Module:Data/Skill/smt5v: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 3,711: | Line 3,711: | ||
}, | }, | ||
['light life aid'] = { | ['light life aid'] = { | ||
attribute = 'Passive', | |||
effect = '25% max HP restored after battle', | effect = '25% max HP restored after battle', | ||
cost = '—', | cost = '—', | ||
Line 3,718: | Line 3,718: | ||
}, | }, | ||
['life aid'] = { | ['life aid'] = { | ||
attribute = 'Passive', | |||
effect = '50% max HP restored after battle', | effect = '50% max HP restored after battle', | ||
cost = '—', | cost = '—', | ||
Line 3,725: | Line 3,725: | ||
}, | }, | ||
['light mana aid'] = { | ['light mana aid'] = { | ||
attribute = 'Passive', | |||
effect = '7% max MP restored after battle', | effect = '7% max MP restored after battle', | ||
cost = '—', | cost = '—', | ||
Line 3,732: | Line 3,732: | ||
}, | }, | ||
['mana aid'] = { | ['mana aid'] = { | ||
attribute = 'Passive', | |||
effect = '15% max HP restored after battle', | effect = '15% max HP restored after battle', | ||
cost = '—', | cost = '—', | ||
Line 3,739: | Line 3,739: | ||
}, | }, | ||
['counter'] = { | ['counter'] = { | ||
attribute = 'Passive', | |||
effect = '50% chance to counter', | effect = '50% chance to counter', | ||
cost = '—', | cost = '—', | ||
Line 3,748: | Line 3,748: | ||
}, | }, | ||
['retaliate'] = { | ['retaliate'] = { | ||
attribute = 'Passive', | |||
effect = '50% chance to counter', | effect = '50% chance to counter', | ||
cost = '—', | cost = '—', | ||
Line 3,757: | Line 3,757: | ||
}, | }, | ||
['life spring'] = { | ['life spring'] = { | ||
attribute = 'Passive', | |||
effect = 'Max HP +15%', | effect = 'Max HP +15%', | ||
cost = '—', | cost = '—', | ||
Line 3,764: | Line 3,764: | ||
}, | }, | ||
['great life spring'] = { | ['great life spring'] = { | ||
attribute = 'Passive', | |||
effect = 'Max HP +30%', | effect = 'Max HP +30%', | ||
cost = '—', | cost = '—', | ||
Line 3,771: | Line 3,771: | ||
}, | }, | ||
['mana spring'] = { | ['mana spring'] = { | ||
attribute = 'passive', | |||
effect = 'Max MP +15%', | effect = 'Max MP +15%', | ||
cost = '—', | cost = '—', | ||
Line 3,778: | Line 3,778: | ||
}, | }, | ||
['great mana spring'] = { | ['great mana spring'] = { | ||
attribute = 'passive', | |||
effect = 'Max MP +30%', | effect = 'Max MP +30%', | ||
cost = '—', | cost = '—', | ||
description = ' | description = 'Greatly increases MAX MP.', | ||
name = 'Great Mana Spring' | name = 'Great Mana Spring' | ||
}, | }, | ||
['curse siphon'] = { | ['curse siphon'] = { | ||
attribute = 'Passive', | |||
effect = '10 MP recovered when inflicting ailments.', | effect = '10 MP recovered when inflicting ailments.', | ||
cost = '—', | cost = '—', | ||
Line 3,792: | Line 3,792: | ||
}, | }, | ||
['great curse siphon'] = { | ['great curse siphon'] = { | ||
attribute = 'Passive', | |||
effect = '20 MP recovered when inflicting ailments.', | effect = '20 MP recovered when inflicting ailments.', | ||
cost = '—', | cost = '—', | ||
Line 3,832: | Line 3,832: | ||
}, | }, | ||
['boon boost'] = { | ['boon boost'] = { | ||
attribute = 'passive', | |||
cost = '—', | cost = '—', | ||
description = 'User\'s buff and debuff skills last 1 extra turn.', | description = 'User\'s buff and debuff skills last 1 extra turn.', | ||
Line 3,838: | Line 3,838: | ||
}, | }, | ||
['boon boost ex'] = { | ['boon boost ex'] = { | ||
attribute = 'passive', | |||
cost = '—', | cost = '—', | ||
description = 'User\'s buff and debuff skills last 2 extra turns.', | description = 'User\'s buff and debuff skills last 2 extra turns.', |
Revision as of 07:55, 1 September 2024
Documentation for this module may be created at Module:Data/Skill/smt5v/doc
local skill = { ['lunge'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 5, costtype = 'MP', target = 'Single enemy', hit = 1, power = 145, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe.', name = 'Lunge' }, ['bouncing claw'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 12, costtype = 'MP', target = 'Single enemy', hit = 2-3, power = 65, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~3 weak Physical attacks to 1 foe.', name = 'Bouncing Claw' }, ['dream needle'] = { attribute = 'physical', damagetype = 'Physical', effect = '55% chance of Sleep.', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 110, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Chance of inflicting Sleep.', name = 'Dream Needle' }, ['toxic sting'] = { attribute = 'physical', damagetype = 'Physical', effect = '60% chance of Poison.', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 110, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Chance of inflicting Poison.', name = 'Toxic Sting' }, ['bestial bite'] = { attribute = 'physical', damagetype = 'Physical', effect = '200 power if Crit', cost = 5, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Greater effect if a Critical hit.', name = 'Bestial Bite' }, ['gram slice'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 140, powerlvl = 'Weak', crit = '30%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. High chance of landing Critical hits.', name = 'Gram Slice' }, ['gram slice (atsuta)'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 140, powerlvl = 'Weak', crit = '30%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. High chance of landing Critical hits.', name = 'Gram Slice' }, ['needle spray'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1-4, power = 65, powerlvl = 'Weak', crit = '20%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '1~4 weak Physical attacks to 1 foe. High chance of landing Critical hits.', name = 'Needle Spray' }, ['critical slash'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Weak', crit = '200%', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Low accuracy, but always lands Critical hits.', name = 'Critical Slash' }, ['berserker god'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 180, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to 1 foe.', name = 'Berserker God' }, ['beatdown'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 110, powerlvl = '?', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak to heavy Physical attack to 1 foe. The more remaining HP user has, the stronger the attack.', name = 'Beatdown' }, ['venom chaser'] = { attribute = 'physical', damagetype = 'Physical', effect = '320 power against Poisoned foes.', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Greater effect if the target is afflicted with Poison.', name = 'Venom Chaser' }, ['madness needle'] = { attribute = 'physical', damagetype = 'Physical', effect = '45% chance of Confusion.', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 110, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Chance of inflicting Confusion.', name = 'Madness Needle' }, ['heavy blow'] = { attribute = 'physical', damagetype = 'Physical', effect = '240 power if Critical.', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to 1 foe. Greater effect if Critical.', name = 'Heavy Blow' }, ['fang breaker'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Lowers Attack by 1 rank for 3 turns.', name = 'Fang Breaker' }, ['pierce armor'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Lowers Defense by 1 rank for 3 turns.', name = 'Pierce Armor' }, ['blinding strike'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Lowers Accuracy/Evasion by 1 rank for 3 turns.', name = 'Blinding Strike' }, ['dream fist'] = { attribute = 'physical', damagetype = 'Physical', effect = '450 power against Sleeping foes.', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 140, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Greater effect if the target is afflicted with Sleep.', name = 'Dream Fist' }, ['puncture punch'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 150, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to 1 foe. Ignores affinity resistance and Pierces through.', name = 'Puncture Punch' }, ['damascus claw'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 24, costtype = 'MP', target = 'Single enemy', hit = 2-3, power = 90, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~3 medium Physical attack to 1 foe.', name = 'Damascus Claw' }, ['hysterical slap'] = { attribute = 'physical', damagetype = 'Physical', effect = '170 power against Charmed foes.', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 2, power = 90, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2 weak Physical attacks to 1 foe. Greater effect if the target is afflicted with Charm.', name = 'Hysterical Slap' }, ['fatal sword'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 180, powerlvl = 'Medium', crit = '30%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to 1 foe. High chance of landing Critical hits.', name = 'Fatal Sword' }, ['dark sword'] = { attribute = 'physical', damagetype = 'Physical', effect = '30% chance of Seal', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 2, power = 90, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2 medium Physical attacks to 1 foe. Chance of inflicting Seal.', name = 'Dark Sword' }, ['acrobat kick'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 80, powerlvl = 'Medium', crit = '200%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to 1 foe. Always lands Critical hits.', name = 'Acrobat Kick' }, ['frenzied chomp'] = { attribute = 'physical', damagetype = 'Physical', effect = '25% chance of Poison/Confusion/Charm', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 165, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to 1 foe. Chance of inflicting Poison/Confusion/Charm.', name = 'Frenzied Chomp' }, ['steel needle'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1-4, power = 80, powerlvl = 'Medium', crit = '20%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '1~4 medium Physical attacks to 1 foe. High chance of landing Critical hits.', name = 'Steel Needle' }, ['purple smoke'] = { attribute = 'physical', damagetype = 'Physical', effect = '120 power against Confused foes.', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 3, power = 75, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '3 weak Physical attacks to 1 foe. Greater effect if the target is afflicted with Confusion.', name = 'Purple Smoke' }, ['eat whole'] = { attribute = 'physical', damagetype = 'Physical', effect = '30% of damage dealt restored as HP.', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 150, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical HP drain attack to 1 foe.', name = 'Eat Whole' }, ['severing bite'] = { attribute = 'physical', damagetype = 'Physical', effect = '300 power if Critical.', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 190, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to 1 foe. Greater effect if Critical.', name = 'Severing Bite' }, ['mighty cleave'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 240, powerlvl = 'Heavy', crit = '200%', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to 1 foe. Low accuracy, but always lands Critical hits.', name = 'Mighty Cleave' }, ['mortal jihad'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 30, costtype = 'MP', target = 'Single enemy', hit = 1, power = 250, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to 1 foe.', name = 'Mortal Jihad' }, ['brave blade'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 45, costtype = 'MP', target = 'Single enemy', hit = 1, power = 220, powerlvl = 'Heavy', crit = '30%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to 1 foe. High chance of landing Critical hits.', name = 'Brave Blade' }, ['power punch'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 40, costtype = 'MP', target = 'Single enemy', hit = 1, power = 155, powerlvl = '?', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium to severe Physical attack to 1 foe. The more remaining HP the user has, the stronger the attack.', name = 'Power Punch' }, ['hell thrust'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 45, costtype = 'MP', target = 'Single enemy', hit = 1, power = 235, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to 1 foe. Ignores affinity resistance and Pierces through.', name = 'Hell Thrust' }, ['catastrophe'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 75, costtype = 'MP', target = 'Single enemy', hit = 1, power = 290, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Physical attack to 1 foe.', name = 'Catastrophe' }, ['figment slash'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 300, powerlvl = 'Heavy', crit = '200%', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Physical attack to 1 foe. Low accuracy, but always lands Critical hits.', name = 'Figment Slash' }, ['nihil claw'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 36, costtype = 'MP', target = 'Single enemy', hit = 2-3, power = 125, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~3 heavy Physical attacks to 1 foe.', name = 'Nihil Claw' }, ['akashic arts'] = { attribute = 'physical', damagetype = 'Physical', effect = '350 power of Critical', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 275, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Physical attack to 1 foe. Greater effect if Critical', name = 'Akashic Arts' }, ['myriad slashes'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 55, costtype = 'MP', target = 'Single enemy', hit = 5, power = 80, powerlvl = 'Weak', crit = '?', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '5 weak Physical attacks to 1 foe. Low accuracy.', name = 'Myriad Slashes' }, ['scratch dance'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 12, costtype = 'MP', target = 'Random enemies', hit = 2-4, power = 85, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~4 weak Physical attacks to random foes.', name = 'Scratch Dance' }, ['axel claw'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 24, costtype = 'MP', target = 'Random enemies', hit = 2-4, power = 120, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~4 medium Physical attacks to random foes.', name = 'Axel Claw' }, ['blight'] = { attribute = 'physical', damagetype = 'Physical', effect = '35% chance of Poison', cost = 20, costtype = 'MP', target = 'Random enemies', hit = 2-4, power = 100, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~4 weak Physical attacks to random foes. Chance of inflicting Poison.', name = 'Blight' }, ['rampage'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 35, costtype = 'MP', target = 'Random enemies', hit = 2-5, power = 180, powerlvl = 'Medium', crit = '?', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~5 medium Physical attacks to random foes. Low accuracy.', name = 'Rampage' }, ['mist rush'] = { attribute = 'physical', damagetype = 'Physical', effect = '35% chance of Mirage', cost = 35, costtype = 'MP', target = 'Random enemy', hit = 2-4, power = 120, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~4 medium Physical attacks to random foes. Chance of inflicting Mirage.', name = 'Mist Rush' }, ['madness nails'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 36, costtype = 'MP', target = 'Random enemies', hit = 2-4, power = 165, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~4 heavy Physical attacks to random foes.', name = 'Madness Nails' }, ['heat wave'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 15, costtype = 'MP', target = 'All enemies', hit = 1, power = 100, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to all foes.', name = 'Heat Wave' }, ['critical wave'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'All enemies', hit = 1, power = 90, powerlvl = 'Weak', crit = '20%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to all foes. High chance of landing Critical hits.', name = 'Critical Wave' }, ['crusher onslaught'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 20, costtype = 'MP', target = 'All enemies', hit = 1, power = 170, powerlvl = 'Medium', crit = '?', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to all foes. Low accuracy.', name = 'Crusher Onslaught' }, ['deathbound'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 35, costtype = 'MP', target = 'All enemies', hit = 1, power = 150, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to all foes.', name = 'Deathbound' }, ['titanomachia'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 60, costtype = 'MP', target = 'All enemies', hit = 1, power = 150, powerlvl = 'Medium', crit = '20%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Physical attack to all foes. High chance of landing Critical hits.', name = 'Titanomachia' }, ['yabusame shot'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 50, costtype = 'MP', target = 'All enemies', hit = 1, power = 60, powerlvl = 'Weak', crit = '200%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Physical attack to all foes. Ignores resistance, Pierces, and always lands Critical hits.', name = 'Yabusame Shot' }, ['hades blast'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 60, costtype = 'MP', target = 'All enemies', hit = 1, power = 190, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to all foes.', name = 'Hades Blast' }, ['megaton press'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 50, costtype = 'MP', target = 'All enemies', hit = 1, power = 260, powerlvl = 'Heavy', crit = '?', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to all foes. Low accuracy.', name = 'Megaton Press' }, ['hellish slash'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Daemon.', cost = 5, costtype = 'MP', target = 'Single enemy', hit = 4, power = 55, powerlvl = 'Weak', crit = '?', acc = '50%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 4 weak Physical attacks to 1 foe. Low Accuracy.', name = 'Hellish Slash' }, ['carnage fang'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Hayataro. 400 power if Critical.', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 260, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Heavy Physical attack to 1 foe. Greater effect if Critical.', name = 'Carnage Fang' }, ['headcrush'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Artemis. 70% chance of Confusion.', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Physical attack to 1 foe. Chance of inflicting Confusion.', name = 'Headcrush' }, ['somersault'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Artemis.', cost = 45, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Weak Physical attack to 1 foe. Lowers Defense by 2 ranks for 3 turns.', name = 'Somersault' }, ['voracious salvation'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Eisheth. 450 power against foe w/ ailment, 250% of damage dealt restored as HP.', cost = 35, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Heavy Physical HP drain attack to 1 foe. Greater effect if the target has an ailment.', name = 'Voracious Salvation' }, ['mac an luin'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Fionn mac Cumhaill. 340 power if Critical.', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 270, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Physical attack to 1 foe. Greater effect if Critical.', name = 'Mac an Luin' }, ['gungnir'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Odin.', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 300, powerlvl = 'Severe', crit = '?', acc = '118%', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Physical attack to 1 foe. Ignores affinity resistance and Pierces through.', name = 'Gungnir' }, ['lost hit'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Dagda. 60% chance of instakill.', cost = 65, costtype = 'MP', target = 'Single enemy', hit = 1, power = 340, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Physical attack to 1 foe. Chance of instakill.', name = 'Lost Hit' }, ['aramasa'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 8, power = 20, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) 8 weak Physical attacks to 1 foe.', name = 'Aramasa' }, ['astral saintstrike'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Artemis.', cost = 40, costtype = 'MP', target = 'Random enemies', hit = 15, power = 20, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 15 weak Physical attacks to random foes.', name = 'Astral Saintstrike' }, ['hassou tobi'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Yoshitsune.', cost = 60, costtype = 'MP', target = 'Random enemies', hit = 8, power = 30, powerlvl = 'Weak', crit = '200%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 8 weak Physical attacks to random foes. Always lands Critical Hits.', name = 'Hassou Tobi' }, ['wrath tempest'] = { attribute = 'physical', damagetype = 'Physical', effect = '40 power if Critical', cost = 35, costtype = 'MP', target = 'Random enemies', hit = 8, power = 30, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) 8 weak Physical attacks to random foes. Greater effect if Critical.', name = 'Wrath Tempest' }, ['karnak'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Khonsu.', cost = 50, costtype = 'MP', target = 'All enemies', hit = 1, power = 150, powerlvl = 'Heavy', crit = '30%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Heavy Physical attack to all foes. High chance of landing Critical hits.', name = 'Karnak' }, ['panta spane'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Zeus.', cost = 65, costtype = 'MP', target = 'All enemies', hit = 1, power = 180, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Physical attack to all foes. Lowers Attack/Defense by 1 rank for 3 turns.', name = 'Panta Spane' }, ['pandemonic crush'] = { attribute = 'physical', damagetype = 'Physical', effect = 'Unique to Zaou-Gongen.', cost = 70, costtype = 'MP', target = 'All enemies', hit = 1, power = 170, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Physical attack to all foes. Lowers Defense by 1 rank for 3 turns.', name = 'Pandemonic Crush' }, ['gaea rage (ally)'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 170, costtype = 'MP', target = 'All enemies', hit = 1, power = 270, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Physical attack to all foes. Ignores affinity resistance and Pierces through.', name = 'Gaea Rage' }, ['gaea rage (boss)'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 250, costtype = 'MP', target = 'All enemies', hit = 1, power = 450, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Physical attack to all foes. Ignores affinity resistance and Pierces through.', name = 'Gaea Rage' }, ['javelin rain'] = { attribute = 'physical', damagetype = 'Physical', effect = '40% chance of Seal', cost = 90, costtype = 'MP', target = 'All enemies', hit = 1, power = 260, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Physical attack to all foes. Chance of inflicting Seal.', name = 'Javelin Rain' }, ['deadly fury'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Medium', crit = '200%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Physical attack to 1 foe. Always lands Critical hits.', name = 'Deadly Fury' }, ['agi'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Fire attack to 1 Foe.', name = 'Agi' }, ['agilao'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Fire attack to 1 Foe.', name = 'Agilao' }, ['agidyne'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 35, costtype = 'MP', target = 'Single enemy', hit = 1, power = 215, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Fire attack to 1 foe.', name = 'Agidyne' }, ['agibarion'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 265, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Fire attack to 1 foe.', name = 'Agibarion' }, ['maragi'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 15, costtype = 'MP', target = 'All enemies', hit = 1, power = 95, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Fire attack to all foes.', name = 'Maragi' }, ['maragion'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 30, costtype = 'MP', target = 'All enemies', hit = 1, power = 120, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Fire attack to all foes.', name = 'Maragion' }, ['maragidyne'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'All enemies', hit = 1, power = 155, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Fire attack to all foes.', name = 'Maragidyne' }, ['maragibarion'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 75, costtype = 'MP', target = 'All enemies', hit = 1, power = 185, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Fire attack to all foes.', name = 'Maragidyne' }, ['fire dracostrike'] = { attribute = 'fire', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Strength-based Fire attack to 1 foe.', name = 'Fire Dracostrike' }, ['immolating breath'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = '—', target = 'All enemies', hit = 1, power = 500, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Fire attack with Pierce effect to all foes. Lowers Attack and Defense to the minimum for 3 turns.', name = 'Immolating Breath' }, ['jack agilao'] = { attribute = 'fire', damagetype = 'Magic', effect = '?', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Fire attack to 1 foe. Lowers Attack by 1 rank for 3 turns.', name = 'Jack Agilao' }, ['mirage shot'] = { attribute = 'fire', damagetype = 'Magic', effect = '75% chance of Mirage', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Fire attack to 1 foe. Chance of inflicting Mirage.', name = 'Mirage Shot' }, ['bufu'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Ice attack to 1 foe.', name = 'Bufu' }, ['bufula'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Ice attack to 1 foe.', name = 'Bufula' }, ['bufudyne'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 35, costtype = 'MP', target = 'Single enemy', hit = 1, power = 215, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Ice attack to 1 foe.', name = 'Bufudyne' }, ['bufubarion'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 265, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Ice attack to 1 foe.', name = 'Bufubarion' }, ['mabufu'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 15, costtype = 'MP', target = 'All Enemies', hit = 1, power = 95, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Ice attack to all foes.', name = 'Mabufu' }, ['mabufula'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 30, costtype = 'MP', target = 'All Enemies', hit = 1, power = 120, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Ice attack to all foes.', name = 'Mabufula' }, ['mabufudyne'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'All Enemies', hit = 1, power = 155, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Ice attack to all foes.', name = 'Mabufudyne' }, ['mabufubarion'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 75, costtype = 'MP', target = 'All Enemies', hit = 1, power = 185, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Ice attack to all foes.', name = 'Mabufubarion' }, ['ice breath'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = 25, costtype = 'MP', target = 'Random enemies', hit = 2-5, power = 100, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~5 weak Ice attacks to random foes.', name = 'Ice Breath' }, ['ice dracostrike'] = { attribute = 'ice', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Strength-based Ice attack to 1 foe.', name = 'Ice Dracostrike' }, ['frost storm'] = { attribute = 'ice', damagetype = 'Magic', effect = '?', cost = '—', target = 'All enemies', hit = 1, power = 440, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Ice attack with Pierce effect to all foes. Lowers Attack and Defense to the minimum for 3 turns.', name = 'Frost Storm' }, ['jack tempest'] = { attribute = 'ice', damagetype = 'Magic', effect = '35 power if Crit', cost = 70, costtype = 'MP', target = 'Random enemies', hit = 1, power = 28, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 10 Weak Strength-based Ice attacks to random foes. Greater effect if Critical.', name = 'Jack Tempest' }, ['zio'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Electric attack to 1 foe.', name = 'Zio' }, ['zionga'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Electric attack to 1 foe.', name = 'Zionga' }, ['ziodyne'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 35, costtype = 'MP', target = 'Single enemy', hit = 1, power = 215, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Electric attack to 1 foe.', name = 'Ziodyne' }, ['ziobarion'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 265, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Electric attack to 1 foe.', name = 'Ziobarion' }, ['mazio'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 15, costtype = 'MP', target = 'All enemies', hit = 1, power = 95, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Electric attack to all foes.', name = 'Mazio' }, ['mazionga'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 30, costtype = 'MP', target = 'All enemies', hit = 1, power = 120, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Electric attack to all foes.', name = 'Mazionga' }, ['maziodyne'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'All enemies', hit = 1, power = '?', powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Electric attack to all foes.', name = 'Maziodyne' }, ['maziobarion'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 75, costtype = 'MP', target = 'All enemies', hit = 1, power = 185, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Electric attack to all foes.', name = 'Maziobarion' }, ['storm dracostrike'] = { attribute = 'electric', damagetype = 'Physical', effect = '?', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Strength-based Electric attack to 1 foe.', name = 'Storm Dracostrike' }, ['shockbound'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 25, costtype = 'MP', target = 'Random enemies', hit = 2-5, power = 100, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '2~5 weak Electric attacks to random foes.', name = 'Shockbound' }, ['ruinous thunder'] = { attribute = 'electric', damagetype = 'Magic', effect = '?', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) Heavy Electric attack to 1 foe.', name = 'Ruinous Thunder' }, ['zan'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 130, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Force attack to 1 foe.', name = 'Zan' }, ['zanma'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 20, costtype = 'MP', target = 'Single enemy', hit = 1, power = 160, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Force attack to 1 foe.', name = 'Zanma' }, ['zandyne'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 35, costtype = 'MP', target = 'Single enemy', hit = 1, power = 215, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Force attack to 1 foe.', name = 'Zandyne' }, ['zanbarion'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'Single enemy', hit = 1, power = 265, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Force attack to 1 foe.', name = 'Zanbarion' }, ['mazan'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 15, costtype = 'MP', target = 'All enemies', hit = 1, power = 95, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Force attack to all foes.', name = 'Mazan' }, ['mazanma'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 30, costtype = 'MP', target = 'All enemies', hit = 1, power = 120, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Force attack to all foes.', name = 'Mazanma' }, ['mazandyne'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 50, costtype = 'MP', target = 'All enemies', hit = 1, power = 155, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Force attack to all foes.', name = 'Mazandyne' }, ['mazanbarion'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 75, costtype = 'MP', target = 'All enemies', hit = 1, power = 185, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Force attack to all foes.', name = 'Mazanbarion' }, ['gae bolg'] = { attribute = 'force', damagetype = 'Magic', effect = '?', cost = 60, costtype = 'MP', target = 'Single enemy', hit = 1, power = 150, powerlvl = 'Medium', crit = '200%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Strength-based Force attack with Pierce effect to 1 foe. Always lands Critical hits.', name = 'Gae Bolg' }, ['hama'] = { attribute = 'light', damagetype = 'Magic', effect = '40% chance of instakill when striking weakness.', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 140, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Light attack to 1 foe. Chance of instakill when striking weakness.', name = 'Hama' }, ['hamaon'] = { attribute = 'light', damagetype = 'Magic', effect = '40% chance of instakill when striking weakness.', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 175, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Light attack to 1 foe. Chance of instakill when striking weakness.', name = 'Hamaon' }, ['hamabarion'] = { attribute = 'light', damagetype = 'Magic', effect = '40% chance of instakill when striking weakness.', cost = 55, costtype = 'MP', target = 'Single enemy', hit = 1, power = 265, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Light attack to 1 foe. Chance of instakill when striking weakness.', name = 'Hamabarion' }, ['mahama'] = { attribute = 'light', damagetype = 'Magic', effect = '30% chance of instakill when striking weakness.', cost = 25, costtype = 'MP', target = 'All enemies', hit = 1, power = 105, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Light attack to all foes. Chance of instakill when striking weakness.', name = 'Mahama' }, ['mahamaon'] = { attribute = 'light', damagetype = 'Magic', effect = '30% chance of instakill when striking weakness.', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 135, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Light attack to all foes. Chance of instakill when striking weakness.', name = 'Mahamaon' }, ['mahamabarion'] = { attribute = 'light', damagetype = 'Magic', effect = '30% chance of instakill when striking weakness.', cost = 80, costtype = 'MP', target = 'All enemies', hit = 1, power = 185, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Light attack to all foes. Chance of instakill when striking weakness.', name = 'Mahamabarion' }, ['white dracostrike'] = { attribute = 'light', damagetype = 'Physical', effect = '40% chance of instakill when striking weakness.', cost = 30, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Strength-based Light attack to 1 foe. Chance of instakill when striking weakness.', name = 'White Dracostrike' }, ['judgment light'] = { attribute = 'light', damagetype = 'Magic', effect = '?', cost = 60, costtype = 'MP', target = 'Random enemies', hit = 2-5, power = 150, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 2~5 medium Light attacks to random foes. Ignores affinity resistance and Pierces through.', name = 'Judgment Light' }, ['paraselene blur'] = { attribute = 'light', damagetype = 'Physical', effect = '?', cost = 45, costtype = 'MP', target = 'Single enemy', hit = 4, power = 150, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) 4 medium Strength-based Light attacks to 1 foe. (Only usable after evading an attack the previous turn)', name = 'Paraselene Blur' }, ['mudo'] = { attribute = 'dark', damagetype = 'Magic', effect = '40% chance of instakill when striking weakness.', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 140, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Dark attack to 1 foe. Chance of instakill when striking weakness.', name = 'Mudo' }, ['mudoon'] = { attribute = 'dark', damagetype = 'Magic', effect = '40% chance of instakill when striking weakness.', cost = 25, costtype = 'MP', target = 'Single enemy', hit = 1, power = 175, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Dark attack to 1 foe. Chance of instakill when striking weakness.', name = 'Mudoon' }, ['mudobarion'] = { attribute = 'dark', damagetype = 'Magic', effect = '40% chance of instakill when striking weakness.', cost = 55, costtype = 'MP', target = 'Single enemy', hit = 1, power = 265, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Dark attack to 1 foe. Chance of instakill when striking weakness.', name = 'Mudobarion' }, ['mamudo'] = { attribute = 'dark', damagetype = 'Magic', effect = '30% chance of instakill when striking weakness.', cost = 25, costtype = 'MP', target = 'All enemies', hit = 1, power = 105, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Dark attack to all foes. Chance of instakill when striking weakness.', name = 'Mamudo' }, ['mamudoon'] = { attribute = 'dark', damagetype = 'Magic', effect = '30% chance of instakill when striking weakness.', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 135, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Dark attack to all foes. Chance of instakill when striking weakness.', name = 'Mamudoon' }, ['mamudobarion'] = { attribute = 'dark', damagetype = 'Magic', effect = '30% chance of instakill when striking weakness.', cost = 80, costtype = 'MP', target = 'All enemies', hit = 1, power = 185, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Dark attack to all foes. Chance of instakill when striking weakness.', name = 'Mamudobarion' }, ['black dracostrike'] = { attribute = 'dark', damagetype = 'Physical', effect = '40% chance of instakill when striking weakness.', cost = 30, costtype = 'MP', target = 'Single enemy', hit = 1, power = 200, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Strength-based Dark attack to 1 foe. Chance of instakill when striking weakness.', name = 'Black Dracostrike' }, ['life drain'] = { attribute = 'almighty', damagetype = 'Magic', effect = '100% of damage dealt restored as HP', cost = 10, costtype = 'MP', target = 'Single enemy', hit = 1, power = 120, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'Y', outbattle = 'N', description = 'Weak Almighty HP drain attack to 1 foe.', name = 'Life Drain' }, ['spirit drain'] = { attribute = 'almighty', damagetype = 'Magic', effect = '100% of damage dealt restored as MP', cost = 5, costtype = 'MP', target = 'Single enemy', hit = 1, power = 100, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Almighty MP drain attack to 1 foe', name = 'Spirit Drain' }, ['energy drain'] = { attribute = 'almighty', damagetype = 'Magic', effect = '100% of damage dealt restored as HP/MP', cost = 15, costtype = 'MP', target = 'Single enemy', hit = 1, power = 80, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Weak Almighty HP/MP drain attack to 1 foe', name = 'Energy Drain' }, ['freikugel'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 60, costtype = 'MP', target = 'Single enemy', hit = 1, power = 230, powerlvl = 'Severe', crit = '20%', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Strength-based Almighty attack to 1 foe. High chance of landing Critical hits.', name = 'Freikugel' }, ['megido'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 40, costtype = 'MP', target = 'All enemies', hit = 1, power = 125, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Medium Almighty attack to all foes.', name = 'Megido' }, ['megidola'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 70, costtype = 'MP', target = 'All enemies', hit = 1, power = 160, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Heavy Almighty attack to all foes.', name = 'Megidola' }, ['megidolaon'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 120, costtype = 'MP', target = 'All enemies', hit = 1, power = 190, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Severe Almighty attack to all foes.', name = 'Megidolaon' }, ['sanguine drain'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Manananggal. 100% of damage dealt restored as HP.', cost = 15, costtype = 'MP', target = 'One enemy', hit = 1, power = 120, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Weak Almighty HP drain attack to 1 foe. Lowers Attack by 1 rank for 3 turns.', name = 'Sanguine Drain' }, ['maiden\'s morsel'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Muu Shuwuu. 100% of damage dealt restored as HP/MP. 350 power against Charmed foes.', cost = 8, costtype = 'MP', target = 'One enemy', hit = 1, power = 100, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Almighty HP/MP drain attack to 1 foe. Greater effect if target is afflicted with Charm.', name = 'Maiden\'s Morsel' }, ['sakanagi'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 20, costtype = 'MP', target = 'One enemy', hit = 1, power = 230, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) Medium Strength-based Almighty attack to 1 foe.', name = 'Sakanagi' }, ['murakumo'] = { attribute = 'almighty', damagetype = 'Magic', effect = '330 power if Crit.', cost = 50, costtype = 'MP', target = 'One enemy', hit = 1, power = 275, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) Severe Strength-based Almighty attack to 1 foe. Greater effect if Critical', name = 'Murakumo' }, ['heavenly ikuyumi'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 65, costtype = 'MP', target = 'Single enemy', hit = 1, power = 150, powerlvl = '?', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) Medium to severe Almighty attack to 1 foe. Damage increases based on the number of debuffs on the target.', name = 'Heavenly Ikuyumi' }, ['queens\'s decree'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 60, costtype = 'MP', target = 'Random enemies', hit = 1, power = 25, powerlvl = 'Minimal', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 12 minimal Almighty attacks to random foes.', name = 'Queen\'s Decree' }, ['madness glint'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Zeus. 40% chance of Seal or Confusion.', cost = 90, costtype = 'MP', target = 'Random enemies', hit = 2-5, power = 165, powerlvl = 'Weak', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 2~5 weak Almighty attacks to random foes. Chance of inflicting Seal or Confusion.', name = 'Madness Glint' }, ['fire of sinai'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Metatron.', cost = 80, costtype = 'MP', target = 'Random enemies', hit = 3-7, power = 110, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) 3~7 medium Almighty attacks to random foes.', name = 'Fire of Sinai' }, ['silt of ruin'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Lahmu.', cost = 45, costtype = 'MP', target = 'All enemies', hit = 1, power = 140, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Almighty attack to all foes. Lowers Accuracy/Evasion by 1 rank for 3 turns.', name = 'Silt of Ruin' }, ['death lust'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Mother Harlot. 45% chance of Charm.', cost = 90, costtype = 'MP', target = 'All enemies', hit = 1, power = 160, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Heavy Almighty attack to all foes. Chance of inflicting Charm.', name = 'Death Lust' }, ['babylon goblet'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Mother Harlot. 45% chance of Confusion.', cost = 110, costtype = 'MP', target = 'All enemies', hit = 1, power = 180, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Almighty attack to all foes. Chance of inflicting Confusion.', name = 'Babylon Goblet' }, ['violent rage'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Zaou-Gongen. 40% chance of Seal.', cost = 80, costtype = 'MP', target = 'All enemies', hit = 1, power = 150, powerlvl = 'Medium', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Medium Almighty attack to all foes. Chance of inflicting Seal.', name = 'Violent Rage' }, ['great lament'] = { attribute = 'almighty', damagetype = 'Magic', effect = 'Unique to Mastema. 270 power against foes w/ ailment. 50% chance of Poison/Mirage.', cost = 140, costtype = 'MP', target = 'All enemies', hit = 1, power = 180, powerlvl = 'Severe', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Severe Almighty attack to all foes. Greater effect if the target has an ailment. Chance of inflicting Poison or Mirage.', name = 'Great Lament' }, ['divine arrowfall'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', cost = 35, costtype = 'MP', target = 'All enemies', hit = 1, power = 170, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Heavy Almighty attack to all foes.', name = 'Divine Arrowfall' }, ['dia'] = { attribute = 'healing', damagetype = 'Healing', effect = 'power + 15% max HP restored', cost = 8, costtype = 'MP', target = 'Single ally', hit = 1, power = 35, powerlvl = 'Slight', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = 'Slight HP recovery to 1 ally.', name = 'Dia' }, ['diarama'] = { attribute = 'healing', damagetype = 'Healing', effect = 'power + 13% max HP restored', cost = 15, costtype = 'MP', target = 'Single ally', hit = 1, power = 80, powerlvl = 'Moderate', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = 'Moderate HP recovery to 1 ally.', name = 'Diarama' }, ['diarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', cost = 35, costtype = 'MP', target = 'Single ally', hit = 1, power = '?', powerlvl = 'Full', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = 'Full HP recovery to 1 ally.', name = 'Diarahan' }, ['golden apple'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', cost = 180, costtype = 'MP', target = 'All allies', hit = 1, power = '?', powerlvl = 'Slight', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = '(Unique) Slight HP recovery to all allies and raises all stats by 1 rank for 3 turns.', name = 'Golden Apple' }, ['sakuya sakura'] = { attribute = 'healing', damagetype = 'Healing', effect = 'power + 10% max HP restored. 10 power + 2% max MP restored.', cost = 180, costtype = 'MP', target = 'All allies', hit = 1, power = 50, powerlvl = 'Slight', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = '(Unique) Slight HP and MP recovery to all allies and raises all stats by 1 rank for 3 turns.', name = 'Sakuya Sakura' }, ['sun\'s radiance'] = { attribute = 'healing', damagetype = 'Healing', effect = 'power + 30% max HP restored.', cost = 12, costtype = 'MP', target = 'Single ally', hit = 1, power = 100, powerlvl = 'Moderate', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = '(Unique) Moderate HP recovery and cures ailments for 1 ally.', name = 'Sun\'s Radiance' }, ['eleusinian harvest'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Restores 130% max HP.', cost = 150, costtype = 'MP', target = 'All allies', hit = 1, power = '?', powerlvl = 'Full', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = '(Unique) Full HP recovery to all allies and heals above MAX HP.', name = 'Eleusinian Harvest' }, ['media'] = { attribute = 'healing', damagetype = 'Healing', effect = 'power + 13% max HP restored', cost = 30, costtype = 'MP', target = 'All allies', hit = 1, power = 30, powerlvl = 'Slight', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = 'Slight HP recovery to all allies.', name = 'Media' }, ['mediarama'] = { attribute = 'healing', damagetype = 'Healing', effect = 'power + 22% max HP restored', cost = 60, costtype = 'MP', target = 'All allies', hit = 1, power = 65, powerlvl = 'Moderate', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = 'Moderate HP recovery to all allies.', name = 'Mediarama' }, ['mediarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', cost = 150, costtype = 'MP', target = 'All allies', hit = 1, power = '?', powerlvl = 'Full', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = 'Full HP recovery to all allies.', name = 'Mediarahan' }, ['patra'] = { attribute = 'healing', effect = '?', cost = 8, costtype = 'MP', target = 'Single ally', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Cures status ailments for 1 ally.', name = 'Patra' }, ['me patra'] = { attribute = 'healing', effect = '?', cost = 30, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Cures status ailments for all allies.', name = 'Me Patra' }, ['diamrita'] = { attribute = 'healing', damagetype = 'Healing', effect = 'base + 21% max HP restored.', cost = 30, costtype = 'MP', target = 'Single ally', hit = 1, power = '60', powerlvl = 'Moderate', skilltype = 'Magic', inbattle = 'y', outbattle = 'y', description = 'Moderate HP recovery and cures ailments for 1 ally.', name = 'Diamrita' }, ['recarm'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', cost = 20, costtype = 'MP', target = 'Single ally', hit = '—', power = '—', skilltype = 'Magic', inbattle = 'Y', outbattle = 'Y', description = 'Revive one ally with half HP.', name = 'Recarm' }, ['samarecarm'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', cost = 60, costtype = 'MP', target = 'Single ally', hit = '—', power = '—', skilltype = 'Magic', inbattle = 'Y', outbattle = 'Y', description = 'Revive one ally with full HP.', name = 'Samarecarm' }, ['harvest dance'] = { attribute = 'healing', effect = 'power + 15% max HP restored.', cost = 30, costtype = 'MP', target = 'Single ally', power = 50, powerlvl = 'Slight', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Slight HP recovery to 1 ally and raises Defense by 2 ranks for 3 turns.', name = 'Harvest Dance' }, ['light of order'] = { attribute = 'healing', effect = 'power + 8% max HP restored.', cost = 200, costtype = 'MP', target = 'All allies', power = 50, powerlvl = 'Slight', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Slight HP recovery to all allies. Removes debuffs and raises all stats 1 rank for 3 turns.', name = 'Light of Order' }, ['rakunda'] = { attribute = 'support', effect = '?', cost = 8, costtype = 'MP', target = 'Single enemy', hit = 1, power = '—', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Lowers Defense of 1 foe by 1 rank for 3 turns.', name = 'Rakunda' }, ['matarukaja'] = { attribute = 'support', effect = '?', cost = 30, costtype = 'MP', target = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Raises Attack of all allies by 1 rank for for<sup>[[[wikipedia:Sic|\'\'sic\'\']]]</sup> 3 turns.', name = 'Matarukaja' }, ['matarunda'] = { attribute = 'support', effect = '?', cost = 30, costtype = 'MP', target = 'All Enemies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Lowers Attack of all foes by 1 rank for 3 turns.', name = 'Matarunda' }, ['marakukaja'] = { attribute = 'support', effect = '?', cost = 30, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Raises Defense of all allies by 1 rank for 3 turns.', name = 'Marakukaja' }, ['marakunda'] = { attribute = 'support', effect = '?', cost = 30, costtype = 'MP', target = 'All enemies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Lower Defense of all foes by 1 rank for 3 turns.', name = 'Marakunda' }, ['masukukaja'] = { attribute = 'support', effect = '?', cost = 30, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Raises Accuracy/Evasion of all allies by 1 rank for 3 turns.', name = 'Masukukaja' }, ['masukunda'] = { attribute = 'support', effect = '?', cost = 30, costtype = 'MP', target = 'All Enemies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Lowers Accuracy/Evasion of all foes by 1 rank for 3 turns.', name = 'Masukunda' }, ['dekaja'] = { attribute = 'support', effect = '?', cost = 40, costtype = 'MP', target = 'All foes', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Removes stat buff effects on all foes.', name = 'Dekaja' }, ['luster candy'] = { attribute = 'support', effect = '?', cost = 150, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Raises all stats of all allies by 1 rank for 3 turns.', name = 'Luster Candy' }, ['phys block'] = { attribute = 'support', effect = '?', cost = 70, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Nullifies a Physical attack against all allies once for 1 turn.', name = 'Phys Block' }, ['light block'] = { attribute = 'support', effect = '?', cost = 40, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Nullifies a Light attack against all allies once for 1 turn.', name = 'Light Block' }, ['tetrakarn'] = { attribute = 'support', effect = '?', cost = 50, costtype = 'MP', target = 'Single ally', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Reflects a Physical attack once for 1 ally for 1 turn.', name = 'Tetrakarn' }, ['makarakarn'] = { attribute = 'support', effect = '?', cost = 50, costtype = 'MP', target = 'Single ally', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Reflects a Magic attack once for 1 ally for 1 turn.', name = 'Makarakarn' }, ['bowl of hygieia'] = { attribute = 'support', effect = '?', cost = 20, costtype = 'MP', target = 'Self', skilltype = 'Magic', inbattle = 'Y', outbattle = 'N', description = 'Greatly increases the effect of the next healing skill cast by self and allows it to heal above MAX HP.', name = 'Bowl of Hygieia' }, ['cautious cheer'] = { attribute = 'support', effect = '?', cost = 50, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Raises Defense/Accuracy/Evasion of all allies by 1 rank for 3 turns.', name = 'Cautious Cheer' }, ['charge'] = { attribute = 'support', effect = '?', cost = 10, costtype = 'MP', target = 'Self', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Greatly increases the damage of the next Strength-based attack for self.', name = 'Charge' }, ['critical aura'] = { attribute = 'support', effect = '?', cost = 25, costtype = 'MP', target = 'Self', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Next Strength-based attack from self will be 100% accurate and guaranteed Critical.', name = 'Critical Aura' }, ['impaler\'s animus'] = { attribute = 'support', effect = '?', cost = 50, costtype = 'MP', target = 'Self', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Increases the damage of the next attack for self and adds Pierce effect.', name = 'Impaler\'s Animus' }, ['witness me'] = { attribute = 'support', effect = '?', cost = 5, costtype = 'MP', target = 'Self', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Draws enemy hostility, but raises user\'s Accuracy/Evasion by 2 ranks for 3 turns.', name = 'Witness Me' }, ['donum magici'] = { attribute = 'support', effect = '?', cost = 40, costtype = 'MP', target = 'Single ally', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Greatly increases damage of the next Magic-based attack for 1 ally.', name = 'Donum Magici' }, ['donum gladi'] = { attribute = 'support', effect = '?', cost = 40, costtype = 'MP', target = 'Single ally', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Greatly increases damage of the next Strength-based attack for 1 ally.', name = 'Donum Gladi' }, ['mother earth'] = { attribute = 'support', effect = '?', cost = 40, costtype = 'MP', target = 'All allies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Nullifies 1 Physical attack for all allies for 1 turn and removes debuffs.', name = 'Mother Earth' }, ['luminescent mirage'] = { attribute = 'support', effect = '?', cost = 100, costtype = 'MP', target = 'Self', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Nahobino) Guarantees evasion from 1 attack for self for 1 turn.', name = 'Luminescent Mirage' }, ['king of tales'] = { attribute = 'support', effect = '?', cost = 20, costtype = 'MP', target = 'Single ally', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Draws enemy hostility to 1 ally, but raises Attack to the max for 3 turns.', name = 'King of Tales' }, ['dormina'] = { attribute = 'ailment', effect = '80% chance of Sleep', cost = 10, costtype = 'MP', target = 'Single enemy', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Sleep to 1 foe.', name = 'Dormina' }, ['poisma'] = { attribute = 'ailment', effect = '85% chance of Poison', cost = 10, costtype = 'MP', target = 'Single enemy', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Poison to 1 foe.', name = 'Poisma' }, ['dustoma'] = { attribute = 'ailment', effect = '75% chance of Mirage', cost = 10, costtype = 'MP', target = 'Single enemy', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Mirage to 1 foe.', name = 'Dustoma' }, ['pulinpa'] = { attribute = 'ailment', effect = '70% chance of Confusion', cost = 10, costtype = 'MP', target = 'Single enemy', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Confusion to 1 foe.', name = 'Pulinpa' }, ['marin karin'] = { attribute = 'ailment', effect = '70% chance of Charm', cost = 10, costtype = 'MP', target = 'Single enemy', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Charm to 1 foe.', name = 'Marin Karin' }, ['makajama'] = { attribute = 'ailment', effect = '65% chance of Seal', cost = 10, costtype = 'MP', target = 'Single enemy', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Seal to 1 foe.', name = 'Makajama' }, ['toxic spray'] = { attribute = 'ailment', effect = '85% chance of Poison', cost = 15, costtype = 'MP', target = 'Single enemy', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Poison to 1 foe and lowers Defense by 1 rank for 3 turns.', name = 'Toxic Spray' }, ['lullaby'] = { attribute = 'ailment', effect = '55% chance of Sleep', cost = 25, costtype = 'MP', target = 'All enemies', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Sleep to all foes.', name = 'Lullaby' }, ['toxic cloud'] = { attribute = 'ailment', effect = '60% chance of Poison', cost = 25, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Poison to all foes.', name = 'Toxic Cloud' }, ['fogna'] = { attribute = 'ailment', effect = '50% chance of Mirage', cost = 25, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Mirage to all foes.', name = 'Fogna' }, ['tentarafoo'] = { attribute = 'ailment', effect = '45% chance of Confusion', cost = 25, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Confusion to all foes.', name = 'Tentarafoo' }, ['sexy dance'] = { attribute = 'ailment', effect = '45% chance of Charm', cost = 25, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Charm to all foes.', name = 'Sexy Dance' }, ['makajamaon'] = { attribute = 'ailment', effect = '40% chance of Seal', cost = 25, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Seal to all foes.', name = 'Makajamaon' }, ['slumber vortex'] = { attribute = 'ailment', effect = '40% chance of Sleep or Mirage', cost = 35, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of inflicting Sleep and Mirage to all foes.', name = 'Slumber Vortex' }, ['entangling tendrils'] = { attribute = 'ailment', effect = '40% chance of Seal', cost = 25, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Chance of inflicting Seal to all foes. Lowers Attack by 1 rank for 3 turns.', name = 'Entangling Tendrils' }, ['capitulate to pleasure'] = { attribute = 'ailment', effect = '80% chance of Charm', cost = 30, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) High chance of inflicting Charm to all foes. Removes stat buffs.', name = 'Capitulate to Pleasure' }, ['stagnant air'] = { attribute = 'ailment', effect = '80% chance of Mirage', cost = 50, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Chance of inflicting Mirage to all foes and lowers Defense/Accuracy/Evasion by 1 rank for 3 turns.', name = 'Stagnant Air' }, ['dance of mara'] = { attribute = 'ailment', effect = '70% chance of Charm. 200% chance of instakill to foes with Charm.', cost = 35, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) Chance of inflicting Charm to all foes. Very high chance of instakill when target is afflicted with Charm.', name = 'Dance of Mara' }, ['deicidal poison'] = { attribute = 'ailment', effect = '90% chance of Poison', cost = 50, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = '(Unique) High chance of inflicting Poison to all foes. Lowers Accuracy/Evasion by 2 ranks for 3 turns.', name = 'Deicidal Poison' }, ['chaotic will'] = { attribute = 'ailment', effect = '30% chance of instakill.', cost = 150, costtype = 'MP', target = 'All enemies', acc = '?', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Chance of instakill to all foes. Foe\'s Press Turn Icons will be halved next turn.', name = 'Chaotic Will' }, ['resist phys'] = { attribute = 'passive', cost = '—', description = 'Strengthens resistance to Physical skills.', name = 'Resist Phys' }, ['null phys'] = { attribute = 'passive', cost = '—', description = 'Nullifies Physical skills.', name = 'Null Phys' }, ['resist fire'] = { attribute = 'passive', cost = '—', description = 'Strengthens resistance to Fire skills.', name = 'Resist Fire' }, ['null fire'] = { attribute = 'passive', cost = '—', description = 'Nullifies Fire skills.', name = 'Null Fire' }, ['drain fire'] = { attribute = 'passive', cost = '—', description = 'Absorbs damage from Fire skills.', name = 'Drain Fire' }, ['repel fire'] = { attribute = 'passive', cost = '—', description = 'Reflects Fire skills.', name = 'Repel Fire' }, ['resist ice'] = { attribute = 'passive', cost = '—', description = 'Strengthens resistance to Ice skills.', name = 'Resist Ice' }, ['null ice'] = { attribute = 'passive', cost = '—', description = 'Nullifies Ice skills.', name = 'Null Ice' }, ['drain ice'] = { attribute = 'passive', cost = '—', description = 'Absorbs damage from Ice skills.', name = 'Drain Ice' }, ['repel ice'] = { attribute = 'passive', cost = '—', description = 'Reflects Ice skills.', name = 'Repel Ice' }, ['resist elec'] = { attribute = 'passive', cost = '—', description = 'Strengthens resistance to Elec skills.', name = 'Resist Elec' }, ['null elec'] = { attribute = 'passive', cost = '—', description = 'Nullifies Elec skills.', name = 'Null Elec' }, ['drain elec'] = { attribute = 'passive', cost = '—', description = 'Absorbs damage from Elec skills.', name = 'Drain Elec' }, ['repel elec'] = { attribute = 'passive', cost = '—', description = 'Reflects Elec skills.', name = 'Repel Elec' }, ['resist force'] = { attribute = 'passive', cost = '—', description = 'Strengthens resistance to Force skills.', name = 'Resist Force' }, ['null force'] = { attribute = 'passive', cost = '—', description = 'Nullifies Force skills.', name = 'Null Force' }, ['drain force'] = { attribute = 'passive', cost = '—', description = 'Absorbs damage from Force skills.', name = 'Drain Force' }, ['repel force'] = { attribute = 'passive', cost = '—', description = 'Reflects Force skills.', name = 'Repel Force' }, ['resist light'] = { attribute = 'passive', cost = '—', description = 'Strengthens resistance to Light skills.', name = 'Resist Light' }, ['null light'] = { attribute = 'passive', cost = '—', description = 'Nullifies Light skills.', name = 'Null Light' }, ['drain light'] = { attribute = 'passive', cost = '—', description = 'Absorbs damage from Light skills.', name = 'Drain Light' }, ['repel light'] = { attribute = 'passive', cost = '—', description = 'Reflects Light skills.', name = 'Repel Light' }, ['resist dark'] = { attribute = 'passive', cost = '—', description = 'Strengthens resistance to Dark skills.', name = 'Resist Dark' }, ['null dark'] = { attribute = 'passive', cost = '—', description = 'Nullifies Dark skills.', name = 'Null Dark' }, ['drain dark'] = { attribute = 'passive', cost = '—', description = 'Absorbs damage from Dark skills.', name = 'Drain Dark' }, ['repel dark'] = { attribute = 'passive', cost = '—', description = 'Reflects Dark skills.', name = 'Repel Dark' }, ['light life aid'] = { attribute = 'Passive', effect = '25% max HP restored after battle', cost = '—', description = 'Recover a little HP after a battle.', name = 'Light Life Aid' }, ['life aid'] = { attribute = 'Passive', effect = '50% max HP restored after battle', cost = '—', description = 'Recover HP after a battle.', name = 'Life Aid' }, ['light mana aid'] = { attribute = 'Passive', effect = '7% max MP restored after battle', cost = '—', description = 'Recover a little MP after a battle.', name = 'Light Mana Aid' }, ['mana aid'] = { attribute = 'Passive', effect = '15% max HP restored after battle', cost = '—', description = 'Recover MP after a battle.', name = 'Mana Aid' }, ['counter'] = { attribute = 'Passive', effect = '50% chance to counter', cost = '—', power = 100, powerlvl = 'Weak', description = 'Chance to counter Strength-based attacks with a weak Physical attack.', name = 'Counter' }, ['retaliate'] = { attribute = 'Passive', effect = '50% chance to counter', cost = '—', power = 150, powerlvl = 'Weak', description = 'Chance to counter Strength-based attacks with a medium Physical attack.', name = 'Retaliate' }, ['life spring'] = { attribute = 'Passive', effect = 'Max HP +15%', cost = '—', description = 'Increases MAX HP.', name = 'Life Spring' }, ['great life spring'] = { attribute = 'Passive', effect = 'Max HP +30%', cost = '—', description = 'Greatly increases MAX HP.', name = 'Great Life Spring' }, ['mana spring'] = { attribute = 'passive', effect = 'Max MP +15%', cost = '—', description = 'Increases MAX MP.', name = 'Mana Spring' }, ['great mana spring'] = { attribute = 'passive', effect = 'Max MP +30%', cost = '—', description = 'Greatly increases MAX MP.', name = 'Great Mana Spring' }, ['curse siphon'] = { attribute = 'Passive', effect = '10 MP recovered when inflicting ailments.', cost = '—', description = 'Slight MP recovery when inflicting status ailments.', name = 'Curse Siphon' }, ['great curse siphon'] = { attribute = 'Passive', effect = '20 MP recovered when inflicting ailments.', cost = '—', description = 'MP recovery when inflicting status ailments.', name = 'Great Curse Siphon' }, ['endure'] = { attribute = 'passive', cost = '—', description = 'Endures lethal attack with 1 HP once in battle.', name = 'Endure' }, ['enduring soul'] = { attribute = 'passive', cost = '—', description = 'Endures lethal attack and fully heals HP once in battle.', name = 'Enduring Soul' }, ['critical zealot'] = { attribute = 'passive', effect = 'Crit damage x1.45, normal damage x0.9', cost = '—', description = 'Increases Critical damage, but normal damage decreases.', name = 'Critical Zealot' }, ['restore'] = { attribute = 'passive', effect = '10 MP restored when landing Crit or striking weakness.', cost = '—', description = 'Slight MP recovery when user strikes a foe\'s weakness or lands a Critical hit.', name = 'Restore' }, ['high restore'] = { attribute = 'passive', effect = '20 MP restored when landing Crit or striking weakness.', cost = '—', description = 'MP recovery when user strikes a foe\'s weakness or lands a Critical hit.', name = 'High Restore' }, ['boon boost'] = { attribute = 'passive', cost = '—', description = 'User\'s buff and debuff skills last 1 extra turn.', name = 'Boon Boost' }, ['boon boost ex'] = { attribute = 'passive', cost = '—', description = 'User\'s buff and debuff skills last 2 extra turns.', name = 'Boon Boost EX' }, ['poison adept'] = { attribute = 'passive', effect = 'poison damage dealt x2.', cost = '—', description = 'Increases effects of Poison.', name = 'Poison Adept' }, ['poison master'] = { attribute = 'passive', effect = 'poison damage dealt x3.', cost = '—', description = 'Greatly increases effects of Poison.', name = 'Poison Master' }, ['safeguard'] = { attribute = 'passive', cost = '—', description = 'Being Evaded/Nulled/Drained/Repelled doesn\'t consume additional Press Turn Icons.', name = 'Safeguard' }, ['hellish mask'] = { attribute = 'passive', effect = 'Ailment susceptibility x0.7', cost = '—', description = 'Decreases chance of getting instakilled or afflicted with ailments.', name = 'Hellish Mask' }, ['abyssal mask'] = { attribute = 'passive', effect = 'Ailment susceptibility x0.4', cost = '—', description = 'Grealy decreases chance of getting instakilled or afflicted with ailments.', name = 'Abyssal Mask' }, ['beast eye'] = { attribute = 'passive', effect = 'Accuracy x1.15', cost = '—', description = 'Raises Accuracy.', name = 'Beast Eye' }, ['dragon eye'] = { attribute = 'passive', effect = 'Accuracy x1.3', cost = '—', description = 'Greatly raises Accuracy.', name = 'Dragon Eye' }, ['bloody glee'] = { attribute = 'passive', effect = 'Crit rate x1.8', cost = '—', description = 'Increases Critical Rate.', name = 'Bloody Glee' }, ['murderous glee'] = { attribute = 'passive', effect = 'Crit rate x2.5', cost = '—', description = 'Greatly increases Critical Rate.', name = 'Murderous Glee' }, ['phys pleroma'] = { attribute = 'passive', effect = 'Phys damage dealt x1.2', cost = '—', description = 'Increases Physical attack damage.', name = 'Phys Pleroma' }, ['high phys pleroma'] = { attribute = 'passive', effect = 'Phys damage dealt x1.35', cost = '—', description = 'Greatly increases Physical attack damage.', name = 'High Phys Pleroma' }, ['fire pleroma'] = { attribute = 'passive', effect = 'Fire damage dealt x1.2', cost = '—', description = 'Increases Fire attack damage.', name = 'Fire Pleroma' }, ['high fire pleroma'] = { attribute = 'passive', effect = 'Fire damage dealt x1.35', cost = '—', description = 'Greatly increases Fire attack damage.', name = 'High Fire Pleroma' }, ['ice pleroma'] = { attribute = 'passive', effect = 'Ice damage dealt x1.2', cost = '—', description = 'Increases Ice attack damage.', name = 'Ice Pleroma' }, ['high ice pleroma'] = { attribute = 'passive', effect = 'Ice damage dealt x1.35', cost = '—', description = 'Greatly increases Ice attack damage.', name = 'High Ice Pleroma' }, ['elec pleroma'] = { attribute = 'passive', effect = 'Elec damage dealt x1.2', cost = '—', description = 'Increases Electric attack damage.', name = 'Elec Pleroma' }, ['high elec pleroma'] = { attribute = 'passive', effect = 'Elec damage dealt x1.35', cost = '—', description = 'Greatly increases Electric attack damage.', name = 'High Elec Pleroma' }, ['force pleroma'] = { attribute = 'passive', effect = 'Force damage dealt x1.2', cost = '—', description = 'Increases Force attack damage.', name = 'Force Pleroma' }, ['high force pleroma'] = { attribute = 'passive', effect = 'Force damage dealt x1.35', cost = '—', description = 'Greatly increases Force attack damage.', name = 'High Force Pleroma' }, ['light pleroma'] = { attribute = 'passive', effect = 'Light damage dealt x1.2', cost = '—', description = 'Increases Light attack damage.', name = 'Light Pleroma' }, ['high light pleroma'] = { attribute = 'passive', effect = 'Light damage dealt x1.35', cost = '—', description = 'Greatly increases Light attack damage.', name = 'High Light Pleroma' }, ['dark pleroma'] = { attribute = 'passive', effect = 'Dark damage dealt x1.2', cost = '—', description = 'Increases Dark attack damage.', name = 'Dark Pleroma' }, ['high dark pleroma'] = { attribute = 'passive', effect = 'Dark damage dealt x1.35', cost = '—', description = 'Greatly increases Dark attack damage.', name = 'High Dark Pleroma' }, ['almighty pleroma'] = { attribute = 'passive', effect = 'Almighty damage dealt x1.2', cost = '—', description = 'Increases Almighty attack damage.', name = 'Almighty Pleroma' }, ['high almighty pleroma'] = { attribute = 'passive', effect = 'Almighty damage dealt x1.35', cost = '—', description = 'Greatly increases Almighty attack damage.', name = 'High Almighty Pleroma' }, ['heal pleroma'] = { attribute = 'passive', effect = 'Healing recovery x1.2', cost = '—', description = 'Increases Healing magic effects.', name = 'Heal Pleroma' }, ['high heal pleroma'] = { attribute = 'passive', effect = 'Healing recovery x1.35', cost = '—', description = 'Greatly increases Healing magic effects.', name = 'High Heal Pleroma' }, ['heavenly counter'] = { attribute = 'passive', effect = 'Unique to Amanozaku. 65% chance to counter.', cost = '—', power = 100, powerlvl = 'Weak', description = '(Unique) Chance to counter Strength-based attacks with a weak Dark attack. Lowers target\'s Attack 1 rank for 3 turns.', name = 'Heavenly Counter' }, ['rooted soul'] = { attribute = 'passive', cost = '—', description = '(Nahobino) Increases MAX HP and MP by 30.', name = 'Rooted Soul' }, ['elusive eclipse'] = { attribute = 'passive', effect = '?', cost = '—', power = '?', powerlvl = 'Severe', description = '(Nahobino) Slightly raises evasion. After evading, severe Physical counterattack that ignores resistance and Pierces through.', name = 'Elusive Eclipse' }, ['intercalation'] = { attribute = 'passive', cost = '—', description = '(Nahobino) After evading an attack, adds 1 Press Turn Icon at the start of user\'s next turn.', name = 'Intercalation' }, ['inspiring leader'] = { attribute = 'passive', cost = '—', description = '(Demon) EXP earned increases when the demon\'s Lv is lower than the Nahobino\'s.', name = 'Insipiring Leader' }, ['trafuri'] = { attribute = 'Special', effect = '?', cost = 6, costtype = 'MP', target = 'Self', skilltype = 'Magic', inbattle = 'y', outbattle = 'n', description = 'Guarantees escape from escapable battles.', name = 'Trafuri' }, ['glacial dragon spiral'] = { attribute = 'ice', damagetype = 'Ice', effect = 'Unique to Nyami Nyami. Pierce.', cost = 15, costtype = 'MP', target = 'One Enemy', hit = '1', power = 145, powerlvl = '?', crit = '?', acc = '?', skilltype = 'Magic', inbattle = 'Y', outbattle = 'N', description = '(Unique) Weak Ice attack to 1 foe. Ignores affinity resistance and Pierces through.', name = 'Glacial Dragon Spiral' }, ['good cheer'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Unique to Amabie.', cost = 20, costtype = 'MP', target = 'All Allies', hit = '—', power = '—', powerlvl = '—', crit = '—', acc = '—', skilltype = 'Magic', inbattle = 'Y', outbattle = 'N', description = '(Unique) Removes status ailments and debuffs for all allies.', name = 'Good Cheer' }, ['omagatoki: critical'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All attacks, including Magic attacks, will become Critical hits for all allies for 1 turn.', name = 'Omagatoki: Critical' }, ['omnipotent succession'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Causes the next attack of self to be performed 4 times consecutively.', name = 'Omnipotent Succession', name_note = "Requires Tsukuyomi Talisman" }, ['soul drain night'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Heavy level-based Almighty HP/MP drain attack to 1 foe.', name = 'Soul Drain', name_note = "Requires Night Talisman" }, ['soul drain qadištu'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Heavy level-based Almighty HP/MP drain attack to 1 foe.', name = 'Soul Drain', name_note = "Requires Qadištu Talisman" }, ['twilight wave haunt'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to all foes. Chance of inflicting Sleep.', name = 'Twilight Wave', name_note = "Requires Haunt Talisman" }, ['twilight wave wilder'] = { attribute = 'physical', damagetype = 'Physical', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Heavy Physical attack to all foes. Chance of inflicting Sleep.', name = 'Twilight Wave', name_note = "Requires Wilder Talisman" }, ['freikugel ex wargod'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Almighty attack to 1 foe.', name = 'Freikugel EX', name_note = "Requires Wargod Talisman" }, ['freikugel ex fiend'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Almighty attack to 1 foe.', name = 'Freikugel EX', name_note = "Requires Fiend Talisman" }, ['big bang drake'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Almighty attack to all foes.', name = 'Big Bang', name_note = "Requires Drake Talisman" }, ['big bang chaos'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Almighty attack to all foes.', name = 'Big Bang', name_note = "Requires Chaos Talisman" }, ['accursed poison raptor'] = { attribute = 'ailment', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'High chance of inflicting an ailment to all foes and lowers all stats by 1 rank for 3 turns.', name = 'Accursed Poison', name_note = "Requires Raptor Talisman" }, ['accursed poison avian'] = { attribute = 'ailment', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'High chance of inflicting an ailment to all foes and lowers all stats by 1 rank for 3 turns.', name = 'Accursed Poison', name_note = "Requires Avian Talisman" }, ['sea of stars'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Moderate MP recovery to all allies.', name = 'Sea of Stars', name_note = "Requires Divine Talisman" }, ['waters of youth lady'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Full HP and MP recovery to self.', name = 'Waters of Youth', name_note = "Requires Lady Talisman" }, ['waters of youth enigma'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Full HP and MP recovery to self.', name = 'Waters of Youth', name_note = "Requires Enigma Talisman" }, ['eternal prayer megami'] = { attribute = 'support', effect = '—', target = 'All allies', description = 'Full HP recovery, and recovery from ailments and incapacitation for all allies (stock included).', name = 'Eternal Prayer', name_note = "Requires Megami Talisman" }, ['eternal prayer panagia'] = { attribute = 'support', effect = '—', target = 'All allies', description = 'Full HP recovery, and recovery from ailments and incapacitation for all allies (stock included).', name = 'Eternal Prayer', name_note = "Requires Panagia Talisman" }, ['omagatoki: hit avatar'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Greatly raises Accuracy and ailment efficacy of all allies for 1 turn.', name = 'Omagatoki: Hit', name_note = "Requires Avatar Talisman" }, ['omagatoki: hit holy'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Greatly raises Accuracy and ailment efficacy of all allies for 1 turn.', name = 'Omagatoki: Hit', name_note = "Requires Holy Talisman" }, ['omagatoki: adversity beast'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'The lower the HP of all allies, the more damage and HP recovered through skills for 1 turn.', name = 'Omagatoki: Adversity', name_note = "Requires Beast Talisman" }, ['omagatoki: adversity uma'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'The lower the HP of all allies, the more damage and HP recovered through skills for 1 turn.', name = 'Omagatoki: Adversity', name_note = "Requires UMA Talisman" }, ['expand: critical aura'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Next Strength-based attack from all allies will be 100% accurate and guaranteed Critical.', name = 'Expand: Critical Aura', name_note = "Requires Brute Talisman" }, ['omagatoki: charge'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All charge effects will remain for all allies until the next turn.', name = 'Omagatoki: Charge', name_note = "Requires Deity Talisman" }, ['omagatoki: dance dragon'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All multi-hit moves of all allies will deal the max amount of hits for 1 turn.', name = 'Omagatoki: Dance', name_note = "Requires Dragon Talisman" }, ['omagatoki: dance snake'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All multi-hit moves of all allies will deal the max amount of hits for 1 turn.', name = 'Omagatoki: Dance', name_note = "Requires Snake Talisman" }, ['fairy banquet'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Raises all stats of all allies to the max for 3 turns.', name = 'Fairy Banquet', name_note = "Requires Fairy Talisman" }, ['omagatoki: doubler'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Makes buffs and debuffs twice as effectice for all allies for 1 turn.', name = 'Omagatoki: Doubler', name_note = "Requires Fallen Talisman" }, ['omagatoki: free'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All skills of all allies will cost 1 MP for 1 turn.', name = 'Omagatoki: Free', name_note = "Requires Femme Talisman" }, ['omagatoki: luck genma'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'EXP and Macca earned greatly increased if the battle ends on this turn.', name = 'Omagatoki: Luck', name_note = "Requires Genma Talisman" }, ['omagatoki: luck element'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'EXP and Macca earned greatly increased if the battle ends on this turn.', name = 'Omagatoki: Luck', name_note = "Requires Element Talisman" }, ['expand: piercing aura'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Increases the damage of the next attack for all allies and adds Pierce effect.', name = 'Expand: Piercing Aura', name_note = "Requires Fury Talisman" }, ['shield of god'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Greatly decreases damage to all allies until the next turn.', name = 'Shield of God', name_note = "Requires Herald Talisman" }, ['rasetsu feast'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Lowers all stats to the minimum for all foes for 3 turns.', name = 'Rasetsu Feast', name_note = "Requires Jaki Talisman" }, ['omagatoki: sincerity'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Forgives up to 2 failures in a demon negotiation for 1 turn.', name = 'Omagatoki: Sincerity', name_note = "Requires Jirae Talisman" }, ['omagatoki: pierce'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All attacks from all allies will ignore affinity resistances and Pierce through for 1 turn.', name = 'Omagatoki: Pierce', name_note = "Requires Kishin Talisman" }, ['dekajaon'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Removes all stat buff effects on all foes, and returns ailment resistances to their original states.', name = 'Dekajaon', name_note = "Requires Kunitsu Talisman" }, ['impaler\'s glory vile'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Greatly increases the damage of the next attack of self and adds Pierce effect.', name = 'Impaler\'s Glory', name_note = "Requires Vile Talisman" }, ['impaler\'s glory primal'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Greatly increases the damage of the next attack of self and adds Pierce effect.', name = 'Impaler\'s Glory', name_note = "Requires Primal Talisman" }, ['omagatoki: savage tyrant'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All skills of all allies will cost twice the MP but deal double the damage for 1 turn.', name = 'Omagatoki: Savage', name_note = "Requires Tyrant Talisman" }, ['omagatoki: savage devil'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'All skills of all allies will cost twice the MP but deal double the damage for 1 turn.', name = 'Omagatoki: Savage', name_note = "Requires Devil Talisman" }, ['omagatoki: potential yoma'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Increases all potentials to the max for all allies for 1 turn.', name = 'Omagatoki: Potential', name_note = "Requires Yoma Talisman" }, ['omagatoki: potential foul'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Increases all potentials to the max for all allies for 1 turn.', name = 'Omagatoki: Potential', name_note = "Requires Foul Talisman" }, ['omagatoki: strategize'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Changing party members or passing a turn will not consume a Press Turn Icon for all allies for 1 turn.', name = 'Omagatoki: Strategize', name_note = "Requires Unwrit Neutral Periapt" }, ['omagatoki: conserve'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Press Turn Icon consumption is reduced by half for all allies for 1 turn.', name = 'Omagatoki: Conserve', name_note = "Requires Trecherous Neutral Periapt" }, ['omagatoki: momentum'] = { attribute = 'support', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Adds 1 Press Turn Icon for every defeated for for all allies for 1 turn.', name = 'Omagatoki: Momentum', name_note = "Requires Virtuous Neutral Periapt" }, ['fountain of chaos'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Almighty attack to all foes and removes buffs. Removes 1 Press Turn Icon from foe\'s next turn.', name = 'Fountain of Chaos', name_note = "Requires Unwrit Chaos Periapt" }, ['torrent of chaos'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Severe level-based Almighty attack to 1 foe with a chance of instakill. Removes 1 Press Turn Icon from foe\'s next turn.', name = 'Torrent of Chaos', name_note = "Requires Trecherous Chaos Periapt" }, ['tides of chaos'] = { attribute = 'almighty', damagetype = 'Magic', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = '3~6 heavy level-based Almighty attacks to random foes. Removes 1 Press Turn Icon from foe\'s next turn.', name = 'Tides of Chaos', name_note = "Requires Virtuous Chaos Periapt" }, ['wellspring of order'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Large recovery to self above MAX HP. Adds 1 Press Turn Icon to next turn.', name = 'Wellspring of Order', name_note = "Requires Unwrit Order Periapt" }, ['rains of order'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Large MP recovery to 1 ally. Adds 1 Press Turn Icon to next turn.', name = 'Rains of Order', name_note = "Requires Trecherous Order Periapt" }, ['waves of order'] = { attribute = 'healing', damagetype = 'Healing', effect = '?', target = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Moderate HP recovery to all allies. Removes ailments and debuffs and adds 1 Press Turn Icon to next turn.', name = 'Waves of Order', name_note = "Requires Virtuous Order Periapt" }, ['dana\'s wisdom'] = { attribute = 'support', effect = '—', target = 'All allies', description = 'Restores Press Turn Icons to the state they were in at the start of the turn.', name = 'Dana\'s Wisdom', name_note = "Requires Seeds of Dana Periapt" }, ['qadištu entropy'] = { attribute = 'almighty', effect = '100% chance of Charm', cost = '—', target = 'All enemies', hit = 2, power = 250, powerlvl = 'Heavy', crit = '?', acc = '?', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = '2 heavy level-based Almighty attacks to all foes. High chance of inflicting Charm. Large HP recovery to all allies.', name = 'Qadištu Entropy', name_note = "Requires Qadištu Periapt" }, ['bouncy body'] = { attribute = 'almighty', effect = '?', target = 'All enemies', skilltype = 'Magatsuhi', inbattle = 'y', outbattle = 'n', description = 'Reflects a Physical attack once for all allies for 1 turn.', name = 'Bouncy Body', name_note = "Requires Amorphous Periapt" }, ['deathly affliction'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, raises all allies\' Accuracy and Critical Rate against foes that have ailments.', name = 'Deathly Affliction' }, ['focused assault'] = { attribute = 'passive', skilltype = 'Innate', description = 'Raises Accuracy and Critical Rate when attacking the same single target as the ally that acted before user.', name = 'Focused Assault' }, ['roaring mist'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Ice attacks based on the number of hits dealt by allies during the turn.', name = 'Roaring Mist' }, ['pinpoint vitals'] = { attribute = 'passive', skilltype = 'Innate', description = 'Raises Accuracy and Critical Rate of user\'s Physical attacks.', name = 'Pinpoint Vitals' }, ['alms of uprising'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user is in the active party, incapacitated allies in the stock will be revived at the end of battle with 1 HP.', name = 'Alms of Uprising' }, ['oath of plenteousness'] = { attribute = 'passive', skilltype = 'Innate', description = 'When all stats are raised, greatly increases the amount of HP or MP restored by user\'s healing skills.', name = 'Oath of Plenteousness' }, ['saint\'s prayer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies in battle will recover from ailments when returning to the stock.', name = 'Saint\'s Prayer' }, ['beginner\'s luck'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage when attacking a target that has an ailment.', name = 'Beginner\'s Luck' }, ['blessings abound'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user receives a stat debuff, slight HP recovery and cures ailments for all allies. (Once per turn.)', name = 'Blessings Abound' }, ['skyward withdrawl'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching to a Genma demon, all buffs and support effects on self will be granted to the switched ally.', name = 'Skyward Withdrawl' }, ['qadištu mandate'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, reduces damage taken for Qadištu demon allies.', name = 'Qadištu Mandate' }, ['qadištu savagery'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases Critical Rate for Qadištu demon allies.', name = 'Qadištu Savagery' }, ['qadištu artifice'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, attacks, including Magic, may become Critical hits for Qadištu demon allies.', name = 'Qadištu Artifice' }, ['qadištu deception'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, raises Accuracy/Evasion for Qadištu demon allies.', name = 'Qadištu Deception' }, ['magic harp'] = { attribute = 'passive', skilltype = 'Innate', description = 'While an Omagatoki effect is active, user\'s attacks with positive skill potential may inflict Sleep or instakill.', name = 'Magic Harp' }, ['ruler of chaos'] = { attribute = 'passive', skilltype = 'Innate', description = 'Foes\' innate skills will not trigger when user attacks, and counterattacks triggered by innate skills will not trigger afterwards.', name = 'Ruler of Chaos' }, ['impaler\'s revenge'] = { attribute = 'passive', skilltype = 'Innate', description = 'Chance of granting Impaler\'s Animus after user\'s attack has been Nulled/Drained/Repelled.', name = 'Impaler\'s Revenge' }, ['lightning pulse'] = { attribute = 'passive', skilltype = 'Innate', description = 'Counter with a weak Electric attack when a Thunder Bit is defeated.', name = 'Lightning Pulse' }, ['magatsuhi spring'] = { attribute = 'passive', skilltype = 'Innate', description = 'Slight MP recovery for all allies in the active party when the Magatsuhi Gauge becomes full in battle.', name = 'Magatsuhi Spring' }, ['forager'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, the time before relics can be collected again will be shortened.', name = 'Forager' }, ['demonic mediation'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, if a demon\'s mood sours mid-negotiation, they may forgive you.', name = 'Demonic Mediation' }, ['allure'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, may step forward during demon negotiation and ensure lesser demands.', name = 'Allure' }, ['mother of ploys'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching to a Deity demon, all buffs and support effects on self will be granted to the switched ally.', name = 'Mother of Ploys' }, ['monstrous offering'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching to a Fury demon, all buffs and support effects on self will be granted to the switched ally.', name = 'Monstrous Offering' }, ['four horsemen'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching to a demon with Four Horsemen, all buffs and support effects on self will be granted to the switched ally.', name = 'Four Horsemen' }, ['curious dance'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching out, all buffs and debuffs on self will be granted to the switched ally.', name = 'Curious Dance' }, ['runes of wisdom'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching out, greatly increases damage of the next Strength-based attack for the switched ally.', name = 'Runes of Wisdom' }, ['eye of ra'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching out, greatly increases damage of the next Magic-based attack for the switched ally.', name = 'Eye of Ra' }, ['brewing storm'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching out, the switched ally\'s next Strength-based attack will be 100% accurate and guaranteed Critical.', name = 'Brewing Storm' }, ['eye of horus'] = { attribute = 'passive', skilltype = 'Innate', description = 'When switching out, increases the damage of the next attack for the switched ally and adds Pierce effect.', name = 'Eye of Horus' }, ['planck of norn'] = { attribute = 'passive', skilltype = 'Innate', description = 'When returning to the stock on your own turn, a Press Turn Icon will not be consumed.', name = 'Planck of Norn' }, ['rallying aid'] = { attribute = 'passive', skilltype = 'Innate', description = 'When summoned from the stock, raises all stats of all allies by 1 rank for 3 turns. (Once per battle)', name = 'Rallying Aid' }, ['fairy king\'s melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'When summoned from the stock, removes stat debuffs from all allies.', name = 'Fairy King\'s Melody' }, ['trumpets of judgment'] = { attribute = 'passive', skilltype = 'Innate', description = 'When summoned from the stock, removes stat buffs and debuffs from all allies and foes besides self.', name = 'Trumpets of Judgment' }, ['heavenly reversal'] = { attribute = 'passive', skilltype = 'Innate', description = 'When summoned from the stock, reverses stat buffs and debuffs for all allies besides self.', name = 'Heavenly Reversal' }, ['wanton rebel'] = { attribute = 'passive', skilltype = 'Innate', description = 'When summoned from the stock, lowers Defense for all allies and foes besides self by 1 rank for 3 turns.', name = 'Wanton Rebel' }, ['power menace'] = { attribute = 'passive', skilltype = 'Innate', description = 'When summoned from the stock, lowers Attack for all allies and foes besides self by 1 rank for 3 turns.', name = 'Power Menace' }, ['myopic pressure'] = { attribute = 'passive', skilltype = 'Innate', description = 'When summoned from the stock, lowers Accuracy/Evasion for all allies and foes besides self by 1 rank for 3 turns.', name = 'Myopic Pressure' }, ['nine-day restoration'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage when striking a foe\'s weakness if the Magatsuhi Gauge is not full.', name = 'Nine-Day Restoration' }, ['dragon\'s blood'] = { attribute = 'passive', skilltype = 'Innate', description = 'Raises Accuracy and Critical Rate when a Drake, Dragon, or Snake demon is in the active party.', name = 'Dragon\'s Blood' }, ['biondetta'] = { attribute = 'passive', skilltype = 'Innate', description = 'Debuff skills will lower stats by 2 ranks when no Herald, Megami, Femme, or Lady demons are in the active party.', name = 'Biondetta' }, ['usurper\'s ambition'] = { attribute = 'passive', skilltype = 'Innate', description = 'Magic attacks may become Critical hits when a Tyrant or Snake demon is present on either side of the battle.', name = 'Usurper\'s Ambition' }, ['purging blade'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage when striking a foe\'s weakness when a Herald demon is present on either side of the battle.', name = 'Purging Blade' }, ['thesmophoria'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, Magic attacks used by Lady, Megami, and Femme demon allies may become Critical hits.', name = 'Thesmophoria' }, ['Surrogate guard hound'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, Critical hits will deal more damage for user and Avatar, Holy, Beast, and Wilder demon allies.', name = 'Surrogate Guard Hound' }, ['naga-loka'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when a Drake, Dragon, or Snake demon ally strikes a weakness.', name = 'Naga-Loka' }, ['flame of 12,000 angels'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when a Fury, Divine, or Herald demon ally strikes a weakness.', name = 'Flame of 12,000 Angels' }, ['fire star'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, ally Lucifer\'s affinity resistance becomes weak to Fire.', name = 'Fire Star' }, ['ice star'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, ally Lucifer\'s affinity resistance becomes weak to Ice.', name = 'Ice Star' }, ['elemental star'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, ally Lucifer\'s affinity resistance becomes weak to Fire/Ice/Electric/Force.', name = 'Elemental Star' }, ['paw-to-paw combat'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage when another demon in the active party besides user has Paw-to-Paw Combat.', name = 'Paw-to-Paw Combat' }, ['auspicious beast'] = { attribute = 'passive', skilltype = 'Innate', description = 'Skill potentials improve among demons with Auspicious Beast based on how many of them are in the active party.', name = 'Auspicious Beast' }, ['four oni'] = { attribute = 'passive', skilltype = 'Innate', description = 'Charge effects and Critical hit damage increase based on how many demons with Four Oni are in the active party.', name = 'Four Oni' }, ['four heavenly kings'] = { attribute = 'passive', skilltype = 'Innate', description = 'Raises all user\'s stats by 2 ranks for 3 turns when a demon with Four Heavenly Kings is summoned from the stock.', name = 'Four Heavenly Kings' }, ['angelic order'] = { attribute = 'passive', skilltype = 'Innate', description = 'The Magatsuhi Gauge increases on user\'s action based on the number of demons with Angelic Order in the active party.', name = 'Angelic Order' }, ['best friend'] = { attribute = 'passive', skilltype = 'Innate', description = 'When an ally with Kept Waiting is in the active party, user\'s stat debuffs will lower stats by 2 ranks.', name = 'Best Friend' }, ['kept waiting'] = { attribute = 'passive', skilltype = 'Innate', description = 'When an ally with Best Friend is in the active party, slight HP and MP recovery on user\'s action.', name = 'Kept Waiting' }, ['okuninushi\'s teachings'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user and a Kunitsu demon are in the active party, reduces MP costs for all allies\' healing and support skills in battle.', name = 'Okuninushi\'s Teachings' }, ['warrior trainer'] = { attribute = 'passive', skilltype = 'Innate', description = 'When an ally with Surrogate Guard Hound is in the active party, user\'s attacks with positive skill potential will not miss.', name = 'Warrior Trainer' }, ['moirae measurer'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user, Clotho, and Atropos are in the active party, the time all allies\' stat buffs and debuffs are in effect won\'t decrease.', name = 'Moirae Measurer' }, ['moirae cutter'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user, Clotho, and Lachesis are in the active party, all allies\' attacks that strike weaknesses have a chance to instakill.', name = 'Moirae Cutter' }, ['moirae spinner'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user, Lachesis, and Atropos are in the active party, MP costs for all allies are reduced in battle.', name = 'Moirae Spinner' }, ['ironclad defense'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user is in the active party, ally Lahmu cannot be targeted by attacks.', name = 'Ironclad Defense' }, ['king of conflagration'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' Fire attacks may become Critical hits.', name = 'King of Conflagration' }, ['vina raga'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' Ice attacks may become Critical hits.', name = 'Vina Raga' }, ['fair weather prayer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' Electric attacks may become Critical hits.', name = 'Fair Weather Prayer' }, ['breath of abundance'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' Force attacks may become Critical hits.', name = 'Breath of Abundance' }, ['Scales of dominion'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' Light attacks may become Critical hits.', name = 'Scales of Dominion' }, ['dark star'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' Dark attacks may become Critical hits.', name = 'Dark Star' }, ['glorious invocation'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' Almighty attacks may become Critical hits.', name = 'Glorious Invocation' }, ['pernicious venom'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' attacks, including Magic, may become Critical hits against foes that have ailments.', name = 'Pernicious Venom' }, ['divine decree'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies\' attacks, including Magic, with positive skill potential may become Critical hits.', name = 'Divine Decree' }, ['compounded calamity'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage for all allies when striking weaknesses of foes that have ailments.', name = 'Compounded Calamity' }, ['burden of talent'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies that have ailments take increased damage, but chance of inflicting ailments increases.', name = 'Burden of Talent' }, ['critical melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases Critical damage of Physical attacks for all allies.', name = 'Critical Melody' }, ['fiery melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when striking a Fire weakness for all allies.', name = 'Fiery Melody' }, ['frigid melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when striking an Ice weakness for all allies.', name = 'Frigid Melody' }, ['thunderous melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when striking an Electric weakness for all allies.', name = 'Thunderous Melody' }, ['gusting melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when striking a Force weakness for all allies.', name = 'Gusting Melody' }, ['blessed melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when striking a Light weakness for all allies.', name = 'Blessed Melody' }, ['twilit melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage when striking a Dark weakness for all allies.', name = 'Twilit Melody' }, ['restorative melody'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, reduces MP costs of healing skills for all allies in battle.', name = 'Restorative Melody' }, ['divine benevolence'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, reduces MP costs of support skills for all allies in battle.', name = 'Divine Benevolence' }, ['phys enhancer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies with a lower Physical skill potential than user will have it raised to the same rank as user\'s.', name = 'Phys Enhancer' }, ['fire enhancer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies with a lower Fire skill potential than user will have it raised to the same rank as user\'s.', name = 'Fire Enhancer' }, ['ice enhancer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies with a lower Ice skill potential than user will have it raised to the same rank as user\'s.', name = 'Ice Enhancer' }, ['elec enhancer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies with a lower Electric skill potential than user will have it raised to the same rank as user\'s.', name = 'Elec Enhancer' }, ['force enhancer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies with a lower Force skill potential than user will have it raised to the same rank as user\'s.', name = 'Force Enhancer' }, ['light enhancer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies with a lower Light skill potential than user will have it raised to the same rank as user\'s.', name = 'Light Enhancer' }, ['dark enhancer'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies with a lower Dark skill potential than user will have it raised to the same rank as user\'s.', name = 'Dark Enhancer' }, ['crime and punishment'] = { attribute = 'passive', skilltype = 'Innate', description = 'Adds flashing Press Turn Icons to next turn based on how many times user\'s weakness was struck/user took a Critical hit.', name = 'Crime and Punishment' }, ['tripura samhara'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, reduces MP costs of skills for allies with an active Charge effect.', name = 'Tripura Samhara' }, ['megalomania'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies that attack with a Charge effect may retain the Charge effect.', name = 'Megalomania' }, ['taboo'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, ailment efficacy and instakill chances will go up for all, and ailment recovery chances will go down.', name = 'Taboo' }, ['ward off evil'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases the chance of natural recovery from ailments for all allies.', name = 'Ward Off Evil' }, ['Seven-headed beast'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, chance of slight MP recovery to all allies at the end of a turn where an ally was summoned.', name = 'Seven-Headed Beast' }, ['chanchala'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, if an ally\'s Attack is raised by 2 ranks, their attacks, including Magic, may become Critical hits.', name = 'Chanchala' }, ['bountiful earth'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, if an ally\'s Defense is raised by 2 ranks, attacks that don\'t strike their weakness will be weakened.', name = 'Bountiful Earth' }, ['divined fortune'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, if an ally\'s Accuracy/Evasion is raised by 2 ranks, their Critical Rate will be increased.', name = 'Divined Fortune' }, ['one-foot hop'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, reduces damage against and raises Evasion for allies who draw enemy hostility.', name = 'One-Foot Hop' }, ['Spirited synergy'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies who draw enemy hostility may survive a fatal blow with 1 HP.', name = 'Spirited Synergy' }, ['affable hospitality'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies in battle will gain the same support effects as user.', name = 'Affable Hospitality' }, ['ailed resurgence'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases damage for allies that have ailments.', name = 'Ailed Resurgence' }, ['willpower'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies afflicted with Charm will be more likely to perform the correct action.', name = 'Willpower' }, ['frontline adaptability'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies afflicted with Confusion will be more likely to perform the correct action.', name = 'Frontline Adaptability' }, ['Summer dream'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, when the Nahobino\'s HP reaches 0, an ally in the stock may be sacrificed to restore his full HP.', name = 'Summer Dream' }, ['Sacrificial proxy'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, when your HP reaches 0, an ally in the stock may be sacrificed to restore your full HP.', name = 'Sacrificial Proxy' }, ['price of prosperity'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, slight HP recovery to all allies when an ally becomes incapacitated.', name = 'Price of Prosperity' }, ['righteous cross'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, lowers all foes\' stats to the minimum when an ally becomes incapacitated. (Once per battle)', name = 'Righteous Cross' }, ['divine dismantlement'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, all allies will gain the same buffs as any ally that becomes incapacitated.', name = 'Divine Dismantlement' }, ['pine tree\'s rebirth'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, slight HP recovery to all allies when user becomes incapacitated.', name = 'Pine Tree\'s Rebirth' }, ['heart of devotion'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, slight MP recovery to all allies when user becomes incapacitated.', name = 'Heart of Devotion' }, ['figment of darkness'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, raises all allies\' stats to the max when user becomes incapacitated. (Once per battle)', name = 'Figment of Darkness' }, ['trickery'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, increases the likelihood of all allies\' innate skills triggering.', name = 'Trickery' }, ['Shining dragon scales'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies with Omagatoki effects will have multi-hit attacks\' damage increased.', name = 'Shining Dragon Scales' }, ['pandemonic feast'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, allies with Omagatoki effects will have multi-hit attacks\' Accuracy and max possible hits increased.', name = 'Pandemonic Feast' }, ['Servant of god'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, slight MP recovery when allies with Omagatoki effects take action.', name = 'Servant of God' }, ['fickle personality'] = { attribute = 'passive', skilltype = 'Innate', description = 'While an Omagatoki effect is active, user\'s attacks with positive skill potential that strike a weakness will be Critical hits.', name = 'Fickle Personality' }, ['fear of death'] = { attribute = 'passive', skilltype = 'Innate', description = 'While an Omagatoki effect is active, user\'s attacks with positive skill potential will deal increased damage and may instakill.', name = 'Fear of Death' }, ['virus carrier'] = { attribute = 'passive', skilltype = 'Innate', description = 'While an Omagatoki effect is active, if user inflicts an ailment on their action, it will not consume a Press Turn Icon.', name = 'Virus Carrier' }, ['wisdom unleashed'] = { attribute = 'passive', skilltype = 'Innate', description = 'Slight MP recovery to all allies when user uses a Magatsuhi Skill.', name = 'Wisdom Unleashed' }, ['elephantine ricochet'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage dealt when Repelling an attack based on the number of weaknesses user has.', name = 'Elephantine Ricochet' }, ['hand you\'re dealt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases user\'s Critical Rate based on the number of weaknesses user and allies in the active party have.', name = 'Hand You\'re Dealt' }, ['vengeful might'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases user\'s Critical hit damage based on the number of weaknesses user and allies in the active party have.', name = 'Vengeful Might' }, ['Synergistic replication'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage based on the number of clones in the active party.', name = 'Synergistic Replication' }, ['herkeios'] = { attribute = 'passive', skilltype = 'Innate', description = 'Raises user\'s Electric attacks\' Accuracy and Critical Rate based on the number of able allies in the stock.', name = 'Herkeios' }, ['avenger'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage based on the number of incapacitated allies in the stock.', name = 'Avenger' }, ['true aim'] = { attribute = 'passive', skilltype = 'Innate', description = 'Greatly raises attack Accuracy.', name = 'True Aim' }, ['phys gestalt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Physical attacks based on the Physical skill potentials of allies in the active party.', name = 'Phys Gestalt' }, ['fire gestalt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Fire attacks based on the Fire skill potentials of allies in the active party.', name = 'Fire Gestalt' }, ['ice gestalt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Ice attacks based on the Ice skill potentials of allies in the active party.', name = 'Ice Gestalt' }, ['elec gestalt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Electric attacks based on the Electric skill potentials of allies in the active party.', name = 'Elec Gestalt' }, ['force gestalt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Force attacks based on the Force skill potentials of allies in the active party.', name = 'Force Gestalt' }, ['light gestalt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Light attacks based on the Light skill potentials of allies in the active party.', name = 'Light Gestalt' }, ['dark gestalt'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Dark attacks based on the Dark skill potentials of allies in the active party.', name = 'Dark Gestalt' }, ['yumi nagashi'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user\'s action consumes more than 1 Press Turn Icon, adds 1 Press Turn Icon to the next turn.', name = 'Yumi Nagashi' }, ['helmsman'] = { attribute = 'passive', skilltype = 'Innate', description = 'Greatly raises Accuracy for the ally that acts after user, and lowers the chance of missing if they are afflicted with Mirage.', name = 'Helmsman' }, ['faithful companion'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases damage for the ally that acts after user when striking a weakness.', name = 'Faithful Companion' }, ['Scarlet blade'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases Critical Rate and damage of Critical hits based on the number of active effects on user.', name = 'Scarlet Blade' }, ['crippling blow'] = { attribute = 'passive', skilltype = 'Innate', description = 'Chance of instakill when striking a weakness or landing a Critical hit.', name = 'Crippling Blow' }, ['king\'s ascendancy'] = { attribute = 'passive', skilltype = 'Innate', description = 'Returns the target back to the stock after landing a Critical hit.', name = 'King\'s Ascendancy' }, ['unending nightmare'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user attacks a target that is afflicted with Sleep, Sleep will not be removed.', name = 'Unending Nightmare' }, ['nation builder'] = { attribute = 'passive', skilltype = 'Innate', description = 'When casting a stat buff on an ally, ailments may be cured.', name = 'Nation Builder' }, ['nation founder'] = { attribute = 'passive', skilltype = 'Innate', description = 'When using a healing skill on an ally, the target may have a random stat raised by 1 rank for 3 turns.', name = 'Nation Founder' }, ['healing hand'] = { attribute = 'passive', skilltype = 'Innate', description = 'When restoring an ally\'s HP, ailments may be cured.', name = 'Healing Hand' }, ['capricious goddess'] = { attribute = 'passive', skilltype = 'Innate', description = 'Greatly increases damage if user and allies have already taken a combined 8 actions during the turn.', name = 'Capricious Goddess' }, ['Sankosho'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Physical attacks based on the number of hits dealt by allies during the turn.', name = 'Sankosho' }, ['incendiary stoning'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Fire attacks based on the number of hits dealt by allies during the turn.', name = 'Incendiary Stoning' }, ['carpet bolting'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Electric attacks based on the number of hits dealt by allies during the turn.', name = 'Carpet Bolting' }, ['catastrophic gales'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Force attacks based on the number of hits dealt by allies during the turn.', name = 'Catastrophic Gales' }, ['lighted wheel'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Light attacks based on the number of hits dealt by allies during the turn.', name = 'Lighted Wheel' }, ['boon of sloth'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Dark attacks based on the number of hits dealt by allies during the turn.', name = 'Boon of Sloth' }, ['ceaseless crucifixion'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases the damage of user\'s Almighty attacks based on the number of hits dealt by allies during the turn.', name = 'Ceaseless Crucifixion' }, ['grace unto service'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user receives a stat buff from an ally, slight MP recovery to that ally.', name = 'Grace Unto Service' }, ['give me your soul!'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user receives a stat debuff, slight MP recovery to all allies. (Once per turn)', name = 'Give Me Your Soul!' }, ['hammer of judgment'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user receives a stat debuff, adds 1 Press Turn Icon at the start of user\'s next turn.', name = 'Hammer of Judgment' }, ['universe ring'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack, chance to counter with a medium Physical attack with a chance of instakill.', name = 'Universe Ring' }, ['burning aspiration'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack, chance to counter with a medium Fire attack with a chance of instakill.', name = 'Burning Aspiration' }, ['wrath of oyamatsumi'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack, chance to counter with a medium Ice attack with a chance of instakill.', name = 'Wrath of Oyamatsumi' }, ['guardian beast'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack, chance to counter with a medium Electric attack with a chance of instakill.', name = 'Guardian Beast' }, ['tempest'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack, chance to counter with a medium Force attack with a chance of instakill.', name = 'Tempest' }, ['righteous sentence'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack, chance to counter with a medium Light attack with a chance of instakill.', name = 'Righteous Sentence' }, ['death\'s door'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack, chance to counter with a medium Dark attack with a chance of instakill.', name = 'Death\'s Door' }, ['firmament restoration'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user Resists or Nulls an attack 2 times or more, adds 1 Press Turn Icon at the start of user\'s next turn.', name = 'Firmament Restoration' }, ['honey trap'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user guards an attack, chance to counter with a severe Physical attack.', name = 'Honey Trap' }, ['vinyl bomb'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user takes damage from an attack with a Pierce effect, deal equivalent Almighty damage to the attacker.', name = 'Vinyl Bomb' }, ['adversary'] = { attribute = 'passive', skilltype = 'Innate', description = 'When targeted by a skill that inflicts an ailment, counter with a severe Almighty attack.', name = 'Adversary' }, ['impenetrable purity'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user guards or has Defense raised by 2 ranks, Pierce effects will be nullified.', name = 'Impenetrable Purity' }, ['tablet of destinies'] = { attribute = 'passive', skilltype = 'Innate', description = 'Chance to nullify Physical attacks, but removes the ability to evade attacks that strike weaknesses.', name = 'Tablet of Destinies' }, ['lightning speed'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases Critical Rate when Accuracy/Evasion is raised.', name = 'Lightning Speed' }, ['Speed star'] = { attribute = 'passive', skilltype = 'Innate', description = 'Attacks, including Magic, may become Critical hits against foes with lower Agility than user.', name = 'Speed Star' }, ['god\'s aid'] = { attribute = 'passive', skilltype = 'Innate', description = 'At the start of user\'s turn, slight HP recovery if either Depraved Arm or Depraved Wing are present.', name = 'God\'s Aid' }, ['unwavering faith'] = { attribute = 'passive', skilltype = 'Innate', description = 'At the start of user\'s turn, removes stat debuffs from ally Abdiel.', name = 'Unwavering Faith' }, ['bit conversion'] = { attribute = 'passive', skilltype = 'Innate', description = 'At the start of user\'s turn, raises all stats by a number of ranks based on the number of active Thunder Bits for 3 turns.', name = 'Bit Conversion' }, ['cleansing jolt'] = { attribute = 'passive', skilltype = 'Innate', description = 'At the start of user\'s turn, cures ally Nuwa\'s ailments.', name = 'Cleansing Jolt' }, ['Star fragment'] = { attribute = 'passive', skilltype = 'Innate', description = 'If user does not receive damage on a turn, adds 1 Press Turn Icon at the start of the next turn.', name = 'Star Fragment' }, ['mitama soul'] = { attribute = 'passive', skilltype = 'Innate', description = 'Randomizes weakness at the start of battle.', name = 'Mitama Soul' }, ['mother goddess\'s love'] = { attribute = 'passive', skilltype = 'Innate', description = 'Increases healing skill effects based on how low user\'s HP is.', name = 'Mother Goddess\'s Love' }, ['musmahhu'] = { attribute = 'passive', skilltype = 'Innate', description = 'When user\'s HP reaches 0, drains HP from Tiamat and revives with full HP.', name = 'Musmahhu' }, ['world ingurgitation'] = { attribute = 'passive', skilltype = 'Innate', description = 'At the start of user\'s turn, weaknesses struck on the previous turn will have their affinity resistances changed to Drain.', name = 'World Ingurgitation' }, ['qadištu cohort'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, grants a Pierce effect against foes that have ailments for user and Qadištu demon allies.', name = 'Qadištu Cohort' }, ['dawn of demise'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, grants a Pierce effect and increases Critical Rate for all allies.', name = 'Dawn of Demise' }, ['magatsuhi thriftiness'] = { attribute = 'passive', skilltype = 'Innate', description = 'While in the active party, very slightly decreases the amount of Magatsuhi consumed when an ally uses a Magatsuhi Skill.', name = 'Magatsuhi Thriftiness' }, } return { skill = skill, }