29,532
edits
m (→Gallery) |
mNo edit summary |
||
Line 25: | Line 25: | ||
|theme=[[File:SH1 Opening Audio.flac]] | |theme=[[File:SH1 Opening Audio.flac]] | ||
}} | }} | ||
'''Devil Summoner: Soul Hackers''' is a 1997 role-playing game for the Sega Saturn, recognized as the second installment in the {{Link|Series|desum-}}. Developed and published by [[Atlus]], the game made its debut in Japan on November 13, 1997. This initial release laid the foundation for what would become a cult classic among fans of the ''Shin Megami Tensei'' franchise. | '''''Devil Summoner: Soul Hackers''''' is a 1997 role-playing game for the Sega Saturn, recognized as the second installment in the {{Link|Series|desum-}}. Developed and published by [[Atlus]], the game made its debut in Japan on November 13, 1997. This initial release laid the foundation for what would become a cult classic among fans of the ''Shin Megami Tensei'' franchise. | ||
In its narrative, ''Devil Summoner: Soul Hackers'' combines cyberpunk elements with occult themes, creating a distinctive and immersive gaming experience. Players navigate the futuristic city of Amami, encountering demons, hacking into computer systems, and unraveling a complex plot that intertwines technology and the supernatural. The game stands out for its engaging story-line, strategic turn-based battles, and the innovative inclusion of the Devil Summoning System, allowing players to conjure and control demons to aid them in their quest. | In its narrative, ''Devil Summoner: Soul Hackers'' combines cyberpunk elements with occult themes, creating a distinctive and immersive gaming experience. Players navigate the futuristic city of Amami, encountering demons, hacking into computer systems, and unraveling a complex plot that intertwines technology and the supernatural. The game stands out for its engaging story-line, strategic turn-based battles, and the innovative inclusion of the Devil Summoning System, allowing players to conjure and control demons to aid them in their quest. |