Persona 3: Difference between revisions

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→‎Development: not entirely sure how to word this properly, mainly wanted to just link to the blog post & videos.
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==Development==
==Development==
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In early versions of the game battles took place on the same dungeon field as the Tartarus exploration; there was no transition to a new area for Shadow battles. Enemies were encountered randomly in this early version, and both dungeon exploration and battles had an isometric view similar to the camera angle of battles in previous ''Persona'' games.<ref name="HashinoBattle">{{Cite Web|quote= |translquote= |author=Katsura Hashino |url= [https://web.archive.org/web/20140205014956/http://www.atlusnet.jp/topic/detail/286 橋野桂の開発通信 Vol.23 ]|archive= |published=November 22, 2007 |retrieved= April 30, 2024|site=atlusnet.jp |type= }}</ref><ref>{{Cite Web|quote= |translquote= |author= |url= [https://archive.org/details/persona-3-battle-system-prototype-video-1 Persona 3 Battle System Prototype Video 1 (Archive)]|archive= |published=November 22, 2007 |retrieved= April 30, 2024|site= |type= }}</ref> At a later point in development the ability to join in on an AI party member's battles was added, and battles took place in their own "arena" space.<ref name="HashinoBattle"></ref><ref>{{Cite Web|quote= |translquote= |author= |url= [https://archive.org/details/persona-3-battle-system-prototype-video-2 Persona 3 Battle System Prototype Video 2 (Archive)]|archive= |published=November 22, 2007 |retrieved= April 30, 2024|site= |type= }}</ref>


==Nomenclature==
==Nomenclature==
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