Template:DeSu1 Boss Stats: Difference between revisions

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===Notes:===
===Notes:===
*Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables
*Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables
*Boss table doesn't include weakness modifiers because they're not listed in the perfect guide. If we ever data-mine the game the table can be edited to include them then
*Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once ''could'' make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them
*Was originally not gonna have Range since most boss skills that grant additional range just says it in the description, but there is One Boss that has 3 range and it's not reflected in his skills so it's needed. Defaults to 1.
*While most enemies that have a range further than 1 do so because of their racial, there is at least one enemy that has a hidden range of 3 so this section is needed
*Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills
*Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills
*<code>racial=</code> skill for demons, <code>auto=</code> skill for humans
*<code>racial=</code> skill for demons, <code>auto=</code> skill for humans
*If a boss appears on multiple days with different stats, the tabber names should be <code>X Day</code>
*Location should be formatted as <code>'''X Day:''' Time — <nowiki>[[Location]]</nowiki></code>. If the ''same'' boss (no changes to stats/skills) appears at multiple times/locations in one day then use Exp as outlined in Gameplay Guidelines
*Both DeSu1 ''and Overclocked'' use '''Last Day''' for what's often called the 7th Day by fans, and that term should therefore be what stat tables and the wiki in general use imo, even if OC adds an '''8th Day''' after it in some routes
*Both DeSu1 ''and Overclocked'' use '''Last Day''' for what's often called the 7th Day by fans, and that term should therefore be what stat tables and the wiki in general use imo, even if OC adds an '''8th Day''' after it in some routes


<onlyinclude>{| class="outer-table stat-table"
<onlyinclude>{| class="outer-table stat-table"
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!Macca
!Macca
!Move
!Move
!Speed
!Range
!Range
|-
|-
|{{{raceredirect|[[{{{race}}}]]}}}
|{{{raceredirect|[[{{{race}}}]]}}}
|style="width:calc(100%/10)|{{{exp|—}}}
|{{{exp|—}}}
|style="width:calc(100%/10)|{{m}}{{{macca|—}}}
|{{m}}{{{macca|—}}}
|style="width:calc(100%/10)|{{{move|—}}}
|{{{move|—}}}
|style="width:calc(100%/10)|{{{range|1}}}
|{{{speed|?}}}
|{{{range|1}}}
|}
|}
|-
|-
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|macca=450
|macca=450
|move=3
|move=3
|speed=32
|range=1
|range=1
|location='''Last Day:''' 13:00 — [[Roppongi (Devil Survivor|Roppongi]] Hills
|location='''Last Day:''' 13:00 — [[Roppongi (Devil Survivor|Roppongi]] Hills

Revision as of 18:45, 6 September 2024

Notes:

  • Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables
  • Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once could make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them
  • While most enemies that have a range further than 1 do so because of their racial, there is at least one enemy that has a hidden range of 3 so this section is needed
  • Skill Type is important to clarify for bosses, as some of them have what's called a Map skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills
  • racial= skill for demons, auto= skill for humans
  • Both DeSu1 and Overclocked use Last Day for what's often called the 7th Day by fans, and that term should therefore be what stat tables and the wiki in general use imo, even if OC adds an 8th Day after it in some routes


File:DeSu1 DeSu1 Boss Stats Sprite.png
Name Level HP MP
DeSu1 Boss Stats ? ??? ???
Strength
1
Magic
1
Vitality
1
Agility
1
Location
Race EXP Macca Move Speed Range
[[{{{race}}}]] Macca ? 1
Resistances
Basic Attack Element Hit(s) Target
Phys 1 One Foe


File:DeSu2 Beldr Sprite.png
Name Level HP MP
Beldr 60 559 253
Strength
26
Magic
15
Vitality
23
Agility
12
Location Last Day: 13:00 — Roppongi Hills
Race

Unique C. CostCompendium Summoning Cost

Bel

Macca?

HP ModModifier used to calculate HP MP ModModifier used to calculate MP St Growth Ma Growth Vi Growth Ag Growth
? ? ? ? ? ?
Resistances
Template:Data/Icon/DeSu2 Template:Data/Icon/DeSu2 Template:Data/Icon/DeSu2 Template:Data/Icon/DeSu2
NuNull NuNull NuNull NuNull NuNull
Basic Attack Element Hit(s) Target
Phys 1 One Foe
Skills
Skill Cost Description LearnedLevel or auction ★'s required
Weak Kill 10% HP High Phys damage: 1 foe with ailment Command
Power Hit 8% HP High Phys damage Command
Life Surge Maximum HP up 30% Passive
Mana Surge Maximum MP up 30% Passive
+Stone Phys attacks may Stone (Medium chance) Passive
Vampiric Mist Deals 25% of max HP as damage to all enemy teams
Recovers 30% of total damage dealt as HP
Map
Skills
Skill Cost Description Learned
Immortal Nullify all attacks Move through obstacles