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The [[Gameplay:Goro Akechi#Confidant|Justice Confidant]] is no longer tied to plot progression, and the [[Gameplay:Sumire_Yoshizawa#Confidant|Faith Confidant]] and [[Gameplay:Takuto Maruki#Confidant|Councillor Confidant]] are both added as new relationships. | The [[Gameplay:Goro Akechi#Confidant|Justice Confidant]] is no longer tied to plot progression, and the [[Gameplay:Sumire_Yoshizawa#Confidant|Faith Confidant]] and [[Gameplay:Takuto Maruki#Confidant|Councillor Confidant]] are both added as new relationships. | ||
If Joker is carrying a Persona of the Confidant's matching arcana, then any Confidant points gained will be multiplied by x1.5. Occasionally, Confidants will text Joker and invite him out on a day off school. If Joker accepts these invites, then he will get an additional x1.2 bonus point multiplier. These two bonuses stack multiplicatively, rounding to the 6th decimal.<ref>{{Cite Book|quote= |translquote= |des= |chapter= Chapter 1: Systems: Cooperation|book= [[Persona 5 The Royal: Official Complete Guide]]|author= Dengeki|publisher= Kadokawa|lang= Japanese|volume= |edition= |page= p. 39|transl= |isbn= 978-4049128871}}</ref> | |||
===''[[Persona 3 Em]]''=== | ===''[[Persona 3 Em]]''=== |
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