Purpose
Data module used to document skill details from Shin Megami Tensei: Liberation Dx2.
Usage
This module is to be updated with skill data for use with Template:Dx2 Ally Demon Stats and Template:Dx2 Enemy Demon Stats.
[''] = { cost = '', pow = '', hit = '', target_list = '', attribute = '', description = '', effect = '', skillpoints = '', unique = '', level = '', name = '', default = '' },
Parameter | Notes |
---|---|
The name of the skill. Must be input between the apostrophes in all lowercase.
| |
The cost of the skill. Input " MP" after the number.
| |
The base power of the skill.
| |
The amount of hits a skill does per target. This parameter should not be used for Passive skills where an attack is part of an effect.
In the case of skills that hit multiple times as part of separate effects, include an Template:Exp note after the number of hits of the initial attack saying "Subsequent attack(s) upon success". If the amount of hits changes, include an Template:Exp note after the initial amount of hits saying "Increases with Boost level". | |
The unit(s) targeted by the skill.
| |
The attribute of the skill. This parameter determines the icon of the skill.
Attributes should be rendered as the following: "Phys", "Fire", "Ice", "Elec", "Force", "Light", "Dark", "Multi-Element", "Almighty", "Fractional", "Healing", "Support", "Ailment", and "Passive". The following skill attributes do not have icons to display: Healing, Support, Ailment, and Fractional. | |
The official description of the skill.
If a description has multiple sub-effects, use <hr> to separate them.If an effect/sub-effect has minor details that explains how a skill works mechanically, separate the text using <br> .If a description starts with a plus sign (+), use + instead of the symbol. If character "+" is used at the start of the information, the parameter will not function.
| |
An unofficial description of the skill. This parameter is used when a skill's mechanics are not sufficiently explained by the official description. Do not use when unnecessary.
| |
The amount of skill points it costs to transfer a skill onto a demon.
| |
The demon(s) that the skill is unique to. A skill is considered unique when less than 5 demons have access to it. Any skill that can be transferred cannot be considered unique.
| |
The description of a skill's maximum level.
| |
The name of a skill. Should be rendered as a link with a span id in order to be linked to within the Skills in Shin Megami Tensei: Liberation_Dx2 page.
| |
The default output of the skill data. Input the name of the skill as a link.
|
Code
[''] = { cost = '', pow = '', hit = '', target_list = '', attribute = '', description = '', effect = '', skillpoints = '', unique = '', level = '', name = '', default = '' },
Examples
['cleave'] = { cost = '4 MP', pow = '120', hit = '1', target_list = 'Single', attribute = 'Phys', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.', effect = '—', skillpoints = '1', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Cleave]]<span id="Cleave"></span>', default = '[[Cleave]]' },
local skill = { ['cleave'] = { cost = '4 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.', effect = '—', skillpoints = '1', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Cleave]]<span id="Cleave"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleave|Cleave]] {{Data/Icon/Dx2|phys}}', default = '[[Cleave]]' }, ['fatal sword l'] = { cost = '4 MP', pow = '140', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Fatal Sword|Fatal Sword L]]<span id="Fatal Sword L"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword L|Fatal Sword L]] {{Data/Icon/Dx2|phys}}', default = '[[Fatal Sword|Fatal Sword L]]' }, ['lunge'] = { cost = '4 MP', pow = '115', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.', effect = '—', skillpoints = '2', unique = '—', level = 'Lv. 6: +16% to Phys attack hit rate.', name = '[[Lunge]]<span id="Lunge"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lunge|Lunge]] {{Data/Icon/Dx2|phys}}', default = '[[Lunge]]' }, ['seburo c-40a'] = { cost = '4 MP', pow = '40', hit = '3', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy.', effect = '—', skillpoints = '—', unique = '[[Batou]]', level = 'Lv. 6: +15% to damage dealt using this skill.<br>+20% to hit rate of this skill.', name = '[[SEBURO C-40A]]<span id="SEBURO C-40A"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#SEBURO C-40A|SEBURO C-40A]] {{Data/Icon/Dx2|phys}}', default = '[[SEBURO C-40A]]' }, ['binding claw'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Binding Claw]]<span id="Binding Claw"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binding Claw|Binding Claw]] {{Data/Icon/Dx2|phys}}', default = '[[Binding Claw]]' }, ['boar rush'] = { cost = '5 MP', pow = '150', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Albedo (Overlord)|Albedo]]; [[Arioch]]', level = '—', name = '[[Boar Rush]]<span id="Boar Rush"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Boar Rush|Boar Rush]] {{Data/Icon/Dx2|phys}}', default = '[[Boar Rush]]' }, ['dark sword'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Dark Sword]]<span id="Dark Sword"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dark Sword|Dark Sword]] {{Data/Icon/Dx2|phys}}', default = '[[Dark Sword]]' }, ['eat whole'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +11% to damage.', name = '[[Eat Whole]]<span id="Eat Whole"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Eat Whole|Eat Whole]] {{Data/Icon/Dx2|phys}}', default = '[[Eat Whole]]' }, ['fatal sword'] = { cost = '5 MP', pow = '140', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Fatal Sword]]<span id="Fatal Sword"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Fatal Sword|Fatal Sword]] {{Data/Icon/Dx2|phys}}', default = '[[Fatal Sword]]' }, ['indra'] = { cost = '5 MP', pow = '150', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.<br>*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Indra]]', level = 'Lv. 6: +20% to damage dealt using this skill<br>+20% to hit rate of this skill.', name = '[[Indra (Skill)|Indra]]<span id="Indra"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Indra|Indra]] {{Data/Icon/Dx2|phys}}', default = '[[Indra (Skill)|Indra]]' }, ['iron judgement'] = { cost = '5 MP', pow = '200', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.', effect = '—', skillpoints = '—', unique = '[[Demonee-Ho]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Iron Judgement]]<span id="Iron Judgement"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Judgement|Iron Judgement]] {{Data/Icon/Dx2|phys}}', default = '[[Iron Judgement]]' }, ['oni-kagura'] = { cost = '5 MP', pow = '135', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.', effect = '—', skillpoints = '5', unique = '—', level = 'Lv. 6: +16% to Phys attack hit rate.', name = '[[Oni-Kagura]]<span id="Oni-Kagura"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Oni-Kagura|Oni-Kagura]] {{Data/Icon/Dx2|phys}}', default = '[[Oni-Kagura]]' }, ['paralyzing bite'] = { cost = '5 MP', pow = '160', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind.', effect = '—', skillpoints = '—', unique = '[[Kamiotoko]]', level = '—', name = '[[Paralyzing Bite]]<span id="Paralyzing Bite"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Paralyzing Bite|Paralyzing Bite]] {{Data/Icon/Dx2|phys}}', default = '[[Paralyzing Bite]]' }, ['soul break'] = { cost = '5 MP', pow = '145', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3.', effect = '—', skillpoints = '—', unique = '[[Sraosha]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Soul Break]]<span id="Soul Break"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Soul Break|Soul Break]] {{Data/Icon/Dx2|phys}}', default = '[[Soul Break]]' }, ['sweet bite'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Sweet Bite]]<span id="Sweet Bite"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sweet Bite|Sweet Bite]] {{Data/Icon/Dx2|phys}}', default = '[[Sweet Bite]]' }, ['toxic sting'] = { cost = '5 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 7: +16% chance to inflict status ailments when using this skill.', name = '[[Toxic Sting]]<span id="Toxic Sting"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Toxic Sting|Toxic Sting]] {{Data/Icon/Dx2|phys}}', default = '[[Toxic Sting]]' }, ['berserk'] = { cost = '6 MP', pow = '160', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Berserker Guts]]', level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Berserk]]<span id="Berserk"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserk|Berserk]] {{Data/Icon/Dx2|phys}}', default = '[[Berserk]]' }, ['berserker god'] = { cost = '6 MP', pow = '160', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy.', effect = '—', skillpoints = '9', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Berserker God]]<span id="Berserker God"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Berserker God|Berserker God]] {{Data/Icon/Dx2|phys}}', default = '[[Berserker God]]' }, ['binge eating'] = { cost = '6 MP', pow = '140', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.', effect = '—', skillpoints = '8', unique = '—', level = 'Lv. 6: +11% to damage.', name = '[[Binge Eating]]<span id="Binge Eating"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Binge Eating|Binge Eating]] {{Data/Icon/Dx2|phys}}', default = '[[Binge Eating]]' }, ['bleeder'] = { cost = '6 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.', effect = '—', skillpoints = '8', unique = '—', level = '—', name = '[[Bleeder]]<span id="Bleeder"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bleeder|Bleeder]] {{Data/Icon/Dx2|phys}}', default = '[[Bleeder]]' }, ['crushing force'] = { cost = '6 MP', pow = '150', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 150) with a 30% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Increases ATK of All Party Members by 20% for 1 turn.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Gozu-Tennoh]]', level = '—', name = '[[Crushing Force]]<span id="Crushing Force"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Crushing Force|Crushing Force]] {{Data/Icon/Dx2|phys}}', default = '[[Crushing Force]]' }, ['dance of rebellion'] = { cost = '6 MP', pow = '50', hit = '4', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy.', effect = '—', skillpoints = '—', unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>', level = '—', name = '[[Dance of Rebellion]]<span id="Dance of Rebellion"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dance of Rebellion|Dance of Rebellion]] {{Data/Icon/Dx2|phys}}', default = '[[Dance of Rebellion]]' }, ['flying high'] = { cost = '6 MP', pow = '200', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<hr>Activates the following Chain Effect when the attack is successful: Sends all party members into a state of Zenith. (1 turn)', effect = '—', skillpoints = '—', unique = '[[Lanling Wang]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Flying High]]<span id="Flying High"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Flying High|Flying High]] {{Data/Icon/Dx2|phys}}', default = '[[Flying High]]' }, ['heavenly sword'] = { cost = '6 MP', pow = '125', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 125) on a single enemy.<br>*Damage from this skill ignores all death prevention skills.<br>*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.', effect = '—', skillpoints = '—', unique = '[[Ose Hallel]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Heavenly Sword]]<span id="Heavenly Sword"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword|Heavenly Sword]] {{Data/Icon/Dx2|phys}}', default = '[[Heavenly Sword]]' }, ['heavenly sword stroke'] = { cost = '6 MP', pow = '300', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Magic) damage (Power: 300) with Bulwark Pierce and Remnants to a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Adds an additional Press Turn Icon. (This effect activates once per turn)<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Ignores all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Masakado]] <small><i>([[Fury]])</i></small>', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Heavenly Sword Stroke]]<span id="Heavenly Sword Stroke"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heavenly Sword Stroke|Heavenly Sword Stroke]] {{Data/Icon/Dx2|phys}}', default = '[[Heavenly Sword Stroke]]' }, ['iron fist'] = { cost = '6 MP', pow = '120', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy.<hr>Increases own party\'s ATK and EV/AC by 20% if the attack is successful. (2 turns)', effect = '—', skillpoints = '—', unique = '[[Flauros]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Iron Fist]]<span id="Iron Fist"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iron Fist|Iron Fist]] {{Data/Icon/Dx2|phys}}', default = '[[Iron Fist]]' }, ['lord astaroth'] = { cost = '6 MP', pow = '125', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.<hr>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.<br>*Enemies downed by this skill will not be able to revive.', effect = '—', skillpoints = '—', unique = '[[Astaroth]]', level = 'Lv. 6:+20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Lord Astaroth]]<span id="Lord Astaroth"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lord Astaroth|Lord Astaroth]] {{Data/Icon/Dx2|phys}}', default = '[[Lord Astaroth]]' }, ['merciful slaughter'] = { cost = '6 MP', pow = '130', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce on a single enemy.<hr>Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this skill will ignore all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Albedo (Overlord)|Albedo]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Merciful Slaughter]]<span id="Merciful Slaughter"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Merciful Slaughter|Merciful Slaughter]] {{Data/Icon/Dx2|phys}}', default = '[[Merciful Slaughter]]' }, ['mortal jihad'] = { cost = '6 MP', pow = '155', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy.', effect = '—', skillpoints = '7', unique = '—', level = 'Lv. 6: +16% to Phys attack hit rate.', name = '[[Mortal Jihad]]<span id="Mortal Jihad"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mortal Jihad|Mortal Jihad]] {{Data/Icon/Dx2|phys}}', default = '[[Mortal Jihad]]' }, ['muscle punch'] = { cost = '6 MP', pow = '170', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage on a single enemy. Power: 170<br>*The damage inflicted by this skill is dependent on Phys DEF.', effect = '—', skillpoints = '9', unique = '—', level = 'Lv. 6: +17% to damage dealt using this skill.', name = '[[Muscle Punch]]<span id="Muscle Punch"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Muscle Punch|Muscle Punch]] {{Data/Icon/Dx2|phys}}', default = '[[Muscle Punch]]' }, ['physical hunt'] = { cost = '6 MP', pow = '180', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP.', effect = '—', skillpoints = '—', unique = '[[Ban]]', level = 'Lv. 4: +10% to damage dealt using this skill.<br>+20% to hit rate of this skill.', name = '[[Physical Hunt]]<span id="Physical Hunt"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Physical Hunt|Physical Hunt]] {{Data/Icon/Dx2|phys}}', default = '[[Physical Hunt]]' }, ['ruin and grace'] = { cost = '6 MP', pow = '240', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy.<hr>Heals all party members (Power: 80) if the attack is successful.<br>*The damage inflicted and HP healed by this skill is dependent on Mag ATK.<br>*Ignores all counter and death prevention skills.<br>*This skill has a chance of missing or landing a critical hit.', effect = '—', skillpoints = '—', unique = '[[Ardha]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Ruin and Grace]]<span id="Ruin and Grace"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ruin and Grace|Ruin and Grace]] {{Data/Icon/Dx2|phys}}', default = '[[Ruin and Grace]]' }, ['sword of fealty'] = { cost = '6 MP', pow = '200', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy.<hr>Activates the following Chain Effect if the attack is successful: Puts all party member into a state of Might, and increase the party\'s ATK and EV/AC by 20%. (1 turn)<br>*Ignores all counter and death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Hagen]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Sword of Fealty]]<span id="Sword of Fealty"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Sword of Fealty|Sword of Fealty]] {{Data/Icon/Dx2|phys}}', default = '[[Sword of Fealty]]' }, ['violent dance'] = { cost = '6 MP', pow = '35', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times.<hr>Enters a state of Might when attack is successful.<hr>Counter effects will not work on this skill.', effect = '—', skillpoints = '—', unique = '[[Kali]] (Standard)', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Violent Dance]]<span id="Violent Dance"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Dance|Violent Dance]] {{Data/Icon/Dx2|phys}}', default = '[[Violent Dance]]' }, ['violent slash'] = { cost = '6 MP', pow = '280', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target\'s MP by 2.<br>*This skill will gain 1 Boost level with each use.<br>Boost Level 1: Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.<br>Boost Level 2: Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.<br>Boost Level 3: Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP.', effect = '—', skillpoints = '—', unique = '[[Susano-o]] (Dimensional)', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Violent Slash]]<span id="Violent Slash"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Violent Slash|Violent Slash]] {{Data/Icon/Dx2|phys}}', default = '[[Violent Slash]]' }, ['daylight blade'] = { cost = '7 MP', pow = '130', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on a single enemy and enters into a state of Concentrate if the attack is successful, increasing next Mag attack damage by 125%. This skill will have Phys Pierce effect.', effect = '—', skillpoints = '—', unique = '[[Marici]]', level = 'Lv. 6: +20% to AC.<br>MP cost of this skill -1.', name = '[[Daylight Blade]]<span id="Daylight Blade"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Daylight Blade|Daylight Blade]] {{Data/Icon/Dx2|phys}}', default = '[[Daylight Blade]]' }, ['dragon blade'] = { cost = '7 MP', pow = '150', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy.<hr>Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies.', effect = '—', skillpoints = '—', unique = '[[Guan Yu]]', level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Dragon Blade]]<span id="Dragon Blade"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Blade|Dragon Blade]] {{Data/Icon/Dx2|phys}}', default = '[[Dragon Blade]]' }, ['megaton raid'] = { cost = '7 MP', pow = '180', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 180 power on a Single Enemy.', effect = '—', skillpoints = '12', unique = '—', level = 'Lv. 6: +17% to damage.', name = '[[Megaton Raid]]<span id="Megaton Raid"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Raid|Megaton Raid]] {{Data/Icon/Dx2|phys}}', default = '[[Megaton Raid]]' }, ['power hit'] = { cost = '7 HP', pow = '170', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +11% to damage.', name = '[[Power Hit]]<span id="Power Hit"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Power Hit|Power Hit]] {{Data/Icon/Dx2|phys}}', default = '[[Power Hit]]' }, ['god\'s hand'] = { cost = '8 MP', pow = '200', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage with 200 power on a Single Enemy.', effect = '—', skillpoints = '15', unique = '—', level = 'Lv. 5: +14% to damage.', name = '[[God\'s Hand]]<span id="God\'s Hand"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#God\'s Hand|God\'s Hand]] {{Data/Icon/Dx2|phys}}', default = '[[God\'s Hand]]' }, ['occult flash'] = { cost = '8 MP', pow = '200', hit = '1', target = '{{Tt|1|Single}}', target_list = 'Single', description = 'Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal.<br>*Nullifies all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Masakado]] (General)', level = 'Lv. 6: +20% to AC.<br>MP cost -1.', name = '[[Occult Flash]]<span id="Occult Flash"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Occult Flash|Occult Flash]] {{Data/Icon/Dx2|phys}}', default = '[[Occult Flash]]' }, ['herculean strike l'] = { cost = '4 MP', pow = '100', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.', effect = '—', skillpoints = '4', unique = '—', level = 'Lv. 6: +17% to damage dealt using this skill.', name = '[[Herculean Strike|Herculean Strike L]]<span id="Herculean Strike L"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike L|Herculean Strike L]] {{Data/Icon/Dx2|phys}}', default = '[[Herculean Strike|Herculean Strike L]]' }, ['mow down'] = { cost = '4 MP', pow = '80', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 80 power on All Enemies.', effect = '—', skillpoints = '2', unique = '—', level = 'Lv. 6: +17% to damage dealt using this skill.', name = '[[Mow Down]]<span id="Mow Down"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mow Down|Mow Down]] {{Data/Icon/Dx2|phys}}', default = '[[Mow Down]]' }, ['heat wave'] = { cost = '5 MP', pow = '85', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies.', effect = '—', skillpoints = '2', unique = '—', level = 'Lv. 6: +16% to Phys attack hit rate.', name = '[[Heat Wave]]<span id="Heat Wave"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Heat Wave|Heat Wave]] {{Data/Icon/Dx2|phys}}', default = '[[Heat Wave]]' }, ['herculean strike'] = { cost = '5 MP', pow = '100', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.', effect = '—', skillpoints = '4', unique = '—', level = 'Lv. 6: +17% to damage dealt using this skill.', name = '[[Herculean Strike]]<span id="Herculean Strike"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]] {{Data/Icon/Dx2|phys}}', default = '[[Herculean Strike]]' }, ['beloved slash'] = { cost = '6 MP', pow = '60', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage on all enemies twice. Power: 60', effect = '—', skillpoints = '—', unique = '[[Beloved]]', level = '—', name = '[[Beloved Slash]]<span id="Beloved Slash"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Beloved Slash|Beloved Slash]] {{Data/Icon/Dx2|phys}}', default = '[[Beloved Slash]]' }, ['blight'] = { cost = '6 MP', pow = '100', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100', effect = '—', skillpoints = '8', unique = '—', level = 'Lv. 5: +17% chance to inflict status ailments when using this skill.', name = '[[Blight]]<span id="Blight"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blight|Blight]] {{Data/Icon/Dx2|phys}}', default = '[[Blight]]' }, ['cleaving aura'] = { cost = '6 MP', pow = '120', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.', effect = '—', skillpoints = '—', unique = '[[Astaroth]]; [[Kalki]]; [[Morrighan]]', level = '—', name = '[[Cleaving Aura]]<span id="Cleaving Aura"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Aura|Cleaving Aura]] {{Data/Icon/Dx2|phys}}', default = '[[Cleaving Aura]]' }, ['dragon slayer'] = { cost = '6 MP', pow = '130', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all counter skills.<br>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.<br>[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.', effect = '—', skillpoints = '—', unique = '[[Guts]]', level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Dragon Slayer]]<span id="Dragon Slayer"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Slayer|Dragon Slayer]] {{Data/Icon/Dx2|phys}}', default = '[[Dragon Slayer]]' }, ['hades blast'] = { cost = '6 MP', pow = '120', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.', effect = '—', skillpoints = '6', unique = '—', level = 'Lv. 6: +17% to damage dealt using this skill', name = '[[Hades Blast]]<span id="Hades Blast"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hades Blast|Hades Blast]] {{Data/Icon/Dx2|phys}}', default = '[[Hades Blast]]' }, ['iai isshin'] = { cost = '6 MP', pow = '80', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage (Power: 80) on all enemies.<hr>Enters a state of Charge if the attack is successful.', effect = '—', skillpoints = '—', unique = '[[Futsunushi]]', level = '—', name = '[[Iai Isshin]]<span id="Iai Isshin"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iai Isshin|Iai Isshin]] {{Data/Icon/Dx2|phys}}', default = '[[Iai Isshin]]' }, ['lionfall'] = { cost = '6 MP', pow = '120', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Arioch]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% to hit rate of this skill.', name = '[[Lionfall]]<span id="Lionfall"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lionfall|Lionfall]] {{Data/Icon/Dx2|phys}}', default = '[[Lionfall]]' }, ['mantra'] = { cost = '6 MP', pow = '100', hit = '1{{Tt|*|Subsequent attack(s) upon success}}', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflict Phys (Physical) damage (Power: 100) to all enemies.<br>*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).<br>*+5 Power for every skill with a stat buff effect activated. (+150 Max)<hr>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.<br>*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.<br>*Damage done by this skill ignores all death prevention skills.', effect = '—', skillpoints = '—', unique = '[[Gozu-Tennoh]]', level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', name = '[[Mantra]]<span id="Mantra"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mantra|Mantra]] {{Data/Icon/Dx2|phys}}', default = '[[Mantra]]' }, ['megaton press'] = { cost = '6 MP', pow = '105', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.', effect = '—', skillpoints = '4', unique = '—', level = 'Lv. 6: +16% to Phys attack hit rate.', name = '[[Megaton Press]]<span id="Megaton Press"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Press|Megaton Press]] {{Data/Icon/Dx2|phys}}', default = '[[Megaton Press]]' }, ['earthquake'] = { cost = '7 MP', pow = '150', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage on all enemies. Power: 150<br>*The damage inflicted by this skill is dependent on Phys DEF.', effect = '—', skillpoints = '10', unique = '—', level = 'Lv. 5: +13% to damage dealt using this skill.', name = '[[Earthquake]]<span id="Earthquake"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Earthquake|Earthquake]] {{Data/Icon/Dx2|phys}}', default = '[[Earthquake]]' }, ['gomorrah_b'] = { cost = '7 MP', pow = '50', hit = '5', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50<br>*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.', effect = '—', skillpoints = '—', unique = '[[Bayonetta]]☆', level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.', name = '[[Gomorrah (Skill)|Gomorrah (B)]]<span id="Gomorrah (B)"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (B)|Gomorrah (B)]] {{Data/Icon/Dx2|phys}}', default = '[[Gomorrah (Skill)|Gomorrah (B)]]' }, ['gomorrah_j'] = { cost = '7 MP', pow = '180', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180<br>*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.', effect = '—', skillpoints = '—', unique = '[[Jeanne (Bayonetta)|Jeanne]]☆', level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.', name = '[[Gomorrah (Skill)|Gomorrah (J)]]<span id="Gomorrah (J)"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (J)|Gomorrah (J)]] {{Data/Icon/Dx2|phys}}', default = '[[Gomorrah (Skill)|Gomorrah (J)]]' }, ['gungnir'] = { cost = '7 MP', pow = '145', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.', effect = '—', skillpoints = '—', unique = '[[Odin]] <small><i>(Standard)</i></small>', level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.', name = '[[Gungnir]]<span id="Gungnir"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gungnir|Gungnir]] {{Data/Icon/Dx2|phys}}', default = '[[Gungnir]]' }, ['rip'] = { cost = '7 MP', pow = '110', hit = '1', target = '{{Tt|E|All Enemies}}', target_list = 'All Enemies', description = 'Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all death prevention skills and recovers 50% of the damage dealt.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] Increases Power to 130.<br>[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.<br>[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.', effect = '—', skillpoints = '—', unique = '[[Zodd]]', level = 'Lv. 4: +10% to damage dealt using this skill.<br>100% chance of 2 MP recovery when using this skill.', name = '[[Rip]]<span id="Rip"></span>', nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rip|Rip]] {{Data/Icon/Dx2|phys}}', default = '[[Rip]]' }, } return { skill = skill, }