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|ag= Agility | |ag= Agility | ||
|lu= Luck | |lu= Luck | ||
|location= Encounter location | |||
|race= Race | |race= Race | ||
|raceredirect= Redirects the Race's link to another page or section | |raceredirect= Redirects the Race's link to another page or section | ||
|alignment= Alignment | |alignment= Alignment | ||
|talk= Can the Demon be talked to during battle? Use Y for yes, N for no | |talk= Can the Demon be talked to during battle? Use Y for yes, N for no, NE for non-equal | ||
|randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no | |randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no | ||
|exp= Experience points | |exp= Experience points | ||
|macca= Macca drop | |macca= Macca drop | ||
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| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div></div> | | <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div></div> | ||
|- | |||
| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the [[Guidelines:Gameplay#Locations|Gameplay guidelines]] for full instruction on listing locations.</div> | |||
|- | |- | ||
| <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div> | | <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div> | ||
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| <center> | | <center>talk</center> || <div style="padding:1em;">Used to render a checkmark or X for whether the Demon can be [[Negotiate]]d with. Add <code>y</code> for yes or <code>n</code> for no. For instances where a Demon can only be Negotiated with in certain areas, but not in others, add <code>ne</code> to render a non-equal sign. The <code>location=</code> parameter should then specify each location where Negotiation is not possible using an [[Template:Exp|Exp]] tooltip. I.e. <code><nowiki>{{Exp|Cannot Negotiate with.}}</nowiki></code>.</div> | ||
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| <center>resist</center> || <div style="padding:1em;">In ''Digital Devil Story: Megami Tensei II'', Demons do not have unique resistances but instead a resistance type. The original Famicom version has 34 types. The <code>resist=</code> parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in [[Template:Data/Type/MT2]].</div> | | <center>resist</center> || <div style="padding:1em;">In ''Digital Devil Story: Megami Tensei II'', Demons do not have unique resistances but instead a resistance type. The original Famicom version has 34 types. The <code>resist=</code> parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in [[Template:Data/Type/MT2]].</div> | ||
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|ag= | |ag= | ||
|lu= | |lu= | ||
|location= | |||
|race= | |race= | ||
|raceredirect= | |raceredirect= | ||
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|talk= | |talk= | ||
|randomencounter= | |randomencounter= | ||
|exp= | |exp= | ||
|macca= | |macca= |