Alignment

Revision as of 23:42, 16 August 2023 by RustyVanBurace (talk | contribs) (Created page with "{{Stub}} '''Alignment''' is a recurring mechanic in the ''Megami Tensei'' franchise and a representation of an individual's moral or idealistic attitude. It is predominately featured in the {{Link|Series|SMT}} as a significant story and gameplay mechanic, but is also featured in {{Gamelink|dsrk2}} as well. Alignments are measured on an axis scale between '''Law''', '''Neutral''', and '''Chaos''' (occasionally abbreviated together as '''LNC'...")
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Alignment is a recurring mechanic in the Megami Tensei franchise and a representation of an individual's moral or idealistic attitude. It is predominately featured in the Shin Megami Tensei as a significant story and gameplay mechanic, but is also featured in Template:Gamelink as well.

Alignments are measured on an axis scale between Law, Neutral, and Chaos (occasionally abbreviated together as LNC). These three Alignments represent an individual's position relative to their core beliefs and way of life. Additionally, there is also another Alignment scale vertical to the LNC scale that is used for Demons, which are Light, Neutral, and Dark. These six Alignments intersect to further specify a Demon's complete ideology. For examples: Light-Law, Neutral-Law, Dark-Law, etc. Altogether there are nine possible Alignments.

Alignments are notably a staple mechanic of story progression in the Shin Megami Tensei series, where certain actions taken throughout a game will shift the protagonist's own Alignment between Law, Neutral, and Chaos. This will either determine the ending route taken or reward the protagonist for choosing a route that aligns with their Alignment score. Alignment also serves as a gameplay mechanic, mainly in determining which Demons the protagonist can recruit.

Outside of determining which Demons can or cannot be recruited, Template:Gamelink and Template:Gamelink do not have an Alignment system tied to their story progression. Nocturne instead has Reasons as an equivalent. Template:Gamelink does not have an Alignment system based on the LNC scale in its story progression, but rather uses a Light-Dark scale.

Mechanics

Mechanics by Game

Shin Megami Tensei

Shin Megami Tensei II

Shin Megami Tensei if...

Shin Megami Tensei: Nine

Shin Megami Tensei: Strange Journey

Shin Megami Tensei IV

Shin Megami Tensei IV: Apocalypse

Shin Megami Tensei V

Shin Megami Tensei: Imagine

Shin Megami Tensei: Liberation Dx2

Devil Summoner: Raidou Kuzunoha vs. King Abaddon