Devil Children: Messiah Riser: Difference between revisions

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During battles, the player issues commands to units via a cursor. Pressing A on a unit (or L/R to shuffle between units) displays its statistical information, as well as four commands: {{nihongo|Move|いどう|Idō}} directs the unit to a point on the map selected by the cursor, {{nihongo|Attack|こうげき|Kōgeki}} makes the unit fight enemies directly, {{nihongo|Magic|まほう|Mahō}} unleashes the unit's specific spell, and {{nihongo|Return|もどす|Modosu}} stores the unit back in the player's Deck. Rand and Gale have {{nihongo|Call|コール|Kōru}} instead of Return, in which Jin/Akira summons units from the Deck. The Move command can be issued simultaneously by holding A and dragging the cursor over multiple units.
During battles, the player issues commands to units via a cursor. Pressing A on a unit (or L/R to shuffle between units) displays its statistical information, as well as four commands: {{nihongo|Move|いどう|Idō}} directs the unit to a point on the map selected by the cursor, {{nihongo|Attack|こうげき|Kōgeki}} makes the unit fight enemies directly, {{nihongo|Magic|まほう|Mahō}} unleashes the unit's specific spell, and {{nihongo|Return|もどす|Modosu}} stores the unit back in the player's Deck. Rand and Gale have {{nihongo|Call|コール|Kōru}} instead of Return, in which Jin/Akira summons units from the Deck. The Move command can be issued simultaneously by holding A and dragging the cursor over multiple units.


Ally units are summoned by consuming {{nihongo|Energy Points|エナジーポイント|Enajī Pointo}}, of which the player starts with 15, though more can be gained by directing Rand/Gale to glowing blue orbs on the field. Summoning will rack up {{nihongo|Call Points|コールポイント|Kōru Pointo}}, a value determining how many units can be active at once, and varies between stages. The Return command replenishes any Energy Points or Call Points that were used for a unit's summoning. Also, summoned units will appear as eggs and take a moment to hatch.
Ally units are summoned by consuming {{nihongo|Energy Points|エナジーポイント|Enajī Pointo}}, of which the player starts with 15, though more can be gained by directing Rand/Gale to glowing blue orbs on the field. Summoning will rack up {{nihongo|Call Points|コールポイント|Kōru Pointo}}, a value determining how many units can be active at once, and varies between stages. The Return command replenishes some Energy Points that were used for a unit's summoning. Also, summoned units will appear as eggs and take a moment to hatch.


When an enemy is defeated, its {{nihongo|Soul|たましい|Tamashī}} remains on the field for a limited amount of time. Using the Move command, an ally unit may be directed to the Soul to initiate [[negotiation]] and potentially recruit that enemy. Negotiations are more successful if the unit and Soul have the same attribute.
When an enemy is defeated, its {{nihongo|Soul|たましい|Tamashī}} remains on the field for a limited amount of time. Using the Move command, an ally unit may be directed to the Soul to initiate [[negotiation]] and potentially recruit that enemy. Negotiations are more successful if the unit and Soul have the same attribute.
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