Template:DeSu1 Boss Stats: Difference between revisions

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===Notes:===
===Notes:===
*Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables
*Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables.
*Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once ''could'' make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them
*Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once ''could'' make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them.
*While most enemies that have a range further than 1 do so because of their racial, there is at least one enemy that has a hidden range further than that so this section is needed
*'''Move''', '''Speed''', and '''Range''' are all optional because they are stats that only appear on '''Leaders''', and not all demons appear as leaders.
*Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills
*While most enemies that have a range other than 1 do so because of their racial skill, there is ''one'' enemy that has a hidden range other than that so the field is needed.
*<code>racial=</code> skill for demons, <code>auto=</code> skill for humans
*Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills. By using the <code>boss=</code> parameter they can share a table with the other enemies. '''This parameter should only be used for bosses that actually have a map skill.''' Could maybe call it <code>map=</code> instead.
*Both DeSu1 ''and Overclocked'' use '''Last Day''' for what's often called the 7th Day by fans, and that term should therefore be what stat tables and the wiki in general use imo, even if OC adds an '''8th Day''' after it in some routes
*<code>racial=</code> skill for demons, <code>auto=</code> skill for humans. There are enemies that have neither so the field needs to be optional.
*Both DeSu1 ''and Overclocked'' use '''Last Day''' for the 7th Day, so that's the term the stat tables should use for enemies that appear on it, even if OC adds an '''8th Day''' after it in some routes.
*'''Range needs to be ignored for DeSu skills.''' That's why the skills are broken right now.




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