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==={{Link|Game|SMT4}}===
==={{Link|Game|SMT4}}===
In ''Shin Megami Tensei IV'', Alignment is once again influenced by choices presented throughout the main story as well as in side content such as [[Challenge Quests]] and NPC dialogue. [[Flynn]] will start the game as Neutral and can only answer to choices in a Lawful or Chaotic fashion, pushing him towards Law or Chaos respectively. If the player balances these chocies, Flynn's Alignment can also settle on Neutral again rather than Law or Chaos. At the Alignment Lock, Flynn will make a final choice that will definitively determine his Alignment and so what route he will follow for the end of the game. Note that it is possible to be locked out of the Neutral route by being "too" Neutral, as the final choice gives a large amount of Law or Chaos points that can push a Neutral-aligned Flynn into one of the extreme alignments. There is also an extra choice that can be made regardless of Alignment that will lead to an ending titled the "Nothing" ending.
Aside from the different bosses, locations, and quests exclusive to a route, Alignment has no bearing on gameplay, as there is no Alignment-tied equipment like in previous games, and Flynn can freely recruit and summon any race regardless of Alignment with a few exceptions.
Flynn's alignment is never outright stated and the only way of finding out what it is currently is by talking to an NPC named "Cynical Man" at [[Hunter Association]] bars, who will comment on Flynn's demeanor, indirectly indicating what his alignment is. If he says Flynn is polite, Flynn is Law-aligned. If he says Flynn is hot-blooded, then Flynn is Chaos-aligned. And if he says that Flynn is "hard to get a handle on", Flynn is Neutral-aligned.
==={{Link|Game|SMT4A}}===
==={{Link|Game|SMT4A}}===
==={{Link|Game|SMT5}}===
==={{Link|Game|SMT5}}===
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