Shin Megami Tensei IV: Apocalypse: Difference between revisions

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|JP= February 10, 2016<br>'''''Double Hero Pack'''''<br>April 19, 2018
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|US= September 20, 2016
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|AU= December 9, 2016
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|EU= December 2, 2016
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'''''Shin Megami Tensei IV: Apocalypse''''' is a 2016 role-playing game for the Nintendo 3DS, and the eighth entry in the {{Serieslink|smt}}. It was developed and published by [[Atlus]] and released on February 10, 2016 in Japan, on September 20, 2016 in North America, on December 2, 2016 in Europe, and on December 9, 2016 in Australia.
'''''Shin Megami Tensei IV: Apocalypse''''' is a 2016 role-playing game for the Nintendo 3DS, and the eighth entry in the {{Serieslink|smt}}. It was developed and published by [[Atlus]] and released on February 10, 2016 in Japan, on September 20, 2016 in North America, on December 2, 2016 in Europe, and on December 9, 2016 in Australia.
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''Apocalypse'' also expands skill affinity to include demons, which was previously exclusive to the protagonist in ''IV'' through Whispered Skills. Demons now have their own set of skill affinities where they favor skills of certain attributes and are disadvantaged in others, affecting the strength and MP costs of associated skills. Unlike Nanashi, whose own skill ranks can still be increased through Whispered Skills, demons cannot have their skill affinity ranks changed. This encourages demon builds that favor their preferred skills and intended combat roles.
''Apocalypse'' also expands skill affinity to include demons, which was previously exclusive to the protagonist in ''IV'' through Whispered Skills. Demons now have their own set of skill affinities where they favor skills of certain attributes and are disadvantaged in others, affecting the strength and MP costs of associated skills. Unlike Nanashi, whose own skill ranks can still be increased through Whispered Skills, demons cannot have their skill affinity ranks changed. This encourages demon builds that favor their preferred skills and intended combat roles.
The game features a differing take on the [[Alignment]] system. Instead of having a Law-Neutral-Chaos scale as was previously in ''IV'', ''Apocalypse'' uses a Light-Dark scale whose points are determined by Nanashi's responses and actions taken throughout the course of the game. Unlike ''IV'', the final Alignment score is not actually tied to the game's ending route and this choice is instead left up to the player; however, choosing an opposing route that does not align with the final Alignment score will incur a penalty.


==Downloadable Content==
==Downloadable Content==

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