Template:SMT4A Ally Demon Stats/Documentation: Difference between revisions
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|tolevel= Level the next stage evolves at | |tolevel= Level the next stage evolves at | ||
|skills= Known and learnable skills; use {{Skill}} to add skills | |skills= Known and learnable skills; use {{Skill}} to add skills | ||
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|tolevel= | |tolevel= | ||
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<noinclude>[[Category:Template Documentation]]</noinclude> | <noinclude>[[Category:Template Documentation]]</noinclude> |
Revision as of 18:48, 6 February 2024
Purpose
Table template used to document the stats of ally Demons in Shin Megami Tensei IV: Apocalypse.
For the stats of stats of enemy encounters, which can differ from ally stats, use Template:SMT4A Demon Stats instead.
Usage
This template is to be used in the ==Gameplay==
section on Demon pages, or in their respective Gameplay:
page if available. It can be used with <tabber></tabber>
tags to catalog different versions of the subject, particularly for bosses or enemy versions of Demons. Refer to the tabber guidelines for instruction.
Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.
{{SMT4A Party Stats |img= Image subject name |name= Name |level= Base level |st= Base strength |dx= Base dexterity |ma= Base magic |ag= Base agility |lu= Base luck |race= Race |raceredirect= Race redirect |align= Alignment |speech= Tone of speech used during Negotiation |hp= Base HP |mp= Base MP |hit= Basic attack's number of hits |element= Basic attack's element |target= Basic attack's target range |effect= Basic attack's added effect, if any |loc= Encounter location(s) |physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp |gun= Resistance to the Gun element |fire= Resistance to the Fire element |ice= Resistance to the Ice element |electric= Resistance to the Elec element |force= Resistance to the Force element |light= Resistance to the Light element |dark= Resistance to the Dark element |physfrac= Fractional resistance to the Phys element |gunfrac= Fractional resistance to the Gun element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |elecfrac= Fractional resistance to the Elec element |forcefrac= Fractional resistance to the Force element |lightfrac= Fractional resistance to the Light element |darkfrac= Fractional resistance to the Dark element |bind= Fractional resistance to the Bind ailment |charm= Fractional resistance to the Charm ailment |daze= Fractional resistance to the Daze ailment |mute= Fractional resistance to the Mute ailment |panic= Fractional resistance to the Panic ailment |poison= Fractional resistance to the Poison ailment |sick= Fractional resistance to the Sick ailment |sleep= Fractional resistance to the Sleep ailment |spphysical= Skill Affinity of the Physical element |spgun= Skill Affinity of the Gun element |spfire= Skill Affinity of the Fire element |spice= Skill Affinity of the Ice element |spelectric= Skill Affinity of the Electric element |spforce= Skill Affinity of the Force element |splight= Skill Affinity of the Light element |spdark= Skill Affinity of the Dark element |spalmighty= Skill Affinity of the Almighty element |spailment= Skill Affinity of the Ailment element |spheal= Skill Affinity of the Heal element |spsupport= Skill Affinity of the Support element |evolvefrom= Previous evolution stage, if any |fromlevel= Level the previous stage evolves at |evolveto= Next evolution stage, if any |tolevel= Level the next stage evolves at |skills= Known and learnable skills; use {{Skill}} to add skills }}
Parameter | Notes |
---|---|
By default, the template will automatically add the Demon's sprite as
[[File:SMT4A {{{PAGENAME}}} Sprite.png]] . The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article name.As most Demon sprites are reused from Shin Megami Tensei IV, redirects to the initial files should be created. I.e. File:SMT4A Pixie Sprite.png should redirect to File:SMT4 Pixie Sprite.png ; make sure the filename spelling is exact and all name components are included. | |
By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.
| |
The race parameters displays the Demon's race, which can be viewed in the status screen or Analyze. The
race= parameter will automatically link to the named race's page.If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets. | |
In Shin Megami Tensei IV and Apocalypse, Alignment is factored with the skills Holy Wrath, Judgment, and Sea of Chaos. A Demon's Alignment can be viewed in its dictionary entry. As only Law, Neutral, and Chaos are displayed, use just these.
| |
The
hit= , element= , target= , and effect= parameters are used to render the Demon's basic attack description. By default, this is rendered as the default description: "1 attack(s) with the Phys element / Target: 1 enemy / Add: None". | |
Displays where the Demon can be found or how to obtain. Locations should be linked to and multiple methods separated by a semicolon, adhering to the Gameplay guidelines.
| |
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the Shin Megami Tensei IV Final Official Complete Guide. Ailment resistance parameters use fractional values.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). | |
Displays the Demon's Skill Affinities, which can be viewed in the status screen. Format as
+1 or -1 . | |
Use Template:Skill to add skills and the level they are learned at, if applicable. Skill information is called from Template:Data/Skill/SMT4A. This stat table will display the skill name, cost, description, and level.
|
Code
{{SMT4A Party Stats |img= |name= |level= |st= |dx= |ma= |ag= |lu= |race= |raceredirect= |align= |speech= |hp= |mp= |hit= |element= |target= |effect= |loc= |physical= |gun= |fire= |ice= |electric= |force= |light= |dark= |physfrac= |gunfrac= |firefrac= |icefrac= |elecfrac= |forcefrac= |lightfrac= |darkfrac= |bind= |charm= |daze= |mute= |panic= |poison= |sick= |sleep= |spphysical= |spgun= |spfire= |spice= |spelectric= |spforce= |splight= |spdark= |spalmighty= |spailment= |spheal= |spsupport= |evolvefrom= |fromlevel= |evolveto= |tolevel= |skills= }}