Module:Data/Skill/smtsj

Revision as of 15:25, 3 September 2024 by Bluehax6 (talk | contribs) (Added Gun Boost skill)
Jump to navigation Jump to search

Documentation for this module may be created at Module:Data/Skill/smtsj/doc

local skill = {
['crescent slice'] = {
	acc = '—',
	attribute = 'phys',
	attribute_link = 'Physical',
	cost = 4,
	costtype = 'MP',
	crit = '—',
	description = 'MP: 4. Light Physical damage, single  foe.',
	hit = 1,
	inbattle = 'y',
	name = 'Crescent Slice',
	outbattle = 'n',
	power = '—',
	powerlvl = 'Light',
	rank = '—',
	target = 'Single Enemy',
},
['airstrike'] = {
	acc = '?',
	attribute = 'gun',
	cost = 15,
	costtype = 'MP',
	crit = '?',
	description = 'MP: 15. Light Gun damage, all foes.',
	hit = 1,
	inbattle = 'y',
	name = 'Airstrike',
	outbattle = 'n',
	power = '?',
	powerlvl = 'Light',
	rank = '?',
	target = 'All Enemies',
},
['armshot'] = {
	acc = '?',
	attribute = 'gun',
	cost = 16,
	costtype = 'MP',
	crit = '?',
	description = 'MP: 16. Light Gun damage, single foe. Reduces Attack.',
	hit = 1,
	inbattle = 'y',
	name = 'Armshot',
	outbattle = 'n',
	power = '?',
	powerlvl = 'Light',
	rank = '?',
	target = 'Single Enemy',
},
['cripple'] = {
	acc = '?',
	attribute = 'gun',
	cost = 16,
	costtype = 'MP',
	crit = '?',
	description = 'MP: 16. Light Gun damage, single foe. Reduces Defense.',
	hit = 1,
	inbattle = 'y',
	name = 'Cripple',
	outbattle = 'n',
	power = '?',
	powerlvl = 'Light',
	rank = '?',
	target = 'Single Enemy',
},
['headshot'] = {
	acc = '?',
	attribute = 'gun',
	cost = 20,
	costtype = 'MP',
	crit = '?',
	description = 'MP: 20. Light Gun damage, single foe. May instantly kill.',
	hit = 1,
	inbattle = 'y',
	name = 'Headshot',
	outbattle = 'n',
	power = '?',
	powerlvl = 'Light',
	rank = '?',
	target = 'Single Enemy',
},
['legshot'] = {
	acc = '?',
	attribute = 'gun',
	cost = 16,
	costtype = 'MP',
	crit = '?',
	description = 'MP: 16. Light Gun damage, single foe. Reduces Agility.',
	hit = 1,
	inbattle = 'y',
	name = 'Legshot',
	outbattle = 'n',
	power = '?',
	powerlvl = 'Light',
	rank = '?',
	target = 'Single Enemy',
},
['snipe'] = {
	acc = '?',
	attribute = 'gun',
	cost = 20,
	costtype = 'MP',
	crit = '?',
	description = 'MP: 20. Light Gun damage, single foe.',
	hit = 1,
	inbattle = 'y',
	name = 'Snipe',
	outbattle = 'n',
	power = '?',
	powerlvl = 'Light',
	rank = '?',
	target = 'Single Enemy',
},
['dia'] = {
	attribute = 'heal',
	cost = 3,
	costtype = 'MP',
	description = 'MP: 3. Light HP recovery, single ally.',
	inbattle = 'y',
	name = 'Dia',
	outbattle = 'y',
	powerlvl = 'Light',
	rank = '?',
	target = 'Single Ally',
},
['tarukaja'] = {
	attribute = 'support',
	cost = 12,
	costtype = 'MP',
	description = 'MP: 12. Increases Attack, all allies.',
	inbattle = 'y',
	name = 'Tarukaja',
	outbattle = 'n',
	rank = '?',
	target = 'All Allies',
},
['rakukaja'] = {
	attribute = 'support',
	cost = 12,
	costtype = 'MP',
	description = 'MP: 12. Increases Defense, all allies.',
	inbattle = 'y',
	name = 'Rakukaja',
	outbattle = 'n',
	rank = '?',
	target = 'All Allies',
},
['dormina'] = {
	acc = '?',
	attribute = 'ailment',
	cost = 4,
	costtype = 'MP',
	description = 'MP: 4. Inflicts Sleep status, single foe.',
	inbattle = 'y',
	name = 'Dormina',
	outbattle = 'n',
	rank = '?',
	target = 'Single Enemy',
},
['gun boost'] = {
	attribute = 'passive',
	effect = 'Strengthens [[Gun]] attack damage by 25%',
	description = 'Boosts Gun attack damage by 25%.',
	name = 'Gun Boost',
	target = 'self',
},
['life bonus'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Raises maximum HP by 10%.',
	name = 'Life Bonus',
	rank = '?',
},
['mana bonus'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Raises maximum MP by 10%.',
	name = 'Mana Bonus',
	rank = '?',
},
['resist elec'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Reduces damage from Electric attacks.',
	name = 'Resist Elec',
	rank = '?',
},
['watchful'] = {
	attribute = 'passive',
	cost = '—',
	description = 'Gain experience even when not participating in battle.',
	name = 'Watchful',
	rank = '?',
}
}

return {
	skill = skill,
}