Template:DSRK1 Enemy Demon Stats
Jump to navigation
Jump to search
Purpose
Stat table template used to document the stats of enemy encounters in Devil Summoner: Raidou Kuzunoha vs. the Soulless Army.
For the stats of allied Demons, use Template:DSRK1 Ally Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as attribute resistances, should be omitted from usage.
Parameter Explanation
{{DSRK1 Enemy Demon Stats |name= Name; defaults to article's name when omitted |level= Base level |hp= Base HP |mp= Base MP |st= Base strength |ma= Base magic |vi= Base vitality |lu= Base luck |location= Encounter location |order= Order |exp= Base experience points |yen= Base Yen drop |magnetite= Base Magnetite drop |recruit= Can the Demon be recruited during battle? Use Y for yes, N for no |randomencounter= Can the enemy be randomly encountered? Use Y for yes, N for no |drop1= First kind of item drop, if any |droprate1= Percentage rate for first item dropping |drop2= Second kind of item drop, if any |droprate2= Percentage rate for second item dropping |drop3= Third kind of item drop, if any |droprate3= Percentage rate for third item dropping |drop4= Fourth kind of item drop, if any |droprate4= Percentage rate for fourth item dropping |phys= Resistance to the Phys attribute |gun= Resistance to the Gun attribute |fire= Resistance to the Fire attribute |ice= Resistance to the Ice attribute |elec= Resistance to the Elec attribute |force= Resistance to the Force attribute |death= Resistance to the Death attribute |mind= Resistance to the Mind attribute |almighty= Resistance to the Almighty attribute |physfrac= Fractional resistance to the Phys attribute |gunfrac= Fractional resistance to the Gun attribute |firefrac= Fractional resistance to the Fire attribute |icefrac= Fractional resistance to the Ice attribute |elecfrac= Fractional resistance to the Elec attribute |forcefrac= Fractional resistance to the Force attribute |deathfrac= Fractional resistance to the Death attribute |mindfrac= Fractional resistance to the Mind attribute |almightyfrac= Fractional resistance to the Almighty attribute |physrigid= Is the enemy rigid to the Phys attribute? Use y for yes, n for no |gunrigid= Is the enemy rigid to the Gun attribute? |firerigid= Is the enemy rigid to the Fire attribute? |icerigid= Is the enemy rigid to the Ice attribute? |elecrigid= Is the enemy rigid to the Elec attribute? |forcerigid= Is the enemy rigid to the Force attribute? |deathrigid= Is the enemy rigid to the Death attribute? |mindrigid= Is the enemy rigid to the Mind attribute? |almightyrigid= Is the enemy rigid to the Almighty attribute? |skills= Known skills; use {{Skill}} to add skills }}
Parameter | Notes |
---|---|
Optional; not used when parameter is omitted. By default, the template will automatically render the enemy's name the same as the article name. Use the name parameter if the enemy's name differs in-game or if the article title has a discriminator in it.
If the stat table is to be transcluded onto another page, then the name parameter must be used. | |
Optional; does not display when parameter is omitted. Displays where the enemy can be encountered. See the Gameplay guidelines for full instruction on listing locations.
| |
Displays and automatically links to the Demon's Order by name.
| |
Used to render a checkmark or X for whether the Demon can be recruited through Negotiation. Add
y for yes or n for no. For instances where a Demon can only be recruited in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where recruiting is not possible using an Exp tooltip. I.e. {{Exp|Cannot recruit.}} . | |
Displays the enemy's potential item drops and their percentage rate. Enemies can have up to four potential item drops. If an enemy carries fewer items, omit the unused drop parameters.
| |
Attribute resistance parameters have three sets of rows: the first is used for the in-game resistance UI, the second is used for precise fractional values, and the third is used to denote whether an enemy is rigid to a particular attribute.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances. Rigid refers to whether an enemy is resistant to flinching when afflicted by a particular attribute. Add rgd to any rigid parameters that are applicable to the enemy. | |
Use Template:Skill to add skills. E.g.
{{Skill|DSRK1|Agi}} . This stat table will display the skill name, attribute, cost, range, and description.Skill information is called from Module:Data/Skill/dsrk1. |
Code
- All parameters
{{DSRK1 Enemy Demon Stats |name= |level= |hp= |mp= |st= |ma= |vi= |lu= |location= |order= |exp= |yen= |magnetite= |recruit= |randomencounter= |drop1= |droprate1= |drop2= |droprate2= |drop3= |droprate3= |drop4= |droprate4= |phys= |gun= |fire= |ice= |elec= |force= |death= |mind= |almighty= |physfrac= |gunfrac= |firefrac= |icefrac= |elecfrac= |forcefrac= |deathfrac= |mindfrac= |almightyfrac= |physrigid= |gunrigid= |firerigid= |icerigid= |elecrigid= |forcerigid= |deathrigid= |mindrigid= |almightyrigid= |skills=
Example
{{DSRK1 Enemy Demon Stats |name= Pyro Jack |level= 10 |hp= 190 |mp= 168 |st= 5 |ma= 11 |vi= 7 |lu= 6 |location= [[Daidouji Basement]]; [[Ginza-Cho]] |order= Pyro |exp= 9 |yen= 20 |magnetite= 12 |drop1=Ice {{x}}5 |droprate1= 10 |fire= Drn |ice= Wk |icefrac= 11/2 |skills= {{Skill|DSRK1|Agi}} {{Skill|DSRK1|Pulinpa}} }}
|
| |||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|