Module:Data/Skill/smt5

Revision as of 03:48, 11 May 2024 by Rman41 (talk | contribs)
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Documentation for this module may be created at Module:Data/Skill/smt5/doc

local skill = {
['lunge'] = {
    attribute = 'physical',
    effect = '—',
    cost = 5,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 145,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 1,
    description = 'Weak [[Physical]] attack to 1 foe.',
    name = 'Lunge'
},
['berserker god'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 180,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 20,
    description = 'Medium Physical attack to 1 foe.',
    name = 'Berserker God'
},
['mortal jihad'] = {
    attribute = 'physical',
    effect = '—',
    cost = 30,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 250,
    powerlvl = 'Heavy',
    crit = '—',
    acc = '98%',
    rank = 20,
    description = 'Heavy Physical attack to 1 foe.',
    name = 'Mortal Jihad '
},
['catastrophe'] = {
    attribute = 'physical',
    effect = '—',
    cost = 75,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 290,
    powerlvl = 'Severe',
    crit = '—',
    acc = '98%',
    rank = 25,
    description = 'Severe Physical attack to 1 foe.',
    name = 'Catastrophe'
},
['bouncing claw'] = {
    attribute = 'physical',
    effect = '—',
    cost = 10,
    costtype = 'MP',
    target = 'Single',
    hit = '2-3',
    power = 65,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 2,
    description = '2~3 Physical attacks to 1 foe.',
    name = 'Bouncing Claw'
},
['damascus claw'] = {
    attribute = 'physical',
    effect = '—',
    cost = 24,
    costtype = 'MP',
    target = 'Single',
    hit = '2-3',
    power = 90,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 13,
    description = '2~3 medium Physical attacks to 1 foe.',
    name = 'Damascus Claw'
},
['nihil claw'] = {
    attribute = 'physical',
    effect = '—',
    cost = 36,
    costtype = 'MP',
    target = 'Single',
    hit = '2-3',
    power = 125,
    powerlvl = 'Heavy',
    crit = '—',
    acc = '98%',
    rank = 25,
    description = '2-3 heavy Physical attacks to 1 foe.',
    name = 'Nihil Claw'
},
['scratch dance'] = {
    attribute = 'physical',
    effect = '—',
    cost = 12,
    costtype = 'MP',
    target = 'Multi',
    hit = '2-4',
    power = 85,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 2,
    description = '2~4 weak Physical attacks to random foes.',
    name = 'Scratch Dance'
},
['axel claw'] = {
    attribute = 'physical',
    effect = '—',
    cost = 24,
    costtype = 'MP',
    target = 'Multi',
    hit = '2-4',
    power = 120,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 13,
    description = '2~4 medium Physical attacks to random foes.',
    name = 'Axel Claw'
},
['madness nails'] = {
    attribute = 'physical',
    effect = '—',
    cost = 36,
    costtype = 'MP',
    target = 'Multi',
    hit = '2-4',
    power = 165,
    powerlvl = 'Heavy',
    crit = '—',
    acc = '98%',
    rank = 25,
    description = '2~4 heavy Physical attacks to random foes.',
    name = 'Madness Nails'
},
['blight'] = {
    attribute = 'physical',
    effect = '35% chance to inflict Poison',
    cost = 20,
    costtype = 'MP',
    target = 'Multi',
    hit = '2-4',
    power = 100,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 2,
    description = '2~4 weak Physical attacks to random foes. Chance of inflicting Poison.',
    name = 'Blight'
},
['heat wave'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 100,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 7,
    description = 'Weak Physical attack to all foes.',
    name = 'Heat Wave'
},
['deathbound'] = {
    attribute = 'physical',
    effect = '—',
    cost = 35,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 150,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 17,
    description = 'Medium Physical attack to all foes.',
    name = 'Deathbound'
},
['hades blast'] = {
    attribute = 'physical',
    effect = '—',
    cost = 60,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 190,
    powerlvl = 'Heavy',
    crit = '—',
    acc = '98%',
    rank = 23,
    description = 'Heavy Physical attack to all foes.',
    name = 'Hades Blast'
},
['gram slice'] = {
    attribute = 'physical',
    effect = '—',
    cost = 10,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 140,
    powerlvl = 'Weak',
    crit = '+30%',
    acc = '98%',
    rank = 5,
    description = 'Weak Physical attack to 1 foe. high chance of Critical.',
    name = 'Gram Slice'
},
['fatal sword'] = {
    attribute = 'physical',
    effect = '—',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 180,
    powerlvl = 'Medium',
    crit = '+30%',
    acc = '98%',
    rank = 14,
    description = 'Medium Physical attack to 1 foe. High chance of Critical.',
    name = 'Fatal Sword'
},
['brave blade'] = {
    attribute = 'physical',
    effect = '—',
    cost = 45,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 220,
    powerlvl = 'Heavy',
    crit = '+30%',
    acc = '98%',
    rank = 22,
    description = 'Heavy Physical attack to 1 foe. High chance of Critical.',
    name = 'Brave Blade'
},
['needle spray'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = '1-4',
    power = 70,
    powerlvl = 'Weak',
    crit = '+20%',
    acc = '98%',
    rank = 6,
    description = '1~4 weak Physical attacks to 1 foe. High Critical rate.',
    name = 'Needle Spray'
},
['steel needle'] = {
    attribute = 'physical',
    effect = '—',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = '1-4',
    power = 75,
    powerlvl = 'Medium',
    crit = '+20%',
    acc = '98%',
    rank = 15,
    description = '1~4 medium Physical attacks to 1 foe. High Critical rate.',
    name = 'Steel Needle'
},
['critical wave'] = {
    attribute = 'physical',
    effect = '—',
    cost = 25,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 90,
    powerlvl = 'Weak',
    crit = '+20%',
    acc = '98%',
    rank = 8,
    description = 'Weak Physical attacks to all foes. High chance of Critical.',
    name = 'Critical Wave'
},
['titanomachia'] = {
    attribute = 'physical',
    effect = '—',
    cost = 60,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 150,
    powerlvl = 'Medium',
    crit = '+20%',
    acc = '98%',
    rank = 22,
    description = 'Medium Physical attacks to all foes. High chance of Critical.',
    name = 'Titanomachia'
},
['bestial bite'] = {
    attribute = 'physical',
    effect = '+70 power on critical hit.',
    cost = 5,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 130,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 3,
    description = 'Weak Physical attack to 1 foe. Greater effect if a Critical hit.',
    name = 'Bestial Bite'
},
['heavy blow'] = {
    attribute = 'physical',
    effect = '+80 power on critical hit.',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 160,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 10,
    description = 'Medium Physical attacks to 1 foe. Greater effect when landing a Critical.',
    name = 'Heavy Blow'
},
['severing bite'] = {
    attribute = 'physical',
    effect = '+110 power on critical hit.',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 190,
    powerlvl = 'Heavy',
    crit = '—',
    acc = '98%',
    rank = 19,
    description = 'Heavy Physical attack to 1 foe. Greater effect if a Critical hit.',
    name = 'Severing Bite'
},
['akashic arts'] = {
    attribute = 'physical',
    effect = '+75 power on critical hit. Extra damage on critical hit',
    cost = 50,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 275,
    powerlvl = 'Severe',
    crit = '—',
    acc = '98%',
    rank = 29,
    description = 'Severe Physical attack to 1 foe. Greater effect when landing a Critical.',
    name = 'Akashic Arts'
},
['myriad slashes'] = {
    attribute = 'physical',
    effect = '—',
    cost = 55,
    costtype = 'MP',
    target = 'Single',
    hit = 5,
    power = 80,
    powerlvl = 'Weak',
    crit = '—',
    acc = '50%',
    rank = 29,
    description = '5 weak Physical attacks to 1 foe. Low accuracy.',
    name = 'Myriad Slashes'
},
['rampage'] = {
    attribute = 'physical',
    effect = '—',
    cost = 35,
    costtype = 'MP',
    target = 'Multi',
    hit = '2-5',
    power = 180,
    powerlvl = 'Medium',
    crit = '—',
    acc = '50%',
    rank = 19,
    description = '2~5 medium Physical attacks to random foes. Low accuracy.',
    name = 'Rampage'
},
['crusher onslaught'] = {
    attribute = 'physical',
    effect = '—',
    cost = 20,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 170,
    powerlvl = 'Medium',
    crit = '—',
    acc = '50%',
    rank = 10,
    description = 'Medium Physical attack to all foes. Low accuracy.',
    name = 'Crusher Onslaught'
},
['megaton press'] = {
    attribute = 'physical',
    effect = '—',
    cost = 50,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 260,
    powerlvl = 'Heavy',
    crit = '—',
    acc = '50%',
    rank = 25,
    description = 'Heavy Physical attack to all foes. Low accuracy.',
    name = 'Megaton Press'
},
['critical slash'] = {
    attribute = 'physical',
    effect = '—',
    cost = 10,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 160,
    powerlvl = 'Light',
    crit = '+200%',
    acc = '50%',
    rank = 6,
    description = 'Light Physical attack to 1 foe. Low accuracy, but hits are always Critical.',
    name = 'Critical Slash'
},
['mighty cleave'] = {
    attribute = 'physical',
    effect = '—',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 240,
    powerlvl = 'Heavy',
    crit = '+200%',
    acc = '50%',
    rank = 19,
    description = 'Heavy Physical attack to 1 foe. Low accuracy, but hits are always Critical.',
    name = 'Mighty Cleave'
},
['figment slash'] = {
    attribute = 'physical',
    effect = '—',
    cost = 50,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 300,
    powerlvl = 'Severe',
    crit = '+200%',
    acc = '50%',
    rank = 25,
    description = 'Severe Physical attack to 1 foe. Low accuracy, but hits are always Critical.',
    name = 'Figment Slash'
},
['acrobat kick'] = {
    attribute = 'physical',
    effect = '—',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 80,
    powerlvl = 'Weak',
    crit = '+200%',
    acc = '98%',
    rank = 14,
    description = 'Weak Physical attack to 1 foe. Always lands Critical Hits.',
    name = 'Acrobat Kick'
},
['yabusame shot'] = {
    attribute = 'physical',
    effect = '—',
    cost = 50,
    costtype = 'MP',
    target = 'All',
    hit = 1,
    power = 60,
    powerlvl = 'Weak',
    crit = '+200%',
    acc = '98%',
    rank = 22,
    description = 'Weak Physical attack to all foes. Ignores resistance, pierces, and always Critical.',
    name = 'Yabusame Shot'
},
['puncture punch'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 150,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 12,
    description = 'Medium Physical attack to 1 foe. Ignores affinity resistance and pierces through.',
    name = 'Puncture Punch'
},
['hell thrust'] = {
    attribute = 'physical',
    effect = '—',
    cost = 45,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 235,
    powerlvl = 'Heavy',
    crit = '—',
    acc = '98%',
    rank = 23,
    description = 'Heavy Physical attack to 1 foe. Ignores affinity resistance and pierces through.',
    name = 'Hell Thrust'
},
['beatdown'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 110,
    powerlvl = 'Weak-Heavy',
    crit = '—',
    acc = '98%',
    rank = 8,
    description = 'Weak to heavy Physical attack to 1 foe. The more remaining HP you have, the stronger the attack.',
    name = 'Beatdown'
},
['power punch'] = {
    attribute = 'physical',
    effect = '—',
    cost = 40,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 110,
    powerlvl = 'Medium-Severe',
    crit = '—',
    acc = '98%',
    rank = 22,
    description = 'Medium to severe Physical attack to 1 foe. The more remaining HP you have, the stronger the attack.',
    name = 'Power Punch'
},
['fang breaker'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 130,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 10,
    description = 'Weak Physical attack to 1 foe. Lowers target\'s Attack by 1 rank for 3 turns.',
    name = 'Fang Breaker'
},
['pierce armor'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 130,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 10,
    description = 'Weak Physical attack to 1 foe. Lowers target\'s Defense by 1 rank for 3 turns.',
    name = 'Pierce Armor'
},
['blinding strike'] = {
    attribute = 'physical',
    effect = '—',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 130,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 10,
    description = 'Weak Physical attack to 1 foe. Lowers target’s Accuracy and Evasion by 1 rank for 3 turns.',
    name = 'Blinding Strike'
},
['toxic sting'] = {
    attribute = 'physical',
    effect = '60% chance to inflict Poison.',
    cost = 10,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 110,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 2,
    description = 'Weak Physical attack to 1 foe. Chance of inflicting Poison.',
    name = 'Toxic Sting'
},
['dream needle'] = {
    attribute = 'physical',
    effect = '55% chance to inflict Sleep.',
    cost = 10,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 110,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 2,
    description = 'Weak Physical attack to 1 foe. Chance of inflicting Sleep.',
    name = 'Dream Needle'
},
['madness needle'] = {
    attribute = 'physical',
    effect = '45% chance to inflict Confusion.',
    cost = 10,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 110,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 8,
    description = 'Weak Physical attack to 1 foe. Chance of inflicting Confusion.',
    name = 'Madness Needle'
},
['dark sword'] = {
    attribute = 'physical',
    effect = '30% chance to inflict Seal.',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = 2,
    power = 90,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 14,
    description = '2 medium physical attacks to 1 foe. Chance of inflicting Seal.',
    name = 'Dark Sword'
},
['mist rush'] = {
    attribute = 'physical',
    effect = '35% chance to inflict Mirage.',
    cost = 35,
    costtype = 'MP',
    target = 'Multi',
    hit = '2-4',
    power = 120,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 20,
    description = '2~4 medium Physical attacks to random foes. Chance of inflicting Mirage.',
    name = 'Mist Rush'
},
['frenzied chomp'] = {
    attribute = 'physical',
    effect = '25% chance to inflict Poison/Confusion/Charm.',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 165,
    powerlvl = 'Medium',
    crit = '—',
    acc = '98%',
    rank = 15,
    description = 'Medium Physical attack to 1 foe. Chance of inflicting Poison/Confusion/Charm.',
    name = 'Frenzied Chomp'
},
['venom chaser'] = {
    attribute = 'physical',
    effect = '+160 power on poisoned target.',
    cost = 15,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 160,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 8,
    description = 'Weak Physical attacks to 1 foe. Greater effect if target is Poisoned.',
    name = 'Venom Chaser'
},
['dream fist'] = {
    attribute = 'physical',
    effect = '+310 power on sleeping target.',
    cost = 20,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 140,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 11,
    description = 'Weak Physical attack to 1 foe. Greater effect when target is asleep.',
    name = 'Dream Fist'
},
['purple smoke'] = {
    attribute = 'physical',
    effect = '+45 power on confused target.',
    cost = 25,
    costtype = 'MP',
    target = 'Single',
    hit = 3,
    power = 75,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 16,
    description = 'Weak 3 Physical attacks to 1 foe. Greater effect when target is Confused.',
    name = 'Purple Smoke'
},
['hysterical slap'] = {
    attribute = 'physical',
    effect = '+80 power on charmed target.',
    cost = 20,
    costtype = 'MP',
    target = 'Single',
    hit = 2,
    power = 90,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 14,
    description = '2 weak Physical attacks to 1 foe. Greater effect if target is charmed.',
    name = 'Hysterical Slap'
},
['eat whole'] = {
    attribute = 'physical',
    effect = '—',
    cost = 20,
    costtype = 'MP',
    target = 'Single',
    hit = 1,
    power = 150,
    powerlvl = 'Weak',
    crit = '—',
    acc = '98%',
    rank = 16,
    description = 'Medium Physical HP-draining attack to 1 foe',
    name = 'Eat Whole'
},
['hellish slash'] = {
    attribute = 'physical',
    effect = 'Unique to Daemon; cannot be inherited in Fusion.',
    cost = 5,
    costtype = 'MP',
    target = 'Single',
    hit = 4,
    power = 55,
    powerlvl = 'Weak',
    crit = '—',
    acc = '50%',
    rank = '—',
    description = 'Physical attack that strikes 4 times against a single enemy. Low hit rate.',
    name = 'Hellish Slash'
},
['dia'] = {
attribute = 'healing',
effect = '—',
cost = '8',
costtype = 'MP',
target = 'Single Ally',
hit = '—',
power = '—',
powerlvl = '—',
crit = '—',
acc = '—',
rank = 1,
inbattle = 'y',
outbattle = 'y',
description = 'Restores a small amount of HP for a single ally.',
name = 'Dia'
}
}

return {
	skill = skill,
}