Module:Data/Skill/desu2
Jump to navigation
Jump to search
Documentation for this module may be created at Module:Data/Skill/desu2/doc
local skill = { ['dia'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 8, costtype = 'MP', target = 'One Ally', power = 25, range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore some HP: 1 Ally', setreq = '—', name = 'Dia' }, ['diarama'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 12, costtype = 'MP', target = 'One Ally', power = 100, range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore medium HP: 1 Ally', setreq = 'Ma8', name = 'Diarama' }, ['diarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Full heal', cost = 20, costtype = 'MP', target = 'One Ally', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore full HP: 1 Ally', setreq = 'Ma15', name = 'Diarahan' }, ['media'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 20, costtype = 'MP', target = 'Team', power = 25, range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore some HP: Team', setreq = 'Ma12', name = 'Media' }, ['mediarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 45, costtype = 'MP', target = 'Team', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore full HP: Team', setreq = 'Ma18', name = 'Mediarahan' }, ['amrita'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure all ailments', cost = 9, costtype = 'MP', target = 'Team', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Cure all ailments: Team', setreq = 'Ma5', name = 'Amrita' }, ['prayer'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Full heal and cure all ailments', cost = 55, costtype = 'MP', target = 'Team', powerlvl = 'Full', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = '?', setreq = 'Ma22', name = 'Prayer' }, ['recarm'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Revive an ally', cost = 20, costtype = 'MP', target = 'One Ally', power = 30, range = 'Infinite', skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Revive with some HP: 1 Ally', setreq = 'Ma13', name = 'Recarm' }, ['samarecarm'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Revives one ally with full HP', cost = 35, costtype = 'MP', target = 'One Ally', range = 'Infinite', skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Revive with full HP: 1 Ally', setreq = 'Ma21', name = 'Samarecarm' }, ['recarmloss'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Fully revives and heals own team, set caster\'s HP to 1', cost = 30, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Revive with full HP: Team.<br/>User\'s HP lowered to 1', setreq = 'Ma16', name = 'Recarmloss' }, ['agi'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 17, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Fire damage: 1 foe', setreq = '—', name = 'Agi' }, ['agidyne'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 108, powerlvl = 'High', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: 1 foe', skilltype = 'Command', setreq = 'Ma14', name = 'Agidyne' }, ['fire dance'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma.', cost = 23, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Fire attacks: Random foes', setreq = 'Ma8', name = 'Fire Dance' }, ['maragi'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 26, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Fire damage: All foes', setreq = 'Ma10', name = 'Maragi' }, ['maragidyne'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 60, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: All foes', setreq = 'Ma17', name = 'Maragidyne' }, ['inferno'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 20, costtype = 'MP', target = 'Random All', hit = '?', power = '?', powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: Random foes and allies', setreq = 'Ma20', name = 'Inferno' }, ['bufu'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Freeze', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 14, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Ice damage: 1 foe<br/>Effect: Freeze', setreq = '—', name = 'Bufu' }, ['bufudyne'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Freeze', cost = 3, costtype = 'MP', target = 'One Foe', hit = 1, power = 102, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Ice damage: 1 foe<br/>Effect: Freeze', setreq = 'Ma14', name = 'Bufudyne' }, ['ice dance'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe. 18% chance to inflict Freeze', cost = 23, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Ice attacks: Random foes<br/>Effect: Freeze', setreq = 'Ma8', name = 'Ice Dance' }, ['mabufu'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Freeze', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 22, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Ice damage: All foes.<br/>Effect: Freeze', setreq = 'Ma10', name = 'Mabufu' }, ['mabufudyne'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Freeze', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 56, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Ice damage: All foes<br/>Effect: Freeze', setreq = 'Ma17', name = 'Mabufudyne' }, ['zio'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Shock', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 14, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Elec damage: 1 foe<br/>Effect: Shock', setreq = '—', name = 'Zio' }, ['ziodyne'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Shock', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 102, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Elec damage: 1 foe<br/>Effect: Shock', setreq = 'Ma14', name = 'Ziodyne' }, ['elec dance'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe. 18% chance to inflict Shock', cost = 23, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Elec attacks: Random foes<br/>Effect: Shock', setreq = 'Ma8', name = 'Elec Dance' }, ['mazio'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Shock', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 22, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Elec damage: All foes<br/>Effect: Shock', setreq = 'Ma10', name = 'Mazio' }, ['maziodyne'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Shock', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 56, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Elec damage: All foes<br/>Effect: Shock', setreq = 'Ma17', name = 'Maziodyne' }, ['zan'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to insta-kill foes afflicted with Stone', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 17, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Force damage: 1 foe<br/>May kill Stone target', setreq = '—', name = 'Zan' }, ['zandyne'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to insta-kill foes afflicted with Stone', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 108, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Force damage: 1 foe<br/>May kill Stone target', setreq = 'Ma14', name = 'Zandyne' }, ['force dance'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, high chance to instantly kill targets afflicted with Stone', cost = 23, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Force attacks: Random foes<br/>High chance to KO Stoned foe', setreq = 'Ma8', name = 'Force Dance' }, ['mazan'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to instantly kill targets afflicted with Stone', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 26, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Force damage: All foes<br/>May kill Stone target', setreq = 'Ma10', name = 'Mazan' }, ['mazandyne'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to instantly kill targets afflicted with Stone', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 60, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Force damage: All foes<br/>May kill Stone target', setreq = 'Ma17', name = 'Mazandyne' }, ['holy dance'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage', cost = 45, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Almighty attacks: Random foes', setreq = 'Ma13', name = 'Holy Dance' }, ['megido'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage', cost = 50, costtype = 'MP', target = 'All Foes', hit = 1, power = 65, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Almighty damage: All foes', setreq = 'Ma18', name = 'Megido' }, ['megidolaon'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage', cost = 75, costtype = 'MP', target = 'All Foes', hit = 1, power = 105, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Almighty damage: All foes', setreq = 'Ma24', name = 'Megidolaon' }, ['drain'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains HP/MP', cost = 2, costtype = 'MP', target = 'One Foe', hit = 1, power = 3, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Drain HP/MP: 1 foe', setreq = 'Ma11', name = 'Drain' }, ['judgement'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Magical', effect = 'Halves HP (Affected by resistances)', cost = 35, costtype = 'MP', target = 'All Foes', hit = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Halve foe HP: All foes', setreq = 'Ma12', name = 'Judgement' }, ['life drain'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains HP, higher effect at lower user HP', cost = 12, costtype = 'MP', target = 'One Foe', hit = 1, power = 120, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Absorb HP: 1 foe. More effective at lower HP', setreq = 'Vi13', name = 'Life Drain' }, ['extra cancel'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals damage and steals Extra Turn', cost = '8%', costtype = 'HP', target = 'One Foe', hit = 1, power = 8, crit = '?', acc = '75%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Phys attack: 1 foe, Removes its Extra Turn', setreq = 'Ag4', name = 'Extra Cancel' }, ['snipe'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage that can\'t miss', cost = '3%', costtype = 'HP', target = 'One Foe', hit = 1, power = 11, crit = '?', acc = '100%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Phys attack: 1 foe (Accuracy: 100%)', setreq = 'Ag5', name = 'Snipe' }, ['fatal strike'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, only kills enemies at 1 HP', cost = '8%', costtype = 'HP', target = 'One Foe', hit = 1, power = '?', powerlvl = 'High', crit = '?', acc = '100%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Strong attack: 1 foe (Accuracy: 100%) Only KOs foes with 1 HP', setreq = 'Ag6', name = 'Fatal Strike' }, ['anger hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, guaranteed critical hit', cost = '5%', costtype = 'HP', target = 'One Foe', hit = 1, power = 22, crit = '100%', acc = '55%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Critical hit: 1 foe (Accuracy: 50%)', setreq = 'St5', name = 'Anger Hit' }, ['power hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage', cost = '8%', costtype = 'HP', target = 'One Foe', hit = 1, power = 70, powerlvl = 'High', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: 1 foe', setreq = 'St12', name = 'Power Hit' }, ['mighty hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, guaranteed critical hit', cost = '15%', costtype = 'HP', target = 'One Foe', hit = 1, power = 17, crit = '100%', acc = '95%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Critical hit: 1 foe', setreq = 'Ag11', name = 'Might Hit' }, ['piercing hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, ignores resist/null/drain', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 60, powerlvl = 'Medium', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Phys damage: 1 foe<br/>Resist/null/drain ignored', setreq = 'St18', name = 'Piercing Hit' }, ['holy strike'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Damage', cost = '25%', costtype = 'HP', target = 'One Foe', hit = 1, power = 75, crit = '?', acc = '100%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '?', setreq = 'St22', name = 'Holy Strike' }, ['mow down'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage', cost = '12%', costtype = 'HP', target = 'All Foes', hit = 1, power = 25, powerlvl = 'Medium', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Phys damage: All foes', setreq = 'St9', name = 'Mow Down' }, ['berserk'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals more damage at higher caster HP. Max 3 hits on 1 foe', cost = '13%', costtype = 'HP', target = 'Random', hit = '2-5', power = 30, crit = '?', acc = '75%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 HP-dependent Phys attacks: Random foes', setreq = 'St10', name = 'Berserk' }, ['brutal hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals more damage at higher caster HP', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 99, crit = '?', acc = '75%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'HP-dependent Phys damage: 1 foe', setreq = 'Vi9', name = 'Brutal Hit' }, ['hassohappa'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals more damage at higher caster HP', cost = '15%', costtype = 'HP', target = 'All Foes', hit = 1, power = 69, crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'HP-dependent Phys damage: All foes', setreq = 'Vi11', name = 'Hassohappa' }, ['deathbound'] = { attribute = 'phys', damagetype = 'Physical', effect = 'HP/LV/Vi-dependent damage, max 3 hits on 1 foe', cost = '20%', costtype = 'HP', target = 'Random', hit = '2-5', power = 50, crit = '?', acc = '80%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 HP/Lv/Vi-dependent Phys attacks: Random foes', setreq = 'St18', name = 'Deathbound' }, ['multi-hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, no. of hits increases based on the Ag difference between caster and target', cost = '13%', costtype = 'HP', target = 'One Foe', hit = '2-7', power = 4, powerlvl = 'Low', crit = '?', acc = '65%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-7 (Agility-dependent) low Phys attacks: 1 foe', setreq = 'Ag9', name = 'Multi-Hit' }, ['multi-strike'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, no. of hits increases based on the Ag difference between caster and target', cost = '13%', costtype = 'HP', target = 'All Foes', hit = '2-7', power = 4, powerlvl = 'Low', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-7 (Agility-dependent) low Phys attacks: All foes', setreq = 'Ag13', name = 'Multi-Strike' }, ['weak kill'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, higher power against foe with ailment', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 10, powerlvl = 'High', crit = '?', acc = '75%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: 1 foe with ailment', setreq = 'St9', name = 'Weak Kill' }, ['death call'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'KO\'s foes afflicted with Poison/Paralyze/Charm. Affected by resistances. Some strong enemies are immune.', cost = 26, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '?', name = 'Death Call', setreq = 'Ag12' }, ['assassinate'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage to enemy leader, ignores defense increase from minions', cost = '8%', costtype = 'HP', target = 'Enemy Leader', hit = 1, power = 40, powerlvl = 'High', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: Enemy Leader. Ignores defense from minions', setreq = 'Ag9', name = 'Assassinate' }, ['nigayomogi'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '35% chance to inflict Poison', cost = 15, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Poison chance: All foes', setreq = 'Ag7', name = 'Nigayomogi' }, ['paral eyes'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '35% chance to inflict Paralyze', cost = 15, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Paralyze chance: All foes', setreq = 'Ag7', name = 'Paral Eyes' }, ['sexy gaze'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '25% chance to inflict Charm', cost = 22, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Charm chance: All foes', setreq = 'Ma9', name = 'Sexy Gaze' }, ['marin karin'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '60% chance to inflict Charm', cost = 22, costtype = 'MP', target = 'One Foe', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Charm chance: 1 foe', setreq = 'Ma12', name = 'Marin Karin' }, ['petra eyes'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '25% chance to inflict Stone', cost = 22, costtype = 'MP', target = 'All Foes', inbattle = 'y', outbattle = 'n', description = 'Medium Stone chance: All foes', setreq = 'Ag10', name = 'Petra Eyes' }, ['gigajama'] = { attribute = 'almighty', damagetype = 'Status', effect = '40% chance to inflict Forget', cost = 20, costtype = 'MP', target = 'One Foe', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Forget chance: 1 foe', setreq = 'Ma10', name = 'Gigajama' }, ['power charge'] = { attribute = 'support', damagetype = 'Status', effect = 'Increased damage of next attack', cost = 8, costtype = 'MP', target = 'Self', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Increase damage of next attack. Effect ends after skirmish', setreq = 'Vi11', name = 'Power Charge' }, ['might call'] = { attribute = 'support', damagetype = 'Status', effect = 'Guarantees 1 critical hit', cost = 8, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Guarantee 1 critical hit: Team', setreq = 'Ag11', name = 'Might Call' }, ['shield all'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Nullifies any non-Almighty damage once', cost = 25, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Nullify any damage once (No Almighty): Team', setreq = 'Ma10', name = 'Shield All' }, ['taunt'] = { attribute = 'support', damagetype = 'Status', effect = 'Increases chance of attracting single-target attacks, damage taken reduced', cost = 8, costtype = 'MP', target = 'Self', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Attract enemy attacks, reduce damage taken', setreq = 'Vi7', name = 'Taunt' }, ['tetrakarn'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any Phys attack once', cost = 23, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '?', setreq = '?', name = 'Tetrakarn' }, ['makarakarn'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any non-Almighty magic attack once', cost = 23, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Reflect any magic attack once (No Almighty): Team', setreq = 'Ma13', name = 'Makarakarn' }, ['?'] = { attribute = 'almighty', effect = 'Demon exclusive. Kills self to damage enemies', cost = '100%', costtype = 'HP', target = 'All Foes', hit = 1, power = 150, powerlvl = '', crit = '', acc = '—', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '?', setreq = '—', name = '?' }, ['binary fire'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 6, costtype = 'MP', target = 'One Foe', hit = '1-2+?', power = '?', powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: 1 foe', setreq = '—', name = 'Binary Fire' }, ['cepheid'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage', cost = 0, costtype = 'HP', target = 'All Foes', hit = 1, power = '?', powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: All foes', setreq = '—', name = 'Cepheid' }, ['supernova'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage to enemies in a line in front of Polaris', cost = '—', target = 'All Enemy Teams', hit = 1, power = '?', powerlvl = 'High', range = 'Area', skilltype = 'Command', inbattle = 'n', outbattle = 'y', description = 'High Almighty damage: foes in a straight line, width 2', setreq = '—', name = 'Supernova' }, ['star compression'] = { attribute = '?', effect = 'Charge up before using Supernova next turn', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'y', description = '—', skilltype = 'Map', setreq = '—', name = 'Star Compression' }, ['magnetite conversion'] = { attribute = '?', effect = 'Summons demons', cost = '?', target = 'Self', inbattle = 'n', outbattle = 'y', description = '—', skilltype = 'Map', setreq = '—', name = 'Magnetite Conversion' }, ['alkaid'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage', cost = 6, costtype = 'MP', target = 'All Enemy Teams', hit = 1, power = 67, powerlvl = 'Massive', range = 'Infinite', inbattle = 'n', outbattle = 'y', description = '?', skilltype = 'Map', setreq = '—', name = 'Alkaid' }, ['dark lightning 1'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage to all enemy teams in range', cost = '—', target = 'All Enemy Teams', hit = 1, power = 20, powerlvl = '?', range = 3, inbattle = 'n', outbattle = 'y', description = '?', skilltype = 'Map', setreq = '—', name = 'Dark Lightning' }, ['dark lightning 2'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage to all enemy teams in range', cost = '—', target = 'All Enemy Teams', hit = 1, power = 45, powerlvl = '?', range = 3, inbattle = 'n', outbattle = 'y', description = '?', skilltype = 'Map', setreq = '—', name = 'Dark Lightning' }, ['leader soul'] = { attribute = 'passive', effect = 'Demon exclusive, protects ally from lethal damage if not lethal to self', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect ally from lethal damage if not lethal to self', skilltype = 'Passive', setreq = '—', name = 'Leader Soul' }, ['+poison'] = { attribute = 'curse', effect = 'Medium chance of phys attacks inflicting Poison', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Poison (Medium chance)', skilltype = 'Passive', setreq = 'Ag6', name = '+Poison' }, ['+paralyze'] = { attribute = 'curse', effect = 'Medium chance of phys attacks inflicting Paralyze', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Paralyze (Medium chance)', skilltype = 'Passive', setreq = 'Ag9', name = '+Paralyze' }, ['+stone'] = { attribute = 'curse', effect = 'Medium chance of phys attacks inflicting Stone', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Stone (Medium chance)', skilltype = 'Passive', setreq = 'Ag12', name = '+Stone' }, ['+forget'] = { attribute = 'curse', effect = 'Medium chance of phys attacks inflicting Forget', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = 'Ag?', name = '+Forget' }, ['drain hit'] = { attribute = 'passive', effect = 'Phys attacks restore 25% of damage dealt as HP', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore HP equal to 25% of all Phys damage dealt', skilltype = 'Passive', setreq = 'Vi12', name = 'Drain Hit' }, ['life bonues'] = { attribute = 'passive', effect = 'Increases Max HP by 10%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 10%', skilltype = 'Passive', setreq = 'Vi4', name = 'Life Bonus' }, ['life surge'] = { attribute = 'passive', effect = 'Increases Max HP by 30%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 30%', skilltype = 'Passive', setreq = 'Vi7', name = 'Life Surge' }, ['life stream'] = { attribute = 'passive', effect = 'Increases Max HP by 50%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 50%', skilltype = 'Passive', setreq = 'Vi10', name = 'Life Stream' }, ['mana bonus'] = { attribute = 'passive', effect = 'Increases Max MP by 10%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 10%', skilltype = 'Passive', setreq = 'Ma4', name = 'Mana Bonus' }, ['mana surge'] = { attribute = 'passive', effect = 'Increases Max MP by 30%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 30%', skilltype = 'Passive', setreq = 'Ma7', name = 'Mana Surge' }, ['mana stream'] = { attribute = 'passive', effect = 'Increases Max MP by 50%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 50%', skilltype = 'Passive', setreq = 'Ma10', name = 'Mana Stream' }, ['hero aid'] = { attribute = 'passive', effect = 'Increses critical rate by 25%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Critical rate up 25%', skilltype = 'Passive', setreq = 'Ag5', name = 'Hero Aid' }, ['ares aid'] = { attribute = 'passive', effect = 'Increses critical rate by 50%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = 'Ag?', name = 'Ares Aid' }, ['crit up'] = { attribute = 'passive', effect = 'Critical hits deal more damage', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Deal more damage with criticals', skilltype = 'Passive', setreq = 'St5', name = 'Crit Up' }, ['quick move'] = { attribute = 'passive', effect = 'Increases speed in skirmishes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Increased speed in a skirmish', skilltype = 'Passive', setreq = 'Ag8', name = 'Quick Move' }, ['swift step'] = { attribute = 'passive', effect = 'Greatly increases speed in skirmishes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Greatly increased speed in a skirmish', skilltype = 'Passive', setreq = 'Ag11', name = 'Swift Step' }, ['attack all'] = { attribute = 'passive', effect = 'Normal attacks hit all foes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Enable normal attack to hit all foes', skilltype = 'Passive', setreq = 'Vi14', name = 'Attack All' }, ['double strike'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '?', name = 'Double Strike' }, ['extra bonus'] = { attribute = 'passive', effect = 'Increases chance to remove a foe\'s Extra Turn', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Improves chances of removing foe\'s Extra Turns', skilltype = 'Passive', setreq = 'Ag5', name = 'Extra Bonus' }, ['preserve extra'] = { attribute = 'passive', effect = 'Reduces chance to lose an Extra Turn', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Reduces chances of your Extra Turns being removed', skilltype = 'Passive', setreq = 'Ag7', name = 'Preserve Extra' }, ['pierce'] = { attribute = 'passive', effect = 'Phys attacks ignores resist/null/drain', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '?', name = 'Pierce' }, ['counter'] = { attribute = 'passive', effect = 'Low chance to counter Phys attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Low chance of counter upon taking Phys damage', skilltype = 'Passive', setreq = 'Vi7', name = 'Counter' }, ['retaliate'] = { attribute = 'passive', effect = 'Medium chance to counter Phys attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Medium chance of counter upon taking Phys damage', skilltype = 'Passive', setreq = 'Vi9', name = 'Retaliate' }, ['avenge'] = { attribute = 'passive', effect = 'High chance to counter Phys attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = 'Vi13', name = 'Avenge' }, ['dual shadow'] = { attribute = 'passive', effect = '25% chance to repeat any action', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '25% chance of repeating any action taken', skilltype = 'Passive', setreq = 'Ag15', name = 'Dual Shadow' }, ['extra one'] = { attribute = 'passive', effect = 'Guarantees extra turn if no Dragon/Vile on team', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '?', name = 'Extra One' }, ['phys up'] = { attribute = 'phys', effect = 'Phys damage up 1.1x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '1.1x damage dealt by Phys attacks', skilltype = 'Passive', setreq = 'St5', name = 'Phys Up' }, ['phys boost'] = { attribute = 'phys', effect = 'Phys damage up 1.2x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = 'St?', name = 'Phys Boost' }, ['phys amp'] = { attribute = 'phys', effect = 'Phys damage up 1.5x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = 'St?', name = 'Phys Amp' }, ['fire boost'] = { attribute = 'fire', effect = 'Fire damage up 1.2x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Fire attacks', skilltype = 'Passive', setreq = 'St9', name = 'Fire Boost' }, ['fire amp'] = { attribute = 'fire', effect = 'Fire damage up 1.5x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Fire attacks', skilltype = 'Passive', setreq = 'St12', name = 'Fire Amp' }, ['ice boost'] = { attribute = 'ice', effect = 'Ice damage up 1.2x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '?', name = 'Ice Boost' }, ['ice amp'] = { attribute = 'ice', effect = 'Ice damage up 1.5x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '?', name = 'Ice Amp' }, ['elec boost'] = { attribute = 'elec', effect = 'Elec damage up 1.2x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Elec attacks', skilltype = 'Passive', setreq = 'Ma9', name = 'Elec Boost' }, ['elec amp'] = { attribute = 'elec', effect = 'Elec damage up 1.5x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Elec attacks', skilltype = 'Passive', setreq = 'Ma12', name = 'Elec Amp' }, ['force boost'] = { attribute = 'force', effect = 'Force damage up 1.2x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Force attacks', skilltype = 'Passive', setreq = 'Vi9', name = 'Force Boost' }, ['force amp'] = { attribute = 'force', effect = 'Force damage up 1.5x', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Force attacks', skilltype = 'Passive', setreq = 'Vi12', name = 'Force Amp' }, ['grimoire'] = { attribute = 'passive', effect = 'Greatly increases chance to inflict status ailments', cost = '—', costtype = '', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Greatly increase success rate of status ailments', skilltype = 'Passive', setreq = 'Ag11', name = 'Grimoire' }, ['race-o'] = { attribute = 'passive', effect = 'Deals 50% more damage to same race', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Attacks dealt to same race do 50% more damage', skilltype = 'Passive', setreq = 'St6', name = 'Race-O' }, ['race-d'] = { attribute = 'passive', effect = 'Takes 50% less damage from same race', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Attacks inflicted by same race do 50% less damage', skilltype = 'Passive', setreq = 'Vi6', name = 'Race-D' }, ['ultimate hit'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '?', name = 'Ultimate Hit' }, ['anti-phys'] = { attribute = 'phys', effect = 'Grants Phys resistance', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Phys damage taken -50%', skilltype = 'Passive', setreq = 'Vi5', name = 'Anti-Phys' }, ['anti-fire'] = { attribute = 'fire', effect = 'Grants Fire resistance', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Fire damage taken -50%', skilltype = 'Passive', setreq = 'Vi5', name = 'Anti-Fire' }, ['anti-ice'] = { attribute = 'ice', effect = 'Grants Ice resistance', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Ice damage taken -50%', skilltype = 'Passive', setreq = 'Ma5', name = 'Anti-Ice' }, ['anti-elec'] = { attribute = 'elec', effect = 'Grants Elec resistance', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Elec damage taken -50%', skilltype = 'Passive', setreq = 'Ag5', name = 'Anti-Elec' }, ['anti-force'] = { attribute = 'force', effect = 'Grants Force resistance', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Anti-Force' }, ['anti-curse'] = { attribute = 'curse', effect = 'Grants Curse resistance', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Curse damage taken -50%<br/>Ailment resistance +50%', skilltype = 'Passive', setreq = 'Ma5', name = 'Anti-Curse' }, ['anti-most'] = { attribute = 'passive', effect = 'Grants resistance to everything except Phys and Almighty', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Damage taken -50%<br/>(Phys/Almighty unaffected)', skilltype = 'Passive', setreq = 'Ma12', name = 'Anti-Most' }, ['anti-all'] = { attribute = 'passive', effect = 'Grants resistance to everything except Almighty', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Anti-All' }, ['null phys'] = { attribute = 'phys', effect = 'Nullifies Phys attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Phys attacks', skilltype = 'Passive', setreq = 'Vi10', name = 'Null Phys' }, ['null fire'] = { attribute = 'fire', effect = 'Nullifies Fire attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Fire attacks', skilltype = 'Passive', setreq = 'Vi10', name = 'Null Fire' }, ['null ice'] = { attribute = 'ice', effect = 'Nullifies Ice attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Null Ice' }, ['null elec'] = { attribute = 'elec', effect = 'Nullifies Elec attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Null Elec' }, ['null force'] = { attribute = 'force', effect = 'Nullifies Force attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Force attacks', skilltype = 'Passive', setreq = 'Ag10', name = 'Null Force' }, ['null curse'] = { attribute = 'curse', effect = 'Nullifies Curse attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Curse attacks', skilltype = 'Passive', setreq = 'Ma8', name = 'Null Curse' }, ['phys drain'] = { attribute = 'phys', effect = 'Drains Phys attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Phys Drain' }, ['fire drain'] = { attribute = 'fire', effect = 'Drains Fire attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Fire Drain' }, ['ice drain'] = { attribute = 'ice', effect = 'Drains Ice attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Ice Drain' }, ['elec drain'] = { attribute = 'elec', effect = 'Drains Elec attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Elec Drain' }, ['force drain'] = { attribute = 'force', effect = 'Drains Force attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Drain Force attacks', skilltype = 'Passive', setreq = 'Ag15', name = 'Force Drain' }, ['phys repel'] = { attribute = 'phys', effect = 'Repels Phys attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Phys Repel' }, ['fire repel'] = { attribute = 'fire', effect = 'Repels Fire attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Fire Repel' }, ['ice repel'] = { attribute = 'ice', effect = 'Repels Ice attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Ice Repel' }, ['elec repel'] = { attribute = 'elec', effect = 'Repels Elec attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Reflect Elec attacks', skilltype = 'Passive', setreq = 'Ag12', name = 'Elec Repel' }, ['force repel'] = { attribute = 'force', effect = 'Repels Force attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = '?', skilltype = 'Passive', setreq = '?', name = 'Force Repel' }, ['anti-ailment'] = { attribute = 'passive', effect = 'Reduce chance of being inflicted with status ailments', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Reduces chances of suffering status ailments', skilltype = 'Passive', setreq = 'Vi7', name = 'Anti-Ailment' }, ['anti-almighty'] = { attribute = 'phys', effect = 'Grants Almighty resistance', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Almighty damage taken -50%', skilltype = 'Passive', setreq = 'Vi19', name = 'Anti-Almighty' }, ['endure'] = { attribute = 'passive', effect = 'Endures one lethal attack if above 2HP once per skirmish', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Withstand death once per skirmish', skilltype = 'Passive', setreq = 'Vi9', name = 'Endure' }, ['dodge'] = { attribute = 'passive', effect = 'Increases evasion against Phys attacks', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Evade more Phys attacks', skilltype = 'Passive', setreq = 'Ag6', name = 'Dodge' }, ['watchful'] = { attribute = 'passive', effect = 'Gain some EXP if not assigned to a team', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'n', description = 'Gain some EXP if not assigned to a team', skilltype = 'Passive', setreq = '—', name = 'Watchful' }, ['vigilant'] = { attribute = 'passive', effect = 'Gain EXP if not assigned to a team', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '—', name = 'Vigilant' }, ['moneybags'] = { attribute = 'passive', effect = 'Increases Macca gained after a skirmish by 20%', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Increases Macca gained after a skirmish by 20%', skilltype = 'Passive', setreq = '—', name = 'Moneybags' }, ['life aid'] = { attribute = 'passive', effect = 'Restores 10% of max HP after skirmishes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore 10% of maximum HP when skirmish ends', skilltype = 'Passive', setreq = 'Vi12', name = 'Life Aid' }, ['life lift'] = { attribute = 'passive', effect = 'Restores 20% of max HP after skirmishes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore 20% of maximum HP when skirmish ends', skilltype = 'Passive', setreq = 'Vi16', name = 'Life Lift' }, ['mana aid'] = { attribute = 'passive', effect = 'Restores 10% of max MP after skirmishes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '?', name = 'Mana Aid' }, ['victory cry'] = { attribute = 'passive', effect = 'Restores some HP/MP after skirmishes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore some HP/MP when skirmish ends', skilltype = 'Passive', setreq = 'Ma20', name = 'Victory Cry' }, ['knight soul'] = { attribute = 'passive', effect = 'Demon exclusive, protect leader from lethal damage', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect leader from lethal damage', skilltype = 'Passive', setreq = '—', name = 'Knight Soul' }, ['paladin soul'] = { attribute = 'passive', effect = 'Demon exclusive, protect leader from lethal damage (-50% damage)', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect leader from lethal damage (-50% damage)', skilltype = 'Passive', setreq = '—', name = 'Paladin Soul' }, ['hero soul'] = { attribute = 'passive', effect = 'Demon Exclusive, protect leader from damage if resistance is higher', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect leader from damage if resistance is higher', skilltype = 'Passive', setreq = '—', name = 'Hero Soul' }, ['beast eye'] = { attribute = 'passive', effect = 'Enemy exclusive, grants 2 actions per turn', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Passive', setreq = '—', name = 'Beast Eye' }, ['dragon eye'] = { attribute = 'passive', effect = 'Enemy exclusive, grants 3 actions per turn', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Enable 3 actions in a turn', skilltype = 'Passive', setreq = '—', name = 'Dragon Eye' }, ['pacify human'] = { attribute = 'passive', effect = 'Benetnasch Exclusive, nullifies all damage from humans', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Nullify all attacks from humans', skilltype = 'Passive', setreq = '—', name = 'Pacify Human' }, ['heavenly gift'] = { attribute = 'passive', effect = 'Polaris A exclusive, periodically resurrects Polaris B/Ab', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Periodically resurrect the binary stars Polaris B/Ab', skilltype = 'Passive', setreq = '—', name = 'Heavenly Gift' }, ['blitzkrieg'] = { attribute = 'support', damagetype = 'Status', effect = '—', cost = 4, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Blitzkrieg' }, ['weaken'] = { attribute = 'support', damagetype = 'Status', effect = 'Defense down 25%', cost = 5, costtype = 'MP', target = 'All Foes', inbattle = 'y', outbattle = 'n', description = 'Defense down 25%: All foes', skilltype = 'Auto', setreq = 'Ag12', name = 'Weaken' }, ['debilitate'] = { attribute = 'support', damagetype = 'Status', effect = 'Hit/evade/defense down 25%', cost = 12, costtype = 'MP', target = 'All Foes', inbattle = 'y', outbattle = 'n', description = 'Hit/evade/defense down 25%: All foes', skilltype = 'Auto', setreq = 'Ag14', name = 'Debilitate' }, ['hustle'] = { attribute = 'support', damagetype = 'Status', effect = 'Hit/Evade up 25%', cost = 3, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Hit/evade up 25%: Team', skilltype = 'Auto', setreq = 'Ag8', name = 'Hustle' }, ['fortify'] = { attribute = 'support', damagetype = 'Status', effect = '—', cost = 5, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Fortify' }, ['tailwind'] = { attribute = 'support', damagetype = 'Status', effect = '—', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Tailwind' }, ['wall'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any Phys attack once', cost = 15, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Reflect any Phys attack once: Team', skilltype = 'Auto', setreq = 'Ma15', name = 'Wall' }, ['barrier'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any non-Almighty magic attack once', cost = 16, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Reflect any magic attack once (No Almighty): Team', skilltype = 'Auto', setreq = 'Ma15', name = 'Barrier' }, ['strengthen'] = { attribute = 'support', effect = 'Change weaknesses to resistances', cost = 10, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Change weaknesses to normal resistances: Team', skilltype = 'Auto', setreq = 'Vi10', name = 'Strengthen' }, ['ban phys'] = { attribute = 'phys', damagetype = 'Status', effect = 'Negates first Phys attack', cost = 15, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Ban Phys' }, ['ban fire'] = { attribute = 'fire', damagetype = 'Status', effect = 'Negates first Fire attack', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Ban Fire' }, ['ban ice'] = { attribute = 'ice', damagetype = 'Status', effect = 'Negates first Ice attack', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Ban Ice' }, ['ban elec'] = { attribute = 'elec', damagetype = 'Status', effect = 'Negates first Elec attack', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Ban Elec' }, ['ban force'] = { attribute = 'force', damagetype = 'Status', effect = 'Negates first Force attack', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Ban Force' }, ['ban curse'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = 'Negates first Curse attack', cost = 6, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Ban Curse' }, ['rage soul'] = { attribute = 'support', damagetype = 'Status', effect = 'Damage up 2x, can only use normal attacks', cost = 6, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Damage up 2x, only normal attack selectable: Team', skilltype = 'Auto', setreq = 'St17', name = 'Rage Soul' }, ['pierce +'] = { attribute = 'support', damagetype = 'Status', effect = 'Phys attacks ignore resist/null/drain', cost = 6, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Pierce +' }, ['full might'] = { attribute = 'support', damagetype = 'Status', effect = '—', cost = 10, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Full Might' }, ['marksman'] = { attribute = 'support', damagetype = 'Status', effect = 'All Phys attacks have 100% accuracy', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Guarantee all Phys attacks hit: Team', skilltype = 'Auto', setreq = 'Ag7', name = 'Marksman' }, ['grimoire +'] = { attribute = 'support', damagetype = 'Status', effect = 'Increases chance to inflict status ailments', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Grimoire +' }, ['desperation'] = { attribute = 'support', damagetype = 'Status', effect = '—', cost = '?', target = '?', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Desperation' }, ['null auto'] = { attribute = 'support', damagetype = 'Status', effect = 'Disable opponent Auto-skills that active at the start of skirmishes', cost = '—', target = 'All Foes', inbattle = 'y', outbattle = 'n', description = 'Disable opponent skills that activate at the start of a skirmish', skilltype = 'Auto', setreq = 'Ag15', name = 'Null Auto' }, ['battle aura'] = { attribute = 'support', damagetype = 'Status', effect = 'Nullify damage <= 50: Team', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Nullify damage <= 50: Team', skilltype = 'Auto', setreq = 'Vi12', name = 'Battle Aura' }, ['endure +'] = { attribute = 'support', damagetype = 'Status', effect = 'Survive lethat damage if above 2HP once per battle', cost = 10, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Endure +' }, ['magic yang'] = { attribute = 'support', damagetype = 'Status', effect = 'MP cost -50%', cost = '—', target = 'All', inbattle = 'y', outbattle = 'n', description = 'MP cost -50%: Both teams', skilltype = 'Auto', setreq = 'Ma14', name = 'Magic Yang' }, ['magic yin'] = { attribute = 'support', damagetype = 'Status', effect = 'Magic damage up 1.5x and MP cost 2x. Can\'t use Phys attacks', cost = 16, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Magic damage up 1.5x, cost 2x, no Phys attacks: Team', skilltype = 'Auto', setreq = 'Ma20', name = 'Magic Yin' }, ['alter pain'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Restores some MP when damaged', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Restore some MP when damaged: Team', skilltype = 'Auto', setreq = 'Vi10', name = 'Alter Pain' }, ['revive'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cast Recarm at the start of skirmish if any ally dead', cost = 25, costtype = 'MP', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Cast Recarm at the start of skirmish: Dead allies', skilltype = 'Auto', setreq = 'Ma18', name = 'Revive' }, ['healing'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cast Media if a team member is hurt', cost = 12, costtype = 'MP', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Cast Media if a team member is hurt', skilltype = 'Auto', setreq = 'Ma12', name = 'Healing' }, ['rejuvenate'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cast Diarahan at the start of a skirmish if a team member is hurt', cost = 12, costtype = 'MP', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Cast Diarahan at the start of a skirmish if a team member is hurt', skilltype = 'Auto', setreq = 'Ma13', name = 'Rejuvenate' }, ['grace'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cast Prayer at the start of a skirmish if a team member is hurt or inflicted with ailments', cost = 25, costtype = 'MP', target = 'Self', inbattle = 'y', outbattle = 'n', description = '?', skilltype = 'Auto', setreq = '?', name = 'Grace' }, ['switch'] = { attribute = 'passive', damagetype = 'Status', effect = 'Switches position with an ally or NPC team.', cost = '?', costtype = 'MP', target = 'Ally Team', range = 6, inbattle = 'n', outbattle = 'y', description = 'Switch positions with an ally team. Range: 6', skilltype = 'Race', setreq = '—', name = 'Switch' }, ['warp step'] = { attribute = 'passive', damagetype = 'Status', effect = 'Switches position with an ally or NPC team.', cost = '?', costtype = 'MP', target = 'Ally Team', range = 8, inbattle = 'n', outbattle = 'y', description = 'Switch positions with an ally team. Range: 8', skilltype = 'Race', setreq = '—', name = 'Warp Step' }, ['flight'] = { attribute = 'passive', effect = 'Move through obstacles and Move +1', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move +1 (Not stackable)', skilltype = 'Race', setreq = '—', name = 'Flight' }, ['winged flight'] = { attribute = 'passive', effect = 'Move through obstacles and Move +2', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move +2 (Not stackable)', skilltype = 'Race', setreq = '—', name = 'Winged Flight' }, ['animal leg'] = { attribute = 'passive', effect = 'Replenish Move after attacking (Not stackable)', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Replenish Move after attack (Not stackable)', skilltype = 'Race', setreq = '—', name = 'Animal Leg' }, ['free leap'] = { attribute = 'passive', effect = 'Replenish Move after attack. Can run during Extra Turn (Not stackable)', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Replenish Move after attack. Can run during Extra Turn (Not stackable)', skilltype = 'Race', setreq = '—', name = 'Free Leap' }, ['awakening'] = { attribute = 'support', damagetype = 'Status', effect = 'Increases magic damage by 1.5x for one action', cost = '?', costtype = 'MP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Magic damage up 1.5x for one action: Team', skilltype = 'Race', setreq = '—', name = 'Awakening' }, ['enlightenment'] = { attribute = 'support', damagetype = 'Status', effect = 'Reduces MP costs by 25%. Increases magic damage by 1.5x for one action', cost = '?', costtype = 'MP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Reduces MP cost by 25%. Magic damage up 1.5x for one action: Team', skilltype = 'Race', setreq = '—', name = 'Enlightenment' }, ['blood wine'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers MP', cost = '?', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Spend user\'s HP to restore MP (level-dependent): Team', skilltype = 'Race', setreq = '—', name = 'Blood Wine' }, ['angel stigma'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers MP', cost = '?', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Spend user\'s HP to restore MP (level-dependent): Team.<br/>More effective than Blood Wine', skilltype = 'Race', setreq = '—', name = 'Angel Stigma' }, ['evil wave'] = { attribute = 'passive', effect = 'Attack range 2, no Extra Turn, Attack Turn Cost up', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'y', description = 'Atk rng 2, No Extra Turn, Attack Turn Cost up', skilltype = 'Race', setreq = '—', name = 'Evil Wave' }, ['evil flow'] = { attribute = 'passive', effect = 'Attack range 2, no Extra Turn, Attack Turn Cost up. Spend MP to increase range to 4', cost = '?', costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'y', description = 'Atk rng 2, No Extra Turn, Attack Turn Cost up.<br/>Increase range by 4', skilltype = 'Race', setreq = '—', name = 'Evil Flow' }, ['glamour'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing, chance of other effect', cost = '?', costtype = 'MP', target = 'Team', power = '?', powerlvl = 'Low', range = 3, inbattle = 'n', outbattle = 'y', description = 'Heal (low) 1 team, chance of side benefit. Range: 3', skilltype = 'Race', setreq = '—', name = 'Glamour' }, ['fairy dust'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Heals all teams in range, chance of other effect', cost = '?', costtype = 'MP', target = 'All Teams', power = '?', powerlvl = 'Low', range = 3, inbattle = 'n', outbattle = 'y', description = 'Heal (low) all teams, chance of side benefit. Range: 3', skilltype = 'Race', setreq = '—', name = 'Fairy Dust' }, ['sacrifice'] = { attribute = 'passive', damagetype = 'Healing', effect = 'When user defeats a foe: recovers HP and MP', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Restore HP/MP when user defeats a foe: Team', skilltype = 'Race', setreq = '—', name = 'Sacrifice' }, ['fallen\'s mark'] = { attribute = 'passive', damagetype = 'Healing', effect = 'When user defeats a foe: recovers HP and MP. Spend HP to grant effect to ally team', cost = '?', costtype = 'HP', target = 'Team', range = 3, inbattle = 'n', outbattle = 'y', description = 'Restore HP/MP when user defeats a foe: Team. Range: 3', skilltype = 'Race', setreq = '—', name = 'Fallen\'s Mark' }, ['devotion'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers HP = User\'s current HP ÷ 2.', cost = '?', costtype = 'MP', target = 'Team', range = 2, inbattle = 'n', outbattle = 'y', description = 'Heal (50% current user HP) 1 team. Range: 2', skilltype = 'Race', setreq = '—', name = 'Devotion' }, ['mother\'s love'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers HP = User\'s current HP ÷ 2. Increases turn speed by 1', cost = '?', costtype = 'MP', target = 'Team', range = 2, inbattle = 'n', outbattle = 'y', description = 'Heal (current user HP): 1 team.<br/>Increase turn speed by 1. Range: 2', skilltype = 'Race', setreq = '—', name = 'Mother\'s Love' }, ['uncanny form'] = { attribute = 'passive', effect = 'Grants another action. Can only be used once per turn', cost = '?', costtype = 'MP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Immediately act again. Cannot be used more than once per turn', skilltype = 'Race', setreq = '—', name = 'Uncanny Form' }, ['phantasm'] = { attribute = 'passive', effect = 'Can move through obstacles. Move Turn Cost -50%', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move Turn Cost -50%', skilltype = 'Race', setreq = '—', name = 'Phantasm' }, ['true phantasm'] = { attribute = 'passive', effect = 'Can move through obstacles next to an ally\'s team. Move Turn Cost -50%', cost = '?', costtype = 'MP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles next to ally team. Range: 5<br/>Move Turn Cost -50% ', skilltype = 'Race', setreq = '—', name = 'True Phantasm' }, ['ghost wounds'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce target\'s range to 1 and movement by half', cost = '?', costtype = 'MP', target = 'Enemy Team', range = 3, inbattle = 'n', outbattle = 'y', description = 'Reduce opposing team\'s range to 1 and movement by half. Range: 3', skilltype = 'Race', setreq = '—', name = 'Ghost Wounds' }, ['possession'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce target\'s range to 1 and movement by half. Prevents recovering from status ailments', cost = '?', costtype = 'MP', target = 'Enemy Team', range = 3, inbattle = 'n', outbattle = 'y', description = 'Lower target team\'s range to 1 and halve motion range. Prevent recovery from status ailments. Range: 3', skilltype = 'Race', setreq = '—', name = 'Possession' }, ['hero\'s mark'] = { attribute = 'support', damagetype = 'Status', effect = 'Reduces damage taken by 30% until start of next turn', cost = '?', costtype = 'MP', target = '?', inbattle = 'n', outbattle = 'y', description = 'Reduce damage taken by 30% until start of next turn', skilltype = 'Race', setreq = '—', name = 'Hero\'s Mark' }, ['hero\'s proof'] = { attribute = 'support', damagetype = 'Status', effect = 'Reduces damage taken by 50% until start of next turn', cost = '?', costtype = 'MP', target = '?', inbattle = 'n', outbattle = 'y', description = 'Reduce damage taken by 50% until start of next turn', skilltype = 'Race', setreq = '—', name = 'Hero\'s Proof' }, ['bind'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce target\'s Move to 1 for 1 turn', cost = '?', costtype = 'HP', target = 'Enemy Team', range = 3, inbattle = 'n', outbattle = 'y', description = 'Reduce target\'s Move to 1 for 1 turn. Range: 3', skilltype = 'Race', setreq = '—', name = 'Bind' }, ['evil bind'] = { attribute = 'passive', damagetype = 'Status', effect = 'Skips target\'s next turn and reduces Move to 1 on the turn after that', cost = '?', costtype = 'HP', target = 'Enemy Team', range = 3, inbattle = 'n', outbattle = 'y', description = 'Skip target\'s turn once and reduce target\'s Move to 1 on next turn<br/>Range: 3', skilltype = 'Race', setreq = '—', name = 'Evil Bind' }, ['double up'] = { attribute = 'passive', effect = 'Enable second skirmish (Not stackable)', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Enable second skirmish (Not stackable)', skilltype = 'Race', setreq = '—', name = 'Double Up' }, ['matchless'] = { attribute = 'passive', effect = 'Enables a second skirmish and use of skills (Not stackable)', cost = '—', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Enable second skirmish and use of skills (Not stackable)', skilltype = 'Race', setreq = '—', name = 'Matchless' }, ['affection'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing and cures status ailments', cost = '?', costtype = 'MP', target = 'Team', power = '?', powerlvl = 'High', range = 4, inbattle = 'n', outbattle = 'y', description = 'Heal (high)/cure 1 team<br/>Range: 4', skilltype = 'Race', setreq = '—', name = 'Affection' }, ['goddess grace'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing and cures status ailments', cost = '?', costtype = 'MP', target = 'Team', powerlvl = 'High', range = 6, inbattle = 'n', outbattle = 'y', description = 'Heal (high)/cure 1 team<br/>Range: 6', skilltype = 'Race', setreq = '—', name = 'Goddess Grace' }, ['asura karma'] = { attribute = 'support', effect = 'Chance to gain a third attack (second Extra turn)', cost = '—', target = '?', inbattle = 'n', outbattle = 'y', description = 'Grants potential third attack (second Extra Turn) in one turn', skilltype = 'Race', setreq = '—', name = 'Asura Karma' }, ['asura destiny'] = { attribute = 'support', effect = 'Chance to gain a third attack (second Extra turn). Hich chance of getting Extra Turns', cost = '—', target = '?', inbattle = 'n', outbattle = 'y', description = 'Grants potential third attack (second Extra Turn) in one turn.<br/>High chance of getting Extra Turn', skilltype = 'Race', setreq = '—', name = 'Asura Destiny' }, ['constrict'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending', cost = '—', target = 'Enemy Team', inbattle = 'y', outbattle = 'y', description = 'Reduce adjacent enemy team Move to 1, Defend priority', skilltype = 'Race', setreq = '—', name = 'Constrict' }, ['dragon bind'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending. Removes foe\'s Extra Turns', cost = '—', target = 'Enemy Team', inbattle = 'y', outbattle = 'y', description = 'Reduce adjacent enemy team Move to 1, Defend priority.<br/>Removes foe\'s Extra Turns', skilltype = 'Race', setreq = '—', name = 'Dragon Bind' }, ['aggravate'] = { attribute = 'support', damagetype = 'Status', effect = 'Guarantees 1 critical hit', cost = '?', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Guarantee 1 critical hit: Team', skilltype = 'Race', setreq = '—', name = 'Aggravate' }, ['agitate'] = { attribute = 'support', damagetype = 'Status', effect = 'Guarantees 1 critical hit. After, critical rate slowly decreases from 100%', cost = '?', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Increase Phys attack critical rate: Team. After, critical rate slowly decreases from 100%', skilltype = 'Race', setreq = '—', name = 'Agitate' }, ['tyranny'] = { attribute = 'passive', damagetype = 'Healing', effect = 'Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Restore MP after skirmish: Team. Foe initiative down', skilltype = 'Race', setreq = '—', name = 'Tyranny' }, ['blood treaty'] = { attribute = 'passive', damagetype = 'Healing', effect = 'Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down', cost = '?', costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'y', description = 'Restore MP after skirmish: Team. Foe initiative down', skilltype = 'Race', setreq = '—', name = 'Blood Treaty' }, ['chaos wave'] = { attribute = 'passive', effect = 'Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'y', description = 'Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1', skilltype = 'Race', setreq = '—', name = 'Chaos Wave' }, ['chaos breath'] = { attribute = 'passive', effect = 'Attack range 4, no Extra Turn, Attack Turn Cost up, Move-1', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'y', description = 'Atk rng 4, no Extra Turn, Attack Turn Cost up, Move-1', skilltype = 'Race', setreq = '—', name = 'Chaos Breath' }, ['devil speed'] = { attribute = 'passive', damagetype = 'Status', effect = 'Increases Move to 7 and grants a bonus to initiative. Overrides Bind.', cost = '?', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Increase Move to 7.<br/>Grant initiative bonus', skilltype = 'Race', setreq = '—', name = 'Devil Speed' }, ['devil flash'] = { attribute = 'passive', damagetype = 'Status', effect = 'Increases Move to 8 and grants a bonus to initiative. Overrides Bind.', cost = '?', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Increase Move to 8.<br/>Grant initiative bonus', skilltype = 'Race', setreq = '—', name = 'Devil Flash' }, ['dubhe proof'] = { attribute = 'passive', effect = 'Nullifies all damage', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Hard outer shell resists damage. Charges power for a few turns then unleashes an explosion. Rage: 4', skilltype = 'Race', setreq = '—', name = 'Dubhe Proof' }, ['merak proof'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = '?', outbattle = '?', description = '?', skilltype = 'Race', setreq = '—', name = 'Merak Proof' }, ['phecda proof'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = '?', outbattle = '?', description = '?', skilltype = 'Race', setreq = '—', name = 'Phecda Proof' }, ['megrez proof'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = '?', outbattle = '?', description = '?', skilltype = 'Race', setreq = '—', name = 'Megrez Proof' }, ['alioth proof'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = '?', outbattle = '?', description = '?', skilltype = 'Race', setreq = '—', name = 'Alioth Proof' }, ['mizar proof'] = { attribute = 'passive', effect = 'Increases Phys damage, Attack range 4', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'High Phys damage. Its tentacles divide when struck. Damaged parts may form a large Mizar. Range: 4', skilltype = 'Race', setreq = '—', name = 'Mizar Proof' }, ['alkaid proof'] = { attribute = 'passive', effect = 'Range 7', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Has characteristics of all the Septentriones. Range: 7', skilltype = 'Race', setreq = '—', name = 'Alkaid Proof' }, ['alkaid bud'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = '?', outbattle = '?', description = '?', skilltype = 'Race', setreq = '—', name = 'Alkaid Bud' }, ['polaris proof'] = { attribute = 'passive', effect = '?', cost = '—', target = 'Self', inbattle = '?', outbattle = '?', description = '?', skilltype = 'Race', setreq = '—', name = 'Polaris Proof' }, ['star\'s gate'] = { attribute = 'passive', effect = 'Grants a resistance to Polaris. Attack range 3', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'One of the seven stars protecting Polaris. Range: 3', skilltype = 'Race', setreq = '—', name = 'Star\'s Gate' }, ['heaven throne'] = { attribute = 'passive', effect = 'Has increased power and can resurrect binary stars. Attack range 3', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Has incredible destructive power and ability to resurrect binary stars. Range: 3', skilltype = 'Race', setreq = '—', name = 'Heaven Throne' }, ['bounty spear'] = { attribute = 'passive', effect = 'Grants Polaris A a third action (second Extra Turn). Infinite attack range', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Grants Polaris A a third action (second Extra Turn). Range: Infinite', skilltype = 'Race', setreq = '—', name = 'Bounty Spear' }, ['bounty shield'] = { attribute = 'passive', effect = 'Allows Polaris A to move again during battle and summons demons. Attack range 3', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Allows Polaris A to move again during battle and summons demons. Range: 3', skilltype = 'Race', setreq = '—', name = 'Bounty Shield' } } return { skill = skill, }