Module:Data/Skill/p5x

Jump to navigation Jump to search

Documentation for this module may be created at Module:Data/Skill/p5x/doc

local skill = {
['one more cattle'] = {
	attribute = 'fire',
	effect = "Inflicts Fire damage.",
	hit = 1,
	name = 'One More',
	power = '?',
	target = 'Single enemy',
},
['one more closer'] = {
	attribute = 'elec',
	effect = "Inflicts Electric damage.",
	hit = 1,
	name = 'One More',
	power = '?',
	target = 'Single enemy',
},
['one more leon'] = {
	attribute = 'nuke',
	effect = "Inflicts Nuke damage.",
	hit = 1,
	name = 'One More',
	power = '?',
	target = 'Single enemy',
},
['highlight cattle'] = {
	attribute = 'healing',
	effect = "Heals all allies 39.2% + 128 HP. Increases all allies' Physical damage by 21.8% for 1 turn.",
	name = 'Highlight',
	target = 'All allies',
},
['highlight closer'] = {
	attribute = 'elec',
	effect = "Inflicts 106.5% Electric damage. 100% chance of inflicting Shock.",
	hit = 1,
	name = 'Highlight',
	power = '?',
	target = 'All enemies',
},
['highlight leon'] = {
	attribute = 'nuke',
	effect = "If target ally has less than 60% HP, recovers 60% of their HP with a cap at 200% of Leon's ATK. Increases target ally's offense by 15%.",
	name = 'Highlight',
	target = 'Single ally',
},
['desperate counterattack'] = {
	attribute = 'gun',
	cost = '8%',
	costtype = 'HP',
	effect = "Skill inflicts an additional 15% damage with a 15% increased critical rate if the enemy target is inflicted with Aim.",
	hit = 1,
	name = 'Desperate Counterattack',
	power = '?',
	target = 'Single enemy',
},
['blazing flame'] = {
	attribute = 'fire',
	cost = 22,
	costtype = 'SP',
	effect = "Inflicts 74.2% Fire damage. 75% chance of inflicting Burn for 2 turns.",
	hit = 1,
	name = 'Blazing Flame',
	power = '?',
	target = 'Single enemy',
},
['thunderous wrath'] = {
	attribute = 'elec',
	cost = 20,
	costtype = 'SP',
	effect = "?",
	hit = 1,
	name = 'Thunderous Wrath',
	power = '?',
	target = 'All enemies',
},
['super fast blitz'] = {
	attribute = 'elec',
	cost = 18,
	costtype = 'SP',
	effect = "Inflicts 103% Electric damage. Increases all allies' Electric damage by 7.7% for 2 turns.",
	hit = 1,
	name = 'Super Fast Blitz',
	power = '?',
	target = 'Single enemy',
},
['electric shark'] = {
	attribute = 'elec',
	cost = 24,
	costtype = 'SP',
	effect = "Inflicts 52% Electric damage.",
	hit = 1,
	name = 'Electric Shark',
	power = '?',
	target = 'All enemies',
},
['illusion of nuclear heat'] = {
	attribute = 'nuke',
	cost = 20,
	costtype = 'SP',
	effect = "Inflicts 86.1% Nuke damage. If all allies are Active, their damage output increases by 10%.",
	hit = 1,
	name = 'Illusion of Nuclear Heat',
	power = '?',
	target = 'Single enemy',
},
['life extraction'] = {
	attribute = 'healing',
	cost = 20,
	costtype = 'SP',
	effect = "Converts 30% of one ally's current HP into shields at a rate of 80%. Shields have a 20.7% ATK + 67 coverage and last for 2 turns.",
	name = 'Life Extraction',
	target = 'Single ally',
},
['beam of hope'] = {
	attribute = 'healing',
	cost = 24,
	costtype = 'SP',
	effect = "Heals 40.9% + 133 of an ally's HP. If the target ally's HP is below 50%, the healing effect is reduced by 11% for 2 turns.",
	name = 'Beam of Hope',
	target = 'Single ally',
},
['angel\'s compassion'] = {
	attribute = 'healing',
	cost = 31,
	costtype = 'SP',
	effect = "All allies contribute 25.6% + 83 of their HP. The healing effect on the target ally is increased by 16% for 2 turns.",
	name = 'Angel\'s Compassion',
	target = 'Single ally',
},
['energy conversion'] = {
	attribute = 'support',
	cost = 24,
	costtype = 'SP',
	effect = "Increases one ally's offense by 12.8% for 2 turns. If the ally target is Active while the effect is active, each stack boosts Leo's ATK by 20% to a maxmimum of 994.6.",
	name = 'Energy Conversion',
	target = 'Single ally',
}
}

return {
	skill = skill,
}