Template:SMT4A Ally Demon Stats/Documentation: Difference between revisions

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Text replacement - "SMT4A Party Stats" to "SMT4A Ally Demon Stats"
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==Purpose==
==Purpose==
Table template used to document the stats of ally Demons in {{Link|Game|SMT4A}}.
Stat table template used to document the stats of ally Demons in {{Link|Game|SMT4A}}.


For the stats of stats of enemy encounters, which can differ from ally stats, use [[Template:SMT4A Demon Stats]] instead.
For the stats of enemy encounters, use [[Template:SMT4A Enemy Demon Stats]] instead. For bosses, use [[Template:SMT4A Boss Stats]].


==Usage==
==Usage==
This template is to be used in the <code>==Gameplay==</code> section on Demon pages, or in their respective <code>Gameplay:</code> page if available. It can be used with <code><nowiki><tabber></tabber></nowiki></code> tags to catalog different versions of the subject, particularly for bosses or enemy versions of Demons. Refer to the [[Guidelines:Gameplay#Tabbers|tabber guidelines]] for instruction.  
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.


Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.
Parameters that are non-applicable to the subject, such as element/ailment resistances or evolution, should be omitted from usage.
 
===Parameter Explanation===
<pre>
<pre>
{{SMT4A Party Stats
{{SMT4A Ally Demon Stats
|img= Image subject name
|img= Image subject name; defaults to "SMT4A (article name) Sprite.png" when omitted
|name= Name
|name= Name; defaults to article's name when omitted
|level= Base level
|level= Base level
|hp= Base HP
|mp= Base MP
|st= Base strength
|st= Base strength
|dx= Base dexterity
|dx= Base dexterity
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|ag= Base agility
|ag= Base agility
|lu= Base luck
|lu= Base luck
|location= Encounter location or obtain method
|race= Race
|race= Race
|raceredirect= Race redirect
|raceredirect= Redirects the Race's link to another page or section
|align= Alignment
|alignment= Alignment; indicate only as "Law", "Neutral", or "Chaos" according to dictionary screen
|speech= Tone of speech used during Negotiation
|speech= The Demon's Speech Pattern
|hp= Base HP
|cost= Base compendium summoning cost
|mp= Base MP
|fusioncondition= Condition criteria to unlock Demon in fusion
|hit= Basic attack's number of hits
|element= Basic attack's element
|target= Basic attack's target range
|effect= Basic attack's added effect, if any
|loc= Encounter location(s)
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|gun= Resistance to the Gun element
|gun= Resistance to the Gun element
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|sick= Fractional resistance to the Sick ailment
|sick= Fractional resistance to the Sick ailment
|sleep= Fractional resistance to the Sleep ailment
|sleep= Fractional resistance to the Sleep ailment
|spphysical= Skill Affinity of the Physical element
|saphysical= Skill Affinity of the Physical element
|spgun= Skill Affinity of the Gun element
|sagun= Skill Affinity of the Gun element
|spfire= Skill Affinity of the Fire element
|safire= Skill Affinity of the Fire element
|spice= Skill Affinity of the Ice element
|saice= Skill Affinity of the Ice element
|spelectric= Skill Affinity of the Electric element
|saelectric= Skill Affinity of the Electric element
|spforce= Skill Affinity of the Force element
|saforce= Skill Affinity of the Force element
|splight= Skill Affinity of the Light element
|salight= Skill Affinity of the Light element
|spdark= Skill Affinity of the Dark element
|sadark= Skill Affinity of the Dark element
|spalmighty= Skill Affinity of the Almighty element
|almighty= Skill Affinity of the Almighty element
|spailment= Skill Affinity of the Ailment element
|ailment= Skill Affinity of the Ailment element
|spheal= Skill Affinity of the Heal element
|heal= Skill Affinity of the Heal element
|spsupport= Skill Affinity of the Support element
|support= Skill Affinity of the Support element
|evolvefrom= Previous evolution stage, if any
|evolvefrom= Previous Demon evolved from
|fromlevel= Level the previous stage evolves at
|fromlevel= Level the previous Demon evolves at
|evolveto= Next evolution stage, if any
|evolveto= Next Demon evolves into
|tolevel= Level the next stage evolves at
|tolevel= Level the Demon evolves at
|element= Basic attack's element
|hit= Basic attack's number of hits
|target= Basic attack's target range
|effect= Basic attack's effect
|skills= Known and learnable skills; use {{Skill}} to add skills
|skills= Known and learnable skills; use {{Skill}} to add skills
}}
}}
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! Parameter !! Notes
! Parameter !! Notes
|-
|-
| <center>img</center> || <div style="padding:1em;">By default, the template will automatically add the Demon's sprite as <code><nowiki>[[File:SMT4A {{{PAGENAME}}} Sprite.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article name.<br/><br/>As most Demon sprites are reused from ''Shin Megami Tensei IV'', redirects to the initial files should be created. I.e. <code>File:SMT4A Pixie Sprite.png</code> should redirect to <code>File:SMT4 Pixie Sprite.png</code>; make sure the filename spelling is exact and all name components are included.</div>
| <center>img</center>|| <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as <code><nowiki>[[File:SMT4A {{{PAGENAME}}} Sprite.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.<br/><br/>As most Demon sprites are reused from ''Shin Megami Tensei IV'', redirects to the initial files should be created. I.e. <code>File:SMT4A Pixie Sprite.png</code> should redirect to <code>File:SMT4 Pixie Sprite.png</code>; make sure the filename spelling is exact and all name components are included.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div>
|-
| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div>
|-
| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the [[Guidelines:Gameplay#Locations|Gameplay guidelines]] for full instruction on listing locations.</div>
|-
| <center>race, raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div>
|-
|-
| <center>name</center> || <div style="padding:1em;">By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.</div>
| <center>alignment</center> || <div style="padding:1em;">In ''Shin Megami Tensei IV'' and ''Apocalypse'', a Demon's Alignment is factored with the skills [[Holy Wrath]], [[Judgement (Skill)|Judgment]], and [[Sea of Chaos]]. Alignment can be viewed in the Demon's dictionary entry from its status screen. As only "Law", "Neutral", and "Chaos" are displayed, add just these.</div>
|-
|-
| <center>race / raceredirect</center> || <div style="padding:1em;">The race parameters displays the Demon's race, which can be viewed in the status screen or Analyze. The <code>race=</code> parameter will automatically link to the named race's page.<br/><br/>If the race has a different name in-game from the race page, use <code>raceredirect=</code> instead to manually link to the appropriate race page or section. This must be formatted with brackets.</div>
| <center>cost</center> || <div style="padding:1em;">Displays the base cost to summon the Demon from the [[Demon Compendium|Compendium]]. This cost should reflect the Demon's base stats without any alterations.</div>
|-
|-
| <center>align</center> || <div style="padding:1em;">In ''Shin Megami Tensei IV'' and ''Apocalypse'', Alignment is factored with the skills [[Holy Wrath]], [[Judgement (Skill)|Judgment]], and [[Sea of Chaos]]. A Demon's Alignment can be viewed in its dictionary entry. As only Law, Neutral, and Chaos are displayed, use just these.</div>
| <center>fusioncondition</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Demon, such as clearing a Challenge Quest or defeating a boss. This parameter should be kept concise; any complicated explanations should be explained outside of the stat table in its own paragraph. For Challenge Quest conditions, this can be formatted as <code><nowiki>Clear "[[Challenge Quest Name]]"</nowiki></code>. For bosses, this can be formatted as <code><nowiki>Defeat [[Boss Name]]</nowiki></code>.</div>
|-
|-
| <center>Basic attack</center> || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, <code>target=</code>, and <code>effect=</code> parameters are used to render the Demon's basic attack description. By default, this is rendered as the default description: "1 attack(s) with the Phys element / Target: 1 enemy / Add: None".</div>
| <center>Resistances</center> || <div style="padding:1em;">Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the ''[[Shin Megami Tensei IV Final Official Complete Guide]]''. Ailment resistance parameters use fractional values only.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the [[Guidelines:Gameplay#Resistances|Gameplay guidelines]] for full instruction on documenting resistances.</div>
|-
|-
| <center>loc</center>  || <div style="padding:1em;">Displays where the Demon can be found or how to obtain. Locations should be linked to and multiple methods separated by a semicolon, adhering to the [[Guidelines:Gameplay#Locations|Gameplay guidelines]].</div>
| <center>Skill Affinity</center>  || <div style="padding:1em;">Displays the Demon's [[Skill Affinity]], which can be viewed in the status screen. Format as <code>+1</code> or <code>-1</code>.</div>
|-
|-
| <center>Resistances</center>  || <div style="padding:1em;">Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the ''[[Shin Megami Tensei IV Final Official Complete Guide]]''. Ailment resistance parameters use fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).</div>
| <center>Evolution</center>  || <div style="padding:1em;">The <code>evolvefrom=</code>, <code>fromlevel=</code>, <code>evolveto=</code>, and <code>tolevel=</code> parameters are used to display evolution information if applicable to the Demon. The evolution row is hidden by default and is only displayed if any of its parameters are used.
|-
|-
| <center>Skill Affinities</center> || <div style="padding:1em;">Displays the Demon's Skill Affinities, which can be viewed in the status screen. Format as <code>+1</code> or <code>-1</code>.</div>
| <center>Basic attack</center> || <div style="padding:1em;">The <code>element=</code>, <code>hit=</code>, <code>target=</code>, and <code>effect=</code> parameters display information about the Demon's basic attack. This information can be viewed by highlighting its basic attack during battle.<br/><br/>When an element or status ailment are entered in the <code>element=</code> or <code>effect=</code> parameters, respectively, the stat table will automatically link to it. By default, the stat table will render the most common data: Phys element, 1 hit, 1 enemy, and no effect. See the [[Guidelines:Gameplay#Basic Attack|Gameplay guidelines]] for full instruction on formatting basic attack information.</div>
|-
|-
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at, if applicable. Skill information is called from [[Template:Data/Skill/SMT4A]]. This stat table will display the skill name, cost, description, and level.</div>
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT4A|Agi|-}}</nowiki></code>. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, cost, description (if available for that skill), and level learned at.<br/><br/>Skill information is called from [[Module:Data/Skill/smt4a]].</div>
|}
|}


===Code===
===Code===
;All parameters
<pre>
<pre>
{{SMT4A Party Stats
{{SMT4A Ally Demon Stats
|img=
|img=
|name=
|name=
|level=
|level=
|hp=
|mp=
|st=
|st=
|dx=
|dx=
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|ag=
|ag=
|lu=
|lu=
|location=
|race=
|race=
|raceredirect=
|raceredirect=
|align=
|alignment=
|speech=
|speech=
|hp=
|cost=
|mp=
|fusioncondition=
|hit=
|element=
|target=
|effect=
|loc=
|physical=
|physical=
|gun=
|gun=
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|sick=
|sick=
|sleep=
|sleep=
|spphysical=
|saphysical=
|spgun=
|sagun=
|spfire=
|safire=
|spice=
|saice=
|spelectric=
|saelectric=
|spforce=
|saforce=
|splight=
|salight=
|spdark=
|sadark=
|spalmighty=
|almighty=
|spailment=
|ailment=
|spheal=
|heal=
|spsupport=
|support=
|evolvefrom=
|evolvefrom=
|fromlevel=
|fromlevel=
|evolveto=
|evolveto=
|tolevel=
|tolevel=
|element=
|hit=
|target=
|effect=
|skills=
|skills=
}}
}}</pre>
</pre>
<noinclude>[[Category:Template Documentation]]</noinclude>
<noinclude>[[Category:Template Documentation]]</noinclude>

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