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===Resistances=== | ===Resistances=== | ||
When resistances are included in a stat table, the use of [[Template:Rst]] is employed in order to streamline the way such information is displayed and kept consistent throughout the wiki. Rst accepts a wide variety of inputs, but for most resistances, it is recommended to use the input closest to how the game displays it; for example, in a game that uses the shortening <code>Drn</code> to refer to elements that a Demon can absorb for HP, <code><nowiki>{{Rst|Dr}}</nowiki></code> should not be used. Instead, <code><nowiki>{{Rst|Drn}}</nowiki></code> is more appropriate. Similarly, the shortening <code>Rf</code> to refer to elements that a Demon can reflect back at the opponent for damage should not be used if the game in question uses <code>Rpl</code>. | When resistances are included in a stat table, the use of [[Template:Rst]] is employed in order to streamline the way such information is displayed and kept consistent throughout the wiki. Rst accepts a wide variety of inputs, but for most resistances, it is recommended to use the input closest to how the game displays it; for example, in a game that uses the shortening <code>Drn</code> to refer to elements that a Demon can absorb for HP, <code><nowiki>{{Rst|Dr}}</nowiki></code> should not be used. Instead, <code><nowiki>{{Rst|Drn}}</nowiki></code> is more appropriate. Similarly, the shortening <code>Rf</code> to refer to elements that a Demon can reflect back at the opponent for damage should not be used if the game in question uses <code>Rpl</code>. | ||
In the case of a game using symbols or icons for affinity, such as {{Link|Game|SMT5}}, the following codes are preferred: | |||
{| class="wikitable" | |||
! Type !! Code | |||
|- | |||
| Weak || <code>Wk</code> | |||
|- | |||
| Resist || <code>Rs</code> | |||
|- | |||
| Null || <code>Nu</code> | |||
|- | |||
| Drain or Absorb || <code>Dr</code> | |||
|- | |||
| Reflect or Repel || <code>Rp</code> | |||
|} | |||
While adding information to a character's stat table, only the input is necessary. It is not necessary to write <code><nowiki>{{Rst|Drn}}</nowiki></code> and only <code>Drn</code> is required. However, <code>tri</code> can be appended to the input to denote that a resistance will still block secondary effects, such as the instakill effects on some skills. While this is primarily for weaknesses, <code>tri</code> also supports <code>Nul</code>, <code>Drn</code>, <code>Str</code>, and <code>Rpl</code> for edge cases. | While adding information to a character's stat table, only the input is necessary. It is not necessary to write <code><nowiki>{{Rst|Drn}}</nowiki></code> and only <code>Drn</code> is required. However, <code>tri</code> can be appended to the input to denote that a resistance will still block secondary effects, such as the instakill effects on some skills. While this is primarily for weaknesses, <code>tri</code> also supports <code>Nul</code>, <code>Drn</code>, <code>Str</code>, and <code>Rpl</code> for edge cases. | ||
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|- | |- | ||
!rowspan=3 | {{Y}} '''Correct''' | !rowspan=3 | {{Y}} '''Correct''' | ||
| Game uses symbols for affinity || <code><nowiki>fire= | | Game uses symbols for affinity || <code><nowiki>fire=Dr</nowiki></code> || fire= {{Rst|Dr}} || Because the game uses symbols or icons, the abbreviation used defaults to Dr, rather than Drn. | ||
|- | |- | ||
| Demon takes 150% damage || <code><nowiki>firefrac=1.50</nowiki></code><br/><code><nowiki>firefrac=11/2</nowiki></code> || firefrac={{Rst|1.50}}<br/>firefrac={{Rst|11/2}} || Fractional weaknesses are expressed as either decimals or fractions. | | Demon takes 150% damage || <code><nowiki>firefrac=1.50</nowiki></code><br/><code><nowiki>firefrac=11/2</nowiki></code> || firefrac={{Rst|1.50}}<br/>firefrac={{Rst|11/2}} || Fractional weaknesses are expressed as either decimals or fractions. | ||
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====Resistance Types==== | ====Resistance Types==== | ||
In addition to Rst, some games will instead use '''shared resistance types'''. In these titles, rather than every Demon, boss, or party member having a unique resistance spread, there are a series of pre-defined resistance spreads that each unit in combat will be assigned via a number. In certain games, the way that equipment affects resistance will also be based on resistance types. Generally, resistance types will be input using the <code>resist=</code> parameter in stat tables, with the value matching the ID of the resistance type. The following tabs demonstrate a selection of the resistance types used for the original Super Famicom version of ''Shin Megami Tensei'': | |||
In addition to Rst, some games will instead use '''shared resistance types'''. In these titles, rather than every Demon, boss, or party member having a unique resistance spread, there are a series of pre-defined resistance spreads that each unit in combat will be assigned via a number. In certain games, the way that equipment affects resistance will also be based on resistance types. The following tabs demonstrate a selection of the resistance types used for the original Super Famicom version of ''Shin Megami Tensei'': | |||
<tabber> | <tabber> | ||
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{| class="outer-table" style="width:40%;" | {| class="outer-table" style="width:40%;" | ||
|{{Data/Type/SMT1|28}} | |{{Data/Type/SMT1|28}} | ||
|} | |} | ||
</tabber> | </tabber> | ||
When a game uses shared resistance pools, a page documenting all of the resistance types is usually created. For a list of all currently existing resistance type pages, see [[:Category:Resistance Types]]. '''Note that as of the time of writing, not all pages have been created.''' | In the above examples, every Demon, party member, boss, etc. that has been assigned the resistance type with that value will have the exact same resistance. For example, a level 10 Demon of the Avian race may have the exact same resistances as a level 68 Demon of the Jaki race, because they both share resistance type 2. In most games using resistance types, certain units or equipment may have a unique type that is not used elsewhere. While unique, these are still considered resistance types. | ||
When a game uses shared resistance pools, a page documenting all of the resistance types is usually created that can be used as reference. For a list of all currently existing resistance type pages, see [[:Category:Resistance Types]]. '''Note that as of the time of writing, not all pages have been created.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Usage Type !! Games | ! Usage Type !! Games | ||
|- | |- | ||
| Combatants and Equipment || {{Link|Game|MT2}}<br/>{{Link|Game|KMT MT2}}<br/>{{Link|Game|SMT1}}<br/>{{Link|Game|SMT2}}<br/>{{Link|Game|SMTif}} | | Combatants and Equipment || {{Link|Game|MT2}}<br/>{{Link|Game|KMT MT2}}<br/>{{Link|Game|SMT1}}<br/>{{Link|Game|SMT2}}<br/>{{Link|Game|SMTif}}{{Exp|The IDs of resistance types in ''if...'' are separate from the internal values.}} | ||
|- | |- | ||
| Combatants Only || {{Link|Game|MT1}}<br/>{{Link|Game|KMT MT1}}<br/>{{Link|Game|LBS}}<br/>{{Link|Game|DeSum}}<br/>{{Link|Game|SH1}}<br/>{{Link|Game|MIP}}<br/>{{Link|Game|P2IS}}<br/>{{Link|Game|P2EP}} | | Combatants Only || {{Link|Game|MT1}}<br/>{{Link|Game|KMT MT1}}<br/>{{Link|Game|LBS}}<br/>{{Link|Game|DeSum}}<br/>{{Link|Game|SH1}}<br/>{{Link|Game|MIP}}<br/>{{Link|Game|P2IS}}<br/>{{Link|Game|P2EP}} | ||
|} | |} |