Module:Data/Skill/p5x
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Documentation for this module may be created at Module:Data/Skill/p5x/doc
local skill = { ['one more cattle'] = { attribute = 'fire', effect = "Inflicts Fire damage.", hit = 1, name = 'One More', power = '?', target = 'Single enemy', }, ['one more closer'] = { attribute = 'elec', effect = "Inflicts Electric damage.", hit = 1, name = 'One More', power = '?', target = 'Single enemy', }, ['one more leon'] = { attribute = 'nuke', effect = "Inflicts Nuke damage.", hit = 1, name = 'One More', power = '?', target = 'Single enemy', }, ['highlight cattle'] = { attribute = 'healing', effect = "Heals all allies 39.2% + 128 HP. Increases all allies' Physical damage by 21.8% for 1 turn.", name = 'Highlight', target = 'All allies', }, ['highlight closer'] = { attribute = 'elec', effect = "Inflicts 106.5% Electric damage. 100% chance of inflicting Shock.", hit = 1, name = 'Highlight', power = '?', target = 'All enemies', }, ['highlight leon'] = { attribute = 'nuke', effect = "If target ally has less than 60% HP, recovers 60% of their HP with a cap at 200% of Leon's ATK. Increases target ally's offense by 15%.", name = 'Highlight', target = 'Single ally', }, ['desperate counterattack'] = { attribute = 'gun', cost = '8%', costtype = 'HP', effect = "Skill inflicts an additional 15% damage with a 15% increased critical rate if the enemy target is inflicted with Aim.", hit = 1, name = 'Desperate Counterattack', power = '?', target = 'Single enemy', }, ['blazing flame'] = { attribute = 'fire', cost = 22, costtype = 'SP', effect = "Inflicts 74.2% Fire damage. 75% chance of inflicting Burn for 2 turns.", hit = 1, name = 'Blazing Flame', power = '?', target = 'Single enemy', }, ['thunderous wrath'] = { attribute = 'elec', cost = 20, costtype = 'SP', effect = "?", hit = 1, name = 'Thunderous Wrath', power = '?', target = 'All enemies', }, ['super fast blitz'] = { attribute = 'elec', cost = 18, costtype = 'SP', effect = "Inflicts 103% Electric damage. Increases all allies' Electric damage by 7.7% for 2 turns.", hit = 1, name = 'Super Fast Blitz', power = '?', target = 'Single enemy', }, ['electric shark'] = { attribute = 'elec', cost = 24, costtype = 'SP', effect = "Inflicts 52% Electric damage.", hit = 1, name = 'Electric Shark', power = '?', target = 'All enemies', }, ['illusion of nuclear heat'] = { attribute = 'nuke', cost = 20, costtype = 'SP', effect = "Inflicts 86.1% Nuke damage. If all allies are Active, their damage output increases by 10%.", hit = 1, name = 'Illusion of Nuclear Heat', power = '?', target = 'Single enemy', }, ['life extraction'] = { attribute = 'healing', cost = 20, costtype = 'SP', effect = "Converts 30% of one ally's current HP into shields at a rate of 80%. Shields have a 20.7% ATK + 67 coverage and last for 2 turns.", name = 'Life Extraction', target = 'Single ally', }, ['beam of hope'] = { attribute = 'healing', cost = 24, costtype = 'SP', effect = "Heals 40.9% + 133 of an ally's HP. If the target ally's HP is below 50%, the healing effect is reduced by 11% for 2 turns.", name = 'Beam of Hope', target = 'Single ally', }, ['angel\'s compassion'] = { attribute = 'healing', cost = 31, costtype = 'SP', effect = "All allies contribute 25.6% + 83 of their HP. The healing effect on the target ally is increased by 16% for 2 turns.", name = 'Angel\'s Compassion', target = 'Single ally', }, ['energy conversion'] = { attribute = 'support', cost = 24, costtype = 'SP', effect = "Increases one ally's offense by 12.8% for 2 turns. If the ally target is Active while the effect is active, each stack boosts Leo's ATK by 20% to a maxmimum of 994.6.", name = 'Energy Conversion', target = 'Single ally', } } return { skill = skill, }