Module:Data/Skill/ddsat1
Documentation for this module may be created at Module:Data/Skill/ddsat1/doc
local skill = { ['poison dart'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 25% chance of Poison.', cost = '12%', costtype = 'HP', target = 'Single enemy', hit = '2-4', power = 6, powerlvl = 'Light', crit = '5%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Poison Dart' }, ['venom claw'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 35% chance of Poison.', cost = '12%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 18, powerlvl = 'Light', crit = '10%', acc = '96%', description = 'Light dmg<br/>~Phys/poison<br/>~1 enemy', inbattle = 'y', outbattle = 'n', name = 'Venom Claw' }, ['raving slash'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 35% chance of Panic.', cost = '12%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 19, powerlvl = 'Light', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Raving Slash' }, ['death spray'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 20% chance of Curse.', cost = '14%', costtype = 'HP', target = 'Single enemy', hit = '2-4', power = 7, powerlvl = 'Light', crit = '5%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Death Spray' }, ['stun needle'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 25% chance of Stun.', cost = '15%', costtype = 'HP', target = 'Single enemy', hit = '2-4', power = 7, powerlvl = 'Light', crit = '5%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Stun Needle' }, ['mad rush'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '15%', costtype = 'HP', target = 'Random', hit = '2-4', power = 11, powerlvl = 'Light', crit = '2%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mad Rush' }, ['double slash'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '17%', costtype = 'HP', target = 'Random', hit = '3-5', power = 13, powerlvl = 'Light', crit = '5%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Double Slash' }, ['hell thrust'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '12%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 20, powerlvl = 'Light', crit = '12%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Hell Thrust' }, ['hell fang'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '16%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 23, powerlvl = 'Moderate', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Hell Fang' }, ['comatose'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 55% chance of Sleep.', cost = '17%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 21, powerlvl = 'Light', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Comatose' }, ['charm slash'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 35% chance of Charm.', cost = '18%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 22, powerlvl = 'Moderate', crit = '12%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Charm Slash' }, ['sakura rage'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 25% chance of Charm.', cost = '23%', costtype = 'HP', target = 'Random', hit = '2-4', power = 19, powerlvl = 'Moderate', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Sakura Rage' }, ['power wave'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '21%', costtype = 'HP', target = 'All enemies', hit = 1, power = 20, powerlvl = 'Moderate', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Power Wave' }, ['mind scream'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 15% chance of Stun.', cost = '24%', costtype = 'HP', target = 'All enemies', hit = 1, power = 22, powerlvl = 'Moderate', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mind Scream' }, ['death blow'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 15% chance of Curse.', cost = '22%', costtype = 'HP', target = 'All enemies', hit = 1, power = 19, powerlvl = 'Moderate', crit = '10%', acc = '96%', description = 'Moderate damage<br/>~Phys/curse<br/>~All', inbattle = 'y', outbattle = 'n', name = 'Death Blow' }, ['chi blast'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '24%', costtype = 'HP', target = 'All enemies', hit = 1, power = 22, powerlvl = 'Moderate', crit = '25%', acc = '96%', description = 'Moderate damage<br/>~Phys<br/>~All', inbattle = 'y', outbattle = 'n', name = 'Chi Blast' }, ['mute blow'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage relative to HP, 40% chance of Mute.', cost = '20%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 23, crit = '15%', acc = '96%', description = 'Dmg relative to HP<br/>~Mute<br/>~1 enemy', inbattle = 'y', outbattle = 'n', name = 'Mute Blow' }, ['skull cleave'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '21%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 25, crit = '15%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Skull Cleave' }, ['demon rage'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '26%', costtype = 'HP', target = 'Random', hit = '3-5', power = 16, crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Demon Rage' }, ['vile blade'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '16%', costtype = 'HP', target = 'All enemies', hit = 1, power = 14, crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Vile Blade' }, ['venom fang'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 30% chance of Poison.', cost = '18%', costtype = 'HP', target = 'All enemies', hit = 1, power = 14, crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Venom Fang' }, ['genocide'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '27%', costtype = 'HP', target = 'All enemies', hit = 1, power = 21, crit = '12%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Genocide' }, ['gate of hell'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 35% chance of Stone.', cost = '31%', costtype = 'HP', target = 'All enemies', hit = 1, power = 24, crit = '5%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Gate of Hell' }, ['executioner'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '25%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 35, powerlvl = 'Mega', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Executioner', link = 'Executioner (Skill)' }, ['bloodbath'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '30%', costtype = 'HP', target = 'All enemies', hit = 1, power = 30, powerlvl = 'Heavy', crit = '16%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Bloodbath' }, ['revelation'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage, 25% chance of Mute.', cost = '29%', costtype = 'HP', target = 'All enemies', hit = 1, power = 27, powerlvl = 'Heavy', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Revelation', link = 'Revelation (Skill)' }, ['vile blade combo'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '12%', costtype = 'HP', target = 'All enemies', hit = 1, power = 16, powerlvl = '?', crit = '16%', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Vile Blade', effect_note = 'Combo: Mad Rush + Agi + Tera' }, ['genocide combo'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '20%', costtype = 'HP', target = 'All enemies', hit = 1, power = 26, powerlvl = '?', crit = '12%', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Genocide', effect_note = 'Combo: Comatose + Power Wave + Hell Fang' }, ['gang blast'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '13%', costtype = 'HP', target = 'All enemies', hit = 1, power = 19, powerlvl = 'Light', crit = '15%', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Gang Blast', effect_note = 'Combo: Any single-target Phys skill x3' }, ['primal dance'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '17%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 42, powerlvl = 'Heavy', crit = '15%', acc = '98%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Primal Dance', effect_note = 'Combo: Any Hunt skill x3' }, ['triple threat'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '18%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 50, powerlvl = 'Heavy', crit = '15%', acc = '98%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Triple Threat', effect_note = 'Combo: Sukukaja + Any single-target Phys skill x2' }, ['devour'] = { attribute = 'hunt', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '12%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 9, powerlvl = 'Light', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Devour' }, ['consume'] = { attribute = 'hunt', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '15%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 15, powerlvl = 'Heavy', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Consume' }, ['devil feast'] = { attribute = 'hunt', damagetype = 'Status', effect = '20% chance of Instakill.', cost = '18%', costtype = 'HP', target = 'Single enemy', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Devil Feast' }, ['ingest'] = { attribute = 'hunt', damagetype = 'Status', effect = '30% chance of Instakill.', cost = '22%', costtype = 'HP', target = 'Single enemy', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Ingest' }, ['feed frenzy'] = { attribute = 'hunt', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '26%', costtype = 'HP', target = 'Random enemies', hit = '2-4', power = 6, powerlvl = 'Light', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Ingest' }, ['insatiable'] = { attribute = 'hunt', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '32%', costtype = 'HP', target = 'All enemies', hit = 1, power = 12, powerlvl = 'Moderate', crit = '10%', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Insatiable' }, ['great feast'] = { attribute = 'hunt', damagetype = 'Status', effect = '15% chance of Instakill.', cost = '34%', costtype = 'HP', target = 'All enemies', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Great Feast' }, ['last meal'] = { attribute = 'hunt', damagetype = 'Status', effect = '23% chance of Instakill.', cost = '38%', costtype = 'HP', target = 'All enemies', acc = '96%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Great Feast' }, ['crossfire'] = { attribute = 'gun', damagetype = 'Physical', effect = 'Inflicts damage, scales with equipped ammo.', cost = '10%', costtype = 'HP', target = 'Single enemy', hit = 1, power = 30, powerlvl = 'Heavy', crit = '10%', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Crossfire', effect_note = 'Combo: Any gun x3' }, ['agi'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 3, costtype = 'MP', target = 'Single enemy', hit = 1, power = 30, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Agi' }, ['agilao'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 6, costtype = 'MP', target = 'Single enemy', hit = 1, power = 60, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Agilao' }, ['agidyne'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 12, costtype = 'MP', target = 'Single enemy', hit = 1, power = 100, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Agidyne' }, ['maragi'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 8, costtype = 'MP', target = 'All enemies', hit = 1, power = 25, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maragi' }, ['maragion'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 16, costtype = 'MP', target = 'All enemies', hit = 1, power = 55, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maragion' }, ['maragidyne'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 32, costtype = 'MP', target = 'All enemies', hit = 1, power = 90, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maragidyne' }, ['flame breath'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 12, costtype = 'MP', target = 'Random', hit = '2-4', power = 35, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Flame Breath' }, ['maragi combo'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 5, costtype = 'MP', target = 'All enemies', hit = 1, power = 25, powerlvl = 'Light', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maragi', effect_note = 'Combo: Agi + Zan' }, ['maragion combo'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 10, costtype = 'MP', target = 'All enemies', hit = 1, power = 55, powerlvl = 'Moderate', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maragion', effect_note = 'Combo: Agilao + Zanma' }, ['maragidyne combo'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 20, costtype = 'MP', target = 'All enemies', hit = 1, power = 90, powerlvl = 'Heavy', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maragidyne', effect_note = 'Combo: Agidyne + Zandyne' }, ['trisagion'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 256, powerlvl = 'Mega', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Trisagion', effect_note = 'Combo: Fire Amp + Force Amp + Any Megido skill' }, ['fire shot'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 6, costtype = 'MP', target = 'All enemies', hit = 1, power = 13, powerlvl = 'Light', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Fire Shot', effect_note = 'Combo: Heat\'s gun + Any Void skill' }, ['flame shot'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 12, costtype = 'MP', target = 'All enemies', hit = 1, power = 25, powerlvl = 'Moderate', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Flame Shot', effect_note = 'Combo: Heat\'s gun + Any Repel skill' }, ['inferno shot'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 18, costtype = 'MP', target = 'All enemies', hit = 1, power = 40, powerlvl = 'Heavy', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Inferno Shot', effect_note = 'Combo: Heat\'s gun + Any Drain skill' }, ['bufu'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, 15% chance of Freeze.', cost = 3, costtype = 'MP', target = 'Single enemy', hit = 1, power = 25, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Bufu' }, ['bufula'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, 15% chance of Freeze.', cost = 6, costtype = 'MP', target = 'Single enemy', hit = 1, power = 55, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Bufula' }, ['bufudyne'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Ice damage to one enemy, 15% chance of Freeze.', cost = 12, costtype = 'MP', target = 'Single enemy', hit = 1, power = 95, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Bufudyne' }, ['mabufu'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Ice damage to all enemies, 10% chance of Freeze.', cost = 8, costtype = 'MP', target = 'All enemies', hit = 1, power = 20, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mabufu' }, ['mabufula'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Ice damage to all enemies, 10% chance of Freeze.', cost = 16, costtype = 'MP', target = 'All enemies', hit = 1, power = 50, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mabufula' }, ['mabufudyne'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Ice damage to all enemies, 10% chance of Freeze.', cost = 32, costtype = 'MP', target = 'All enemies', hit = 1, power = 80, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mabufudyne' }, ['frost breath'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Ice damage to random enemies, 15% chance of Freeze.', cost = 12, costtype = 'MP', target = 'Random', hit = '2-4', power = 30, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Frost Breath' }, ['cocytus'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Ice damage to random enemies, 25% chance of Freeze.', cost = 20, costtype = 'MP', target = 'Random', hit = '5-8', power = 35, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Cocytus' }, ['mabufu combo'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, 10% chance of Freeze.', cost = 5, costtype = 'MP', target = 'All enemies', hit = 1, power = 20, powerlvl = 'Light', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mabufu', effect_note = 'Combo: Bufu + Tera' }, ['mabufula combo'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, 10% chance of Freeze.', cost = 10, costtype = 'MP', target = 'All enemies', hit = 1, power = 50, powerlvl = 'Moderate', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mabufula', effect_note = 'Combo: Bufula + Terazi' }, ['mabufudyne combo'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, 10% chance of Freeze.', cost = 20, costtype = 'MP', target = 'All enemies', hit = 1, power = 80, powerlvl = 'Heavy', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mabufudyne', effect_note = 'Combo: Bufudyne + Teradyne' }, ['fimbulvet'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, 30% chance of Freeze.', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 230, powerlvl = 'Mega', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Fimbulvet', effect_note = 'Combo: Ice Amp + Earth Amp + Any Megido skill' }, ['crystal dust'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, 60% chance of Freeze.', cost = 8, costtype = 'MP', target = 'All enemies', hit = 1, power = 40, powerlvl = 'Moderate', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Crystal Dust', effect_note = 'Combo: Frost Breath + Any -kaja buff x2' }, ['ice shot'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 3, costtype = 'MP', target = 'Single enemy', hit = 1, power = 25, powerlvl = 'Light', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Ice Shot', effect_note = 'Combo: Serph\'s gun + Any Void skill' }, ['freeze shot'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 6, costtype = 'MP', target = 'Single enemy', hit = 1, power = 55, powerlvl = 'Moderate', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Freeze Shot', effect_note = 'Combo: Serph\'s gun + Any Repel skill' }, ['blizzard shot'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 9, costtype = 'MP', target = 'Single enemy', hit = 1, power = 90, powerlvl = 'Heavy', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Blizzard Shot', effect_note = 'Combo: Serph\'s gun + Any Drain skill' }, ['zio'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Elec damage to one enemy, 15% chance of Shock.', cost = 3, costtype = 'MP', target = 'Single enemy', hit = 1, power = 25, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Zio' }, ['zionga'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Elec damage to one enemy, 15% chance of Shock.', cost = 6, costtype = 'MP', target = 'Single enemy', hit = 1, power = 55, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Zionga' }, ['ziodyne'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Elec damage to one enemy, 15% chance of Shock.', cost = 12, costtype = 'MP', target = 'Single enemy', hit = 1, power = 95, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Ziodyne' }, ['mazio'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Elec damage to all enemies, 10% chance of Shock.', cost = 8, costtype = 'MP', target = 'All enemies', hit = 1, power = 20, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazio' }, ['mazionga'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Elec damage to all enemies, 10% chance of Shock.', cost = 15, costtype = 'MP', target = 'All enemies', hit = 1, power = 50, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazionga' }, ['maziodyne'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Elec damage to all enemies, 10% chance of Shock.', cost = 25, costtype = 'MP', target = 'All enemies', hit = 1, power = 80, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maziodyne' }, ['bolt flare'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Elec damage to random enemies, 15% chance of Shock.', cost = 12, costtype = 'MP', target = 'Random', hit = '2-4', power = 30, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Bolt Flare' }, ['mazio combo'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Inflicts damage, 10% chance of Shock.', cost = 5, costtype = 'MP', target = 'All enemies', hit = 1, power = 20, powerlvl = 'Light', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazio', effect_note = 'Combo: Zio + Bufu' }, ['mazionga combo'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Inflicts damage, 10% chance of Shock.', cost = 10, costtype = 'MP', target = 'All enemies', hit = 1, power = 50, powerlvl = 'Moderate', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazionga', effect_note = 'Combo: Zionga + Bufula' }, ['maziodyne combo'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Inflicts damage, 10% chance of Shock.', cost = 20, costtype = 'MP', target = 'All enemies', hit = 1, power = 80, powerlvl = 'Heavy', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Maziodyne', effect_note = 'Combo: Ziodyne + Bufudyne' }, ['narukami'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Inflicts damage, 20% chance of Shock.', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 230, powerlvl = 'Mega', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Narukami', effect_note = 'Combo: Elec Amp + Ice Amp + Any Megido Skill' }, ['elec shot'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 6, costtype = 'MP', target = 'Random', hit = '4-6', power = 10, powerlvl = 'Light', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Elec Shot', effect_note = 'Combo: Cielo\'s gun + Any Void skill' }, ['thunder shot'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 12, costtype = 'MP', target = 'Random', hit = '4-6', power = 20, powerlvl = 'Moderate', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Thunder Shot', effect_note = 'Combo: Cielo\'s gun + Any Repel skill' }, ['lightning shot'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 18, costtype = 'MP', target = 'Random', hit = '4-6', power = 30, powerlvl = 'Heavy', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Lightning Shot', effect_note = 'Combo: Cielo\'s gun + Any Drain skill' }, ['zan'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 3, costtype = 'MP', target = 'Single enemy', hit = 1, power = 30, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Zan' }, ['zanma'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 6, costtype = 'MP', target = 'Single enemy', hit = 1, power = 60, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Zanma' }, ['zandyne'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 12, costtype = 'MP', target = 'Single enemy', hit = 1, power = 100, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Zandyne' }, ['mazan'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 8, costtype = 'MP', target = 'All enemies', hit = 1, power = 25, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazan' }, ['mazanma'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 16, costtype = 'MP', target = 'All enemies', hit = 1, power = 55, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazanma' }, ['mazandyne'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 32, costtype = 'MP', target = 'All enemies', hit = 1, power = 90, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazandyne' }, ['shock wave'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 12, costtype = 'MP', target = 'Random', hit = '2-4', power = 35, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Shock Wave' }, ['mazan combo'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 5, costtype = 'MP', target = 'All enemies', hit = 1, power = 25, powerlvl = 'Light', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazan', effect_note = 'Combo: Zan + Zio' }, ['mazanma combo'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 10, costtype = 'MP', target = 'All enemies', hit = 1, power = 55, powerlvl = 'Moderate', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazanma', effect_note = 'Combo: Zanma + Zionga' }, ['mazandyne combo'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 20, costtype = 'MP', target = 'All enemies', hit = 1, power = 90, powerlvl = 'Heavy', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mazandyne', effect_note = 'Combo: Zandyne + Ziodyne' }, ['vayaviya'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 256, powerlvl = 'Mega', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Vayaviya', effect_note = 'Combo: Force Amp + Elec Amp + Any Megido skill' }, ['wind shot'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 5, costtype = 'MP', target = 'Random', hit = '2-4', power = 13, powerlvl = 'Light', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Wind Shot', effect_note = 'Combo: Gale\'s gun + Any Void skill' }, ['gale shot'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 10, costtype = 'MP', target = 'Random', hit = '2-4', power = 25, powerlvl = 'Moderate', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Gale Shot', effect_note = 'Combo: Gale\'s gun + Any Repel skill' }, ['tornado shot'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 15, costtype = 'MP', target = 'Random', hit = '2-4', power = 40, powerlvl = 'Heavy', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Tornado Shot', effect_note = 'Combo: Gale\'s gun + Any Drain skill' }, ['tera'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 3, costtype = 'MP', target = 'Single enemy', hit = 1, power = 30, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Tera' }, ['terazi'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 6, costtype = 'MP', target = 'Single enemy', hit = 1, power = 60, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Terazi' }, ['teradyne'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 12, costtype = 'MP', target = 'Single enemy', hit = 1, power = 100, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Teradyne' }, ['matera'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 8, costtype = 'MP', target = 'All enemies', hit = 1, power = 25, powerlvl = 'Light', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Matera' }, ['materazi'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 16, costtype = 'MP', target = 'All enemies', hit = 1, power = 55, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Materazi' }, ['materadyne'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 32, costtype = 'MP', target = 'All enemies', hit = 1, power = 90, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Materadyne' }, ['avalanche'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 12, costtype = 'MP', target = 'Random', hit = '2-4', power = 35, powerlvl = 'Moderate', acc = '99%', description = 'Moderate damage<br/>~Earth<br/>~Random', inbattle = 'y', outbattle = 'n', name = 'Avalanche' }, ['matera combo'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 5, costtype = 'MP', target = 'All enemies', hit = 1, power = 25, powerlvl = 'Light', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Matera', effect_note = 'Combo: Tera + Agi' }, ['materazi combo'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 10, costtype = 'MP', target = 'All enemies', hit = 1, power = 55, powerlvl = 'Moderate', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Materazi', effect_note = 'Combo: Terazi + Agilao' }, ['materadyne combo'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 20, costtype = 'MP', target = 'All enemies', hit = 1, power = 90, powerlvl = 'Heavy', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Materadyne', effect_note = 'Combo: Teradyne + Agidyne' }, ['titan'] = { attribute = 'earth', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 256, powerlvl = 'Mega', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Titan', link = 'Titan (Skill)', effect_note = 'Combo: Earth Amp + Fire Amp + Any Megido skill' }, ['earth shot'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 4, costtype = 'MP', target = 'Single enemy', hit = 1, power = 25, powerlvl = 'Light', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Earth Shot', effect_note = 'Combo: Argilla\'s gun + Any Void skill' }, ['quake shot'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 8, costtype = 'MP', target = 'Single enemy', hit = 1, power = 55, powerlvl = 'Moderate', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Quake Shot', effect_note = 'Combo: Argilla\'s gun + Any Repel skill' }, ['seismic shot'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage, scales with equipped ammo.', cost = 12, costtype = 'MP', target = 'Single enemy', hit = 1, power = 90, powerlvl = 'Heavy', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Seismic Shot', effect_note = 'Combo: Argilla\'s gun + Any Drain skill' }, ['megido'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 30, costtype = 'MP', target = 'All enemies', hit = 1, power = 70, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Megido' }, ['megidola'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 45, costtype = 'MP', target = 'All enemies', hit = 1, power = 80, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Megidola' }, ['megidolaon'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 60, costtype = 'MP', target = 'All enemies', hit = 1, power = 120, powerlvl = 'Mega', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Megidolaon' }, ['hp thief'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains HP from one enemy.', cost = 5, costtype = 'MP', target = 'Single enemy', hit = 1, power = 30, acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'HP Thief' }, ['last word'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 66, costtype = 'MP', target = 'Single enemy', hit = 1, power = 150, powerlvl = 'Mega', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Last Word' }, ['vanity'] = { attribute = 'almighty', damagetype = 'Status', effect = '50% chance of Charm, Poison, Panic, Mute or Sleep.', cost = 25, costtype = 'MP', target = 'All enemies', acc = '100%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Vanity' }, ['death flies'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Almighty damage to all enemies, 100% chance of Death instakill.', cost = 80, costtype = 'MP', target = 'All enemies', hit = 1, power = 180, powerlvl = 'Mega', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Death Flies' }, ['fire of sinai'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 70, costtype = 'MP', target = 'Random', hit = '5-8', power = 70, powerlvl = 'Heavy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Fire of Sinai' }, ['celestial ray'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Almighty damage to all enemies, 100% chance of Charm, Poison, Panic, Mute or Sleep.', cost = 99, costtype = 'MP', target = 'All enemies', hit = 1, power = 200, powerlvl = 'Mega', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Celestial Ray' }, ['ragnarok'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Inflicts damage, lowers defense.', cost = '35%', costtype = 'HP', target = 'All enemies', hit = 1, power = 33, powerlvl = 'Heavy', acc = '96%', description = 'Heavy dmg/def down<br/>~Almighty<br/>~All', inbattle = 'y', outbattle = 'n', name = 'Ragnarok' }, ['megido combo'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 15, costtype = 'MP', target = 'All enemies', hit = 1, power = 70, powerlvl = 'Moderate', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Megido', effect_note = 'Combo: Hama + Mudo + Any -kaja buff' }, ['megidola combo'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 20, costtype = 'MP', target = 'All enemies', hit = 1, power = 80, powerlvl = 'Heavy', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Megidola', effect_note = 'Combo: Hamaon + Mudoon + Any -kaja buff' }, ['megidolaon combo'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 45, costtype = 'MP', target = 'All enemies', hit = 1, power = 120, powerlvl = 'Mega', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Megidolaon', effect_note = 'Combo: Mahamaon + Mamudoon + Any -kaja buff' }, ['vanity combo'] = { attribute = 'almighty', damagetype = 'Status', effect = '50% Charm/Poison/Panic/Mute/Sleep.', cost = 15, costtype = 'MP', target = 'All enemies', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Vanity', effect_note = 'Combo: Any Ailment skill x3' }, ['micro nova'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 5, costtype = 'MP', target = 'All enemies', hit = 1, power = 45, powerlvl = 'Light', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Micro Nova', effect_note = 'Combo: Agi + Bufu + Tera' }, ['black sun'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 99, costtype = 'MP', target = 'All enemies', hit = 1, power = 666, powerlvl = 'Extreme', acc = '100%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Black Sun', effect_note = 'Combo: Ragnarok + Megidolaon + Salvation' }, ['demon fury'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Inflicts damage.', cost = '25%', costtype = 'HP', target = 'All enemies', hit = 1, power = 42, powerlvl = 'Heavy', acc = '98%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Demon Fury', effect_note = 'Combo: Last Meal + Gates of Hell + Debilitate' }, ['hama'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Reduces current HP by 50%.', cost = 6, costtype = 'MP', target = 'Single enemy', acc = '65%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Hama' }, ['hamaon'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Reduces current HP by 66%.', cost = 10, costtype = 'MP', target = 'Single enemy', acc = '75%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Hamaon' }, ['mahama'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Reduces current HP by 50%.', cost = 15, costtype = 'MP', target = 'All enemies', acc = '50%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mahama' }, ['mahamaon'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Reduces current HP by 66%.', cost = 25, costtype = 'MP', target = 'All enemies', acc = '66%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mahamaon' }, ['xanadu'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Inflicts damage.', cost = 36, costtype = 'MP', target = 'All enemies', hit = 1, power = 110, powerlvl = 'Heavy', acc = '100%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Xanadu' }, ['mahama combo'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Reduces current HP by 50%.', cost = 8, costtype = 'MP', target = 'All enemies', acc = '60%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mahama', effect_note = 'Combo: Hama + Media' }, ['mahamaon combo'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Reduces current HP by 66%.', cost = 15, costtype = 'MP', target = 'All enemies', acc = '70%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mahamaon', effect_note = 'Combo: Hamaon + Mediarama' }, ['damnation'] = { attribute = 'expel', damagetype = 'Magical', effect = 'Reduces current HP by 80%.', cost = 13, costtype = 'MP', target = 'All enemies', acc = '70%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Damnation', effect_note = 'Combo: Hama x3' }, ['mudo'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '40% chance of instakill.', cost = 6, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mudo' }, ['mudoon'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '60% chance of instakill.', cost = 10, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mudoon' }, ['mamudo'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '20% chance of instakill.', cost = 15, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mudoon' }, ['mamudoon'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '30% chance of instakill.', cost = 25, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mamudoon' }, ['curse'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '35% chance of Curse.', cost = 10, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Curse', link = 'Curse (Skill)', }, ['blood curse'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '25% chance of Curse.', cost = 15, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Blood Curse' }, ['stone gaze'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '45% chance of Stone.', cost = 5, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Stone Gaze' }, ['mamudo combo'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '40% chance of instakill.', cost = 8, costtype = 'MP', target = 'All enemies', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mamudo', effect_note = 'Combo: Mudo + Death Spray' }, ['mamudoon combo'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '', cost = 15, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mamudoon', }, ['millenia curse'] = { attribute = 'death', attribute_link = 'Death (Attribute)', damagetype = 'Status', effect = '60% chance of Death instakill or Curse.', cost = 5, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Stone Gaze' }, ['dia'] = { attribute = 'healing', damagetype = 'Healing', effect = 'HP recovery for one ally.', cost = 3, costtype = 'MP', target = 'Single ally', power = 60, description = '?', inbattle = 'y', outbattle = 'y', name = 'Dia' }, ['diarama'] = { attribute = 'healing', damagetype = 'Healing', effect = 'HP recovery for one ally.', cost = 7, costtype = 'MP', target = 'Single ally', power = 200, description = '?', inbattle = 'y', outbattle = 'y', name = 'Diarama' }, ['diarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = '100% HP recovery for one ally.', cost = 15, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'y', name = 'Diarahan' }, ['media'] = { attribute = 'healing', damagetype = 'Healing', effect = 'HP recovery for all allies.', cost = 10, costtype = 'MP', target = 'Party', power = 45, description = '?', inbattle = 'y', outbattle = 'y', name = 'Media' }, ['mediarama'] = { attribute = 'healing', damagetype = 'Healing', effect = 'HP recovery for all allies.', cost = 18, costtype = 'MP', target = 'Party', power = 150, description = '?', inbattle = 'y', outbattle = 'y', name = 'Mediarama' }, ['mediarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = '100% HP recovery for all allies.', cost = 36, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'y', name = 'Mediarahan' }, ['salvation'] = { attribute = 'healing', damagetype = 'Healing', effect = '100% HP recovery and cure ailments to all allies.', cost = 50, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Salvation' }, ['makatora'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Restore 50 MP to one ally.', cost = 50, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'n', name = 'Makatora' }, ['patra'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Bind, Sleep and Panic for one ally.', cost = 10, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'n', name = 'Patra' }, ['me patra'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Bind, Sleep and Panic for all allies.', cost = 15, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Me Patra' }, ['closdi'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Mute for one ally.', cost = 5, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'y', name = 'Closdi' }, ['posumudi'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Poison for one ally.', cost = 5, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'y', name = 'Posumudi' }, ['paraladi'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Stun for one ally.', cost = 5, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'y', name = 'Paraladi' }, ['petradi'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Stone for one ally.', cost = 5, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'n', name = 'Petradi' }, ['achedi'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Ache for one ally.', cost = 5, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'y', name = 'Achedi' }, ['cursedi'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure Curse for one ally.', cost = 5, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'y', name = 'Cursedi' }, ['recarm'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Revive one ally with 25% HP.', cost = 20, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'n', name = 'Recarm' }, ['samarecarm'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Revive one ally with 100% HP.', cost = 35, costtype = 'MP', target = 'Single ally', description = '?', inbattle = 'y', outbattle = 'n', name = 'Samarecarm' }, ['recarmdra'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Sacrifice self, recover 100% HP and MP for all allies.', cost = 1, costtype = 'HP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Recarmdra' }, ['media combo'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers HP.', cost = 8, costtype = 'MP', target = 'Party', power = 60, description = '?', inbattle = 'y', outbattle = 'y', name = 'Media', effect_note = 'Combo: Dia x2' }, ['mediarama combo'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers HP.', cost = 12, costtype = 'MP', target = 'Party', power = 180, description = '?', inbattle = 'y', outbattle = 'y', name = 'Mediarama', effect_note = 'Combo: Diarama x2' }, ['mediarahan combo'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers 100% HP.', cost = 22, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'y', name = 'Mediarahan', effect_note = 'Combo: Diarahan x2' }, ['me patra combo'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cures Panic, Charm and Sleep.', cost = 10, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Me Patra', effect_note = 'Combo: Patra + Media' }, ['angelic grace'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers 80% HP, increases defense.', cost = 8, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Angelic Grace', effect_note = 'Combo: Dia x3' }, ['seraph grace'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers 100% HP, cures ailments.', cost = 16, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Seraph Grace', effect_note = 'Combo: Media, Me Patra, Recarm' }, ['tarunda'] = { attribute = 'support', effect = 'Lowers physical attack.', cost = 12, costtype = 'MP', target = 'All enemies', description = '?', inbattle = 'y', outbattle = 'n', name = 'Tarunda' }, ['sukunda'] = { attribute = 'support', effect = 'Lowers evasion and accuracy.', cost = 12, costtype = 'MP', target = 'All enemies', description = '?', inbattle = 'y', outbattle = 'n', name = 'Sukunda' }, ['rakunda'] = { attribute = 'support', effect = 'Lowers defense.', cost = 12, costtype = 'MP', target = 'All enemies', description = '?', inbattle = 'y', outbattle = 'n', name = 'Rakunda' }, ['makanda'] = { attribute = 'support', effect = 'Lowers magical attack.', cost = 12, costtype = 'MP', target = 'All enemies', description = '?', inbattle = 'y', outbattle = 'n', name = 'Makanda' }, ['debilitate'] = { attribute = 'support', effect = 'Lowers attack, defense, evasion and accuracy.', cost = 48, costtype = 'MP', target = 'All enemies', description = '?', inbattle = 'y', outbattle = 'n', name = 'Debilitate' }, ['dekaja'] = { attribute = 'support', effect = 'Negates -kaja buffs.', cost = 10, costtype = 'MP', target = 'All enemies', description = '?', inbattle = 'y', outbattle = 'n', name = 'Dekaja' }, ['tarukaja'] = { attribute = 'support', effect = 'Raises physical attack.', cost = 12, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Tarukaja' }, ['sukukaja'] = { attribute = 'support', effect = 'Raises evasion and accuracy.', cost = 12, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Sukukaja' }, ['rakukaja'] = { attribute = 'support', effect = 'Raises defense.', cost = 12, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Rakukaja' }, ['makakaja'] = { attribute = 'support', effect = 'Raises magical attack.', cost = 12, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Makakaja' }, ['taunt'] = { attribute = 'support', effect = 'Lowers defense and raises physical attack twice each.', cost = 20, costtype = 'MP', target = 'All enemies', description = '?', inbattle = 'y', outbattle = 'n', name = 'Taunt' }, ['dekunda'] = { attribute = 'support', effect = 'Negates -nda debuffs.', cost = 10, costtype = 'MP', target = 'Party', description = '?', inbattle = 'y', outbattle = 'n', name = 'Dekunda' }, ['power charge'] = { attribute = 'support', effect = 'Multiplies next physical attack\'s damage.', cost = 5, costtype = 'MP', target = 'Self', description = '?', inbattle = 'y', outbattle = 'n', name = 'Power Charge' }, ['mind charge'] = { attribute = 'support', effect = 'Multiplies next magical attack\'s damage.', cost = 10, costtype = 'MP', target = 'Self', description = '?', inbattle = 'y', outbattle = 'n', name = 'Mind Charge' }, ['debilitate combo'] = { attribute = 'support', effect = 'Lowers attack, defense, evasion and accuracy.', cost = 17, costtype = 'MP', target = 'All enemies', description = 'Attack/defense/evade/acc down<br/>~All', inbattle = 'y', outbattle = 'n', name = 'Debilitate', effect_note = 'Combo: Any -nda debuff x3' }, ['dekaja combo'] = { attribute = 'support', effect = 'Negates -kaja buffs.', cost = 6, costtype = 'MP', target = 'All enemies', description = 'Cancel -kaja<br/>~All enemies', inbattle = 'y', outbattle = 'n', name = 'Dekaja', effect_note = 'Combo: Any -nda debuff x2' }, ['dekunda combo'] = { attribute = 'support', effect = 'Negates -nda debuffs.', cost = 6, costtype = 'MP', target = 'Party', description = 'Cancel -nda<br/>~Party', inbattle = 'y', outbattle = 'n', name = 'Dekunda', effect_note = 'Combo: Any -kaja buff x2' }, ['makajam'] = { attribute = 'mute', damagetype = 'Status', effect = '40% chance of Mute.', cost = 4, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Makajam' }, ['makajamon'] = { attribute = 'mute', damagetype = 'Status', effect = '25% chance of Mute.', cost = 11, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Makajamon' }, ['mp thief'] = { attribute = 'mute', damagetype = 'Magical', effect = 'Drains MP from one enemy.', cost = 2, costtype = 'MP', target = 'Single enemy', hit = 1, power = 15, powerlvl = '?', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'MP Thief' }, ['makajamon combo'] = { attribute = 'mute', damagetype = 'Status', effect = '25% chance of Mute.', cost = 7, costtype = 'MP', target = 'All enemies', acc = '99%', skilltype = 'Combo', description = '?', inbattle = 'y', outbattle = 'n', name = 'Makajamon', effect_note = 'Combo: Makajam x2' }, ['stun sphere'] = { attribute = 'nerve', damagetype = 'Status', effect = '40% chance of Stun.', cost = 5, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Stun Sphere' }, ['stun wave'] = { attribute = 'nerve', damagetype = 'Status', effect = '25% chance of Stun.', cost = 10, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Stun Wave' }, ['dream haze'] = { attribute = 'nerve', damagetype = 'Status', effect = '60% chance of Sleep.', cost = 5, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Dream Haze' }, ['dormina'] = { attribute = 'nerve', damagetype = 'Status', effect = '30% chance of Sleep.', cost = 9, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Dormina' }, ['pulinpa'] = { attribute = 'panic', damagetype = 'Status', effect = '60% chance of Panic.', cost = 5, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Pulinpa' }, ['sonic wave'] = { attribute = 'panic', damagetype = 'Status', effect = '25% chance of Panic.', cost = 5, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Sonic Wave' }, ['tentarafoo'] = { attribute = 'panic', damagetype = 'Magical', effect = '20% chance of Panic.', cost = 24, costtype = 'MP', target = 'All enemies', hit = 1, power = 60, powerlvl = 'Moderate', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Tentarafoo' }, ['marin karin'] = { attribute = 'charm', damagetype = 'Status', effect = '55% chance of Charm.', cost = 5, costtype = 'MP', target = 'Single enemy', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Marin Karin' }, ['allure'] = { attribute = 'charm', damagetype = 'Status', effect = '45% chance of Charm.', cost = 13, costtype = 'MP', target = 'All enemies', acc = '99%', description = '?', inbattle = 'y', outbattle = 'n', name = 'Allure' }, ['calm death'] = { attribute = 'nerve', damagetype = 'Status', effect = 'Instakills all enemies afflicted with Sleep.', cost = 16, costtype = 'MP', target = 'All enemies', acc = '100%', description = 'Kill all sleeping enemies', inbattle = 'y', outbattle = 'n', name = 'Calm Death' }, ['void phys'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Phys-nullifying shield for 1 turn.', cost = 20, costtype = 'MP', target = 'Party', description = 'Null phys attacks', inbattle = 'y', outbattle = 'n', name = 'Void Phys', link = 'Void Phys (Shield)' }, ['void fire'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Fire-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null fire attacks', inbattle = 'y', outbattle = 'n', name = 'Void Fire', link = 'Void Fire (Shield)' }, ['void ice'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Ice-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null ice attacks', inbattle = 'y', outbattle = 'n', name = 'Void Ice', link = 'Void Ice (Shield)' }, ['void elec'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Elec-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null elec attacks', inbattle = 'y', outbattle = 'n', name = 'Void Elec', link = 'Void Elec (Shield)' }, ['void force'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Force-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null force attacks', inbattle = 'y', outbattle = 'n', name = 'Void Force', link = 'Void Force (Shield)' }, ['void earth'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Earth-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null earth attacks', inbattle = 'y', outbattle = 'n', name = 'Void Earth', link = 'Void Earth (Shield)' }, ['void expel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Expel-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null expel attacks', inbattle = 'y', outbattle = 'n', name = 'Void Expel', link = 'Void Expel (Shield)' }, ['void death'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Death-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null death attacks', inbattle = 'y', outbattle = 'n', name = 'Void Death', link = 'Void Death (Shield)' }, ['void charm'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Charm-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null charm attacks', inbattle = 'y', outbattle = 'n', name = 'Void Charm', link = 'Void Charm (Shield)' }, ['void poison'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Poison-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null poison attacks', inbattle = 'y', outbattle = 'n', name = 'Void Poison', link = 'Void Poison (Shield)' }, ['void mute'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Mute-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null mute attacks', inbattle = 'y', outbattle = 'n', name = 'Void Mute', link = 'Void Mute (Shield)' }, ['void panic'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Panic-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null panic attacks', inbattle = 'y', outbattle = 'n', name = 'Void Panic', link = 'Void Panic (Shield)' }, ['void nerve'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Nerve-nullifying shield for 1 turn.', cost = 3, costtype = 'MP', target = 'Party', description = 'Null nerve attacks', inbattle = 'y', outbattle = 'n', name = 'Void Nerve', link = 'Void Nerve (Shield)' }, ['fire repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Fire-repelling shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Repel fire attacks', inbattle = 'y', outbattle = 'n', name = 'Fire Repel', link = 'Fire Repel (Shield)' }, ['ice repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Ice-repelling shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Repel ice attacks', inbattle = 'y', outbattle = 'n', name = 'Ice Repel', link = 'Ice Repel (Shield)' }, ['elec repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Elec-repelling shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Repel elec attacks', inbattle = 'y', outbattle = 'n', name = 'Elec Repel', link = 'Elec Repel (Shield)' }, ['force repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Force-repelling shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Repel force attacks', inbattle = 'y', outbattle = 'n', name = 'Force Repel', link = 'Force Repel (Shield)' }, ['earth repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Earth-repelling shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Repel earth attacks', inbattle = 'y', outbattle = 'n', name = 'Earth Repel', link = 'Earth Repel (Shield)' }, ['expel repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Expel-repelling shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Repel expel attacks', inbattle = 'y', outbattle = 'n', name = 'Expel Repel', link = 'Expel Repel (Shield)' }, ['death repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Death-repelling shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Repel death attacks', inbattle = 'y', outbattle = 'n', name = 'Death Repel', link = 'Death Repel (Shield)' }, ['phys repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Phys-repelling shield for 1 turn.', cost = 30, costtype = 'MP', target = 'Party', description = 'Repel phys attacks', inbattle = 'y', outbattle = 'n', name = 'Phys Repel', link = 'Phys Repel (Shield)' }, ['magic repel'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates non-Almighty magic-repelling shield for 1 turn.', cost = 30, costtype = 'MP', target = 'Party', description = 'Repel magic attacks', inbattle = 'y', outbattle = 'n', name = 'Magic Repel', link = 'Magic Repel (Shield)' }, ['phys repel combo'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Phys-repelling shield for 1 turn.', cost = 20, costtype = 'MP', target = 'Party', description = 'Repel phys attacks', inbattle = 'y', outbattle = 'n', name = 'Phys Repel', link = 'Phys Repel (Shield)', effect_note = 'Combo: Void Phys + Phys Resist' }, ['magic repel combo'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates non-Almighty magic-repelling shield for 1 turn.', cost = 20, costtype = 'MP', target = 'Party', description = 'Repel magic attacks', inbattle = 'y', outbattle = 'n', name = 'Magic Repel', link = 'Magic Repel (Shield)', effect_note = 'Combo: Any Element Repel skill + High Counter' }, ['phys drain'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Phys-draining shield for 1 turn.', cost = 25, costtype = 'MP', target = 'Party', description = 'Drain phys attacks', inbattle = 'y', outbattle = 'n', name = 'Phys Drain', link = 'Phys Drain (Shield)' }, ['fire drain'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Fire-draining shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Drain fire attacks', inbattle = 'y', outbattle = 'n', name = 'Fire Drain', link = 'Fire Drain (Shield)' }, ['ice drain'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Ice-draining shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Drain ice attacks', inbattle = 'y', outbattle = 'n', name = 'Ice Drain', link = 'Ice Drain (Shield)' }, ['elec drain'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Elec-draining shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Drain elec attacks', inbattle = 'y', outbattle = 'n', name = 'Elec Drain', link = 'Elec Drain (Shield)' }, ['force drain'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Force-draining shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Drain force attacks', inbattle = 'y', outbattle = 'n', name = 'Force Drain', link = 'Force Drain (Shield)' }, ['earth drain'] = { attribute = 'shield', damagetype = 'Status', effect = 'Creates Earth-draining shield for 1 turn.', cost = 5, costtype = 'MP', target = 'Party', description = 'Drain earth attacks', inbattle = 'y', outbattle = 'n', name = 'Earth Drain', link = 'Earth Drain (Shield)' }, ['analyze'] = { attribute = 'special', effect = 'Displays enemy information.', cost = 2, costtype = 'MP', target = 'Single enemy', description = 'See enemy info', inbattle = 'y', outbattle = 'n', name = 'Analyze' }, ['life bonus'] = { attribute = 'passive', effect = 'Max HP increased by 10%.', cost = '—', target = 'Self', description = 'Raise MAX HP by 10%', inbattle = 'y', outbattle = 'y', name = 'Life Bonus' }, ['life gain'] = { attribute = 'passive', effect = 'Max HP increased by 20%.', cost = '—', target = 'Self', description = 'Raise MAX HP by 20%', inbattle = 'y', outbattle = 'y', name = 'Life Gain' }, ['life surge'] = { attribute = 'passive', effect = 'Max HP increased by 30%.', cost = '—', target = 'Self', description = 'Raise MAX HP by 30%', inbattle = 'y', outbattle = 'y', name = 'Life Surge' }, ['mana bonus'] = { attribute = 'passive', effect = 'Max MP increased by 10%.', cost = '—', target = 'Self', description = 'Raise MAX MP by 10%', inbattle = 'y', outbattle = 'y', name = 'Mana Bonus' }, ['mana gain'] = { attribute = 'passive', effect = 'Max MP increased by 20%.', cost = '—', target = 'Self', description = 'Raise MAX MP by 20%', inbattle = 'y', outbattle = 'y', name = 'Mana Gain' }, ['mana surge'] = { attribute = 'passive', effect = 'Max MP increased by 30%.', cost = '—', target = 'Self', description = 'Raise MAX MP by 30%', inbattle = 'y', outbattle = 'y', name = 'Mana Surge' }, ['critical'] = { attribute = 'passive', effect = 'Doubles Critical Hit rate.', cost = '—', target = 'Self', description = 'Critical hit rate doubled', inbattle = 'y', outbattle = 'n', name = 'Critical' }, ['max critical'] = { attribute = 'passive', effect = 'Greatly increases Critical Hit rate during MAX Noise.', cost = '—', target = 'Self', description = 'Critical hit rate greatly increases during MAX Noise', inbattle = 'y', outbattle = 'n', name = 'MAX Critical' }, ['min critical'] = { attribute = 'passive', effect = 'Greatly increases Critical Hit rate during MIN Noise.', cost = '—', target = 'Self', description = 'Critical hit rate greatly increases during MIN Noise', inbattle = 'y', outbattle = 'n', name = 'MIN Critical' }, ['fire boost'] = { attribute = 'passive', effect = '1.3x Fire damage.', cost = '—', target = 'Self', description = 'Increases fire attack damage', inbattle = 'y', outbattle = 'n', name = 'Fire Boost' }, ['ice boost'] = { attribute = 'passive', effect = '1.3x Ice damage.', cost = '—', target = 'Self', description = 'Increases ice attack damage', inbattle = 'y', outbattle = 'n', name = 'Ice Boost' }, ['elec boost'] = { attribute = 'passive', effect = '1.3x Elec damage.', cost = '—', target = 'Self', description = 'Increases elec attack damage', inbattle = 'y', outbattle = 'n', name = 'Elec Boost' }, ['force boost'] = { attribute = 'passive', effect = '1.3x Force damage.', cost = '—', target = 'Self', description = 'Increases force attack damage', inbattle = 'y', outbattle = 'n', name = 'Force Boost' }, ['earth boost'] = { attribute = 'passive', effect = '1.3x Earth damage.', cost = '—', target = 'Self', description = 'Increases earth attack damage', inbattle = 'y', outbattle = 'n', name = 'Earth Boost' }, ['fire amp'] = { attribute = 'passive', effect = '1.5x Fire damage.', cost = '—', target = 'Self', description = 'Greatly increases fire attack damage', inbattle = 'y', outbattle = 'n', name = 'Fire Amp' }, ['ice amp'] = { attribute = 'passive', effect = '1.5x Ice damage.', cost = '—', target = 'Self', description = 'Greatly increases ice attack damage', inbattle = 'y', outbattle = 'n', name = 'Ice Amp' }, ['elec amp'] = { attribute = 'passive', effect = '1.5x Elec damage.', cost = '—', target = 'Self', description = 'Greatly increases elec attack damage', inbattle = 'y', outbattle = 'n', name = 'Elec Amp' }, ['force amp'] = { attribute = 'passive', effect = '1.5x Force damage.', cost = '—', target = 'Self', description = 'Greatly increases force attack damage', inbattle = 'y', outbattle = 'n', name = 'Force Amp' }, ['earth amp'] = { attribute = 'passive', effect = '1.5x Earth damage.', cost = '—', target = 'Self', description = 'Greatly increases earth attack damage', inbattle = 'y', outbattle = 'n', name = 'Earth Amp' }, ['counter'] = { attribute = 'passive', effect = 'Counter Physical attacks.', cost = '—', target = 'Self', description = 'Randomly counter<br/>~Light damage<br/>~Low odds', inbattle = 'y', outbattle = 'n', name = 'Counter' }, ['counterstrike'] = { attribute = 'passive', effect = 'Counter Physical attacks.', cost = '—', target = 'Self', description = 'Randomly counter<br/>~Moderate damage<br/>~Fair odds', inbattle = 'y', outbattle = 'n', name = 'Counterstrike' }, ['high counter'] = { attribute = 'passive', effect = 'Counter Physical attacks.', cost = '—', target = 'Self', description = 'Randomly counter<br/>~Heavy damage<br/>~High odds', inbattle = 'y', outbattle = 'n', name = 'High Counter' }, ['attack all'] = { attribute = 'passive', effect = 'Normal attack targets all enemies.', cost = '—', target = 'Self', description = 'Normal attack hits all enemies', inbattle = 'y', outbattle = 'n', name = 'Attack All' }, ['shared karma'] = { attribute = 'passive', effect = 'Gain 50% Karma when not in battle.', cost = '—', target = 'Self', description = 'Gain 1/2 Karma when not in battle', inbattle = 'n', outbattle = 'y', name = 'Shared Karma' }, ['mutual karma'] = { attribute = 'passive', effect = 'Gain 100% Karma when not in battle.', cost = '—', target = 'Self', description = 'Gain full Karma when not in battle', inbattle = 'n', outbattle = 'y', name = 'Mutual Karma' }, ['atma bonus'] = { attribute = 'passive', effect = 'Party gains more AP.', cost = '—', target = 'Self', description = 'Increases AP gained in battle<br/>~Party', inbattle = 'y', outbattle = 'n', name = 'Atma Bonus' }, ['iron stomach'] = { attribute = 'passive', effect = 'Prevent Ache when killing with Hunt.', cost = '—', target = 'Self', description = 'Null aches after successful hunt', inbattle = 'y', outbattle = 'n', name = 'Iron Stomach' }, ['ingest mana'] = { attribute = 'passive', effect = 'Recover 10% MP when killing with Hunt.', cost = '—', target = 'Self', description = 'Some MP restored after successful hunt', inbattle = 'y', outbattle = 'n', name = 'Ingest Mana' }, ['auto soma'] = { attribute = 'passive', effect = 'Recover 100% HP and MP after battle.', cost = '—', target = 'Self', description = 'HP/MP fully restored after battle', inbattle = 'y', outbattle = 'n', name = 'Auto Soma' }, ['chakra walk'] = { attribute = 'passive', effect = 'Recover 5% MP every Noise change.', cost = '—', target = 'Self', description = 'MP restored while walking<br/>~Active member', inbattle = 'n', outbattle = 'y', name = 'Chakra Walk' }, ['first strike'] = { attribute = 'passive', effect = 'Increased chance of going first in battle.', cost = '—', target = 'Self', description = 'Increases chance of first strike', inbattle = 'n', outbattle = 'y', name = 'First Strike' }, ['null critical'] = { attribute = 'passive', effect = 'Increased Critical resistance.', cost = '—', target = 'Self', description = 'Decreases chance of being critically hit', inbattle = 'n', outbattle = 'y', name = 'Null Critical' }, ['quick escape'] = { attribute = 'passive', effect = 'Increased chance of successful escape.', cost = '—', target = 'Self', description = 'Increases chance of escaping from battle', inbattle = 'y', outbattle = 'n', name = 'Quick Escape' }, ['close call'] = { attribute = 'passive', effect = 'Guaranteed survival with 1 HP once per battle.', cost = '—', target = 'Self', description = 'Escape death<br/>~1 time<br/>~Demon form only', inbattle = 'y', outbattle = 'n', name = 'Close Call' }, ['quick cure'] = { attribute = 'passive', effect = 'Increased chance of automatic Ailment recovery.', cost = '—', target = 'Self', description = 'Increases chance of recovering from ailments each turn', inbattle = 'y', outbattle = 'n', name = 'Quick Cure' }, ['phys resist'] = { attribute = 'passive', effect = 'Resist Phys attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to phys attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Phys Resist' }, ['fire resist'] = { attribute = 'passive', effect = 'Resist Fire attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to fire attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Fire Resist' }, ['ice resist'] = { attribute = 'passive', effect = 'Resist Ice attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to ice attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Ice Resist' }, ['elec resist'] = { attribute = 'passive', effect = 'Resist Elec attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to elec attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Elec Resist' }, ['force resist'] = { attribute = 'passive', effect = 'Resist Force attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to force attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Force Resist' }, ['earth resist'] = { attribute = 'passive', effect = 'Resist Earth attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to earth attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Earth Resist' }, ['expel resist'] = { attribute = 'passive', effect = 'Resist Expel attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to expel attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Expel Resist' }, ['death resist'] = { attribute = 'passive', effect = 'Resist Death attacks.', cost = '—', target = 'Self', description = 'Increases tolerance to death attacks, can void weakness', inbattle = 'y', outbattle = 'n', name = 'Death Resist' }, ['null charm'] = { attribute = 'passive', effect = 'Null Charm attacks.', cost = '—', target = 'Self', description = 'Nulls charm attacks', inbattle = 'y', outbattle = 'n', name = 'Null Charm' }, ['null poison'] = { attribute = 'passive', effect = 'Null Poison attacks.', cost = '—', target = 'Self', description = 'Nulls poison attacks', inbattle = 'y', outbattle = 'n', name = 'Null Poison' }, ['null mute'] = { attribute = 'passive', effect = 'Null Mute attacks.', cost = '—', target = 'Self', description = 'Nulls mute attacks', inbattle = 'y', outbattle = 'n', name = 'Null Mute' }, ['null panic'] = { attribute = 'passive', effect = 'Null Panic attacks.', cost = '—', target = 'Self', description = 'Nulls panic attacks', inbattle = 'y', outbattle = 'n', name = 'Null Panic' }, ['null nerve'] = { attribute = 'passive', effect = 'Null Nerve attacks.', cost = '—', target = 'Self', description = 'Nulls nerve attacks', inbattle = 'y', outbattle = 'n', name = 'Null Nerve' }, ['null attack'] = { attribute = 'passive', effect = 'Null all attacks except Almighty.', cost = '—', target = 'Self', description = 'Nulls all attacks except almighty', inbattle = 'y', outbattle = 'n', name = 'Null Attack' }, ['null sleep'] = { attribute = 'passive', effect = 'Always dodge attacks while Sleeping.', cost = '—', target = 'Self', description = 'Allows evasion of enemy attacks while asleep', inbattle = 'y', outbattle = 'n', name = 'Null Sleep' }, ['ap divide'] = { attribute = 'passive', effect = 'Increased AP gain to party.', cost = '—', target = 'Self', description = 'Increases AP gained by party after successful hunts', inbattle = 'y', outbattle = 'n', name = 'AP Divide' }, ['devour mana'] = { attribute = 'passive', effect = 'Recover 50% MP when killing with Hunt.', cost = '—', target = 'Self', description = '50% of MP restored after successful hunts', inbattle = 'y', outbattle = 'n', name = 'Devour Mana' }, ['null phys'] = { attribute = 'passive', effect = 'Null Physical attacks.', cost = '—', target = 'Self', description = 'Nulls phys attacks', inbattle = 'y', outbattle = 'n', name = 'Null Phys' }, ['mana walk'] = { attribute = 'passive', effect = 'Recover 10% MP every Noise change.', cost = '—', target = 'Self', description = 'MP rapidly restored while walking<br/>~Active member', inbattle = 'n', outbattle = 'y', name = 'mana Walk' }, ['null expel'] = { attribute = 'passive', effect = 'Null Expel attacks.', cost = '—', target = 'Self', description = 'Null expel attacks', inbattle = 'y', outbattle = 'n', name = 'Null Expel' }, ['null death'] = { attribute = 'passive', effect = 'Null Death attacks.', cost = '—', target = 'Self', description = 'Nulls death attacks', inbattle = 'y', outbattle = 'n', name = 'Null Death' }, ['repel expel'] = { attribute = 'passive', effect = 'Repel Expel attacks.', cost = '—', target = 'Self', description = 'Repels expel attacks', inbattle = 'y', outbattle = 'n', name = 'Repel Expel' }, ['repel death'] = { attribute = 'passive', effect = 'Repel Death attacks.', cost = '—', target = 'Self', description = 'Repels death attacks', inbattle = 'y', outbattle = 'n', name = 'Repel Death' }, ['null element'] = { attribute = 'passive', effect = 'Null Fire, Ice, Force, Elec and Earth.', cost = '—', target = 'Self', description = 'Nulls fire/ice/force/elec/earth attacks', inbattle = 'y', outbattle = 'n', name = 'Null Element' }, ['repel element'] = { attribute = 'passive', effect = 'Repel Fire, Ice, Force, Elec and Earth.', cost = '—', target = 'Self', description = 'Repels fire/ice/force/elec/earth attacks', inbattle = 'y', outbattle = 'n', name = 'Repel Element' }, ['phys absorb'] = { attribute = 'passive', effect = 'Absorb Physical attacks.', cost = '—', target = 'Self', description = 'Absorbs phys attacks', inbattle = 'y', outbattle = 'n', name = 'Phys Absorb' }, ['human form'] = { attribute = 'passive', effect = 'Start battles in human form.', cost = '—', target = 'Self', description = 'Start battles in human form', inbattle = 'y', outbattle = 'n', name = 'Human Form' }, ['body rush'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage to one enemy.', cost = '—', target = 'Single enemy', hit = 1, power = 18, crit = '5%', acc = '96%', inbattle = 'y', outbattle = 'n', name = 'Body Rush', name_note = 'Enemy-exclusive' }, ['skewer'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage to one enemy.', cost = '—', target = 'Single enemy', hit = 1, power = 18, acc = '99%', inbattle = 'y', outbattle = 'n', name = 'Skewer', name_note = 'Enemy-exclusive' }, ['spiral edge'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage to all enemies.', cost = '—', target = 'All enemies', hit = 1, power = 22, crit = '10%', acc = '99%', inbattle = 'y', outbattle = 'n', name = 'Spiral Edge', name_note = 'Enemy-exclusive' }, ['whirlwind'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage to all enemies.', cost = '—', target = 'Random', hit = '5-8', power = 7, crit = '10%', acc = '99%', inbattle = 'y', outbattle = 'n', name = 'Whirlwind', name_note = 'Enemy-exclusive' }, ['vaikunta'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Inflicts damage to all enemies, 25% chance of Stone.', cost = '—', target = 'All enemies', hit = 1, power = 27, acc = '99%', inbattle = 'y', outbattle = 'n', name = 'Vaikunta', name_note = 'Enemy-exclusive' }, ['bhairava'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Inflicts damage to one enemy.', cost = '—', target = 'Single enemy', hit = 1, power = 128, acc = '100%', inbattle = 'y', outbattle = 'n', name = 'Vaikunta', name_note = 'Enemy-exclusive' }, ['frost rush'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Inflicts damage to all enemies.', cost = '—', target = 'All enemies', hit = 1, power = 30, acc = '98%', inbattle = 'y', outbattle = 'n', name = 'Frost Rush', name_note = 'Enemy-exclusive' }, ['javelin rain'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage to all enemies, 40% chance of Mute.', cost = '—', target = 'All enemies', hit = 1, power = 40, crit = '20%', acc = '96%', inbattle = 'y', outbattle = 'n', name = 'Javelin Rain', name_note = 'Enemy-exclusive' }, ['xeros beat'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage to all enemies, 50% chance of Stun.', cost = '—', target = 'All enemies', hit = 1, power = 45, crit = '20%', acc = '96%', inbattle = 'y', outbattle = 'n', name = 'Xeros Beat', name_note = 'Enemy-exclusive' }, ['heat wave'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Inflicts damage to all enemies.', cost = '—', target = 'All enemies', hit = 1, power = 30, crit = '32%', acc = '96%', inbattle = 'y', outbattle = 'n', name = 'Heat Wave', name_note = 'Enemy-exclusive' }, ['fire storm'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Inflicts damage to all enemies.', cost = '—', target = 'All enemies', hit = 1, power = 45, acc = '100%', inbattle = 'y', outbattle = 'n', name = 'Fire Storm', name_note = 'Enemy-exclusive' }, ['winds of hell'] = { attribute = 'force', damagetype = 'Magical', effect = 'Inflicts damage to all enemies.', cost = '—', target = 'All enemies', hit = 1, power = 50, acc = '99%', inbattle = 'y', outbattle = 'n', name = 'Winds of Hell', name_note = 'Enemy-exclusive' }, ['revert'] = { attribute = 'special', damagetype = 'Status', effect = '40% chance of reverting one enemy to human form.', cost = '—', target = 'Single enemy', acc = '96%', inbattle = 'y', outbattle = 'n', name = 'Revert', name_note = 'Enemy-exclusive' }, ['marevert'] = { attribute = 'special', damagetype = 'Status', effect = '40% chance of reverting all enemies to human form.', cost = '—', target = 'All enemies', acc = '96%', inbattle = 'y', outbattle = 'n', name = 'Marevert', name_note = 'Enemy-exclusive' }, ['leech'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains HP from one enemy.', cost = '—', target = 'Single enemy', acc = '100%', inbattle = 'y', outbattle = 'n', name = 'Leech', name_note = 'Enemy-exclusive' }, ['zotzilaha bane'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains HP from one enemy, 100% chance of [[Bat (Ailment)|Bat]].', cost = '—', target = 'Single enemy', acc = '100%', inbattle = 'y', outbattle = 'n', name = 'Zotzilaha Bane', name_note = 'Enemy-exclusive' }, ['gaea rage'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Inflicts damage to all enemies.', cost = '—', target = 'All enemies', hit = 1, power = 1500, acc = '100%', inbattle = 'y', outbattle = 'n', name = 'Gaea Rage', name_note = 'Enemy-exclusive' }, ['rage'] = { attribute = 'special', effect = 'Adds 2 half-turns.', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', name = 'Rage', link = 'Rage (Skill)', name_note = 'Enemy-exclusive' }, ['psycho rage'] = { attribute = 'special', effect = 'Adds 4 half-turns.', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', name = 'Psycho Rage', name_note = 'Enemy-exclusive' }, ['guard'] = { attribute = 'special', effect = 'Enters Guard stance, gains Earth weakness.', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', name = 'Guard', name_note = 'Enemy-exclusive' }, ['backup'] = { attribute = 'special', effect = 'Summons [[Baphomet]].', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', name = 'Backup', name_note = 'Enemy-exclusive' } } return { skill = skill, }