Press Turn System
This Shin Megami Tensei series mechanics page is a stub. You can help Megami Tensei Wiki by expanding it. | |
Reason: Could use expansion with game by game differences and more rules |
Press Turn[a] is a recurring battle system introduced in Shin Megami Tensei III: Nocturne. It gives the player another "half turn" when they hit an enemy with their respective weakness. This applies to both sides making it a double-edged sword.
A simplified form is the basis for the One More[b] system in the Persona series from the third game onwards.
Rules
- Each character has one full turn by default
- Hitting an enemy with the element that they are weak to gives the player an extra "Half turn".
- Half turns are turns which cannot be passed to someone else
- The currently controlled character can "Pass" their turn to the next character, using half the turn
- Hitting an enemy with an element they nullify or repel takes away several turns
One More Differences
One more is simplified and more forgiving.
- Hitting an enemy who nulls or repels does not take away extra turns than the one used to do so
- Half turns do not exist, all turns are full turns