Shin Megami Tensei (Game): Difference between revisions

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''Shin Megami Tensei'' originally began development as "''Megami Tensei III''" and was initially intended to be a follow-up to the ''[[Digital Devil Story: Megami Tensei|Megami Tensei]]'' games published by [[Namco]] for the Famicom. During development, [[Kouji Okada]] and the president of [[Atlus]], [[Naoya Harano]], directly went to Namco's chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to ''Megami Tensei'' prior to working with Namco.<ref name="4Gamer">{{Cite Web|quote=|translquote=|author=|url=[https://www.4gamer.net/games/999/G999905/20220813010/ メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部]|archive=|published=September 27, 2022|retrieved=September 17, 2023|site=4Gamer.net|type=}}</ref> After this, the game's development changed direction and all story connections to the previous two ''Megami Tensei'' games were dropped.
''Shin Megami Tensei'' originally began development as "''Megami Tensei III''" and was initially intended to be a follow-up to the ''[[Digital Devil Story: Megami Tensei|Megami Tensei]]'' games published by [[Namco]] for the Famicom. During development, [[Kouji Okada]] and the president of [[Atlus]], [[Naoya Harano]], directly went to Namco's chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to ''Megami Tensei'' prior to working with Namco.<ref name="4Gamer">{{Cite Web|quote=|translquote=|author=|url=[https://www.4gamer.net/games/999/G999905/20220813010/ メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部]|archive=|published=September 27, 2022|retrieved=September 17, 2023|site=4Gamer.net|type=}}</ref> After this, the game's development changed direction and all story connections to the previous two ''Megami Tensei'' games were dropped.


With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two ''Megami Tensei'' games.<ref name="True MT">{{Cite Book|quote=|translquote=We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei...|chapter=|book=Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs|author=Atlus|publisher=Atlus|lang=|volume=|edition=|page=p. 19|isbn=}}</ref> In light of this, the title was subsequently given the prefix 真 ''Shin'', a Japanese word meaning "true" to symbolize the series's rebirth and in aligning with the staff's true vision for the game.<ref name="True MT"/> The game's writer, [[Ryuutaro Itou]], described ''Shin Megami Tensei'''s development as essentially being a remake of {{Link|Game|MT2}}, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game's ending.<ref>{{Cite Interview|quote=|translquote=|publ=Game Shokunin|url=[https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei An Interview with Ryutaro Ito (Megami Tensei)]|archive=|published=|retrieved=September 17, 2023|site=Blue Forest Bible on Tumblr}}</ref>
With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two ''Megami Tensei'' games.<ref name="True MT">{{Cite Book|quote=|translquote=We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei...|chapter=|book=Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs|author=Atlus|publisher=Atlus|lang=|volume=|edition=|page=p. 19|isbn=}}</ref> In light of this, the title was subsequently given the prefix 真 ''Shin'', a Japanese word meaning "true" to symbolize the series's rebirth and in aligning with the staff's true vision for the game.<ref name="True MT"/> The game's writer, [[Ryuutaro Itou]], described ''Shin Megami Tensei'''s development as essentially being a remake of {{Link|Game|MT2}}, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game's ending.<ref>{{Cite Interview|quote=|translquote=|publ=Game Shokunin|url=[https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei An Interview with Ryutaro Ito (Megami Tensei)]|archive=|published=|retrieved=September 17, 2023|site=Blue Forest Bible on Tumblr|type=Blog}}</ref>


==Nomenclature==
==Nomenclature==

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