Module:Data/Skill/smtsj
Documentation for this module may be created at Module:Data/Skill/smtsj/doc
local skill = { ['crescent slice'] = { acc = '—', attribute = 'phys', attribute_link = 'Physical', cost = 4, costtype = 'MP', crit = '—', description = 'MP: 4. Light Physical damage, single foe.', hit = 1, inbattle = 'y', name = 'Crescent Slice', outbattle = 'n', power = '—', powerlvl = 'Light', rank = '—', target = 'Single Enemy', }, ['airstrike'] = { acc = '?', attribute = 'gun', cost = 15, costtype = 'MP', crit = '?', description = 'MP: 15. Light Gun damage, all foes.', hit = 1, inbattle = 'y', name = 'Airstrike', outbattle = 'n', power = '?', powerlvl = 'Light', rank = '?', target = 'All Enemies', }, ['armshot'] = { acc = '?', attribute = 'gun', cost = 16, costtype = 'MP', crit = '?', description = 'MP: 16. Light Gun damage, single foe. Reduces Attack.', hit = 1, inbattle = 'y', name = 'Armshot', outbattle = 'n', power = '?', powerlvl = 'Light', rank = '?', target = 'Single Enemy', }, ['cripple'] = { acc = '?', attribute = 'gun', cost = 16, costtype = 'MP', crit = '?', description = 'MP: 16. Light Gun damage, single foe. Reduces Defense.', hit = 1, inbattle = 'y', name = 'Cripple', outbattle = 'n', power = '?', powerlvl = 'Light', rank = '?', target = 'Single Enemy', }, ['headshot'] = { acc = '?', attribute = 'gun', cost = 20, costtype = 'MP', crit = '?', description = 'MP: 20. Light Gun damage, single foe. May instantly kill.', hit = 1, inbattle = 'y', name = 'Headshot', outbattle = 'n', power = '?', powerlvl = 'Light', rank = '?', target = 'Single Enemy', }, ['legshot'] = { acc = '?', attribute = 'gun', cost = 16, costtype = 'MP', crit = '?', description = 'MP: 16. Light Gun damage, single foe. Reduces Agility.', hit = 1, inbattle = 'y', name = 'Legshot', outbattle = 'n', power = '?', powerlvl = 'Light', rank = '?', target = 'Single Enemy', }, ['snipe'] = { acc = '?', attribute = 'gun', cost = 20, costtype = 'MP', crit = '?', description = 'MP: 20. Light Gun damage, single foe.', hit = 1, inbattle = 'y', name = 'Snipe', outbattle = 'n', power = '?', powerlvl = 'Light', rank = '?', target = 'Single Enemy', }, ['dia'] = { attribute = 'heal', cost = 3, costtype = 'MP', description = 'MP: 3. Light HP recovery, single ally.', inbattle = 'y', name = 'Dia', outbattle = 'y', powerlvl = 'Light', rank = '?', target = 'Single Ally', }, ['tarukaja'] = { attribute = 'support', cost = 12, costtype = 'MP', description = 'MP: 12. Increases Attack, all allies.', inbattle = 'y', name = 'Tarukaja', outbattle = 'n', rank = '?', target = 'All Allies', }, ['rakukaja'] = { attribute = 'support', cost = 12, costtype = 'MP', description = 'MP: 12. Increases Defense, all allies.', inbattle = 'y', name = 'Rakukaja', outbattle = 'n', rank = '?', target = 'All Allies', }, ['dormina'] = { acc = '?', attribute = 'ailment', cost = 4, costtype = 'MP', description = 'MP: 4. Inflicts Sleep status, single foe.', inbattle = 'y', name = 'Dormina', outbattle = 'n', rank = '?', target = 'Single Enemy', }, ['gun boost'] = { attribute = 'passive', effect = 'Strengthens [[Gun]] attack damage by 25%', description = 'Boosts Gun attack damage by 25%.', name = 'Gun Boost', target = 'self', }, ['life bonus'] = { attribute = 'passive', cost = '—', description = 'Raises maximum HP by 10%.', name = 'Life Bonus', rank = '?', }, ['mana bonus'] = { attribute = 'passive', cost = '—', description = 'Raises maximum MP by 10%.', name = 'Mana Bonus', rank = '?', }, ['resist elec'] = { attribute = 'passive', cost = '—', description = 'Reduces damage from Electric attacks.', name = 'Resist Elec', rank = '?', }, ['watchful'] = { attribute = 'passive', cost = '—', description = 'Gain experience even when not participating in battle.', name = 'Watchful', rank = '?', } } return { skill = skill, }