Module:Data/Skill/smt5v

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Documentation for this module may be created at Module:Data/Skill/smt5v/doc

local skill = {
['lunge'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 145,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe.',
	name = 'Lunge'
},
['bouncing claw'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 2-3,
	power = 65,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~3 weak Physical attacks to 1 foe.',
	name = 'Bouncing Claw'
},
['dream needle'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '55% chance of Sleep.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 110,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Chance of inflicting Sleep.',
	name = 'Dream Needle'
},
['toxic sting'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '60% chance of Poison.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 110,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Chance of inflicting Poison.',
	name = 'Toxic Sting'
},
['bestial bite'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '200 power if Crit',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Greater effect if a Critical hit.',
	name = 'Bestial Bite'
},
['gram slice'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 140,
	powerlvl = 'Weak',
	crit = '30%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. High chance of landing Critical hits.',
	name = 'Gram Slice'
},
['gram slice (atsuta)'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 140,
	powerlvl = 'Weak',
	crit = '30%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. High chance of landing Critical hits.',
	name = 'Gram Slice'
},
['needle spray'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1-4,
	power = 65,
	powerlvl = 'Weak',
	crit = '20%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '1~4 weak Physical attacks to 1 foe. High chance of landing Critical hits.',
	name = 'Needle Spray'
},
['critical slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Weak',
	crit = '200%',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Low accuracy, but always lands Critical hits.',
	name = 'Critical Slash'
},
['berserker god'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 180,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to 1 foe.',
	name = 'Berserker God'
},
['beatdown'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 110,
	powerlvl = '?',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak to heavy Physical attack to 1 foe. The more remaining HP user has, the stronger the attack.',
	name = 'Beatdown'
},
['venom chaser'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '320 power against Poisoned foes.',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Greater effect if the target is afflicted with Poison.',
	name = 'Venom Chaser'
},
['madness needle'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '45% chance of Confusion.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 110,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Chance of inflicting Confusion.',
	name = 'Madness Needle'
},
['heavy blow'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '240 power if Critical.',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to 1 foe. Greater effect if Critical.',
	name = 'Heavy Blow'
},
['fang breaker'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Lowers Attack by 1 rank for 3 turns.',
	name = 'Fang Breaker'
},
['pierce armor'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Lowers Defense by 1 rank for 3 turns.',
	name = 'Pierce Armor'
},
['blinding strike'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Lowers Accuracy/Evasion by 1 rank for 3 turns.',
	name = 'Blinding Strike'
},
['dream fist'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '450 power against Sleeping foes.',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 140,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Greater effect if the target is afflicted with Sleep.',
	name = 'Dream Fist'
},
['puncture punch'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 150,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to 1 foe. Ignores affinity resistance and Pierces through.',
	name = 'Puncture Punch'
},
['damascus claw'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 24,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 2-3,
	power = 90,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~3 medium Physical attack to 1 foe.',
	name = 'Damascus Claw'
},
['hysterical slap'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '170 power against Charmed foes.',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 2,
	power = 90,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2 weak Physical attacks to 1 foe. Greater effect if the target is afflicted with Charm.',
	name = 'Hysterical Slap'
},
['fatal sword'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 180,
	powerlvl = 'Medium',
	crit = '30%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to 1 foe. High chance of landing Critical hits.',
	name = 'Fatal Sword'
},
['dark sword'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '30% chance of Seal',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 2,
	power = 90,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2 medium Physical attacks to 1 foe. Chance of inflicting Seal.',
	name = 'Dark Sword'
},
['acrobat kick'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 80,
	powerlvl = 'Medium',
	crit = '200%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to 1 foe. Always lands Critical hits.',
	name = 'Acrobat Kick'
},
['frenzied chomp'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '25% chance of Poison/Confusion/Charm',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 165,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to 1 foe. Chance of inflicting Poison/Confusion/Charm.',
	name = 'Frenzied Chomp'
},
['steel needle'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1-4,
	power = 80,
	powerlvl = 'Medium',
	crit = '20%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '1~4 medium Physical attacks to 1 foe. High chance of landing Critical hits.',
	name = 'Steel Needle'
},
['purple smoke'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '120 power against Confused foes.',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 3,
	power = 75,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '3 weak Physical attacks to 1 foe. Greater effect if the target is afflicted with Confusion.',
	name = 'Purple Smoke'
},
['eat whole'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '30% of damage dealt restored as HP.',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 150,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical HP drain attack to 1 foe.',
	name = 'Eat Whole'
},
['severing bite'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '300 power if Critical.',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 190,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to 1 foe. Greater effect if Critical.',
	name = 'Severing Bite'
},
['mighty cleave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 240,
	powerlvl = 'Heavy',
	crit = '200%',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to 1 foe. Low accuracy, but always lands Critical hits.',
	name = 'Mighty Cleave'
},
['mortal jihad'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 250,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to 1 foe.',
	name = 'Mortal Jihad'
},
['brave blade'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 45,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 220,
	powerlvl = 'Heavy',
	crit = '30%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to 1 foe. High chance of landing Critical hits.',
	name = 'Brave Blade'
},
['power punch'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 40,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 155,
	powerlvl = '?',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium to severe Physical attack to 1 foe. The more remaining HP the user has, the stronger the attack.',
	name = 'Power Punch'
},
['hell thrust'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 45,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 235,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to 1 foe. Ignores affinity resistance and Pierces through.',
	name = 'Hell Thrust'
},
['catastrophe'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 75,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 290,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Physical attack to 1 foe.',
	name = 'Catastrophe'
},
['figment slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 300,
	powerlvl = 'Heavy',
	crit = '200%',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Physical attack to 1 foe. Low accuracy, but always lands Critical hits.',
	name = 'Figment Slash'
},
['nihil claw'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 36,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 2-3,
	power = 125,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~3 heavy Physical attacks to 1 foe.',
	name = 'Nihil Claw'
},
['akashic arts'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '350 power of Critical',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 275,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Physical attack to 1 foe. Greater effect if Critical',
	name = 'Akashic Arts'
},
['myriad slashes'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 55,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 5,
	power = 80,
	powerlvl = 'Weak',
	crit = '?',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '5 weak Physical attacks to 1 foe. Low accuracy.',
	name = 'Myriad Slashes'
},
['scratch dance'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 12,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-4,
	power = 85,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~4 weak Physical attacks to random foes.',
	name = 'Scratch Dance'
},
['axel claw'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 24,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-4,
	power = 120,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~4 medium Physical attacks to random foes.',
	name = 'Axel Claw'
},
['blight'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '35% chance of Poison',
	cost = 20,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-4,
	power = 100,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~4 weak Physical attacks to random foes. Chance of inflicting Poison.',
	name = 'Blight'
},
['rampage'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-5,
	power = 180,
	powerlvl = 'Medium',
	crit = '?',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~5 medium Physical attacks to random foes. Low accuracy.',
	name = 'Rampage'
},
['mist rush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '35% chance of Mirage',
	cost = 35,
	costtype = 'MP',
	target = 'Random enemy',
	hit = 2-4,
	power = 120,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~4 medium Physical attacks to random foes. Chance of inflicting Mirage.',
	name = 'Mist Rush'
},
['madness nails'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 36,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-4,
	power = 165,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~4 heavy Physical attacks to random foes.',
	name = 'Madness Nails'
},
['heat wave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 100,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to all foes.',
	name = 'Heat Wave'
},
['critical wave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Weak',
	crit = '20%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to all foes. High chance of landing Critical hits.',
	name = 'Critical Wave'
},
['crusher onslaught'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 170,
	powerlvl = 'Medium',
	crit = '?',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to all foes. Low accuracy.',
	name = 'Crusher Onslaught'
},
['deathbound'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 150,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to all foes.',
	name = 'Deathbound'
},
['titanomachia'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 60,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 150,
	powerlvl = 'Medium',
	crit = '20%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Physical attack to all foes. High chance of landing Critical hits.',
	name = 'Titanomachia'
},
['yabusame shot'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 60,
	powerlvl = 'Weak',
	crit = '200%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Physical attack to all foes. Ignores resistance, Pierces, and always lands Critical hits.',
	name = 'Yabusame Shot'
},
['hades blast'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 60,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 190,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to all foes.',
	name = 'Hades Blast'
},
['megaton press'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 260,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to all foes. Low accuracy.',
	name = 'Megaton Press'
},
['hellish slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Daemon.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 4,
	power = 55,
	powerlvl = 'Weak',
	crit = '?',
	acc = '50%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 4 weak Physical attacks to 1 foe. Low Accuracy.',
	name = 'Hellish Slash'
},
['carnage fang'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Hayataro. 400 power if Critical.',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 260,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Heavy Physical attack to 1 foe. Greater effect if Critical.',
	name = 'Carnage Fang'
},
['headcrush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Artemis. 70% chance of Confusion.',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Physical attack to 1 foe. Chance of inflicting Confusion.',
	name = 'Headcrush'
},
['somersault'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Artemis.',
	cost = 45,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Weak Physical attack to 1 foe. Lowers Defense by 2 ranks for 3 turns.',
	name = 'Somersault'
},
['voracious salvation'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Eisheth. 450 power against foe w/ ailment, 250% of damage dealt restored as HP.',
	cost = 35,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Heavy Physical HP drain attack to 1 foe. Greater effect if the target has an ailment.', 
	name = 'Voracious Salvation'
},
['mac an luin'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Fionn mac Cumhaill. 340 power if Critical.',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 270,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Physical attack to 1 foe. Greater effect if Critical.',
	name = 'Mac an Luin'
},
['gungnir'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Odin.',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 300,
	powerlvl = 'Severe',
	crit = '?',
	acc = '118%',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Physical attack to 1 foe. Ignores affinity resistance and Pierces through.',
	name = 'Gungnir'
},
['lost hit'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Dagda. 60% chance of instakill.',
	cost = 65,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 340,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Physical attack to 1 foe. Chance of instakill.',
	name = 'Lost Hit'
},
['aramasa'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 8,
	power = 20,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) 8 weak Physical attacks to 1 foe.',
	name = 'Aramasa'
},
['astral saintstrike'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Artemis.',
	cost = 40,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 15,
	power = 20,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 15 weak Physical attacks to random foes.',
	name = 'Astral Saintstrike'
},
['hassou tobi'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Yoshitsune.',
	cost = 60,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 8,
	power = 30,
	powerlvl = 'Weak',
	crit = '200%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 8 weak Physical attacks to random foes. Always lands Critical Hits.',
	name = 'Hassou Tobi'
},
['wrath tempest'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '40 power if Critical',
	cost = 35,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 8,
	power = 30,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) 8 weak Physical attacks to random foes. Greater effect if Critical.',
	name = 'Wrath Tempest'
},
['karnak'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Khonsu.',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 150,
	powerlvl = 'Heavy',
	crit = '30%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Heavy Physical attack to all foes. High chance of landing Critical hits.',
	name = 'Karnak'
},
['panta spane'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Zeus.',
	cost = 65,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 180,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Physical attack to all foes. Lowers Attack/Defense by 1 rank for 3 turns.',
	name = 'Panta Spane'
},
['pandemonic crush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Unique to Zaou-Gongen.',
	cost = 70,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 170,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Physical attack to all foes. Lowers Defense by 1 rank for 3 turns.',
	name = 'Pandemonic Crush'
},
['gaea rage (ally)'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 170,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 270,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Physical attack to all foes. Ignores affinity resistance and Pierces through.',
	name = 'Gaea Rage'
},
['gaea rage (boss)'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 250,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 450,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Physical attack to all foes. Ignores affinity resistance and Pierces through.',
	name = 'Gaea Rage'
},
['javelin rain'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '40% chance of Seal',
	cost = 90,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 260,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Physical attack to all foes. Chance of inflicting Seal.',
	name = 'Javelin Rain'
},
['deadly fury'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Medium',
	crit = '200%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Physical attack to 1 foe. Always lands Critical hits.',
	name = 'Deadly Fury'
},
['agi'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Fire attack to 1 Foe.',
	name = 'Agi'
},
['agilao'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Fire attack to 1 Foe.',
	name = 'Agilao'
},
['agidyne'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 215,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Fire attack to 1 foe.',
	name = 'Agidyne'
},
['agibarion'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 265,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Fire attack to 1 foe.',
	name = 'Agibarion'
},
['maragi'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 95,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Fire attack to all foes.',
	name = 'Maragi'
},
['maragion'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Fire attack to all foes.',
	name = 'Maragion'
},
['maragidyne'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 155,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Fire attack to all foes.',
	name = 'Maragidyne'
},
['maragibarion'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 75,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 185,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Fire attack to all foes.',
	name = 'Maragidyne'
},
['fire dracostrike'] = {
	attribute = 'fire',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Strength-based Fire attack to 1 foe.',
	name = 'Fire Dracostrike'
},
['immolating breath'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 500,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe level-based Fire attack with Pierce effect to all foes. Lowers Attack and Defense to the minimum for 3 turns.',
	name = 'Immolating Breath'
},
['jack agilao'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Fire attack to 1 foe. Lowers Attack by 1 rank for 3 turns.',
	name = 'Jack Agilao'
},
['mirage shot'] = {
	attribute = 'fire',
	damagetype = 'Magic',
	effect = '75% chance of Mirage',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Fire attack to 1 foe. Chance of inflicting Mirage.',
	name = 'Mirage Shot'
},
['bufu'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Ice attack to 1 foe.',
	name = 'Bufu'
},
['bufula'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Ice attack to 1 foe.',
	name = 'Bufula'
},
['bufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 215,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Ice attack to 1 foe.',
	name = 'Bufudyne'
},
['bufubarion'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 265,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Ice attack to 1 foe.',
	name = 'Bufubarion'
},
['mabufu'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'All Enemies',
	hit = 1,
	power = 95,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Ice attack to all foes.',
	name = 'Mabufu'
},
['mabufula'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All Enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Ice attack to all foes.',
	name = 'Mabufula'
},
['mabufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'All Enemies',
	hit = 1,
	power = 155,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Ice attack to all foes.',
	name = 'Mabufudyne'
},
['mabufubarion'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 75,
	costtype = 'MP',
	target = 'All Enemies',
	hit = 1,
	power = 185,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Ice attack to all foes.',
	name = 'Mabufubarion'
},
['ice breath'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-5,
	power = 100,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~5 weak Ice attacks to random foes.',
	name = 'Ice Breath'
},
['ice dracostrike'] = {
	attribute = 'ice',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Strength-based Ice attack to 1 foe.',
	name = 'Ice Dracostrike'
},
['frost storm'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '?',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 440,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe level-based Ice attack with Pierce effect to all foes. Lowers Attack and Defense to the minimum for 3 turns.',
	name = 'Frost Storm'
},
['jack tempest'] = {
	attribute = 'ice',
	damagetype = 'Magic',
	effect = '35 power if Crit',
	cost = 70,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 1,
	power = 28,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 10 Weak Strength-based Ice attacks to random foes. Greater effect if Critical.',
	name = 'Jack Tempest'
},
['zio'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Electric attack to 1 foe.',
	name = 'Zio'
},
['zionga'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Electric attack to 1 foe.',
	name = 'Zionga'
},
['ziodyne'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 215,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Electric attack to 1 foe.',
	name = 'Ziodyne'
},
['ziobarion'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 265,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Electric attack to 1 foe.',
	name = 'Ziobarion'
},
['mazio'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 95,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Electric attack to all foes.',
	name = 'Mazio'
},
['mazionga'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Electric attack to all foes.',
	name = 'Mazionga'
},
['maziodyne'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = '?',
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Electric attack to all foes.',
	name = 'Maziodyne'
},
['maziobarion'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 75,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 185,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Electric attack to all foes.',
	name = 'Maziobarion'
},
['storm dracostrike'] = {
	attribute = 'electric',
	damagetype = 'Physical',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Strength-based Electric attack to 1 foe.',
	name = 'Storm Dracostrike'
},
['shockbound'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-5,
	power = 100,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '2~5 weak Electric attacks to random foes.',
	name = 'Shockbound'
},
['ruinous thunder'] = {
	attribute = 'electric',
	damagetype = 'Magic',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) Heavy Electric attack to 1 foe.',
	name = 'Ruinous Thunder'
},
['zan'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 130,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Force attack to 1 foe.',
	name = 'Zan'
},
['zanma'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 160,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Force attack to 1 foe.',
	name = 'Zanma'
},
['zandyne'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 215,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Force attack to 1 foe.',
	name = 'Zandyne'
},
['zanbarion'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 265,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Force attack to 1 foe.',
	name = 'Zanbarion'
},
['mazan'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 95,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Force attack to all foes.',
	name = 'Mazan'
},
['mazanma'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Force attack to all foes.',
	name = 'Mazanma'
},
['mazandyne'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 155,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Force attack to all foes.',
	name = 'Mazandyne'
},
['mazanbarion'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 75,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 185,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Force attack to all foes.',
	name = 'Mazanbarion'
},
['gae bolg'] = {
	attribute = 'force',
	damagetype = 'Magic',
	effect = '?',
	cost = 60,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 150,
	powerlvl = 'Medium',
	crit = '200%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Strength-based Force attack with Pierce effect to 1 foe. Always lands Critical hits.',
	name = 'Gae Bolg'
},
['hama'] = {
	attribute = 'light',
	damagetype = 'Magic',
	effect = '40% chance of instakill when striking weakness.',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 140,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Light attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'Hama'
},
['hamaon'] = {
	attribute = 'light',
	damagetype = 'Magic',
	effect = '40% chance of instakill when striking weakness.',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 175,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Light attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'Hamaon'
},
['hamabarion'] = {
	attribute = 'light',
	damagetype = 'Magic',
	effect = '40% chance of instakill when striking weakness.',
	cost = 55,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 265,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Light attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'Hamabarion'
},
['mahama'] = {
	attribute = 'light',
	damagetype = 'Magic',
	effect = '30% chance of instakill when striking weakness.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 105,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Light attack to all foes. Chance of instakill when striking weakness.',
	name = 'Mahama'
},
['mahamaon'] = {
	attribute = 'light',
	damagetype = 'Magic',
	effect = '30% chance of instakill when striking weakness.',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 135,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Light attack to all foes. Chance of instakill when striking weakness.',
	name = 'Mahamaon'
},
['mahamabarion'] = {
	attribute = 'light',
	damagetype = 'Magic',
	effect = '30% chance of instakill when striking weakness.',
	cost = 80,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 185,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Light attack to all foes. Chance of instakill when striking weakness.',
	name = 'Mahamabarion'
},
['white dracostrike'] = {
	attribute = 'light',
	damagetype = 'Physical',
	effect = '40% chance of instakill when striking weakness.',
	cost = 30,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Strength-based Light attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'White Dracostrike'
},
['judgment light'] = {
	attribute = 'light',
	damagetype = 'Magic',
	effect = '?',
	cost = 60,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-5,
	power = 150,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 2~5 medium Light attacks to random foes. Ignores affinity resistance and Pierces through.',
	name = 'Judgment Light'
},
['paraselene blur'] = {
	attribute = 'light',
	damagetype = 'Physical',
	effect = '?',
	cost = 45,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 4,
	power = 150,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) 4 medium Strength-based Light attacks to 1 foe. (Only usable after evading an attack the previous turn)',
	name = 'Paraselene Blur'
},
['mudo'] = {
	attribute = 'dark',
	damagetype = 'Magic',
	effect = '40% chance of instakill when striking weakness.',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 140,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Dark attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'Mudo'
},
['mudoon'] = {
	attribute = 'dark',
	damagetype = 'Magic',
	effect = '40% chance of instakill when striking weakness.',
	cost = 25,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 175,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Dark attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'Mudoon'
},
['mudobarion'] = {
	attribute = 'dark',
	damagetype = 'Magic',
	effect = '40% chance of instakill when striking weakness.',
	cost = 55,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 265,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Dark attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'Mudobarion'
},
['mamudo'] = {
	attribute = 'dark',
	damagetype = 'Magic',
	effect = '30% chance of instakill when striking weakness.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 105,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Dark attack to all foes. Chance of instakill when striking weakness.',
	name = 'Mamudo'
},
['mamudoon'] = {
	attribute = 'dark',
	damagetype = 'Magic',
	effect = '30% chance of instakill when striking weakness.',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 135,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Dark attack to all foes. Chance of instakill when striking weakness.',
	name = 'Mamudoon'
},
['mamudobarion'] = {
	attribute = 'dark',
	damagetype = 'Magic',
	effect = '30% chance of instakill when striking weakness.',
	cost = 80,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 185,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Dark attack to all foes. Chance of instakill when striking weakness.',
	name = 'Mamudobarion'
},
['black dracostrike'] = {
	attribute = 'dark',
	damagetype = 'Physical',
	effect = '40% chance of instakill when striking weakness.',
	cost = 30,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 200,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Strength-based Dark attack to 1 foe. Chance of instakill when striking weakness.',
	name = 'Black Dracostrike'
},
['life drain'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '100% of damage dealt restored as HP',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 120,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'Y',
	outbattle = 'N',
	description = 'Weak Almighty HP drain attack to 1 foe.',
	name = 'Life Drain'
},
['spirit drain'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '100% of damage dealt restored as MP',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Almighty MP drain attack to 1 foe',
	name = 'Spirit Drain'
},
['energy drain'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '100% of damage dealt restored as HP/MP',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 80,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Weak Almighty HP/MP drain attack to 1 foe',
	name = 'Energy Drain'
},
['freikugel'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 60,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 230,
	powerlvl = 'Severe',
	crit = '20%',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Strength-based Almighty attack to 1 foe. High chance of landing Critical hits.',
	name = 'Freikugel'
},
['megido'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 125,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Almighty attack to all foes.',
	name = 'Megido'
},
['megidola'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 70,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 160,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Almighty attack to all foes.',
	name = 'Megidola'
},
['megidolaon'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 120,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 190,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe Almighty attack to all foes.',
	name = 'Megidolaon'
},
['sanguine drain'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Manananggal. 100% of damage dealt restored as HP.',
	cost = 15,
	costtype = 'MP',
	target = 'One enemy',
	hit = 1,
	power = 120,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Weak Almighty HP drain attack to 1 foe. Lowers Attack by 1 rank for 3 turns.',
	name = 'Sanguine Drain'
},
['maiden\'s morsel'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Muu Shuwuu. 100% of damage dealt restored as HP/MP. 350 power against Charmed foes.',
	cost = 8,
	costtype = 'MP',
	target = 'One enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Almighty HP/MP drain attack to 1 foe. Greater effect if target is afflicted with Charm.',
	name = 'Maiden\'s Morsel'
},
['sakanagi'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'One enemy',
	hit = 1,
	power = 230,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) Medium Strength-based Almighty attack to 1 foe.',
	name = 'Sakanagi'
},
['murakumo'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '330 power if Crit.',
	cost = 50,
	costtype = 'MP',
	target = 'One enemy',
	hit = 1,
	power = 275,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) Severe Strength-based Almighty attack to 1 foe. Greater effect if Critical',
	name = 'Murakumo'
},
['heavenly ikuyumi'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 65,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 150,
	powerlvl = '?',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) Medium to severe Almighty attack to 1 foe. Damage increases based on the number of debuffs on the target.',
	name = 'Heavenly Ikuyumi'
},
['queens\'s decree'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 60,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Minimal',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 12 minimal Almighty attacks to random foes.',
	name = 'Queen\'s Decree'
},
['madness glint'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Zeus. 40% chance of Seal or Confusion.',
	cost = 90,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 2-5,
	power = 165,
	powerlvl = 'Weak',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 2~5 weak Almighty attacks to random foes. Chance of inflicting Seal or Confusion.',
	name = 'Madness Glint'
},
['fire of sinai'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Metatron.',
	cost = 80,
	costtype = 'MP',
	target = 'Random enemies',
	hit = 3-7,
	power = 110,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) 3~7 medium Almighty attacks to random foes.',
	name = 'Fire of Sinai'
},
['silt of ruin'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Lahmu.',
	cost = 45,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 140,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Almighty attack to all foes. Lowers Accuracy/Evasion by 1 rank for 3 turns.',
	name = 'Silt of Ruin'
},
['death lust'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Mother Harlot. 45% chance of Charm.',
	cost = 90,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 160,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Heavy Almighty attack to all foes. Chance of inflicting Charm.',
	name = 'Death Lust'
},
['babylon goblet'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Mother Harlot. 45% chance of Confusion.',
	cost = 110,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 180,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Almighty attack to all foes. Chance of inflicting Confusion.',
	name = 'Babylon Goblet'
},
['violent rage'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Zaou-Gongen. 40% chance of Seal.',
	cost = 80,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 150,
	powerlvl = 'Medium',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Medium Almighty attack to all foes. Chance of inflicting Seal.',
	name = 'Violent Rage'
},
['great lament'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = 'Unique to Mastema. 270 power against foes w/ ailment. 50% chance of Poison/Mirage.',
	cost = 140,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 180,
	powerlvl = 'Severe',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Severe Almighty attack to all foes. Greater effect if the target has an ailment. Chance of inflicting Poison or Mirage.',
	name = 'Great Lament'
},
['divine arrowfall'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 170,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Heavy Almighty attack to all foes.',
	name = 'Divine Arrowfall'
},
['dia'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'power + 15% max HP restored',
	cost = 8,
	costtype = 'MP',
	target = 'Single ally',
	hit = 1,
	power = 35,
	powerlvl = 'Slight',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Slight HP recovery to 1 ally.',
	name = 'Dia'
},
['diarama'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'power + 13% max HP restored',
	cost = 15,
	costtype = 'MP',
	target = 'Single ally',
	hit = 1,
	power = 80,
	powerlvl = 'Moderate',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Moderate HP recovery to 1 ally.',
	name = 'Diarama'
},
['diarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',
	cost = 35,
	costtype = 'MP',
	target = 'Single ally',
	hit = 1,
	power = '?',
	powerlvl = 'Full',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Full HP recovery to 1 ally.',
	name = 'Diarahan'
},
['golden apple'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',
	cost = 180,
	costtype = 'MP',
	target = 'All allies',
	hit = 1,
	power = '?',
	powerlvl = 'Slight',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = '(Unique) Slight HP recovery to all allies and raises all stats by 1 rank for 3 turns.',
	name = 'Golden Apple'
},
['sakuya sakura'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'power + 10% max HP restored. 10 power + 2% max MP restored.',
	cost = 180,
	costtype = 'MP',
	target = 'All allies',
	hit = 1,
	power = 50,
	powerlvl = 'Slight',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = '(Unique) Slight HP and MP recovery to all allies and raises all stats by 1 rank for 3 turns.',
	name = 'Sakuya Sakura'
},
['sun\'s radiance'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'power + 30% max HP restored.',
	cost = 12,
	costtype = 'MP',
	target = 'Single ally',
	hit = 1,
	power = 100,
	powerlvl = 'Moderate',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = '(Unique) Moderate HP recovery and cures ailments for 1 ally.',
	name = 'Sun\'s Radiance'
},
['eleusinian harvest'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Restores 130% max HP.',
	cost = 150,
	costtype = 'MP',
	target = 'All allies',
	hit = 1,
	power = '?',
	powerlvl = 'Full',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = '(Unique) Full HP recovery to all allies and heals above MAX HP.',
	name = 'Eleusinian Harvest'
},
['media'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'power + 13% max HP restored',
	cost = 30,
	costtype = 'MP',
	target = 'All allies',
	hit = 1,
	power = 30,
	powerlvl = 'Slight',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Slight HP recovery to all allies.',
	name = 'Media'
},
['mediarama'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'power + 22% max HP restored',
	cost = 60,
	costtype = 'MP',
	target = 'All allies',
	hit = 1,
	power = 65,
	powerlvl = 'Moderate',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Moderate HP recovery to all allies.',
	name = 'Mediarama'
},
['mediarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',
	cost = 150,
	costtype = 'MP',
	target = 'All allies',
	hit = 1,
	power = '?',
	powerlvl = 'Full',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Full HP recovery to all allies.',
	name = 'Mediarahan'
},
['patra'] = {
	attribute = 'healing',
	effect = '?',
	cost = 8,
	costtype = 'MP',
	target = 'Single ally',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cures status ailments for 1 ally.',
	name = 'Patra'
},
['me patra'] = {
	attribute = 'healing',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cures status ailments for all allies.',
	name = 'Me Patra'
},
['diamrita'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'base + 21% max HP restored.',
	cost = 30,
	costtype = 'MP',
	target = 'Single ally',
	hit = 1,
	power = '60',
	powerlvl = 'Moderate',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Moderate HP recovery and cures ailments for 1 ally.',
	name = 'Diamrita'
},
['recarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single ally',
	hit = '—',
	power = '—',
	skilltype = 'Magic',
	inbattle = 'Y',
	outbattle = 'Y',
	description = 'Revive one ally with half HP.',
	name = 'Recarm'
},
['samarecarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',
	cost = 60,
	costtype = 'MP',
	target = 'Single ally',
	hit = '—',
	power = '—',
	skilltype = 'Magic',
	inbattle = 'Y',
	outbattle = 'Y',
	description = 'Revive one ally with full HP.',
	name = 'Samarecarm'
},
['harvest dance'] = {
	attribute = 'healing',
	effect = 'power + 15% max HP restored.',
	cost = 30,
	costtype = 'MP',
	target = 'Single ally',
	power = 50,
	powerlvl = 'Slight',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Slight HP recovery to 1 ally and raises Defense by 2 ranks for 3 turns.',
	name = 'Harvest Dance'
},
['light of order'] = {
	attribute = 'healing',
	effect = 'power + 8% max HP restored.',
    cost = 200,
    costtype = 'MP',
    target = 'All allies',
    power = 50,
    powerlvl = 'Slight',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Slight HP recovery to all allies. Removes debuffs and raises all stats 1 rank for 3 turns.',
    name = 'Light of Order'
},
['rakunda'] = {
	attribute = 'support',
	effect = '?',
	cost = 8,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = '—',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Lowers Defense of 1 foe by 1 rank for 3 turns.',
	name = 'Rakunda'
},
['matarukaja'] = {
	attribute = 'support',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises Attack of all allies by 1 rank for for<sup>&#91;[[wikipedia:Sic|\'\'sic\'\']]&#93;</sup> 3 turns.',
	name = 'Matarukaja'
},
['matarunda'] = {
	attribute = 'support',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All Enemies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Lowers Attack of all foes by 1 rank for 3 turns.',
	name = 'Matarunda'
},
['marakukaja'] = {
	attribute = 'support',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises Defense of all allies by 1 rank for 3 turns.',
	name = 'Marakukaja'
},
['marakunda'] = {
	attribute = 'support',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Lower Defense of all foes by 1 rank for 3 turns.',
	name = 'Marakunda'
},
['masukukaja'] = {
	attribute = 'support',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises Accuracy/Evasion of all allies by 1 rank for 3 turns.',
	name = 'Masukukaja'
},
['masukunda'] = {
	attribute = 'support',
	effect = '?',
	cost = 30,
	costtype = 'MP',
	target = 'All Enemies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Lowers Accuracy/Evasion of all foes by 1 rank for 3 turns.',
	name = 'Masukunda'
},
['dekaja'] = {
	attribute = 'support',
	effect = '?',
	cost = 40,
	costtype = 'MP',
	target = 'All foes',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Removes stat buff effects on all foes.',
	name = 'Dekaja'
},
['luster candy'] = {
	attribute = 'support',
	effect = '?',
	cost = 150,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises all stats of all allies by 1 rank for 3 turns.',
	name = 'Luster Candy'
},
['phys block'] = {
	attribute = 'support',
	effect = '?',
	cost = 70,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies a Physical attack against all allies once for 1 turn.',
	name = 'Phys Block'
},
['light block'] = {
	attribute = 'support',
	effect = '?',
	cost = 40,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies a Light attack against all allies once for 1 turn.',
	name = 'Light Block'
},
['tetrakarn'] = {
	attribute = 'support',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single ally',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflects a Physical attack once for 1 ally for 1 turn.',
	name = 'Tetrakarn'
},
['makarakarn'] = {
	attribute = 'support',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Single ally',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflects a Magic attack once for 1 ally for 1 turn.',
	name = 'Makarakarn'
},
['bowl of hygieia'] = {
	attribute = 'support',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	inbattle = 'Y',
	outbattle = 'N',
	description = 'Greatly increases the effect of the next healing skill cast by self and allows it to heal above MAX HP.',
	name = 'Bowl of Hygieia'
},
['cautious cheer'] = {
	attribute = 'support',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Raises Defense/Accuracy/Evasion of all allies by 1 rank for 3 turns.',
	name = 'Cautious Cheer'
},
['charge'] = {
	attribute = 'support',
	effect = '?',
	cost = 10,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increases the damage of the next Strength-based attack for self.',
	name = 'Charge'
},
['critical aura'] = {
	attribute = 'support',
	effect = '?',
	cost = 25,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Next Strength-based attack from self will be 100% accurate and guaranteed Critical.',
	name = 'Critical Aura'
},
['impaler\'s animus'] = {
	attribute = 'support',
	effect = '?',
	cost = 50,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases the damage of the next attack for self and adds Pierce effect.',
	name = 'Impaler\'s Animus'
},
['witness me'] = {
	attribute = 'support',
	effect = '?',
	cost = 5,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Draws enemy hostility, but raises user\'s Accuracy/Evasion by 2 ranks for 3 turns.',
	name = 'Witness Me'
},
['donum magici'] = {
	attribute = 'support',
	effect = '?',
	cost = 40,
	costtype = 'MP',
	target = 'Single ally',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increases damage of the next Magic-based attack for 1 ally.',
	name = 'Donum Magici'
},
['donum gladi'] = {
	attribute = 'support',
	effect = '?',
	cost = 40,
	costtype = 'MP',
	target = 'Single ally',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increases damage of the next Strength-based attack for 1 ally.',
	name = 'Donum Gladi'
},
['mother earth'] = {
	attribute = 'support',
	effect = '?',
	cost = 40,
	costtype = 'MP',
	target = 'All allies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Nullifies 1 Physical attack for all allies for 1 turn and removes debuffs.',
	name = 'Mother Earth'
},
['luminescent mirage'] = {
	attribute = 'support',
	effect = '?',
	cost = 100,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Nahobino) Guarantees evasion from 1 attack for self for 1 turn.',
	name = 'Luminescent Mirage'
},
['king of tales'] = {
	attribute = 'support',
	effect = '?',
	cost = 20,
	costtype = 'MP',
	target = 'Single ally',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Draws enemy hostility to 1 ally, but raises Attack to the max for 3 turns.',
	name = 'King of Tales'
},
['dormina'] = {
	attribute = 'ailment',
	effect = '80% chance of Sleep',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Sleep to 1 foe.',
	name = 'Dormina'
},
['poisma'] = {
	attribute = 'ailment',
	effect = '85% chance of Poison',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Poison to 1 foe.',
	name = 'Poisma'
},
['dustoma'] = {
	attribute = 'ailment',
	effect = '75% chance of Mirage',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Mirage to 1 foe.',
	name = 'Dustoma'
},
['pulinpa'] = {
	attribute = 'ailment',
	effect = '70% chance of Confusion',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Confusion to 1 foe.',
	name = 'Pulinpa'
},
['marin karin'] = {
	attribute = 'ailment',
	effect = '70% chance of Charm',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Charm to 1 foe.',
	name = 'Marin Karin'
},
['makajama'] = {
	attribute = 'ailment',
	effect = '65% chance of Seal',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Seal to 1 foe.',
	name = 'Makajama'
},
['toxic spray'] = {
	attribute = 'ailment',
	effect = '85% chance of Poison',
	cost = 15,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Poison to 1 foe and lowers Defense by 1 rank for 3 turns.',
	name = 'Toxic Spray'
},
['lullaby'] = {
	attribute = 'ailment',
	effect = '55% chance of Sleep',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Sleep to all foes.',
	name = 'Lullaby'
},
['toxic cloud'] = {
	attribute = 'ailment',
	effect = '60% chance of Poison',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Poison to all foes.',
	name = 'Toxic Cloud'
},
['fogna'] = {
	attribute = 'ailment',
	effect = '50% chance of Mirage',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Mirage to all foes.',
	name = 'Fogna'
},
['tentarafoo'] = {
	attribute = 'ailment',
	effect = '45% chance of Confusion',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Confusion to all foes.',
	name = 'Tentarafoo'
},
['sexy dance'] = {
	attribute = 'ailment',
	effect = '45% chance of Charm',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Charm to all foes.',
	name = 'Sexy Dance'
},
['makajamaon'] = {
	attribute = 'ailment',
	effect = '40% chance of Seal',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Seal to all foes.',
	name = 'Makajamaon'
},
['slumber vortex'] = {
	attribute = 'ailment',
	effect = '40% chance of Sleep or Mirage',
	cost = 35,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of inflicting Sleep and Mirage to all foes.',
	name = 'Slumber Vortex'
},
['entangling tendrils'] = {
	attribute = 'ailment',
	effect = '40% chance of Seal',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Chance of inflicting Seal to all foes. Lowers Attack by 1 rank for 3 turns.',
	name = 'Entangling Tendrils'
},
['capitulate to pleasure'] = {
	attribute = 'ailment',
	effect = '80% chance of Charm',
	cost = 30,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) High chance of inflicting Charm to all foes. Removes stat buffs.',
	name = 'Capitulate to Pleasure'
},
['stagnant air'] = {
	attribute = 'ailment',
	effect = '80% chance of Mirage',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Chance of inflicting Mirage to all foes and lowers Defense/Accuracy/Evasion by 1 rank for 3 turns.',
	name = 'Stagnant Air'
},
['dance of mara'] = {
	attribute = 'ailment',
	effect = '70% chance of Charm. 200% chance of instakill to foes with Charm.',
	cost = 35,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) Chance of inflicting Charm to all foes. Very high chance of instakill when target is afflicted with Charm.',
	name = 'Dance of Mara'
},
['deicidal poison'] = {
	attribute = 'ailment',
	effect = '90% chance of Poison',
	cost = 50,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = '(Unique) High chance of inflicting Poison to all foes. Lowers Accuracy/Evasion by 2 ranks for 3 turns.',
	name = 'Deicidal Poison'
},
['chaotic will'] = {
	attribute = 'ailment',
	effect = '30% chance of instakill.',
	cost = 150,
	costtype = 'MP',
	target = 'All enemies',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of instakill to all foes. Foe\'s Press Turn Icons will be halved next turn.',
	name = 'Chaotic Will'
},
['resist phys'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Strengthens resistance to Physical skills.',
	name = 'Resist Phys'
},
['null phys'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Nullifies Physical skills.',
	name = 'Null Phys'
},
['resist fire'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Strengthens resistance to Fire skills.',
	name = 'Resist Fire'
},
['null fire'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Nullifies Fire skills.',
	name = 'Null Fire'
},
['drain fire'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Absorbs damage from Fire skills.',
	name = 'Drain Fire'
},
['repel fire'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Reflects Fire skills.',
	name = 'Repel Fire'
},
['resist ice'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Strengthens resistance to Ice skills.',
	name = 'Resist Ice'
},
['null ice'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Nullifies Ice skills.',
	name = 'Null Ice'
},
['drain ice'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Absorbs damage from Ice skills.',
	name = 'Drain Ice'
},
['repel ice'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Reflects Ice skills.',
	name = 'Repel Ice'
},
['resist elec'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Strengthens resistance to Elec skills.',
	name = 'Resist Elec'
},
['null elec'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Nullifies Elec skills.',
	name = 'Null Elec'
},
['drain elec'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Absorbs damage from Elec skills.',
	name = 'Drain Elec'
},
['repel elec'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Reflects Elec skills.',
	name = 'Repel Elec'
},
['resist force'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Strengthens resistance to Force skills.',
	name = 'Resist Force'
},
['null force'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Nullifies Force skills.',
	name = 'Null Force'
},
['drain force'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Absorbs damage from Force skills.',
	name = 'Drain Force'
},
['repel force'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Reflects Force skills.',
	name = 'Repel Force'
},
['resist light'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Strengthens resistance to Light skills.',
	name = 'Resist Light'
},
['null light'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Nullifies Light skills.',
	name = 'Null Light'
},
['drain light'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Absorbs damage from Light skills.',
	name = 'Drain Light'
},
['repel light'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Reflects Light skills.',
	name = 'Repel Light'
},
['resist dark'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Strengthens resistance to Dark skills.',
	name = 'Resist Dark'
},
['null dark'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Nullifies Dark skills.',
	name = 'Null Dark'
},
['drain dark'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Absorbs damage from Dark skills.',
	name = 'Drain Dark'
},
['repel dark'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Reflects Dark skills.',
	name = 'Repel Dark'
},
['light life aid'] = {
	attribue = 'Passive',
	effect = '25% max HP restored after battle',
	cost = '—',
	description = 'Recover a little HP after a battle.',
	name = 'Light Life Aid'
},
['life aid'] = {
	attribue = 'Passive',
	effect = '50% max HP restored after battle',
	cost = '—',
	description = 'Recover HP after a battle.',
	name = 'Life Aid'
},
['light mana aid'] = {
	attribue = 'Passive',
	effect = '7% max MP restored after battle',
	cost = '—',
	description = 'Recover a little MP after a battle.',
	name = 'Light Mana Aid'
},
['mana aid'] = {
	attribue = 'Passive',
	effect = '15% max HP restored after battle',
	cost = '—',
	description = 'Recover MP after a battle.',
	name = 'Mana Aid'
},
['counter'] = {
	attribue = 'Passive',
	effect = '50% chance to counter',
	cost = '—',
	power = 100,
	powerlvl = 'Weak',
	description = 'Chance to counter Strength-based attacks with a weak Physical attack.',
	name = 'Counter'
},
['retaliate'] = {
	attribue = 'Passive',
	effect = '50% chance to counter',
	cost = '—',
	power = 150,
	powerlvl = 'Weak',
	description = 'Chance to counter Strength-based attacks with a medium Physical attack.',
	name = 'Retaliate'
},
['life spring'] = {
	attribue = 'Passive',
	effect = 'Max HP +15%',
	cost = '—',
	description = 'Increases MAX HP.',
	name = 'Life Spring'
},
['great life spring'] = {
	attribue = 'Passive',
	effect = 'Max HP +30%',
	cost = '—',
	description = 'Greatly increases MAX HP.',
	name = 'Great Life Spring'
},
['mana spring'] = {
	attribue = 'Passive',
	effect = 'Max HP +15%',
	cost = '—',
	description = 'Increases MAX MP.',
	name = 'Mana Spring'
},
['great mana spring'] = {
	attribue = 'Passive',
	effect = 'max HP +30%',
	cost = '—',
	description = 'Greatly increases MAX HP.',
	name = 'Great Mana Spring'
},
['curse siphon'] = {
	attribue = 'Passive',
	effect = '10 MP recovered when inflicting ailments.',
	cost = '—',
	description = 'Slight MP recovery when inflicting status ailments.',
	name = 'Curse Siphon'
},
['great curse siphon'] = {
	attribue = 'Passive',
	effect = '20 MP recovered when inflicting ailments.',
	cost = '—',
	description = 'MP recovery when inflicting status ailments.',
	name = 'Great Curse Siphon'
},
['endure'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Endures lethal attack with 1 HP once in battle.',
	name = 'Endure'
},
['enduring soul'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Endures lethal attack and fully heals HP once in battle.',
	name = 'Enduring Soul'
},
['critical zealot'] = {
	attribute = 'passive',
	effect = 'Crit damage x1.45, normal damage x0.9',
	cost = '—',
	description = 'Increases Critical damage, but normal damage decreases.',
	name = 'Critical Zealot'
},
['restore'] = {
	attribute = 'passive',
	effect = '10 MP restored when landing Crit or striking weakness.',
	cost = '—',
	description = 'Slight MP recovery when user strikes a foe\'s weakness or lands a Critical hit.',
	name = 'Restore'
},
['high restore'] = {
	attribute = 'passive',
	effect = '20 MP restored when landing Crit or striking weakness.',
	cost = '—',
	description = 'MP recovery when user strikes a foe\'s weakness or lands a Critical hit.',
	name = 'High Restore'
},
['boon boost'] = {
	attribue = 'passive',
	cost = '—',
	description = 'User\'s buff and debuff skills last 1 extra turn.',
	name = 'Boon Boost'
},
['boon boost ex'] = {
	attribue = 'passive',
	cost = '—',
	description = 'User\'s buff and debuff skills last 2 extra turns.',
	name = 'Boon Boost EX'
},
['poison adept'] = {
	attribute = 'passive',
	effect = 'poison damage dealt x2.',
	cost = '—',
	description = 'Increases effects of Poison.',
	name = 'Poison Adept'
},
['poison master'] = {
	attribute = 'passive',
	effect = 'poison damage dealt x3.',
	cost = '—',
	description = 'Greatly increases effects of Poison.',
	name = 'Poison Master'
},
['safeguard'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Being Evaded/Nulled/Drained/Repelled doesn\'t consume additional Press Turn Icons.',
	name = 'Safeguard'
},
['hellish mask'] = {
	attribute = 'passive',
	effect = 'Ailment susceptibility x0.7',
	cost = '—',
	description = 'Decreases chance of getting instakilled or afflicted with ailments.',
	name = 'Hellish Mask'
},
['abyssal mask'] = {
	attribute = 'passive',
	effect = 'Ailment susceptibility x0.4',
	cost = '—',
	description = 'Grealy decreases chance of getting instakilled or afflicted with ailments.',
	name = 'Abyssal Mask'
},
['beast eye'] = {
	attribute = 'passive',
	effect = 'Accuracy x1.15',
	cost = '—',
	description = 'Raises Accuracy.',
	name = 'Beast Eye'
},
['dragon eye'] = {
	attribute = 'passive',
	effect = 'Accuracy x1.3',
	cost = '—',
	description = 'Greatly raises Accuracy.',
	name = 'Dragon Eye'
},
['bloody glee'] = {
	attribute = 'passive',
	effect = 'Crit rate x1.8',
	cost = '—',
	description = 'Increases Critical Rate.',
	name = 'Bloody Glee'
},
['murderous glee'] = {
	attribute = 'passive',
	effect = 'Crit rate x2.5',
	cost = '—',
	description = 'Greatly increases Critical Rate.',
	name = 'Murderous Glee'
},
['phys pleroma'] = {
	attribute = 'passive',
	effect = 'Phys damage dealt x1.2',
	cost = '—',
	description = 'Increases Physical attack damage.',
	name = 'Phys Pleroma'
},
['high phys pleroma'] = {
	attribute = 'passive',
	effect = 'Phys damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Physical attack damage.',
	name = 'High Phys Pleroma'
},
['fire pleroma'] = {
	attribute = 'passive',
	effect = 'Fire damage dealt x1.2',
	cost = '—',
	description = 'Increases Fire attack damage.',
	name = 'Fire Pleroma'
},
['high fire pleroma'] = {
	attribute = 'passive',
	effect = 'Fire damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Fire attack damage.',
	name = 'High Fire Pleroma'
},
['ice pleroma'] = {
	attribute = 'passive',
	effect = 'Ice damage dealt x1.2',
	cost = '—',
	description = 'Increases Ice attack damage.',
	name = 'Ice Pleroma'
},
['high ice pleroma'] = {
	attribute = 'passive',
	effect = 'Ice damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Ice attack damage.',
	name = 'High Ice Pleroma'
},
['elec pleroma'] = {
	attribute = 'passive',
	effect = 'Elec damage dealt x1.2',
	cost = '—',
	description = 'Increases Electric attack damage.',
	name = 'Elec Pleroma'
},
['high elec pleroma'] = {
	attribute = 'passive',
	effect = 'Elec damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Electric attack damage.',
	name = 'High Elec Pleroma'
},
['force pleroma'] = {
	attribute = 'passive',
	effect = 'Force damage dealt x1.2',
	cost = '—',
	description = 'Increases Force attack damage.',
	name = 'Force Pleroma'
},
['high force pleroma'] = {
	attribute = 'passive',
	effect = 'Force damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Force attack damage.',
	name = 'High Force Pleroma'
},
['light pleroma'] = {
	attribute = 'passive',
	effect = 'Light damage dealt x1.2',
	cost = '—',
	description = 'Increases Light attack damage.',
	name = 'Light Pleroma'
},
['high light pleroma'] = {
	attribute = 'passive',
	effect = 'Light damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Light attack damage.',
	name = 'High Light Pleroma'
},
['dark pleroma'] = {
	attribute = 'passive',
	effect = 'Dark damage dealt x1.2',
	cost = '—',
	description = 'Increases Dark attack damage.',
	name = 'Dark Pleroma'
},
['high dark pleroma'] = {
	attribute = 'passive',
	effect = 'Dark damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Dark attack damage.',
	name = 'High Dark Pleroma'
},
['almighty pleroma'] = {
	attribute = 'passive',
	effect = 'Almighty damage dealt x1.2',
	cost = '—',
	description = 'Increases Almighty attack damage.',
	name = 'Almighty Pleroma'
},
['high almighty pleroma'] = {
	attribute = 'passive',
	effect = 'Almighty damage dealt x1.35',
	cost = '—',
	description = 'Greatly increases Almighty attack damage.',
	name = 'High Almighty Pleroma'
},
['heal pleroma'] = {
	attribute = 'passive',
	effect = 'Healing recovery x1.2',
	cost = '—',
	description = 'Increases Healing magic effects.',
	name = 'Heal Pleroma'
},
['high heal pleroma'] = {
	attribute = 'passive',
	effect = 'Healing recovery x1.35',
	cost = '—',
	description = 'Greatly increases Healing magic effects.',
	name = 'High Heal Pleroma'
},
['heavenly counter'] = {
	attribute = 'passive',
	effect = 'Unique to Amanozaku. 65% chance to counter.',
	cost = '—',
	power = 100,
	powerlvl = 'Weak',
	description = '(Unique) Chance to counter Strength-based attacks with a weak Dark attack. Lowers target\'s Attack 1 rank for 3 turns.',
	name = 'Heavenly Counter'
},
['rooted soul'] = {
	attribute = 'passive',
	cost = '—',
	description = '(Nahobino) Increases MAX HP and MP by 30.',
	name = 'Rooted Soul'
},
['elusive eclipse'] = {
	attribute = 'passive',
	effect = '?',
	cost = '—',
	power = '?',
	powerlvl = 'Severe',
	description = '(Nahobino) Slightly raises evasion. After evading, severe Physical counterattack that ignores resistance and Pierces through.',
	name = 'Elusive Eclipse'
},
['intercalation'] = {
	attribute = 'passive',
	cost = '—',
	description = '(Nahobino) After evading an attack, adds 1 Press Turn Icon at the start of user\'s next turn.',
	name = 'Intercalation'
},
['inspiring leader'] = {
	attribute = 'passive',
	cost = '—',
	description = '(Demon) EXP earned increases when the demon\'s Lv is lower than the Nahobino\'s.',
	name = 'Insipiring Leader'
},
['trafuri'] = {
	attribute = 'Special',
	effect = '?',
	cost = 6,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Guarantees escape from escapable battles.',
	name = 'Trafuri'
},
['glacial dragon spiral'] = {
	attribute = 'ice',
	damagetype = 'Ice',
	effect = 'Unique to Nyami Nyami. Pierce.',
	cost = 15,
	costtype = 'MP',
	target = 'One Enemy',
	hit = '1',
	power = 145,
	powerlvl = '?',
	crit = '?',
	acc = '?',
	skilltype = 'Magic',
	inbattle = 'Y',
	outbattle = 'N',
	description = '(Unique) Weak Ice attack to 1 foe. Ignores affinity resistance and Pierces through.',
	name = 'Glacial Dragon Spiral'
},
['good cheer'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Unique to Amabie.',
	cost = 20,
	costtype = 'MP',
	target = 'All Allies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	crit = '—',
	acc = '—',
	skilltype = 'Magic',
	inbattle = 'Y',
	outbattle = 'N',
	description = '(Unique) Removes status ailments and debuffs for all allies.',
	name = 'Good Cheer'
},
['omagatoki: critical'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All attacks, including Magic attacks, will become Critical hits for all allies for 1 turn.',
	name = 'Omagatoki: Critical'
},
['omnipotent succession'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Causes the next attack of self to be performed 4 times consecutively.',
	name = 'Omnipotent Succession',
    name_note = "Requires Tsukuyomi Talisman"
},
['soul drain night'] = {
    attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy level-based Almighty HP/MP drain attack to 1 foe.',
	name = 'Soul Drain',
    name_note = "Requires Night Talisman"
},
['soul drain qadištu'] = {
    attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy level-based Almighty HP/MP drain attack to 1 foe.',
	name = 'Soul Drain',
    name_note = "Requires Qadištu Talisman"
},
['twilight wave haunt'] = {
    attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to all foes. Chance of inflicting Sleep.',
	name = 'Twilight Wave',
    name_note = "Requires Haunt Talisman"
},
['twilight wave wilder'] = {
    attribute = 'physical',
	damagetype = 'Physical',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Heavy Physical attack to all foes. Chance of inflicting Sleep.',
	name = 'Twilight Wave',
    name_note = "Requires Wilder Talisman"
},
['freikugel ex wargod'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe level-based Almighty attack to 1 foe.',
	name = 'Freikugel EX',
    name_note = "Requires Wargod Talisman"
},
['freikugel ex fiend'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe level-based Almighty attack to 1 foe.',
	name = 'Freikugel EX',
    name_note = "Requires Fiend Talisman"
},
['big bang drake'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe level-based Almighty attack to all foes.',
	name = 'Big Bang',
    name_note = "Requires Drake Talisman"
},
['big bang chaos'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Severe level-based Almighty attack to all foes.',
	name = 'Big Bang',
    name_note = "Requires Chaos Talisman"
},
['accursed poison raptor'] = {
	attribute = 'ailment',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High chance of inflicting an ailment to all foes and lowers all stats by 1 rank for 3 turns.',
	name = 'Accursed Poison',
    name_note = "Requires Raptor Talisman"
},
['accursed poison avian'] = {
	attribute = 'ailment',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High chance of inflicting an ailment to all foes and lowers all stats by 1 rank for 3 turns.',
	name = 'Accursed Poison',
    name_note = "Requires Avian Talisman"
},
['sea of stars'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Moderate MP recovery to all allies.',
	name = 'Sea of Stars',
    name_note = "Requires Divine Talisman"
},
['waters of youth lady'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Full HP and MP recovery to self.',
	name = 'Waters of Youth',
    name_note = "Requires Lady Talisman"
},
['waters of youth enigma'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '?',

	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Full HP and MP recovery to self.',
	name = 'Waters of Youth',
    name_note = "Requires Enigma Talisman"
},
['eternal prayer megami'] = {
    attribute = 'support',
    effect = '—',
    target = 'All allies',
    description = 'Full HP recovery, and recovery from ailments and incapacitation for all allies (stock included).',
    name = 'Eternal Prayer',
    name_note = "Requires Megami Talisman"
},
['eternal prayer panagia'] = {
    attribute = 'support',
    effect = '—',
    target = 'All allies',
    description = 'Full HP recovery, and recovery from ailments and incapacitation for all allies (stock included).',
    name = 'Eternal Prayer',
    name_note = "Requires Panagia Talisman"
},
['omagatoki: hit avatar'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly raises Accuracy and ailment efficacy of all allies for 1 turn.',
	name = 'Omagatoki: Hit',
    name_note = "Requires Avatar Talisman"
},
['omagatoki: hit holy'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly raises Accuracy and ailment efficacy of all allies for 1 turn.',
	name = 'Omagatoki: Hit',
    name_note = "Requires Holy Talisman"
},
['omagatoki: adversity beast'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'The lower the HP of all allies, the more damage and HP recovered through skills for 1 turn.',
	name = 'Omagatoki: Adversity',
    name_note = "Requires Beast Talisman"
},
['omagatoki: adversity uma'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'The lower the HP of all allies, the more damage and HP recovered through skills for 1 turn.',
	name = 'Omagatoki: Adversity',
    name_note = "Requires UMA Talisman"
},
['expand: critical aura'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Next Strength-based attack from all allies will be 100% accurate and guaranteed Critical.',
	name = 'Expand: Critical Aura',
    name_note = "Requires Brute Talisman"
},
['omagatoki: charge'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All charge effects will remain for all allies until the next turn.',
	name = 'Omagatoki: Charge',
    name_note = "Requires Deity Talisman"
},
['omagatoki: dance dragon'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All multi-hit moves of all allies will deal the max amount of hits for 1 turn.',
	name = 'Omagatoki: Dance',
    name_note = "Requires Dragon Talisman"
},
['omagatoki: dance snake'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All multi-hit moves of all allies will deal the max amount of hits for 1 turn.',
	name = 'Omagatoki: Dance',
    name_note = "Requires Snake Talisman"
},
['fairy banquet'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises all stats of all allies to the max for 3 turns.',
	name = 'Fairy Banquet',
    name_note = "Requires Fairy Talisman"
},
['omagatoki: doubler'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Makes buffs and debuffs twice as effectice for all allies for 1 turn.',
	name = 'Omagatoki: Doubler',
    name_note = "Requires Fallen Talisman"
},
['omagatoki: free'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All skills of all allies will cost 1 MP for 1 turn.',
	name = 'Omagatoki: Free',
    name_note = "Requires Femme Talisman"
},
['omagatoki: luck genma'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'EXP and Macca earned greatly increased if the battle ends on this turn.',
	name = 'Omagatoki: Luck',
    name_note = "Requires Genma Talisman"
},
['omagatoki: luck element'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'EXP and Macca earned greatly increased if the battle ends on this turn.',
	name = 'Omagatoki: Luck',
    name_note = "Requires Element Talisman"
},
['expand: piercing aura'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases the damage of the next attack for all allies and adds Pierce effect.',
	name = 'Expand: Piercing Aura',
    name_note = "Requires Fury Talisman"
},
['shield of god'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly decreases damage to all allies until the next turn.',
	name = 'Shield of God',
    name_note = "Requires Herald Talisman"
},
['rasetsu feast'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Lowers all stats to the minimum for all foes for 3 turns.',
	name = 'Rasetsu Feast',
    name_note = "Requires Jaki Talisman"
},
['omagatoki: sincerity'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Forgives up to 2 failures in a demon negotiation for 1 turn.',
	name = 'Omagatoki: Sincerity',
    name_note = "Requires Jirae Talisman"
},
['omagatoki: pierce'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All attacks from all allies will ignore affinity resistances and Pierce through for 1 turn.',
	name = 'Omagatoki: Pierce',
    name_note = "Requires Kishin Talisman"
},
['dekajaon'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Removes all stat buff effects on all foes, and returns ailment resistances to their original states.',
	name = 'Dekajaon',
    name_note = "Requires Kunitsu Talisman"
},
['impaler\'s glory vile'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increases the damage of the next attack of self and adds Pierce effect.',
	name = 'Impaler\'s Glory',
    name_note = "Requires Vile Talisman"
},
['impaler\'s glory primal'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increases the damage of the next attack of self and adds Pierce effect.',
	name = 'Impaler\'s Glory',
    name_note = "Requires Primal Talisman"
},
['omagatoki: savage tyrant'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All skills of all allies will cost twice the MP but deal double the damage for 1 turn.',
	name = 'Omagatoki: Savage',
    name_note = "Requires Tyrant Talisman"
},
['omagatoki: savage devil'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All skills of all allies will cost twice the MP but deal double the damage for 1 turn.',
	name = 'Omagatoki: Savage',
    name_note = "Requires Devil Talisman"
},
['omagatoki: potential yoma'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases all potentials to the max for all allies for 1 turn.',
	name = 'Omagatoki: Potential',
    name_note = "Requires Yoma Talisman"
},
['omagatoki: potential foul'] = {
	attribute = 'support',
	effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases all potentials to the max for all allies for 1 turn.',
	name = 'Omagatoki: Potential',
    name_note = "Requires Foul Talisman"
},
['omagatoki: strategize'] = {
    attribute = 'support',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Changing party members or passing a turn will not consume a Press Turn Icon for all allies for 1 turn.',
    name = 'Omagatoki: Strategize',
    name_note = "Requires Unwrit Neutral Periapt"
},
['omagatoki: conserve'] = {
    attribute = 'support',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Press Turn Icon consumption is reduced by half for all allies for 1 turn.',
    name = 'Omagatoki: Conserve',
    name_note = "Requires Trecherous Neutral Periapt"
},
['omagatoki: momentum'] = {
    attribute = 'support',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Adds 1 Press Turn Icon for every defeated for for all allies for 1 turn.',
    name = 'Omagatoki: Momentum',
    name_note = "Requires Virtuous Neutral Periapt"
},
['fountain of chaos'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Severe level-based Almighty attack to all foes and removes buffs. Removes 1 Press Turn Icon from foe\'s next turn.',
    name = 'Fountain of Chaos',
    name_note = "Requires Unwrit Chaos Periapt"
},
['torrent of chaos'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Severe level-based Almighty attack to 1 foe with a chance of instakill. Removes 1 Press Turn Icon from foe\'s next turn.',
    name = 'Torrent of Chaos',
    name_note = "Requires Trecherous Chaos Periapt"
},
['tides of chaos'] = {
	attribute = 'almighty',
	damagetype = 'Magic',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = '3~6 heavy level-based Almighty attacks to random foes. Removes 1 Press Turn Icon from foe\'s next turn.',
    name = 'Tides of Chaos',
    name_note = "Requires Virtuous Chaos Periapt"
},
['wellspring of order'] = {
	attribute = 'healing',
	damagetype = 'Healing',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Large recovery to self above MAX HP. Adds 1 Press Turn Icon to next turn.',
    name = 'Wellspring of Order',
    name_note = "Requires Unwrit Order Periapt"
},
['rains of order'] = {
	attribute = 'healing',
	damagetype = 'Healing',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Large MP recovery to 1 ally. Adds 1 Press Turn Icon to next turn.',
    name = 'Rains of Order',
    name_note = "Requires Trecherous Order Periapt"
},
['waves of order'] = {
	attribute = 'healing',
	damagetype = 'Healing',
    effect = '?',
	target = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Moderate HP recovery to all allies. Removes ailments and debuffs and adds 1 Press Turn Icon to next turn.',
    name = 'Waves of Order',
    name_note = "Requires Virtuous Order Periapt"
},
['dana\'s wisdom'] = {
    attribute = 'support',
    effect = '—',
    target = 'All allies',
    description = 'Restores Press Turn Icons to the state they were in at the start of the turn.',
    name = 'Dana\'s Wisdom',
    name_note = "Requires Seeds of Dana Periapt"
},
['qadištu entropy'] = {
	attribute = 'almighty',
	effect = '100% chance of Charm',
	cost = '—',
	target = 'All enemies',
	hit = 2,
	power = 250,
	powerlvl = 'Heavy',
	crit = '?',
	acc = '?',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
	description = '2 heavy level-based Almighty attacks to all foes. High chance of inflicting Charm. Large HP recovery to all allies.',
	name = 'Qadištu Entropy',
	name_note = "Requires Qadištu Periapt"
},
['bouncy body'] = {
    attribute = 'almighty',
    effect = '?',
    target = 'All enemies',
	skilltype = 'Magatsuhi',
	inbattle = 'y',
	outbattle = 'n',
    description = 'Reflects a Physical attack once for all allies for 1 turn.',
    name = 'Bouncy Body',
    name_note = "Requires Amorphous Periapt"
},
['deathly affliction'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'While in the active party, raises all allies\' Accuracy and Critical Rate against foes that have ailments.',
	name = 'Deathly Affliction'
},
['focused assault'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'Raises Accuracy and Critical Rate when attacking the same single target as the ally that acted before user.',
	name = 'Focused Assault'
},
['roaring mist'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'Increases the damage of user\'s Ice attacks based on the number of hits dealt by allies during the turn.',
	name = 'Roaring Mist'
},
['pinpoint vitals'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'Raises Accuracy and Critical Rate of user\'s Physical attacks.',
	name = 'Pinpoint Vitals'
},
['alms of uprising'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'When user is in the active party, incapacitated allies in the stock will be revived at the end of battle with 1 HP.',
	name = 'Alms of Uprising'
},
['oath of plenteousness'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'When all stats are raised, greatly increases the amount of HP or MP restored by user\'s healing skills.',
	name = 'Oath of Plenteousness'
},
['saint\'s prayer'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'While in the active party, allies in battle will recover from ailments when returning to the stock.',
	name = 'Saint\'s Prayer'
},
['beginner\'s luck'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'Increases damage when attacking a target that has an ailment.',
	name = 'Beginner\'s Luck'
},
['blessings abound'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'When user receives a stat debuff, slight HP recovery and cures ailments for all allies. (Once per turn.)',
	name = 'Blessings Abound'
},
['skyward withdrawl'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'When switching to a Genma demon, all buffs and support effects on self will be granted to the switched ally.',
	name = 'Skyward Withdrawl'
},
['qadištu mandate'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'While in the active party, reduces damage taken for Qadištu demon allies.',
	name = 'Qadištu Mandate'
},
['qadištu savagery'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'While in the active party, increases Critical Rate for Qadištu demon allies.',
	name = 'Qadištu Savagery'
},
['qadištu artifice'] = {
   attribute = 'passive',
   skilltype = 'Innate',
   description = 'While in the active party, attacks, including Magic, may become Critical hits for Qadištu demon allies.',
   name = 'Qadištu Artifice'
},
['qadištu  deception'] = {
   attribute = 'passive',
   skilltype = 'Innate',
   description = 'While in the active party, raises Accuracy/Evasion for Qadištu demon allies.',
   name = 'Qadištu Deception'
},
['magic harp'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'While an Omagatoki effect is active, user\'s attacks with positive skill potential may inflict Sleep or instakill.',
	name = 'Magic Harp'
},
['ruler of chaos'] = {
	attribute = 'passive',
	skilltype = 'Innate',
	description = 'Foes\' innate skills will not trigger when user attacks, and counterattacks triggered by innate skills will not trigger afterwards.',
	name = 'Ruler of Chaos'
},
['impaler\'s revenge'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Chance of granting Impaler\'s Animus after user\'s attack has been Nulled/Drained/Repelled.',
    name = 'Impaler\'s Revenge'
},
['lightning pulse'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Counter with a weak Electric attack when a Thunder Bit is defeated.',
    name = 'Lightning Pulse'
},
['magatsuhi spring'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Slight MP recovery for all allies in the active party when the Magatsuhi Gauge becomes full in battle.',
    name = 'Magatsuhi Spring'
},
['forager'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, the time before relics can be collected again will be shortened.',
    name = 'Forager'
},
['demonic mediation'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, if a demon\'s mood sours mid-negotiation, they may forgive you.',
    name = 'Demonic Mediation'
},
['allure'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, may step forward during demon negotiation and ensure lesser demands.',
    name = 'Allure'
},
['mother of ploys'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching to a Deity demon, all buffs and support effects on self will be granted to the switched ally.',
    name = 'Mother of Ploys'
},
['monstrous offering'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching to a Fury demon, all buffs and support effects on self will be granted to the switched ally.',
    name = 'Monstrous Offering'
},
['four horsemen'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching to a demon with Four Horsemen, all buffs and support effects on self will be granted to the switched ally.',
    name = 'Four Horsemen'
},
['curious dance'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching out, all buffs and debuffs on self will be granted to the switched ally.',
    name = 'Curious Dance'
},
['runes of wisdom'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching out, greatly increases damage of the next Strength-based attack for the switched ally.',
    name = 'Runes of Wisdom'
},
['eye of ra'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching out, greatly increases damage of the next Magic-based attack for the switched ally.',
    name = 'Eye of Ra'
},
['brewing storm'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching out, the switched ally\'s next Strength-based attack will be 100% accurate and guaranteed Critical.',
    name = 'Brewing Storm'
},
['eye of horus'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When switching out, increases the damage of the next attack for the switched ally and adds Pierce effect.',
    name = 'Eye of Horus'
},
['planck of norn'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When returning to the stock on your own turn, a Press Turn Icon will not be consumed.',
    name = 'Planck of Norn'
},
['rallying aid'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When summoned from the stock, raises all stats of all allies by 1 rank for 3 turns. (Once per battle)',
    name = 'Rallying Aid'
},
['fairy king\'s melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When summoned from the stock, removes stat debuffs from all allies.',
    name = 'Fairy King\'s Melody'
},
['trumpets of judgment'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When summoned from the stock, removes stat buffs and debuffs from all allies and foes besides self.',
    name = 'Trumpets of Judgment'
},
['heavenly reversal'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When summoned from the stock, reverses stat buffs and debuffs for all allies besides self.',
    name = 'Heavenly Reversal'
},
['wanton rebel'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When summoned from the stock, lowers Defense for all allies and foes besides self by 1 rank for 3 turns.',
    name = 'Wanton Rebel'
},
['power menace'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When summoned from the stock, lowers Attack for all allies and foes besides self by 1 rank for 3 turns.',
    name = 'Power Menace'
},
['myopic pressure'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When summoned from the stock, lowers Accuracy/Evasion for all allies and foes besides self by 1 rank for 3 turns.',
    name = 'Myopic Pressure'
},
['nine-day restoration'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases damage when striking a foe\'s weakness if the Magatsuhi Gauge is not full.',
    name = 'Nine-Day Restoration'
},
['dragon\'s blood'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Raises Accuracy and Critical Rate when a Drake, Dragon, or Snake demon is in the active party.',
    name = 'Dragon\'s Blood'
},
['biondetta'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Debuff skills will lower stats by 2 ranks when no Herald, Megami, Femme, or Lady demons are in the active party.',
    name = 'Biondetta'
},
['usurper\'s ambition'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Magic attacks may become Critical hits when a Tyrant or Snake demon is present on either side of the battle.',
    name = 'Usurper\'s Ambition'
},
['purging blade'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases damage when striking a foe\'s weakness when a Herald demon is present on either side of the battle.',
    name = 'Purging Blade'
},
['thesmophoria'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, Magic attacks used by Lady, Megami, and Femme demon allies may become Critical hits.',
    name = 'Thesmophoria'
},
['Surrogate guard hound'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, Critical hits will deal more damage for user and Avatar, Holy, Beast, and Wilder demon allies.',
    name = 'Surrogate Guard Hound'
},
['naga-loka'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when a Drake, Dragon, or Snake demon ally strikes a weakness.',
    name = 'Naga-Loka'
},
['flame of 12,000 angels'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when a Fury, Divine, or Herald demon ally strikes a weakness.',
    name = 'Flame of 12,000 Angels'
},
['fire star'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, ally Lucifer\'s affinity resistance becomes weak to Fire.',
    name = 'Fire Star'
},
['ice star'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, ally Lucifer\'s affinity resistance becomes weak to Ice.',
    name = 'Ice Star'
},
['elemental star'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, ally Lucifer\'s affinity resistance becomes weak to Fire/Ice/Electric/Force.',
    name = 'Elemental Star'
},
['paw-to-paw combat'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases damage when another demon in the active party besides user has Paw-to-Paw Combat.',
    name = 'Paw-to-Paw Combat'
},
['auspicious beast'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Skill potentials improve among demons with Auspicious Beast based on how many of them are in the active party.',
    name = 'Auspicious Beast'
},
['four oni'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Charge effects and Critical hit damage increase based on how many demons with Four Oni are in the active party.',
    name = 'Four Oni'
},
['four heavenly kings'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Raises all user\'s stats by 2 ranks for 3 turns when a demon with Four Heavenly Kings is summoned from the stock.',
    name = 'Four Heavenly Kings'
},
['angelic order'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'The Magatsuhi Gauge increases on user\'s action based on the number of demons with Angelic Order in the active party.',
    name = 'Angelic Order'
},
['best friend'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When an ally with Kept Waiting is in the active party, user\'s stat debuffs will lower stats by 2 ranks.',
    name = 'Best Friend'
},
['kept waiting'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When an ally with Best Friend is in the active party, slight HP and MP recovery on user\'s action.',
    name = 'Kept Waiting'
},
['okuninushi\'s teachings'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user and a Kunitsu demon are in the active party, reduces MP costs for all allies\' healing and support skills in battle.',
    name = 'Okuninushi\'s Teachings'
},
['warrior trainer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When an ally with Surrogate Guard Hound is in the active party, user\'s attacks with positive skill potential will not miss.',
    name = 'Warrior Trainer'
},
['moirae measurer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user, Clotho, and Atropos are in the active party, the time all allies\' stat buffs and debuffs are in effect won\'t decrease.',
    name = 'Moirae Measurer'
},
['moirae cutter'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user, Clotho, and Lachesis are in the active party, all allies\' attacks that strike weaknesses have a chance to instakill.',
    name = 'Moirae Cutter'
},
['moirae spinner'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user, Lachesis, and Atropos are in the active party, MP costs for all allies are reduced in battle.',
    name = 'Moirae Spinner'
},
['ironclad defense'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user is in the active party, ally Lahmu cannot be targeted by attacks.',
    name = 'Ironclad Defense'
},
['king of conflagration'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' Fire attacks may become Critical hits.',
    name = 'King of Conflagration'
},
['vina raga'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' Ice attacks may become Critical hits.',
    name = 'Vina Raga'
},
['fair weather prayer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' Electric attacks may become Critical hits.',
    name = 'Fair Weather Prayer'
},
['breath of abundance'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' Force attacks may become Critical hits.',
    name = 'Breath of Abundance'
},
['Scales of dominion'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' Light attacks may become Critical hits.',
    name = 'Scales of Dominion'
},
['dark star'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' Dark attacks may become Critical hits.',
    name = 'Dark Star'
},
['glorious invocation'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' Almighty attacks may become Critical hits.',
    name = 'Glorious Invocation'
},
['pernicious venom'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' attacks, including Magic, may become Critical hits against foes that have ailments.',
    name = 'Pernicious Venom'
},
['divine decree'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies\' attacks, including Magic, with positive skill potential may become Critical hits.',
    name = 'Divine Decree'
},
['compounded calamity'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage for all allies when striking weaknesses of foes that have ailments.',
    name = 'Compounded Calamity'
},
['burden of talent'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies that have ailments take increased damage, but chance of inflicting ailments increases.',
    name = 'Burden of Talent'
},
['critical melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases Critical damage of Physical attacks for all allies.',
    name = 'Critical Melody'
},
['fiery melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when striking a Fire weakness for all allies.',
    name = 'Fiery Melody'
},
['frigid melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when striking an Ice weakness for all allies.',
    name = 'Frigid Melody'
},
['thunderous melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when striking an Electric weakness for all allies.',
    name = 'Thunderous Melody'
},
['gusting melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when striking a Force weakness for all allies.',
    name = 'Gusting Melody'
},
['blessed melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when striking a Light weakness for all allies.',
    name = 'Blessed Melody'
},
['twilit melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage when striking a Dark weakness for all allies.',
    name = 'Twilit Melody'
},
['restorative melody'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, reduces MP costs of healing skills for all allies in battle.',
    name = 'Restorative Melody'
},
['divine benevolence'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, reduces MP costs of support skills for all allies in battle.',
    name = 'Divine Benevolence'
},
['phys enhancer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies with a lower Physical skill potential than user will have it raised to the same rank as user\'s.',
    name = 'Phys Enhancer'
},
['fire enhancer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies with a lower Fire skill potential than user will have it raised to the same rank as user\'s.',
    name = 'Fire Enhancer'
},
['ice enhancer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies with a lower Ice skill potential than user will have it raised to the same rank as user\'s.',
    name = 'Ice Enhancer'
},
['elec enhancer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies with a lower Electric skill potential than user will have it raised to the same rank as user\'s.',
    name = 'Elec Enhancer'
},
['force enhancer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies with a lower Force skill potential than user will have it raised to the same rank as user\'s.',
    name = 'Force Enhancer'
},
['light enhancer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies with a lower Light skill potential than user will have it raised to the same rank as user\'s.',
    name = 'Light Enhancer'
},
['dark enhancer'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies with a lower Dark skill potential than user will have it raised to the same rank as user\'s.',
    name = 'Dark Enhancer'
},
['crime and punishment'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Adds flashing Press Turn Icons to next turn based on how many times user\'s weakness was struck/user took a Critical hit.',
    name = 'Crime and Punishment'
},
['tripura samhara'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, reduces MP costs of skills for allies with an active Charge effect.',
    name = 'Tripura Samhara'
},
['megalomania'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, allies that attack with a Charge effect may retain the Charge effect.',
    name = 'Megalomania'
},
['taboo'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, ailment efficacy and instakill chances will go up for all, and ailment recovery chances will go down.',
    name = 'Taboo'
},
['ward off evil'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases the chance of natural recovery from ailments for all allies.',
    name = 'Ward Off Evil'
},
['Seven-headed beast'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, chance of slight MP recovery to all allies at the end of a turn where an ally was summoned.',
    name = 'Seven-Headed Beast'
},
['chanchala'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, if an ally\'s Attack is raised by 2 ranks, their attacks, including Magic, may become Critical hits.',
    name = 'Chanchala'
},
['bountiful earth'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, if an ally\'s Defense is raised by 2 ranks, attacks that don\'t strike their weakness will be weakened.',
    name = 'Bountiful Earth'
},
['divined fortune'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, if an ally\'s Accuracy/Evasion is raised by 2 ranks, their Critical Rate will be increased.',
    name = 'Divined Fortune'
},
['one-foot hop'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, reduces damage against and raises Evasion for allies who draw enemy hostility.',
    name = 'One-Foot Hop'
},
['Spirited synergy'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, allies who draw enemy hostility may survive a fatal blow with 1 HP.',
    name = 'Spirited Synergy'
},
['affable hospitality'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, allies in battle will gain the same support effects as user.',
    name = 'Affable Hospitality'
},
['ailed resurgence'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases damage for allies that have ailments.',
    name = 'Ailed Resurgence'
},
['willpower'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, allies afflicted with Charm will be more likely to perform the correct action.',
    name = 'Willpower'
},
['frontline adaptability'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, allies afflicted with Confusion will be more likely to perform the correct action.',
    name = 'Frontline Adaptability'
},
['Summer dream'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, when the Nahobino\'s HP reaches 0, an ally in the stock may be sacrificed to restore his full HP.',
    name = 'Summer Dream'
},
['Sacrificial proxy'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, when your HP reaches 0, an ally in the stock may be sacrificed to restore your full HP.',
    name = 'Sacrificial Proxy'
},
['price of prosperity'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, slight HP recovery to all allies when an ally becomes incapacitated.',
    name = 'Price of Prosperity'
},
['righteous cross'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, lowers all foes\' stats to the minimum when an ally becomes incapacitated. (Once per battle)',
    name = 'Righteous Cross'
},
['divine dismantlement'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, all allies will gain the same buffs as any ally that becomes incapacitated.',
    name = 'Divine Dismantlement'
},
['pine tree\'s rebirth'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, slight HP recovery to all allies when user becomes incapacitated.',
    name = 'Pine Tree\'s Rebirth'
},
['heart of devotion'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, slight MP recovery to all allies when user becomes incapacitated.',
    name = 'Heart of Devotion'
},
['figment of darkness'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, raises all allies\' stats to the max when user becomes incapacitated. (Once per battle)',
    name = 'Figment of Darkness'
},
['trickery'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, increases the likelihood of all allies\' innate skills triggering.',
    name = 'Trickery'
},
['Shining dragon scales'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, allies with Omagatoki effects will have multi-hit attacks\' damage increased.',
    name = 'Shining Dragon Scales'
},
['pandemonic feast'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, allies with Omagatoki effects will have multi-hit attacks\' Accuracy and max possible hits increased.',
    name = 'Pandemonic Feast'
},
['Servant of god'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, slight MP recovery when allies with Omagatoki effects take action.',
    name = 'Servant of God'
},
['fickle personality'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While an Omagatoki effect is active, user\'s attacks with positive skill potential that strike a weakness will be Critical hits.',
    name = 'Fickle Personality'
},
['fear of death'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While an Omagatoki effect is active, user\'s attacks with positive skill potential will deal increased damage and may instakill.',
    name = 'Fear of Death'
},
['virus carrier'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While an Omagatoki effect is active, if user inflicts an ailment on their action, it will not consume a Press Turn Icon.',
    name = 'Virus Carrier'
},
['wisdom unleashed'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Slight MP recovery to all allies when user uses a Magatsuhi Skill.',
    name = 'Wisdom Unleashed'
},
['elephantine ricochet'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases damage dealt when Repelling an attack based on the number of weaknesses user has.',
    name = 'Elephantine Ricochet'
},
['hand you\'re dealt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases user\'s Critical Rate based on the number of weaknesses user and allies in the active party have.',
    name = 'Hand You\'re Dealt'
},
['vengeful might'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases user\'s Critical hit damage based on the number of weaknesses user and allies in the active party have.',
    name = 'Vengeful Might'
},
['Synergistic replication'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases damage based on the number of clones in the active party.',
    name = 'Synergistic Replication'
},
['herkeios'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Raises user\'s Electric attacks\' Accuracy and Critical Rate based on the number of able allies in the stock.',
    name = 'Herkeios'
},
['avenger'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases damage based on the number of incapacitated allies in the stock.',
    name = 'Avenger'
},
['true aim'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Greatly raises attack Accuracy.',
    name = 'True Aim'
},
['phys gestalt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Physical attacks based on the Physical skill potentials of allies in the active party.',
    name = 'Phys Gestalt'
},
['fire gestalt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Fire attacks based on the Fire skill potentials of allies in the active party.',
    name = 'Fire Gestalt'
},
['ice gestalt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Ice attacks based on the Ice skill potentials of allies in the active party.',
    name = 'Ice Gestalt'
},
['elec gestalt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Electric attacks based on the Electric skill potentials of allies in the active party.',
    name = 'Elec Gestalt'
},
['force gestalt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Force attacks based on the Force skill potentials of allies in the active party.',
    name = 'Force Gestalt'
},
['light gestalt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Light attacks based on the Light skill potentials of allies in the active party.',
    name = 'Light Gestalt'
},
['dark gestalt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Dark attacks based on the Dark skill potentials of allies in the active party.',
    name = 'Dark Gestalt'
},
['yumi nagashi'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user\'s action consumes more than 1 Press Turn Icon, adds 1 Press Turn Icon to the next turn.',
    name = 'Yumi Nagashi'
},
['helmsman'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Greatly raises Accuracy for the ally that acts after user, and lowers the chance of missing if they are afflicted with Mirage.',
    name = 'Helmsman'
},
['faithful companion'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases damage for the ally that acts after user when striking a weakness.',
    name = 'Faithful Companion'
},
['Scarlet blade'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases Critical Rate and damage of Critical hits based on the number of active effects on user.',
    name = 'Scarlet Blade'
},
['crippling blow'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Chance of instakill when striking a weakness or landing a Critical hit.',
    name = 'Crippling Blow'
},
['king\'s ascendancy'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Returns the target back to the stock after landing a Critical hit.',
    name = 'King\'s Ascendancy'
},
['unending nightmare'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user attacks a target that is afflicted with Sleep, Sleep will not be removed.',
    name = 'Unending Nightmare'
},
['nation builder'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When casting a stat buff on an ally, ailments may be cured.',
    name = 'Nation Builder'
},
['nation founder'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When using a healing skill on an ally, the target may have a random stat raised by 1 rank for 3 turns.',
    name = 'Nation Founder'
},
['healing hand'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When restoring an ally\'s HP, ailments may be cured.',
    name = 'Healing Hand'
},
['capricious goddess'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Greatly increases damage if user and allies have already taken a combined 8 actions during the turn.',
    name = 'Capricious Goddess'
},
['Sankosho'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Physical attacks based on the number of hits dealt by allies during the turn.',
    name = 'Sankosho'
},
['incendiary stoning'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Fire attacks based on the number of hits dealt by allies during the turn.',
    name = 'Incendiary Stoning'
},
['carpet bolting'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Electric attacks based on the number of hits dealt by allies during the turn.',
    name = 'Carpet Bolting'
},
['catastrophic gales'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Force attacks based on the number of hits dealt by allies during the turn.',
    name = 'Catastrophic Gales'
},
['lighted wheel'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Light attacks based on the number of hits dealt by allies during the turn.',
    name = 'Lighted Wheel'
},
['boon of sloth'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Dark attacks based on the number of hits dealt by allies during the turn.',
    name = 'Boon of Sloth'
},
['ceaseless crucifixion'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases the damage of user\'s Almighty attacks based on the number of hits dealt by allies during the turn.',
    name = 'Ceaseless Crucifixion'
},
['grace unto service'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user receives a stat buff from an ally, slight MP recovery to that ally.',
    name = 'Grace Unto Service'
},
['give me your soul!'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user receives a stat debuff, slight MP recovery to all allies. (Once per turn)',
    name = 'Give Me Your Soul!'
},
['hammer of judgment'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user receives a stat debuff, adds 1 Press Turn Icon at the start of user\'s next turn.',
    name = 'Hammer of Judgment'
},
['universe ring'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack, chance to counter with a medium Physical attack with a chance of instakill.',
    name = 'Universe Ring'
},
['burning aspiration'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack, chance to counter with a medium Fire attack with a chance of instakill.',
    name = 'Burning Aspiration'
},
['wrath of oyamatsumi'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack, chance to counter with a medium Ice attack with a chance of instakill.',
    name = 'Wrath of Oyamatsumi'
},
['guardian beast'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack, chance to counter with a medium Electric attack with a chance of instakill.',
    name = 'Guardian Beast'
},
['tempest'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack, chance to counter with a medium Force attack with a chance of instakill.',
    name = 'Tempest'
},
['righteous sentence'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack, chance to counter with a medium Light attack with a chance of instakill.',
    name = 'Righteous Sentence'
},
['death\'s door'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack, chance to counter with a medium Dark attack with a chance of instakill.',
    name = 'Death\'s Door'
},
['firmament restoration'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user Resists or Nulls an attack 2 times or more, adds 1 Press Turn Icon at the start of user\'s next turn.',
    name = 'Firmament Restoration'
},
['honey trap'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user guards an attack, chance to counter with a severe Physical attack.',
    name = 'Honey Trap'
},
['vinyl bomb'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user takes damage from an attack with a Pierce effect, deal equivalent Almighty damage to the attacker.',
    name = 'Vinyl Bomb'
},
['adversary'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When targeted by a skill that inflicts an ailment, counter with a severe Almighty attack.',
    name = 'Adversary'
},
['impenetrable purity'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user guards or has Defense raised by 2 ranks, Pierce effects will be nullified.',
    name = 'Impenetrable Purity'
},
['tablet of destinies'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Chance to nullify Physical attacks, but removes the ability to evade attacks that strike weaknesses.',
    name = 'Tablet of Destinies'
},
['lightning speed'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases Critical Rate when Accuracy/Evasion is raised.',
    name = 'Lightning Speed'
},
['Speed star'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Attacks, including Magic, may become Critical hits against foes with lower Agility than user.',
    name = 'Speed Star'
},
['god\'s aid'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'At the start of user\'s turn, slight HP recovery if either Depraved Arm or Depraved Wing are present.',
    name = 'God\'s Aid'
},
['unwavering faith'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'At the start of user\'s turn, removes stat debuffs from ally Abdiel.',
    name = 'Unwavering Faith'
},
['bit conversion'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'At the start of user\'s turn, raises all stats by a number of ranks based on the number of active Thunder Bits for 3 turns.',
    name = 'Bit Conversion'
},
['cleansing jolt'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'At the start of user\'s turn, cures ally Nuwa\'s ailments.',
    name = 'Cleansing Jolt'
},
['Star fragment'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'If user does not receive damage on a turn, adds 1 Press Turn Icon at the start of the next turn.',
    name = 'Star Fragment'
},
['mitama soul'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Randomizes weakness at the start of battle.',
    name = 'Mitama Soul'
},
['mother goddess\'s love'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'Increases healing skill effects based on how low user\'s HP is.',
    name = 'Mother Goddess\'s Love'
},
['musmahhu'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'When user\'s HP reaches 0, drains HP from Tiamat and revives with full HP.',
    name = 'Musmahhu'
},
['world ingurgitation'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'At the start of user\'s turn, weaknesses struck on the previous turn will have their affinity resistances changed to Drain.',
    name = 'World Ingurgitation'
},
['qadištu cohort'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, grants a Pierce effect against foes that have ailments for user and Qadištu demon allies.',
    name = 'Qadištu Cohort'
},
['dawn of demise'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, grants a Pierce effect and increases Critical Rate for all allies.',
    name = 'Dawn of Demise'
},
['magatsuhi thriftiness'] = {
    attribute = 'passive',
    skilltype = 'Innate',
    description = 'While in the active party, very slightly decreases the amount of Magatsuhi consumed when an ally uses a Magatsuhi Skill.',
    name = 'Magatsuhi Thriftiness'
},
}

return {
	skill = skill,
}