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| *Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables | | *Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables |
| *Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once ''could'' make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them | | *Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once ''could'' make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them |
| *While most enemies that have a range further than 1 do so because of their racial, there is at least one enemy that has a hidden range of 3 so this section is needed | | *While most enemies that have a range further than 1 do so because of their racial, there is at least one enemy that has a hidden range further than that so this section is needed |
| *Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills | | *Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills |
| *<code>racial=</code> skill for demons, <code>auto=</code> skill for humans | | *<code>racial=</code> skill for demons, <code>auto=</code> skill for humans |