Module:Data/Skill/p5: Difference between revisions

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m (Text replacement - "power = '—',↵powerlvl = '?',↵crit = '—'," to "")
m (Text replacement - "crit = '—'," to "")
Line 879: Line 879:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 895: Line 895:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 911: Line 911:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 927: Line 927:
power = 200,
power = 200,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 943: Line 943:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 959: Line 959:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 975: Line 975:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 991: Line 991:
power = 180,
power = 180,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,007: Line 1,007:
power = 210,
power = 210,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '90%',
acc = '90%',
inbattle = '?',
inbattle = '?',
Line 1,023: Line 1,023:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,039: Line 1,039:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,055: Line 1,055:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,071: Line 1,071:
power = 200,
power = 200,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 1,087: Line 1,087:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,103: Line 1,103:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,119: Line 1,119:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,135: Line 1,135:
power = 180,
power = 180,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,151: Line 1,151:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,167: Line 1,167:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,183: Line 1,183:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,199: Line 1,199:
power = 200,
power = 200,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 1,215: Line 1,215:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,231: Line 1,231:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,247: Line 1,247:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,263: Line 1,263:
power = 180,
power = 180,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,279: Line 1,279:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,295: Line 1,295:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,311: Line 1,311:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,327: Line 1,327:
power = 200,
power = 200,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 1,343: Line 1,343:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,359: Line 1,359:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,375: Line 1,375:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,391: Line 1,391:
power = 200,
power = 200,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,407: Line 1,407:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,423: Line 1,423:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,439: Line 1,439:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,455: Line 1,455:
power = 200,
power = 200,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 1,471: Line 1,471:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,487: Line 1,487:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,503: Line 1,503:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,519: Line 1,519:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,535: Line 1,535:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,551: Line 1,551:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,567: Line 1,567:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,583: Line 1,583:
power = 200,
power = 200,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 1,599: Line 1,599:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,615: Line 1,615:
power = 100,
power = 100,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,631: Line 1,631:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,647: Line 1,647:
power = 180,
power = 180,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,663: Line 1,663:
power = 50,
power = 50,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,679: Line 1,679:
power = 120,
power = 120,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,695: Line 1,695:
power = 190,
power = 190,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,711: Line 1,711:
power = 50,
power = 50,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 1,727: Line 1,727:
power = 120,
power = 120,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,743: Line 1,743:
power = 190,
power = 190,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,759: Line 1,759:
power = 50,
power = 50,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,775: Line 1,775:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 1,791: Line 1,791:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 1,807: Line 1,807:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 1,823: Line 1,823:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 1,839: Line 1,839:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 1,855: Line 1,855:
power = 15,
power = 15,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '90%',
acc = '90%',
inbattle = '?',
inbattle = '?',
Line 1,871: Line 1,871:
power = 50,
power = 50,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,887: Line 1,887:
power = 120,
power = 120,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,903: Line 1,903:
power = 190,
power = 190,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '99%',
acc = '99%',
inbattle = '?',
inbattle = '?',
Line 1,919: Line 1,919:
power = 50,
power = 50,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 1,935: Line 1,935:
power = 120,
power = 120,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,951: Line 1,951:
power = 190,
power = 190,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,967: Line 1,967:
power = 50,
power = 50,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 1,983: Line 1,983:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 1,999: Line 1,999:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 2,015: Line 2,015:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 2,031: Line 2,031:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 2,047: Line 2,047:
power = 1,
power = 1,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 2,063: Line 2,063:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '90%',
acc = '90%',
inbattle = '?',
inbattle = '?',
Line 2,079: Line 2,079:
power = 210,
power = 210,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '90%',
acc = '90%',
inbattle = '?',
inbattle = '?',
Line 2,095: Line 2,095:
power = 120,
power = 120,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 2,111: Line 2,111:
power = 180,
power = 180,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 2,127: Line 2,127:
power = 210,
power = 210,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 2,213: Line 2,213:
power = 230,
power = 230,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '98%',
acc = '98%',
inbattle = '?',
inbattle = '?',
Line 2,229: Line 2,229:
power = 230,
power = 230,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 2,245: Line 2,245:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '90%',
acc = '90%',
inbattle = '?',
inbattle = '?',
Line 2,261: Line 2,261:
power = 360,
power = 360,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '95%',
acc = '95%',
inbattle = '?',
inbattle = '?',
Line 2,557: Line 2,557:
power = 50,
power = 50,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 2,587: Line 2,587:
power = 160,
power = 160,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 2,659: Line 2,659:
power = 40,
power = 40,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',
Line 2,689: Line 2,689:
power = 140,
power = 140,
powerlvl = '?',
powerlvl = '?',
crit = '—',
 
acc = '100%',
acc = '100%',
inbattle = '?',
inbattle = '?',

Revision as of 22:35, 21 June 2024

Documentation for this module may be created at Module:Data/Skill/p5/doc

local skill = {
['lunge'] = {
attribute = 'phys',
effect = '—',
cost = '5%',
costtype = 'HP',
target = 'Single Enemy',
hit = 1,
power = 60,
powerlvl = '?',
crit = '20%',
acc = '90%',
inbattle = '—',
outbattle = '—',
description = 'Light [[Phys]] dmg to one foe.',
name = 'Lunge'
},
['cleave'] = {
attribute = 'phys',
cost = '6%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 65,
powerlvl = '?',
crit = '20%',
acc = '90%',
description = 'Light [[Phys]] dmg to one foe.',
name = 'Cleave'
},
['lucky punch'] = {
attribute = 'phys',
cost = '6%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 25,
powerlvl = '?',
crit = '45%',
acc = '75%',
description = 'Miniscule [[Phys]] dmg to one foe with high chance of [[Critical]].',
name = 'Lucky Punch'
},
['brain shake'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 80,
powerlvl = '?',
crit = '5%',
acc = '90%',
description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Brainwash]].',
effect = '35% [[Brainwash]] chance.',
name = 'Brain Shake'
},
['headbutt'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 80,
powerlvl = '?',
crit = '5%',
acc = '90%',
description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Forget]].',
effect = '35% [[Forget]] chance.',
name = 'Headbutt'
},
['hysterical slap'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 80,
powerlvl = '?',
crit = '5%',
acc = '90%',
description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Rage]].',
effect = '35% [[Rage]] chance.',
name = 'Hysterical Slap'
},
['miracle punch'] = {
attribute = 'phys',
cost = '8%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 80,
powerlvl = '?',
crit = '45%',
acc = '75%',
description = 'Medium [[Phys]] dmg to one foe with high chance of [[Critical]].',
name = 'Miracle Punch'
},
['giant slice'] = {
attribute = 'phys',
cost = '9%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 90,
powerlvl = '?',
crit = '30%',
acc = '90%',
description = 'Medium [[Phys]] dmg to one foe. Powers up after a [[Baton Pass]].',
effect = '1.5x damage after [[Baton Pass]].',
name = 'Giant Slice'
},
['cornered fang'] = {
attribute = 'phys',
cost = '10%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 100,
powerlvl = '?',
crit = '35%',
acc = '85%',
description = 'Medium [[Phys]] dmg to one foe. Powers up when surrounded.',
effect = '1.5x damage when [[Ambush|surrounded]].',
name = 'Cornered Fang'
},
['power slash'] = {
attribute = 'phys',
cost = '10%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 100,
powerlvl = '?',
crit = '20%',
acc = '85%',
description = 'Medium [[Phys]] dmg to one foe.',
name = 'Power Slash'
},
['skull cracker'] = {
attribute = 'phys',
cost = '10%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 100,
powerlvl = '?',
crit = '5%',
acc = '90%',
description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Confuse]].',
effect = '35% [[Confuse]] chance.',
name = 'Skull Cracker'
},
['sledgehammer'] = {
attribute = 'phys',
cost = '10%',
costtype = 'HP',
target = 'One Foe',
hit = 1,
power = 100,
powerlvl = '?',
crit = '5%',
acc = '90%',
description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Dizzy]].',
effect = '35% [[Dizzy]] chance.',
name = 'Sledgehammer'
},
['terror claw'] = {
attribute = 'phys',
effect = '35% [[Fear]] chance.',
cost = '8%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 100,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Fear]].',
name = 'Terror Claw',
},
['negative pile'] = {
attribute = 'phys',
effect = '35% [[Despair]] chance.',
cost = '12%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 120,
powerlvl = '?',
crit = '3%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Despair]].',
name = 'Negative Pile',
},
['assault dive'] = {
attribute = 'phys',
effect = '—',
cost = '13%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 130,
powerlvl = '?',
crit = '20%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Phys]] damage to one foe.',
name = 'Assault Dive',
},
['rising slash'] = {
attribute = 'phys',
effect = '1.5x damage after [[Baton Pass]].',
cost = '14%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 140,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Phys]] dmg to one foe. Powers up after a [[Baton Pass]].',
name = 'Rising Slash',
},
['double fangs'] = {
attribute = 'phys',
effect = '—',
cost = '10%',
costtype = 'HP',
target = 'One Foe',
hit = '2',
power = 40,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Phys]] dmg to one foe 2 times.',
name = 'Double Fangs',
},
['dream needle'] = {
attribute = 'phys',
effect = '35% [[Sleep]] chance.',
cost = '8%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 70,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Phys]] dmg to one foe. Medium chance of [[Sleep]].',
name = 'Dream Needle',
},
['kill rush'] = {
attribute = 'phys',
effect = '—',
cost = '14%',
costtype = 'HP',
target = 'One Foe',
hit = '1-3',
power = 40,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Phys]] dmg to one foe 1-3 times.',
name = 'Kill Rush',
},
['deadly fury'] = {
attribute = 'phys',
effect = '1.5x damage after [[Baton Pass]].',
cost = '18%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 220,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Phys]] dmg to one foe. Powers up after a [[Baton Pass]].',
name = 'Deadly Fury',
},
['death scythe'] = {
attribute = 'phys',
effect = '55% [[Fear]] chance.',
cost = '20%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 300,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Phys]] dmg to one foe. Medium chance of [[Fear]].',
name = 'Death Scythe',
},
['megaton raid'] = {
attribute = 'phys',
effect = '—',
cost = '16%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 300,
powerlvl = '?',
crit = '25%',
acc = '85%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Phys]] dmg to one foe.',
name = 'Megaton Raid',
},
['tempest slash'] = {
attribute = 'phys',
effect = '—',
cost = '17%',
costtype = 'HP',
target = 'One Foe',
hit = '3-5',
power = 20,
powerlvl = '?',
crit = '5%',
acc = '85%',
inbattle = '?',
outbattle = '?',
description = 'Miniscule [[Phys]] dmg to one foe 3-5 times.',
name = 'Tempest Slash',
},
['sword dance'] = {
attribute = 'phys',
effect = '—',
cost = '21%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 360,
powerlvl = '?',
crit = '40%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Colossal [[Phys]] dmg to one foe with high chance of [[Critical]].',
name = 'Sword Dance',
},
['gatling blow'] = {
attribute = 'phys',
effect = '—',
cost = '16%',
costtype = 'HP',
target = 'One Foe',
hit = '3-4',
power = 30,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Phys]] dmg to one foe 3-4 times.',
name = 'Gatling Blow',
},
['myriad slashes'] = {
attribute = 'phys',
effect = '—',
cost = '20%',
costtype = 'HP',
target = 'One Foe',
hit = '2-3',
power = 90,
powerlvl = '?',
crit = '5%',
acc = '85%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to one foe 2-3 times.',
name = 'Myriad Slashes',
},
['brave blade'] = {
attribute = 'phys',
effect = '—',
cost = '24%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 600,
powerlvl = '?',
crit = '35%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Colossal [[Phys]] dmg to one foe.',
name = 'Brave Blade',
},
['cross slash'] = {
attribute = 'phys',
effect = '—',
cost = '20%',
costtype = 'HP',
target = 'One Foe',
hit = '2',
power = 160,
powerlvl = '?',
crit = '20%',
acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Phys]] dmg to one foe 2 times. High [[Accuracy]].',
name = 'Cross Slash',
},
['god\'s hand'] = {
attribute = 'phys',
effect = '—',
cost = '25%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 800,
powerlvl = '?',
crit = '15%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Colossal [[Phys]] dmg to one foe.',
name = 'God\'s Hand',
},
['laevateinn'] = {
attribute = 'phys',
effect = '—',
cost = '25%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 800,
powerlvl = '?',
crit = '0%',
acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Colossal [[Phys]] dmg to one foe.',
name = 'Laevateinn',
},
['ayamur'] = {
attribute = 'phys',
effect = '—',
cost = '25%',
costtype = 'HP',
target = 'One Foe',
hit = '3',
power = 100,
powerlvl = '?',
crit = '10%',
acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] damage to one foe 3 times with high [[Accuracy]].',
name = 'Ayamur',
},
['masquerade'] = {
attribute = 'phys',
effect = '—',
cost = '25%',
costtype = 'HP',
target = 'One Foe',
hit = '2',
power = 300,
powerlvl = '?',
crit = '30%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Phys]] dmg to one foe 2 times.',
name = 'Masquerade',
},
['beast weaver'] = {
attribute = 'phys',
effect = '[[Attack]] drops 90% after use.',
cost = '20%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 1200,
powerlvl = '?',
crit = '5%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Colossal [[Phys]] dmg to one foe. Decreases user’s [[Attack]].',
name = 'Beast Weaver',
},
['memory blow'] = {
attribute = 'phys',
effect = '25% [[Forget]] chance.',
cost = '15%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 70,
powerlvl = '?',
crit = '5%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Phys]] dmg to all foes. Low chance of [[Forget]].',
name = 'Memory Blow',
},
['dormin rush'] = {
attribute = 'phys',
effect = '25% [[Sleep]] chance.',
cost = '16%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 80,
powerlvl = '?',
crit = '5%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Sleep]].',
name = 'Dormin Rush',
},
['miracle rush'] = {
attribute = 'phys',
effect = '—',
cost = '16%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 80,
powerlvl = '?',
crit = '40%',
acc = '55%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes with high chance of [[Critical]].',
name = 'Miracle Rush',
},
['oni-kagura'] = {
attribute = 'phys',
effect = '25% [[Rage]] chance.',
cost = '16%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 80,
powerlvl = '?',
crit = '5%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Rage]].',
name = 'Oni-Kagura',
},
['vajra blast'] = {
attribute = 'phys',
effect = '—',
cost = '14%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 80,
powerlvl = '?',
crit = '5%',
acc = '80',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes.',
name = 'Vajra Blast',
},
['flash bomb'] = {
attribute = 'phys',
effect = '25% [[Dizzy]] chance.',
cost = '19%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 100,
powerlvl = '?',
crit = '5%',
acc = '80',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Dizzy]].',
name = 'Flash Bomb',
},
['bad beat'] = {
attribute = 'phys',
effect = '25% [[Despair]] chance.',
cost = '21%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 110,
powerlvl = '?',
crit = '5%',
acc = '80',
inbattle = '?',
outbattle = '?',
description = 'Medium Phys dmg to all foes. Low chance of [[Despair]].',
name = 'Bad Beat',
},
['mind slice'] = {
attribute = 'phys',
effect = '25% [[Confuse]] chance.',
cost = '19%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 110,
powerlvl = '?',
crit = '5%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Confuse]].',
name = 'Mind Slice',
},
['vicious strike'] = {
attribute = 'phys',
effect = '—',
cost = '18%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 110,
powerlvl = '?',
crit = '5%',
acc = '80',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes.',
name = 'Vicious Strike',
},
['bloodbath'] = {
attribute = 'phys',
effect = '25% [[Fear]] chance.',
cost = '19%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 120,
powerlvl = '?',
crit = '5%',
acc = '80',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Phys]] dmg to all foes. Low chance of [[Fear]].',
name = 'Bloodbath',
},
['brain buster'] = {
attribute = 'phys',
effect = '25% [[Brainwash]] chance.',
cost = '21%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 120,
powerlvl = '?',
crit = '5%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Phys]] dmg to all foes. Low chance of [[Brainwash]].',
name = 'Brain Buster',
},
['rampage'] = {
attribute = 'phys',
effect = '—',
cost = '13%',
costtype = 'HP',
target = 'All Foes',
hit = '1-3',
power = 30,
powerlvl = '?',
crit = '10%',
acc = '70',
inbattle = '?',
outbattle = '?',
description = 'Light [[Phys]] dmg to all foes 1-3 times.',
name = 'Rampage',
},
['heat wave'] = {
attribute = 'phys',
effect = '—',
cost = '20%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 150,
powerlvl = '?',
crit = '5%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Phys]] dmg to all foes.',
name = 'Heat Wave',
},
['swift strike'] = {
attribute = 'phys',
effect = '—',
cost = '17%',
costtype = 'HP',
target = 'All Foes',
hit = '2-4',
power = 20,
powerlvl = '?',
crit = '10%',
acc = '70%',
inbattle = '?',
outbattle = '?',
description = 'Miniscule [[Phys]] dmg to all foes 2-4 times.',
name = 'Swift Strike',
},
['vorpal blade'] = {
attribute = 'phys',
effect = '—',
cost = '23%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 210,
powerlvl = '?',
crit = '10%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Phys]] dmg to all foes.',
name = 'Vorpal Blade',
},
['deathbound'] = {
attribute = 'phys',
effect = '—',
cost = '22%',
costtype = 'HP',
target = 'All Foes',
hit = '1-2',
power = 100,
powerlvl = '?',
crit = '10%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to all foes 1-2 times.',
name = 'Deathbound',
},
['gigantomachia'] = {
attribute = 'phys',
effect = '—',
cost = '25%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 350,
powerlvl = '?',
crit = '5%',
acc = '85%',
inbattle = '?',
outbattle = '?',
description = 'Colossal [[Phys]] dmg to all foes.',
name = 'Gigantomachia',
},
['agneyastra'] = {
attribute = 'phys',
effect = '—',
cost = '24%',
costtype = 'HP',
target = 'All Foes',
hit = '1-3',
power = 110,
powerlvl = '?',
crit = '5%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] damage to all foes 1-3 times.',
name = 'Agneyastra',
},
['hassou tobi'] = {
attribute = 'phys',
effect = '—',
cost = '25%',
costtype = 'HP',
target = 'All Foes',
hit = '8',
power = 40,
powerlvl = '?',
crit = '5%',
acc = '75%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Phys]] dmg to all foes 8 times.',
name = 'Hassou Tobi',
},
['snap'] = {
attribute = 'gun',
effect = '—',
cost = '9%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 80,
powerlvl = '?',
crit = '30%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Gun]] dmg to one foe.',
name = 'Snap',
},
['one-shot kill'] = {
attribute = 'gun',
effect = '—',
cost = '17%',
costtype = 'HP',
target = 'One Foe',
hit = '1',
power = 210,
powerlvl = '?',
crit = '40%',
acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Gun]] dmg to one foe with high chance of [[Critical]].',
name = 'One-Shot Kill',
},
['triple down'] = {
attribute = 'gun',
effect = '—',
cost = '16%',
costtype = 'HP',
target = 'All Foes',
hit = '3',
power = 30,
powerlvl = '?',
crit = '5%',
acc = '70%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Gun]] dmg to all foes 3 times.',
name = 'Triple Down',
},
['riot gun'] = {
attribute = 'gun',
effect = '—',
cost = '24%',
costtype = 'HP',
target = 'All Foes',
hit = '1',
power = 300,
powerlvl = '?',
crit = '10%',
acc = '80%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Gun]] dmg to all foes.',
name = 'Riot Gun',
},
['agi'] = {
attribute = 'fire',
effect = '25% [[Burn]] chance.',
cost = 4,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 40,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].',
name = 'Agi',
},
['agilao'] = {
attribute = 'fire',
effect = '25% [[Burn]] chance.',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 100,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].',
name = 'Agilao',
},
['agidyne'] = {
attribute = 'fire',
effect = '25% [[Burn]] chance.',
cost = 12,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 160,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].',
name = 'Agidyne',
},
['inferno'] = {
attribute = 'fire',
effect = '26% [[Burn]] chance.',
cost = 48,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 200,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].',
name = 'Inferno',
},
['maragi'] = {
attribute = 'fire',
effect = '20% [[Burn]] chance.',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 40,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].',
name = 'Maragi',
},
['maragion'] = {
attribute = 'fire',
effect = '20% [[Burn]] chance.',
cost = 16,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 100,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].',
name = 'Maragion',
},
['maragidyne'] = {
attribute = 'fire',
effect = '20% [[Burn]] chance.',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].',
name = 'Maragidyne',
},
['blazing hell'] = {
attribute = 'fire',
effect = '24% [[Burn]] chance.',
cost = 54,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 180,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].',
name = 'Blazing Hell',
},
['titanomachia'] = {
attribute = 'fire',
effect = '70% [[Fear]] chance.',
cost = 34,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 210,
powerlvl = '?',

acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Fire]] dmg to all foes, with high chance of [[Fear]].',
name = 'Titanomachia',
},
['bufu'] = {
attribute = 'ice',
effect = '25% [[Freeze]] chance.',
cost = 4,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 40,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].',
name = 'Bufu',
},
['bufula'] = {
attribute = 'ice',
effect = '25% [[Freeze]] chance.',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 100,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].',
name = 'Bufula',
},
['bufudyne'] = {
attribute = 'ice',
effect = '25% [[Freeze]] chance.',
cost = 12,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 160,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].',
name = 'Bufudyne',
},
['diamond dust'] = {
attribute = 'ice',
effect = '26% [[Freeze]] chance.',
cost = 48,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 200,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].',
name = 'Diamond Dust',
},
['mabufu'] = {
attribute = 'ice',
effect = '20% [[Freeze]] chance.',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 40,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].',
name = 'Mabufu',
},
['mabufula'] = {
attribute = 'ice',
effect = '20% [[Freeze]] chance.',
cost = 16,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 100,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].',
name = 'Mabufula',
},
['mabufudyne'] = {
attribute = 'ice',
effect = '20% [[Freeze]] chance.',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].',
name = 'Mabufudyne',
},
['ice age'] = {
attribute = 'ice',
effect = '24% [[Freeze]] chance.',
cost = 54,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 180,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].',
name = 'Ice Age',
},
['zio'] = {
attribute = 'elec',
effect = '25% [[Shock]] chance.',
cost = 4,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 40,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].',
name = 'Zio',
},
['zionga'] = {
attribute = 'elec',
effect = '25% [[Shock]] chance.',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 100,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].',
name = 'Zionga',
},
['ziodyne'] = {
attribute = 'elec',
effect = '25% [[Shock]] chance.',
cost = 12,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 160,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].',
name = 'Ziodyne',
},
['thunder reign'] = {
attribute = 'elec',
effect = '26% [[Shock]] chance.',
cost = 48,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 200,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].',
name = 'Thunder Reign',
},
['mazio'] = {
attribute = 'elec',
effect = '20% [[Shock]] chance.',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 40,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].',
name = 'Mazio',
},
['mazionga'] = {
attribute = 'elec',
effect = '20% [[Shock]] chance.',
cost = 16,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 100,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].',
name = 'Mazionga',
},
['maziodyne'] = {
attribute = 'elec',
effect = '20% [[Shock]] chance.',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].',
name = 'Maziodyne',
},
['wild thunder'] = {
attribute = 'elec',
effect = '24% [[Shock]] chance.',
cost = 54,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 180,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].',
name = 'Wild Thunder',
},
['garu'] = {
attribute = 'wind',
effect = '—',
cost = 3,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 40,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Wind]] dmg to one foe.',
name = 'Garu',
},
['garula'] = {
attribute = 'wind',
effect = '—',
cost = 6,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 100,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Wind]] dmg to one foe.',
name = 'Garula',
},
['garudyne'] = {
attribute = 'wind',
effect = '—',
cost = 10,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 160,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Wind]] dmg to one foe.',
name = 'Garudyne',
},
['panta rhei'] = {
attribute = 'wind',
effect = '—',
cost = 42,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 200,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Wind]] dmg to one foe.',
name = 'Panta Rhei',
},
['magaru'] = {
attribute = 'wind',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 40,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Wind]] dmg to all foes.',
name = 'Magaru',
},
['magarula'] = {
attribute = 'wind',
effect = '—',
cost = 14,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 100,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Wind]] dmg to all foes.',
name = 'Magarula',
},
['magarudyne'] = {
attribute = 'wind',
effect = '—',
cost = 20,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Wind]] dmg to all foes.',
name = 'Magarudyne',
},
['vacuum wave'] = {
attribute = 'wind',
effect = '—',
cost = 48,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 200,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Wind]] dmg to all foes.',
name = 'Vacuum Wave',
},
['psi'] = {
attribute = 'psy',
effect = '—',
cost = 4,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 40,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Psy]] dmg to one foe.',
name = 'Psi',
},
['psio'] = {
attribute = 'psy',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 100,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Psy]] dmg to one foe.',
name = 'Psio',
},
['psiodyne'] = {
attribute = 'psy',
effect = '—',
cost = 12,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 160,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Psy]] dmg to one foe.',
name = 'Psiodyne',
},
['psycho force'] = {
attribute = 'psy',
effect = '—',
cost = 48,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 200,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Psy]] dmg to one foe.',
name = 'Psycho Force',
},
['mapsi'] = {
attribute = 'psy',
effect = '—',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 40,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Psy]] dmg to all foes.',
name = 'Mapsi',
},
['mapsio'] = {
attribute = 'psy',
effect = '—',
cost = 16,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 100,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Psy]] dmg to all foes.',
name = 'Mapsio',
},
['mapsiodyne'] = {
attribute = 'psy',
effect = '—',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Psy]] dmg to all foes.',
name = 'Mapsiodyne',
},
['psycho blast'] = {
attribute = 'psy',
effect = '—',
cost = 54,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 40,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Psy]] dmg to all foes.',
name = 'Psycho Blast',
},
['frei'] = {
attribute = 'nuke',
effect = '—',
cost = 4,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 40,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Nuke]] dmg to one foe.',
name = 'Frei',
},
['freila'] = {
attribute = 'nuke',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 100,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Nuke]] dmg to one foe.',
name = 'Freila',
},
['freidyne'] = {
attribute = 'nuke',
effect = '—',
cost = 12,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 160,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Nuke]] dmg to one foe.',
name = 'Freidyne',
},
['atomic flare'] = {
attribute = 'nuke',
effect = '—',
cost = 48,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 200,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Nuke]] dmg to one foe.',
name = 'Atomic Flare',
},
['mafrei'] = {
attribute = 'nuke',
effect = '—',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 40,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Nuke]] dmg to all foes.',
name = 'Mafrei',
},
['mafreila'] = {
attribute = 'nuke',
effect = '—',
cost = 16,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 100,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Nuke]] dmg to all foes.',
name = 'Mafreila',
},
['mafreidyne'] = {
attribute = 'nuke',
effect = '—',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Nuke]] dmg to all foes.',
name = 'Mafreidyne',
},
['cosmic flare'] = {
attribute = 'nuke',
effect = '—',
cost = 54,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 180,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Nuke]] dmg to all foes.',
name = 'Cosmic Flare',
},
['kouha'] = {
attribute = 'bless',
effect = '—',
cost = 4,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 50,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Bless]] dmg to one foe.',
name = 'Kouha',
},
['kouga'] = {
attribute = 'bless',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 120,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Bless]] dmg to one foe.',
name = 'Kouga',
},
['kougaon'] = {
attribute = 'bless',
effect = '—',
cost = 12,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 190,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Bless]] dmg to one foe.',
name = 'Kougaon',
},
['makouha'] = {
attribute = 'bless',
effect = '—',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 50,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Bless]] dmg to all foes.',
name = 'Makouha',
},
['makouga'] = {
attribute = 'bless',
effect = '—',
cost = 16,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 120,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Bless]] dmg to all foes.',
name = 'Makouga',
},
['makougaon'] = {
attribute = 'bless',
effect = '—',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 190,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Bless]] dmg to all foes.',
name = 'Makougaon',
},
['divine judgement'] = {
attribute = 'bless',
effect = 'Halve current HP.',
cost = 48,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 50,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = '[[Bless]] attack that reduces HP of one foe by 50%.',
name = 'Divine Judgement',
},
['hama'] = {
attribute = 'bless',
effect = '25% instant-kill chance.',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Low chance of [[Bless]] insta-kill to one foe.',
name = 'Hama',
},
['hamaon'] = {
attribute = 'bless',
effect = '50% instant-kill chance.',
cost = 15,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Bless]] insta-kill to one foe.',
name = 'Hamaon',
},
['mahama'] = {
attribute = 'bless',
effect = '30% instant-kill chance.',
cost = 18,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Low chance of [[Bless]] insta-kill to all foes.',
name = 'Mahama',
},
['mahamaon'] = {
attribute = 'bless',
effect = '50% instant-kill chance.',
cost = 34,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Bless]] insta-kill to all foes.',
name = 'Mahamaon',
},
['samsara'] = {
attribute = 'bless',
effect = '70% instant-kill chance.',
cost = 44,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Bless]] insta-kill to all foes.',
name = 'Samsara',
},
['shining arrows'] = {
attribute = 'bless',
effect = '—',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '4-8',
power = 15,
powerlvl = '?',

acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Bless]] dmg to all foes 4-8 times.',
name = 'Shining Arrows',
},
['eiha'] = {
attribute = 'curse',
effect = '—',
cost = 4,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 50,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Dark|Curse]] dmg to one foe.',
name = 'Eiha',
},
['eiga'] = {
attribute = 'curse',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 120,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Dark|Curse]] dmg to one foe.',
name = 'Eiga',
},
['eigaon'] = {
attribute = 'curse',
effect = '—',
cost = 12,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 190,
powerlvl = '?',

acc = '99%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Dark|Curse]] dmg to one foe.',
name = 'Eigaon',
},
['maeiha'] = {
attribute = 'curse',
effect = '—',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 50,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Light [[Dark|Curse]] dmg to all foes.',
name = 'Maeiha',
},
['maeiga'] = {
attribute = 'curse',
effect = '—',
cost = 16,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 120,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Dark|Curse]] dmg to all foes.',
name = 'Maeiga',
},
['maeigaon'] = {
attribute = 'curse',
effect = '—',
cost = 22,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 190,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Dark|Curse]] dmg to all foes.',
name = 'Maeigaon',
},
['demonic decree'] = {
attribute = 'curse',
effect = 'Halves current HP.',
cost = 38,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 50,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = '[[Dark|Curse]] attack that reduces HP of one foe by 50%.',
name = 'Demonic Decree',
},
['mudo'] = {
attribute = 'curse',
effect = '25% instant-kill chance.',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Low chance of [[Dark|Curse]] insta-kill to one foe.',
name = 'Mudo',
},
['mudoon'] = {
attribute = 'curse',
effect = '50% instant-kill chance.',
cost = 15,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Dark|Curse]] insta-kill to one foe.',
name = 'Mudoon',
},
['mamudo'] = {
attribute = 'curse',
effect = '30% instant-kill chance.',
cost = 18,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Low chance of [[Dark|Curse]] insta-kill to all foes.',
name = 'Mamudo',
},
['mamudoon'] = {
attribute = 'curse',
effect = '50% instant-kill chance.',
cost = 34,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Dark|Curse]] insta-kill to all foes.',
name = 'Mamudoon',
},
['die for me!'] = {
attribute = 'curse',
effect = '70% instant-kill chance.',
cost = 44,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 1,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Dark|Curse]] insta-kill to all foes.',
name = 'Die For Me!',
},
['magatsu mandala'] = {
attribute = 'curse',
effect = '50% [[Confuse]]/[[Fear]]/[[Despair]] chance.',
cost = 30,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Dark|Curse]] dmg to all foes. Chance of [[Confuse]]/[[Fear]]/[[Despair]].',
name = 'Magatsu Mandala (Skill)|Magatsu Mandala',
},
['abyssal wings'] = {
attribute = 'curse',
effect = '—',
cost = 30,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 210,
powerlvl = '?',

acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Dark|Curse]] dmg to all foes.',
name = 'Abyssal Wings',
},
['megido'] = {
attribute = 'almi',
effect = '—',
cost = 15,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 120,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Almighty]] dmg to all foes.',
name = 'Megido',
},
['megidola'] = {
attribute = 'almi',
effect = '—',
cost = 24,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 180,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Almighty]] dmg to all foes.',
name = 'Megidola',
},
['megidolaon'] = {
attribute = 'almi',
effect = '—',
cost = 38,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 210,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Almighty]] dmg to all foes.',
name = 'Megidolaon',
},
['life drain'] = {
attribute = 'almi',
effect = 'Absorb 30 HP.',
cost = 3,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Drains HP from one foe.',
name = 'Life Drain',
},
['spirit drain'] = {
attribute = 'almi',
effect = 'Absorb 10 SP.',
cost = 3,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Drains SP from one foe.',
name = 'Spirit Drain',
},
['foul breath'] = {
attribute = 'almi',
effect = '[[Ailment]] resist down.',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[ailment]]s to one foe.',
name = 'Foul Breath',
},
['stagnant air'] = {
attribute = 'almi',
effect = '[[Ailment]] resist down (enemies + allies) for 3 turns.',
cost = 5,
costtype = 'SP',
target = 'Whole Battle',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[ailment]]s to all.',
name = 'Stagnant Air',
},
['ghastly wail'] = {
attribute = 'almi',
effect = '100% chance of insta-kill with [[Fear]], 0% chance without.',
cost = 28,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Insta-kills foes inflicted with [[Fear]].',
name = 'Ghastly Wail',
},
['black viper'] = {
attribute = 'almi',
effect = '—',
cost = 48,
costtype = 'SP',
target = 'One Foe',
hit = '1',
power = 230,
powerlvl = '?',

acc = '98%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Almighty]] dmg to one foe.',
name = 'Black Viper',
},
['morning star'] = {
attribute = 'almi',
effect = '—',
cost = 54,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 230,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Severe [[Almighty]] dmg to all foes.',
name = 'Morning Star',
},
['door of hades'] = {
attribute = 'almi',
effect = '60% instant-kill chance.',
cost = 32,
costtype = 'SP',
target = 'All Foes',
hit = '1',
power = 160,
powerlvl = '?',

acc = '90%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Almighty]] dmg to all foes. Medium chance of insta-kill.',
name = 'Door of Hades',
},
['myriad truths'] = {
attribute = 'almi',
effect = '—',
cost = 40,
costtype = 'SP',
target = 'All Foes',
hit = '3',
power = 360,
powerlvl = '?',

acc = '95%',
inbattle = '?',
outbattle = '?',
description = 'Heavy [[Almighty]] dmg to all foes 3 times.',
name = 'Myriad Truths',
},
['dazzler'] = {
attribute = 'ailment',
effect = '70% [[Dizzy]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Dizzy]] to one foe.',
name = 'Dazzler',
},
['nocturnal flash'] = {
attribute = 'ailment',
effect = '70% [[Dizzy]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Dizzy]] to all foes.',
name = 'Nocturnal Flash',
},
['pulinpa'] = {
attribute = 'ailment',
effect = '70% [[Confuse]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Confuse]] to one foe.',
name = 'Pulinpa',
},
['tentarafoo'] = {
attribute = 'ailment',
effect = '50% [[Confuse]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Confuse]] to all foes.',
name = 'Tentarafoo',
},
['evil touch'] = {
attribute = 'ailment',
effect = '70% [[Fear]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Fear]] to one foe.',
name = 'Evil Touch',
},
['evil smile'] = {
attribute = 'ailment',
effect = '50% [[Fear]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Fear]] to all foes.',
name = 'Evil Smile',
},
['makajama'] = {
attribute = 'ailment',
effect = '70% [[Forget]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Forget]] to one foe.',
name = 'Makajama',
},
['makajamaon'] = {
attribute = 'ailment',
effect = '50% [[Forget]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Forget]] to all foes.',
name = 'Makajamaon',
},
['dormina'] = {
attribute = 'ailment',
effect = '70% [[Sleep]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Sleep]] to one foe.',
name = 'Dormina',
},
['lullaby'] = {
attribute = 'ailment',
effect = '50% [[Sleep]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Sleep]] to all foes.',
name = 'Lullaby',
},
['taunt'] = {
attribute = 'ailment',
effect = '70% [[Rage]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Rage]] to one foe.',
name = 'Taunt',
},
['wage war'] = {
attribute = 'ailment',
effect = '50% [[Rage]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Rage]] to all foes.',
name = 'Wage War',
},
['ominous words'] = {
attribute = 'ailment',
effect = '70% [[Despair]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Despair]] to one foe.',
name = 'Ominous Words',
},
['abysmal surge'] = {
attribute = 'ailment',
effect = '50% [[Despair]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Despair]] to all foes.',
name = 'Abysmal Surge',
},
['marin karin'] = {
attribute = 'ailment',
effect = '70% [[Brainwash]] chance.',
cost = 5,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Brainwash]] to one foe.',
name = 'Marin Karin',
},
['brain jack'] = {
attribute = 'ailment',
effect = '50% [[Brainwash]] chance.',
cost = 12,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Medium chance of [[Brainwash]] to all foes.',
name = 'Brain Jack',
},
['amrita drop'] = {
attribute = 'healing',
effect = 'Cures [[Dizzy]]/[[Confuse]]/[[Fear]]/[[Forget]]/[[Sleep]]/[[Rage]]/[[Despair]]/[[Brainwash]]/[[Burn]]/[[Freeze]]/[[Shock]].',
cost = 6,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures all non-special [[ailment]]s for one ally.',
name = 'Amrita Drop',
},
['amrita shower'] = {
attribute = 'healing',
effect = 'Cures [[Dizzy]]/[[Confuse]]/[[Fear]]/[[Forget]]/[[Sleep]]/[[Rage]]/[[Despair]]/[[Brainwash]]/ [[Burn]]/[[Freeze]]/[[Shock]].',
cost = 12,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures all non-special [[ailment]]s for all allies.',
name = 'Amrita Shower',
},
['baisudi'] = {
attribute = 'healing',
effect = '—',
cost = 4,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures [[Burn]]/[[Freeze]]/[[Shock]] for one ally.',
name = 'Baisudi',
},
['cadenza'] = {
attribute = 'healing',
effect = '[[Accuracy]]/[[Evasion]] rate up for 3 turns.',
cost = 24,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Restores 50% HP and increases [[Accuracy]]/[[Evasion]] for all allies.',
name = 'Cadenza',
},
['dia'] = {
attribute = 'healing',
effect = '—',
cost = 3,
costtype = 'SP',
target = 'One Ally',
hit = '1',
power = 50,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Restores low amount of HP to one ally.',
name = 'Dia',
},
['diarahan'] = {
attribute = 'healing',
effect = '—',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Fully restores HP to one ally.',
name = 'Diarahan',
},
['diarama'] = {
attribute = 'healing',
effect = '—',
cost = 6,
costtype = 'SP',
target = 'One Ally',
hit = '1',
power = 160,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Restores medium amount of HP to one ally.',
name = 'Diarama',
},
['energy drop'] = {
attribute = 'healing',
effect = '—.',
cost = 4,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures [[Confuse]]/[[Fear]]/[[Despair]]/[[Brainwash]]/[[Rage]] for one ally.',
name = 'Energy Drop',
},
['energy shower'] = {
attribute = 'healing',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures [[Confuse]]/[[Fear]]/[[Despair]]/[[Brainwash]]/[[Rage]] for all allies.',
name = 'Energy Shower',
},
['mabaisudi'] = {
attribute = 'healing',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures [[Burn]]/[[Freeze]]/[[Shock]] all allies.',
name = 'Mabaisudi',
},
['me patra'] = {
attribute = 'healing',
effect = '—',
cost = 8,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures [[Dizzy]]/[[Forget]]/[[Sleep]]/[[Hunger]] for all allies.',
name = 'Me Patra',
},
['media'] = {
attribute = 'healing',
effect = '—',
cost = 7,
costtype = 'SP',
target = 'All Allies',
hit = '1',
power = 40,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Restores low amount of HP to all allies.',
name = 'Media',
},
['mediarahan'] = {
attribute = 'healing',
effect = '—',
cost = 30,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Fully restores HP to all allies.',
name = 'Mediarahan',
},
['mediarama'] = {
attribute = 'healing',
effect = '—',
cost = 12,
costtype = 'SP',
target = 'All Allies',
hit = '1',
power = 140,
powerlvl = '?',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Restores medium amount of HP to all allies.',
name = 'Mediarama',
},
['oratario'] = {
attribute = 'healing',
effect = 'Removes [[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] debuffs.',
cost = 38,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Fully restore all allies HP and negate all debuffs.',
name = 'Oratario',
},
['patra'] = {
attribute = 'healing',
effect = '—',
cost = 4,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Cures [[Dizzy]]/[[Forget]]/[[Sleep]]/[[Hunger]] for one ally.',
name = 'Patra',
},
['recarm'] = {
attribute = 'healing',
effect = 'Revives from [[Incapacitated|KO]] status with 50% HP. Cannot be used on non-KO allies.',
cost = 8,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Revives one fallen ally to 50% HP.',
name = 'Recarm',
},
['salvation'] = {
attribute = 'healing',
effect = 'Heals 100% HP and cures [[Dizzy]]/[[Confuse]]/[[Fear]]/[[Forget]]/[[Sleep]]/[[Rage]]/[[Despair]]/[[Brainwash]]/[[Burn]]/[[Freeze]]/[[Shock]].',
cost = 48,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Fully restores HP and cures non-special [[ailment]]s for all allies.',
name = 'Salvation',
},
['samarecarm'] = {
attribute = 'healing',
effect = 'Revives from [[Incapacitated|KO]] status with 50% HP. Cannot be used on non-KO allies.',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Revives one fallen ally to full HP.',
name = 'Samarecarm',
},
['charge'] = {
attribute = 'support',
effect = '2.5x damage for next [[Phys]]/[[Gun]]/Standard attack.',
cost = 15,
costtype = 'SP',
target = 'Self',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Next physical attack deals over double the damage.',
name = 'Charge',
},
['concentrate'] = {
attribute = 'support',
effect = '2.5x damage for next [[Fire]]/[[Ice]]/[[Wind]]/[[Elec]]/[[Nuke]]/[[Psy]]/[[Almighty]] attack. No effect on instant-kill/[[Life Drain]]/[[Spirit Drain]].',
cost = 15,
costtype = 'SP',
target = 'Self',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Next magical attack deals over double the damage.',
name = 'Concentrate',
},
['debilitate'] = {
attribute = 'support',
effect = '[[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] down for 3 turns.',
cost = 30,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Decreases [[Attack|ATK]]/[[Defense|DEF]]/[[Accuracy]]/[[Evasion]] for one foe.',
name = 'Debilitate',
},
['dekaja'] = {
attribute = 'support',
effect = 'Negates any [[Tarukaja]]/[[Sukukaja]]/[[Rakukaja]] buffs. No effect on [[Charge]]/[[Concentrate]].',
cost = 10,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Removes all stat buffs for all foes.',
name = 'Dekaja',
},
['dekunda'] = {
attribute = 'support',
effect = 'Negates any [[Tarunda]]/[[Sukunda]]/[[Rakunda]] buffs. No effect on [[Charge]]/[[Concentrate]].',
cost = 10,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Removes all stat debuffs for all allies.',
name = 'Dekunda',
},
['elec break'] = {
attribute = 'support',
effect = 'Sets Repel/Resist/Absorb [[Elec]] to Neutral resistance.',
cost = 15,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Elec]] resistance of all foes. Cannot negate [[Elec Wall]].',
name = 'Elec Break',
},
['elec wall'] = {
attribute = 'support',
effect = 'Changes [[Elec]] resistance to [[Resist Elec]] for 3 turns.',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Adds [[Elec]] resistance to one ally for 3 turns.',
name = 'Elec Wall',
},
['fire break'] = {
attribute = 'support',
effect = 'Sets Repel/Resist/Absorb [[Fire]] to Neutral resistance.',
cost = 15,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Fire]] resistance of all foes. Cannot negate [[Fire Wall]].',
name = 'Fire Break',
},
['fire wall'] = {
attribute = 'support',
effect = 'Changes [[Fire]] resistance to [[Resist Fire]] for 3 turns.',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Adds [[Fire]] resistance to one ally for 3 turns.',
name = 'Fire Wall',
},
['heat riser'] = {
attribute = 'support',
effect = '[[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] up for 3 turns.',
cost = 30,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Attack|ATK]]/[[Defense|DEF]]/[[Accuracy]]/[[Evasion]] for one ally.',
name = 'Heat Riser',
},
['ice break'] = {
attribute = 'support',
effect = 'Sets Repel/Resist/Absorb [[Ice]] to Neutral resistance.',
cost = 15,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Ice]] resistance of all foes. Cannot negate [[Ice Wall]].',
name = 'Ice Break',
},
['ice wall'] = {
attribute = 'support',
effect = 'Changes [[Ice]] resistance to [[Resist Ice]] for 3 turns.',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Adds [[Ice]] resistance to one ally for 3 turns.',
name = 'Ice Wall',
},
['makara break'] = {
attribute = 'support',
effect = 'Negates Magic-repellant shields from all foes.',
cost = 18,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Makarakarn]] on all foes.',
name = 'Makara Break',
},
['makarakarn'] = {
attribute = 'support',
effect = 'Repels next [[Fire]]/[[Ice]]/[[Wind]]/[[Elec]]/[[Nuke]]/[[Psy]] attack.',
cost = 36,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'A barrier that reflects magical attacks for one ally one time.',
name = 'Makarakarn',
},
['marakukaja'] = {
attribute = 'support',
effect = '[[Defense]] up for 3 turns. Negated by [[Marakunda]].',
cost = 24,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Defense]] for all allies for 3 turns.',
name = 'Marakukaja',
},
['marakunda'] = {
attribute = 'support',
effect = '[[Defense]] down for 3 turns. Negated by [[Marakukaja]].',
cost = 24,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Decreases [[Defense]] for all foes for 3 turns.',
name = 'Marakunda',
},
['masukukaja'] = {
attribute = 'support',
effect = '[[Accuracy]]/[[Evasion]] up for 3 turns. Negated by [[Masukunda]].',
cost = 24,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Accuracy]]/[[Evasion]] for all allies for 3 turns.',
name = 'Masukukaja',
},
['masukunda'] = {
attribute = 'support',
effect = '[[Accuracy]]/[[Evasion]] down for 3 turns. Negated by [[Masukukaja]].',
cost = 24,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Decreases [[Accuracy]]/[[Evasion]] for all foes for 3 turns.',
name = 'Masukunda',
},
['matarukaja'] = {
attribute = 'support',
effect = '[[Attack]] up for 3 turns. Negated by [[Matarunda]].',
cost = 24,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Attack]] for all allies for 3 turns',
name = 'Matarukaja',
},
['matarunda'] = {
attribute = 'support',
effect = '[[Attack]] down for 3 turns. Negated by [[Matarukaja]].',
cost = 24,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Decreases [[Attack]] for all foes for 3 turns.',
name = 'Matarunda',
},
['nuke break'] = {
attribute = 'support',
effect = 'Sets Repel/Resist/Absorb [[Nuke]] to Neutral resistance.',
cost = 15,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Nuke]] resistance of all foes. Cannot negate [[Nuke Wall]].',
name = 'Nuke Break',
},
['nuke wall'] = {
attribute = 'support',
effect = 'Changes [[Nuke]] resistance to [[Resist Nuke]] for 3 turns.',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Adds [[Nuke]] resistance to one ally for 3 turns.',
name = 'Nuke Wall',
},
['psy break'] = {
attribute = 'support',
effect = 'Sets Repel/Resist/Absorb [[Psy]] to Neutral resistance.',
cost = 15,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Psy]] resistance of all foes. Cannot negate [[Psy Wall]].',
name = 'Psy Break',
},
['psy wall'] = {
attribute = 'support',
effect = 'Changes [[Psy]] resistance to [[Resist Psy]] for 3 turns.',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Adds [[Psy]] resistance to one ally for 3 turns.',
name = 'Psy Wall',
},
['rakukaja'] = {
attribute = 'support',
effect = '[[Defense]] up for 3 turns. Negated by [[Rakunda]].',
cost = 8,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Defense]] for one ally for 3 turns.',
name = 'Rakukaja',
},
['rakunda'] = {
attribute = 'support',
effect = '[[Defense]] down for 3 turns. Negated by [[Rakukaja]].',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Decreases [[Defense]] for one foe for 3 turns.',
name = 'Rakunda',
},
['rebellion'] = {
attribute = 'support',
effect = '[[Critical]] rate up for 3 turns.',
cost = 5,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of [[Critical]] for one ally for 3 turns.',
name = 'Rebellion',
},
['revolution'] = {
attribute = 'support',
effect = '[[Critical]] rate up (enemies + allies) for 3 turns.',
cost = 5,
costtype = 'SP',
target = 'Whole Battle',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of [[Critical]] for all for 3 turns.',
name = 'Revolution',
},
['sukukaja'] = {
attribute = 'support',
effect = '[[Accuracy]]/[[Evasion]] up for 3 turns. Negated by [[Sukunda]].',
cost = 8,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Accuracy]]/[[Evasion]] for one ally for 3 turns.',
name = 'Sukukaja',
},
['sukunda'] = {
attribute = 'support',
effect = '[[Accuracy]]/[[Evasion]] up for 3 turns. Negated by [[Sukukaja]].',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Decreases [[Accuracy]]/[[Evasion]] for one foe for 3 turns.',
name = 'Sukunda',
},
['tarukaja'] = {
attribute = 'support',
effect = '[[Attack]] up for 3 turns. Negated by [[Tarunda]].',
cost = 8,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Attack]] for one ally for 3 turns.',
name = 'Tarukaja',
},
['tarunda'] = {
attribute = 'support',
effect = '[[Attack]] down for 3 turns. Negated by [[Tarukaja]].',
cost = 8,
costtype = 'SP',
target = 'One Foe',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Decreases [[Attack]] for one foe for 3 turns.',
name = 'Tarunda',
},
['tetra break'] = {
attribute = 'support',
effect = 'Negates physical-attack repellant shields from all foes.',
cost = 18,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Tetrakarn]] on all foes.',
name = 'Tetra Break',
},
['tetraja'] = {
attribute = 'support',
effect = 'Nullify next [[Bless]] or [[Dark|Curse]] instant-kill attack.',
cost = 24,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'A barrier that nullifies an insta-kill for all allies one time.',
name = 'Tetraja',
},
['tetrakarn'] = {
attribute = 'support',
effect = 'Repel next [[Phys]]/[[Gun]]/Standard attack.',
cost = 36,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'A barrier that reflects physical attacks for one ally one time.',
name = 'Tetrakarn',
},
['thermopylae'] = {
attribute = 'support',
effect = '[[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] up for 3 turns. Only usable when [[Ambush|surrounded]].',
cost = 30,
costtype = 'SP',
target = 'All Allies',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Increases [[ATK|Attack]]/[[DEF|Defense]]/[[Accuracy]]/[[Evasion]] for all allies when [[Ambush|surrounded]].',
name = 'Thermopylae',
},
['wind break'] = {
attribute = 'support',
effect = 'Sets Repel/Resist/Absorb [[Wind]] to Neutral resistance.',
cost = 15,
costtype = 'SP',
target = 'All Foes',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Negates [[Wind]] resistance of all foes. Cannot negate [[Wind Wall]].',
name = 'Wind Break',
},
['wind wall'] = {
attribute = 'support',
effect = 'Sets Repel/Resist/Absorb [[Wind]] to Neutral resistance.',
cost = 18,
costtype = 'SP',
target = 'One Ally',
hit = '1',

acc = '100%',
inbattle = '?',
outbattle = '?',
description = 'Creates a shield on one ally to reduce [[Wind]] damage for 3 turns.',
name = 'Wind Wall',
},
['adverse resolve'] = {
attribute = 'passive',
effect = '[[Critical]] rate up 20% when [[Ambush|surrounded]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Critical]] rate when [[Ambush|surrounded]].',
name = 'Adverse Resolve',
},
['ailment boost'] = {
attribute = 'passive',
effect = '[[Ailment]] infliction rate up 25% (but not instant-kill effects).',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting all status [[ailment]]s.',
name = 'Ailment Boost',
},
['ali dance'] = {
attribute = 'passive',
effect = '[[Accuracy]] halved for all received enemy attacks. Does not stack with [[Angelic Grace]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Halves hit rate of all incoming attacks.',
name = 'Ali Dance',
},
['almighty amp'] = {
attribute = 'passive',
effect = ' [[Almighty]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Almighty]] skills by 50%. Can stack.',
name = 'Almighty Amp',
},
['almighty boost'] = {
attribute = 'passive',
effect = ' [[Almighty]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Almighty]] skills by 25%.',
name = 'Almighty Boost',
},
['ambient aid'] = {
attribute = 'passive',
effect = '[[Ailment]] infliction rate up 30% during rain, snow, and heat wave, torrential rain, or flu season [[weather]] warnings.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[ailment]]s during Rain/Snow.',
name = 'Ambient Aid',
},
['angelic grace'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Fire]]/[[Ice]]/[[Elec]]/[[Wind]]/[[Nuke]]/[[Psy]]/[[Bless]]/[[Dark|Curse]] attacks. Does not stack with [[Ali Dance]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases Evasion from all magical attacks except [[Almighty]].',
name = 'Angelic Grace',
},
['apt pupil'] = {
attribute = 'passive',
effect = '[[Critical]] hit chance doubled.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of [[Critical]].',
name = 'Apt Pupil',
},
['arms master'] = {
attribute = 'passive',
effect = 'HP cost for [[Phys]]/[[Gun]] skills halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases HP cost of skills by half.',
name = 'Arms Master',
},
['attack master'] = {
attribute = 'passive',
effect = '[[Attack]] up for 3 turns at battle start.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Automatic [[Tarukaja]] at the start of battle.',
name = 'Attack Master',
},
['auto-maraku'] = {
attribute = 'passive',
effect = 'Party [[Defense]] up for 3 turns at battle start.',
cost = '—',
costtype = '',
target = 'All Allies',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Automatic [[Marakukaja]] at the start of battle.',
name = 'Auto-Maraku',
},
['auto-masuku'] = {
attribute = 'passive',
effect = 'Party [[Accuracy]]/[[Evasion]] up for 3 turns at battle start.',
cost = '—',
costtype = '',
target = 'All Allies',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Automatic [[Masukukaja]] at the start of battle.',
name = 'Auto-Masaku',
},
['auto-mataru'] = {
attribute = 'passive',
effect = 'Party [[Attack]] up for 3 turns at battle start.',
cost = '—',
costtype = '',
target = 'All Allies',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Automatic [[Matarukaja]] at the start of battle.',
name = 'Auto-Mataru',
},
['bless amp'] = {
attribute = 'passive',
effect = ' [[Bless]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Bless]] skills by 50%. Can stack.',
name = 'Bless Amp',
},
['bless boost'] = {
attribute = 'passive',
effect = ' [[Bless]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Bless]] skills by 25%.',
name = 'Bless Boost',
},
['brainwash boost'] = {
attribute = 'passive',
effect = '[[Brainwash]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Brainwash]].',
name = 'Brainwash Boost',
},
['burn boost'] = {
attribute = 'passive',
effect = '[[Burn]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Burn]].',
name = 'Burn Boost',
},
['climate decorum'] = {
attribute = 'passive',
effect = 'Doubles [[Evasion]] during rain, snow, and heat wave, torrential rain, or flu season [[weather]] warnings.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from all affinities during Rain/Snow.',
name = 'Climate Decorum',
},
['confuse boost'] = {
attribute = 'passive',
effect = '[[Confuse]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Confuse]].',
name = 'Confuse Boost',
},
['counter'] = {
attribute = 'passive',
effect = '10% chance to reflect [[Phys]] or melee attacks. Does not affect [[Gun]] or stack with [[counterstrike]] or [[high counter]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = '10% chance of reflecting physical attacks.',
name = 'Counter',
},
['counterstrike'] = {
attribute = 'passive',
effect = '15% chance to reflect [[Phys]] or melee attacks. Does not affect [[Gun]] or stack with [[counter]] or [[high counter]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = '15% chance of reflecting physical attacks. Does not stack.',
name = 'Counterstrike',
},
['cripple'] = {
attribute = 'passive',
effect = '[[Gun]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Gun]] attack damage by 50%. Can stack.',
name = 'Cripple',
},
['curse amp'] = {
attribute = 'passive',
effect = ' [[Dark|Curse]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Dark|Curse]] skills by 50%. Can stack.',
name = 'Curse Amp',
},
['curse boost'] = {
attribute = 'passive',
effect = ' [[Dark|Curse]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Dark|Curse]] skills by 25%.',
name = 'Curse Boost',
},
['defense master'] = {
attribute = 'passive',
effect = '[[Defense]] up for 3 turns at battle start.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Automatic [[Rakukaja]] at the start of battle.',
name = 'Defense Master',
},
['despair boost'] = {
attribute = 'passive',
effect = '[[Despair]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increase chance of inflicting [[Despair]].',
name = 'Despair Boost',
},
['divine grace'] = {
attribute = 'passive',
effect = 'Healing recovery up 50%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Effects of [[healing]] magic are increased by 50%.',
name = 'Divine Grace',
},
['dizzy boost'] = {
attribute = 'passive',
effect = '[[Dizzy]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increase chance of inflicting [[Dizzy]].',
name = 'Dizzy Boost',
},
['dodge bless'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Bless]] damage skills. Does not stack with [[Evade Bless]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from non-[[Hama]] [[Bless]] skills.',
name = 'Dodge Bless',
},
['dodge curse'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Dark|Curse]] damage skills. Does not stack with [[Evade Curse]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from non-[[Mudo]] [[Dark|Curse]] skills.',
name = 'Dodge Curse',
},
['dodge elec'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Elec]] damage skills. Does not stack with [[Evade Elec]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from [[Elec]] skills.',
name = 'Dodge Elec',
},
['dodge fire'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Fire]] damage skills. Does not stack with [[Evade Fire]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from [[Fire]] skills.',
name = 'Dodge Fire',
},
['dodge ice'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Ice]] damage skills. Does not stack with [[Evade Ice]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from [[Ice]] skills.',
name = 'Dodge Ice',
},
['dodge nuke'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Nuke]] damage skills. Does not stack with [[Evade Nuke]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from [[Nuke]] skills.',
name = 'Dodge Nuke',
},
['dodge phys'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Phys]] damage skills. Does not stack with [[Evade Phys]]. Does not effect [[Gun]] skills.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from [[Phys]] skills.',
name = 'Dodge Phys',
},
['dodge psy'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Psy]] damage skills. Does not stack with [[Evade Psy]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from [[Psy]] skills.',
name = 'Dodge Psy',
},
['dodge wind'] = {
attribute = 'passive',
effect = '[[Evasion]] rate doubled against [[Wind]] damage skills. Does not stack with [[Evade Wind]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Evasion]] from [[Wind]] skills.',
name = 'Dodge Wind',
},
['drain bless'] = {
attribute = 'passive',
effect = 'Convert [[Bless]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Bless]] attacks.',
name = 'Drain Bless',
},
['drain curse'] = {
attribute = 'passive',
effect = 'Convert [[Dark|Curse]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Dark|Curse]] attacks.',
name = 'Drain Curse',
},
['drain elec'] = {
attribute = 'passive',
effect = 'Convert [[Elec]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Elec]] attacks.',
name = 'Drain Elec',
},
['drain fire'] = {
attribute = 'passive',
effect = 'Convert [[Fire]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Fire]] attacks.',
name = 'Drain Fire',
},
['drain ice'] = {
attribute = 'passive',
effect = 'Convert [[Ice]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Ice]] attacks.',
name = 'Drain Ice',
},
['drain nuke'] = {
attribute = 'passive',
effect = 'Convert [[Nuke]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Nuke]] attacks.',
name = 'Drain Nuke',
},
['drain phys'] = {
attribute = 'passive',
effect = 'Convert [[Phys]] damage to healing. Nullifies weakness. Does not effect [[Gun]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Phys]] attacks.',
name = 'Drain Phys',
},
['drain psy'] = {
attribute = 'passive',
effect = 'Convert [[Psy]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Psy]] attacks.',
name = 'Drain Psy',
},
['drain wind'] = {
attribute = 'passive',
effect = 'Convert [[Wind]] damage to healing. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Absorb damage from [[Wind]] attacks.',
name = 'Drain Wind',
},
['elec amp'] = {
attribute = 'passive',
effect = '[[Elec]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Elec]] attack damage by 50%. Can stack.',
name = 'Elec Amp',
},
['elec boost'] = {
attribute = 'passive',
effect = '[[Elec]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Elec]] attack damage by 25%.',
name = 'Elec Boost',
},
['endure'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Revives with 1 HP when KO\'d. Usable once per battle.',
name = 'Endure',
},
['enduring soul'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Revives with full HP when KO\'d. Usable once per battle.',
name = 'Enduring Soul',
},
['evade bless'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Bless]] damage skills. Does not stack with [[Dodge Bless]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from non-[[Hama]] [[Bless]] skills.',
name = 'Evade Bless',
},
['evade curse'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Dark|Curse]] damage skills. Does not stack with [[Dodge Curse]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from non-[[Mudo]] [[Dark|Curse]] skills.',
name = 'Evade Curse',
},
['evade elec'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Elec]] damage skills. Does not stack with [[Dodge Elec]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from [[Elec]] skills.',
name = 'Evade Elec',
},
['evade fire'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Fire]] damage skills. Does not stack with [[Dodge Fire]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from [[Fire]] skills.',
name = 'Evade Fire',
},
['evade ice'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Ice]] damage skills. Does not stack with [[Dodge Ice]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from [[Ice]] skills.',
name = 'Evade Ice',
},
['evade nuke'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Nuke]] damage skills. Does not stack with [[Dodge Nuke]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from [[Nuke]] skills.',
name = 'Evade Nuke',
},
['evade phys'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Phys]] damage skills. Does not stack with [[Dodge Phys]]. Does not effect [[Gun]] skills.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from [[Phys]] skills.',
name = 'Evade Phys',
},
['evade psy'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Psy]] damage skills. Does not stack with [[Dodge Psy]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from [[Psy]] skills.',
name = 'Evade Psy',
},
['evade wind'] = {
attribute = 'passive',
effect = '[[Evasion]] rate tripled against [[Wind]] damage skills. Does not stack with [[Dodge Wind]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly increases [[Evasion]] from [[Wind]] skills.',
name = 'Evade Wind',
},
['fast heal'] = {
attribute = 'passive',
effect = '[[Ailment]] recovery turns halved. Does not effect special statuses.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases recovery time from [[ailment]]s by half.',
name = 'Fast Heal',
},
['fear boost'] = {
attribute = 'passive',
effect = '[[Fear]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Fear]].',
name = 'Fear Boost',
},
['fire amp'] = {
attribute = 'passive',
effect = '[[Fire]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Fire]] attack damage by 50%. Can stack.',
name = 'Fire Amp',
},
['fire boost'] = {
attribute = 'passive',
effect = '[[Fire]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Fire]] attack damage by 25%.',
name = 'Fire Boost',
},
['firm stance'] = {
attribute = 'passive',
effect = 'Evade set to 0 but damage received is halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Take the blow, but decreases damage by half.',
name = 'Firm Stance',
},
['forget boost'] = {
attribute = 'passive',
effect = '[[Fear]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Forget]].',
name = 'Forget Boost',
},
['fortified moxy'] = {
attribute = 'passive',
effect = '[[Critical]] rate up 15% during [[Ambush]]es.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases [[Critical]] rate during an [[Ambush]].',
name = 'Fortified Moxy',
},
['fortify spirit'] = {
attribute = 'passive',
effect = 'Halves susceptibility to status [[ailment]]s. Does not effect special statuses.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[ailment]].',
name = 'Fortify Spirit',
},
['freeze boost'] = {
attribute = 'passive',
effect = '[[Freeze]] infliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Freeze]].',
name = 'Freeze Boost',
},
['growth 1'] = {
attribute = 'passive',
effect = 'Persona earns 25% EXP even if not used. Multiples with [[Growth 2]] and [[Growth 3]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Earn 25% EXP even when not participating in battle.',
name = 'Growth 1',
},
['growth 2'] = {
attribute = 'passive',
effect = 'Persona earns 50% EXP even if not used. Multiplies with [[Growth 1]] and [[Growth 3]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Earn 50% EXP even when not participating in battle.',
name = 'Growth 2',
},
['growth 3'] = {
attribute = 'passive',
effect = 'Persona earns full EXP even if not used. Multiplies with [[Growth 1]] and [[Growth 2]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Earn 100% EXP even when not participating in battle.',
name = 'Growth 3',
},
['hama boost'] = {
attribute = 'passive',
effect = 'Instant-kill success rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases success rate of [[Hama]] skills.',
name = 'Hama Boost',
},
['heat up'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 5% max HP and 10 SP each turn during an [[ambush]].',
name = 'Heat Up',
},
['high counter'] = {
attribute = 'passive',
effect = '20% chance to reflect [[Phys]] or melee attacks. Does not affect [[Gun]] or stack with [[counter]] or [[counterstrike]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = '20% chance of reflecting physical attacks. Does not stack.',
name = 'High Counter',
},
['ice amp'] = {
attribute = 'passive',
effect = '[[Ice]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Ice]] attack damage by 50%. Can stack.',
name = 'Ice Amp',
},
['ice boost'] = {
attribute = 'passive',
effect = '[[Ice]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Ice]] attack damage by 25%.',
name = 'Ice Boost',
},
['insta-heal'] = {
attribute = 'passive',
effect = '[[Ailment]] recovery set to 1 turn. Does not effect special statuses.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases recovery time from [[ailment]]s to 1 turn.',
name = 'Insta-Heal',
},
['invigorate 1'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 3 SP each turn in battle.',
name = 'Invigorate 1',
},
['invigorate 2'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 5 SP each turn in battle.',
name = 'Invigorate 2',
},
['invigorate 3'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 7 SP each turn in battle.',
name = 'Invigorate 3',
},
['last stand'] = {
attribute = 'passive',
effect = 'Decrease [[Accuracy]] of received enemy attacks by 1/3 when [[ambush|Surrounded]]. Excludes [[Almighty]] and insta-kill effects.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Greatly decreases [[Accuracy]] of all foes\' attacks except [[Almighty]] when [[ambush|surrounded]].',
name = 'Last Stand',
},
['life aid'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 8% of max HP/SP after battle.',
name = 'Life Aid',
},
['magic ability'] = {
attribute = 'passive',
effect = 'Magical [[Attack]] damage up 25% for any battle action. Multiplies with other boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens all magic skills by 25%.',
name = 'Magic Ability',
},
['mudo boost'] = {
attribute = 'passive',
effect = 'Instant-kill success rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases success rate of [[Mudo]] skills.',
name = 'Mudo Boost',
},
['nuke amp'] = {
attribute = 'passive',
effect = ' [[Nuke]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Nuke]] attack damage by 50%. Can stack.',
name = 'Nuke Amp',
},
['nuke boost'] = {
attribute = 'passive',
effect = ' [[Nuke]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Nuke]] attack damage by 25%.',
name = 'Nuke Boost',
},
['null bless'] = {
attribute = 'passive',
effect = '[[Bless]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Bless]] attacks.',
name = 'Null Bless',
},
['null brainwash'] = {
attribute = 'passive',
effect = '[[Brainwash]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Brainwash]].',
name = 'Null Brainwash',
},
['null burn'] = {
attribute = 'passive',
effect = '[[Burn]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Burn]].',
name = 'Null Burn',
},
['null confuse'] = {
attribute = 'passive',
effect = '[[Confuse]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Confuse]].',
name = 'Null Confuse',
},
['null curse'] = {
attribute = 'passive',
effect = '[[Dark|Curse]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Dark|Curse]] attacks.',
name = 'Null Curse',
},
['null despair'] = {
attribute = 'passive',
effect = '[[Despair]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Despair]].',
name = 'Null Despair',
},
['null dizzy'] = {
attribute = 'passive',
effect = '[[Dizzy]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Dizzy]].',
name = 'Null Dizzy',
},
['null elec'] = {
attribute = 'passive',
effect = '[[Elec]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Elec]] attacks.',
name = 'Null Elec',
},
['null fear'] = {
attribute = 'passive',
effect = '[[Fear]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Fear]].',
name = 'Null Fear',
},
['null fire'] = {
attribute = 'passive',
effect = '[[Fire]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Fire]] attacks.',
name = 'Null Fire',
},
['null forget'] = {
attribute = 'passive',
effect = '[[Forget]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Forget]].',
name = 'Null Forget',
},
['null freeze'] = {
attribute = 'passive',
effect = '[[Freeze]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Freeze]].',
name = 'Null Freeze',
},
['null hunger'] = {
attribute = 'passive',
effect = '[[Hunger]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Hunger]].',
name = 'Null Hunger',
},
['null ice'] = {
attribute = 'passive',
effect = '[[Ice]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Ice]] attacks.',
name = 'Null Ice',
},
['null nuke'] = {
attribute = 'passive',
effect = '[[Nuke]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Nuke]] attacks.',
name = 'Null Nuke',
},
['null phys'] = {
attribute = 'passive',
effect = '[[Phys]] damage is blocked. Does not effect [[Gun]] damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Phys]] attacks.',
name = 'Null Phys',
},
['null psy'] = {
attribute = 'passive',
effect = '[[Psy]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Psy]] attacks.',
name = 'Null Psy',
},
['null rage'] = {
attribute = 'passive',
effect = '[[Rage]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Rage]].',
name = 'Null Rage',
},
['null shock'] = {
attribute = 'passive',
effect = '[[Shock]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Shock]].',
name = 'Null Shock',
},
['null sleep'] = {
attribute = 'passive',
effect = '[[Sleep]] status [[ailment]] is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Sleep]].',
name = 'Null Sleep',
},
['null wind'] = {
attribute = 'passive',
effect = '[[Wind]] damage is blocked.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Nullifies [[Wind]] attacks.',
name = 'Null Wind',
},
['psy amp'] = {
attribute = 'passive',
effect = ' [[Psy]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Psy]] attack damage by 50%. Can stack.',
name = 'Psy Amp',
},
['psy boost'] = {
attribute = 'passive',
effect = ' [[Psy]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Psy]] attack damage by 25%.',
name = 'Psy Boost',
},
['rage boost'] = {
attribute = 'passive',
effect = '[[Rage]] affliction rate up 25%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Rage]].',
name = 'Rage Boost',
},
['regenerate 1'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restore 2% of max HP each turn in battle.',
name = 'Regenerate 1',
},
['regenerate 2'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restore 4% of max HP each turn in battle.',
name = 'Regenerate 2',
},
['regenerate 3'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restore 6% of max HP each turn in battle.',
name = 'Regenerate 3',
},
['repel bless'] = {
attribute = 'passive',
effect = '[[Bless]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Bless]] attacks.',
name = 'Repel Bless',
},
['repel curse'] = {
attribute = 'passive',
effect = '[[Dark|Curse]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Dark|Curse]] attacks.',
name = 'Repel Curse',
},
['repel elec'] = {
attribute = 'passive',
effect = '[[Elec]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Elec]] attacks.',
name = 'Repel Elec',
},
['repel fire'] = {
attribute = 'passive',
effect = '[[Fire]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Fire]] attacks.',
name = 'Repel Fire',
},
['repel ice'] = {
attribute = 'passive',
effect = '[[Ice]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Ice]] attacks.',
name = 'Repel Ice',
},
['repel nuke'] = {
attribute = 'passive',
effect = '[[Nuke]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Nuke]] attacks.',
name = 'Repel Nuke',
},
['repel phys'] = {
attribute = 'passive',
effect = '[[Phys]] damage reflected to attacker. Nullifies weakness. Does not effect [[Gun]] damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Phys]] attacks.',
name = 'Repel Phys',
},
['repel psy'] = {
attribute = 'passive',
effect = '[[Psy]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Psy]] attacks.',
name = 'Repel Psy',
},
['repel wind'] = {
attribute = 'passive',
effect = '[[Wind]] damage reflected to attacker. Nullifies weakness.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Reflects [[Wind]] attacks.',
name = 'Repel Wind',
},
['resist bless'] = {
attribute = 'passive',
effect = '[[Bless]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Bless]] attacks. Nullifies weakness.',
name = 'Resist Bless',
},
['resist brainwash'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Brainwash]].',
name = 'Resist Brainwash',
},
['resist confuse'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Confuse]].',
name = 'Resist Confuse',
},
['resist curse'] = {
attribute = 'passive',
effect = '[[Dark|Curse]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Dark|Curse]] attacks. Nullifies weakness.',
name = 'Resist Curse',
},
['resist despair'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Despair]].',
name = 'Resist Despair',
},
['resist dizzy'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Dizzy]].',
name = 'Resist Dizzy',
},
['resist elec'] = {
attribute = 'passive',
effect = '[[Elec]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Elec]] attacks. Nullifies weakness.',
name = 'Resist Elec',
},
['resist fear'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Fear]].',
name = 'Resist Fear',
},
['resist fire'] = {
attribute = 'passive',
effect = '[[Fire]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Fire]] attacks. Nullifies weakness.',
name = 'Resist Fire',
},
['resist forget'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Forget]].',
name = 'Resist Forget',
},
['resist ice'] = {
attribute = 'passive',
effect = '[[Ice]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Ice]] attacks. Nullifies weakness.',
name = 'Resist Ice',
},
['resist nuke'] = {
attribute = 'passive',
effect = '[[Nuke]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Nuke]] attacks. Nullifies weakness.',
name = 'Resist Nuke',
},
['resist phys'] = {
attribute = 'passive',
effect = '[[Phys]] and melee damage halved. Does not effect [[Gun]] attacks.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Phys]] attacks. Nullifies weakness.',
name = 'Resist Phys',
},
['resist psy'] = {
attribute = 'passive',
effect = '[[Psy]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Psy]] attacks. Nullifies weakness.',
name = 'Resist Psy',
},
['resist rage'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Rage]].',
name = 'Resist Rage',
},
['resist sleep'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Sleep]].',
name = 'Resist Sleep',
},
['resist wind'] = {
attribute = 'passive',
effect = '[[Wind]] damage halved.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases resistance to [[Wind]] attacks. Nullifies weakness.',
name = 'Resist Wind',
},
['sharp student'] = {
attribute = 'passive',
effect = '[[Critical]] hit rate halved for incoming attacks.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chance of being hit by a [[Critical]].',
name = 'Sharp Student',
},
['shock boost'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Shock]].',
name = 'Shock Boost',
},
['sleep boost'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of inflicting [[Sleep]].',
name = 'Sleep Boost',
},
['snipe'] = {
attribute = 'passive',
effect = '[[Gun]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Gun]] attack damage by 25%.',
name = 'Snipe',
},
['soul chain'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 20 SP after a [[Baton Pass]].',
name = 'Soul Chain',
},
['speed master'] = {
attribute = 'passive',
effect = '[[Accuracy]]/[[Evasion]] up for 3 turns at battle start.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Automatic [[Sukukaja]] at the start of battle.',
name = 'Speed Master',
},
['spell master'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases SP cost of skills by half.',
name = 'Spell Master',
},
['survival trick'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Survive insta-kill skills with 1 HP.',
name = 'Survival Trick',
},
['touch n\' go'] = {
attribute = 'passive',
effect = '[[Accuracy]]/[[Evasion]] up for 3 turns after [[Baton Pass]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Automatic [[Sukukaja]] after a [[Baton Pass]].',
name = 'Touch n’ Go',
},
['trigger happy'] = {
attribute = 'passive',
effect = '[[Critical]] rate up 15% for [[Gun]] attacks.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases chance of [[Critical]] from [[Gun]] attacks.',
name = 'Trigger Happy',
},
['unshaken will'] = {
attribute = 'passive',
effect = 'Blocks [[Confuse]]/[[Fear]]/[[Rage]]/[[Despair]].',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Prevents infliction of [[Confuse]]/[[Fear]]/[[Rage]]/[[Despair]].',
name = 'Unshaken Will',
},
['victory cry'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Fully restores HP/SP after battle.',
name = 'Victory Cry',
},
['wind amp'] = {
attribute = 'passive',
effect = ' [[Wind]] damage up 50%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Wind]] attack damage by 50%. Can stack.',
name = 'Wind Amp',
},
['wind boost'] = {
attribute = 'passive',
effect = ' [[Wind]] damage up 25%. Multiples with similar boost skills to max of +100% damage.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Strengthens [[Wind]] attack damage by 25%.',
name = 'Wind Boost',
},
['analysis'] = {
attribute = 'passive',
effect = 'In-battle [[Analysis]] option tracks affinity information gleaned from previous attacks or battles.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Confirms affinities of enemies you have previously attacked.',
name = 'Analysis',
},
['subrecover hp'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 10% HP to backup members after battle.',
name = 'Subrecover HP',
},
['subrecover hp ex'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 20% HP to backup members after battle.',
name = 'Subrecover HP EX',
},
['subrecover sp'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 1% SP to backup members after battle.',
name = 'Subrecover SP',
},
['subrecover sp ex'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 3% SP to backup members after battle.',
name = 'Subrecover SP EX',
},
['treasure reboot'] = {
attribute = 'passive',
effect = 'Palace or Mementos level’s checkable objects may be restored to obtain treasure a second time.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Chance to revive search objects in the area after battle.',
name = 'Treasure Reboot',
},
['hide'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chance of being targeted by foes.',
name = 'Hide',
},
['life boost'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Increases max SP by 20.',
name = 'Life Boost',
},
['kuzunoha emblem'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases HP and SP cost of skills by 25%.',
name = 'Kuzunoha Emblem',
},
['50% exp'] = {
attribute = 'passive',
effect = ' Experience of the wearer increased by 50%.',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = ' EXP gained in battle increased by 50%.',
name = '50% EXP',
},
['resist burn'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Burn]].',
name = 'Resist Burn',
},
['resist freeze'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Freeze]].',
name = 'Resist Freeze',
},
['resist shock'] = {
attribute = 'passive',
effect = '—',
cost = '—',
costtype = '',
target = 'Self',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Decreases chances of being inflicted with [[Shock]].',
name = 'Resist Shock',
},
['famine\'s breath'] = {
attribute = 'ailment',
effect = '—',
cost = '—',
costtype = '',
target = 'One Foe',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Hunger]] to one foe.',
name = 'Famine\'s Breath',
},
['famine\'s scream'] = {
attribute = 'ailment',
effect = '—',
cost = '—',
costtype = '',
target = 'All Foes',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'High chance of [[Hunger]] to all foes.',
name = 'Famine\'s Scream',
},
['life leech'] = {
attribute = 'almi',
effect = '—',
cost = '—',
costtype = '',
target = 'One Foe',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Drains 150 HP from one foe. Cannot be reduced or guarded against.',
name = 'Life Leech',
},
['recarmdra'] = {
attribute = 'healing',
effect = '—',
cost = '—',
costtype = '',
target = 'All Allies',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Restores 100% HP for all allies. User\'s HP drops to 1.',
name = 'Recarmdra',
},
['reverse rub'] = {
attribute = 'ailment',
effect = '—',
cost = '—',
costtype = '',
target = 'One Foe',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = '100% chance of [[Rage]] to one foe, unless target is guarding.',
name = 'Reverse Rub',
},
['self-destruct'] = {
attribute = 'almi',
effect = '—',
cost = '—',
costtype = '',
target = 'Whole Battle',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Almighty damage to all enemies and allies. User dies.',
name = 'Self-Destruct',
},
['stomach blow'] = {
attribute = 'almi',
effect = '—',
cost = '—',
costtype = '',
target = 'One Foe',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Medium [[Phys]] dmg to one foe. Chance to inflict [[Hunger]].',
name = 'Stomach Blow',
},
['summon'] = {
attribute = 'almi',
effect = '—',
cost = '—',
costtype = '',
target = 'Whole Battle',
hit = '—',

acc = '—',
inbattle = '?',
outbattle = '?',
description = 'Summons enemy reinforcements to battle.',
name = 'Summon',
},
}

return {
	skill = skill,
}