplRepel ▲Null Secondary Effects
|
{{Rst|Wk}} |
WkWeak
|
Weakness; may take increased damage
|
{{Rst|Weak}} |
Weak
|
{{Rst|Wktri}} |
WkWeak ▲Null Secondary Effects
|
{{Rst|Rgd}} |
RgdRigid (Flinch Resistant) |
Does not flinch
|
{{Rst|Fr}} |
FrFrail |
Stuns when hit
|
Fractional
| Input |
Output
|
{{Rst|0}} |
×0
|
{{Rst|1}} |
×1
|
{{Rst|2}} |
×2
|
{{Rst|3}} |
×3
|
{{Rst|4}} |
×4
|
{{Rst|5}} |
×5
|
{{Rst|10}} |
×10
|
| Fraction-based
|
{{Rst|1/10}} |
×⅒×0.10
|
{{Rst|1/8}} |
×⅛×0.125
|
{{Rst|1/4}} |
×¼×0.25
|
{{Rst|3/8}} |
×⅜×0.375
|
{{Rst|1/2}} |
×½×0.50
|
{{Rst|5/8}} |
×⅝×0.625
|
{{Rst|7/10}} |
×7⁄10×0.70
|
{{Rst|3/4}} |
×¾×0.75
|
{{Rst|4/5}} or {{Rst|8/10}} |
×⅘×0.80
|
{{Rst|7/8}} |
×⅞×0.875
|
{{Rst|11/2}} |
×1½×1.50
|
{{Rst|21/2}} |
×2½×2.50
|
| Decimal-based
|
{{Rst|.01}} or {{Rst|0.01}} |
×1⁄100×0.01
|
{{Rst|.05}} |
×1⁄20×0.05
|
{{Rst|.10}} |
×⅒×0.10
|
{{Rst|.15}} |
×3⁄20×0.15
|
{{Rst|.20}} or {{Rst|0.20}} |
×1⁄5×0.20
|
{{Rst|.25}} or {{Rst|0.25}} |
×¼×0.25
|
{{Rst|.5}} or {{Rst|0.5}} or {{Rst|0.50}} |
×½×0.50
|
{{Rst|.70}} or {{Rst|0.70}} |
×7⁄10×0.70
|
{{Rst|.75}} or {{Rst|0.75}} |
×¾×0.75
|
{{Rst|.80}} or {{Rst|0.80}} |
×⅘×0.80
|
{{Rst|.81}} or {{Rst|0.81}} |
×81⁄100×0.81 Used for some rare values in Persona Q2: New Cinema Labyrinth
|
{{Rst|.9}} or {{Rst|0.90}} or {{Rst|.90}} {{Rst|0.9}} |
×9⁄10×0.90
|
{{Rst|.95}} or {{Rst|0.95}} |
×95⁄100×0.95
|
{{Rst|1.1}} |
×1⅒×1.10
|
{{Rst|1.2}} |
11⁄5×1.20
|
{{Rst|1.25}} |
×1¼×1.25
|
{{Rst|1.3}} |
×13⁄10×1.30
|
{{Rst|1.35}} |
×17⁄20×1.35
|
{{Rst|1.5}} |
×1½×1.50
|
{{Rst|1.75}} |
×1¾×1.75
|
{{Rst|1.8}} |
×1⅘×1.80
|
{{Rst|2.4}} |
×2⅖×2.40
|
{{Rst|2.5}} |
×2½×2.50
|
{{Rst|4.5}} |
×4½×4.50
|
{{Rst|7.5}} |
×7½×7.50
|
{{Rst|12.75}} |
×12¾×12.75
|
Fractional Resistance Type
These types are highly situational and exist mainly to cover rare edge cases in older titles. Most modern titles will not use these inputs.
| Input |
Output
|
{{Rst|Wk 2}} |
Wk 2Weak (Level 2)
|
{{Rst|Res 1}} |
Res 1Resist (Level 1)
|
{{Rst|Res 2}} |
Res 2Resist (Level 2)
|
{{Rst|Res 3}} |
Res 3Resist (Level 3)
|
{{Rst|Rfl 1/5}} |
Rfl ×⅕Reflect (×⅕ Damage)
|
{{Rst|Rfl 1/4}} |
Rfl ×¼Reflect (×¼ Damage)
|
{{Rst|Rfl 1/2}} |
Rfl ×½Reflect (×½ Damage)
|
{{Rst|Rfl 11/4}} |
Rfl ×1¼Reflect (×1¼ Damage)
|
{{Rst|Rfl 11/2}} |
Rfl ×1½Reflect (×1½ Damage)
|
{{Rst|Rfl 2}} |
Rfl ×2Reflect (×2 Damage)
|
{{Rst|Rpl 1/5}} |
Rpl ×⅕Repel (×⅕ Damage)
|
{{Rst|Rpl 1/4}} |
Rpl ×¼Repel (×¼ Damage)
|
{{Rst|Rpl 1/2}} |
Rpl ×½Repel (×½ Damage)
|
{{Rst|Rpl 11/4}} |
Rpl ×1¼Repel (×1¼ Damage)
|
{{Rst|Rpl 11/2}} |
Rpl ×1½Repel (×1½ Damage)
|
{{Rst|Rpl 2}} |
Rpl ×2Repel (×2 Damage)
|
{{Rst|Drn 1/5}} |
Drn ×⅕Drain (×⅕ Damage)
|
{{Rst|Drn 1/4}} |
Drn ×¼Drain (×¼ Damage)
|
{{Rst|Drn 1/2}} |
Drn ×½Drain (×½ Damage)
|
{{Rst|Drn 1}} |
Drn ×1Drain (×1 Damage)
|
{{Rst|Drn 11/4}} |
Drn ×1½Drain (×1¼ Damage)
|
{{Rst|Drn 11/2}} |
Drn ×1½Drain (×1½ Damage)
|
{{Rst|Drn 2}} |
Drn ×2Drain (×2 Damage)
|
{{Rst|Rpl 1/2 Drn 1/2}} |
Rpl ×½ & Drn ×½Repel (×½ Damage) & Drain (×½ Damage)
|
Miscellaneous
| Input |
Output |
Meaning
|
{{Rst|?}} |
? |
Unknown
|
{{Rst|??}} |
??Modifier Unknown |
Modifier unknown (for fractionals)
|
{{Rst|y}} |
✔ |
Yes
|
{{Rst|n}} |
✘ |
No
|
{{Rst|o}} |
◯ |
(Various)
|
{{Rst|x}} |
✕ |
(Various)
|
{{Rst|tri}} |
▲Null Secondary Effects |
Nullifies secondary effects
|
{{Rst|s}} |
×0.25 |
For Ronde
|
{{Rst|a}} |
×0.50 |
For Ronde
|
{{Rst|b}} |
×0.75 |
For Ronde
|
{{Rst|c}} |
×1 |
For Ronde
|
{{Rst|d}} |
×1.25 |
For Ronde
|
{{Rst|e}} |
×1.50 |
For Ronde
|
{{Rst|h}} |
Drn ×1Drain (×1 Damage) |
For Ronde
|
{{Rst|Ne}} |
≠Sometimes |
Sometimes (used in place of y and n for situations where a yes/no binary does not apply)
|