Module:Data/Skill/p5x
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Documentation for this module may be created at Module:Data/Skill/p5x/doc
local skill = {
--[[
===================Phys===================
]]
--Inheritable skills, in Velvet Room order
['lunge'] = {
attribute = 'phys',
cost = '6%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Lunge',
},
['cleave'] = {
attribute = 'phys',
cost = '6%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Cleave',
},
['power slash'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Power Slash',
},
['cornered fang'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Cornered Fang',
},
['double fangs'] = {
attribute = 'phys',
cost = '6%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 2,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack (2 hits).',
target = 'Single enemy',
name = 'Double Fangs',
},
['assault dive'] = {
attribute = 'phys',
cost = '8%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Assault Dive',
},
['lucky punch'] = {
attribute = 'phys',
cost = '6%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy with increased critical rate and lower accuracy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. Increase critical rate by 20%, and decrease accuracy by 20%.',
target = 'Single enemy',
name = 'Lucky Punch',
},
['tempest slash'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = '',
hit = '3-5',
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack (3 to 5 hits).',
target = 'Single enemy',
name = 'Tempest Slash',
},
['megaton raid'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
effect = '',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Megaton Raid',
},
['sword dance'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Sword Dance',
},
['brave blade'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
effect = '',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Brave Blade',
},
['deadly fury'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Deadly Fury',
},
['miracle punch'] = {
attribute = 'phys',
cost = '8%',
costtype = 'HP',
effect = 'Deal Physical damage to 1 enemy with increased critical rate and lower accuracy..',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. Increase critical rate by 30%, and decrease accuracy by 20%.',
target = 'Single enemy',
name = 'Miracle Punch',
},
['swift strike'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '6%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage.',
hit = '3-4',
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack (3 to 4 hits).',
target = 'All enemies',
name = 'Swift Strike',
},
['rampage'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '6%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage to all enemies 1 to 3 times.',
hit = '1-3',
powerlvl = 'Light', --Mentioned in enemy version of the skill
description = 'Deal Physical damage to all foes equal to x% of Attack (1 to 3 hits).',
target = 'All enemies',
name = 'Rampage',
},
['heat wave'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '7%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage to all enemies.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Heat Wave',
},
['deathbound'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '7%',
costtype = 'HP',
effect = 'Deals Physical damage to all enemies for 1-2 times.',
hit = '1-2',
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack (1 to 2 hits).',
target = 'All enemies',
name = 'Deathbound',
},
['skull cracker'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Confuse.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Confuse for 2 turns.',
target = 'Single enemy',
name = 'Skull Cracker',
},
['dream needle'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Sleep.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Sleep for 2 turns.',
target = 'Single enemy',
name = 'Dream Needle',
},
['flash bomb'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Low chance to inflict Dizzy for 2 turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Dizzy for 2 turns.',
target = 'All enemies',
name = 'Flash Bomb',
},
['memory blow'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Forget.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Forget for 2 turns.',
target = 'All enemies',
name = 'Memory Blow',
},
['bloodbath'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Fear.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Fear for 3 turns.',
target = 'All enemies',
name = 'Bloodbath',
},
['mind slice'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Confuse.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Confuse for 2 turns.',
target = 'All enemies',
name = 'Mind Slice',
},
['dormin rush'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Sleep.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Sleep for 2 turns.',
target = 'All enemies',
name = 'Dormin Rush',
},
['headbutt'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Forget.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Forget for 2 turns.',
target = 'Single enemy',
name = 'Headbutt',
},
['brain buster'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Deal a small amount of Physical damage with chance to inflict Brainwash.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Brainwash for 2 turns.',
target = 'All enemies',
name = 'Brain Buster',
},
--Thief Skills
--Soy
['smash hit'] = {
attribute = 'phys',
cost = '6%',
costtype = 'HP',
effect = 'Decreases defense and deals damage based on user\'s max HP. Increased effectiveness when Desperado is active.',
hit = 1,
description = 'Deal Physical damage to 1 foe equal to x% of Shun\'s max HP. Decrease Defense by x% for 2 turns.When'
.. "<sup>[[[wikipedia:Sic|''sic'']]]</sup> Desperado is active, increase effect by x%.<br>"
.. '<small>The enemy is bowled over by a powerful blow, dealing Physical damage.</small>',
target = 'Single enemy',
name = 'Smash Hit',
},
--Skull
['pirate tactics'] = {
attribute = 'phys',
cost = '8%',
costtype = 'HP',
effect = 'When user lacks Rebound, spends 20% of max HP to increase damage and crit rate by 30%.',
hit = 3,
description = 'Deal Physical damage to 1 foe equal to x% of Attack (3 hits). When Ryuji doesn\'t have Rebound, spend 20% of max HP to increase damage by 30% and increase critical rate by 30%.<br>'
.. '<small>A shockwave slams into enemies like a pincer from a pirate fleet, dealing Physical damage.</small>',
target = 'Single enemy',
name = 'Pirate Tactics',
},
['god hand burst'] = {
attribute = 'phys',
cost = '20%',
costtype = 'HP',
effect = 'Charges up for a turn then deals massive damage. Guarantees critical hit when user has Rebound.',
hit = 1,
description = 'Select 1 foe, and enter the Changing Gears state. On the next action, deal Physical damage to the target equal to x% of Attack.<br>'
.. 'When Ryuji has Rebound, guarantee a critical hit. If the main target is defeated while in Changing Gears, randomly select another foe.<br>'
.. '<small>Power charges up before it\'s unleashed in a powerful strike, dealing Physical damage to the target. When used with Rebound, its power is even mightier.</small>',
target = 'Single enemy',
name = 'God Hand Burst',
},
--Mona
['gentle fist'] = {
attribute = 'phys',
cost = '12%',
costtype = 'HP',
effect = 'Decrease skill accuracy by 20% and increases critical rate by 30%. On critical hit, user gains 1 Chivalry stack.',
hit = 1,
description = 'Decrease this skill\'s accuracy by 20%, increase critical rate by 30%, and deal Physical damage to 1 foe equal to x% of Attack. On a critical hit, gain 1 Chivalry stack.<br>'
.. '<small>A mighty fist swings down, dealing Physical damage to the enemy.</small>',
target = 'Single enemy',
name = 'Gentle Fist',
},
--Messa
['moonlit scalpel'] = {
attribute = 'phys',
cost = '21',
costtype = 'SP',
effect = 'Inflicts a stack of Bleed. Changes to [[Midnight Surgery]] in Ripper mode.',
hit = 4,
description = 'Deal Physical damage to 1 foe equal to x% of Attack (4 hits) and inflict 1 Bleed stack.<br>'
.. '<small>The razor flashes with peerless precision, dealing damage to the enemy.</small>',
target = 'Single enemy',
name = 'Moonlit Scalpel',
},
['midnight surgery'] = {
attribute = 'phys',
cost = '21',
costtype = 'SP',
effect = 'Removes two stacks of Bleed from the target. Every three Bleed stacks, deal additional damage. Changes to [[Moonlit Scalpel]] in Doctor mode.',
hit = 1,
description = 'Deal Physical damage to 1 foe equal to x% of Attack, then remove 2 Bleed stacks from the target (can activate Rending effects).<br>'
.. '<small>The razor flashes with peerless precision, dealing damage to the enemy.</small>',
target = 'Single enemy',
name = 'Midnight Surgery',
},
['crimson operation'] = {
attribute = 'phys',
cost = '21',
costtype = 'SP',
effect = 'Activates damage effects from Bleed and resets the duration of Bleed stacks. Changes to [[Pathology]] in Ripper mode.',
hit = 2,
description = 'Deal Physical damage to 1 foe equal to x% of Attack (2 hits). At the same time, activate Bleed damage and reset the turn duration of the target\'s Bleed stacks 1 time.<br>'
.. '<small>A merciless slash swings down with mortal intent, dealing damage to the enemy.</small>',
target = 'Single enemy',
name = 'Crimson Operation',
},
['pathology'] = {
attribute = 'phys',
cost = '21',
costtype = 'SP',
effect = 'Increases damage to target based on total Bleed stacks, then removes all Bleed stacks. Changes to [[Crimson Operation]] in Doctor mode.',
hit = 1,
description = 'Deal Physical damahe to 1 foe equal to x% of Attack. For each Bleed stack on the target, increase the damage of Rending activated by them and this skill by 2%, then remove all Bleed stacks from the target (can activate Rending effects).<br>'
.. '<small>A merciless slash swings down with mortal intent, dealing damage to the enemy.</small>',
target = 'Single enemy',
name = 'Pathology',
},
--Turbo
['shockwave'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Increase party\'s damage based on user\'s Speed. Guaranteed critical hit and increased damage when used on an extra action.',
hit = 1,
description = 'Deal Physical damage to all foes equal to x% of Attack.<br>'
.. 'Also, increase party\'s damage by x% for 2 turns (for every 10 points of Speed, increase by 2% more, up to a maximum of 23.0%).<br>'
.. 'When used on an extra action, increase skill damage by 50%, and activate a guaranteed critical hit on the main target.<br>'
.. '<small>Plant a flag in the ground, creating a shockwave to deal Physical damage to all foes.</small>',
target = 'All enemies',
name = 'Shockwave',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['bad beat'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '8%',
costtype = 'HP',
effect = 'Chance to inflict Despair.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Despair for 3 turns.',
target = 'All enemies',
name = 'Bad Beat',
},
['brain shake'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Chance to inflict Brainwash.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Brainwash for 2 turns.',
target = 'Single enemy',
name = 'Brain Shake',
},
['glorious impact'] = {
attribute = 'phys',
cost = '8%',
costtype = 'HP',
effect = 'Increase damage to enemies without allies.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. If only 1 foe is on the field, increase this skill\'s damage by 25%.',
target = 'Single enemy',
name = 'Glorious Impact',
},
['hysterical slap'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Chance to inflict Rage.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Enrage for 2 turns.',
target = 'Single enemy',
name = 'Hysterical Slap',
},
['negative pile'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Chance to inflict Despair.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Despair for 3 turns.',
target = 'Single enemy',
name = 'Negative Pile',
},
['rising slash'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = '',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Rising Slash',
},
['sharp claws'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
effect = 'Increase damage to targets below 50% HP.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. If target\'s HP is below 50%, increase damage by 40%.',
target = 'Single enemy',
name = 'Sharp Claws',
},
['sledgehammer'] = {
attribute = 'phys',
cost = '7%',
costtype = 'HP',
effect = 'Chance to inflict Dizzy.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Dizzy for 2 turns.',
target = 'Single enemy',
name = 'Sledgehammer',
},
['spirit binding'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '9%',
costtype = 'HP',
effect = 'Increase damage to debuffed and sleeping foes.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack. For each debuff on foes, increase damage by 12%. Stacks up to 3 times. If foes are Sleeping, it is counted as 3 debuffs.',
target = 'All enemies',
name = 'Spirit Binding',
},
['vajra blast'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '6%',
costtype = 'HP',
effect = '',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Vajra Blast',
},
['verdict of agony'] = {
attribute = 'phys',
cost = '11%',
costtype = 'HP',
effect = 'Chance to inflict Despair. Inflicts Nightmare.',
hit = 3,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack (3 hits) and inflict Nightmare. x% chance to inflict Fear.',
target = 'Single enemy',
name = 'Verdict of Agony',
},
['gae bolg'] = {
attribute = 'phys',
cost = '11%',
costtype = 'HP',
effect = 'Increased critical rate towards debuffed targets.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack. For each debuff on the target, increase this skill\'s critical rate by 4% (up to 20%).',
target = 'Single enemy',
name = 'Gae Bolg',
link = 'Gae Bolg (Skill)',
},
['hassou tobi'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '12%',
costtype = 'HP',
effect = 'Increases damage based on number of enemies.',
hit = 8,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of attack (8 hits). Increase damage by 5% for each foe, up to 15%.',
target = 'Random enemies',
name = 'Hassou Tobi',
},
['dragonslayer\'s sword'] = { --Siegfried
attribute = 'phys',
icon = 'phys 2',
cost = '11%',
costtype = 'HP',
effect = 'User gains Dragon\'s Blood.',
hit = 1,
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack.<br>'
.. 'If user has no Dragon\'s Blood, gain Dragon\'s Blood.<br>'
.. 'When gaining Dragon\'s Blood, reset duration, and enhance Dragon\'s Blood.',
target = 'All enemies',
name = 'Dragonslayer\'s Sword',
link = 'Dragonslayer\'s Sword',
},
--Enemy Phys
['vicious strike'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '6%',
costtype = 'HP',
effect = 'Deal Physical damage to all enemies.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Vicious Strike',
},
['vorpal blade'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Vorpal Blade',
},
['god\'s hand'] = { --Melchizedek
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'God\'s Hand',
},
['god\'s hand 2'] = { --Depraved Shadow Melchizedek
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = 'Severe',
description = 'Deal severe Physical damage to 1 foe.',
target = 'Single enemy',
name = 'God\'s Hand',
},
['triple hit streak'] = { --Shadow Kiuchi
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '—',
target = 'Single enemy',
name = 'Triple Hit Streak',
},
['hypersonic slider'] = { --Shadow Kiuchi
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '—',
target = 'Single enemy',
name = 'Hypersonic Slider',
},
['vanity\'s strike'] = { --Shadow Miyazawa
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Vanity\'s Strike',
},
['assassin\'s skirmish'] = { --Shadow Miyazawa
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Assassin\'s Skirmish',
},
['demoness slash'] = { --Shadow Miyazawa
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deals Physical damage to all enemies.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes.',
target = 'All enemies',
name = 'Demoness Slash',
},
['power slash miyazawa'] = { --Shadow Miyazawa, has a different description from normal Power Slash
attribute = 'phys',
cost = '',
costtype = '',
effect = '',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Power Slash',
},
['wrench attack'] = { --Shadow Katayama
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deals moderate Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = 'Medium',
description = 'Deal medium Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Wrench Attack',
},
['outrage'] = { --Shadow Katayama
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deals massive Physical damage to all enemies.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal heavy Physical damage to all foes.',
crit = '',
powerlvl = 'Heavy',
target = 'All enemies',
name = 'Outrage',
},
['lightning legs: improved'] = { --Shadow Katayama
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deals massive Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal severe Physical damage to 1 foe.',
crit = '',
powerlvl = 'Severe',
target = 'All enemies',
name = 'Lightning Legs: Improved',
},
['rampage kiskil-lilla'] = { --Kiskil-lilla
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Small chance to inflict Rage.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes. Miniscule chance to inflict Rage for 2 turns.',
target = 'All enemies',
name = 'Rampage',
},
['wings of fury'] = { --Kiskil-lilla
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deals massive Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = 'Severe',
description = 'Deal severe Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Wings of Passion Blades',
},
['fierce coaching'] = {--Shadow Akashi (2nd fight)
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Spends energy to deal damage to Locked On foes, and recovers HP and energy if foe is downed.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
description = 'Spend 10 energy to deal heavy Physical damage to Locked On foes. When downing a foe with this skill, recover 60 energy and 10% of HP.',
target = 'Single enemy',
name = 'Fierce Coaching',
},
['ravenous ruin'] = {--Shadow Akashi (2nd fight)
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes.',
target = 'All enemies',
name = 'Ravenous Ruin',
},
['byakko\'s claw'] = { --Depraved Shadow Byakko
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Inflicts Deep Wounds.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to 1 foe, and inflict Deep Wounds.',
target = 'Single enemy',
name = 'Byakko\'s Claw',
},
['byakko\'s fang'] = { --Depraved Shadow Byakko
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Inflicts Bite Marks.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes, and inflict Bite Marks.',
target = 'All enemies',
name = 'Byakko\'s Fang',
},
['gigantomachia'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = '',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Gigantomachia',
},
['myriad slashes'] = {
attribute = 'phys',
cost = '',
costtype = '',
effect = '',
hit = '2-3',
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to 1 foe equal to x% of Attack (2 to 3 hits).',
target = 'Single enemy',
name = 'Myriad Slashes',
},
['bloodbath macabre'] = {--Does not have Fear secondary effect
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = '',
hit = '1',
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to all foes.',
target = 'All enemies',
name = 'Bloodbath',
},
['brain shake pale rider'] = {--Has a special target condition
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Chance to inflict Brainwash.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Deal Physical damage to the foe with the lowest HP. Chance to inflict Brainwash for 2 turns.',
target = 'Single enemy',
name = 'Brain Shake',
},
['brain buster trumpeter'] = {--Trial of Thorns
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deals Physical damage.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
description = 'Heavy Physical damage to all foes.',
target = 'All enemies',
name = 'Brain Buster',
},
['rending fangs'] = { --Savage Shadow Orthrus
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies and inflict Deep Wounds, dealing damage over time and reducing Defense.',
hit = 1,
crit = '',
powerlvl = 'Medium',
description = 'Deal medium Physical damage and inflict Deep Wounds to all foes.<br>'
..'Deep Wounds: For 3 turns, foes will have reduced defense and lose HP each turn.',
target = 'All enemies',
name = 'Rending Fangs',
},
['steel barrage'] = { --Barbaric Beast Wheel
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies.',
hit = '1-3',
crit = '',
powerlvl = '',
description = 'Deal Physical damage to all foes (1-3 hits).',
target = 'All enemies',
name = 'Steel Barrage',
},
['merciless crush'] = { --Barbaric Beast Wheel
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage.',
hit = '1',
crit = '',
powerlvl = '',
description = 'Deal Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Merciless Crush',
},
['charged wave'] = { --Barbaric Beast Wheel
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Guaranteed critical hit. Gain Power when downing foes. Has 1-turn charge period.',
hit = '1',
crit = '100%',
powerlvl = '',
description = 'Deal Physical damage to all foes after 1 turn. This skill is guaranteed to activate a critical. For each foe knocked down, gain a certain amount of Power.',
target = 'All enemies',
name = 'Charged Wave',
},
['rolling pursuit'] = { --Barbaric Beast Wheel
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 foe.',
hit = '1',
crit = '',
powerlvl = '',
--No description
target = 'Single enemy',
name = 'Rolling Pursuit',
},
['wild assault'] = { --Barbaric Beast Wheel
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all foes.',
hit = '1',
crit = '',
powerlvl = '',
--No description
target = 'All enemies',
name = 'Wild Assault',
},
['vestigial crash'] = { --Wheel's Afterimage
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies.',
hit = '1',
crit = '',
powerlvl = '',
description = 'Deal Physical damage to all foes.',
target = 'All enemies',
name = 'Vestigial Crash',
},
['condemnation of pride'] = { --Avenger Knight
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies based on Steel Pride stacks spent.',
hit = '1',
crit = '',
powerlvl = '',
description = 'Spend all allies\' Steel Pride stacks, and deal Physical damage to all foes. For each Steel Pride stack spent, increase damage by 10%. For every 10 Steel Pride stacks spent, this attack activates a guaranteed critical.',
target = 'All enemies',
name = 'Condemnation of Pride',
},
['heaven\'s blade'] = { --Harmony Giant
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage, prioritizing foes with Lock On.',
hit = '1',
crit = '',
powerlvl = 'Severe',
description = 'Deal severe Physical damage to 1 foe. Prioritize attacking locked on foes.',
target = 'Single enemy',
name = 'Heaven\'s Blade',
},
['blade of fury'] = { --Justice Sword
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage and decrease Defense.',
hit = '1',
crit = '',
powerlvl = '',
description = 'Deal Physical damage to all foes based on Attack, and decrease Defense.',
target = 'All enemies',
name = 'Blade of Fury',
},
['myriad slashes justice sword'] = { --Justice Sword
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage and inflict Deep Wounds.',
hit = '2-3',
crit = '',
powerlvl = '',
description = 'Deal Physical damage to 1 foe equal to x% of Attack (2 to 3 hits). Also, inflict Deep Wounds for 3 turns, decreasing HP by a set amount each turn. Prioritize attacking Locked On foes.',
target = 'Single enemy',
name = 'Blade of Fury',
},
['zangetsu flash'] = { --Kaiden Musha
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '—',
description = 'Spend all Warrior\'s Way stacks, and deal Physical damage to 1 foe. For each Warrior\'s Way stack spent, increase skill damage by 30%, and with 5 stacks, activate a guaranteed critical. If this skill knocks down a target, regain 1 Warrior\'s Way stack.',
target = 'Single enemy',
name = 'Zangetsu Flash',
},
['kageuchi'] = { --Kaiden Musha adds
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = '',
description = 'Deal Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Kageuchi',
},
['dogmatic judgment'] = { --Priestess of Desire
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal damage to all foes based on escaped Shadows.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
description = 'Deal heavy Physical damage to all foes. Increase damage based on how many Shadows have escaped.',
target = 'All enemies',
name = 'Dogmatic Judgment',
},
['self-destruct'] = { --Decarabia add for Sahimochi-no-Kami
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Incapacitates user to deal damage.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
description = 'After 3 turns, spend all of user\'s HP to deal heavy Physical damage to all foes.',
target = 'All enemies',
name = 'Self-Destruct',
},
['despair slam'] = { --Cognitive Osaka
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal damage.',
hit = 1,
crit = '',
powerlvl = '',
description = 'Deal Physical damage to all foes.',
target = 'All enemies',
name = 'Despair Slam',
},
['death hunt'] = { --Cognitive Osaka
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal damage.',
hit = 1,
crit = '',
powerlvl = '',
description = 'Deal Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Death Hunt',
},
['execute the inferior'] = { --Cognitive Osaka
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal damage.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
description = 'Deal heavy Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Execute the Inferior',
},
['megaton raid ganesha'] = { --Savage Shadow Ganesha
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal damage.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
description = 'Deal heavy Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Megaton Raid',
},
['gigantomachia ganesha'] = { --Savage Shadow Ganesha
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal damage.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
description = 'Deal heavy Physical damage to all foes.',
target = 'All enemies',
name = 'Gigantomachia',
},
['myriad slashes ganesha'] = { --Savage Shadow Ganesha
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal damage 2-3 times.',
hit = '2-3',
crit = '',
powerlvl = '',
description = 'Deal Physical damage to 1 foe (2-3 hits).',
target = 'Single enemy',
name = 'Myriad Slashes',
},
['heavenly collapse'] = { --Atavaka Tour de Force
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal damage and decrease Down Points.',
hit = '1',
crit = '',
powerlvl = 'Heavy',
description = 'Deal heavy Physical damage to all foes, and decrease Down Points.',
target = 'All enemies',
name = 'Heavenly Collapse',
},
['oni-kagura'] = { --Atavaka Tour de Force
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = '1',
crit = '',
powerlvl = 'Heavy',
description = 'Deal heavy Physical damage to all foes.',
target = 'All enemies',
name = 'Oni-Kagura',
},
['heat wave 2'] = { --Kurama Tengu Tour de Force
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies.',
hit = 1,
powerlvl = 'Medium',
description = 'Deal medium Physical damage to all foes.',
target = 'All enemies',
name = 'Heat Wave',
},
['rampage 2'] = {--Oni Tour de Force
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies 1 to 3 times.',
hit = '1-3',
powerlvl = 'Light', --Mentioned in another enemy version of the skill
description = 'Deal Physical damage to all foes (1-3 hits).',
target = 'All enemies',
name = 'Rampage',
},
['giant slice'] = { --Oni Tour de Force
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage to one enemy.',
hit = '1',
powerlvl = 'Medium',
description = 'Deal medium Physical damage to 1 foe.',
target = 'Single enemy',
name = 'Giant Slice',
},
['sword dance of desire'] = { --Magician of Desire
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Deal Physical damage to all enemies.',
hit = '3-5',
powerlvl = 'Medium',
description = 'Deal medium Physical damage to all foes (3-5 hits).',
target = 'All enemies',
name = 'Sword Dance of Desire',
},
['preparing execution'] = { --Executive Greatsword during Magician of Desire
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deal Physical damage and increase target\'s damage taken.',
hit = '1',
powerlvl = 'Medium',
description = 'Deal medium Physical damage to 1 foe, and also greatly increase target\'s final damage taken for 1 turn.',
target = 'Single enemy',
name = 'Preparing Execution',
},
['merciless pounding'] = {
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deals heavy Physical damage to 1 marked enemy.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
target = 'Single enemy',
name = 'Merciless Pounding',
},
['sphinx strike'] = {
attribute = 'phys',
cost = '',
costtype = '',
effect = 'Deals heavy Physical damage to 1 enemy.',
hit = 1,
crit = '',
powerlvl = 'Heavy',
target = 'Single enemy',
name = 'Sphinx Strike',
},
['swooping onslaught'] = {
attribute = 'phys',
icon = 'phys 2',
cost = '',
costtype = '',
effect = 'Consumes all of your \'Rage Level\', dealing massive Physical damage to all enemies.',
hit = 1,
crit = '',
powerlvl = '—',
target = 'All enemies',
name = 'Swooping Onslaught',
},
--[[
===================Gun===================
]]
--Inheritable skills, in Velvet Room order
['snap'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '6%',
costtype = 'HP',
effect = 'Heightened critical hit rate.',
hit = 1,
description = 'Increase this skill\'s critical rate by 16%, and deal Gun damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Snap',
},
['one-shot kill'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '8%',
costtype = 'HP',
effect = 'Heightened critical hit rate.',
hit = 1,
description = 'Increase this skill\'s critical rate by 20%, and deal Gun damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'One-shot Kill',
},
['triple down'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '9%',
costtype = 'HP',
effect = 'Heightened critical hit rate but lower accuracy.',
hit = 3,
description = 'Decrease this skill\'s accuracy by 15%, increase critical rate by 16%, and deal Gun damage to all foes equal to 14.2% of Attack (3 hits).',
target = 'All enemies',
name = 'Triple Down',
},
--Thief Skills
--Janosik/Wonder
['tatra shot'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '8%',
costtype = 'HP',
effect = 'Inflicts Marked.',
hit = 1,
description = 'Deal Gun damage to 1 foe equal to ' .. 'x%' .. ' of Attack. 75% chance to inflict Marked for 2 turns.<br>'
.. 'Marked: Decrease Defense by x%.<br>'
.. '<small>The firing pin strikes the bullet, igniting its gunpowder for a deadly blow that deals ailment damage. Increase damage when a foe has Marked.</small>',
target = 'Single enemy',
name = 'Tatra Shot',
},
['bullet time'] = {
attribute = 'gun',
icon = 'gun 2',
attribute_link = 'Gun (Attribute)',
cost = '8%',
costtype = 'HP',
effect = 'Increased damage to Marked foes.',
hit = 3,
description = 'Deal Gun damage to all foes equal to x% of Attack (3 hits). If a foe is Marked, increase damage by x% and critical damage by x%.<br>'
.. '<small>The shepherd\'s axes seem to stop in midair, and time freezes as enemies are pierced by a hail of bullets. Deals continuous damage to all enemies.</small>',
target = 'All enemies',
name = 'Bullet Time',
},
--Noir
['precise volley'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '12%',
costtype = 'HP',
effect = 'Increased pierce rate when user has Target Audience and gives user a stack of Painpoint Round.',
hit = 1,
description = 'Deal Gun damage to 1 foe equal to x% of Attack. When Haru has Target Audience, increase the skill\'s pierce rate by x% and gain 1 Painpoint Round.<br>'
.. 'Painpoint Round: When using a ranged attack, also deal Psychokinesis damage to the main target equal to x% of Attack (can gain skill damage increases from Focused Round).<br>'
.. '<small>Fires a barrage of shots at a target in your sights, dealing Gun damage to a foe.</small>',
target = 'Single enemy',
name = 'Precise Volley',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['salvo'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '20%',
costtype = 'HP',
effect = 'Removes an additional Down Point on critical hit.',
hit = 1,
description = 'Deal Gun damage to 1 foe equal to x% of Attack. On a critical hit, remove 1 more Down Point.',
target = 'Single enemy',
name = 'Salvo',
},
--Enemy Gun
['knight\'s sweep'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
icon = 'gun 2',
cost = '',
costtype = '',
effect = 'Deals Gun damage.',
hit = 1,
description = 'Deal Gun to all foes.',
target = 'All enemies',
name = 'Knight\'s Sweep',
},
['snap 2'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '',
costtype = '',
effect = 'Heightened critical hit rate.',
hit = 1,
description = 'Increase this skill\'s critical rate by 16%, and deal Gun damage to 1 foe.',
target = 'Single enemy',
name = 'Snap',
},
['desperate counterattack'] = {
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
cost = '8%',
costtype = 'HP',
effect = 'Skill inflicts an additional 15% damage with a 15% increased critical rate if the enemy target is inflicted with Aim.',
hit = 1,
target = 'Single enemy',
name = 'Desperate Counterattack',
},
--[[
===================Fire===================
]]
--Inheritable skills, in Velvet Room order
['agi'] = {
attribute = 'fire',
cost = '19',
costtype = 'SP',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn for 2 turns.',
target = 'Single enemy',
name = 'Agi',
},
['agilao'] = {
attribute = 'fire',
cost = '20',
costtype = 'SP',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn for 2 turns.',
target = 'Single enemy',
name = 'Agilao',
},
['agidyne'] = {
attribute = 'fire',
cost = '21',
costtype = 'SP',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn for 2 turns.',
target = 'Single enemy',
name = 'Agidyne',
},
['maragi'] = {
attribute = 'fire',
icon = 'fire 2',
cost = '19',
costtype = 'SP',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns.',
target = 'All enemies',
name = 'Maragi',
},
['maragion'] = {
attribute = 'fire',
icon = 'fire 2',
cost = '20',
costtype = 'SP',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns.',
target = 'All enemies',
name = 'Maragion',
},
['maragidyne'] = {
attribute = 'fire',
icon = 'fire 2',
cost = '21',
costtype = 'SP',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns.',
target = 'All enemies',
name = 'Maragidyne',
},
--Thief Skills
--Panther
['crimson rose'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 20,
costtype = 'SP',
effect = 'Increases user Attack. Increased effectiveness with La Vie en Rose and decreases enemy Attack by a percentage of user Attack.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack, and increase Ann\'s Attack by 20% for 2 turns.<br>'
.. 'When Ann has La Vie en Rose, for 2 turns, decrease foes\' Attack by 8% of Ann\'s Attack and increase her Attack by the same amount.<br>'
.. "<small>Incandescent flames blossom into a an<sup>[[[wikipedia:Sic|''sic'']]]</sup> enormous rose, dealing Fire damage to enemies.</small>",
target = 'All enemies',
name = 'Crimson Rose',
link = 'Crimson Rose (Skill)',
},
['trifire'] = {
attribute = 'fire',
cost = 20,
costtype = 'SP',
effect = '75% chance to inflict Burn. Bonus damage to enemies with less than 50% HP if user has La Vie en Rose.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack, with 75% chance to inflict Burn.<br>'
.. 'When Ann has La Vie en Rose, and the foe\'s HP is below 50%, deal bonus damage equal to 30% of the damage dealt with this skill.<br>'
.. "<small>Four fireballs converge at the center and explode, dealing Fire damage to a single enemy.</small>",
target = 'Single enemy',
name = 'Trifire',
},
['falling sun'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 22,
costtype = 'SP',
effect = '30% chance to inflict Burn. If user has La Vie en Rose, increase damage from all skills by 30%.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack, with 30% chance to inflict Burn.<br>'
.. 'When Ann has La Vie en Rose, increase the damage dealt from skills by 30%.<br>'
.. "<small>A ball of fire as immense as the sun itself falls from the sky, dealing Fire damage to enemies.</small>",
target = 'All enemies',
name = 'Falling Sun',
},
--Cattle
['owl fire'] = {
attribute = 'fire',
cost = 22,
costtype = 'SP',
effect = 'Inflicts [[Burn]] and decreases received healing.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack, inflict [[Burn]] for 2 turns, and decrease healing received by 30%.<br>'
.. '<small>The enemy is struck by a fireball like an owl on the hunt, dealing Fire damage.</small>',
target = 'Single enemy',
name = 'Owl Fire',
},
--Key
['ring of fire'] = {
attribute = 'fire',
cost = 18,
costtype = 'SP',
effect = 'Deals damage based on user\'s max HP. Inflicts Burn. If target is already burning, reduces damage and changes target to all enemies and grants user a stack of Chosen One.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Kurotani\'s max HP and inflict Burn.<br>'
.. 'If the target is Burning, gain 1 Chosen One stack, change target to all foes, decrease damage dealt by half, and inflict Burn.<br>'
.. "<small>The enemy is cast down into the infernal flames, dealing Fire damage.</small>",
target = 'Single enemy/All enemies',
name = 'Ring of Fire',
},
['crimson summon'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 22,
costtype = 'SP',
effect = 'Deals damage based on user\'s max HP. Activates Fire Technicals and inflicts Sacred Flame on Burning foes. Also gain stacks of Chosen One based on Burned enemies.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Kurotani\'s max HP, and activate a Fire Technical. After the attack, based on the number of foes that were inflicted with Burn, gain 2 Chosen One stacks.<br>'
.. 'Inflict Sacred Flame on Burning foes for 2 turns.<br>'
.. 'Sacred Flame: When a foe takes an action, deal Fire damage equal to x% of Kurotani\'s max HP.<br>'
.. "<small>A ritual calls forth the crimson pyre of purgatory, dealing Fire damage to all.</small>",
target = 'All enemies',
name = 'Crimson Summon',
},
['cleansing flame'] = {
attribute = 'fire',
cost = 22,
costtype = 'SP',
effect = 'Deals damage based on user\'s max HP. Activates Fire Technicals; when target has Sacred Flame, activate a second Technical and increase damage.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Kurotani\'s max HP and activate Fire Technical. When main target has Sacred Flame, activate a Technical and increase damage by 30%.<br>'
.. "<small>A pillar of flame engulfs the enemy to cleanse them of their sins, dealing Fire damage.</small>",
target = 'Single enemy',
name = 'Cleansing Flame',
},
--Howler
['welcome hug'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 22,
costtype = 'SP',
effect = 'Decrease target defense based on user\'s ailment accuracy. Target inflicted with this effect will receive a further defense reduction if hit by an elemental attribute. 50% chance to inflict Burn, and user gains Big Welcome.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack.<br>'
.. "Decrease target\'s Defense by 15.4% of Runa\'s ailment accuracy for 2 turns (up to x%). Also, when the target of this effect takes Fire, Ice, Electric, or Wind skill damage, decrease Defense by x% more. The Defense decrease effects from this skill and Furrious Bark do not stack.<br>"
.. 'Also, 50% chance to inflict Burn on the target, and gain Big Welcome for 2 turns.<br>'
.. "<small>Give everyone a big hug burning with love, dealing Fire damage to all enemies.</small>",
target = 'All enemies',
name = 'Welcome Hug',
},
['furrious bark'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 22,
costtype = 'SP',
effect = '',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack.<br>'
.. "Decrease target\'s Defense by x% + 31.4% of Runa\'s ailment accuracy (up to x%) for 2 turns. The Defense decrease effects from this skill and Welcome Hug do not stack.<br>"
.. 'Also, gain Furrocious Follow-Up for 2 turns.<br>'
.. "<small>Unleash a mighty woof that shakes the skies, dealing Fire damage to a single enemy.</small>",
target = 'Single enemy',
name = 'Furrious Bark',
},
['woof woof blaze'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 26,
costtype = 'SP',
effect = 'Changes effect based on if the user has Big Welcome or Furrocious Follow-Up, prioritizing Big Welcome. Increases target damage based on user\'s ailment accuracy and increases damage of either elemental attributes or Resonances.',
hit = 1,
description = 'Usable when Big Welcome or Furrocious Follow-Up are active, and activates various effects based on which is active. If both effects are active at the same time, prioritize Big Welcome.<br>'
.. "Remove Big Welcome and Furrocious Follow-Up after effect activates.<br>"
.. 'Big Welcome: Deal Fire damage to all foes equal to x% of Attack. This skill\'s damage is counted as a Resonance.<br>'
.. 'Increase target\'s damage taken by 24% of Runa\'s ailment accuracy (up to x%), and Fire, Ice, Electric, and Wind damage taken by x% for 2 turns.<br>'
.. 'Furrocious Follow-Up: Deal Fire damage to 1 foe equal to x% of Attack. This skill\'s damage is counted as a Resonance.<br>'
.. 'Increase target\'s damage taken by 34.3% of Runa\'s ailment accuracy (up to x%), and Resonance damage taken by x% for 2 turns.<br>'
.. "<small>Slash with fiery paws, dealing Fire damage to either a single or all enemies.</small>",
target = 'All enemies/Single enemy',
name = 'Woof Woof Blaze',
},
--Firecracker Yaoling
['scarlet surprise'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 20,
costtype = 'SP',
effect = 'Increases user\'s critical rate and adds additional damage to Yanhua Slash.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack, and increase Firecracker Yaoling\'s critical rate by 10% for 2 turns.<br>'
.. "Also, for 1 turn, Yanhua Slash deals more Fire damage equal to x% of Attack.<br>"
.. "<small>Shoot off a massive fireball to ward off evil, dealing fire damage to all enemies.</small>",
target = 'All enemies',
name = 'Scarlet Surprise',
},
['firework finale'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 20,
costtype = 'SP',
effect = 'High chance to inflict Burn and Year-End Flames and adds a chance to inflict Year-End Flames with Yanhua Slash.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack, with a 90% chance to inflict Burn, and a 90% chance to inflict 1 Year-End Flames stack for 2 turns.<br>'
.. "Also, for 1 turn, Yanhua Slash has a 90% chance to inflict 1 Year-End Flames stack.<br>"
.. 'Year-End Flames: Take Fire damage equal to x% of Firecracker Yaoling\'s Attack for 2 turns. Stacks up to 4 times.<br>'
.. "<small>A gigantic firecracker deals fire damage to all enemies.</small>",
target = 'All enemies',
name = 'Firework Finale',
},
--Makoto Yuki
--Kotone Shiomi
['burning moon\'s cry'] = {
attribute = 'fire',
icon = 'fire 2',
cost = 20,
costtype = 'SP',
effect = 'Fire damage to all foes with bonus damage based on enemy count, Fortune, and Arcana Link ally.',
hit = 3,
description = 'Deal Fire damage to all foes equal to x% of Attack (3 hits). If the enemy count is reduced below 5, increase damage by 25% per reduced foe.<br>'
.. "If the ally in the Arcana Link state has 3 Powerful Bonds, based on Kotone Shiomi's Attack (up to x), increase all foes' damage taken by up to x% for 1 turn.<br>"
.. 'When in the Fortune state, increase this skill\'s damage by x% more and extend duration by 2 turns. Also, decrease Down Points of all targets that take damage by x regardless of affinities.<br>'
.. "<small>Pluck the strings of the lyre to unleash the flames of the soul, dealing Fire damage to all enemies.</small>",
target = 'All enemies',
name = 'Burning Moon\'s Cry',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['blazing hellfire'] = {
attribute = 'fire',
cost = '24',
costtype = 'SP',
effect = 'Increases damage to Burning enemies and resets Burn duration.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack. If a foe is Burning, deal more Fire damage equal to x% of Attack and reset the duration of Burn.',
target = 'Single enemy',
name = 'Blazing Hellfire',
},
['bonfire festival'] = {
attribute = 'fire',
cost = '24',
costtype = 'SP',
effect = 'Increases chance to inflict Burn if there are no Burning enemies.',
hit = 1,
description = 'Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn on foe. If no foes are Burning, this chance is doubled.',
target = 'Single enemy',
name = 'Bonfire Festival',
},
['red-hot'] = {
attribute = 'fire',
icon = 'fire 2',
cost = '24',
costtype = 'SP',
effect = 'Inflicts Burn on main target.',
hit = 1,
description = 'Deal Fire damage equal to x% of Attack to all foes. Inflict Burn on main target.',
target = 'All enemies',
name = 'Red-Hot',
},
['exorcising flames'] = { --Zaou-Gongen
attribute = 'fire',
cost = '24',
costtype = 'SP',
effect = 'Inflicts Ascetic Ordeals, increase critical damage when target takes Fire-attribute damage',
hit = 4,
description = 'Deal Fire damage to 1 foe equal to x% of Attack (4 hits), and inflict Ascetic Ordeals for 3 turns.<br>'
.. 'Ascetic Ordeals: Each time 1 hit of Fire damage is taken, increase critical damage taken by 3%. Stacks up to 8 times.',
target = 'Single enemy',
name = 'Exorcising Flames',
},
--Enemy Fire
['blazing hell'] = { -- Surt in some encounters
attribute = 'fire',
icon = 'fire 2',
cost = '',
costtype = '',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns.',
target = 'All enemies',
name = 'Blazing Hell',
},
['maragidyne atavaka'] = { --Atavaka in Tour de Force
attribute = 'fire',
icon = 'fire 2',
cost = '',
costtype = '',
effect = 'Chance to inflict Burn.',
hit = 1,
description = 'Deal heavy Fire damage to all foes, with a chance to inflict Burn for 2 turns.',
target = 'All enemies',
name = 'Maragidyne',
},
--[[
===================Ice===================
]]
--Inheritable skills, in Velvet Room order
['bufu'] = {
attribute = 'ice',
cost = '19',
costtype = 'SP',
effect = 'Inflict [[Freeze]] for two turns.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict [[Freeze]] for 2 turns.',
target = 'Single enemy',
name = 'Bufu',
},
['bufula'] = {
attribute = 'ice',
cost = '20',
costtype = 'SP',
effect = 'Inflict [[Freeze]] for two turns.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict [[Freeze]] for 2 turns.',
target = 'Single enemy',
name = 'Bufula',
},
['bufudyne'] = {
attribute = 'ice',
cost = '21',
costtype = 'SP',
effect = 'Inflict [[Freeze]] for two turns.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict [[Freeze]] for 2 turns.',
target = 'Single enemy',
name = 'Bufudyne',
},
['diamond dust'] = {
attribute = 'ice',
cost = '22',
costtype = 'SP',
effect = 'Inflict [[Freeze]] for two turns.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict [[Freeze]] for 2 turns.',
target = 'Single enemy',
name = 'Diamond Dust',
},
['mabufu'] = {
attribute = 'ice',
icon = 'ice 2',
cost = '19',
costtype = 'SP',
effect = 'Inflicts [[Freeze]] for two turns.',
hit = 1,
description = 'Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict [[Freeze]] for 2 turns.',
target = 'All enemies',
name = 'Mabufu',
},
['mabufula'] = {
attribute = 'ice',
icon = 'ice 2',
cost = '20',
costtype = 'SP',
effect = 'Inflicts [[Freeze]] for two turns.',
hit = 1,
description = 'Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict [[Freeze]] for 2 turns.',
target = 'All enemies',
name = 'Mabufula',
},
['mabufudyne'] = {
attribute = 'ice',
icon = 'ice 2',
cost = '21',
costtype = 'SP',
effect = 'Inflicts [[Freeze]] for two turns.',
hit = 1,
description = 'Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict [[Freeze]] for 2 turns.',
target = 'All enemies',
name = 'Mabufudyne',
},
--Thief Skills
--Soy
['icicle hatchet'] = {
attribute = 'ice',
cost = 20,
costtype = 'SP',
effect = 'Deals damage based on user\'s max HP. 70% chance to inflict [[Freeze]].',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Shun\'s max HP. 70% chance to inflict Freeze.<br>'
.. '<small>A chilling hatchet formed from glistening ice is hurled forth, dealing Ice damage to the enemy.</small>',
target = 'Single enemy',
name = 'Icicle Hatchet',
},
--Mont
['frost lily'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 20,
costtype = 'SP',
effect = 'Chance to inflict [[Freeze]].',
hit = 1,
description = 'Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze.<br>'
.. '<small>Frozen flowers blossom, dealing Ice damage to enemies.</small>',
target = 'All enemies',
name = 'Frost Lily',
},
['winter storm'] = {
attribute = 'ice',
cost = 20,
costtype = 'SP',
effect = 'Gain 4 stacks of Ice Crystal.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Attack. Gain 4 Ice Crystal stacks.<br>'
.. '<small>A flurry of hailstones and icicles descends upon an enemy, dealing Ice damage.</small>',
target = 'Single enemy',
name = 'Winter Storm',
},
['durandal of ice'] = {
attribute = 'ice',
cost = 24,
costtype = 'SP',
effect = 'Increase damage based on target\'s missing HP, based on Ice Crystal stacks, Parhelion, and Blade Dancer.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of attack. When Kotone has Parhelion or 10+ Ice Crystal stacks, increase damage based on foe\'s missing HP (up to x%).<br>'
.. 'When Blade Dancer is activated, increase damage based on foe\'s missing HP (up to x%).<br>'
.. '<small>A great blade of ice plunges down, dealing Ice damage to a single foe.</small>',
target = 'Single enemy',
name = 'Durandal Of Ice',
},
--Cherish
['frost vines'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 24,
costtype = 'SP',
effect = 'Deals damage based on user\'s Defense. Chance to inflict [[Freeze]]. Gain 2 stacks of Heroism; if Garden of Promises is active, gain 1 stack and instead increase damage to main target based on user Defense.',
hit = 1,
description = 'Deal Ice damage to the main target equal to x% of Ashiya\'s Defense, and deal Ice damage to other foes equal to x% of Ashiya\'s Defense. x% chance to inflict Freeze on the main target, and gain 2 Heroism stacks.<br>'
.. 'If Garden of Promises is active, increase the main target\'s damage taken by 2% for every 600 points of Ashiya\'s Defense (up to x%), but gain only 1 Heroism stack.<br>'
.. '<small>Icy vines covered in frozen thorns deal Ice damage to enemies.</small>',
target = 'All enemies',
name = 'Frost Vines',
},
--Fox
['frozen presence'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 20,
costtype = 'SP',
effect = 'Deals damage based on user\'s Defense. Inflicts [[Freeze]].',
hit = 1,
description = 'Deal Ice damage to all foes equal to x% of Yusuke\'s Defense. Inflict Freeze on main target for 2 turns.<br>'
.. '<small>A ghastly cold freezes the surrounding air, dealing Ice damage to enemies.</small>',
target = 'All enemies',
name = 'Frozen Presence',
},
['bone-chilling cold'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 20,
costtype = 'SP',
effect = 'Deals damage based on user\'s Defense. Increased damage if user has a shield. Prioritizes new targets and reduces damage when hitting same target repeatedly.',
hit = 5,
description = 'Deal Ice damage to foes equal to x% of Yusuke\'s Defense (5 hits). When Yusuke has a shield, increase damage by 30%. From the second hit, prioritize new targets and decrease damage by 60% for each hit on the same target (max decrease to 20% of Defense).<br>'
.. '<small>A razor-sharp cold slices through foes, dealing Ice damage.</small>',
target = 'Random enemies',
name = 'Bone-Chilling Cold',
},
--Frostgale Kotone
['iceburst'] = {
attribute = 'ice',
cost = 24,
costtype = 'SP',
effect = 'Chance to inflict Freeze; if target is frozen, inflict On Ice.',
hit = 1,
description = 'Winter mode: Deal Ice damage to 1 foe equal to x% of Attack, with a x% chance to inflict Freeze. If the target is already Frozen, inflict On Ice for 2 turns. Increase Ice damage taken by x% for foes with On Ice.<br>'
.. '<small>In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy.</small>',
target = 'Single enemy',
name = 'Iceburst',
},
['sapphire storm'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 24,
costtype = 'SP',
effect = 'Chance to inflict Freeze. With Winter\'s Edge, increase damage.',
hit = 1,
description = 'Winter mode: Deal Ice damage to all foes equal to x% of Attack, with a x% chance to inflict Freeze. When Winter\'s Edge is active, increase this skill\'s damage by 20%.<br>'
.. '<small>In Spring mode, deal Wind damage to all enemies. In Winter mode, deal Ice damage to all enemies.</small>',
target = 'All enemies',
name = 'Sapphire Storm',
},
['frozen wings'] = {
attribute = 'ice',
cost = 28,
costtype = 'SP',
effect = 'Deals damage and activates Winter\'s Edge, shielding allies from damage. Ice-based follow-up attack based on Ice-attribute damage dealt by allies while active.',
hit = 1,
description = 'Winter mode: Activate Winter\'s Edge for 1 turn, and deal Ice damage to 1 foe equal to x% of Attack. While Winter\'s Edge is active, when an ally takes an attack, grant Glaical Heart to all allies for 2 turns, protecting them from up to x damage. This effect can be activated up to 2 times. Also, when allies deal Ice damage with a skill, Highlight, or Resonance, gain 1 Winter\'s Vestige stack. When Winter\'s Edge ends, spend all Winter\'s Vestige stacks, and deal Ice damage to the target selected that turn equal to (number of Winter\'s Vestige stacks + 4) x x% of Attack. This damage is counted as a Resonance.<br>'
.. '<small>In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy.</small>',
target = 'Single enemy',
name = 'Frozen Wings',
},
--Matoi
['sub-zero torrent'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 22,
costtype = 'SP',
effect = 'User gains a stack of Extinguish and target has a chance to inflict Freeze. Additionally increases target\'s Defense based on user\'s ailment accuracy. Inflicts Scald on foes with Burn.',
hit = 1,
description = 'Gain 1 Extinguish stack, and deal Ice damage to all foes equal to x% of Attack. 50% chance to inflict Freeze.<br>'
.. 'Also, decrease Defense by x% for 3 turns (for every 5.47% of Natsukawa\'s ailment accuracy, decrease Defense by 1% more, up to a maximum of x%). When an ally attacks a foe whose Defense has been decreased by this skill, increase Technical Precision by x.<br/'
.. 'If at least 1 foe is inflicted with Burn, remove Burn and inflict Scald on all foes (cannot be inflicted if Scald is already active).<br>'
.. 'Scald: Counts as Burn. Lasts for 3 turns. When allies attack the affected foe, increase Technical Precision by x.<br>'
.. '<small>A rush of freezing water overwhelms foes, dealing Ice damage to all enemies.</small>',
target = 'All enemies',
name = 'Sub-Zero Torrent',
},
['freezing prison'] = {
attribute = 'ice',
cost = 24,
costtype = 'SP',
effect = 'Activates Ice Technicals. Chance to inflict Icebound on foes when Deepfreeze is active.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Attack, and can activate an Ice Technical. When Deepfreeze is activated, x% chance to inflict Icebound.<br>'
.. '<small>Submerges the target in a prison of frigid water, dealing Ice damage to one enemy.</small>',
target = 'Single enemy',
name = 'Freezing Prison',
},
['extinguishing guidance'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 25,
costtype = 'SP',
effect = 'Uses Extinguish stacks and activates Ice Technicals, which are strengthened with Iceburn. Additionally decreases target\'s Defense based on user\'s ailment accuracy. Evolves to Requiem Guidance at 4 stacks of Extinguish.',
hit = 1,
description = 'Can be used at 2 or more Extinguish stacks. Spend 2 Extinguish stacks to deal Ice damage to all foes equal to x% of Attack. Also, decrease Defense by x% for 2 turns (for every 5.83% of Natsukawa\'s ailment accuracy, decrease Defense by 1% more, up to x%).<br>'
.. 'Also, can activate Ice Technical. When Iceburn is activated, this effect is guaranteed to evolve to Cold Flames.<br>'
.. 'Cold Flames: Increase damage taken by x% (for every 4.38% of Natsukawa\'s ailment accuracy, increase damage taken by 1% more, up to a maximum of x%).<br>'
.. 'At 4 or more Extinguish stacks, evolve this skill to Requiem Guidance.<br>'
.. '<small>A jet of icewater blasts foes, dealing Ice damage to all enemies.</small>',
target = 'All enemies',
name = 'Extinguishing Guidance',
},
['requiem guidance'] = {
attribute = 'ice',
icon = 'ice 2',
cost = 25,
costtype = 'SP',
effect = 'Uses Extinguish stacks and activates Ice Technicals, which are strengthened with Iceburn. Additionally decreases target\'s Defense based on user\'s ailment accuracy.',
hit = 1,
description = 'Spend 4 Extinguish stacks to deal Ice damage to all foes equal to x% of Attack. Also, decrease Defense by x% for 2 turns (for every 4.86% of Natsukawa\'s ailment accuracy, decrease Defense by 1% more, up to a maximum of x%).<br>'
.. 'Also, can activate Ice Technical. When Iceburn is activated, this effect is guaranteed to evolve to Cold Flames.<br>'
.. 'Cold Flames: Increase damage taken by x% (for every 3.65% of Natsukawa\'s ailment accuracy, increase damage taken by 1% more, up to a maximum of x%).<br>'
.. '<small>A jet of icewater blasts foes, dealing Ice damage to all enemies.</small>',
target = 'All enemies',
name = 'Requiem Guidance',
},
--Wavecatcher Miyu
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['raging blizzard'] = {
attribute = 'ice',
icon = 'ice 2',
cost = '24',
costtype = 'SP',
effect = 'High chance to inflict Freeze on main target.',
hit = 1,
description = 'Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze on the main target for 2 turns.',
target = 'All enemies',
name = 'Raging Blizzard',
},
['avalanche'] = {
attribute = 'ice',
cost = '24',
costtype = 'SP',
effect = 'Chance to knock down target. If successful, deals bonus damage.',
hit = 1,
description = 'Deal Ice damage to 1 foe equal to x% of Attack. 25% chance to knock down target. If knocked down with this skill, deal bonus Ice damage equal to x% of Attack.',
target = 'Single enemy',
name = 'Avalanche',
},
--Enemy Ice
['ice age'] = { --King Frost Agitated Shadow
attribute = 'ice',
icon = 'ice 2',
cost = '',
costtype = '',
effect = 'Inflicts Chill with chance to inflict Freeze.',
hit = 1,
powerlvl = '',
link = 'Ice Age (Persona)',
description = 'Deal Ice damage to all foes. Inflict Chill. If targets are inflicted with Chill, increase this damage by 20% one time.<br>'
.. 'Also, x% chance to inflict Freeze for 2 turns.',
target = 'All enemies',
name = 'Ice Age',
},
['bufu agitated'] = { --Jack Frost in King Frost Agitated Shadow fight
attribute = 'ice',
cost = '',
costtype = '',
effect = 'Inflicts Chill with chance to inflict Freeze.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to 1 foe equal to x% of Attack, and inflict Chill.<br>'
.. 'Also, x% chance to inflict Freeze for 2 turns.',
target = 'Single enemy',
name = 'Bufu',
},
['mabufu agitated'] = { --Jack Frost in King Frost Agitated Shadow fight
attribute = 'ice',
icon = 'ice 2',
cost = '',
costtype = '',
effect = 'Inflicts Chill with chance to inflict Freeze.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to all foes equal to x% of Attack, and inflict Chill.<br>'
.. 'Also, x% chance to inflict Freeze for 2 turns.',
target = 'All enemies',
name = 'Mabufu',
},
['winter calamity'] = { --Dancing with the Happy-Go-Lucky Lions: Larimar Yearbeast
attribute = 'ice',
icon = 'ice 2',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to all foes.',
target = 'All enemies',
name = 'Winter Calamity',
},
['frigid wave'] = { --Dancing with the Happy-Go-Lucky Lions: Larimar Yearbeast
attribute = 'ice',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to 1 foe.',
target = 'Single enemy',
name = 'Frigid Wave',
},
['ice storm'] = { --Priestess of Desire
attribute = 'ice',
icon = 'ice 2',
cost = '',
costtype = '',
effect = 'Deals damage with chance to inflict Freeze.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to all foes, with a chance to inflict Freeze for 2 turns.',
target = 'All enemies',
name = 'Ice Storm',
},
['bufula priestess'] = { --Priestess of Desire
attribute = 'ice',
cost = '',
costtype = '',
effect = 'Chance to inflict [[Freeze]] for two turns.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to 1 foe, with a chance to inflict [[Freeze]] for 2 turns.',
target = 'Single enemy',
name = 'Bufula',
},
['bufudyne sahimochi'] = { --Sahimochi-no-Kami
attribute = 'ice',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to 1 foe.',
target = 'Single enemy',
name = 'Bufudyne',
},
['mabufudyne sahimochi'] = { --Sahimochi-no-Kami
attribute = 'ice',
icon = 'ice 2',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Ice damage to all foes.',
target = 'All enemies',
name = 'Mabufudyne',
},
['feeding frenzy'] = { --Sahimochi-no-Kami
attribute = 'ice',
icon = 'ice 2',
cost = '',
costtype = '',
effect = 'Deals damage, with bonus damage based on target HP.',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Ice damage to all foes, dealing bonus damage based on targets\' current HP.',
target = 'All enemies',
name = 'Feeding Frenzy',
},
['shadow in the deep'] = { --Sahimochi-no-Kami
attribute = 'ice',
cost = '',
costtype = '',
effect = 'Deals damage, with bonus damage to targets with low HP.',
hit = 1,
powerlvl = '',
description = 'Deal Ice damage to 1 foe. The lower the target\'s HP, the higher the damage.',
target = 'Single enemy',
name = 'Shadow in the Deep',
},
--[[
===================Elec===================
]]
--Inheritable skills, in Velvet Room order
['zio'] = {
attribute = 'elec',
cost = 19,
costtype = 'SP',
effect = 'Inflicts [[Shock]] for two turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict [[Shock]] for 2 turns.',
target = 'Single enemy',
name = 'Zio',
},
['zionga'] = {
attribute = 'elec',
cost = 20,
costtype = 'SP',
effect = 'Inflicts [[Shock]] for two turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict [[Shock]] for 2 turns.',
target = 'Single enemy',
name = 'Zionga',
},
['ziodyne'] = {
attribute = 'elec',
cost = '21',
costtype = 'SP',
effect = 'Deals a large amount of Electric damage to 1 enemy, then has a chance to Shock them for 2 turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict [[Shock]] for 2 turns.',
powerlvl = 'Heavy', --Mentioned in enemy version of the skill
target = 'Single enemy',
name = 'Ziodyne',
},
['mazionga'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 20,
costtype = 'SP',
effect = 'Inflicts [[Shock]] for two turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict [[Shock]] for 2 turns.',
target = 'All enemies',
name = 'Mazionga',
},
['maziodyne'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 21,
costtype = 'SP',
effect = 'Inflicts [[Shock]] for two turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict [[Shock]] for 2 turns.',
target = 'All enemies',
name = 'Maziodyne',
},
['wild thunder'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 22,
costtype = 'SP',
effect = 'Inflicts [[Shock]] for two turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict [[Shock]] for 2 turns.',
target = 'All enemies',
name = 'Wild Thunder',
},
--Thief Skills
--Closer
['wrathful thunder'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 20,
costtype = 'SP',
effect = 'Inflicts Shock. Guaranteed hit on primary target.',
hit = 4,
description = 'Deal Electric damage to foes equal to x% of Attack (4 hits). From the second hit, prioritize new targets and decrease damage to 10% for hits on the same target.<br>'
.. 'Attack on main target is guaranteed. Inflict Shock on the main target for 2 turns.<br>'
.. '<small>Furious thunderbolts crash down from the heavens, dealing Electric damage to all enemies.</small>',
target = 'Random enemies',
name = 'Wrathful Thunder',
},
['blitz mine'] = {
attribute = 'elec',
cost = 18,
costtype = 'SP',
effect = 'Increase party Electric damage.',
hit = 1,
description = 'Deal Electric damage to 1 foe equal to x% of Attack. Increase party\'s Electric damage by x% for 2 turns.<br>'
.. '<small>Unleashes the energy stored within a thundercloud, dealing Electric damage to an enemy.</small>',
target = 'Single enemy',
name = 'Blitz Mine',
},
['electroshark'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 24,
costtype = 'SP',
effect = 'Deals [[Technical]] damage to [[Shock|Shocked]] foes.',
hit = 1,
description = 'Deal Electric damage to all foes equal to x% of Attack. If a foe is Shocked, activate a Technical and deal bonus Electric damage equal to x% of Attack.<br>'
.. '<small>Summons a rampaging shark of lightning, dealing Electric damage to enemies.</small>',
target = 'All enemies',
name = 'Electroshark',
},
--Skull
['thunderbolt'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 26,
costtype = 'SP',
effect = 'Chance to inflict Shock that is increased when user has Rebound.',
hit = 1,
description = 'Deal Electric damage to all foes equal to x% of Attack, with a x% chance to inflict Shock. When Ryuji has Rebound, increase chance to inflict Shock by x%.<br>'
.. '<small>A blinding bolt strikes down from the heavens, dealing Electric damage.</small>',
target = 'All enemies',
name = 'Thunderbolt',
},
--Bui
['electric bomb'] = {
attribute = 'elec',
cost = 20,
costtype = 'SP',
effect = 'Chance to inflict Shock. If foe is already shocked, increase damage 30%.',
hit = 1,
description = 'Deal Electric damage to 1 foe equal to x% of Attack. If the foe is not Shocked, there is a x% chance to inflict Shock for 2 turns. If the foe is already Shocked, increase damage by 30%.<br>'
.. '<small>A virtual bomb comes flying into reality, dealing Electric damage to an enemy.</small>',
target = 'Single enemy',
name = 'Electric Bomb',
},
['meta dynamite'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 20,
costtype = 'SP',
effect = 'Increased damage to main target.',
hit = 1,
description = 'Deal Electric damage to all foes equal to x% of Attack. Increase damage to the main target by 25%.<br>'
.. '<small>The fuse burns away as virtual dynamite materializes into reality, dealing Electric damage to enemies.</small>',
target = 'All enemies',
name = 'Meta Dynamite',
},
--Chord
['distortion'] = {
attribute = 'elec',
icon = 'elec 2',
cost = 20,
costtype = 'SP',
effect = '80% chance to inflict Shock. If an ally has Costar, bonus damage to the main target based on that ally\'s attack.',
hit = 1,
description = 'Deal Electric damage to all foes equal to x% of Attack. 80% chance to inflict Shock on the main target for 2 turns.<br>'
.. 'If an ally has Costar, deal bonus Electric damage to the main target equal to x% of that ally\'s Attack (1 hit).<br>'
.. '<small>An explosive chord sends sound waves rippling through the air, dealing Electric damage to an enemy.</small>',
target = 'All enemies',
name = 'Distortion',
},
--Akihiko Sanada
--Blitz
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['electric dance'] = {
attribute = 'elec',
cost = '24',
costtype = 'SP',
effect = 'High chance to inflict Shock.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns.',
target = 'Single enemy',
name = 'Electric Dance',
},
['thunder caller'] = {
attribute = 'elec',
icon = 'elec 2',
cost = '24',
costtype = 'SP',
effect = 'High chance to inflict Shock on all foes when at 3 stacks of Thunder Lord\'s Majesty.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes equal to x% of Attack. When Thunder Lord\'s Majesty reaches 3 stacks, 80% chance to inflict Shock on all foes for 2 turns.',
target = 'All enemies',
name = 'Thunder Caller',
},
['thunder reign'] = {
attribute = 'elec',
cost = '22',
costtype = 'SP',
effect = 'Chance to inflict Shock.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns.',
target = 'Single enemy',
name = 'Thunder Reign',
},
--Enemy Elec
['mazio'] = {
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Inflicts [[Shock]] for two turns.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict [[Shock]] for 2 turns.',
target = 'All enemies',
name = 'Mazio',
},
['educational guidance'] = { --Shadow Katayama
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
powerlvl = 'Heavy',
effect = 'Deals massive Electric damage to all enemies.',
hit = 1,
description = 'Deal heavy Electric damage to all foes.',
target = 'All enemies',
name = 'Educational Guidance',
},
['guidance of the frenzied'] = { --Kiskil-lilla
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Deals Electric damage to all enemies.',
hit = 1,
description = 'Deal severe Electric damage to all foes.',
powerlvl = 'Severe',
target = 'All enemies',
name = 'Guidance of the Frenzied',
},
['wild roar'] = { --Kiskil-lilla
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Deals massive Electric damage to all enemies.',
hit = 1,
powerlvl = 'Severe',
description = 'Deal severe Electric damage to all foes.',
target = 'All enemies',
name = 'Wild Roar',
},
['thunderous rage'] = { --Kiskil-lilla
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Deals Electric damage to all enemies.',
hit = 1,
powerlvl = '—',
description = 'Deal severe Electric damage to all foes.',
powerlvl = 'Severe',
target = 'All enemies',
name = 'Thunderous Rage',
},
['bolt of retribution'] = { --Robo Challenge event on Zouchouten
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Delays the action of Frozen enemies.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes equal to x% of Attack. x% chance to delay Frozen foes by 1 action in the turn order.',
target = 'All enemies',
name = 'Bolt of Retribution',
},
['thunderous calamity'] = { --Dancing with the Happy-Go-Lucky Lions: Nian Shou (Amber Yearbeast)
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes.',
target = 'All enemies',
name = 'Thunderous Calamity',
},
['thunder shock'] = { --Dancing with the Happy-Go-Lucky Lions: Nian Shou (Amber Yearbeast)
attribute = 'elec',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to 1 foe.',
target = 'Single enemy',
name = 'Thunder Shock',
},
['shiden slash'] = { --Hakurou Musha
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Deals damage; user gains Warrior\'s Way if inflicting weakness damage.',
hit = 1,
powerlvl = '—',
description = 'Deal Electric damage to all foes. When dealing weakness damage, gain 1 Warrior\'s Way stack.',
target = 'All enemies',
name = 'Shiden Slash',
},
['requiem of thunder'] = { --Hakurou Musha
attribute = 'elec',
cost = '',
costtype = '',
effect = 'Deals damage and increases hit count based on user\'s Warrior\'s Way stacks.',
hit = '3-8',
powerlvl = '—',
description = 'Spend all Warrior\'s Way stacks, and deal Electric damage to 1 foe (3 hits). For each Warrior\'s Way stack spent, deal 1 more hit of Electric damage, and with 5 stacks, increase damage by 50%. If this skill defeats a target, regain 3 Warrior\'s Way stacks.',
target = 'Single enemy',
name = 'Requiem of Thunder',
},
['dance at ama-no-iwato'] = { --Miracle Concert Ame-no-Uzume
attribute = 'elec',
cost = '',
costtype = '',
effect = 'Deals damage and inflicts Kagura Dancer.',
hit = '1',
powerlvl = 'Medium',
description = 'Deal medium Electric damage to 1 foe. Attack targets with Miko\'s Bell first and inflict Kagura Dancer.',
target = 'Single enemy',
name = 'Dance at Ama-no-Iwato',
},
['dance at ama-no-iwato 2'] = { --Miracle Concert Ame-no-Uzume (Summoned)
attribute = 'elec',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = '1',
powerlvl = 'Medium',
description = 'Deal medium Electric damage to 1 foe.',
target = 'Single enemy',
name = 'Dance at Ama-no-Iwato',
},
['frenzied dance at ama-no-iwato'] = { --Miracle Concert Ame-no-Uzume
attribute = 'elec',
icon = 'elec 2',
cost = '',
costtype = '',
effect = 'Deals damage while spending user HP.',
hit = '1',
powerlvl = 'Heavy',
description = 'Spend a fixed amount of HP to deal heavy Electric damage to all foes.',
target = 'All enemies',
name = 'Frenzied Dance at Ama-no-Iwato',
},
--[[
===================Wind===================
]]
--Inheritable skills, in Velvet Room order
['garu'] = {
attribute = 'wind',
effect = 'Chance to inflict Windswept.',
cost = 19,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept for 2 turns.',
target = 'Single enemy',
name = 'Garu',
},
['garula'] = {
attribute = 'wind',
effect = 'Chance to inflict Windswept.',
cost = 20,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept for 2 turns.',
target = 'Single enemy',
name = 'Garula',
},
['garudyne'] = {
attribute = 'wind',
effect = 'Chance to inflict Windswept.',
cost = 21,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept for 2 turns.',
target = 'Single enemy',
name = 'Garudyne',
},
['magarula'] = {
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = 20,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns.',
target = 'All enemies',
name = 'Magarula',
},
['magarudyne'] = {
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = 21,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns.',
target = 'All enemies',
name = 'Magarudyne',
},
--Thief Skills
--Mona
['missile whirlwind'] = {
attribute = 'wind',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Windswept. User has a chance equal to critical rate to gain 1 stack of Chivalry.',
hit = 1,
description = 'Deal Wind damage to 1 foe equal to x% of Attack. Inflict Windswept on the foe for 2 turns. Chance to gain 1 Chivalry stack (chance is equal to current critical rate).<br>'
.. '<small>A sharp gust of wind shoots like a missile, dealing Wind damage to an enemy.</small>',
target = 'Single enemy',
name = 'Missile Whirlwind',
},
--Fleuret
['blustering épée'] = {
attribute = 'wind',
cost = '16',
costtype = 'SP',
effect = 'Chance to inflict Windswept',
hit = 4,
description = 'Deal Wind damage to 1 foe equal to x% of Attack (4 hits). x% chance to inflict Windswept for 2 turns.<br>'
.. '<small>A powerful tempest strikes like the thrust of a rapier, dealing Wind damage to foes.</small>',
target = 'Single enemy',
name = 'Blustering Épée',
},
['graceful gale'] = {
attribute = 'wind',
icon = 'wind 2',
cost = '19',
costtype = 'SP',
effect = 'Chance to gain a Right to Strike stack based on number of foes present.',
hit = 3,
description = 'Deal Wind damage to all foes equal to x% of Attack (3 hits). Gain 1 Right to Strike stack with a chance equal to the number of foes present when using the skill × x%.<br>'
.. '<small>A powerful tornado tears through everything in its path, dealing Wind damage to enemies.</small>',
target = 'All enemies',
name = 'Graceful Gale',
},
['saber surge'] = {
attribute = 'wind',
cost = '18',
costtype = 'SP',
effect = 'Gain an extra hit and increased critical rate when at 3 or more Right to Strike stacks.',
hit = '3-4',
description = 'Deal Wind damage to 1 foe equal to x% of Attack (3 hits). When Right to Strike is at 3 or more stacks, increase hits by 1 and increase critical rate by 20%.<br>'
.. '<small>A biting gale pierces and rips through the enemy, dealing Wind damage.</small>',
target = 'Single enemy',
name = 'Saber Surge',
},
--Frostgale Kotone
['éclat de vent'] = {
attribute = 'wind',
cost = 24,
costtype = 'SP',
effect = 'Inflicts Windswept. With Spring\'s Edge, inflict Spiral Sequence on target and user gains a stack of Spring\'s Vestige.',
hit = 3,
description = 'Spring mode: Deal Wind damage to 1 foe equal to x% of Attack (3 hits), with a 30% chance to inflict Windswept. When Spring\'s Edge is active, also gain 1 Spring\'s Vestige stack and inflict Spiral Sequence for 2 turns. When Frostgale Kotone attacks a foe with Spiral Sequence, increase critical damage by x%.<br>'
.. '<small>In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy.</small>',
target = 'Single enemy',
name = 'Éclat de Vent',
},
['zephyr'] = {
attribute = 'wind',
icon = 'wind 2',
cost = 24,
costtype = 'SP',
effect = 'With Spring\'s Edge, user gains 2 stacks of Spring\'s Vestige.',
hit = 3,
description = 'Spring mode: Deal Wind damage to all foes equal to x% of Attack (3 hits). When Spring\'s Edge is active, also gain 2 Spring\'s Vestige stacks.<br>'
.. '<small>In Spring mode, deal Wind damage to all enemies. In Winter mode, deal Ice damage to all enemies.</small>',
target = 'All enemies',
name = 'Zephyr',
},
['ailes au vent'] = {
attribute = 'wind',
cost = 28,
costtype = 'SP',
effect = 'Activate Spring\'s Edge and deal damage. With Spring\'s Edge, user performs Wind-attribute follow-up attacks to ally Wind-attribute attacks.',
hit = 3,
description = 'Spring mode: Activate Spring\'s Edge for 1 turn, and deal Wind damage to 1 foe equal to x% of Attack (3 hits). While Spring\'s Edge is active, when allies deal Wind damage with a skill, Highlight, or Resonance, deal Wind damage to the selected target equal to 20% of Frostgale Kotone\'s Attack, and gain 1 Spring\'s Vestige stack. When Spring\'s Edge ends, spend all Spring\'s Vestige stacks, and deal Wind damage to the target selected that turn equal to (number of Spring\'s Vestige stacks + 4) x x% of Attack. This damage is counted as a Resonance.<br>'
.. '<small>In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy.</small>',
target = 'Single enemy',
name = 'Ailes au Vent',
},
--Tempest Riko
['storm of petals'] = {
attribute = 'wind',
cost = 0,
costtype = 'SP',
effect = 'Inflicts Windswept and Falling Petals. Restore user SP.',
hit = 1,
description = 'Deal Wind damage to 1 foe equal to x% of Attack, and inflict Windswept and Falling Petals for 2 turns.<br>'
.. 'Falling Petals: When taking Wind damage, increase Attack for that damage. The increase is equal to 18.3% of the portion of Tempest Riko\'s critical multiplier that exceeds 100% (up to x% of critical multiplier).<br>'
.. 'Also, restore Tempest Riko\'s SP by 16.<br>'
.. '<small>The scent of plum blossoms envelops the foe, dealing Wind damage to 1 enemy.</small>',
target = 'Single enemy',
name = 'Storm of Petals',
},
--Yukari Takeba
--Enemy Wind
['garu kodama'] = { --Agitated Shadow Norn Kodama summon
attribute = 'wind',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Light',
description = 'Deal light Wind damage to 1 foe, with a fixed chance to inflict Windswept.',
target = 'Single enemy',
name = 'Garu',
},
['garula norn'] = { --Agitated Shadow Norn
attribute = 'wind',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Medium',
description = 'Deal medium Wind damage to 1 foe, with a fixed chance to inflict Windswept.',
target = 'Single enemy',
name = 'Garula',
},
['garudyne ganesha'] = { --Savage Shadow Ganesha
attribute = 'wind',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Wind damage to 1 foe, with a chance to inflict Windswept for 2 turns.',
target = 'Single enemy',
name = 'Garudyne',
},
['magaru 2'] = { --Kurama Tengu Tour de Force
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Medium',
description = 'Deal medium Wind damage to all foes, with a chance to inflict Windswept for 2 turns.',
target = 'All enemies',
name = 'Magaru',
},
['magarula fuuki'] = { --Agitated Shadow Norn Fuu-Ki
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Medium',
description = 'Deal medium Wind damage to all foes, with a fixed chance to inflict Windswept.',
target = 'All enemies',
name = 'Magarula',
},
['magarudyne norn'] = { --Agitated Shadow Norn
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Wind damage to all foes, with a fixed chance to inflict Windswept.',
target = 'All enemies',
name = 'Magarudyne',
},
['magarudyne ganesha'] = { --Savage Shadow Ganesha
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Wind damage to all foes, with a chance to inflict Windswept for 2 turns.',
target = 'All enemies',
name = 'Magarudyne',
},
['panta rhei vishnu'] = { --Agitated Shadow Norn Vishnu summon
attribute = 'wind',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Severe',
description = 'Deal severe Wind damage to 1 foe, with a fixed chance to inflict Windswept.',
target = 'Single enemy',
name = 'Panta Rhei',
},
['vacuum wave vishnu'] = { --Agitated Shadow Norn Vishnu summon
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = '',
costtype = '',
hit = 1,
powerlvl = 'Severe',
description = 'Deal severe Wind damage to all foes, with a fixed chance to inflict Windswept.',
target = 'All enemies',
name = 'Vacuum Wave',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['magaru'] = { --(Uninheritable for some reason, at least for now)
attribute = 'wind',
icon = 'wind 2',
effect = 'Chance to inflict Windswept.',
cost = 19,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns.',
target = 'All enemies',
name = 'Magaru',
},
['spike'] = {
attribute = 'wind',
effect = 'High chance to inflict Windswept.',
cost = 24,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept on the target for 2 turns.',
target = 'Single enemy',
name = 'Spike',
},
['wind of nirvana'] = {
attribute = 'wind',
effect = 'Chance to inflict Windswept, increases damage to foes already inflicted with Windswept, and increases enemy party Wind damage taken.',
cost = 24,
costtype = 'SP',
hit = 1,
description = 'Deal Wind damage to 1 foe equal to x% of Attack with a 75% chance to inflict Windswept. If the target already has Windswept, reset effect duration and increase this skill\'s damage by x%. Also, increase foes\' Wind damage taken by x% for 2 turns.',
target = 'Single enemy',
name = 'Wind of Nirvana',
},
['vacuum wave'] = { --Quetzalcoatl
attribute = 'wind',
icon = 'wind 2',
cost = 22,
costtype = 'SP',
effect = 'Chance to inflict Windswept.',
hit = 1,
description = 'Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns.',
target = 'All enemies',
name = 'Vacuum Wave',
},
['blades of wind'] = {
attribute = 'wind',
icon = 'wind 2',
cost = '',
costtype = '',
effect = 'Deals moderate Wind damage to all enemies and marks 1 enemy, increasing their damage taken by 10%.',
hit = 1,
target = 'All enemies',
name = 'Blades of Wind',
},
['wings'] = {
attribute = 'wind',
icon = 'wind 2',
cost = '',
costtype = '',
effect = 'Deals moderate Wind damage to all enemies.',
hit = 1,
target = 'All enemies',
name = 'Wings',
},
--Enemy only
['gale force forkball'] = { --Shadow Kiuchi
attribute = 'wind',
cost = '',
costtype = '',
effect = 'Deals Wind damage to 1 enemy, with a chance to inflict Windswept.',
hit = 1,
target = 'Single enemy',
name = 'Gale Force Forkball',
},
--[[
===================Psy===================
]]
--Inheritable skills, in Velvet Room order
['psio'] = {
attribute = 'psy',
cost = 20,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 40% for foes with a spiritual ailment.',
target = 'Single enemy',
name = 'Psio',
},
['psiodyne'] = {
attribute = 'psy',
cost = 21,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 45% for foes with a spiritual ailment.',
target = 'Single enemy',
name = 'Psiodyne',
},
['psycho force'] = {
attribute = 'psy',
cost = 22,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 50% for foes with a spiritual ailment.',
target = 'Single enemy',
name = 'Psycho Force',
},
['mapsi'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 19,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 35% for foes with a spiritual ailment.',
target = 'All enemies',
name = 'Mapsi',
},
['mapsio'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 20,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 40% for foes with a spiritual ailment.',
target = 'All enemies',
name = 'Mapsio',
},
['mapsiodyne'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 21,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 45% for foes with a spiritual ailment.',
target = 'All enemies',
name = 'Mapsiodyne',
},
['psycho blast'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 22,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 50% for foes with a spiritual ailment.',
target = 'All enemies',
name = 'Psycho Blast',
},
--Thief Skills
--Moko
['psyche melody'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 20,
costtype = 'SP',
effect = 'User gains 2 stacks of Greenleaf.',
hit = 1,
description = 'Deal Psychokinesis damage to all foes equal to x% of Attack, and gain 2 Greenleaf stacks.<br>'
.. '<small>A stirring melody drives listeners wild, dealing Psychokinesis damage to enemies.</small>',
target = 'All enemies',
name = 'Psyche Melody',
},
--Riddle
['surprise squad'] = {
attribute = 'psy',
cost = 20,
costtype = 'SP',
effect = 'Party gains Affection.',
hit = 1,
description = 'Deal Psychokinesis damage to 1 foe equal to x% of Attack, and grant Affection to party for 1 turn.<br>'
.. 'Affection: When dealing damage with a skill, grant Haruna 1 Childish Heart stack.<br>'
.. '<small>A tiny robot crashes into enemy lines and explodes, dealing Psychokinesis damage to enemies.</small>',
target = 'Single enemy',
name = 'Surprise Squad',
},
--Seaside Tomoko
['have a cold drink'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 23,
costtype = 'SP',
effect = 'Inflicts Sparks. Prioritizes new targets after first hit; reduces damage to hits on same target.',
hit = 4,
description = 'Deal Psy damage to foes equal to x% of Attack (4 hits). From the second hit, prioritize new targets and inflict 1 Sparks stack per hit. Deal 30% damage for hits on the same target.<br>'
.. 'Passive: Increase Summer Reminiscence skill damage multiplier and healing by x%.<br>'
.. '<small>A freezing cold drink that jolts the drinker wide awake, dealing Psychokinesis damage to foes.</small>',
target = 'All enemies',
name = 'Have a Cold Drink',
},
['sparkling memories'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 25,
costtype = 'SP',
effect = 'Increases enemy damage taken and inflicts a stack of Sparks when foes take skill damage.',
hit = 1,
description = 'Deal Psy damage to all foes equal to x% of Attack. For 2 turns, increase foes\' damage taken by x% and inflict 1 Sparks stack when foes take skill damage. At the start of Seaside Tomoko\'s turn, decrease this effect\'s duration by 1. Sparks stacks up to 5 times and isn\'t inflicted by damage from this skill.<br>'
.. '<small>Dazzling fireworks sear the mind\'s eye, dealing Psychokinesis damage to all foes.</small>',
target = 'All enemies',
name = 'Sparkling Memories',
},
--Noir
['extrasensory aim'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 26,
costtype = 'SP',
effect = 'Inflicts Target Audience and grants user a stack of Focused Round.',
hit = 2,
description = 'Deal Psychokinesis damage to all foes equal to x% of Attack (2 hits). x% chance to inflict 1 Target Audience stack on the main target and x% chance to inflict 1 Target Audience stack on other foes. Then, change Target Audience stacks on foes to Target Audience stacks on Haru and Target Audience\'s duration to 3 turns. Also gain 1 Focused Round stack.<br>'
.. 'Focused Round: When using a ranged attack with Target Audience, increase skill damage by x%. After the ranged attack, remove all Target Audience stacks granted to Haru.<br>'
.. '<small>Deals Psychokinesis damage to all foes, targeting them in your mind\'s eye.</small>',
target = 'All enemies',
name = 'Extrasensory Aim',
},
['mindful release'] = {
attribute = 'psy',
icon = 'psy 2',
cost = 26,
costtype = 'SP',
effect = 'Increased critical rate with Target Audience and user gains 1 stack of Spillover Round.',
hit = 1,
description = 'Deal Psychokinesis damage to all foes equal to x% of Attack. When Haru has Target Audience, increase the skill\'s critical rate by x% and gain 1 Spillover Round stack.<br>'
.. 'Spillover Round: When using a ranged attack, also deal Psychokinesis damage to all foes equal to x% of Attack (can gain skill damage increases from Focused Round).<br>'
.. '<small>Unleashes your thoughts at targets in your sights, dealing Psychokinesis damage to all foes.</small>',
target = 'All enemies',
name = 'Mindful Release',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['psi'] = {
attribute = 'psy',
cost = 19,
costtype = 'SP',
effect = 'Deals Technical damage to foes with spiritual ailments.',
hit = 1,
description = 'Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 35% for foes with a spiritual ailment.',
target = 'Single enemy',
name = 'Psi',
},
['dance of destruction'] = { --Shiva
attribute = 'psy',
icon = 'psy 2',
cost = 24,
costtype = 'SP',
effect = 'Activates effects of Karmic Alteration.',
hit = 1,
description = 'Deal Psychokinesis damage to all foes equal to x% of attack. Spend all Wisdom stacks to activate Karmic Alteration effects.',
target = 'All enemies',
name = 'Dance of Destruction',
},
['psychokinetic disruption'] = { --Leanan Sidhe
attribute = 'psy',
icon = 'psy 2',
cost = 24,
costtype = 'SP',
effect = 'Decreases Defense of targets.',
hit = 1,
description = 'Deal Psychokinesis damage to all foes equal to x% of attack. Decrease foes\' Defense by x% for 2 turns.',
target = 'All enemies',
name = 'Psychokinetic Disruption',
},
['spirit wave'] = { --Okuninushi
attribute = 'psy',
icon = 'psy 2',
cost = 24,
costtype = 'SP',
effect = 'Increased damage to targets with spiritual ailments and/or weakness.',
hit = 1,
description = 'Deal Psychokinesis damage to all foes equal to x% of attack. If foes have a spiritual ailment, increase damage by 20%. If foes are weak to Psychokinesis, increase damage by 15% more.',
target = 'All enemies',
name = 'Spirit Wave',
},
['spirit strike'] = { --Kohryu
attribute = 'psy',
icon = 'psy 2',
cost = 24,
costtype = 'SP',
effect = '',
hit = 1,
description = 'Deal Psychokinesis damage to all foes equal to x% of attack.',
target = 'All enemies',
name = 'Spirit Strike',
},
--Enemy Psy
['psycho blast: ultra'] = {
attribute = 'psy',
icon = 'psy 2',
cost = '',
costtype = '',
effect = 'Deals Psy damage.',
hit = 1,
powerlvl = 'Severe', --Listed as Colossal in fight info, but Severe in skill desc
description = 'Deal severe Psychokinesis damage to all foes.',
target = 'All enemies',
name = 'Psycho Blast: Ultra',
},
['mobilization order'] = { --Shadow Shimotsuna first fight
attribute = 'psy',
icon = 'psy 2',
cost = '',
costtype = '',
effect = 'Summons ally Shadows.',
hit = 1,
powerlvl = 'Light',
description = 'Light Psychokinesis damage to all foes. Summon Shadows.',
target = 'All enemies',
name = 'Mobilization Order',
},
['queen\'s decree'] = { --Shadow Shimotsuna first fight
attribute = 'psy',
icon = 'psy 2',
cost = '',
costtype = '',
effect = 'Increases target\'s damage taken.',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Psychokinesis damage to all foes. Increase party\'s damage for 2 turns.',
target = 'All enemies',
name = 'Queen\'s Decree',
},
['thousand-faced curse'] = { --Shadow Shimotsuna first fight
attribute = 'psy',
cost = '',
costtype = '',
effect = 'Chance to inflict [[Sleep]].',
hit = 1,
powerlvl = '—',
description = 'Deal Psychokinesis damage to 1 foe, with a chance to inflict [[Sleep]].',
target = 'Single enemy',
name = 'Thousand-Faced Curse',
},
['painful pleasure'] = { --Lascivious Lady
attribute = 'psy',
icon = 'psy 2',
cost = '',
costtype = '',
effect = 'Inflicts a foe with Passionate Gaze.',
hit = 1,
powerlvl = '—',
description = 'Deal Psychokinesis damage to all foes, and inflict 1 foe with Passionate Gaze.',
target = 'All enemies',
name = 'Painful Pleasure',
},
['passionate impulse'] = { --Lascivious Lady
attribute = 'psy',
cost = '',
costtype = '',
effect = 'Deals damage to foes with Passionate Gaze with damage increase based on Infatuation stacks.',
hit = 1,
powerlvl = '—',
description = 'Deal Psychokinesis damage to foes inflicted with Passionate Gaze. For every Infatuation stack inflicted on the target, increase damage dealt by 20%.',
target = 'Single enemy',
name = 'Passionate Impulse',
},
--[[
===================Nuclear===================
]]
--Inheritable skills, in Velvet Room order
['frei'] = {
attribute = 'nuke',
cost = 20,
costtype = 'SP',
effect = 'Deals Technical damage to enemies with elemental ailments.',
hit = 1,
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 16% for foes with an elemental ailment.',
target = 'Single enemy',
name = 'Frei',
},
['freila'] = {
attribute = 'nuke',
cost = 20,
costtype = 'SP',
effect = 'Deals Technical damage to enemies with elemental ailments.',
hit = 1,
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 18% for foes with an elemental ailment.',
target = 'Single enemy',
name = 'Freila',
},
['mafreila'] = {
attribute = 'nuke',
icon = 'nuke 2',
cost = 20,
costtype = 'SP',
effect = 'Deals Technical damage to enemies with elemental ailments.',
hit = 1,
description = 'Deal Nuclear damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 18% for foes with an elemental ailment.',
target = 'All enemies',
name = 'Mafreila',
},
['cosmic flare'] = {
attribute = 'nuke',
icon = 'nuke 2',
cost = '22',
costtype = 'SP',
effect = 'Deals [[Technical]] damage and increases damage dealt to enemies with elemental ailments.',
hit = 1,
description = 'Deal Nuclear damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 22% for foes with an elemental ailment.',
target = 'All enemies',
name = 'Cosmic Flare',
},
--Thief Skills
--Leon
['atomic smash'] = {
attribute = 'nuke',
cost = 20,
costtype = 'SP',
effect = 'Increase damage based on party\'s Power of Friendship stacks.',
hit = 1,
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. For each stack of Power of Friendship the party has, increase damage by 10%.<br>'
.. '<small>The hero unleashes his atomic power, dealing Nuclear damage to the enemy.</small>',
target = 'Single enemy',
name = 'Atomic Smash',
},
--Vino
['diving ray'] = {
attribute = 'nuke',
cost = 20,
costtype = 'SP',
effect = 'Decreases Defense based on user\'s ailment accuracy. Inflicts a random elemental ailment that the target doesn\'t have.',
hit = 1,
eff1 = '{{P5X 4 Star Skill Levels|x%%|112.0%%|119.0%%|126.0%%|133.0%%|140.0%%|147.0%%|154.0%%|161.0%%|165.9%%|170.8%%|m1=3.5%%}}',
eff2 = '{{P5X 4 Star Skill Levels|x%%|24.4%%|26.0%%|27.5%%|29.0%%|30.5%%|32.1%%|33.6%%|35.1%%|36.2%%|37.3%%|m1=0%%}}',
description = 'Deal Nuclear damage to 1 foe equal to ' .. 'EFF1' .. ' of Attack.<br>'
.. 'For 2 turns, decrease the target\'s Defense by 22.5% of Chizuko\'s ailment accuracy (up to ' .. 'EFF2' ..') and inflict a random elemental ailment that the target does not already have.<br>'
.. '<small>Light pours down from the sky above, dealing Nuclear damage to enemies.</small>',
target = 'Single enemy',
name = 'Diving Ray',
},
['blunt edge'] = {
attribute = 'nuke',
icon = 'nuke 2',
cost = 22,
costtype = 'SP',
effect = '40% chance to inflict a random elemental ailment that a target does not already have.',
hit = 1,
description = 'Deal Nuclear damage to all foes equal to x% of Attack. Has a 40% chance to inflict a random elemental ailment that the foe does not already have.<br>'
.. '<small>The skies are torn apart by a tremendous explosion, dealing Nuclear damage to enemies.</small>',
target = 'All enemies',
name = 'Blunt Edge',
},
['bullseye bomber'] = {
attribute = 'nuke',
cost = 24,
costtype = 'SP',
effect = 'Increases target\'s damage taken based on user\'s ailment accuracy and the number of unique elemental ailments they have.',
hit = 1,
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack.<br>'
.. 'Increase the target\'s damage taken by 11.3% of Chizuko\'s ailment accuracy (up to x%) for 2 turns, based on the number of unique elemental ailments they have.<br>'
.. '<small>Heat-seeking missiles precisely target an enemy, dealing Nuclear damage to them.</small>',
target = 'Single enemy',
name = 'Bullseye Bomber',
},
--Queen
['sanctioned drift'] = {
attribute = 'nuke',
icon = 'nuke 2',
cost = 20,
costtype = 'SP',
effect = 'Prioritizes new targets after the first hit, inflicting random elemental ailments on each hit. Bonus damage if the target already has an elemental ailment.',
hit = 5,
description = 'Deal Nuclear damage to foes equal to x% of Attack (5 hits). From the second hit, prioritize new targets and change damage to x% for hits on the same target. Also inflict a random elemental ailment on the target of each hit, prioritizing ones the target does not have.<br>'
.. 'If the target has an elemental ailment, activate a Technical and deal bonus Nuclear damage equal to x% of Attack.<br>'
.. 'Inflict Radiation on the main target for 2 turns.<br>'
.. '<small>Johanna goes full throttle, dealing Nuclear damage to enemies.</small>',
target = 'All enemies',
name = 'Sanctioned Drift',
},
['nuclear fury'] = {
attribute = 'nuke',
cost = 21,
costtype = 'SP',
effect = 'Gain stacks of Tenacity and deals bonus damage to targets with elemental ailments. Evolves to Thermonuclear Fury with Crash Out.',
hit = 1,
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack, and gain 2 Tenacity stacks.<br>'
.. 'If the main target has an elemental ailment, activate a Technical and deal bonus Nuclear damage equal to x% of Attack.<br>'
.. 'When Crash Out is active, evolve this skill to Thermonuclear Fury.<br>'
.. '<small>Unleashes a pent-up explosion of rage, dealing Nuclear damage to enemies.</small>',
target = 'Single enemy',
name = 'Nuclear Fury',
},
['thermonuclear fury'] = {
attribute = 'nuke',
cost = 24,
costtype = 'SP',
effect = 'Deal bonus damage for every elemental ailment on the target, up to 3 times.',
hit = 1,
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. For each different elemental ailment the target has, activate a Technical and deal bonus Nuclear damage equal to x% of Attack (up to 3 hits).<br>'
.. '<small>Unleashes a pent-up explosion of rage, dealing Nuclear damage to enemies.</small>',
target = 'Single enemy',
name = 'Thermonuclear Fury',
},
--Cosmic Bui
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['mafrei'] = {
attribute = 'nuke',
icon = 'nuke 2',
cost = 19,
costtype = 'SP',
effect = 'Deals Technical damage to enemies with elemental ailments.',
hit = 1,
description = 'Deal Nuclear damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 16% for foes with an elemental ailment.',
target = 'All enemies',
name = 'Mafrei',
},
['imperial purge'] = {
attribute = 'nuke',
cost = '24',
costtype = 'SP',
effect = 'Deals additional damage to enemies with elemental ailments.',
hit = 1,
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. If foe has an elemental ailment, increase this skill\'s damage by 25%. Increase nuclear'
.. '<sup>[[[wikipedia:Sic|\'\'sic\'\']]]</sup> allies\' Attack by x% for 2 turns.',
target = 'Single enemy',
name = 'Imperial Purge',
},
['illusion of nuclear heat'] = {
attribute = 'nuke',
cost = 20,
costtype = 'SP',
effect = 'Inflicts 86.1% Nuke damage. If all allies are Active, their damage output increases by 10%.',
hit = 1,
target = 'Single enemy',
name = 'Illusion of Nuclear Heat',
},
--Enemy Only
['ruinous consulting'] = {--Shadow Akashi
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Deal Nuke damage to all enemies.',
hit = 1,
powerlvl = '—',
description = 'Deal Nuclear damage to all foes.',
target = 'All enemies',
name = 'Ruinous Advice',
},
['radically sharp student'] = {--Shadow Akashi
attribute = 'nuke',
cost = '',
costtype = '',
effect = 'Deal Nuke damage to 1 enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Nuclear damage to 1 foe.',
target = 'Single enemy',
name = 'Radically Sharp Student',
},
['fiercely sharp student'] = {--Shadow Akashi
attribute = 'nuke',
cost = '',
costtype = '',
effect = 'Deal Nuke damage to 1 Locked On enemy.',
hit = 1,
powerlvl = '—',
description = 'Deal Nuclear damage to Locked On foes.',
target = 'Single enemy',
name = 'Fiercely Sharp Student',
},
['catastrophic consulting'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Deal Nuke damage to all enemies.',
hit = 1,
powerlvl = '—',
description = 'Activates when energy reaches 100. Spend 60 energy to deal severe Nuke damage to all foes.',
target = 'All enemies',
name = 'Catastrophic Consulting',
},
['ray of gluttony'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Deal Nuke damage to all enemies.',
hit = 1,
powerlvl = '—',
description = 'Deal Nuclear damage to all foes.',
target = 'All enemies',
name = 'Ray of Gluttony',
},
['beam of gluttony'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Deal Nuke damage to all enemies.',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Nuclear damage to all foes.',
target = 'All enemies',
name = 'Beam of Gluttony',
},
['ray of rapacity'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
cost = '',
costtype = '',
effect = 'Spends HP to deal Nuclear damage.',
hit = 1,
powerlvl = '—',
description = 'Spend HP to deal Nuclear damage to 1 foe.',
target = 'Single enemy',
name = 'Ray of Rapacity',
},
['cast of rapacity'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Spends HP to deal Nuclear damage.',
hit = 1,
powerlvl = '—',
description = 'Spend HP to deal Nuclear damage to all foes.',
target = 'All enemies',
name = 'Cast of Rapacity',
},
['gluttonous strike'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Spends HP to deal Nuclear damage.',
hit = 1,
powerlvl = 'Heavy',
description = 'Spend HP to deal heavy Nuclear damage to all foes.',
target = 'All enemies',
name = 'Gluttonous Strike',
},
['i\'ll devour you!'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Deals Nuclear damage.',
hit = 1,
powerlvl = '—',
description = 'Deal Nuclear damage to all foes.',
target = 'All enemies',
name = 'I\'ll Devour You!',
},
['i\'m taking you down!'] = {--Shadow Akashi (2nd fight)
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Spends energy to deal Nuclear damage.',
hit = 1,
powerlvl = 'Colossal',
description = 'Spend all energy to deal colossal Nuclear damage to all foes.',
target = 'All enemies',
name = 'I\'m Taking You Down!',
},
['freidyne'] = {
attribute = 'nuke',
cost = '',
costtype = '',
effect = 'Deals Technical damage to enemies with elemental ailments.',
hit = 1,
powerlvl = '—',
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 20% for foes with an elemental ailment.',
target = 'Single enemy',
name = 'Freidyne',
},
['atomic flare'] = {
attribute = 'nuke',
cost = '',
costtype = '',
effect = 'Deals [[Technical]] damage and increases damage dealt to enemies with elemental ailments.',
hit = 1,
powerlvl = '—',
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 22% for foes with an elemental ailment.',
target = 'Single enemy',
name = 'Atomic Flare',
},
['mafreidyne 2'] = { --Asura Tour de Force
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Deals Technical damage to enemies with elemental ailments.',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy Nuclear damage to all foes. Deal a Technical and increase damage to foes with an elemental ailment.',
target = 'All enemies',
name = 'Mafreidyne',
},
['cosmic flare 2'] = { --Used in some fights
attribute = 'nuke',
icon = 'nuke 2',
cost = '',
costtype = '',
effect = 'Deals [[Technical]] damage and increases damage dealt to enemies with elemental ailments.',
hit = 1,
powerlvl = 'Severe',
description = 'Deal severe Nuclear damage to all foes. Deal a Technical and increase damage to foes with an elemental ailment.',
target = 'All enemies',
name = 'Cosmic Flare',
},
--[[
===================Bless===================
]]
--Inheritable skills, in Velvet Room order
['kouha'] = {
attribute = 'bless',
cost = '19',
costtype = 'SP',
effect = 'User gains 0-1 stacks of Blessing.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack. Gain 0 to 1 Blessing stacks.',
target = 'Single enemy',
name = 'Kouha',
},
['kouga'] = {
attribute = 'bless',
cost = '20',
costtype = 'SP',
effect = 'User gains 1-2 stacks of Blessing.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack. Gain 1 to 2 Blessing stacks.',
target = 'Single enemy',
name = 'Kouga',
},
['divine judgment'] = {
attribute = 'bless',
cost = '22',
costtype = 'SP',
effect = 'User gains 2 stacks of Blessing.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack. Gain 2 Blessing stacks.',
target = 'Single enemy',
name = 'Divine Judgment',
},
['makouha'] = {
attribute = 'bless',
icon = 'bless 2',
cost = '19',
costtype = 'SP',
effect = 'User gains 0-1 stacks of Blessing.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Gain 0 to 1 Blessing stacks.',
target = 'All enemies',
name = 'Makouha',
},
['makouga'] = {
attribute = 'bless',
icon = 'bless 2',
cost = '20',
costtype = 'SP',
effect = 'User gains 1-2 stacks of Blessing.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Gain 1 to 2 Blessing stacks.',
target = 'All enemies',
name = 'Makouga',
},
['hama'] = {
attribute = 'bless',
cost = '19',
costtype = 'SP',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe\'s missing HP.',
target = 'Single enemy',
name = 'Hama',
},
['hamaon'] = {
attribute = 'bless',
cost = '20',
costtype = 'SP',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe\'s missing HP.',
target = 'Single enemy',
name = 'Hamaon',
},
['mahama'] = {
attribute = 'bless',
icon = 'bless 2',
cost = '19',
costtype = 'SP',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe\'s missing HP.',
target = 'All enemies',
name = 'Mahama',
},
--Thief Skills
--Janosik/Wonder
['seize the day'] = {
attribute = 'bless',
icon = 'bless 2',
cost = 24,
costtype = 'SP',
effect = 'Deals damage and restores HP to ally with lowest HP.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Restore HP of the ally with the lowest remaining HP, equal to x% of Attack + x.<br>'
.. '<small>The shepherd\'s axe blades trace an X through the air, dealing damage to enemies caught off guard. From the crosspoint, a beam of light offers healing to allies.</small>',
target = 'All enemies',
name = 'Seize the Day',
},
--Yuki
['sword of condemnation'] = {
attribute = 'bless',
icon = 'bless 2',
cost = 19,
costtype = 'SP',
effect = 'Deals damage based on user\'s Defense. Grants user and all allies with Oath a stack of Blessing ',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Yukimi\'s Defense. Grant 1 Blessing stack to Yukimi and allies with Oath.<br>'
.. '<small>A sword of light is summoned from the heavens, dealing Bless damage to enemies.</small>',
target = 'All enemies',
name = 'Sword of Condemnation',
},
['absolute judgment'] = {
attribute = 'bless',
cost = 25,
costtype = 'SP',
effect = 'Deals damage based on user\'s Defense. Gain a Gavel stack when a Blessing stack is gained. At 2 stacks of Gavel, this skill increases party damage and grants party a shield.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Yukimi\'s Defense.<br>'
.. 'When Yukimi or an ally with an Oath gain Blessing stacks, gain 1 Gavel stack.<br>'
.. 'When this skill is used after Gavel reaches 2 stacks, spend all Gavel stacks. For each Gavel stack spent, increase party\'s damage by x% for 1 turn, and grant a shield to party equal to x% of Yukimi\'s Defense for 2 turns.<br>'
.. '<small>The hammer of justice descends upon an enemy, dealing swift judgment and Bless damage.</small>',
target = 'Single enemy',
name = 'Absolute Judgment',
},
--Marian
['nurse\'s light'] = {
attribute = 'bless',
cost = 20,
costtype = 'SP',
effect = 'Deals damage based on user\'s max HP and grants a stack of Blessing to all allies. Grants user a stack of Diagnosis.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Minami\'s max HP, and grant 1 Blessing stack to all allies. Grant Minami 1 Diagnosis stack.<br>'
.. '<small>A light repelling all injuries and illnesses, granting Blessings to allies and dealing Bless damage to an enemy.</small>',
target = 'Single enemy',
name = 'Nurse\'s Light',
},
--Tropical Motoha/Closer
['blue sunrise'] = {
attribute = 'bless',
icon = 'bless 2',
cost = 20,
costtype = 'SP',
effect = 'If Summer Hype is active, spend user HP to deal bonus damage.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. If Summer Hype is active, spend 10% of Tropical Motoha\'s max HP to deal bonus Bless damage to all foes equal to x% of Attack.<br>'
.. '<small>The sun rises on the summer sea, dealing Bless damage to all foes.</small>',
target = 'All enemies',
name = 'Blue Sunrise',
},
['summer \'splosion'] = {
attribute = 'bless',
cost = 20,
costtype = 'SP',
effect = 'If Summer Hype is active, spend user HP to deal bonus damage.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack, and restore 20% of Tropical Motoha\'s max HP. If Summer Hype is active, deal bonus Bless damage to 1 foe equal to x% of Attack.<br>'
.. '<small>Swelling anticipation hits the beach, dealing Bless damage to 1 foe and healing user.</small>',
target = 'Single enemy',
name = 'Summer \'Splosion',
},
['surf \'n\' shine'] = {
attribute = 'bless',
icon = 'bless 2',
cost = 24,
costtype = 'SP',
effect = 'Enters Summer Hype state. Spends user HP.',
hit = 1,
description = 'Immediately enter the Summer Hype state, which lasts until the end of Tropical Motoha\'s next turn. Spend 15% of her max HP to deal Bless damage to all foes equal to x% of Attack.<br>'
.. 'Summer Hype: Increase critical rate by x% and damage by x%.<br>'
.. '<small>The summer sunshine creates perfect surf conditions, dealing Bless damage to all foes.</small>',
target = 'All enemies',
name = 'Surf \'n\' Shine',
},
--Violet
['cinderella glow'] = {
attribute = 'bless',
cost = 23,
costtype = 'SP',
effect = 'User gains Lead Step. Skill can be activated by an ally with Dance Partner.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack, and gain Lead Step.<br>'
.. 'If this skill is activated by an ally with Dance Partner, deal Bless damage to 1 foe equal to x%, and gain 1 Lead Step.<br>'
.. 'Lead Step stacks up to 3 times.<br>'
.. '<small>A dazzling light is cast at an enemy, dealing Bless damage.</small>',
target = 'Single enemy',
name = 'Cinderella Glow',
},
['midnight magic'] = {
attribute = 'bless',
cost = 27,
costtype = 'SP',
effect = 'Skill damage and critical damage increases when user is in Masquerade mode.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack.<br>'
.. 'When using this skill while in Masquerade mode, increase skill damage by 30%, and critical damage by x%.<br>'
.. '<small>A sacred light blinds the enemy, dealing Bless damage.</small>',
target = 'Single enemy',
name = 'Midnight Magic',
},
--Crow
['flash of intuition'] = {
attribute = 'bless',
icon = 'bless 2',
cost = 20,
costtype = 'SP',
effect = 'Restore ally HP and grant a stack of Blessing. Gain Suspicion and Deduction.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Also, restore all allies\' HP by x and grant 1 Blessing stack.<br>'
.. 'Also, gain Suspicion, and gain Deduction for 2 turns. With Deduction, increase party\'s damage by x%.<br>'
.. '<small>Unparalleled deductive reasoning illuminates all, dealing Bless damage to all enemies and healing all allies.</small>',
target = 'All enemies',
name = 'Flash of Intuition',
},
--Luce
['followspot'] = {
attribute = 'bless',
cost = 20,
costtype = 'SP',
effect = 'Grant Blessing stacks to allies and increase damage based on user\'s Attack.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack.<br>'
.. 'Also, grant 2 Blessing stacks to all allies, and for 2 turns, increase damage by 0.8% for every 100 points of Shoki\'s Attack (up to a maximum of x%).<br>'
.. '<small>A blinding beam of light shines like a spear, dealing Bless damage to a single enemy.</small>',
target = 'Single enemy',
name = 'Followspot',
},
--Beachflower Minami
--Enemy Bless
['makouga 2'] = {--Mother Cognitive Being
attribute = 'bless',
icon = 'bless 2',
cost = '',
costtype = '',
effect = 'Deals Bless damage.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Makouga',
},
['arrow of devotion'] = { --Mother Cognitive Being
attribute = 'bless',
icon = 'bless 2',
cost = '',
costtype = '',
effect = 'Targets random enemies. Inflicts Sugarcoat.',
hit = 1,
description = 'Deal Bless damage to 2 random foes and inflict 1 Sugarcoat stack.',
target = 'Random enemies',
name = 'Arrow of Devotion',
},
['sugarcoated shot'] = { --Mother Cognitive Being
attribute = 'bless',
icon = 'bless 2',
cost = '',
costtype = '',
effect = 'Deal Bless damage while healing allies based on Sugarcoat stacks.',
hit = 1,
description = 'Deal Bless damage to all foes, and for each Sugarcoat stack on targets, restore party\'s HP by 0.2%.',
target = 'All enemies',
name = 'Sugarcoated Shot',
},
--Other known skills, currently uninheritable
['kougaon'] = { --Power, Sraosha
attribute = 'bless',
cost = '21',
costtype = 'SP',
effect = 'User gains 1-2 stacks of Blessing.',
hit = 1,
description = 'Deal Bless damage to 1 foe equal to x% of Attack. Gain 1 to 2 Blessing stacks.',
target = 'Single enemy',
name = 'Kougaon',
},
['makougaon'] = { --Horus, Throne, Sraosha
attribute = 'bless',
icon = 'bless 2',
cost = 21,
costtype = 'SP',
effect = 'User gains 1-2 stacks of Blessing.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Gain 1 to 2 Blessing stacks.',
target = 'All enemies',
name = 'Makougaon',
},
['mahamaon'] = {--Sraosha
attribute = 'bless',
icon = 'bless 2',
cost = '20',
costtype = 'SP',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe\'s missing HP.',
target = 'All enemies',
name = 'Mahamaon',
},
['samsara'] = { --Daisoujou
attribute = 'bless',
icon = 'bless 2',
cost = 24,
costtype = 'SP',
effect = 'Chance to insta-kill main target if it is below 50% HP.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. If main target\'s HP is below 50%, chance of insta-kill.',
target = 'All enemies',
name = 'Samsara',
},
['shining salvation'] = { --Melchizedek
attribute = 'bless',
icon = 'bless 2',
cost = 24,
costtype = 'SP',
effect = 'All allies gain 2 stacks of Blessing. Increase damage based on number of Blessing stacks on user.',
hit = 1,
description = 'Deal Bless damage to all foes equal to x% of Attack. Grant all allies 2 Blessing stacks. For each Blessing on user, increase skill damage by 5%, up to 25%.',
target = 'All enemies',
name = 'Shining Salvation',
},
['absolute obedience'] = { --Sraosha
attribute = 'bless',
cost = 24,
costtype = 'SP',
effect = 'Increase target\'s damage taken from Highlights.',
hit = 1,
description = 'Bless dmg to 1 foe (x% Atk). Increase target\'s Highlight dmg taken x% (1 turn).',
target = 'Single enemy',
name = 'Absolute Obedience',
},
--[[
===================Curse===================
]]
--Inheritable skills, in Velvet Room order
['eiga'] = {
attribute = 'curse',
cost = '20',
costtype = 'SP',
effect = 'Inflicts 1-2 stacks of Curse.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Inflict 1 to 2 Curse stacks on the foe.',
target = 'Single enemy',
name = 'Eiga',
},
['eigaon'] = {
attribute = 'curse',
cost = '21',
costtype = 'SP',
effect = 'Inflicts 1-2 stacks of Curse.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Inflict 1 to 2 Curse stacks on the foe.',
target = 'Single enemy',
name = 'Eigaon',
},
['demonic decree'] = {
attribute = 'curse',
cost = 22,
costtype = 'SP',
effect = 'Inflicts Curse.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Inflict 2 Curse stacks on the foe.',
target = 'Single enemy',
name = 'Demonic Decree',
},
['maeiga'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 20,
costtype = 'SP',
effect = 'Chance to inflict Curse.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. Chance to inflict 1 Curse stack on foes.',
target = 'All enemies',
name = 'Maeiga',
},
['maeigaon'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 21,
costtype = 'SP',
effect = 'Chance to inflict Curse.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. Chance to inflict 1 Curse stack on foes.',
target = 'All enemies',
name = 'Maeigaon',
},
['mudo'] = {
attribute = 'curse',
cost = '19',
costtype = 'SP',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% of less HP. Increase chance based on foe\'s missing HP.',
target = 'Single enemy',
name = 'Mudo',
},
['mudoon'] = {
attribute = 'curse',
cost = '20',
costtype = 'SP',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% of less HP. Increase chance based on foe\'s missing HP.',
target = 'Single enemy',
name = 'Mudoon',
},
['mamudo'] = {
attribute = 'curse',
icon = 'curse 2',
cost = '19',
costtype = 'SP',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% of less HP. Increase chance based on foe\'s missing HP.',
target = 'All enemies',
name = 'Mamudo',
},
--Thief Skills
--Joker
['trickster\'s plunder'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 19,
costtype = 'SP',
effect = 'Chance to inflict Curse. Gain 1 Will of Rebellion stack.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. 20% chance to inflict Curse. Also gain 1 Will of Rebellion stack.<br>'
.. '<small>Calls upon the cursed demon\'s right hand, dealing Curse damage to enemies.</small>',
target = 'All enemies',
name = 'Trickster\'s Plunder',
},
['phantom omen'] = {
attribute = 'curse',
cost = 19,
costtype = 'SP',
effect = 'Gain 2 Will of Rebellion stacks if enemy is alone.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. When only 1 foe is present, gain 2 Will of Rebellion stacks.<br>'
.. "<small>A life-reaping scythe approaches from behind, dealing Curse damage a<sup>[[[wikipedia:Sic|''sic'']]]</sup>"
.. ' single foe.</small>',
target = 'Single enemy',
name = 'Phantom Omen',
},
['arsène\'s chains'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 22,
costtype = 'SP',
effect = 'Increased damage on extra action and/or debuffed enemies.',
hit = 1,
eff1 = '{{P5X 5 Star Skill Levels|x%%|48.6%%|51.7%%|54.7%%|57.8%%|60.8%%|63.8%%|66.9%%|69.9%%|72.0%%|%%|75.7%%|77.2%%|%%|m1=1.6%%}}',
description = 'Deal Curse damage to all foes equal to ' .. 'EFF1' .. ' of Attack. When used on an extra action, increase damage by 25%. When attack foes with debuffs, increase damage by 25% more.<br>'
.. '<small>Through force of will, break free from the hellbinding chains, dealing Curse damage to enemies.</small>',
target = 'Single enemy',
name = 'Arsène\'s Chains',
},
--Rin
['underworld ferry'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 20,
effect = 'SP',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. Decrease foes\' Defense by 3% for every 10 points of Yaoling\'s Speed for 2 turns (up to x%). Also gain 4 Memory stacks for each foe attacked.<br>'
.. '<small>Draws on the souls of the departed for a single powerful strike, dealing Curse damage to enemies.</small>',
target = 'All enemies',
name = 'Underworld Ferry',
},
['flowers of naihe'] = {
attribute = 'curse',
cost = 22,
costtype = 'SP',
effect = 'Increase damage to debuffed foes with chance to inflict Forget. Increased damage to foes with spiritual ailments based on user speed.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. If foe has a debuff, increase damage by 20%. When spending Meng Po Soup, inflict Forget on the main target for 2 turns.<br>'
.. 'If foe is inflicted with Forget or another spiritual ailment, increase their damage taken by 2% for every 10 points of Yaoling\'s Speed (up to x%) for 1 turn.<br>'
.. '<small>An aura of death arises from where the spider lilies bloom, dealing Curse damage to enemies.</small>',
target = 'Single enemy',
name = 'Flowers of Naihe',
},
['lion dance of oblivion'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 24,
costtype = 'SP',
effect = 'Inflict Red Spider Lily for 2 turns. Doubles effect of Red Spider Lily if using Meng Po Soup.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack, and inflict Red Spider Lily for 2 turns. When Spending Meng Po Soup, double Red Spider Lily\'s damage increase.<br>'
.. 'Red Spider Lily: Increase foes\' damage take by 3% for every 10 points of Yaoling\'s Speed (up to x%). Lasts for 2 turns, or until damage is taken 2 times.<br>'
.. '<small>Summons a raging lion from the afterlife and deals Curse damage to enemies.</small>',
target = 'All enemies',
name = 'Lion Dance of Oblivion',
},
--Sepia
['unexpected tragedy'] = {
attribute = 'curse',
cost = 22,
costtype = 'SP',
effect = 'User gains stacks of Verse of Hate with a chance for other Verse-type stacks to change to Verse of Hate.',
hit = 3,
description = 'Deal Curse damage to 1 foe equal to x% of Attack, and gain 3 Verse of Hate stacks. The next time Verse stacks are gained, 25% chance to change to Verse of Hate (max 2).<br>'
.. 'When spending Verse of Hate stacks to deal damage with Sonnet of Fate, 30% chance to inflict Curse for each Verse of Hate spent.<br>'
.. '<small>Ruinous curses spell tragedy, dealing Curse damage to a single enemy.</small>',
target = 'Single enemy',
name = 'Unexpected Tragedy',
},
['absurd comedy'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 20,
costtype = 'SP',
effect = 'User gains stacks of Verse of Healing with a chance for other Verse-type stacks to change to Verse of Healing.',
hit = 2,
description = 'Deal Curse damage to all foes equal to x% of Attack, and gain 2 Verse of Healing stacks. The next time Verse stacks are gained, 25% chance to change to Verse of Healing (max 2).<br>'
.. 'When spending Verse of Healing stacks to deal damage with Sonnet of Fate, restore HP to the ally with the lowest remaining HP by 7.5% of Sumi\'s Attack for each Verse of Healing spent.<br>'
.. '<small>Impossible tales depicted in dark scrolls become reality, dealing Curse damage to enemies.</small>',
target = 'All enemies',
name = 'Unexpected Tragedy',
},
['tragicomedy of love'] = {
attribute = 'curse',
cost = 22,
costtype = 'SP',
effect = 'User gains stacks of Verse of Passion with a chance for other Verse-type stacks to change to Verse of Passion.',
hit = 5,
description = 'Deal Curse damage to 1 foe equal to x% of Attack, and gain 5 Verse of Passion stacks. The next time Verse stacks are gained, 25% chance to change to Verse of Passion (max 2).<br>'
.. 'When spending Verse of Passion stacks to deal damage with Sonnet of Fate, deal bonus Almighty damage equal to 7% of Attack for each Verse of Passion spent.<br>'
.. '<small>An unspeakably hopeless love story penned by an inhuman author, dealing Curse damage to enemies.</small>',
target = 'Single enemy',
name = 'Unexpected Tragedy',
},
--Crow
['decisive scheme'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 20,
costtype = 'SP',
effect = 'Gain Suspicion and Stratagem, decreasing enemy defense. Also increases hit no. and damage of Arrow of Perjury.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack.<br>'
.. 'Also, gain Suspicion, and gain Stratagem for 2 turns. With Stratagem, decrease all foes\' Defense by x%. Also increase Arrow of Perjury\'s number of hits by 1, and increase damage dealt by x%.<br>'
.. '<small>A meticulously planned scheme catches all enemies unaware, dealing Curse damage.</small>',
target = 'All enemies',
name = 'Decisive Scheme',
},
--Berry
['vorpal butterfly'] = {
attribute = 'curse',
cost = 20,
costtype = 'SP',
effect = 'User inflicts Lovesick and deals bonus damage to targets with fuller HP. Can be used again if target is defeated.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack, and inflicts 2 Lovesick stacks. When the target has over 70% HP remaining, increase skill damage by 200%. If this skill defeats a target, activate this skill again (can be activated consecutively).<br>'
.. '<small>Flutter like a butterfly, then bring down the scythe to deal Curse damage to an enemy.</small>',
target = 'Single enemy',
name = 'Vorpal Butterfly',
},
['obsessive rose'] = {
attribute = 'curse',
cost = 20,
costtype = 'SP',
effect = 'Inflicts Lovesick.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack, and inflicts 4 Lovesick stacks.<br>'
.. '<small>The enemy is entrapped within the petals of a cursed rose, dealing Curse damage.</small>',
target = 'Single enemy',
name = 'Obsessive Rose',
},
['my beloved prince'] = {
attribute = 'curse',
cost = 22,
costtype = 'SP',
effect = 'Deal damage with bonus damage based on target\'s Lovesick stacks.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack + x% for each Lovesick stack. Also, when targets have 10 or more Lovesick stacks, deal bonus Curse damage equal to x% of Attack. After activating this skill, reset the duration of Lovesick stacks.<br>'
.. '<small>With the power of love to her beloved Prince, deal Curse damage to an enemy.</small>',
target = 'Single enemy',
name = 'My Beloved Prince',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['eiha'] = {
attribute = 'curse',
cost = '19',
costtype = 'SP',
effect = 'Inflicts 0-1 stacks of Curse.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Inflict 0 to 1 Curse stacks on the foe.',
target = 'Single enemy',
name = 'Eiha',
},
['maeiha'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 19,
costtype = 'SP',
effect = 'Chance to inflict Curse.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. Chance to inflict 1 Curse stack on foes.',
target = 'All enemies',
name = 'Maeiha',
},
['die for me!'] = {
attribute = 'curse',
icon = 'curse 2',
cost = 24,
costtype = 'SP',
effect = 'Increases target\'s Curse damage taken, with effect increasing based on user\'s ailment accuracy. Can insta-kill foes below 50% HP.',
hit = 1,
description = 'Increase all foes\' Curse damage taken by x%. Increase by x% more for every 30% of user\'s ailment accuracy (up to 10%) for 2 turns. If foe\'s HP is below 50%, chance to insta-kill.',
target = 'All enemies',
name = 'Die for Me!',
},
['abyssal flame'] = { --Belial
attribute = 'curse',
cost = 24,
costtype = 'SP',
effect = 'Inflicts a stack of Hell\'s Inferno on target and deals bonus damage based on number of stacks.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. Inflict 1 Hell\'s Inferno stack on the foe, and immediately deal damage based on number of Hell\'s Inferno stacks on the foe. Increase this damage by 200%.',
target = 'Single enemy',
name = 'Abyssal Flame',
},
['underworld judgment'] = { --Anubis
attribute = 'curse',
cost = 24,
costtype = 'SP',
effect = 'Increases damage based on stacks of Blessing on user and stacks of Curse on target.',
hit = 1,
description = 'Deal Curse damage to 1 foe equal to x% of Attack. When the skill is used, for each Blessing stack on the user or Curse stack on the target, increase damage by 10%. Stacks up to 4 times.',
target = 'Single enemy',
name = 'Underworld Judgment',
},
['wicked brand'] = { --White Rider
attribute = 'curse',
icon = 'curse 2',
cost = 24,
costtype = 'SP',
effect = 'Inflict 1-2 stacks of Curse.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. Inflict 1-2 Curse stacks.',
target = 'All enemies',
name = 'Wicked Brand',
},
['disaster ward'] = { --Nian Shou
attribute = 'curse',
icon = 'curse 2',
cost = 24,
costtype = 'SP',
effect = 'Decreases target\'s Defense and increases target\'s continuous damage taken.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. Also, decrease Defense by x% and increase continuous damage taken by x%.',
target = 'All enemies',
name = 'Disaster Ward',
},
--Enemy Curse
['mamudoon'] = {
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Chance to instakill enemies below 50% HP.',
hit = 1,
description = 'Deal Curse damage to all foes equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% or less HP. Increase chance based on foe\'s missing HP.',
target = 'All enemies',
name = 'Mamudoon',
},
['scathing review: flash'] = {
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Deal curse damage to all enemies.',
hit = 1,
description = 'Deal Curse damage to all foes.',
target = 'All enemies',
name = 'Scathing Review: Flash',
},
['iai of resentment'] = {--Shadow Miyazawa
attribute = 'curse',
cost = '',
costtype = '',
effect = 'Deal curse damage to a single enemy.',
hit = 1,
description = 'Deal Curse damage to 1 foe.',
target = 'Single enemy',
name = 'Iai of Resentment',
},
['secret art: awe of vanity'] = {--Shadow Miyazawa
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Inflicts Brainwash on Confused foes.',
hit = 1,
description = 'Deal Curse damage to all foes, and inflict Brainwash on Confused foes for 2 turns.',
target = 'All enemies',
name = 'Secret Art: Awe of Vanity',
},
['dark whisper'] = { --Wraith of Envy
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Chance to inflict Curse.',
hit = 1,
description = 'Deal Curse damage to all foes, with a chance to inflict 1 Curse.',
target = 'All enemies',
name = 'Dark Whisper',
},
['spreading sickness'] = { --Pazuzu Agitated Shadow
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Inflicts two stacks of Plague Curse with a high chance to inflict spiritual ailments.',
hit = 1,
description = 'Deal Curse damage to all foes. Inflict 2 Plague Curse stacks on target. High chance to inflict spiritual ailment.',
target = 'All enemies',
name = 'Spreading Sickness',
},
['disaster ward onyx'] = { --Onyx Yearbeast - Dancing With the Happy-Go-Lucky Lions
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
description = 'Deal Curse damage to all foes.',
target = 'All enemies',
name = 'Disaster Ward',
},
['depraved voice'] = { --Onyx Yearbeast - Dancing With the Happy-Go-Lucky Lions
attribute = 'curse',
cost = '',
costtype = '',
effect = 'Deals damage.',
hit = 1,
description = 'Deal Curse damage to 1 foe.',
target = 'Single enemy',
name = 'Depraved Voice',
},
['forbidden incantation'] = { --Agitated Shadow Lilith
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Deals damage based on target remaining SP. Inflicts Curse.',
hit = 1,
description = 'Deal Curse damage to all foes. Increase damage based on how low the target\'s SP is. Also, inflict 1 Curse stack.',
target = 'All enemies',
name = 'Forbidden Incantation',
},
['firestreaked meteor'] = { --Cognitive Osaka
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Deal damage. Activate damage multiple times in Attack Form.',
hit = '1-6',
description = 'Deal Curse damage to all foes. When in Attack Form, activate automatically skill damage is taken 6 times.', --Yes this is in game
target = 'All enemies',
name = 'Firestreaked Meteor',
},
['copper wings of the abyss'] = { --Father Cognitive Being
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
effect = 'Deal Curse damage and gain Gold Standard.',
hit = 1,
description = 'Deal Curse damage to all foes. Also gain 2 Gold Standard stacks, and grant 1 Gold Standard stack to all other allies.',
target = 'All enemies',
name = 'Copper Wings of the Abyss',
},
['power of money'] = { --Father Cognitive Being
attribute = 'curse',
cost = '',
costtype = '',
effect = 'Deal Curse damage based on user\'s Gold Standard stacks.',
hit = 1,
description = 'Deal Curse damage to 1 foe. For each Gold Standard stack, increase damage by 10%.',
target = 'Single enemy',
name = 'Power of Money',
},
['all for takami!'] = { --Father Cognitive Being
attribute = 'curse',
icon = 'curse 2',
cost = '',
costtype = '',
critrate = '100%',
effect = 'Deal Curse damage based on user\'s Gold Standard stacks.',
hit = 1,
description = 'Spend all user\'s Gold Standard stacks, and deal Curse damage to all foes. Increase damage based on number of Gold Standard stacks spent. This attack activates a guaranteed critical, and increase critical damage by 2% for each Sugarcoat stack on the targets.',
target = 'All enemies',
name = 'All for Takami!',
},
['eigaon 2'] = { --Father Cognitive Being
attribute = 'curse',
cost = '',
costtype = '',
effect = 'Deal Curse damage.',
hit = 1,
description = 'Deal Curse damage to 1 foe.',
target = 'Single enemy',
name = 'Eigaon',
},
--[[
===================Almighty===================
]]
--Inheritable skills, in Velvet Room order
['voidal vortex'] = {
attribute = 'almighty',
cost = 19,
costtype = 'SP',
effect = 'Ignores Defense.',
hit = 1,
description = 'Deal Almighty damage to 1 foe equal to x% of Attack, ignoring their Defense.',
target = 'Single enemy',
name = 'Voidal Vortex',
},
['megidola'] = {
attribute = 'almighty',
icon = 'almi 2',
cost = 19,
costtype = 'SP',
effect = 'Ignores Defense.',
hit = 1,
description = 'Deal Almighty damage to all foes equal to x% of Attack, ignoring their defense.', --Not a typo, defense isn't capitalized here
target = 'All enemies',
name = 'Megidola',
},
['megidolaon'] = {
attribute = 'almighty',
icon = 'almi 2',
cost = 20,
costtype = 'SP',
effect = 'Ignores Defense.',
hit = 1,
description = 'Deal Almighty damage to all foes equal to x% of Attack, ignoring their defense.', --Not a typo, defense isn't capitalized here
target = 'All enemies',
name = 'Megidolaon',
},
['life drain'] = {
attribute = 'almighty',
cost = 19,
costtype = 'SP',
effect = 'Restores HP based on damage dealt.',
hit = 1,
description = 'Deal Almighty damage to 1 foe equal to x% of Attack, ignoring their Defense. Restore user\'s HP equal to x% of Attack.',
target = 'Single enemy',
name = 'Life Drain',
},
['spirit drain'] = {
attribute = 'almighty',
cost = 3,
costtype = 'SP',
effect = 'Drain SP from an enemy.',
hit = 1,
description = 'Drain x SP from 1 foe.',
target = 'Single enemy',
name = 'Spirit Drain',
},
--Thief Skills
--Twins
['two masks as one'] = {
attribute = 'almighty',
cost = 25,
costtype = 'SP',
effect = 'Deal Almighty damage and activate additional effects based on Facades.',
hit = 1,
description = 'Usable when any 2 types of Facade have been gained. Deal Almighty damage to 1 foe equal to x% of Attack (increase this effect by 1% for every 1 point of Desire Level). Also, spend all Facades to activate the following effects based on their combination.<br>'
.. 'Facade of Mischief & Innocence + Facade of Service & Admonition: Restore party\'s HP equal to x% of Attack + x. Also, increase party\'s damage dealt by x% for every 100 points of Desire Level for 2 turns.<br>'
.. 'Facade of Mischief & Innocence + Facade of Absurdity & Nonsense: Grant other allies x% of Skill Amplification for 2 turns. Also, increase party\'s critical damage by x% for every 100 points of Desire Level.<br>'
.. 'Skill Amplification: Increase the values of skills and Thief Tactics that are increased when leveled up. This effect is calculated separately from other effects.<br>'
.. 'Facade of Mischief & Innocence + Facade of Luck & Loss: Change this skill\'s target to all foes.<br>'
.. 'Facade of Service & Admonition + Facade of Absurdity & Nonsense: Grant all allies a shield equal to x% of Justine & Caroline\'s Attack + x and 1 Down Point for 2 turns. Also, increase party\'s Defense by x% for every 100 points of Desire Level.<br>'
.. 'Facade of Service & Admonition + Facade of Luck & Loss: Inflict Shock, Windswept, and 2 Curse stacks on the main target, and gain 2 Blessing stacks. These effects last for 2 turns. Also, decrease all foes\' Defense by x% + x% for every 100 point of Desire Level for 2 turns.<br>'
.. 'Facade of Absurdity & Nonsense + Facade of Luck & Loss: This skill deals 1 more hit of Almighty damage. Also, gain Rebel Surveillance for 2 turns.<br>'
.. 'Rebel Surveillance: When using a skill, temporarily gain x% of Effects stats from the Sweeper or Assassin ally with the highest Attack (excluding Justine & Caroline).<br>'
.. '<small>With the power of the Velvet Room\'s attendants, harness a variety of Facades to grant various effects.</small>',
target = 'Single enemy',
name = 'Two Masks as One',
},
--Crow
['rain of justice'] = {
attribute = 'almighty',
icon = 'almighty 2',
cost = 24,
costtype = 'SP',
effect = 'Gain Suspicion and Stratagem, decreasing enemy defense. Also increases hit no. and damage of Arrow of Perjury.',
hit = 1,
description = 'Usable with Suspicion.<br>'
.. 'Spend all Arrow of Truth stacks, deal a fixed amount of Almighty damage to all foes equal to x% of the damage recorded by each Arrow of Truth stack, and lose Suspicion.<br>'
.. 'Then, activate Arrow of Perjury on random foes, dealing Almighty damage equal to x% (4 hits). From the second hit, prioritize new targets, and decrease damage to 15% for hits on the same target.<br>'
.. 'If Akechi has Mastermind, Arrow of Truth gains 240% of the Almighty damage of Arrow of Perjury.<br>'
.. '<small>Let loose a barrage of arrows imbued with conviction, dealing Almighty damage to all foes.</small>',
target = 'All enemies',
name = 'Rain of Justice',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['killer allure'] = {
attribute = 'almighty',
icon = 'almighty 2',
cost = 24,
costtype = 'SP',
effect = 'Deals bonus Curse damage. Evolves into Frostbite, Tempest, or Malice.',
hit = 2,
description = 'Deal Almighty damage to all foes equal to x% of Attack, then deal Curse damage equal to x% of Attack. This skill can evolve to Frostbite, Tempest, or Malice: Deal Almighty damage to all foes equal to x% of Attack, then deal Ice, Wind, or Curse damage equal to x% of Attack.',
target = 'All enemies',
name = 'Killer Allure',
},
--Enemy Almighty
['lustful drive ball'] = { --Shadow Kiuchi
attribute = 'almighty',
cost = '',
costtype = '',
effect = 'Heavy damage to one enemy. Always attacks the focused target if one exists.',
hit = 1,
powerlvl = '—',
description = '—',
target = 'Single enemy',
name = 'Lustful Drive Ball',
},
['fanatic\'s fastball'] = { --Shadow Kiuchi
attribute = 'almighty',
cost = '',
costtype = '',
effect = 'Heavy damage to whole party. Can only be used while a cheerleader is cheering.',
hit = 1,
powerlvl = '—',
description = '—',
target = 'All enemies',
name = 'Fanatic\'s Fastball',
},
['star\'s cinematic strike'] = { --Shadow Miyazawa
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Increased damage to Locked On foes.',
hit = 1,
powerlvl = 'Light/Heavy',
description = 'Deal light Almighty damage to all foes, and bonus heavy Almighty damage to Locked On foes.',
target = 'All enemies',
name = 'Star\'s Cinematic Strike',
},
['ultimate: clean sweep'] = {
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Deals damage if a Sword of Vanity is not defeated; otherwise uses Muto-Ryu: Raging Fury.',
hit = 1,
powerlvl = 'Heavy',
description = 'If True Demon Sword is not defeated, deal heavy Almighty damage to all foes.',
target = 'All enemies',
name = 'Ultimate: Clean Sweep',
},
['muto-ryu: raging fury'] = {
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Deals damage if a Sword of Vanity is defeated; otherwise uses Ultimate: Clean Sweep.',
hit = 1,
powerlvl = 'Light',
description = 'If True Demon Sword is defeated, deal light Almighty damage to all foes.',
target = 'All enemies',
name = 'Muto-Ryu: Raging Fury',
},
['voidal torrent'] = { --Wraith of Envy and various other enemies
attribute = 'almighty',
cost = '',
costtype = '',
effect = 'Ignores Defense.',
hit = 1,
powerlvl = '—',
description = 'Deal Almighty damage to 1 foe equal to x% of Attack, ignoring their Defense.',
target = 'Single enemy',
name = 'Voidal Torrent',
},
['gluttonous feast'] = { --Shadow Akashi (2nd fight)
attribute = 'almighty',
icon = 'almighty 2',
cost = '',
costtype = '',
effect = 'Ignores Defense, absorbs 10 SP, and restores HP.',
hit = 1,
powerlvl = '—',
description = 'Deal Almighty damage to all foes, ignoring their defense. Also, absorb 10 SP and restore a set amount of HP.',
target = 'All enemies',
name = 'Gluttonous Feast',
},
['karma'] = {
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Used when Disaster reaches three stacks.',
hit = 1,
powerlvl = '—',
description = 'When Disaster reaches 3 stacks, activate Karma and deal heavy damage to all foes.',
target = 'All enemies',
name = 'Karma',
},
['sokushin'] = { --Daisoujou Agitated Shadow
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Deals damage based on target\'s current HP and heals user by that amount. Reduces target SP by 20.',
hit = 1,
powerlvl = '—',
description = 'Deal damage proportional to current HP to all foes, and heal own HP for the same amount. Reduce all foes\' SP a set amount.',
target = 'All enemies',
name = 'Sokushin',
},
['white pestilence'] = { --White Rider Depraved Shadow
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Deals set damage and inflicts Pestilence.',
hit = 1,
powerlvl = '—',
description = 'Deal set damage to all foes and inflict Pestilence on 3 random foes. Pestilence: For 3 turns, deal 10% of max HP as damage at the start of each turn. Stacks up to 5 times.',
target = 'All enemies',
name = 'White Pestilence',
},
['pale death'] = { --Pale Rider Depraved Shadow
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Deals set damage and inflicts Despair.',
hit = 1,
powerlvl = '—',
description = 'Deal set percentage of current HP as damage to 1 foe. Inflict Despair for 3 turns.',
target = 'All enemies',
name = 'Pale Death',
},
['abyssal gaze'] = { --Cerberus Savage Shadow
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Set damage based on current HP. Inflicts Despair.',
hit = 1,
powerlvl = '',
description = 'Deal set amount of damage based on current HP to all foes. Also, inflict [[Despair]] for 3 turns.',
target = 'All enemies',
name = 'Abyssal Gaze',
},
['abyssal gaze surt'] = { --Surt boss in Matoi's Thieves Secrets
attribute = 'almighty',
icon = 'almi 2',
cost = '',
costtype = '',
effect = 'Additional damage for each Surt on the field.',
hit = 1,
powerlvl = 'Heavy',
description = 'Activates when Progress reaches 10. Deal heavy Almighty damage to all foes. For each Surt summoned to the field, increase damage by 20%.',
target = 'All enemies',
name = 'Abyssal Gaze',
},
['prey'] = { --Byakko Depraved Shadow
attribute = 'almighty',
cost = '',
costtype = '',
effect = 'Inflicts Despair if target is inflicted with both Deep Wounds and Bite Marks.',
hit = 1,
powerlvl = 'Heavy',
description = 'Deal heavy damage and inflict Despair onto enemies inflicted with both Deep Wounds and Bite Marks.',
target = 'Single enemy',
name = 'Prey',
},
['punishing whip'] = { --Macabre in Crossroads of Fate Lab Arc 1
attribute = 'almighty',
cost = '',
costtype = '',
effect = 'Ignores Defense.',
hit = 1,
powerlvl = '—',
description = 'Deal Almighty damage to 1 foe, ignoring their Defense.',
target = 'Single enemy',
name = 'Punishing Whip',
},
['horn of ruin thorns'] = { --Trumpeter Trial of Thorns
attribute = 'almighty',
icon = 'almighty 2',
cost = '',
costtype = '',
effect = 'Has additional effects based on Power of Ruin stacks.',
hit = 1,
powerlvl = '—',
description = 'Spend Power of Ruin to blow the Horn of Ruin, dealing Almighty damage to all foes (based on the Attack of all Four Horsemen).<br>'
.. 'Grant effects based on number of Power of Ruin stacks spent.<br>'
.. '1 stack: Increase Attack by 25%. 2 stacks: Increase damage by 15%. 3 stacks: Restore HP of all Four Horsemen by 10%. 4 stacks: Make Horn of Ruin a guaranteed critical hit.<br>'
.. 'When in its Dire state, Power of Ruin is not spent.',
target = 'All enemies',
name = 'Horn of Ruin',
},
['denial wave'] = { --Byakhee in Crossroads of Fate Lab Arc 2
attribute = 'almighty',
icon = 'almighty 2',
cost = '',
costtype = '',
effect = 'Ignores Defense and uses Dreaming Desire stacks. Increases damage based on stacks used.',
hit = 1,
powerlvl = '—',
description = 'Spend all allies\' Dreaming Desire stacks, and deal Almighty damage to all foes, ignoring Defense. Increase damage based on Dreaming Desire stacks spent.',
target = 'All enemies',
name = 'Denial Wave',
},
['spirit leech'] = { --Agitated Shadow Lilith
attribute = 'almighty',
cost = '',
costtype = '',
effect = 'Drain SP.',
hit = 1,
powerlvl = '—',
description = 'Drain a set amount of SP from 1 foe.',
target = 'Single enemy',
name = 'Spirit Leech',
},
['spirit drain lilith'] = { --Agitated Shadow Lilith
attribute = 'almighty',
icon = 'almighty 2',
cost = '',
costtype = '',
effect = 'Drain 25 SP.',
hit = 1,
powerlvl = '—',
description = 'Drain 25 SP from all foes.',
target = 'All enemies',
name = 'Spirit Drain',
},
['dream eater'] = { --Agitated Shadow Lilith (Lilim summon)
attribute = 'almighty',
icon = 'almighty 2',
cost = '',
costtype = '',
effect = 'Inflict [[Sleep]] and heal allies.',
hit = 1,
powerlvl = '—',
description = 'Deal Almighty damage to foes, and inflict Sleep. Also, heal allies.',
target = 'All enemies',
name = 'Dream Eater',
},
['shock to the soul'] = { --Savage Shadow Orthrus
attribute = 'almighty', -- Attribute is based on a guess
icon = 'almighty 2',
cost = '',
costtype = '',
effect = 'Deal set damage based on current HP.',
hit = 1,
powerlvl = '—',
description = 'Deal set amount of damage based on current HP to all foes.',
target = 'All enemies',
name = 'Shock to the Soul',
},
['ghastly wail kaiden musha'] = { --Kaiden Musha
attribute = 'almighty',
icon = 'almighty 2',
cost = '',
costtype = '',
effect = 'User gains 2 stacks of Warrior\'s Way.',
hit = 1,
powerlvl = '—',
description = 'Deal Almighty damage to all foes, and gain 2 Warrior\'s Way stacks.',
target = 'All enemies',
name = 'Ghastly Wail',
},
['megidola enemy'] = { -- Decarabia add for Sahimochi-no-Kami
attribute = 'almighty',
cost = '',
costtype = '',
effect = 'Ignores Defense.',
hit = 1,
powerlvl = '—',
description = 'Deal Almighty damage to 1 foe, ignoring their Defense.',
target = 'Single enemy',
name = 'Megidola',
},
--[[
===================Healing===================
]]
--Inheritable skills, in Velvet Room order
['dia'] = {
attribute = 'healing',
cost = 23,
costtype = 'SP',
effect = 'Restore ally HP.',
description = 'Restore 1 ally\'s HP by x% of Attack + x.',
target = 'Single ally',
name = 'Dia',
},
['diarama'] = {
attribute = 'healing',
cost = 24,
costtype = 'SP',
effect = 'Restore ally HP.',
description = 'Restore 1 ally\'s HP by x% of Attack + x.',
target = 'Single ally',
name = 'Diarama',
},
['media'] = {
attribute = 'healing',
icon = 'healing 2',
cost = 23,
costtype = 'SP',
effect = 'Restore party HP.',
description = 'Restore party\'s HP by x% of Attack + x.',
target = 'All allies',
name = 'Media',
},
['mediarama'] = {
attribute = 'healing',
icon = 'healing 2',
cost = 24,
costtype = 'SP',
effect = 'Restore party HP.',
description = 'Restore party\'s HP by x% of Attack + x.',
target = 'All allies',
name = 'Mediarama',
},
['mediarahan'] = {
attribute = 'healing',
icon = 'healing 2',
cost = 25,
costtype = 'SP',
effect = 'Restore party HP.',
description = 'Restore party\'s HP by x% of Attack + x.',
target = 'All allies',
name = 'Mediarahan',
},
['elemental conversion'] = {
attribute = 'healing',
cost = 22,
costtype = 'SP',
effect = 'Restore ally HP and cure an elemental ailment.',
description = 'Restore 1 ally\'s HP by x% of Attack + x. Cure 1 elemental ailment.',
target = 'Single ally',
name = 'Elemental Conversion',
},
['patra'] = {
attribute = 'healing',
cost = 25,
costtype = 'SP',
effect = 'Cures Dizzy, Sleep and Forget.',
description = 'Cure Dizzy, Sleep, or Forget on 1 ally.',
target = 'Single ally',
name = 'Patra',
},
['baisudi'] = {
attribute = 'healing',
cost = 25,
costtype = 'SP',
effect = 'Cures Burn, Freeze, Shock and Windswept.',
description = 'Cure Burn, Freeze, Shock or Windsept on 1 ally.',
target = 'Single ally',
name = 'Baisudi',
},
['energy drop'] = {
attribute = 'healing',
cost = 25,
costtype = 'SP',
effect = 'Cures Confuse, Fear, Despair, Rage, and Brainwash.',
description = 'Cure Confuse, Fear, Despair, Rage, or Brainwash on 1 ally.',
target = 'Single ally',
name = 'Energy Drop',
},
--Thief Skills
--Cattle
['owl green'] = {
attribute = 'healing',
cost = 24,
costtype = 'SP',
effect = 'Restore ally HP. Increase healing effect if target is below 50% HP.',
description = 'Restore 1 ally\'s HP by x% of Lufel\'s Attack + x. If target\'s HP is below 50%, increase healing effect by x%.<br>'
.. '<small>A ray of rejuvenating light shines down upon an ally, restoring their HP.</small>',
target = 'Single ally',
name = 'Owl Green',
},
['healing satellite'] = {
attribute = 'healing',
icon = 'healing 2',
cost = 31,
costtype = 'SP',
effect = 'Heals party, with main target receiving additional healing.',
description = 'Restore party\'s HP by x% of Lufel\'s Attack + x. Increase healing effect on the main target by x%.<br>'
.. '<small>A revitalizing force rains down from above, healing all allies\' HP.</small>',
target = 'All allies',
name = 'Healing Satellite',
},
--Leon
['justice barrier'] = {
attribute = 'healing',
cost = 20,
costtype = 'SP',
effect = 'Spend ally HP to grant them a shield proportional to HP lost. Grants 1 stack of Power of Friendship.',
description = 'Spend 30% of 1 other ally\'s remaining HP to grant them a shield equal to 80% of HP spent + x% of Kamiyama\'s Attack + x for 2 turns.<br>'
.. 'Also grant 1 Power of Friendship stack.<br>'
.. '<small>The bond of friendship materializes as a shield of justice to protect an ally.</small>',
target = 'Single ally',
name = 'Justice Barrier',
},
--Mona
['healing breeze'] = {
attribute = 'healing',
icon = 'healing 2',
cost = '33',
costtype = 'SP',
effect = 'Restores party HP and cures an elemental ailment. Gain a stack of Chivalry if an elemental ailment is cured.',
description = 'Restore party\'s HP by x% of Morgana\'s Attack + x, and heal 1 elemental ailment. When healing an elemental ailment, gain 1 Chivalry stack.<br>'
.. '<small>A soothing energy rides the breeze, restoring all allies\' stamina.</small>',
target = 'All allies',
name = 'Healing Breeze',
},
--Marian
['healing grace'] = {
attribute = 'healing',
cost = '25',
costtype = 'SP',
effect = 'Cures 2 debuffs and also additionally heals the ally with the lowest HP. Grants Blessing and healing over time to healed allies, and 1 stack of Diagnosis to user.',
description = 'Restore HP equal to x% of Minami\'s max HP + x to the ally with the lowest HP and 1 selected ally, and cure 2 debuffs.<br>'
.. 'Grant 1 Blessing stack to allies healed, and grant Minami 1 Diagnosis stack.<br>'
.. 'At the start of each turn for 2 turns, restore HP of allies healed by this skill equal to x% of Minami\'s max HP + x.<br>'
.. '<small>A warm light that heals wounds, granting Blessings, curing debuffs, and healing allies.</small>',
target = 'Single ally',
name = 'Healing Grace',
},
['compassionate cure'] = {
attribute = 'healing',
icon = 'healing 2',
cost = '32',
costtype = 'SP',
effect = 'Spends Diagnosis stacks to heal HP of selected target and ally with lowest HP. Activates more with more stacks of Diagnosis. Also increases max HP of all allies other than user.',
description = 'Spend all Diagnosis stacks, and restore HP to selected ally equal to x% of Minami\'s max HP + x.<br>'
.. 'Also restore HP of the ally with the lowest HP with this effect 2 times.<br>'
.. 'For each Diagnosis stack, activate this effect 1 more time.<br>'
.. 'For each Diagnosis stack spent, increase the max HP of allies (other than Minami) by x% of Minami\'s max HP for 2 turns (up to x).<br>'
.. '<small>Channels a deep affection and spiritual devotion, healing allies.</small>',
target = 'Single ally',
name = 'Compassionate Cure',
},
--Seaside Tomoko
['hale summer days'] = {
attribute = 'healing',
cost = '37',
costtype = 'SP',
effect = '',
description = 'Restore 1 ally\'s HP by x% of Seaside Tomoko\'s Attack + x. For 2 turns, increase the target\'s Attack by x%, ailment accuracy by x%, and damage by x%. Also, increase Attack (up to 22.5%) by 25% of the target\'s ailment accuracy (up to 90%). Inflict 1 Sparks stack for each time skill damage is dealt to a foe. Sparks from this effect can stuck up to 5 times.<br>'
.. "<small>Gentle care and consideration ensures a fun-filled summer, healing all<sup>[[[wikipedia:Sic|''sic'']]]</sup> allies.</small>",
target = 'Single ally',
name = 'Hale Summer Days',
},
--Queen
['president\'s prowess'] = {
attribute = 'healing',
cost = '22',
costtype = 'SP',
effect = '',
description = 'Restore 1 ally\'s HP by x% of Makoto\'s Attack + x. Increase Makoto\'s Attack by x% for 2 turns.<br>'
.. 'Also gain 3 Tenacity stacks, and gain more Tenacity stacks for each different elemental ailment on foes.<br>'
.. "<small>Draws on her skills as student council president to support her party, healing allies and strengthening herself.</small>",
target = 'Single ally',
name = 'President\'s Prowess',
},
--Yukari Takeba
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['diarahan'] = { --Seiryu
attribute = 'healing',
cost = 25,
costtype = 'SP',
effect = 'Restore ally HP.',
description = 'Restore 1 ally\'s HP by x% of Attack + x.',
target = 'Single ally',
name = 'Diarahan',
},
['elemental restoration'] = {--Lachesis
attribute = 'healing',
icon = 'healing 2',
cost = 22,
costtype = 'SP',
effect = 'Restore party HP and cure an elemental ailment.',
description = 'Restore party\'s HP by x% of Attack + x. Cure 1 elemental ailment.',
target = 'All allies',
name = 'Elemental Restoration',
},
['flowers of the pure land'] = { --Lakshmi
attribute = 'healing',
cost = 27,
costtype = 'SP',
effect = 'Restore ally HP. Gain stacks of Lotus, which restores ally HP below 50%.',
description = 'Restore 1 ally\'s HP by x% of Attack + x. Gain 2 Lotus stacks for 1 turn. While user has Lotus, after each enemy and ally action, when an ally\'s HP is below 50%, spend 1 Lotus stack to restore HP equal to x% of Attack + x.',
target = 'Single ally',
name = 'Flowers of the Pure Land',
},
['immaculate'] = {--Unicorn
attribute = 'healing',
cost = 24,
costtype = 'SP',
effect = 'Restore ally HP and removes a debuff. Restores additional HP if a debuff is removed.',
description = 'Restore 1 ally\'s HP by x% of Attack + x and remove 1 random debuff. When a debuff is removed, restore HP by an additional x% of Attack + x.',
target = 'Single ally',
name = 'Immaculate',
},
['mother goddess\' chant'] = {
attribute = 'healing',
icon = 'healing 2',
cost = 27,
costtype = 'SP',
effect = 'Restore party HP and reduce party\'s damage taken.',
description = 'Restore party\'s HP equal to x% of Attack + x. Decrease party\'s damage taken by x% for 2 turns.',
target = 'All allies',
name = 'Mother Goddess\' Chant',
},
['power of faith'] = { --Principality
attribute = 'healing',
cost = 27,
costtype = 'SP',
effect = 'Restore ally HP and increase defense.',
description = 'Heal 1 ally for x% of Attack + x. Increase Defense by x%. Lasts for 2 turns.',
target = 'Single ally',
name = 'Power of Faith',
},
['reassuring embrace'] = { --Titania
attribute = 'healing',
icon = 'healing 2',
cost = 27,
costtype = 'SP',
effect = 'Restore party HP and SP. Restore additional HP to allies below 50% HP.',
description = 'Restore party\'s HP equal to x% of Attack + x. If an ally\'s HP is below 50%, increase healing effect by 25%. Restore party\'s SP by 4.',
target = 'All allies',
name = 'Reassuring Embrace',
},
['life extraction'] = {
attribute = 'healing',
cost = 20,
costtype = 'SP',
effect = 'Converts 30% of one ally\'s current HP into shields at a rate of 80%. Shields have a 20.7% ATK + 67 coverage and last for 2 turns.',
target = 'Single ally',
name = 'Life Extraction',
},
['beam of hope'] = {
attribute = 'healing',
cost = 24,
costtype = 'SP',
effect = 'Heals 40.9% + 133 of an ally\'s HP. If the target ally\'s HP is below 50%, the healing effect is reduced by 11% for 2 turns.',
target = 'Single ally',
name = 'Beam of Hope',
},
['angel\'s compassion'] = {
attribute = 'healing',
cost = 31,
costtype = 'SP',
effect = 'All allies contribute 25.6% + 83 of their HP. The healing effect on the target ally is increased by 16% for 2 turns.',
target = 'Single ally',
name = 'Angel\'s Compassion',
},
--Enemy Healing
['unbeatable kiuchi-sama'] = { --Cheerleader
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Provides healing to Shadow Kiuchi.',
description = '—',
target = 'Single ally',
name = 'Unbeatable Kiuchi-sama',
},
['all hail kiuchi-sama!'] = { -- Cheerleader
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Provides healing to Shadow Kiuchi.',
description = '—',
target = 'Single ally',
name = 'All Hail Kiuchi-sama!',
},
['phoenix tears'] = { --Phoenix/Feng Huang, Agitated Shadow?
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Restores set HP to the ally with the lowest HP. Increased effect with high Attack.',
description = 'Restore a set amount of HP to the ally with the lowest HP percentage. Increase healing if Attack is higher.',
target = 'Single ally',
name = 'Phoenix Tears',
},
['healing tremor'] = {
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Restores ally HP and Down Points.',
description = 'Restore 1 ally\'s HP equal to x% of Attack. Restore 2 Down Points.',
target = 'Single ally',
name = 'Healing Tremor',
},
['ephemeral sustenance'] = {
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Sacrifices an ally to recover HP.',
description = 'Sacrifice 1 summoned Shadow, and recovers a set percentage of the user\'s HP.',
target = 'Single ally',
name = 'Ephemeral Sustenance',
},
['diarahan byakhee'] = { -- Byakhee in Lab Arc 2
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Restore HP based on Composure stacks.',
description = 'At the end of the turn, if Composure is at 4 stacks, recover a set amount of user\'s HP.',
target = 'Self',
name = 'Diarahan',
},
['media priestess'] = {
attribute = 'healing',
icon = 'healing 2',
cost = '',
costtype = '',
effect = 'Restore party HP.',
description = 'Restore a set amount of HP to all allies.',
target = 'All allies',
name = 'Media',
},
['founding art'] = { --Miracle Concert Ame-no-Uzume
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Defeats summoned allies to restore HP.',
description = 'Defeat all summoned Ame-no-Uzume and restore HP.',
target = 'All allies',
name = 'Founding Art',
},
['compassionate restoration'] = { --Cognitive Osaka
attribute = 'healing',
cost = '',
costtype = '',
effect = 'Restore HP.',
description = 'Restore HP to self.',
target = 'Self',
name = 'Compassionate Restoration',
},
--[[
===================Support===================
]]
--Inheritable skills, in Velvet Room order
['dekaja'] = {
attribute = 'support',
icon = 'support 2',
cost = 24,
costtype = 'SP',
effect = 'Removes a buff from all enemies.',
description = 'Remove 1 stat buff from all foes.',
target = 'All enemies',
name = 'Dekaja',
},
['dekunda'] = {
attribute = 'support',
icon = 'support 2',
cost = 23,
costtype = 'SP',
effect = 'Removes a debuff from all allies.',
description = 'Remove 1 stat debuff from all allies.',
target = 'All allies',
name = 'Dekunda',
},
['tarukaja'] = {
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, one ally\'s attack power increases.',
description = 'Increase 1 ally\'s Attack by x%. For every 500 of the user\'s Attack, increase the target\'s Attack by x% more, up to x%. Lasts for 3 turns.',
target = 'Single ally',
name = 'Tarukaja',
},
['matarukaja'] = {
attribute = 'support',
icon = 'support 2',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, party\'s attack power increases.',
description = 'Increase party\'s Attack by x%. For every 500 of the user\'s Attack, increase party\'s Attack by x% more, up to x%. Lasts for 3 turns.',
target = 'All allies',
name = 'Matarukaja',
},
['rakukaja'] = {
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, one ally\'s defense increases.',
description = 'Increase 1 ally\'s Attack by x%. For every 500 of the user\'s Defense, increase the target\'s Defense by x% more, up to x%. Lasts for 3 turns.',
target = 'Single ally',
name = 'Rakukaja',
},
['marakukaja'] = {
attribute = 'support',
icon = 'support 2',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, party\'s defense increases.',
description = 'Increase party\'s Defense by x%. For every 500 of the user\'s Defense, increase party\'s Defense by x% more, up to x%. Lasts for 3 turns.',
target = 'All allies',
name = 'Marakukaja',
},
['sukukaja'] = {
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, one ally\'s ailment accuracy and speed increases.',
description = 'Increase 1 ally\'s ailment accuracy and ailment resistance by x%, and Speed by 5. For every 25% of the user\'s ailment accuracy, increase the target\'s ailment accuracy by x% more, up to x%. Lasts for 3 turns.',
target = 'Single ally',
name = 'Sukukaja',
},
['masukukaja'] = {
attribute = 'support',
icon = 'support 2',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, party\'s ailment accuracy and speed increases.',
description = 'Increase party\'s ailment accuracy and ailment resistance by x%, and Speed by 3. For every 25% of the user\'s ailment accuracy, increase party\'s ailment accuracy by x% more, up to x%. Lasts for 3 turns.',
target = 'All allies',
name = 'Masukukaja',
},
['rebellion'] = {
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'Increases chance of Critical for one ally for 3 turns.',
description = 'Increase 1 ally\'s critical rate by x%. For every 10% of the user\'s critical rate, increase the target\'s critical rate by x% more, up to x%. Lasts for 3 turns.',
target = 'Single ally',
name = 'Rebellion',
},
['concentrate'] = {
attribute = 'support',
cost = 22,
costtype = 'SP',
effect = 'Increases magic damage for user next turn.',
description = 'Increase next magic damage by x%. Lasts for 1 turn.',
target = 'Self',
name = 'Concentrate',
},
['rakunda'] = {
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, the defense of one enemy decreases.',
description = 'Decrease 1 foe\'s Defense by x% for 3 turns.',
target = 'Single enemy',
name = 'Rakunda',
},
['tarunda'] = {
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'For 3 turns, the attack of one enemy decreases.',
description = 'Decrease 1 foe\'s Attack by x% for 3 turns.',
target = 'Single enemy',
name = 'Tarunda',
},
--Skill Card exclusive
['sonic interference'] = {
attribute = 'support',
icon = 'support 2',
cost = '?',
costtype = 'SP',
effect = 'Decrease target Defense and increase target damage taken.',
description = 'Decrease all foes\' Defense by x% and increase damage taken by x% for 3 turns..',
target = 'All enemies',
name = 'Sonic Interference',
},
--Thief Support
--Soy
['icy defense'] = {
attribute = 'support',
cost = 24,
costtype = 'SP',
effect = 'Increase party max HP based on user max HP and restores HP. User becomes more likely to be targeted.',
description = 'Increase party\'s max HP by 15% of Shun\'s max HP (up to x) for 2 turns.<br>'
.. 'Also, restore party\'s HP by x% of Shun\'s max HP.<br>'
.. 'Greatly increase Shun\'s chance of being targeted by attacks for 2 turns.<br>'
.. 'Cooldown Time: 1 turn.<br>'
.. '<small>A wall of ice rises up to protect your allies, raising their max HP.</small>',
target = 'All allies',
name = 'Icy Defense',
},
--Moko
['cheering you on'] = {
attribute = 'support',
cost = 22,
costtype = 'SP',
effect = 'Spends Greenleaf to grant Cheer Song to an ally.',
description = 'Spend 2 Greenleaf stacks to grant Cheer Song to 1 ally besides self for 2 turns.<br>'
.. 'Cheer Song: Increase Attack by 30% + 30% of Tomoko\'s Attack (up to x). Also increase ailment accuracy by 15%.<br>'
.. '<small>A rousing melody envigorates listeners, increasing Attack for allies.</small>',
target = 'Single ally',
name = 'Cheering You On',
},
--Okyann
['club okyann'] = {
attribute = 'support',
cost = '4',
costtype = 'Actions',
effect = 'Increases party Attack and ailment accuracy. User gains a stack of Beat.',
description = 'Increase party\'s Attack by 12% of Tomiyama\'s Attack for 1 turn (up to x% of Attack), increase ailment accuracy by x%, and gain 1 Beat stack.<br>'
.. 'Cooldown Time: 4 ally actions.<br>'
.. '<small>Swinging along to the funky rhythm, your allies\' Attack is boosted.</small>',
target = 'All allies',
name = 'Club Okyann',
},
['intermission'] = {
attribute = 'support',
cost = '8',
costtype = 'Actions',
effect = 'Restore party SP. User gains 3 stacks of Beat.',
description = 'Restore party\'s SP by x, and grant 3 Beat stacks.<br>'
.. 'Cooldown Time: 8 ally actions.<br>'
.. '<small>Lets the team kick back as they admire a spectacular dance, recovering their SP.</small>',
target = 'All allies',
name = 'Intermission',
},
['retro dance number'] = {
attribute = 'support',
cost = '8',
costtype = 'Actions',
effect = 'Increase party damage based on user\'s Attack, with an increased effect to damage dealt to foes with elemental ailments. User gains 2 stacks of Beat.',
description = 'Increase party\'s damage by x% for 3 turns. Increase damage by 1% for every 225 of Tomiyama\'s Attack (up to x of Attack). Also increase damage dealt to foes with an elemental ailment by 1.5 times and gain 2 Beat stacks.<br>'
.. 'Cooldown Time: 8 ally actions.<br>'
.. '<small>Gets the feet on the dance floor (AKA battlefield) groovin\', increasing allies\' damage dealt.</small>',
target = 'All allies',
name = 'Retro Dance Number',
},
--Puppet
['little mermaid\'s song'] = {
attribute = 'support',
cost = 8,
costtype = 'Actions',
effect = 'Grants a shield to the party and restores 4 SP.',
description = 'Grant a shield to party equal to x% of Miyu\'s Defense + x for 2 turns, and restore 4 SP. When an ally\'s shield is broken, decrease cooldown by 1 action.<br>'
.. 'Cooldown Time: 8 ally actions<br>'
.. '<small>Create a protective bubble that can withstand even the pressures of the deepest oceans, granting a shield to allies.</small>',
target = 'All allies',
name = 'Little Mermaid\'s Song',
},
['poseidon\'s blessing'] = {
attribute = 'support',
cost = 8,
costtype = 'Actions',
effect = 'Grants a shield to an ally and reduces weakness damage taken. Grants 2 Down Points and 2 Seashell stacks.',
description = 'For 2 turns, grant a shield to 1 ally equal to x% of Miyu\'s Defense + x and decrease weakness damage taken by x%. Grant 2 Down Points and 2 Seashell stacks.<br>'
.. 'Cooldown Time: 8 ally actions.<br>'
.. '<small>A blessing from the envoys of Poseidon, activating a shield that protects an ally.</small>',
target = 'Single ally',
name = 'Poseidon\'s Blessing',
},
['tide of dreams'] = {
attribute = 'support',
cost = 12,
costtype = 'Actions',
effect = 'Grants a shield to party. While shield is active, increase damage dealt by allies with 4 or more Seashell stacks.',
description = 'Grant a shield to all allies equal to x% of Miyu\'s Defense + x + number of Seashell stacks on party x (x% of Miyu\'s Defense + x) for 3 turns.<br>'
.. 'Also, if an ally has 4 or more Seashell stacks, increase damage by x% for each stack. The damage increase effect lasts for 3 turns or until shield is broken, and then lose 2 Seashell stacks.<br>'
.. 'Cooldown Time: 12 ally actions<br>'
.. '<small>A barrier of white waves wash over all, activating a shield that protects allies.</small>',
target = 'All allies',
name = 'Tide of Dreams',
},
--Leon
['ultima booster'] = {
attribute = 'support',
cost = 24,
costtype = 'SP',
effect = 'Increase attack for 2 turns. Increase attack further based on target\'s stacks of Power of Friendship.',
description = 'Increase 1 ally\'s Attack by x% for 2 turns (other than Kamiyama).<br>'
.. 'For each stack of Power of Friendship the target has, increase Attack by 20% of Kamiyama\'s Attack more (up to x).<br>'
.. '<small>The power of friendship amplifies an ally\'s strength, increasing their Attack.</small>',
target = 'Single ally',
name = 'Ultima Booster',
},
--Riddle
['ready for adventure'] = {
attribute = 'support',
icon = 'support 2',
cost = 22,
costtype = 'SP',
effect = 'Increases party\'s Defense, healing received, and shield received.',
description = 'Increase party\'s healing received and shield received by x%, and Defense by x% for 2 turns.<br>'
.. 'If Haruna does not have Childish Heart, gain 2 Childish Heart stacks.<br>'
.. '<small>Prepares your allies for any situation, boosting their Defense and healing.</small>',
target = 'All allies',
name = 'Ready for Adventure',
},
['courageous campaign'] = {
attribute = 'support',
icon = 'support 2',
cost = 24,
costtype = 'SP',
effect = 'Uses Childish Heart stacks to increase party\'s Attack.',
description = 'This skill requires Childish Heart.<br>'
.. 'When used with Childish Heart, increase party\'s Attack by 10% for 2 turns.<br>'
.. 'At 2 or more stacks of Childish Heart, also increase party\'s damage by 1% for every 100 of Haruna\'s Attack, up to x%.<br>'
.. '<small>Summons support units to secure success, increasing the party\'s Attack.</small>',
target = 'All allies',
name = 'Courageous Campaign',
},
--Yuki
['sacral glow'] = {
attribute = 'support',
cost = 20,
costtype = 'SP',
effect = 'Grants an ally a shield and increases ally defense while decreasing damage taken. Target also gains 2 Blessing stacks and 2 turns of Oath.',
description = 'Grant a shield to 1 ally besides self equal to x% of Yukimi\'s Defense + x, and increase target\'s Defense by 35% of Yukimi\'s Defense (up to 820).<br>'
.. 'Also, decrease target\'s damage taken by 20% once. Lasts for 2 turns. Grant 2 Blessing stacks, and grant target Oath for 2 turns.<br>'
.. '<small>A righteous barrier of light emerges, serving as a shield for an ally.</small>',
target = 'Single ally',
name = 'Sacral Glow',
},
--Bui
['sparky surprise'] = {
attribute = 'support',
cost = 25,
costtype = 'SP',
effect = 'Increases user attack and causes user to launch a follow-up attack when target attacks an enemy. Increases chance of random follow-ups.',
description = 'Grant Player 2 to 1 ally for 2 turns, and increase Yui\'s Attack by x%.<br>'
.. 'For 2 turns, when an ally with Player 2 deals damage to a foe with a skill, perform a follow-up attack, dealing Electric damage equal to x% of Attack (max 2 times).<br>'
.. 'Increase chance to activate Jolly Cooperation by 10% for 2 turns.<br>'
.. '<small>Sends a shocking present that friends are bound to appreciate, following up ally attacks with Electric ones.</small>',
target = 'Single ally',
name = 'Sparky Surprise',
},
--Wind/Riko
['scattered plum blossoms'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Decrease target Defense based on user\'s Speed and inflicts Insight on main target.',
description = 'Decrease all foes\' Defense by x% for 2 turns. When Riko\'s Speed is at 100 or more, decrease Defense by 4.9% for every 10 points of Speed over 100, up to x%.<br>'
.. 'Also inflict Insight on the main target.<br>'
.. 'Cooldown Time: 4 ally actions.<br>'
.. '<small>The scent of fragrant plum blossoms distracts opponents, decreasing their Defense.</small>',
target = 'All enemies',
name = 'Scattered Plum Blossoms',
},
['dreams in the mist'] = {
attribute = 'support',
cost = 8,
costtype = 'Actions',
effect = 'Increase damage taken by all enemies. Automatically used after a certain number of turns.',
description = 'Increase all foes\' damage taken by x% for 2 turns.<br>'
.. 'When an ally lowers a foe\'s Down Points or knocks down a foe, decrease cooldown time by 1. When cooldown time reaches 0, activate this skill.<br>'
.. 'Cooldown Time: 8 ally actions.<br>'
.. '<small>Dazzles opponents with a shower of plum blossoms, increasing their damage taken.</small>',
target = 'All enemies',
name = 'Dreams in the Mist',
},
['verngale petals'] = {
attribute = 'support',
cost = 8,
costtype = 'Actions',
effect = 'Increase party\'s damage dealt based on user\'s Speed. Restores HP to main target.',
description = 'Spend all Intel stacks to grant Fair Winds to party for 1 turn and restore targeted ally\'s HP by x%.<br>'
.. 'Fair Winds: Increase damage to foes by x%. Increase more based on Riko\'s Speed and the number of Intel stacks spent. If Riko\'s Speed is at 100 or more, increase damage by 1.05% for every 10 points of Speed over 100, up to x%.<br>'
.. 'Cooldown Time: 8 ally actions. (Cannot be used when Intel is less than 5.)<br>'
.. '<small>Provides a rundown on the enemy, increasing allies\' healing and damage.</small>',
target = 'All allies',
name = 'Verngale Petals',
},
--Phoebe
['tempting build'] = {
attribute = 'support',
cost = 6,
costtype = 'Actions',
effect = 'Increases party\'s Attack based on user\'s Attack. Strengthens next skill an ally uses based on type of Cocktails user has.',
description = 'Increase party\'s Attack by 8.7% of Yumi\'s Attack for 3 turns (up to x of Attack).<br>'
.. 'When an ally uses a skill, spend 1 Cocktail to strengthen that skill\'s effects.<br>'
.. 'Higher quality Cocktails will be used first. Tailor-Made, Standard, and Basic Cocktails will increase skill effects by 120%, 100%, and 50% respectively.<br>'
.. 'Cooldown Time: 6 ally actions.<br>'
.. '<small>Mixes together a dazzling cocktail that shines like a jewel, powering up allies.</small>',
target = 'All allies',
name = 'Tempting Build',
},
['enchanting stir'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Increase target\'s damage based on user\'s Attack. Spend Basic or Standard Cocktails to gain Tailor-Made Cocktails.',
description = 'Increase 1 ally\'s damage by 1% for every 230 of Yumi\'s Attack (up to x of Attack) and their max HP by x% for 2 turns. When the target deals damage to a foe, restore the target\'s HP by 2% of damage dealt for 1 turn.<br>'
.. 'When activating a skill, spend 1 Basic or Standard Cocktail to gain 1 Tailor-Made Cocktail.<br>'
.. 'Cooldown Time: 4 ally actions.<br>'
.. '<small>Stirs up a fragrant cocktail, powering up an ally.</small>',
target = 'Single ally',
name = 'Enchanting Stir',
},
['invigorating blend'] = {
attribute = 'support',
cost = 8,
costtype = 'Actions',
effect = 'Increase party attribute damage based on target\'s attribute and Cocktails used to activate skill. Increased effect for the targeted ally.',
description = 'Spend all Cocktails to increase the party\'s attribute damage based on the targeted ally\'s attribute for 2 turns.<br>'
.. 'Attribute damage will increase by 1% for every 230 of Yumi\'s Attack (up to x of Attack). Each Tailor-Made, Standard, and Basic Cocktail spent will change this effect by 120%, 100%, and 50% respectively.<br>'
.. 'Increase these effects for the targeted ally by 1.2 times. If 2+ Standard or better Cocktails are spent, also increase the targeted ally\'s critical damage by x%.<br>'
.. 'Cooldown Time: 8 ally actions. (This skill requires Cocktails.)<br>'
.. '<small>Shakes up a mellow cocktail, powering up all allies.</small>',
target = 'Single ally',
name = 'Invigorating Blend',
},
--Chord
['unison notes'] = {
attribute = 'support',
cost = 20,
costtype = 'SP',
effect = 'Grants an ally Costar and increases their attack.',
description = 'Grant Costar to 1 ally, and increase their Attack by 24% of Ayaka\'s Attack (up to x) for 3 turns. Only 1 ally can be a Costar at a time.<br>'
.. '<small>Two stars take the stage and perform in perfect unison, increasing allies\' Attack.</small>',
target = 'Single ally',
name = 'Unison Notes',
},
['catchy hook'] = {
attribute = 'support',
cost = 25,
costtype = 'SP',
effect = 'Immediately activate an ally\'s Highlight.',
description = 'Immediately activate the selected ally\'s Highlight and increase its damage by x%.<br>'
.. 'This skill does not affect the target\'s Highlight cooldown time, even if it activates a Highlight.<br>'
.. '<small>Revs up the crowd with an exciting guitar solo, instantly activating an ally\'s Highlight.</small>',
target = 'Single ally',
name = 'Catchy Hook',
},
--Messa
['nightfall'] = {
attribute = 'support',
cost = '15',
costtype = 'SP',
effect = 'Switches user to Ripper mode, changing their skills. Inflicts Rending stacks for every 3 Bleed stacks on succeeding skills.',
description = 'Switch to Ripper mode and change Kitazato\'s skills (can be activated when any foe has 7 or more Bleed stacks).<br>'
.. 'When using skills in this mode, for every 3 Bleed stacks on the target, inflict 1 Rending stack (Physical damage equal to x% of Attack).<br>'
.. 'After using this skill, Kitazato can use other skills and switches to Doctor mode at the end of the turn.<br>'
.. '<small>Two blades move as one, entering a more violent attacking stance.</small>',
target = 'Self',
name = 'Nightfall',
},
--Cherish
['hoarfrost vow'] = {
attribute = 'support',
cost = 26,
costtype = 'SP',
effect = 'Target gains a shield based on user Defense, which also increase target\'s Defense. Targets above 60% HP are more likely to be attacked by foes. Immediately reapply shield at the start of user\'s next turn, and increases shield gain if Garden of Promises is active.',
description = 'Grant 1 Knight\'s Protection shield equal to x% of Ashiya\'s Defense + x to 1 ally. Also increase the ally\'s Defense by 20% of Ashiya\'s Defense (up to x) for 2 turns. If the target granted this effect has more than 60% HP, increase rate to take attacks from foes by 50%.<br>'
.. 'At the start of Ashiya\'s next turn, grant 1 Knight\'s Protect again to the same target. If Garden of Promises is active, increase shield granted from Knight\'s Protection by 25% for 2 turns.<br>'
.. '<small>The unwavering vow to protect one\'s friends is crystallized, granting a shield to an ally.</small>',
target = 'Single ally',
name = 'Hoarfrost Vow',
},
['winter fortress'] = {
attribute = 'support',
icon = 'support 2',
cost = 30,
costtype = 'SP',
effect = 'Target gains a shield based on user Defense, which also increase target\'s Defense. Targets above 60% HP are more likely to be attacked by foes. Immediately reapply shield at the start of user\'s next turn, and increases shield gain if Garden of Promises is active.',
description = 'Grant all allies 1 Knight\'s Protection shield equal to 12% of Ashiya\'s Defense + 120/240/360 (effect changes at Lv. 1/50/70, respectively) and Knight\'s Resolve shield equal to x% of Ashiya\'s Defense + x.<br>'
.. 'Also increase all allies\' Down Points bu 1 and damage dealt by 2.9% for every 300 points of Ashiya\'s Defense (up to x%) for 2 turns.<br>'
.. '<small>The determination to defend one\'s allies becomes a mighty fortress wall, granting shields to all allies.</small>',
target = 'All allies',
name = 'Winter Fortress',
},
--Fox
['keen eye'] = {
attribute = 'support',
cost = 24,
costtype = 'SP',
effect = 'Deals damage based on user\'s Defense. Inflicts [[Freeze]].',
description = 'Evolve the next activated Inspiration to Imagination.<br>'
.. 'Imagination: Increase chance of counterattack to 100%, increase damage by x% of Defense, and change target to all foes. If the effect is not activated by the start of Yusuke\'s next action, automatically activate it.<br>'
.. 'For 2 turns, gain a shield equal to x% of Yusuke\'s Defense + x, increase Fire resistance, and nullify spiritual ailments.<br>'
.. 'Also, inflict Taunt on all foes for 2 turns.<br>'
.. 'Cooldown Time: 1 turn.<br>'
.. "<small>His extaordinary<sup>[[[wikipedia:Sic|''sic'']]]</sup> artist\'s eye allows him to assess his surroundings, steeling himself.</small>",
target = 'All enemies',
name = 'Keen Eye',
},
--Oracle
['pentest complete!'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Decreases Defense for targets. Grants Data Storm to all allies if Analysis Progress is 100%.',
description = 'For 3 turns, decrease all foes\' Defense by 6%; decrease Defense by 0.53% more for every 100 points of Futaba\'s Attack (up to x of Attack). When foes with this Defense decrease take weakness damage, multiply the effect by 2.<br>'
.. 'If Futaba\'s Analysis Progress is at 100%, also grant Data Storm to all allies for 2 turns.<br>'
.. '<small>Send out worms to expose flaws in the enemy\'s security, lowering their defense.</small>',
target = 'All enemies',
name = 'Pentest Complete!',
},
['vulnerability found!'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Increase damage taken for target based on user\'s Attack. User gains Analysis Progress when inflicted target takes skill damage. Allies gain Data Storm at 100% Analysis Progress.',
description = 'For 3 turns, increase 1 foe\'s damage taken by 6%; increase damage taken by 0.57% more for every 100 points of Futaba\'s Attack (up to x of Attack).<br>'
.. 'When an ally deals damage with a skill, Resonance, or Highlight to foes inflicted with this effect, gain 20% Analysis Progress.<br>'
.. 'If Futaba\'s Analysis Progress is at 100%, also grant Data Storm to all allies for 2 turns.<br>'
.. '<small>Detect vulnerabilities in data logs to increase the enemy\'s damage taken.</small>',
target = 'Single enemy',
name = 'Vulnerability Found!',
},
['data link established!'] = {
attribute = 'support',
cost = 8,
costtype = 'Actions',
effect = 'Increases Attack of targeted ally and change enemy affinities based on targeted ally\'s attribute.',
description = 'Usable when allies have Data Storm. For 2 turns, increase 1 ally\'s Attack by x; increase Attack by 21.7 more for every 100 points of Futaba\'s Attack (up to x of Attack).<br>'
.. 'Inflict Virus on all foes for 1 turn, based on the targeted ally\'s attribute.<br>'
.. 'Virus: Change affinities of the foe this is inflicted upon. (Null, Repel, and Drain become Resist. Resist becomes Normal. Normal becomes Weak. Weak attributes take 25% more weakness damage.)<br>'
.. '<small>Compile data collected on friends and foes alike to turn the situation in your favor, allowing allies to exploit enemies\' weaknesses.</small>',
target = 'Single ally',
name = 'Data Link Established!',
},
--Tempest Riko
['arrival of spring'] = {
attribute = 'support',
icon = 'support 2',
cost = 0,
costtype = 'SP',
effect = 'Increases party\'s Attack based on user\'s critical damage multiplier. Restore user SP when allies deal damage with skills.',
description = 'Increase party\'s Attack for 2 turns. The increase is equal to 12.8% of the portion of Tempest Riko\'s critical multiplier that exceeds 100% (up to x% of critical multiplier). Also, restores party\'s SP by 4.<br>'
.. 'For one time only while this effect is active, when an ally deals damage with a skill, Resonance, or Highlight, restore Tempest Riko\'s SP by 12.<br>'
.. "<small>A warm spring breeze surrounds your allies, increasing the party\'s Attack.</small>",
target = 'All allies',
name = 'Arrival of Spring',
},
['blossoming season'] = {
attribute = 'support',
cost = 'All',
costtype = 'SP',
effect = 'Spends all user SP to increase an ally\'s critical rate and critical damage. Increases effects based on amount of SP spent.',
description = 'Spend all SP, and increase 1 other ally\'s critical rate by x% for 2 turns. Also, apply the following effects based on the amount of SP spent. For every 2 SP spent, increase the effect by 1%.<br>'
.. '50 SP or higher: For every 1% of Tempest Riko\'s critical multiplier that exceeds 100%, increase Attack by 2.4.<br>'
.. '100 SP or higher: Increase critical damage by 12% of the portion of Tempest Riko\'s critical multiplier that exceeds 100%.<br>'
.. '150 SP or higher: Increase critical damage more by 6% of the portion of Tempest Riko\'s critical multiplier that exceeds 100%.<br>'
.. 'These effects count up to x% of Tempest Riko\'s critical multiplier.<br>'
.. "<small>The soft aroma of flowers guides your allies, increasing their abilities.</small>",
target = 'Single ally',
name = 'Blossoming Season',
},
--Firecracker Yaoling
['orange blossom blade'] = {
attribute = 'support',
cost = '24',
costtype = 'SP',
effect = 'Increases user\'s damage and evolves their melee attack to Yanhua Slash.',
description = 'Gain Flaming Sword Dance: Increase damage by x%, and melee attack evolves to Yanhua Slash. After activating Yanhua Slash, or at the end of the turn, remove this effect.<br>'
.. 'This skill has a cooldown time of 1 turn, and after using it, other skills can be used on the same turn (this skill is not considered a normal skill).<br>'
.. 'Yanhua Slash: Deal Fire damage to all foes equal to x% of Attack, and can activate Fire Technicals. When Fireburn is activated, the damage increase effect becomes 20%.<br>'
.. "<small>Swirling flames cover your blade, enhancing close-range attacks.</small>",
target = 'Self',
name = 'Orange Blossom Blade',
},
--Violet
['invitation'] = {
attribute = 'support',
cost = 22,
costtype = 'SP',
effect = 'Grants Follow Step to user and Dance Partner to target ally. User and target ally gain increased Attack and user automatically activates Cinderella Glow when Dance Partner uses a skill.',
description = 'Grant Dance Partner to 1 ally for 1 turn. Only 1 ally may have Dance Partner at one time.<br>'
.. 'Increase Attack of Kasumi and the selected ally by x% for 3 turns. Also, Kasumi gains Follow Step. This effect does not stack.<br>'
.. 'When an ally with Dance Partner uses a skill, immediately activate Cinderella Glow 1 time on 1 random foe (if the skill is activated on a foe, activated Cinderella Glow 1 time on that foe).<br>'
.. '<small>An ally is invited to dance, increasing the Attack of both dance partners.</small>',
target = 'Single ally',
name = 'Invitation',
},
--Turbo
['aero setup'] = {
attribute = 'support',
icon = 'support 2',
cost = 22,
costtype = 'SP',
effect = 'Increase party\'s Attack and Defense based on user\'s Speed. Grant party a shield if used on an extra action.',
description = 'Increase party\'s Attack by x% for 2 turns (for every 10 points of Speed, increase by 2% more, up to a maximum of x%). Also, increase party\'s Defense by x% for 2 turns (for every 10 points of Speed, increase by 2.22% more, up to a maximum of x%).<br>'
.. 'When used on an extra action, grant a shield to all allies equal to x. This effect lasts for 2 turns.<br>'
.. '<small>Increase the team\'s aerodynamic performance, raising their Attack and Defense.</small>',
target = 'All allies',
name = 'Aero Setup',
},
['power setup'] = {
attribute = 'support',
icon = 'support 2',
cost = 25,
costtype = 'SP',
effect = 'Increase party\'s pierce rate and Attack based on user\'s Speed. Grant main target additional pierce rate based on user\'s Speed if used on an extra action.',
description = 'Increase party\'s pierce rate by x% for 2 turns (for every 10 points of Speed, increase by 0.22% more, up to a maximum of x%). Also, increase party\'s Attack by x% for 2 turns (for every 10 points of Speed, increase by 2.89% more, up to a maximum of x%).<br>'
.. 'When used on an extra action, also increase the main target\'s pierce rate by x% for 1 turn (for every 10 points of Speed, increase by 0.44% more, up to a maximum of x%).<br>'
.. '<small>Increase the team\'s output performance, raising their pierce rate and Attack.</small>',
target = 'All allies',
name = 'Power Setup',
},
--Luce
['adlib'] = {
attribute = 'support',
cost = 24,
costtype = 'SP',
effect = 'Nullifies [[Dizzy]], [[Sleep]], [[Confusion]] and [[Forget]] as well as increase Defense for target ally.',
description = 'Increase Defense of 1 ally except Shoki by 0.83% for every 100 points of Shoki\'s Attack (up to a maximum of x%), and nullify Dizzy, Sleep, Confuse, and Forget. Lasts for 2 turns.<br>'
.. 'Cooldown: 2 turns.<br>'
.. '<small>An ad-libbed performance helps your costars respond to any situation, strengthening their Defense.</small>',
target = 'Single ally',
name = 'Adlib',
},
['improvise'] = {
attribute = 'support',
icon = 'support 2',
cost = 24,
costtype = 'SP',
effect = 'Increase party Attack based on user\'s Attack and grants additional effects based on user\'s Improv state.',
description = 'Increase party\'s Attack by 15% of Shoki\'s Attack (up to a maximum of x) for 2 turns.<br>'
.. 'Also, based on Shoki\'s Improv state, grant the following additional effect to the main target.<br>'
.. 'Blazing Passion: Increase the main target\'s continuous damage effect by x%, and increase ailment accuracy by 30% for 2 turns.<br>'
.. 'Chilling Intensity: Increase the main target\'s Technical Precision by x for 2 turns. Also, when activating a technical, increase Attack by 20%.<br>'
.. 'Electrifying Performance: Increase the main target\'s critical damage by x% for 2 turns.<br>'
.. 'Tempestuous Drama: Increase the main target\'s pierce rate by x% for 2 turns.<br>'
.. '<small>Play off your allies\' actions to create the most fitting response, raising the whole team\'s Attack.</small>',
target = 'All allies',
name = 'Improvise',
},
--Ange
['winged canon'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Increases party\'s damage based on user\'s Attack; user gains 4 Musical Note stacks.',
description = 'Increase party\'s damage by x% for 2 turns (for every 164 points of Manaka\'s Attack, increase by 1% more, up to a maximum of x%).<br>'
.. 'Also, gain 4 Musical Note stacks.<br>'
.. 'Cooldown Time: 4 ally actions<br>'
.. '<small>A melodic voice, ringing from the skies above, increasing all allies\' damage dealt.</small>',
target = 'All allies',
name = 'Winged Canon',
},
['prayer refrain'] = {
attribute = 'support',
cost = 8,
costtype = 'Actions',
effect = 'Restores party HP and removes debuffs. Can be used automatically based on Musical Note stacks.',
description = 'Restore HP to party equal to x% of Manaka\'s Attack + x, and remove 1 debuff.<br>'
.. 'When Manaka has Musical Note, spend 1 Musical Note stack, and reduce skill cooldown by 1 action. (this effect can reduce cooldowns by up to 4 actions).<br>'
.. 'If this skill is selected and used, increase healing by 50%.<br>'
.. 'Cooldown Time: 8 ally actions<br>'
.. 'Automatic Effect: For every 12 Musical Note stacks gained during battle, activate this skill\'s healing effect 1 time.<br>'
.. '<small>A beautiful hymn, cast towards the heavens, healing all allies.</small>',
target = 'All allies',
name = 'Prayer Refrain',
},
['melody of steps'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Increases party\'s Attack, and increase Attack and pierce rate further based on user\'s Attack.',
description = 'Increase party\'s Attack by 11% of Manaka\'s Attack + x for 2 turns.<br>'
.. 'Spend all Musical Note stacks, and for each stack spent, increase party\'s pierce rate by 0.1% for every 460 points of Manaka\'s Attack, and increase party\'s Attack by 0.1% for every 460 of Manaka\'s Attack. Lasts for 2 turns.<br>'
.. 'This skill applies up to x of Manaka\'s Attack.<br>'
.. 'Cooldown Time: 4 ally actions<br>'
.. '<small>A confident chorus, sung with the will to push forward, increasing all allies\' Attack.</small>',
target = 'All allies',
name = 'Melody of Steps',
},
--Makoto Yuki
--Yukari Takeba
--Hatsune Miku
['feel the beat'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Increases party\'s Attack and increases either pierce rate, damage, or critical damage based on current song playing.',
description = 'Increase party\'s Attack by 0.57% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts 3 turns. Also grant effects to party based on the current song playing.<br>'
.. 'Heaven: If Miku does not have Break Track, increase party\'s pierce rate by 0.2% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Break Track.<br>'
.. 'Spring Storm: If Miku does not have Critical Track, increase party\'s damage by 0.34% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Critical Track.<br>'
.. 'Play-With-Fire: If Miku does not have Expert Track, increase party\'s critical damage by 0.41% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Expert Track.<br>'
.. 'Cooldown Time: 4 ally actions<br>'
.. '<small>Let the powerful beat resound to inspire allies, increasing the entire team\'s Attack.</small>',
target = 'All allies',
name = 'Feel the Beat',
},
['clear sound'] = {
attribute = 'support',
cost = 4,
costtype = 'Actions',
effect = 'Increases party\'s Attack, and restores HP or increases party weakness damage or critical rate based on current song playing.',
description = 'Increase party\'s damage by 0.34% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts for 3 turns. Also grant effects to party based on the current song playing.<br>'
.. 'Heaven: If Miku does not have Break Track, restore HP to party based on 30% of their max HP. Also, gain Break Track.<br>'
.. 'Spring Storm: If Miku does not have Critical Track, increase party\'s weakness damage by 0.11% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Critical Track.<br>'
.. 'Play-With-Fire: If Miku does not have Expert Track, increase party\'s critical rate by 0.2% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Expert Track.<br>'
.. 'Cooldown Time: 4 ally actions<br>'
.. '<small>Sharpen allies\' focus with crystal-clear tones, raising their damage.</small>',
target = 'All allies',
name = 'Clear Sound',
},
['showstopper'] = {
attribute = 'support',
cost = '—',
effect = 'Activates Virtual Concert, granting extra turns to the party.',
description = 'Requires 3 different types of Track.<br>'
.. 'Spend all Tracks to activate Virtual Concert, and change the current song playing to Ghost Rule. At this time, stop foes\' turn, and grant allies extra turns for 2 turns (these turns are not counted as extra actions and do not count towards the total number of actions taken, but reduce the countdowns of buffs, debuffs, and continuous damage effects).<br>'
.. 'When Virtual Concert is activated, all buff effects on allies granted by Miku\'s skills, weapon or Talents are extended by 2 turns. Effects granted when Tracks were gained are reactivated and last for 2 turns. Increase party\'s critical damage by 0.34% for every 100 points of Miku\'s Attack (counts up to x of Miku\'s Attack, up to a maximum of x%). Lasts for 2 turns. Also, restore 35 SP to all allies.<br>'
.. 'During Virtual Concert, support skills cannot be used, and their cooldown time does not decrease. At the end of allies\' extra truns, Virtual Concert is removed.<br>'
.. 'Cooldown Time: 6 Wonder actions (does not count extra actions)<br>'
.. '<small>Put on a show to captivate the audience, stopping enemies in their tracks and allowing your allies to take center stage.</small>',
target = 'All allies',
name = 'Showstopper',
},
--Beachflower Minami
--Wavecatcher Miyu
--Cosmic Bui
--Kotone Shiomi
['lyre\'s melody'] = {
attribute = 'support',
cost = 20,
costtype = 'SP',
effect = 'Increase target critical damage based on user\'s Attack. Additional effects based on Arcana Link state.',
description = 'Based on Kotone Shiomi\'s Attack (up to x), increase 1 ally\'s critical damage by up to x% for 3 turns. Stacks up to 3 times.<br>'
.. 'If the main target is in the Arcana Link state, grant 1 Powerful Bond stack (3 turns, stacks up to 3 times). When Kotone Shiomi is present, based on the total number of stacks, grant the following effects to the target.<br>'
.. '1: Increase Attack by x%.<br>'
.. '2: Increase pierce rate by x%.<br>'
.. '3: Increase Final Damage Amplification by x%.<br>'
.. 'When in the Fortune state, extend this skill\'s effect duration by 2 turns.<br>'
.. '<small>Burn the fear that dwells within you to empower your allies, increasing the party\'s critical damage and applying a buff on yourself.</small>',
target = 'Single ally',
name = 'Lyre\'s Melody',
},
['lunar phaseshift'] = {
attribute = 'support',
icon = 'support 2',
cost = 22,
costtype = 'SP',
effect = 'Increase party\'s Attack and copy buffs to main skill target.',
description = 'Based on Kotone Shiomi\'s Attack (up to x), increase party\'s Attack by up to x% for 1 turn.<br>'
.. 'If the main target is an ally without the Arcana Link state (excluding Kotone Shiomi), copy certain buffs\' effects granted by the target to the Arcana Link ally with a x% copy multiplier of their original effectiveness. These effects last for 1 turn, and certain effects cannot be copied.<br>'
.. 'When in the Fortune state, extend this skill\'s effect duration by 1 turn.<br>'
.. 'Cooldown Time: 2 turns (does not count extra actions).<br>'
.. '<small>Evoking the radiance of passing days, share the buffs granted to your Arcana Link companion with another ally.</small>',
target = 'All allies',
name = 'Lunar Phaseshift',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['cohesion'] = { --Dominion
attribute = 'support',
icon = 'support 2',
cost = '27',
costtype = 'SP',
effect = 'Increases party\'s Attack. Increased effectiveness on main target.',
description = 'Increase party\'s Attack by x% for 2 turns. For every 500 of the user\'s Attack, increase party\'s Attack by x% more (up to 10%). Increase main target\'s damage by x% and increase damage by x% more for every 500 of the user\'s Attack (up to 8%) for 1 turn.',
target = 'All allies',
name = 'Cohesion',
},
['debilitate'] = { --Nebiros
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'Decrease Attack, Defense, ailment accuracy, ailment resistance and Speed of target.',
description = 'Decrease 1 foe\'s Attack, Defense, ailment accuracy, and ailment resistance by x%, and Speed by 5. Lasts for 3 turns.',
target = 'Single enemy',
name = 'Debilitate',
},
['devotion of the flesh'] = { --Genbu
attribute = 'support',
cost = '27',
costtype = 'SP',
effect = 'Grants a shield to target that may inflict Frozen when attacked.',
description = 'Grants a shield equal to x% Attack + x to 1 ally. When a shielded ally takes damage, attacker has x% chance of being Frozen. Lasts for 2 turns.',
target = 'Single ally',
name = 'Devotion of the Flesh',
},
['elec break'] = { --Yurlungur
attribute = 'support',
cost = '21',
costtype = 'SP',
effect = 'Removes Electric resistance.',
description = 'Remove Electric resistance from 1 target for 2 turns.',
target = 'Single enemy',
name = 'Elec Break',
},
['fire break'] = { --Orobas
attribute = 'support',
cost = '21',
costtype = 'SP',
effect = 'Removes Fire resistance.',
description = 'Remove Fire resistance from 1 target for 2 turns.',
target = 'Single enemy',
name = 'Fire Break',
},
['hunter\'s instincts'] = { --Neko Shogun
attribute = 'support',
cost = '24',
costtype = 'SP',
effect = 'Increase target\'s damage dealt, with increased effectiveness based on target\'s ailment accuracy.',
description = 'Increase 1 ally\'s damage by x%. For every 20% of the target\'s ailment accuracy, increase damage by x% more, up to x%. Lasts for 2 turns.',
target = 'Single ally',
name = 'Hunter\'s Instincts',
},
['marakunda'] = { --Surt
attribute = 'support',
icon = 'support 2',
cost = '22',
costtype = 'SP',
effect = 'Decreases Defense.',
description = 'Decrease all foes\' Defense by x% for 3 turns.',
target = 'All enemies',
name = 'Marakunda',
},
['matarunda'] = { --Girimehkala, Rangda
attribute = 'support',
icon = 'support 2',
cost = '22',
costtype = 'SP',
effect = 'Decreases Attack.',
description = 'Decrease all foes\' Attack by x% for 3 turns.',
target = 'All enemies',
name = 'Matarunda',
},
['devoted guard'] = { --Sandalphon
attribute = 'support',
icon = 'support 2',
cost = '25%',
costtype = 'HP',
effect = 'Grants a shield that also increases damage dealt.',
description = 'Grant a shield to party equal to x% of user\'s Attack + x. While shielded, increase damage by x% for 2 turns.',
target = 'All allies',
name = 'Devoted Guard',
},
['revolution'] = { --Dionysus
attribute = 'support',
icon = 'support 2',
cost = '22',
costtype = 'SP',
effect = 'Increases party\'s critical rate. Increased effectiveness based on user\'s innate critical rate.',
description = 'Increase party\'s critical rate by x%. For every 10% of the user\'s critical rate, increase party\'s critical rate by x% more, up to x%. Lasts for 3 turns.',
target = 'All allies',
name = 'Revolution',
},
['snow king\'s protection'] = { --King Frost
attribute = 'support',
icon = 'support 2',
cost = '22',
costtype = 'SP',
effect = 'Grants a shield to party that also increases Defense.',
description = 'Grant a shield to party equal to x% of user\'s Attack + x for 2 turns. While shielded, increase Defense by 30%.',
target = 'All allies',
name = 'Snow King\'s Protection',
},
['wind barrier'] = { --Norn
attribute = 'support',
icon = 'support 2',
cost = '27',
costtype = 'SP',
effect = 'Grants a shield to party that may inflict Windswept on attackers.',
description = 'Grant shield to all allies equal to x% of Attack + x for 2 turns. When shielded allies take damage, x% chance to inflict Windswept on the attacker.',
target = 'All allies',
name = 'Wind Barrier',
},
['wind break'] = { --Jatayu
attribute = 'support',
cost = '21',
costtype = 'SP',
effect = 'Removes Wind resistance.',
description = 'Remove Wind resistance from 1 target for 2 turns.',
target = 'Single enemy',
name = 'Wind Break',
},
['charge'] = {--Siegfried
attribute = 'support',
cost = '22',
costtype = 'SP',
effect = 'Enter Charge status and greatly increase your next physical damage.',
description = 'Increase Physical and Gun damage (excluding 1 More) by x% for 1 turn.',
target = 'Self',
name = 'Charge',
link = "Charge (Skill)",
},
['purifying flames'] = { --Throne
attribute = 'support',
icon = 'support 2',
cost = '24',
costtype = 'SP',
effect = 'Enter Charge status and greatly increase your next physical damage.',
description = 'Increase party\'s Attack by x%. For every 500 of the user\'s Attack, increase allies\' Attack by x% more (up to 6%). Lasts for 3 turns.<br>'
.. 'Also, grant Purifying Flames to the main target for 3 turns.<br>'
.. 'Purifying Flames: When dealing skill damage to foes, 75% chance to inflict Burn on 1 random foe.',
target = 'All allies',
name = 'Purifying Flames',
},
--Enemy Support
['time for seconds'] = {--Shadow Miyazawa
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Swaps the positions of Shadow Miyazawa and his Stunt Doubles.',
description = 'Original and Stunt Double trade places.',
target = 'All allies',
name = 'Time for Seconds',
},
['tantrum'] = { --Kiskil-lilla
attribute = 'support',
cost = '',
costtype = '',
effect = 'Increases user\'s damage dealt and gains Wrath.',
description = 'Increase own damage. Gain a set amount of Wrath.',
target = 'Self',
name = 'Tantrum',
},
['targeting'] = { --Shadow Akashi (2nd fight)
attribute = 'support',
cost = '',
costtype = '',
effect = 'Targets a foe.',
description = 'Lock on to 1 foe.',
target = 'Single enemy',
name = 'Targeting',
},
['overindulgence'] = { --Shadow Akashi (2nd fight)
attribute = 'support',
cost = '',
costtype = '',
effect = 'Restricts a foes action and drains SP.',
description = '1 foe becomes unable to act. Also, absorb 60 SP to replenish energy canister.',
target = 'Single enemy',
name = 'Overindulgence',
},
['not enough!'] = { --Shadow Akashi (2nd fight)
attribute = 'support',
cost = '',
costtype = '',
effect = 'Spends HP to charge energy.',
description = 'Sacrifice a set amount of HP to charge energy.',
target = 'Self',
name = 'Not Enough!',
},
['norn\'s protection'] = { --Agitated Shadow Thor, on Norn
attribute = 'support',
cost = '',
costtype = '',
effect = 'Grants a shield to Thor.',
description = 'Grant shield to Thor.',
target = 'Single ally',
name = 'Norn\'s Protection',
},
['skadi\'s protection'] = { --Agitated Shadow Thor, on Skadi
attribute = 'support',
cost = '',
costtype = '',
effect = 'Grants an extra turn to Thor.',
description = 'Grant extra action to Thor.',
target = 'Single ally',
name = 'Skadi\'s Protection',
},
['horn of the end'] = { --Depraved Shadow Trumpeter
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'All allies immediately take action.',
description = 'Sound the Horn of the End, inspiring allies to immediately activate skills.',
target = 'All allies',
name = 'Horn of the End',
},
['horn of ruin'] = { --Depraved Shadow Trumpeter
attribute = 'support',
cost = '',
costtype = '',
effect = 'All allies are revived with enhanced stats. Kills the user.',
description = 'Sacrifice self to sound the Horn of Ruin, re-summoning defeated allies in a greatly strengthened state, and dealing heavy damage to all foes.',
target = 'Self',
name = 'Horn of Ruin',
},
['suzaku\'s feathers'] = { --Depraved Shadow Suzaku
attribute = 'support',
cost = '',
costtype = '',
effect = 'Makes an ally untargetable.',
description = 'Make 1 ally untargetable for 2 turns.',
target = 'Single ally',
name = 'Suzaku\'s Feathers',
},
['parasol of chaos'] = { --Depraved Shadow Bishamonten
attribute = 'support',
cost = '',
costtype = '',
effect = 'Changes all of an ally\'s affinities to Resist.',
description = 'Change all attributes to Resist for the ally with the lowest HP for 2 turns.',
target = 'Single ally',
name = 'Parasol of Chaos',
},
['parasol of chaos 2'] = { --Variant used in some fights
attribute = 'support',
cost = '',
costtype = '',
effect = 'Nulls Down for an ally.',
description = 'Null Down for the ally with the lowest HP percentage for 1 turn.',
target = 'Single ally',
name = 'Parasol of Chaos',
},
['blade of sanctuary'] = { --Depraved Shadow Jikokuten
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Grants a shield to all allies.',
description = 'Grant shield to all allies for 2 turns.',
target = 'All allies',
name = 'Blade of Sanctuary',
},
['eye of heaven'] = { --Depraved Shadow Koumokuten
attribute = 'support',
cost = '',
costtype = '',
effect = 'Locks On to target, causing allies to target it next turn.',
description = 'Lock On to 1 foe and increase the target\'s damage taken. Next turn, all allies attack the target.',
target = 'Single enemy',
name = 'Eye of Heaven',
},
['eye of heaven 2'] = { --Variant used in some fights
attribute = 'support',
cost = '',
costtype = '',
effect = 'Locks On to target, changing target\'s affinities to Weak and causing allies to target it next turn.',
description = 'Select 1 Phantom Thief, and change all target\'s affinities to Weak. On the next turn, direct all attacks from Shadows to that target.',
target = 'Single enemy',
name = 'Eye of Heaven',
},
['ice wall'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Sets up an Ice resistance barrier for 2 turns.',
description = 'Grant an Ice-resistant barrier for 2 turns.',
target = 'Single ally',
name = 'Ice Wall',
},
['elec wall'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Sets up an Electric resistance barrier for 2 turns.',
description = 'Grant an Electric-resistant barrier for 2 turns.',
target = 'Single ally',
name = 'Elec Wall',
},
['wind wall'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Sets up a Wind resistance barrier for 2 turns.',
description = 'Grant a Wind-resistant barrier for 2 turns.',
target = 'Single ally',
name = 'Wind Wall',
},
['psy wall'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Sets up a Psy resistance barrier for 2 turns.',
description = 'Grant a Psychokinesis-resistant barrier for 2 turns.',
target = 'Single ally',
name = 'Psy Wall',
},
['elec break+'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Removes Elec resistance or shields.',
description = 'Remove Electric resistance or barrier.',
target = 'Single enemy',
name = 'Elec Break+',
},
['warded shield'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Grants an ally a shield.',
description = 'Grant 1 ally a shield equal to x% of Attack.',
target = 'Single ally',
name = 'Warded Shield',
},
['invalidate'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Changes user affinity and gains 3 stacks of Woe.',
description = 'At the end of the turn, change user\'s affinity and gain 3 stacks of Woe.',
target = 'Self',
name = 'Invalidate',
},
['growth of all things'] = {
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Grants a stack of Attack Growth to 2 random allies, increasing their Attack by 30%.',
description = 'Grant 1 stack of Attack Growth to 2 random allies. For each, increase Attack by 30%.',
target = 'Random allies',
name = 'Growth of All Things',
},
['growth of all things 2'] = {--Variant used in some fights
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Increases party\'s damage.',
description = 'Permanently increase party\'s damage.',
target = 'All allies',
name = 'Growth of All Things',
},
['growth of all things 3'] = {--Variant used in some fights
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Randomly increases party\'s Attack, Defense, or damage.',
description = 'Every turn, randomly increase either Attack, Defense, or damage of all Shadows.',
target = 'All allies',
name = 'Growth of All Things',
},
['drain'] = {
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Absorbs stacks of Attack Growth from allies and activates Gigantomachia at 4 stacks.',
description = 'Party absorbs Attack Growth. With enough stacks, activates Gigantomachia.',
target = 'All allies',
name = 'Drain',
},
['iron fist'] = {
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Decrease party\'s damage taken.',
description = 'Decrease party\'s damage taken by 80%.',
target = 'All allies',
name = 'Iron Fist',
},
['boost'] = { --From the Robo Challenge event on Black Ooze
attribute = 'support',
cost = '',
costtype = '',
effect = 'Grants 6 Seal of Power stacks to Zouchouten.',
description = 'Grant 6 Seal of Power stacks to Zouchouten.',
target = 'Single ally',
name = 'Boost',
},
['perfectly ready'] = { --From the Robo Challenge event on Oberon
attribute = 'support',
cost = '',
costtype = '',
effect = 'Gain four attack buffs.',
description = 'User gains 4 attack buffs.',
target = 'Self',
name = 'Perfectly Ready',
},
['sweet punishment'] = { --From the Take Your Love event on Amoribbon
attribute = 'support',
cost = '',
costtype = '',
effect = 'Prevents target\'s actions and inflicts damage over time.',
description = 'Make 1 foe unable to act, and lose HP every turn.',
target = 'Single enemy',
name = 'Sweet Punishment',
},
['muddy armor'] = { --Surt boss in Matoi's Thieves Secrets
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Decreases damage taken.',
description = 'Grant Muddy Armor to all allies: Decrease damage by 20% for 3 turns. When inflicted with Burn, this effect is removed.',
target = 'All allies',
name = 'Muddy Armor',
},
['melted armor'] = { --Surt boss in Matoi's Thieves Secrets
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Decreases damage taken.',
description = 'Grant Melted Armor to all allies: Decrease damage by 40% for 3 turns. When Burn is removed, this effect is removed from all allies.',
target = 'All allies',
name = 'Melted Armor',
},
['age of grace'] = { --Nian Shou Onyx Yearbeast in Dancing with the Happy-Go-Lucky Lions
attribute = 'support',
cost = '',
costtype = '',
effect = 'Increases damage dealt.',
description = 'Increase final damage dealt.',
target = 'Self',
name = 'Age of Grace',
},
['frozen embrace'] = { --Nian Shou Larimar Yearbeast in Dancing with the Happy-Go-Lucky Lions
attribute = 'support',
cost = '',
costtype = '',
effect = 'Inflicts Icebound on target, making them untargetable and restoring their HP over time.',
description = 'Shadow becomes Icebound. When this ailment is active, the target becomes untargetable and restores a set amount of its max HP each turn.',
target = 'Single ally',
name = 'Frozen Embrace',
},
['appeal to retreat'] = { --Red Rider in Crossroads of Fate Lab 1
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Slows the fill speed of the Highlight gauge.',
description = 'All foes\' Highlight gauge fills 40% slower for 2 turns.',
target = 'All enemies',
name = 'Appeal to Retreat',
},
['horn of war'] = { --Red Rider Trial of Thorns
attribute = 'support',
cost = '',
costtype = '',
effect = 'User counters all attacks for one turn.',
description = 'Gain Horn of War for 1 turn, and counter all attacks while active.',
target = 'Self',
name = 'Horn of War',
},
['horn of death'] = { --Pale Rider Trial of Thorns
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Permanently decreases healing from skills for enemies and increases the damage of allies.',
description = 'Decrease healing from skills by 15%. Cannot be removed.<br>'
.. 'Increase all allies\' damage by 10% for 2 turns.',
target = 'All',
name = 'Horn of Death',
},
['scattered dreams'] = { --Byakhee in Crossroads of Fate Lab 2
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Grants allies a stack of Dreaming Desire.',
description = 'Grant 1 Dreaming Desire stack to all allies.',
target = 'All allies',
name = 'Scattered Dreams',
},
['accept change'] = { --Byakhee in Crossroads of Fate Lab 2
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Changes all affinities for all allies to Null.',
description = 'Grant Accept Change to all allies, and change all affinities to Null.',
target = 'All allies',
name = 'Accept Change',
},
['generous favor'] = { --Shadow Shimotsuna first fight
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Increases Attack.',
description = 'Increase party\'s Attack for 2 turns.',
target = 'All allies',
name = 'Generous Favor',
},
['seraph\'s gift'] = { --Depraved Shadow Principality
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Randomly grants regeneration, single-time damage nullification, or changing all affinities to Resist to one ally.',
description = 'Randomly grant 1 of the following buffs to an ally: Restore HP every turn, nullify damage 1 time, or change affinities to Resist.',
note = 'This skill targets all allies despite the skill description.',
target = 'All allies',
name = 'Seraph\'s Gift',
},
['knight\'s convocation'] = { --Avenger Knight
attribute = 'support',
cost = '',
costtype = '',
effect = 'Summons additional Shadows with a stack of Steel Pride.',
description = 'Summon up to 2 Shadows, and grant 1 Steel Pride stack to all Shadows.',
target = 'All allies',
name = 'Knight\'s Convocation',
},
['peaceful tendency'] = { --Harmony Giant
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Nullifies damage for all allies one time.',
description = 'Grant a shield to all allies that protects against damage 1 time.',
target = 'All allies',
name = 'Peaceful Tendency',
},
['state of supremacy'] = { --Hakurou Musha
attribute = 'support',
cost = '',
costtype = '',
effect = 'User enters State of Supremacy.',
description = 'Enter State of Supremacy. In this state, gain 1 Warrior\'s Way stack every turn (when other allies are defeated, gain 2 stacks every turn), but at 5 Warrior\'s Way stacks, increase final damage taken by 25% more.',
target = 'Self',
name = 'State of Supremacy',
},
['musha\'s gathering'] = { --Kaiden Musha
attribute = 'support',
cost = '',
costtype = '',
effect = 'Summon ally Musha, which decrease user\'s damage taken.',
description = 'Summon 2 Musha. When Musha are present, decrease user\'s final damage taken by 30%.',
target = 'All',
name = 'Musha\'s Gathering',
},
['state of carnage'] = { --Kaiden Musha
attribute = 'support',
cost = '',
costtype = '',
effect = 'User enters State of Carnage.',
description = 'Enter State of Supremacy.<br>State of Carnage: Doubles rate of gaining Warrior\'s Way, but with 5 stacks, increase final damage taken by 25% more.',
target = 'Self',
name = 'State of Carnage',
},
['barrier form'] = { --Kaiden Musha
attribute = 'support',
cost = '',
costtype = '',
effect = 'User enters Barrier Form.',
description = 'Decrease user\'s final damage by 50% for 1 turn. When taking an attack in this state, counterattack to deal Physical damage, and gain 1 Warrior\'s Way stack. Afterwards, remove this state.',
target = 'Self',
name = 'Barrier Form',
},
['counter form'] = { --Kaiden Musha adds
attribute = 'support',
cost = '',
costtype = '',
effect = 'Enters Counter Form, allowing user to counterattack.',
description = 'Enter Counter Form for 1 turn. When taking an attack in this state, counterattack to deal Physical damage, and also grant 1 Warrior\'s Way stack to Kaiden Musha.',
target = 'Self',
name = 'Counter Form',
},
['garden of paradise'] = { --Lascivious Lady
attribute = 'support',
cost = '',
costtype = '',
effect = 'Gain 2 stacks of Garden of Paradise.',
description = 'Gain 2 Garden of Paradise stacks for 2 turns, increasing final damage dealt.',
target = 'Self',
name = 'Garden of Paradise',
},
['divine revelry'] = { --Miracle Concert Ame-no-Uzume
attribute = 'support',
cost = '',
costtype = '',
effect = 'Summon allies.',
description = 'Summon 2 Ame-no-Uzumes.',
target = 'All',
name = 'Divine Revelry',
},
['sharkskin'] = { --Sahimochi-no-Kami
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Increase party damage and grant shields.',
description = 'Increase party\'s damage, and grant shields to negate a certain amount of damage.',
target = 'All allies',
name = 'Sharkskin',
},
['cornered rat\'s attack'] = { --Cognitive Osaka
attribute = 'support',
cost = '',
costtype = '',
effect = 'Gain Murderous Impulse.',
description = 'Gain Murderous Impulse',
target = 'Self',
name = 'Cornered Rat\'s Attack',
},
['spur on'] = { --Worker Ant during Cognitive Osaka
attribute = 'support',
cost = '',
costtype = '',
effect = 'Gain Murderous Impulse.',
description = 'Gain Daichi Osaka\'s Murderous Impulse',
target = 'Single ally',
name = 'Spur On',
},
['divine order'] = { --Depraved Shadow Power
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Grants allies Assault Stance and Guard Stance.',
description = 'Grant Assault Stance and Guard Stance to 2 random allies respectively.<br>'
.. 'Assault Stance: Increase final damage dealt, but greatly increase final damage taken.<br>'
.. 'Guard Stance: Decrease final damage taken, but greatly decrease final damage dealt.',
target = 'Random allies',
name = 'Divine Order',
},
['ultra wind barrier'] = { --Agitated Shadow Norn
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Grant allies a shield that may inflict Windswept when struck.',
description = 'Grant all allies a strong shield for 2 turns. When shielded allies take damage, fixed chance to inflict Windswept on the attacker.',
target = 'All allies',
name = 'Ultra Wind Barrier',
},
['kickoff'] = { --Atavaka Tour de Force
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Activates a match, granting rewards or penalties based on the winner.',
description = 'Begin the match. Calculate scores based on Down Point damage dealt by allies and foes for 1 turn, and earn rewards or penalties based on how high the Phantom Thieves\' score is.',
target = 'All',
name = 'Kickoff',
},
['blade of sanctuary 2'] = { --Asura Tour de Force
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Grants Down Points to all allies.',
description = 'Grant Down Points to all allies each time damage is dealt.',
target = 'All allies',
name = 'Blade of Sanctuary',
},
['doting daddy'] = { --Father Cognitive Being
attribute = 'support',
cost = '',
costtype = '',
effect = 'Enters the Doting Daddy state.',
description = 'Enter Doting Daddy state for 2 turns.<br>'
.. 'Doting Daddy: At the end of user\'s turn, inflict 1 Curse stack on all foes, and grant 1 Gold Standard to all allies.<br>'
.. 'Gold Standard: Increase damage dealt by 5%. When inflicted with an elemental ailment, remove 1 stack.',
target = 'Self',
name = 'Doting Daddy',
},
['obsessed father'] = { --Father Cognitive Being
attribute = 'support',
cost = '',
costtype = '',
effect = 'Enters the Obsessed state.',
description = 'Permanently enter Obsessed state.<br>'
.. 'Obsessed: At the end of user\'s turn, inflict 1 Curse stack on all foes, and grant 1 Gold Standard to all allies.',
target = 'Self',
name = 'Obsessed',
},
['world\'s best mom'] = { --Mother Cognitive Being
attribute = 'support',
cost = '',
costtype = '',
effect = 'Enters the World\'s Best Mom state.',
description = 'Enter World\'s Best Mom state for 2 turns.<br>'
.. 'World\'s Best Mom: At the end of user\'s turn, grant 1 Blessing stack to all allies, and inflict 1 Sugarcoat stack on all foes.<br>'
.. 'Sugarcoat: Decrease healing received. This effect can be removed. At 8 stacks, enter Sugar Crash state.<br>'
.. 'Sugar Crash: Unable to act for 1 turn. This effect cannot be removed.',
target = 'Self',
name = 'World\'s Best Mom',
},
['obsessed mother'] = { --Mother Cognitive Being
attribute = 'support',
cost = '',
costtype = '',
effect = 'Enters the Obsessed state.',
description = 'Permanently enter Obsessed state.<br>'
.. 'Obsessed: At the end of user\'s turn, grant 1 Blessing stack to all allies, and inflict 1 Sugarcoat stack on all foes.',
target = 'Self',
name = 'Obsessed',
},
['all for takami-chan!'] = { --Mother Cognitive Being
attribute = 'support',
icon = 'support 2',
cost = '',
costtype = '',
effect = 'Spends Gold Standard stacks to grant "All for Takami-chan!" state.',
description = 'Spend all of the user\'s Gold Standard stacks, and all allies enter "All for Takami-chan!" state. Also, restore a fixed amount of HP to all allies. Increase healing amount based on the number of Blessing stacks on targets.<br>'
.. '"All for Takami-chan!": Increase final damage of the next 2 attacks. Enhance effects based on the number of Gold Standard stacks spent.',
target = 'Self',
name = 'All for Takami-chan!',
},
['charge 2'] = { --Magician of Desire
attribute = 'support',
cost = '',
costtype = '',
effect = 'Enter Charge status and greatly increase next physical damage.',
description = 'Greatly increase user\'s next Physical damage for 1 turn.',
target = 'Self',
name = 'Charge',
link = "Charge (Skill)",
},
['counter stance'] = { --Magician of Desire
attribute = 'support',
cost = '',
costtype = '',
effect = 'Guarantees that the user will counter when attacked next turn.',
description = 'User counterattacks when taking damage for 1 turn.',
target = 'Self',
name = 'Counter Stance',
},
['steeled stance'] = { --Iron Dice during Magician of Desire
attribute = 'support',
cost = '',
costtype = '',
effect = 'Grants a shield to an ally based on its max HP.',
description = 'Grant a shield to Magician of Desire based on a fixed amount of its max HP for 1 turn.',
target = 'Single ally',
name = 'Steeled Stance',
},
--Unknown where these skills come from
['nuke wall'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Sets up a Nuke resistance barrier for 2 turns.',
description = 'Grant a Nuclear-resistant barrier for 2 turns.',
target = 'Single enemy',
name = 'Nuke Wall',
},
['take to the skies'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'At the end of your turn, if you reach 12 stacks of \'Rage\', take to the skies and cast Swooping Onslaught on your next turn. Cannot be selected while flying.',
target = 'Self',
name = 'Take to the Skies',
},
['heat riser'] = {
attribute = 'support',
cost = '',
costtype = '',
effect = 'Increases user\'s ATK, DEF, effect hit rate, and effect resistance for 3 turns.',
target = 'Self',
name = 'Heat Riser',
},
--[[
===================Ailment===================
]]
--Inheritable skills, in Velvet Room order
['dazzler'] = {
attribute = 'ailment',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Dizzy.',
description = 'x% chance to inflict Dizzy on 1 foe for 2 turns.',
target = 'Single enemy',
name = 'Dazzler',
},
['nocturnal flash'] = {
attribute = 'ailment',
icon = 'ailment 2',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Dizzy.',
description = 'x% chance to inflict Dizzy on all foes for 2 turns.',
target = 'All enemies',
name = 'Nocturnal Flash',
},
['dormina'] = {
attribute = 'ailment',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Sleep.',
description = 'x% chance to inflict Sleep on 1 foe for 2 turns.',
target = 'Single enemy',
name = 'Dormina',
},
['lullaby'] = {
attribute = 'ailment',
icon = 'ailment 2',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Sleep.',
description = 'x% chance to inflict Sleep on all foes for 2 turns.',
target = 'All enemies',
name = 'Lullaby',
},
['makajama'] = {
attribute = 'ailment',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Forget.',
description = 'x% chance to inflict Forget on 1 foe for 2 turns.',
target = 'Single enemy',
name = 'Makajama',
},
['makajamaon'] = {
attribute = 'ailment',
icon = 'ailment 2',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Forget.',
description = 'x% chance to inflict Forget on all foes for 2 turns.',
target = 'All enemies',
name = 'Makajamaon',
},
['taunt'] = {
attribute = 'ailment',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Rage.',
description = 'x% chance to inflict Enrage on 1 foe for 2 turns.',
target = 'Single enemy',
name = 'Taunt',
},
--Thief Skills
--Moko
['spirit\'s lullaby'] = {
attribute = 'ailment',
cost = 24,
costtype = 'SP',
effect = 'Spend Greenleaf stacks to inflict Sleep on target. Increase damage based on success.',
hit = 1,
description = 'Spend 2 Greenleaf stacks for x% chance to inflict Sleep on 1 foe for 1 turn. On success, increase foe\'s next attack damage taken by x%. On failure, increase next damage taken by x%.<br>'
.. '<small>A sweet lullaby entrances listeners, putting enemies to Sleep.</small>',
target = 'Single enemy',
name = 'Spirit\'s Lullaby',
},
--Other known skills, possibly exclusive to Wonder's Personas but uninheritable
['dizzy needle'] = { --Archangel
attribute = 'ailment',
cost = '24',
costtype = 'SP',
effect = 'Inflicts Dizzy. Accuracy increases based on Blessing stacks on user.',
description = 'x% chance to inflict Dizzy on 1 foe for 1 turn. Increase base accuracy by x% for each Blessing on the user. Stacks up to 4 times.',
target = 'Single enemy',
name = 'Dizzy Needle',
},
['raging malediction'] = { --Shiki-Ouji
attribute = 'ailment',
cost = '24',
costtype = 'SP',
effect = 'Inflicts Rage and increases user\'s Defense.',
description = 'x% chance to inflict Rage on 1 foe for 2 turns. Increase user\'s Defense by x%.',
target = 'Single enemy',
name = 'Raging Malediction',
},
['wage war'] = { --Skadi
attribute = 'ailment',
icon = 'ailment 2',
cost = '22',
costtype = 'SP',
effect = 'Inflicts Rage.',
description = 'x% chance to inflict Enrage on all foes for 2 turns.',
target = 'All enemies',
name = 'Wage War',
},
--Enemy Ailment
['red war'] = { --Red Rider Depraved Shadow
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Increases damage dealt by allies with an additional 40% chance to inflict Rage on two enemies.',
description = 'Permanently increase party\'s damage. 40% chance to inflict Rage on 2 random foes for 2 turns.',
target = 'All',
name = 'Red War',
},
['black famine'] = { --Black Rider Depraved Shadow
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Inflicts Famine, which decreases Attack and increase skill cost.',
description = 'Inflict Famine on all foes. Decrease Attack increase skill cost for 1 turn. Stacks up to 2 times.',
target = 'All enemies',
name = 'Black Famine',
},
['suzaku\'s pyre'] = { --Suzaku Depraved Shadow
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Inflicts two stacks of Pyre.',
description = 'Inflict all foes with Pyre for 2 turns.',
target = 'All enemies',
name = 'Suzaku\'s Pyre',
},
['eternal binding'] = { --Pazuzu Agitated Shadow
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Inflicts two stacks of Plague Curse and immediately activates the effects of Plague Curse.',
description = 'Inflict 2 Plague Curse stacks on all foes and immedaitely activate Plague Curse 1 time.',
target = 'All enemies',
name = 'Eternal Binding',
},
['horn of pestilence'] = { --White Rider Trial of Thorns
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Inflicts Pestilence, reducing max HP.',
description = 'Inflict Pestilence on 1 random foe.<br>'
.. 'Pestilence: Decrease max HP by 10% for 3 turns.',
target = 'Random enemy',
name = 'Horn of Pestilence',
},
['horn of famine'] = { --Black Rider Trial of Thorns
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Inflicts Famine, increasng SP cost.',
description = 'Inflict Famine on 1 random foe.<br>'
.. 'Famine: Increase SP cost of skills by 10% for 3 turns.',
target = 'Random enemy',
name = 'Horn of Famine',
},
['shadow reversal'] = { --Leanan Sidhe Savage Shadow
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Inflicts Shadow Reversal.',
description = 'Inflict Shadow Reversal on all foes for 2 turns.',
target = 'All enemies',
name = 'Shadow Reversal',
},
['azure brand'] = { --Lamia in Lilith Agitated Shadow
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Inflicts a continuous damage effect on all enemies.',
description = 'For 2 turns, each time a foe takes an action, inflict an HP decrease effect.',
target = 'All enemies',
name = 'Azure Brand',
},
['taunt cerberus'] = { --Cerberus Agitated Shadow; has a different expire time for Rage
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Inflicts Rage.',
description = 'High chance to inflict Rage on 1 foe for 1 turn.',
target = 'Single enemy',
name = 'Taunt',
},
['lock on'] = { --Harmony Giant
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Inflicts Lock On.',
description = 'Inflict Lock On to 1 foe, significantly increasing their chance of being attacked.',
target = 'Single enemy',
name = 'Lock On',
},
['sigil of lightning'] = { --Hakurou Musha
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Changes target\'s Electric affinity to weak and inflicts Sigil of Lightning.',
description = 'At the start of each turn, inflict 1 random foe with Sigil of Lightning, changing their Electric affinity to Weak. Sigil of Lightning cannot be inflicted on multiple foes at the same time. When a foe with Sigil of Lightning is knocked down, Hakurou Musha gains 3 Warrior\'s Way stacks.',
target = 'Single enemy',
name = 'Sigil of Lightning',
},
['temptation'] = { --Lascivious Lady
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Inflicts Infatuation.',
description = 'Inflict 1 Infatuation stack on all foes.',
target = 'All enemies',
name = 'Temptation',
},
['spiral of desire'] = { --Lascivious Lady
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Inflicts Spiral of Desire on foes with Infatuation.',
description = 'At the start of turn, if any foes have reached 5, 10, or 15 total Infatuation stacks for the first time, spend 5 Infatuation stacks of one of the foes that meet the conditions to inflict them with Spiral of Desire for 2 turns. When this ailment is active, the target is unable to act.',
target = 'Single enemy',
name = 'Spiral of Desire',
},
['hunter\'s intimidation'] = { --Sahimochi-no-Kami
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Increase enemy damage taken based on stacks of Bloodlust.',
description = 'Spend all Bloodlust stacks to increase target\'s damage taken. Increase damage taken amount based on number of Bloodlust stacks spent.',
target = 'Single enemy',
name = 'Hunter\'s Intimidation',
},
['hunter\'s gaze'] = { --Sahimochi-no-Kami
attribute = 'ailment',
cost = '',
costtype = '',
effect = 'Inflict Hunter\'s Gaze and spend Bloodlust to increase target\'s damage taken.',
description = 'Spend all Bloodlust stacks to increase target\'s damage taken based on number of Bloodlust stacks spent. Also, inflict Hunter\'s Gaze on the target, making them more likely to be targeted by attacks.',
target = 'Single enemy',
name = 'Hunter\'s Gaze',
},
['sharp rebuke'] = { --Magician of Desire
attribute = 'ailment',
icon = 'ailment 2',
cost = '',
costtype = '',
effect = 'Inflict Taunt and reduce damage taken.',
description = 'Taunt all foes, and greatly decrease user\'s final damage taken for 1 turn.',
target = 'All enemies',
name = 'Sharp Rebuke',
},
--[[
===================Multi-Attribute Skills===================
]]
--Thief Skills
--Twins
['mask of mischief & innocence'] = {
attribute = 'fire and Ice',
attributelink = 'Attribute',
icon = 'fire and ice',
cost = 20,
costtype = 'SP',
effect = 'Deal dual-attribute damage, increase party\'s Attack, and gain Facade.',
hit = 2,
description = 'Deal Fire damage to 1 foe equal to x% of Attack and Ice damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level). Also, increase party\'s Attack by x% for every 100 points of Desire Level for 3 turns.<br>'
.. 'Gain Facade of Mischief & Innocence.<br>'
.. '<small>Combine the powers of Jack-o\'-Lantern and Jack Frost to deal Fire and Ice damage to an enemy.</small>',
target = 'Single enemy',
name = 'Mask of Mischief & Innocence',
},
['mask of service & admonition'] = {
attribute = 'elec and Wind',
attributelink = 'Attribute',
icon = 'elec and wind',
cost = 20,
costtype = 'SP',
effect = 'Deal dual-attribute damage, decrease party\'s damage taken, restore HP, and gain Facade.',
hit = 2,
description = 'Deal Electric damage to 1 foe equal to x% of Attack and Wind damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level). Also, decrease party\'s damage taken by x% and x% more for every 100 points of Desire Level for 3 turns. Also, restore party\'s HP by x% of Justine & Caroline\'s Attack + x.<br>'
.. 'Gain Facade of Service & Admonition.<br>'
.. '<small>Combine the powers of Agathion and Sudama to deal Electric and Wind damage to an enemy.</small>',
target = 'Single enemy',
name = 'Mask of Service & Admonition',
},
['mask of absurdity & nonsense'] = {
attribute = 'psy and Nuke',
attributelink = 'Attribute',
icon = 'psy and nuke',
cost = 20,
costtype = 'SP',
effect = 'Deal dual-attribute damage, increase pierce rate for user and the Sweeper or Assassin with the highest Attack, and gain Facade.',
hit = 2,
description = 'Deal Psychokinesis damage to 1 foe equal to x% of Attack and Nuclear damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level). Also, increase pierce rate for Justine & Caroline and the Sweeper or Assassin ally with the highest Attack by x% and x% more for every 100 points of Desire Level for 3 turns.<br>'
.. 'Gain Facade of Absurdity & Nonsense.<br>'
.. '<small>Combine the powers of Mandrake and Onmoraki to deal Psychokinesis and Nuclear damage to an enemy.</small>',
target = 'Single enemy',
name = 'Mask of Absurdity & Nonsense',
},
['mask of luck & loss'] = {
attribute = 'bless and Curse',
attributelink = 'Attribute',
icon = 'bless and curse',
cost = 20,
costtype = 'SP',
effect = 'Deal dual-attribute damage, increase user\'s Attack, damage dealt, and critical rate, and gain Facade.',
hit = 2,
description = 'Deal Bless damage to 1 foe equal to x% of Attack and Curse damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level).<br>'
.. 'Also, increase Justine & Caroline\'s Attack by x% + x% for every 100 points of Desire Level, damage dealt by x% + x% for every 100 points of Desire Level, and critical rate by x% + x% for every 100 points of Desire Level for 3 turns.<br>'
.. 'Gain Facade of Luck & Loss.<br>'
.. '<small>Combine the powers of Shiisaa and Bugs to deal Bless and Curse damage to an enemy.</small>',
target = 'Single enemy',
name = 'Mask of Luck & Loss',
},
--[[
===================Passive===================
]]
--Inheritable skills, in Velvet Room order
['attack boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack.',
description = 'Increase Attack by 5.8%.',
name = 'Attack Boost I',
link = 'Attack Boost',
},
['attack boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack.',
description = 'Increase Attack by 8.3%.',
name = 'Attack Boost II',
link = 'Attack Boost',
},
['attack boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack.',
description = 'Increase Attack by 10.8%.',
name = 'Attack Boost III',
link = 'Attack Boost',
},
['attack boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack.',
description = 'Increase Attack by 13.5%.',
name = 'Attack Boost IV',
link = 'Attack Boost',
},
['attack master i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack at the start of battle.',
description = 'At the start of battle, increase Attack by 8.5% for 2 turns.',
name = 'Attack Master I',
link = 'Attack Master',
},
['attack master ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack at the start of battle.',
description = 'At the start of battle, increase Attack by 12.1% for 2 turns.',
name = 'Attack Master II',
link = 'Attack Master',
},
['attack master iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack at the start of battle.',
description = 'At the start of battle, increase Attack by 15.7% for 2 turns.',
name = 'Attack Master III',
link = 'Attack Master',
},
['attack master iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack at the start of battle.',
description = 'At the start of battle, increase Attack by 19.6% for 2 turns.',
name = 'Attack Master IV',
link = 'Attack Master',
},
['auto-mataru i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack for party at the start of battle.',
description = 'At the start of battle, increase party\'s Attack by 4.2% for 2 turns or until user changes Personas.',
name = 'Auto-Mataru I',
link = 'Auto-Mataru',
},
['auto-mataru ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack for party at the start of battle.',
description = 'At the start of battle, increase party\'s Attack by 6% for 2 turns or until user changes Personas.',
name = 'Auto-Mataru II',
link = 'Auto-Mataru',
},
['auto-mataru iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack for party at the start of battle.',
description = 'At the start of battle, increase party\'s Attack by 7.9% for 2 turns or until user changes Personas.',
name = 'Auto-Mataru III',
link = 'Auto-Mataru',
},
['auto-mataru iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Attack for party at the start of battle.',
description = 'At the start of battle, increase party\'s Attack by 9.8% for 2 turns or until user changes Personas.',
name = 'Auto-Mataru IV',
link = 'Auto-Mataru',
},
['apt pupil i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate.',
description = 'Increase critical rate by 3.5%.',
name = 'Apt Pupil I',
link = 'Apt Pupil',
},
['apt pupil ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate.',
description = 'Increase critical rate by 5%.',
name = 'Apt Pupil II',
link = 'Apt Pupil',
},
['apt pupil iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate.',
description = 'Increase critical rate by 6.5%.',
name = 'Apt Pupil III',
link = 'Apt Pupil',
},
['apt pupil iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate.',
description = 'Increase critical rate by 8.1%.',
name = 'Apt Pupil IV',
link = 'Apt Pupil',
},
['trigger happy ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate of ranged attacks.',
description = 'Increase critical rate of ranged attacks by 5.5%.',
name = 'Trigger Happy II',
link = 'Trigger Happy',
},
['trigger happy iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate of ranged attacks.',
description = 'Increase critical rate of ranged attacks by 7.2%.',
name = 'Trigger Happy III',
link = 'Trigger Happy',
},
['fortified moxy i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushing.',
description = 'Increase critical rate by 4.2% when ambushing.',
name = 'Fortified Moxy I',
link = 'Fortified Moxy',
},
['fortified moxy ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushing.',
description = 'Increase critical rate by 6% when ambushing.',
name = 'Fortified Moxy II',
link = 'Fortified Moxy',
},
['fortified moxy iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushing.',
description = 'Increase critical rate by 7.8% when ambushing.',
name = 'Fortified Moxy III',
link = 'Fortified Moxy',
},
['fortified moxy iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushing.',
description = 'Increase critical rate by 9.7% when ambushing.',
name = 'Fortified Moxy IV',
link = 'Fortified Moxy',
},
['adverse resolve i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushed.',
description = 'Increase critical rate by 4.6% when surrounded by enemies.',
name = 'Adverse Resolve I',
link = 'Adverse Resolve',
},
['adverse resolve ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushed.',
description = 'Increase critical rate by 6.5% when surrounded by enemies.',
name = 'Adverse Resolve II',
link = 'Adverse Resolve',
},
['adverse resolve iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushed.',
description = 'Increase critical rate by 8.5% when surrounded by enemies.',
name = 'Adverse Resolve III',
link = 'Adverse Resolve',
},
['adverse resolve iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical rate when ambushed.',
description = 'Increase critical rate by 10.5% when surrounded by enemies.',
name = 'Adverse Resolve IV',
link = 'Adverse Resolve',
},
['pinpoint i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical damage.',
description = 'Increase critical damage by 7%.',
name = 'Pinpoint I',
link = 'Pinpoint',
},
['pinpoint ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical damage.',
description = 'Increase critical damage by 10%.',
name = 'Pinpoint II',
link = 'Pinpoint',
},
['pinpoint iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical damage.',
description = 'Increase critical damage by 13%.',
name = 'Pinpoint III',
link = 'Pinpoint',
},
['pinpoint iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases critical damage.',
description = 'Increase critical damage by 16.2%.',
name = 'Pinpoint IV',
link = 'Pinpoint',
},
['battle acumen i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases damage.',
description = 'Increase damage by 4.7%.',
name = 'Battle Acumen I',
link = 'Battle Acumen',
},
['battle acumen ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases damage.',
description = 'Increase damage by 6.7%.',
name = 'Battle Acumen II',
link = 'Battle Acumen',
},
['battle acumen iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases damage.',
description = 'Increase damage by 8.7%.',
name = 'Battle Acumen III',
link = 'Battle Acumen',
},
['battle acumen iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases damage.',
description = 'Increase damage by 10.8%.',
name = 'Battle Acumen IV',
link = 'Battle Acumen',
},
['phys boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Physical damage.',
description = 'Increase Physical damage by 4.7%.',
name = 'Phys Boost I',
link = 'Phys Boost',
},
['phys boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Physical damage.',
description = 'Increase Physical damage by 6.7%.',
name = 'Phys Boost II',
link = 'Phys Boost',
},
['phys boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Physical damage.',
description = 'Increase Physical damage by 8.7%.',
name = 'Phys Boost III',
link = 'Phys Boost',
},
['phys boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Physical damage.',
description = 'Increase Physical damage by 10.8%.',
name = 'Phys Boost IV',
link = 'Phys Boost',
},
['gun boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Gun damage.',
description = 'Increase Gun damage by 4.7%.',
name = 'Gun Boost I',
link = 'Gun Boost',
},
['gun boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Gun damage.',
description = 'Increase Gun damage by 8.7%.',
name = 'Gun Boost III',
link = 'Gun Boost',
},
['fire boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Fire damage.',
description = 'Increase Fire damage by 4.7%.',
name = 'Fire Boost I',
link = 'Fire Boost',
},
['fire boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Fire damage.',
description = 'Increase Fire damage by 6.7%.',
name = 'Fire Boost II',
link = 'Fire Boost',
},
['fire boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Fire damage.',
description = 'Increase Fire damage by 8.7%.',
name = 'Fire Boost III',
link = 'Fire Boost',
},
['fire boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Fire damage.',
description = 'Increase Fire damage by 10.8%.',
name = 'Fire Boost IV',
link = 'Fire Boost',
},
['ice boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Ice damage.',
description = 'Increase Ice damage by 4.7%.',
name = 'Ice Boost I',
link = 'Ice Boost',
},
['ice boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Ice damage.',
description = 'Increase Ice damage by 6.7%.',
name = 'Ice Boost II',
link = 'Ice Boost',
},
['ice boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Ice damage.',
description = 'Increase Ice damage by 8.7%.',
name = 'Ice Boost III',
link = 'Ice Boost',
},
['ice boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Ice damage.',
description = 'Increase Ice damage by 10.8%.',
name = 'Ice Boost IV',
link = 'Ice Boost',
},
['elec boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Electric damage.',
description = 'Increase Electric damage by 4.7%.',
name = 'Elec Boost I',
link = 'Elec Boost',
},
['elec boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Electric damage.',
description = 'Increase Electric damage by 6.7%.',
name = 'Elec Boost II',
link = 'Elec Boost',
},
['elec boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Electric damage.',
description = 'Increase Electric damage by 8.7%.',
name = 'Electric Boost III',
link = 'Elec Boost',
},
['elec boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Electric damage.',
description = 'Increase Electric damage by 10.8%.',
name = 'Elec Boost IV',
link = 'Elec Boost',
},
['wind boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Wind damage.',
description = 'Increase Wind damage by 4.7%.',
name = 'Wind Boost I',
link = 'Wind Boost',
},
['wind boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Wind damage.',
description = 'Increase Wind damage by 6.7%.',
name = 'Wind Boost II',
link = 'Wind Boost',
},
['wind boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Wind damage.',
description = 'Increase Wind damage by 8.7%.',
name = 'Wind Boost III',
link = 'Wind Boost',
},
['wind boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Wind damage.',
description = 'Increase Wind damage by 10.8%.',
name = 'Wind Boost IV',
link = 'Wind Boost',
},
['nuke boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Nuclear damage.',
description = 'Increase Nuclear damage by 4.7%.',
name = 'Nuke Boost I',
link = 'Nuke Boost',
},
['nuke boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Nuclear damage.',
description = 'Increase Nuclear damage by 6.7%.',
name = 'Nuke Boost II',
link = 'Nuke Boost',
},
['nuke boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Nuclear damage.',
description = 'Increase Nuclear damage by 8.7%.',
name = 'Nuke Boost III',
link = 'Nuke Boost',
},
['nuke boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Nuclear damage.',
description = 'Increase Nuclear damage by 10.8%.',
name = 'Nuke Boost IV',
link = 'Nuke Boost',
},
['psy boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Psychokinesis damage.',
description = 'Increase Psychokinesis damage by 4.7%.',
name = 'Psy Boost I',
link = 'Psy Boost',
},
['psy boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Psychokinesis damage.',
description = 'Increase Psychokinesis damage by 6.7%.',
name = 'Psy Boost II',
link = 'Psy Boost',
},
['psy boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Psychokinesis damage.',
description = 'Increase Psychokinesis damage by 8.7%.',
name = 'Psy Boost III',
link = 'Psy Boost',
},
['psy boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Psychokinesis damage.',
description = 'Increase Psychokinesis damage by 10.8%.',
name = 'Psy Boost IV',
link = 'Psy Boost',
},
['bless boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Bless damage.',
description = 'Increase Bless damage by 6.7%.',
name = 'Bless Boost II',
link = 'Bless Boost',
},
['bless boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Bless damage.',
description = 'Increase Bless damage by 8.7%.',
name = 'Bless Boost III',
link = 'Bless Boost',
},
['curse boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Curse damage.',
description = 'Increase Curse damage by 4.7%.',
name = 'Curse Boost I',
link = 'Curse Boost',
},
['curse boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Curse damage.',
description = 'Increase Curse damage by 6.7%.',
name = 'Curse Boost II',
link = 'Curse Boost',
},
['curse boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Curse damage.',
description = 'Increase Curse damage by 8.7%.',
name = 'Curse Boost III',
link = 'Curse Boost',
},
['curse boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Curse damage.',
description = 'Increase Curse damage by 10.8%.',
name = 'Curse Boost IV',
link = 'Curse Boost',
},
['almighty boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Almighty damage.',
description = 'Increase Almighty damage by 8.7%.',
name = 'Almighty Boost III',
link = 'Almighty Boost',
},
['counter i'] = {
attribute = 'passive',
cost = '—',
effect = 'Repels Physical attacks.',
description = '8% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack.',
name = 'Counter I',
link = 'Counter',
},
['counter ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Repels Physical attacks.',
description = '12% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack.',
name = 'Counter II',
link = 'Counter',
},
['healing boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing.',
description = 'Increase healing by 4.2%.',
name = 'Healing Boost I',
link = 'Healing Boost',
},
['healing boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing.',
description = 'Increase healing by 6%.',
name = 'Healing Boost II',
link = 'Healing Boost',
},
['healing boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing.',
description = 'Increase healing by 7.8%.',
name = 'Healing Boost III',
link = 'Healing Boost',
},
['healing boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing.',
description = 'Increase healing by 9.7%.',
name = 'Healing Boost IV',
link = 'Healing Boost',
},
['shield boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases shield effect.',
description = 'Increase shield effect by 4.2%.',
name = 'Shield Boost I',
link = 'Shield Boost',
},
['shield boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases shield effect.',
description = 'Increase shield effect by 7.8%.',
name = 'Shield Boost III',
link = 'Shield Boost',
},
['shield boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases shield effect.',
description = 'Increase shield effect by 9.7%.',
name = 'Shield Boost IV',
link = 'Shield Boost',
},
['hp boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP.',
description = 'Increase HP by 5.1%.',
name = 'HP Boost I',
link = 'HP Boost',
},
['hp boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP.',
description = 'Increase HP by 8.3%.',
name = 'HP Boost II',
link = 'HP Boost',
},
['hp boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP.',
description = 'Increase HP by 10.8%.',
name = 'HP Boost III',
link = 'HP Boost',
},
['hp boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP.',
description = 'Increase HP by 13.5%.',
name = 'HP Boost IV',
link = 'HP Boost',
},
['protect boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Defense.',
description = 'Increase Defense by 8.8%.',
name = 'Protect Boost I',
link = 'Protect Boost',
},
['protect boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Defense.',
description = 'Increase Defense by 12.5%.',
name = 'Protect Boost II',
link = 'Protect Boost',
},
['protect boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Defense.',
description = 'Increase Defense by 16.3%.',
name = 'Protect Boost III',
link = 'Protect Boost',
},
['defense master i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Defense at the start of battle.',
description = 'At the start of battle, increase Defense by 12.7% for 2 turns.',
name = 'Defense Master I',
link = 'Defense Master',
},
['defense master ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Defense at the start of battle.',
description = 'At the start of battle, increase Defense by 18.1% for 2 turns.',
name = 'Defense Master II',
link = 'Defense Master',
},
['defense master iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Defense at the start of battle.',
description = 'At the start of battle, increase Defense by 23.6% for 2 turns.',
name = 'Defense Master III',
link = 'Defense Master',
},
['defense master iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Defense at the start of battle.',
description = 'At the start of battle, increase Defense by 29.4% for 2 turns.',
name = 'Defense Master IV',
link = 'Defense Master',
},
['auto-maraku i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases party Defense at the start of battle.',
description = 'At the start of battle, increase party\'s Defense by 6.3% for 2 turns or until user changes Personas.',
name = 'Auto-Maraku I',
link = 'Auto-Maraku',
},
['auto-maraku ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases party Defense at the start of battle.',
description = 'At the start of battle, increase party\'s Defense by 9.1% for 2 turns or until user changes Personas.',
name = 'Auto-Maraku II',
link = 'Auto-Maraku',
},
['auto-maraku iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases party Defense at the start of battle.',
description = 'At the start of battle, increase party\'s Defense by 11.8% for 2 turns or until user changes Personas.',
name = 'Auto-Maraku III',
link = 'Auto-Maraku',
},
['auto-maraku iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases party Defense at the start of battle.',
description = 'At the start of battle, increase party\'s Defense by 14.7% for 2 turns or until user changes Personas.',
name = 'Auto-Maraku IV',
link = 'Auto-Maraku',
},
['divine grace i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing received.',
description = 'Increase healing received by 2.3%.',
name = 'Divine Grace I',
link = 'Divine Grace',
},
['divine grace ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing received.',
description = 'Increase healing received by 3.3%.',
name = 'Divine Grace II',
link = 'Divine Grace',
},
['divine grace iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing received.',
description = 'Increase healing received by 4.3%.',
name = 'Divine Grace III',
link = 'Divine Grace',
},
['divine grace iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases healing received.',
description = 'Increase healing received by 5.4%.',
name = 'Divine Grace IV',
link = 'Divine Grace',
},
['reduction boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases damage taken.',
description = 'Decrease damage taken by 4.7%.',
name = 'Reduction Boost I',
link = 'Reduction Boost',
},
['reduction boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases damage taken.',
description = 'Decrease damage taken by 6.7%.',
name = 'Reduction Boost II',
link = 'Reduction Boost',
},
['reduction boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases damage taken.',
description = 'Decrease damage taken by 8.7%.',
name = 'Reduction Boost III',
link = 'Reduction Boost',
},
['reduction boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases damage taken.',
description = 'Decrease damage taken by 10.8%.',
name = 'Reduction Boost IV',
link = 'Reduction Boost',
},
['physical reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Physical damage taken.',
description = 'Decrease Physical damage taken by 4.7%.',
name = 'Physical Reduction I',
link = 'Physical Reduction',
},
['physical reduction ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Physical damage taken.',
description = 'Decrease Physical damage taken by 6.7%.',
name = 'Physical Reduction II',
link = 'Physical Reduction',
},
['physical reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Physical damage taken.',
description = 'Decrease Physical damage taken by 8.7%.',
name = 'Physical Reduction III',
link = 'Physical Reduction',
},
['gun reduction ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Gun damage taken.',
description = 'Decrease Gun damage taken by 6.7%.',
name = 'Gun Reduction II',
link = 'Gun Reduction',
},
['gun reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Gun damage taken.',
description = 'Decrease Gun damage taken by 8.7%.',
name = 'Gun Reduction III',
link = 'Gun Reduction',
},
['fire reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Fire damage taken.',
description = 'Decrease Fire damage taken by 4.7%.',
name = 'Fire Reduction I',
link = 'Fire Reduction',
},
['fire reduction ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Fire damage taken.',
description = 'Decrease Fire damage taken by 6.7%.',
name = 'Fire Reduction II',
link = 'Fire Reduction',
},
['fire reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Fire damage taken.',
description = 'Decrease Fire damage taken by 8.7%.',
name = 'Fire Reduction III',
link = 'Fire Reduction',
},
['fire reduction iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Fire damage taken.',
description = 'Decrease Fire damage taken by 10.8%.',
name = 'Fire Reduction IV',
link = 'Fire Reduction',
},
['ice reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Ice damage taken.',
description = 'Decrease Ice damage taken by 4.7%.',
name = 'Ice Reduction I',
link = 'Ice Reduction',
},
['ice reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Ice damage taken.',
description = 'Decrease Ice damage taken by 8.7%.',
name = 'Ice Reduction III',
link = 'Ice Reduction',
},
['ice reduction iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Ice damage taken.',
description = 'Decrease Ice damage taken by 10.8%.',
name = 'Ice Reduction IV',
link = 'Ice Reduction',
},
['electric reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Electric damage taken.',
description = 'Decrease Electric damage taken by 4.7%.',
name = 'Electric Reduction I',
link = 'Electric Reduction',
},
['electric reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Electric damage taken.',
description = 'Decrease Electric damage taken by 8.7%.',
name = 'Electric Reduction III',
link = 'Electric Reduction',
},
['electric reduction iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Electric damage taken.',
description = 'Decrease Electric damage taken by 10.8%.',
name = 'Electric Reduction IV',
link = 'Electric Reduction',
},
['wind reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Wind damage taken.',
description = 'Decrease Wind damage taken by 4.7%.',
name = 'Wind Reduction I',
link = 'Wind Reduction',
},
['wind reduction ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Wind damage taken.',
description = 'Decrease Wind damage taken by 6.7%.',
name = 'Wind Reduction II',
link = 'Wind Reduction',
},
['wind reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Wind damage taken.',
description = 'Decrease Wind damage taken by 8.7%.',
name = 'Wind Reduction III',
link = 'Wind Reduction',
},
['psy reduction ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Psychokinesis damage taken.',
description = 'Decrease Psychokinesis damage taken by 6.7%.',
name = 'Psy Reduction II',
link = 'Psy Reduction',
},
['psy reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Psychokinesis damage taken.',
description = 'Decrease Psychokinesis damage taken by 8.7%.',
name = 'Psy Reduction III',
link = 'Psy Reduction',
},
['nuclear reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Nuclear damage taken.',
description = 'Decrease Nuclear damage taken by 4.7%.',
name = 'Nuclear Reduction I',
link = 'Nuclear Reduction',
},
['nuclear reduction ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Nuclear damage taken.',
description = 'Decrease Nuclear damage taken by 6.7%.',
name = 'Nuclear Reduction II',
link = 'Nuclear Reduction',
},
['nuclear reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Nuclear damage taken.',
description = 'Decrease Nuclear damage taken by 8.7%.',
name = 'Nuclear Reduction III',
link = 'Nuclear Reduction',
},
['nuclear reduction iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Nuclear damage taken.',
description = 'Decrease Nuclear damage taken by 10.8%.',
name = 'Nuclear Reduction IV',
link = 'Nuclear Reduction',
},
['bless reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Bless damage taken.',
description = 'Decrease Bless damage taken by 4.7%.',
name = 'Bless Reduction I',
link = 'Bless Reduction',
},
['bless reduction ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Bless damage taken.',
description = 'Decrease Bless damage taken by 6.7%.',
name = 'Bless Reduction II',
link = 'Bless Reduction',
},
['bless reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Bless damage taken.',
description = 'Decrease Bless damage taken by 8.7%.',
name = 'Bless Reduction III',
link = 'Bless Reduction',
},
['curse reduction i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Curse damage taken.',
description = 'Decrease Curse damage taken by 4.7%.',
name = 'Curse Reduction I',
link = 'Curse Reduction',
},
['curse reduction iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Curse damage taken.',
description = 'Decrease Curse damage taken by 8.7%.',
name = 'Curse Reduction III',
link = 'Curse Reduction',
},
['curse reduction iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases Curse damage taken.',
description = 'Decrease Curse damage taken by 10.8%.',
name = 'Curse Reduction IV',
link = 'Curse Reduction',
},
['sharp student i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases chance of receiving a critical hit.',
description = 'Decrease critical taken rate by 3.5%.',
name = 'Sharp Student I',
link = 'Sharp Student',
},
['sharp student ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases chance of receiving a critical hit.',
description = 'Decrease critical taken rate by 5%.',
name = 'Sharp Student II',
link = 'Sharp Student',
},
['sharp student iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases chance of receiving a critical hit.',
description = 'Decrease critical taken rate by 6.5%.',
name = 'Sharp Student III',
link = 'Sharp Student',
},
['sharp student iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases chance of receiving a critical hit.',
description = 'Decrease critical taken rate by 8.1%.',
name = 'Sharp Student IV',
link = 'Sharp Student',
},
['raindrop barrier i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases damage taken when it is raining.',
description = 'Decreases damage taken by 6.1% when it rains.',
name = 'Raindrop Barrier I',
link = 'Raindrop Barrier',
},
['raindrop barrier iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases damage taken when it is raining.',
description = 'Decreases damage taken by 11.3% when it rains.',
name = 'Raindrop Barrier III',
link = 'Raindrop Barrier',
},
['regenerate i'] = {
attribute = 'passive',
cost = '—',
effect = 'Restores HP each turn.',
description = 'Restores 1.9% of max HP at the start of each turn.',
name = 'Regenerate I',
link = 'Regenerate 1',
},
['regenerate ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Restores HP each turn.',
description = 'Restores 2.7% of max HP at the start of each turn.',
name = 'Regenerate II',
link = 'Regenerate 2',
},
['regenerate iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Restores HP each turn.',
description = 'Restores 3.5% of max HP at the start of each turn.',
name = 'Regenerate III',
link = 'Regenerate 3',
},
['accuracy boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment success rate.',
description = 'Increase ailment accuracy by 7%.',
name = 'Accuracy Boost I',
link = 'Accuracy Boost',
},
['accuracy boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment success rate.',
description = 'Increase ailment accuracy by 10%.',
name = 'Accuracy Boost II',
link = 'Accuracy Boost',
},
['accuracy boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment success rate.',
description = 'Increase ailment accuracy by 13%.',
name = 'Accuracy Boost III',
link = 'Accuracy Boost',
},
['accuracy boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment success rate.',
description = 'Increase ailment accuracy by 16.2%.',
name = 'Accuracy Boost IV',
link = 'Accuracy Boost',
},
['burn boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Burn success rate.',
description = 'Increase Burn accuracy by 8.8%.',
name = 'Burn Boost I',
link = 'Burn Boost',
},
['burn boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Burn success rate.',
description = 'Increase Burn accuracy by 12.5%.',
name = 'Burn Boost II',
link = 'Burn Boost',
},
['burn boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Burn success rate.',
description = 'Increase Burn accuracy by 16.3%.',
name = 'Burn Boost III',
link = 'Burn Boost',
},
['freeze boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Freeze success rate.',
description = 'Increase Freeze accuracy by 8.8%.',
name = 'Freeze Boost I',
link = 'Freeze Boost',
},
['freeze boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Freeze success rate.',
description = 'Increase Freeze accuracy by 12.5%.',
name = 'Freeze Boost II',
link = 'Freeze Boost',
},
['freeze boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Freeze success rate.',
description = 'Increase Freeze accuracy by 20.3%.',
name = 'Freeze Boost IV',
link = 'Freeze Boost',
},
['shock boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Shock success rate.',
description = 'Increase Shock accuracy by 8.8%.',
name = 'Shock Boost I',
link = 'Shock Boost',
},
['shock boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Shock success rate.',
description = 'Increase Shock accuracy by 12.5%.',
name = 'Shock Boost II',
link = 'Shock Boost',
},
['shock boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Shock success rate.',
description = 'Increase Shock accuracy by 16.3%.',
name = 'Shock Boost III',
link = 'Shock Boost',
},
['shock boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Shock success rate.',
description = 'Increase Shock accuracy by 20.3%.',
name = 'Shock Boost IV',
link = 'Shock Boost',
},
['windsweep boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Windswept success rate.',
description = 'Increase Windswept accuracy by 8.8%.',
name = 'Windsweep Boost I',
link = 'Windsweep Boost',
},
['windsweep boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Windswept success rate.',
description = 'Increase Windswept accuracy by 16.3%.',
name = 'Windsweep Boost III',
link = 'Windsweep Boost',
},
['sleep boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Sleep success rate.',
description = 'Increase Sleep accuracy by 12.5%.',
name = 'Sleep Boost II',
link = 'Sleep Boost',
},
['sleep boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Sleep success rate.',
description = 'Increase Sleep accuracy by 16.3%.',
name = 'Sleep Boost III',
link = 'Sleep Boost',
},
['forget boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Forget success rate.',
description = 'Increase Forget accuracy by 8.8%.',
name = 'Forget Boost I',
link = 'Forget Boost',
},
['forget boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Forget success rate.',
description = 'Increase Forget accuracy by 12.5%.',
name = 'Forget Boost II',
link = 'Forget Boost',
},
['forget boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Forget success rate.',
description = 'Increase Forget accuracy by 16.3%.',
name = 'Forget Boost III',
link = 'Forget Boost',
},
['dizzy boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Dizzy success rate.',
description = 'Increase Dizzy accuracy by 8.8%.',
name = 'Dizzy Boost I',
link = 'Dizzy Boost',
},
['dizzy boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Dizzy success rate.',
description = 'Increase Dizzy accuracy by 16.3%.',
name = 'Dizzy Boost III',
link = 'Dizzy Boost',
},
['divine guidance i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases insta-kill success rate.',
description = 'Increase the success rate of insta-kill skills by 2.9%.',
name = 'Divine Guidance I',
link = 'Divine Guidance',
},
['divine guidance ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases insta-kill success rate.',
description = 'Increase the success rate of insta-kill skills by 4.2%.',
name = 'Divine Guidance II',
link = 'Divine Guidance',
},
['divine guidance iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases insta-kill success rate.',
description = 'Increase the success rate of insta-kill skills by 5.4%.',
name = 'Divine Guidance III',
link = 'Divine Guidance',
},
['call of the abyss iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases insta-kill success rate.',
description = 'Increase the success rate of insta-kill skills by 6.8%.',
name = 'Call of the Abyss IV',
link = 'Call of the Abyss',
},
['ambient aid i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment success rate during rain.',
description = 'Increase ailment accuracy by 9.1% when it rains.',
name = 'Ambient Aid I',
link = 'Ambient Aid',
},
['ambient aid ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment success rate during rain.',
description = 'Increase ailment accuracy by 13% when it rains.',
name = 'Ambient Aid II',
link = 'Ambient Aid',
},
['ambient aid iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment success rate during rain.',
description = 'Increase ailment accuracy by 16.9% when it rains.',
name = 'Ambient Aid III',
link = 'Ambient Aid',
},
['resistance boost i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment resistance.',
description = 'Increase ailment resistance by 7%.',
name = 'Resistance Boost I',
link = 'Resistance Boost',
},
['resistance boost ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment resistance.',
description = 'Increase ailment resistance by 10%.',
name = 'Resistance Boost II',
link = 'Resistance Boost',
},
['resistance boost iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment resistance.',
description = 'Increase ailment resistance by 13%.',
name = 'Resistance Boost III',
link = 'Resistance Boost',
},
['resistance boost iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases ailment resistance.',
description = 'Increase ailment resistance by 16.2%.',
name = 'Resistance Boost IV',
link = 'Resistance Boost',
},
['resist sleep i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Sleep resistance.',
description = 'Increase Sleep resistance by 8.8%.',
name = 'Resist Sleep I',
link = 'Resist Sleep',
},
['resist sleep ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Sleep resistance.',
description = 'Increase Sleep resistance by 12.5%.',
name = 'Resist Sleep II',
link = 'Resist Sleep',
},
['resist sleep iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Sleep resistance.',
description = 'Increase Sleep resistance by 16.3%.',
name = 'Resist Sleep III',
link = 'Resist Sleep',
},
['resist sleep iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Sleep resistance.',
description = 'Increase Sleep resistance by 20.3%.',
name = 'Resist Sleep IV',
link = 'Resist Sleep',
},
['resist forget i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Forget resistance.',
description = 'Increase Forget resistance by 8.8%.',
name = 'Resist Forget I',
link = 'Resist Forget',
},
['resist forget ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Forget resistance.',
description = 'Increase Forget resistance by 12.5%.',
name = 'Resist Forget II',
link = 'Resist Forget',
},
['resist forget iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Forget resistance.',
description = 'Increase Forget resistance by 16.3%.',
name = 'Resist Forget III',
link = 'Resist Forget',
},
['resist dizzy i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Dizzy resistance.',
description = 'Increase Dizzy resistance by 8.8%.',
name = 'Resist Dizzy I',
link = 'Resist Dizzy',
},
['resist dizzy iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Dizzy resistance.',
description = 'Increase Dizzy resistance by 16.3%.',
name = 'Resist Dizzy III',
link = 'Resist Dizzy',
},
['agility master i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Speed.',
description = 'Increase Speed by 6.',
name = 'Agility Master I',
link = 'Agility Master',
},
['agility master ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Speed, but lowers Defense.',
description = 'Increase Speed by 9. Decrease Defense by 4%.',
name = 'Agility Master II',
link = 'Agility Master',
},
['agility master iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Speed, but lowers Defense.',
description = 'Increase Speed by 12. Decrease Defense by 8%.',
name = 'Agility Master III',
link = 'Agility Master',
},
['agility master iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases Speed, but lowers Defense.',
description = 'Increase Speed by 15. Decrease Defense by 12%.',
name = 'Agility Master IV',
link = 'Agility Master',
},
['ironclad resolve i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP, but lowers Speed.',
description = 'Decrease Speed by 6. Increase HP by 15%.',
name = 'Ironclad Resolve I',
link = 'Ironclad Resolve',
},
['ironclad resolve ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP, but lowers Speed.',
description = 'Decrease Speed by 9. Increase HP by 22%.',
name = 'Ironclad Resolve II',
link = 'Ironclad Resolve',
},
['ironclad resolve iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP, but lowers Speed.',
description = 'Decrease Speed by 12. Increase HP by 29%.',
name = 'Ironclad Resolve III',
link = 'Ironclad Resolve',
},
['ironclad resolve iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases HP, but lowers Speed.',
description = 'Decrease Speed by 15. Increase HP by 36%.',
name = 'Ironclad Resolve IV',
link = 'Ironclad Resolve',
},
['nurture i'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases SP recovery rate.',
description = 'Increase SP recovery rate by 3.1%.',
name = 'Nurture I',
link = 'Nurture',
},
['nurture ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases SP recovery rate.',
description = 'Increase SP recovery rate by 4.4%.',
name = 'Nurture II',
link = 'Nurture',
},
['nurture iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases SP recovery rate.',
description = 'Increase SP recovery rate by 5.7%.',
name = 'Nurture III',
link = 'Nurture',
},
['nurture iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Increases SP recovery rate.',
description = 'Increase SP recovery rate by 7.1%.',
name = 'Nurture IV',
link = 'Nurture',
},
['arms master i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases HP cost of skills.',
description = 'Decrease HP cost of skills by 3.2%.',
name = 'Arms Master I',
link = 'Arms Master',
},
['spell master i'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases SP cost of skills.',
description = 'Decrease SP cost of skills by 2.4%.',
name = 'Spell Master I',
link = 'Spell Master',
},
['spell master ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases SP cost of skills.',
description = 'Decrease SP cost of skills by 3.6%.',
name = 'Spell Master II',
link = 'Spell Master',
},
['spell master iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases SP cost of skills.',
description = 'Decrease SP cost of skills by 4.8%.',
name = 'Spell Master III',
link = 'Spell Master',
},
['spell master iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Decreases SP cost of skills.',
description = 'Decrease SP cost of skills by 6%.',
name = 'Spell Master IV',
link = 'Spell Master',
},
['life aid i'] = {
attribute = 'passive',
cost = '—',
effect = 'Restores HP and SP after winning a battle.',
description = 'Restore 2.5% of max HP and SP after winning a battle.',
name = 'Life Aid I',
link = 'Life Aid',
},
['life aid iv'] = {
attribute = 'passive',
cost = '—',
effect = 'Restores HP and SP after winning a battle.',
description = 'Restore 6.5% of max HP and SP after winning a battle.',
name = 'Life Aid IV',
link = 'Life Aid',
},
['heat up ii'] = {
attribute = 'passive',
cost = '—',
effect = 'Restores HP and SP when ambushing.',
description = 'Restore 5.0% of max HP and 6 SP when ambushing.',
name = 'Heat Up II',
link = 'Heat Up',
},
['heat up iii'] = {
attribute = 'passive',
cost = '—',
effect = 'Restores HP and SP when ambushing.',
description = 'Restore 6.0% of max HP and 8 SP when ambushing.',
name = 'Heat Up III',
link = 'Heat Up',
},
--Thief Skills
--While listed as passive skills in the Persona screen, Talents are actually listed on the Persona User's stat table and are not true skills.
--Okyann
['enhance stat'] = {
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase party\'s stats by 15% of Tomiyama\'s stats.',
name = 'Enhance Stat',
},
--Puppet
['stat buff puppet'] = {
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase party\'s stats by 15% of Miyu\'s stats.',
name = 'Stat Buff',
},
--Phoebe
['stat buff phoebe'] = {
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase party\'s stats by 20% of Yumi\'s stats.',
name = 'Stat Buff',
},
--Wind
['stat buff wind'] = {
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase party\'s stats by 15% of Riko\'s stats.',
name = 'Stat Buff',
},
--Oracle
['stat buff oracle'] = {
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase party\'s stats by 20% of Futaba\'s stats.',
name = 'Stat Buff',
},
--Ange
['stats up'] = {
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase party\'s stats by 20% of Manaka\'s stats.',
name = 'Stats Up',
},
--Ange
['stats up miku'] = {
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase party\'s stats by 20% of Miku\'s stats.',
name = 'Stats Up',
},
--Exclusive to Wonder's Personas
['year end calamity'] = { -- Nian Shou
attribute = 'passive',
cost = '—',
costtype = '',
description = 'Increase Curse damage by 8.7%.',
name = 'Year End Calamity',
},
--Enemy Only
['infinite reversal'] = {--Shadow Miyazawa
attribute = 'passive',
cost = '—',
costtype = '',
effect = 'Launches a counter on targets that attack Stunt Doubles.',
hit = 1,
description = 'Deal Physical damage to foe that attacked Stunt Double.',
target = 'Single enemy',
name = 'Infinite Reversal',
},
['self-care'] = {--Shadow Akashi
attribute = 'passive',
cost = '—',
costtype = '',
effect = 'Consume energy to restore health.',
hit = '—',
description = 'Spend Energy to restore own HP.',
target = 'Self',
name = 'Self-Care',
},
['extreme self-care'] = {--Shadow Akashi
attribute = 'passive',
cost = '—',
costtype = '',
effect = 'Consume energy to restore health.',
hit = '—',
description = 'Spend Energy to restore own HP.',
target = 'Self',
name = 'Extreme Self-Care',
},
['extreme exploitation'] = {--Shadow Akashi (2nd fight)
attribute = 'passive',
cost = '—',
costtype = '',
effect = 'Restore energy and HP after defeating a foe.',
hit = '—',
description = 'After defeating a foe, restore a large amount of energy and a small amount of HP.',
target = 'Self',
name = 'Extreme Exploitation',
},
['heartless counter'] = { --Robo Challenge on Titania
attribute = 'passive',
cost = '—',
effect = 'Repels Physical attacks.',
hit = '—',
description = 'When taking damage, deal Physical damage to all foes equal to x% of Attack.',
target = 'Self',
name = 'Heartless Counter',
},
--[[
===================Highlights===================
]]
--Thief Highlights
['highlight cattle'] = {
attribute = 'healing',
icon = 'healing 2',
effect = 'Heals all allies 39.2% + 128 HP. Increases all allies\' Physical damage by 21.8% for 1 turn.',
target = 'All allies',
name = 'Highlight',
},
['highlight closer'] = {
attribute = 'elec',
icon = 'elec 2',
effect = 'Inflicts 106.5% Electric damage. 100% chance of inflicting Shock.',
target = 'All enemies',
name = 'Highlight',
},
['highlight joker'] = {
attribute = 'curse',
icon = 'curse 2',
effect = 'Curse damage to all foes (%s Atk). Gain 1 Will of Rebellion.',
description = 'Deal Curse damage to all foes equal to x% of Attack, and gain 1 {{tt|Will of Rebellion|[Count] At 3 stacks, able to take an extra action. Spend 3 stacks after the extra action is taken}} stack.',
target = 'All enemies',
name = 'Highlight',
},
['highlight panther'] = {
attribute = 'fire',
icon = 'fire 2',
effect = 'Increase damage of user\'s Fire skills.',
description = 'Deal Fire damage to all foes equal to x% of Attack. Increase damage of Ann\'s Fire skills by x% for 1 turn.',
target = 'All enemies',
name = 'Highlight',
},
['highlight leon'] = {
attribute = 'nuke',
effect = 'If target ally has less than 60% HP, recovers 60% of their HP with a cap at 200% of Leon\'s ATK. Increases target ally\'s offense by 15%.',
target = 'Single ally',
name = 'Highlight',
},
['highlight vino'] = {
attribute = 'nuke',
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack. Has a 75% chance to inflict 2 random elemental ailments that the foe does not already have.',
target = 'Single enemy',
name = 'Highlight',
},
['highlight queen'] = {
attribute = 'nuke',
description = 'Deal Nuclear damage to 1 foe equal to x% of Attack, gain 2 Frenzied Voltage stacks, and activate the following effects.<br>'
.. 'Spend 1 Frenzied Voltage stack to inflict 1 random elemental ailment on foes, continuing until foes have 2 elemental ailments. Spend all remaining Frenzied Voltage stacks to increase the damage of this skill by 20% per stack.',
target = 'Single enemy',
name = 'Highlight',
},
['highlight chord'] = {
attribute = 'elec',
description = 'For 4 ally actions, increase the party\'s damage by x%.<br>'
.. 'While active, fill the Highlight gauge by 10% after an ally acts (up to 40%).',
target = 'All allies',
name = 'Highlight',
},
['highlight matoi'] = {
attribute = 'ice',
description = 'Deal Ice damage to all foes equal to x% of Attack, and increase their damage taken for 2 turns (for every 5.83% of Natsukawa\'s ailment accuracy, increase damage taken by 1% more, up to a maximum of x%).<br>'
.. 'Also, can activate Ice Technical. When Deepfreeze is activated, 32% chance to inflict Icebound. Also, increase damage taken by enemies inflicted with Freeze by this Highlight (for every 17.5% of Natsukawa\'s ailment accuracy, increase damage taken by 1%, up to a maximum of x%).<br>'
.. 'Then, deal additional Ice damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
},
['highlight violet'] = {
attribute = 'bless',
description = 'Can be activated in Masquerade mode.<br>'
.. 'Deal Bless damage to 1 foe equal to x% of Attack. Also, with Step stacks, gain additional effects accordingly.<br>'
.. 'Lead Step: Increase Highlight damage by 15% for each stack.<br>'
.. 'Follow Step: Increase Highlight critical rate by 10%, and critical damage by 20%.',
target = 'Single enemy',
name = 'Highlight',
},
['highlight crow'] = {
attribute = 'almighty',
description = 'Deal Bless damage to all foes equal to x% of Attack, and Curse damage equal to x% of Attack (1 hit each).<br>'
.. 'Also, for 4 turns, increase Arrow of Perjury\'s number of hits by 2.',
target = 'All enemies',
name = 'Highlight',
},
['highlight berry'] = {
attribute = 'curse',
description = 'Deal Curse damage to 1 foe equal to x% of Attack, and Lovesick can activate critical hits for 3 turns.<br>'
.. 'Also, activate all continuous damage effects on the target 1 time, and activate Lovesick effect 2 more times.',
target = 'Single enemy',
name = 'Highlight',
},
['highlight kotone'] = {
attribute = 'fire',
description = 'Increase party\'s critical damage by x%, and also increase Attack of the ally in the Arcana Link state by x% for 2 turns. When in the Fortune state, extend duration by 2 turns.',
target = 'All allies',
name = 'Highlight',
},
--Generic Velvet Room Highlights
['highlight assassin phys'] = { --Byakko, Eligor, Valkyrie, Rakshasa, Flauros, Mandrake, Ippon-Datara, Cu Chulainn
attribute = 'phys',
effect = 'Deal Physical damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper phys'] = { --Setanta, Kumbhanda, Kin-Ki, Oni, Yoshitsune
attribute = 'phys',
effect = 'Deal Physical damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight strategist phys'] = { --Berith, Jikokuten, Koumokuten
attribute = 'phys',
effect = 'Increase party\'s damage by x% for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur phys'] = { --Dakini, Inugami, Mokoi, Ose, Chernobog
attribute = 'phys',
effect = 'Deal Physical damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian phys'] = { --Arahabaki, Girimehkala, Ganesha
attribute = 'phys',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin gun'] = { --Janosik, Obariyon, Bugs, Seth
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
eff1 = '{{P5X Wonder Skill Levels|x%%|234.0%%|259.2%%|284.4%%|309.6%%|334.8%%|360.0%%|385.2%%|410.4%%}}',
effect = 'Deal Gun damage to 1 foe equal to ' .. 'EFF1' .. ' of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian gun'] = { --Shiki-Ouji
attribute = 'gun',
attribute_link = 'Gun (Attribute)',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin fire'] = { --Hell Biker, Orthrus, Jack-o'-Lantern, Hua Po
attribute = 'fire',
effect = 'Deal Fire damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper fire'] = { --Cerberus, Queen Mab, Decarabia, Baphomet, Yatagarasu
attribute = 'fire',
effect = 'Deal Fire damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight strategist fire'] = { --Throne
attribute = 'fire',
effect = 'Increase party\'s damage by x% for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur fire'] = { --Lamia, Orobas, Surt
attribute = 'fire',
effect = 'Deal Fire damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian fire'] = { --Moloch
attribute = 'fire',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin ice'] = { --Black Frost, Lilim, Yaksini, Sui-Ki, Koropokguru, Kushi Mitama, Yamata-no-Orochi
attribute = 'ice',
effect = 'Deal Ice damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper ice'] = { --Jack Frost, Andras
attribute = 'ice',
effect = 'Deal Ice damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight strategist ice'] = { --Apsaras, Kushinada
attribute = 'ice',
effect = 'Increase party\'s damage by x% for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur ice'] = { --Belphegor, Skadi
attribute = 'ice',
effect = 'Deal Ice damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight medic ice'] = { --Silky, Lachesis, Kikuri-Hime, Saki Mitama, Lakshmi, Seiryu
attribute = 'ice',
effect = 'Restore HP to party equal to x% Attack + x.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian ice'] = { --Genbu, King Frost
attribute = 'ice',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin elec'] = { --Ame-no-Uzume, Zouchouten, Shiisaa, Pixie, Barong, Oberon
attribute = 'elec',
effect = 'Deal Electric damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper elec'] = { --Mothman, Hariti, Naga, Thor, Raja Naga
attribute = 'elec',
effect = 'Deal Electric damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight strategist elec'] = { --Atropos
attribute = 'elec',
effect = 'Increase party\'s damage by x% for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur elec'] = { --Yurlungur
attribute = 'elec',
effect = 'Deal Electric damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight medic elec'] = { --Isis, Agathion
attribute = 'elec',
effect = 'Restore HP to party equal to x% Attack + x.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin wind'] = { --Fuu-Ki, Koppa Tengu, Bicorn, Kelpie, Vishnu
attribute = 'wind',
effect = 'Deal Wind damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper wind'] = { --Anzu, Scathach, Sudama, Narcissus, Quetzalcoatl
attribute = 'wind',
effect = 'Deal Wind damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur wind'] = { --Garuda, Jatayu, Sandman, Nekomata, Kodama
attribute = 'wind',
effect = 'Deal Wind damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight medic wind'] = { --High Pixie
attribute = 'wind',
effect = 'Restore HP to party equal to x% Attack + x.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian wind'] = { --Norn
attribute = 'wind',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin psy'] = { --Matador
attribute = 'psy',
effect = 'Deal Psychokinesis damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper psy'] = { --Leanan Sidhe, Kohryu, Okuninushi
attribute = 'psy',
effect = 'Deal Psychokinesis damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight strategist psy'] = { --Neko Shogun, Dionysus
attribute = 'psy',
effect = 'Increase party\'s damage by x% for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur psy'] = { --Kaiwan, Red Rider, Shiva
attribute = 'psy',
effect = 'Deal Psychokinesis damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight medic psy'] = { --Parvati
attribute = 'psy',
effect = 'Restore HP to party equal to x% Attack + x.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian psy'] = { --Hecatoncheires
attribute = 'psy',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin nuke'] = { --Ara Mitama, Makami, Bishamonten
attribute = 'nuke',
effect = 'Deal Nuclear damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper nuke'] = { --Phoenix (Feng Huang), Thoth, Suzaku
attribute = 'nuke',
effect = 'Deal Nuclear damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight medic nuke'] = { --Titania
attribute = 'nuke',
effect = 'Restore HP to party equal to x% Attack + x.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian nuke'] = { --Mithras
attribute = 'nuke',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin bless'] = { --Power, Clotho
attribute = 'bless',
effect = 'Deal Bless damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper bless'] = { --Mitra, Daisoujou, Horus, Melchizedek
attribute = 'bless',
effect = 'Deal Bless damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight strategist bless'] = { --Dominion
attribute = 'bless',
effect = 'Increase party\'s damage by x% for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur bless'] = { --Archangel
attribute = 'bless',
effect = 'Deal Bless damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight medic bless'] = { --Principality, Unicorn, Angel, Nigi Mitama, Sarasvati
attribute = 'bless',
effect = 'Restore HP to party equal to x% Attack + x.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight assassin curse'] = { --Anubis, Incubus, Onmoraki
attribute = 'curse',
effect = 'Deal Curse damage to 1 foe equal to x% of Attack.',
target = 'Single enemy',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper curse'] = { --Black Rider, Pazuzu, Nue
attribute = 'curse',
effect = 'Deal Curse damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight strategist curse'] = { --Succubus
attribute = 'curse',
effect = 'Increase party\'s damage by x% for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
['highlight saboteur curse'] = { --White Rider, Black Ooze, Slime, Alice, Belial, Pale Rider, Rangda, Nebiros, Nian Shou
attribute = 'curse',
effect = 'Deal Curse damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight sweeper almighty'] = { --Lilith
attribute = 'almighty',
effect = 'Deal Ice damage to all foes equal to x% of Attack.',
target = 'All enemies',
name = 'Highlight',
link = 'Highlight',
},
['highlight guardian almighty'] = { --Sandalphon
attribute = 'almighty',
effect = 'Grant a shield to party equal to x% Attack + x for 2 turns.',
target = 'All allies',
name = 'Highlight',
link = 'Highlight',
},
--[[
===================Other===================
]]
['cyclone arrow'] = {
attribute = '',
effect = '',
hit = 1,
target = '',
name = 'Cyclone Arrow',
},
}
return {
skill = skill,
}