Template:Rst: Difference between revisions
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m (added mixed number fractions for template consistency) |
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Line 25: | Line 25: | ||
|2.5 = ×2.5 | |2.5 = ×2.5 | ||
|3 = ×3 | |3 = ×3 | ||
|rpl 1/2 = {{Tt|'''Rpl'''|Repel}} | |rpl 1/2 = {{Tt|'''Rpl''' ×½|Repel ×½ Damage}} | ||
|#default = — | |#default = — | ||
}}</div></includeonly><noinclude> | }}</div></includeonly><noinclude> |
Revision as of 19:54, 15 December 2023
Purpose
Template used to display resistance information in stat tables. The output of Rst can be hovered over to clarify the meaning. When using Rst, the guidelines on resistances should be followed.
Usage
Parameter | Description |
---|---|
1 | Input code to determine Rst's output. |
Code
{{Rst|1}}
Examples
Code | Output |
---|---|
{{Rst|Drn}} |
DrnDrain
|
{{Rst|1/10}} |
×⅒
|
{{Rst|1.25}} |
—
|
{{Rst|Drn 1/4}} |
—
|
{{Rst|x}} |
—
|
Inputs
Resistance Type
Input | Output | Meaning |
---|---|---|
{{Rst|Dr}} |
DrDrain
|
Absorbs damage as healing |
{{Rst|Drn}} |
DrnDrain
| |
{{Rst|Drntri}} |
—
| |
{{Rst|Vd}} |
—
|
Nullifies damage |
{{Rst|Nu}} |
—
| |
{{Rst|Nul}} |
NulNull
| |
{{Rst|Null}} |
—
| |
{{Rst|Rs}} |
—
|
Takes reduced damage |
{{Rst|Res}} |
ResResist
| |
{{Rst|St}} |
—
| |
{{Rst|Str}} |
StrStrong
| |
{{Rst|Strtri}} |
—
| |
{{Rst|Rfl}} |
RflReflect
|
Reflects damage back at attacker |
{{Rst|Rf}} |
—
| |
{{Rst|Rp}} |
—
| |
{{Rst|Rpl}} |
RplRepel
| |
{{Rst|Rpltri}} |
—
| |
{{Rst|Wk}} |
WkWeak
|
Weakness; may take increased damage |
{{Rst|Weak}} |
—
| |
{{Rst|Wktri}} |
—
| |
{{Rst|Rgd}} |
— |
Does not flinch |
{{Rst|Fr}} |
— |
Stuns when hit |
Fractional
Input | Output |
---|---|
{{Rst|0}} |
—
|
{{Rst|1}} |
×1
|
{{Rst|2}} |
×2
|
{{Rst|3}} |
×3
|
{{Rst|4}} |
—
|
{{Rst|5}} |
—
|
{{Rst|10}} |
—
|
Fraction-based | |
{{Rst|1/10}} |
×⅒
|
{{Rst|1/8}} |
×⅛
|
{{Rst|1/4}} |
×¼
|
{{Rst|3/8}} |
×⅜
|
{{Rst|1/2}} |
×½
|
{{Rst|5/8}} |
×⅝
|
{{Rst|7/10}} |
×⁷⁄₁₀
|
{{Rst|3/4}} |
×¾
|
{{Rst|4/5}} or {{Rst|8/10}} |
—
|
{{Rst|7/8}} |
×⅞
|
{{Rst|11/2}} |
×1½
|
{{Rst|21/2}} |
×2½
|
Decimal-based | |
{{Rst|.01}} or {{Rst|0.01}} |
—
|
{{Rst|.05}} |
—
|
{{Rst|.10}} |
—
|
{{Rst|.15}} |
—
|
{{Rst|.20}} or {{Rst|0.20}} |
—
|
{{Rst|.25}} or {{Rst|0.25}} |
—
|
{{Rst|.5}} or {{Rst|0.5}} or {{Rst|0.50}} |
—
|
{{Rst|.70}} or {{Rst|0.70}} |
—
|
{{Rst|.75}} or {{Rst|0.75}} |
—
|
{{Rst|.80}} or {{Rst|0.80}} |
—
|
{{Rst|.81}} or {{Rst|0.81}} |
— Used for some rare values in Persona Q2: New Cinema Labyrinth
|
{{Rst|.9}} or {{Rst|0.90}} or {{Rst|.90}} {{Rst|0.9}} |
—
|
{{Rst|.95}} or {{Rst|0.95}} |
—
|
{{Rst|1.1}} |
—
|
{{Rst|1.2}} |
—
|
{{Rst|1.25}} |
—
|
{{Rst|1.3}} |
—
|
{{Rst|1.35}} |
—
|
{{Rst|1.5}} |
×1.5
|
{{Rst|1.75}} |
—
|
{{Rst|1.8}} |
—
|
{{Rst|2.4}} |
—
|
{{Rst|2.5}} |
×2.5
|
{{Rst|4.5}} |
—
|
{{Rst|7.5}} |
—
|
{{Rst|12.75}} |
—
|
Fractional Resistance Type
These types are highly situational and exist mainly to cover rare edge cases in older titles. Most modern titles will not use these inputs.
Input | Output |
---|---|
{{Rst|Wk 2}} |
—
|
{{Rst|Res 1}} |
—
|
{{Rst|Res 2}} |
—
|
{{Rst|Res 3}} |
—
|
{{Rst|Rfl 1/5}} |
—
|
{{Rst|Rfl 1/4}} |
—
|
{{Rst|Rfl 1/2}} |
—
|
{{Rst|Rfl 11/4}} |
—
|
{{Rst|Rfl 11/2}} |
—
|
{{Rst|Rfl 2}} |
—
|
{{Rst|Rpl 1/5}} |
—
|
{{Rst|Rpl 1/4}} |
—
|
{{Rst|Rpl 1/2}} |
Rpl ×½Repel ×½ Damage
|
{{Rst|Rpl 11/4}} |
—
|
{{Rst|Rpl 11/2}} |
—
|
{{Rst|Rpl 2}} |
—
|
{{Rst|Drn 1/5}} |
—
|
{{Rst|Drn 1/4}} |
—
|
{{Rst|Drn 1/2}} |
—
|
{{Rst|Drn 1}} |
—
|
{{Rst|Drn 11/4}} |
—
|
{{Rst|Drn 11/2}} |
—
|
{{Rst|Drn 2}} |
—
|
{{Rst|Rpl 1/2 Drn 1/2}} |
—
|
Miscellaneous
Input | Output | Meaning |
---|---|---|
{{Rst|?}} |
? |
Unknown |
{{Rst|??}} |
— |
Modifier unknown (for fractionals) |
{{Rst|y}} |
— |
Yes |
{{Rst|n}} |
— |
No |
{{Rst|o}} |
— |
(Various) |
{{Rst|x}} |
— |
(Various) |
{{Rst|tri}} |
— |
Nullifies secondary effects |
{{Rst|s}} |
— |
For Ronde |
{{Rst|a}} |
— |
For Ronde |
{{Rst|b}} |
— |
For Ronde |
{{Rst|c}} |
— |
For Ronde |
{{Rst|d}} |
— |
For Ronde |
{{Rst|e}} |
— |
For Ronde |
{{Rst|h}} |
— |
For Ronde |
{{Rst|Ne}} |
— |
Sometimes (used in place of y and n for situations where a yes/no binary does not apply)
|