Alignment
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Alignment is a recurring mechanic in the Megami Tensei franchise and a representation of an individual's moral or idealistic attitude. It is predominately featured in the Shin Megami Tensei as a significant story and gameplay mechanic, but is also featured in Template:Gamelink as well.
Alignments are measured on an axis scale between Law, Neutral, and Chaos (occasionally abbreviated together as LNC). These three Alignments represent an individual's position relative to their core beliefs and way of life. Additionally, there is also another Alignment scale vertical to the LNC scale that is used for Demons, which are Light, Neutral, and Dark. These six Alignments intersect to further specify a Demon's complete ideology. For examples: Light-Law, Neutral-Law, Dark-Law, etc. Altogether there are nine possible Alignments.
Alignments are notably a staple mechanic of story progression in the Shin Megami Tensei series, where certain actions taken throughout a game will shift the protagonist's own Alignment between Law, Neutral, and Chaos. This will either determine the ending route taken or reward the protagonist for choosing a route that aligns with their Alignment score. Alignment also serves as a gameplay mechanic, mainly in determining which Demons the protagonist can recruit.
Outside of determining which Demons can or cannot be recruited, Template:Gamelink and Template:Gamelink do not have an Alignment system tied to their story progression. Nocturne instead has Reasons as an equivalent. Template:Gamelink does not have an Alignment system based on the LNC scale in its story progression, but rather uses a Light-Dark scale.